quill | Routines |
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Used by the routine at RESET_GAME.
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RESET_PICTURES | 64227 | LD HL,(64186) | HL=graphics flag table | |
64230 | LD A,(64190) | A=number of graphics entries | ||
64233 | LD B,A | Start loop through all graphics entries | ||
RESET_PICTURES_0 | 64234 | LD A,64 | A=set bit 6 | |
64236 | OR (HL) | Set bit 6 of entries in graphics flag table (show picture) | ||
64237 | LD (HL),A | Rewrite entry back to graphics flag table | ||
64238 | INC HL | Next entry | ||
64239 | DJNZ RESET_PICTURES_0 | Loop until all entries are done | ||
64241 | LD HL,23296 | HL=start of game state table | ||
64244 | RET |
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