Quill Adventure Guides

Subsunk

Subsunk was a budget text adventure realised by Firebird Software in 1985 It had rudimentary graphics, created from symbols and user-defined graphics in the Spectrum's character set. Despite some quite obscure puzzles and the occasional 'guess the verb' challenge, Subsunk was well regarded at the time for conjuring up the claustrophobic atmosphere of a submarine.

Map

Walkthrough

Things to try

Ways to die

Adventure Summary

Table of Locations

Table of Objects

Table of Messages

Table of System Messages

Vocabulary

Location Details

Object Details

Events without associated object or location

Flags

Map
Walkthrough
Go to the Freshwater Compartment (17) [E,E,E,N,E,E,E] Get the beaker [GET BEAKER] Go to the Engineering Section (12) [W,W] Get the sucker out of the toolbox [OPEN TOOLBOX,GET SUCKER] Go to the Junior Rates Office (37) [W,S,W,W,S,S,W] Open the broom cupboard to find the broom [OPEN CUPBOARD,GET BROOM] Attach the sucker to the broom [ATTACH SUCKER,GET BROOM] Go to the Washroom (28) [E,E] Fill the beaker with water [FILL BEAKER] Plunge the basin [PLUNGE BASIN] Go to the Captain's Cabin (27) [W,N,E,E,S] Have a look in the desk to find the paperclip [EXAMINE DESK,OPEN DRAWER,GET PAPERCLIP] Go to the Sickbay (38) [N,W,W,S] Pick the lock of the medicine cabinet to get the pills [PICK LOCK,DROP PAPERCLIP,GET BOTTLE] Go to the Battery Switchboard (23) [N,D,D,E] Tip the bottle of pills onto the mat to get a pill [TIP BOTTLE,GET PILL,DROP BOTTLE] Dissolve the pill in the water to make medicine [DISSOLVE PILL] Go to the Galley (8) [W,U,U,E] Get the vegetable strainer and wear it [GET STRAINER,WEAR STRAINER] Go to On Mattress (6) [W,N,W,N] Now you're wearing the vegetable strainer, you can jump to knock down the key (and break the mattress) [JUMP] Get the key and the bedspring [GET KEY,GET SPRING] Go to the Locker Room (1) [S] Unlock and enter the locker [UNLOCK LOCKER,DROP KEY,ENTER LOCKER] Drink the medicine [DRINK MEDICINE,DROP BEAKER] Twiddle the hook [TWIDDLE HOOK] Go to the Secret Lab (3) [U] Get the test tube and spatula [GET TESTTUBE, GET SPATULA] Go to the Armoury (19) [D,LEAVE LOCKER,N,E,S,E,E,S,E,E,E] Get the gun [GET GUN] Go to the Weapons Off. Quarters (9) [W,W,W,N] Examine the holster to find the bullet [EXAMINE HOLSTER,GET BULLET] Load the gun [LOAD GUN] Go to the Locker Room (1) [W,W,N,W,S] Shoot the case to find the aftershave [FIRE GUN,GET JAR] Wear the aftershave [WEAR JAR,DROP GUN] Go to the Cold Store (35) [N,E,S,S,W,W,W] Open the door and enter the Deep Freeze [OPEN DOOR,ENTER DOOR] Get the yoghurt [GET CARTON] Go to the Reactor (14) to make the yoghurt gooey [N,E,E,E,N,N,E,E]] Get the gooey yoghurt [GET CARTON] Go to the Main Generator (15) [N,E,E] Get the knife [GET KNIFE] Go to the Main switchboard (11) [W,S] Press the button to activate the toaster [PRESS BUTTON] Go to the Galley (8) [N,W,S,W,W,S,E] Scrape the toast to get scrapings in the test tube [SCRAPE TOAST,DROP KNIFE,GET SCRAPINGS,GET TESTTUBE] Tip the gooey yoghurt into the test tube [TIP CARTON] Mix the gooey mixture with the spatula [MIX] Get the spatula covered in glue [GET SPATULA] Go to the Battery Compartment (24) [W,D,D,E,S] Get the battery [GET BATTERY] Go to the Captain's Cabin (27) [N,W,U,U,S,W] Insert the battery into the vacuum [INSERT BATTERY] Get the vacuum cleaner [GET VACUUM] Go to Checkpoint Charlie (13) [E,N,N,E,E,N] Turn on the vacuum [PUSH SWITCH] Vacuum up the dust [VACUUM DUST] Turn off the vacuum [PUSH SWITCH,GET VACUUM] Go to the Engineering Section (12) [E] Get the screwdriver and dismantle the vacuum [GET SCREWDRIVER,DISMANTLE VACUUM,DROP SCREWDRIVER] Get the cloth and battery [GET CLOTH,GET BATTERY] Go to the Navigation Area (5) [W,S,W] Get the map [GET MAP] Glue the map together with the cloth [GLUE MAP,DROP SPATULA] Examine the map to get the combination for the safe [EXAMINE MAP] Go to the Doctors Compartment (18) [W,S,E,E,E,E] Get the stethoscope [GET STETHOSCOPE] Go to the First Lieut Cabin (21) [W,W,S,E] Wear the stethoscope [WEAR STETHOSCOPE] Open the safe [TURN LEFT,TURN LEFT,TURN RIGHT] Get the tickertape [GET TICKERTAPE] Go to the Diesel Generator (22) [W,N,W,W,D,D,E,E] Get the cable [GET CABLE] Go to the Fin Space (43) [W,W,U,U,N,U] Insert the cable into the aerial [INSERT CABLE] Get the aerial [GET AERIAL] Go to the Deep Freeze (34) [D,S,S,W,W,W,ENTER DOOR] Get the butter [GET BUTTER] Go to the Machinery Room (39) [N,E,E,E,N,W] Examine the hatch and spill the battery acid on it [EXAMINE HATCH,SPILL ACID,DROP BATTERY] Open the hatch [OPEN HATCH] Go to the Transmitter (29) [ENTER HATCH,E,E,E] Insert the cable into the transmitter [INSERT CABLE,GET AERIAL] Insert the bedspring into the transmitter [INSERT SPRING] Go to the Torpedo Area (40) [W,W,W,N,N] Grease the torpedo tube with butter [SMEAR BUTTER,ON TUBE] Insert the aerial into the torpedo tube [INSERT AERIAL] Pull the lever [PULL LEVER] Go to the Telex Room (31) [S,ENTER HATCH,E,E,S] Insert the tickertape [INSERT TICKERTAPE]
Things to try
- Examine the pin-up picture in the In Locker (2) - Examine the sonar in the Control Room (4) - Examine the tank in the Freshwater Compartment (17) - Enter the deep freeze compartment (34) without wearing the aftershave - Try getting the potatoes in the deep freeze compartment - Try inserting the aerial into the torpedo tube without buttering the tube first - Scream in the forward escape tower - Try to remove or drop the vegetable strainer after wearing it - Try to open the medicine cabinet with the large key - Read the medical encyclopaedia - Try to get a pill from the pill bottle - Tip the pill bottle when the rubber mat is not present - Examine the captain's photograph - Drop the beaker (this will make the game uncompleteable) - Try getting the broken glass after dropping the beaker - Drink the beaker of water - Examine the sucker - Try sweeping the dust with the broom - Read the ink marks - Try dismantling the vacuum cleaner with no screwdriver - Tip the test tube of glue on the floor (this will make the game uncompleteable) - Tip the gooey yoghurt before filling the test tube with scrapings (this will make the game uncompleteable) - Fire the gun without a bullet - Fire the gun in a random room (this will make the game uncompleteable) - Try getting the splinters of wood - Scrape the toast without a knife - Read the submarine motto in the Radar Office (32) - Try: Smell, Say, Eat, Drop jar, Help, Sleep, Hit, Score
Ways to die
- Go west or down from the Connecting Well (26) when water is coming in - Fire the aerial from the torpedo tube without attaching it to the transmitter - Try to swallow the pill - Dismantle the vacuum cleaner whilst it is running

Adventure Summary

Quill adventure file: subsunk/subsunk.sna Number of Locations: 48 Number of Objects: 105 Number of Messages: 139 Number of System Messages: 32 Max number of conveyable objects: 6 Default ink colour: Black Default paper colour: White Default border colour: White

Table of Locations

Location    Description
0---------- -------------- ---------- ------ -------------- - --- - - - - -- - - -------------------------------- ---------- --------------- - - -- -- - --------- --------------- I am in a cosy looking wardroom. There are rows and rows of bunk beds. Above me I can just see a thin shelf.(S,E,N)
1------ -------- I am in the ---------------- LOCKER ROOM. ------- -------- There is a -0--0--c strange potent ------ - -- --- smell drifting -=--=--= in the air.(N) --------
2-- - - -- - - -- -- -- -- -- I'm IN A LOCKER. ------------ It's a bit of a -- - - tight squeeze - -- - - -but I can move - -- - - --around a little. - -- - - -oThere's not much -- - - -@in here. I'm a -- - - -/bit disappointed -- - - --after all that -- -- - -trouble I had -- - - getting the key!
3I am in the SECRET LABORATORY. A metal ladder leads down. (D)
4 ---------- --- -- I'm in the - - - - - --- -- CONTROL --------- --- -- ROOM --------- --- -- I can hear - - - - -- -~- -- the steady -- -- - -----------beeping of ----------------------the sonar ----------------------device. --- ------------(S,E,W,U) -- -----------
5This is the NAVIGATION AREA(E,W) It looks like the enemy have had a field day here tearing up all the charts and navigational aids
6I'm standing ON A MATTRESS.
7I'm in THE SECOND DECK PASSAGE. Deathly quiet corridors lead off in all directions. (N,S,E,W,D)
8--------------------- -=--=--=- ------ -- -I am in ---------------------the galley. ---------------------Exits are - - - - ---- -EAST and ---- -- -- -- -=--- WEST. --- - - - ----- ------------ ---
9The WEAPONS OFFICERS QUARTERS. It's a mess. They haven't left much to take in here! (S,E,W)
10CHIEF ENGINEERS QUARTERS (E,W)
11------ ------ --------I am in ------------- --------front of - -//////-**- -HT-----THE MAIN ------------- -------- SWITCH- ------------- ----- -BOARD- ----- The sub's - - - - - - -- power is ----------------------distribut ------------------------ed here. ----------------------- (N)
12I am in the ENGINEERING SECTION. (S,E,W)
13This is CHECKPOINT CHARLIE.(S,E)
14-- - -- -- -- - --- - ----- - - -- ----------- -- -*- ---- - - -- -- ---- - ----:------ - - -- ----><----- ----0----/- - - -- ---////- - ----------- - - -- -------- - -- ---- ------ -------- - --- ------------------ ------------ I am standing in the REACTOR compartment. It is very hot in here and beads of sweat pour from my brow.(W,N)
15The MAIN GENERATOR ROOM.(E,W)
16This is the AFT ESCAPE TOWER. There is a large dark round hole in one corner.(D)
17I am in the EMERGENCY FRESHWATER COMPARTMENT. It is nice and cool in here.(W,U)
18THE DOCTORS COMPARTMENT. This is the cleanest and tidiest part of the sub I've seen.(W)
19I am in the ARMOURY(W)
20This is the NAVIGATORS QUARTERS. (E,W)
21 -------- - - ------ -- - I am in the ------0-- - FIRST - - - -- LIEUTENANTS - -- ------------ CABIN ---- -- ----------- --0- - ------------- (E,W) - -- -----
22The DIESEL GENERATOR COMPARTMENT (W)
23I'm standing in front of the BATTERY SWITCHBOARD.(E,W,S)
24EMERGENCY BATTERY COMPARTMENT(N)
25 ----------------------------- - ----- ---------- ---- -------- -/ /- -/ /- -------- -/ 440~~ /---/ /- -o------ -/ VOLTS /---/ /- ------ -/ /- -/ / ----- ---------- - - - I am in the Pump space.(U,E)
26- - I have come into the - - DECK CONNECTING WELL - - which leads down to - - the pump space. ---- I can hear the sound --0- of machinery coming ---- from down below. - - As I go deeper into - - the sub',I feel more - - and more lonely. - - (U,D)
27---------------- --------- ---- ----------- -- -- - ----- - -- -- ------------- -------- -=--=--- -- ------ - -- -- ---------------- --- ----- - -- ---------------- --- ----- ------------------ ---- ----- The Captains luxury cabin.(N,E)
28 -------------- I'm now in the - / / / - WASH AND BATH- . . . -wc-ROOM AREA. -- -- -- - The deck conn- --*- -*- -*--- ecting well is ----------------directly below - ----------------this compart- ------------------ment. (W)
29-------** ------I've walked into ---**--** ------THE TRANSMITTING - -----** ------EQUIPMENT ROOM. - -----** ------I am surrounded - -----** ------by all sorts of - -0000- 000000complex looking - ------ 000000radio equipment. ---------------- (W)
30This is the WIRELESS TELEGRAPHY OFFICE.(E,W,S)
31-------------- You've made it -------------- at last to the --------------- TELEX-ROOM ---- ---- The compartment -- -- -- -- is the central - -- - -- - communication - - - area for all - ----- ---- messages sent - ----- ---- - from the Sub'. - ----- ----- (N)
32I am in the RADAR OFFICE.(E,W)
33The SONAR EQUIPMENT ROOM.An open hatch leads off to the North. (N,E)
34 -- ------------- I am in the -- -DDDEEP FFFREEZE -- - - -CCCCOMPARTMENT. -- -Wow!It's really --- - - - --cccold in here! -- - -------(N) -- --- ---------- ------------------- ---------- --- ---- ------- - ---------/
35 - - -------- - - COLD ----O--- ------------- ROOM -------- - -- - ------- -------- - --- - --- - ------- --- --------- --- --- - - - -- ------- - --- - --- - ------ ------- - --- - --- - ----- - - - - - - --------------- - - - - - - -------- ------- -------------------------------- I am in the COLD STORE.BRR!(E)
36I am in the SENIOR RATES OFFICE. (E,W)
37I am in the JUNIOR RATES OFFICE. (E,W)
38 ---------- - - --- - --+--+--+- ----- --- - ----------- ---- --- - -- --- -- - - ------- --- --- --- -------------------- ----- ------------------------ ------------ -------- ------------ ------ This is the SICKBAY. A spotless- ly clean compartment dazzlingly painted white.(N,E,W)
39The MACHINERY ROOM pumps are here.(N,E)
40 ----- ---:---: ----- ---- ---------- - ---- ----- ----- ------------ ----- --- ------ ---------- - ------ - - ----- ---------- - ----- --- ----- -==========- ----- -O- ------------------------ --- ----------- ------------ - ---------- -- --------- --- The TORPEDO HANDLING AREA at the Forward end of the sub'.(S,W)
41You are in the FORWARD ESCAPE Tower. There's nothing much up here except long echoing pipes and a large dark hole. This would be a suitable place to have a good scream if you're finding this adventure a trifle frustrating!(D)
42I am at the foot of a ladder.(U) (E)
43I'm up in the FIN-SPACE.(D)
44I've squeezed into a cold dark air duct.(E,W)
45--------SUBSUNK ADVENTURE------- -------- ------- BY PETER TORRANCE & COLIN LIDDLE WRITTEN USING"THE QUILL"DATABASE -------------------------------- H.M.Submarine "Sea Lion", sweeps majestically over the surface of the ocean. The crew have been at sea for too long and their only thought is of home. you are "ED LINES", the famous reporter for the "Seafarers Gazette".You have been assigned to study and write on the subject of life aboard a modern submarine. It's been int- eresting and exciting-but you're about to get a bit more excite- ment than you bargained for!! Something's wrong! An alarm bell rings!- Someone shouts out that the sub' is being attacked by an enemy power.......
46Before the sub can submerge, the enemy are aboard and one by one the crew are captured.- You must find somewhere to hide!! You crawl under a bunk and mira- culously you aren't spotted. You have been lying there for hours. You feel a bump. They must have sunk her! What now? - Let me see now. What have I learned about the procedures whilst I've been aboard? I think I've got to get to the TELEX ROOM and send the SUB-SUNK message! Now which way was it............
47Guide me through the Adventure by typing in your commands. e.g. "N" or "NORTH" to move North. "E" or "EAST" to move East etc. "GO ENTRANCE":"CLIMB LADDER" "GET KNIFE":"EXAMINE LOCKER"etc. OBVIOUS EXITS are shown inside brackets-e.g.(N,S,E,W,U,D). "I" or"INVENTORY" will tell you what you are carrying.Always"EXAMINE" things. A command you will want to use often is:- "L" or "LOOK". Use this command when you have forgotten where you are & what you can see. In fact I know over 150 words! Above all have fun and try to imagine you are really there. BUT THEN YOU ARE!.......

Table of Objects

Object    DescriptionStart LocationAssociated Words
0A COMFY LOOKING MATTRESS0 (Ward Room)_
1COAT HOOK2 (In Locker)_
2PIN-UP PICTURE2 (In Locker)_
3LARGE LOCKER1 (Locker Room)_
4LARGE OPEN LOCKERNot created_
5TATTY OLD PACKING CASE1 (Locker Room)_
6LARGE VEGETABLE STRAINER8 (Galley)_
7LARGE KEYNot created_
8COILED BEDSPRINGNot created_
9BROKEN MATTRESSNot created_
10MEDICAL ENCYCLOPAEDIA18 (Doctors Compartment)_
11MEDICINE CABINET38 (Sickbay)_
12PAPER CLIPNot created_
13BOTTLE OF WHITE PILLSNot created_
14OPEN MEDICINE CABINETNot created_
15OAKWOOD DESK27 (Captain's Cabin)_
16CAPTAINS DRAWERNot created_
17PHOTOGRAPHNot created_
18EMPTY BOTTLENot created_
19SMALL WHITE PILLNot created_
20GLASS BEAKER17 (Freshwater Compartment)_
21OVERFLOWING HANDBASIN28 (Washroom)_
22BEAKER OF WATERNot created_
23BEAKER OF MEDICINENot created_
24METAL LADDERNot created_
25BLACK RUBBER INSULATING MAT23 (Battery Switchboard)_
26TOOLBOX12 (Engineering Section)_
27BROOM CUPBOARD37 (Junior Rates Office)_
28OPEN TOOLBOXNot created_
29RUBBER SUCKERNot created_
30LONG-HANDLED BROOMNot created_
31LONG BROOM WITH SUCKER ON HANDLE Not created_
32RUNNING TAP28 (Washroom)_
33STETHOSCOPE18 (Doctors Compartment)_
34SHIPS SAFENot created_
35TAP WITH BROOM HANDLE IN ITNot created_
36EMPTY BASINNot created_
37PILE OF BROKEN GLASSNot created_
38SONAR DISPLAY4 (Control Room)_
39HUGE PILE OF DUST13 (Checkpoint Charlie)_
40INK MARKSNot created_
41PIECE OF CLOTHNot created_
42PORTABLE VACUUM CLEANERNot created_
43QUIETLY HUMMING VACUUM CLEANERNot created_
44VACUUM CLEANER+FITTED BATTERYNot created_
45HIGH POWER ACID BATTERY24 (Battery Compartment)_
46SCREWDRIVERNot created_
47BAG FULL OF DUSTNot created_
48PILE OF VACUUM CLEANER PARTSNot created_
49MAP5 (Navigation Area)_
50COMPLETE MAPNot created_
51TEST TUBE OF GLUENot created_
52CARTON OF DAIRY YOGURT.34 (Deep Freeze)_
53PAT OF BUTTER34 (Deep Freeze)_
54LARGE DOOR35 (Cold Store)_
55LARGE OPEN DOORNot created_
56SAFE21 (First Lieut Cabin)_
57OPEN SAFENot created_
58DIAL WHEEL21 (First Lieut Cabin)_
59MOUND OF MOULDY POTATOES34 (Deep Freeze)_
60HATCH39 (Machinery Room)_
61OPEN HATCHNot created_
62JAR OF "OLD SPIES" AFTER-SHAVENot created_
63HOLSTER9 (Weapons Off. Quarters)_
64GUN19 (Armoury)_
65LOADED GUNNot created_
66A NOTE36 (Senior Rates Office)_
67PIECE OF BURNT TOASTNot created_
68BULLETNot created_
69SPLINTERS OF WOODNot created_
70BROKEN LOCKNot created_
71CRUMPLED BULLETNot created_
72CARTON OF GOOEY YOGURTNot created_
73TECHNICAL MANUAL10 (Chief Eng Quarters)_
74RADIO LOG30 (Telegraphy Office)_
75TELEPRINTER31 (Telex Room)_
76TRANSMITTER29 (Transmitter)_
77TORPEDO TUBE+AERIAL INSIDENot created_
78EMPTY TORPEDO TUBE40 (Torpedo Area)_
79BUTTON11 (Main switchboard)_
80EMERGENCY AERIAL43 (Fin Space)_
81KNIFE15 (Main Generator)_
82TEST TUBE3 (Secret Lab)_
83SPATULA3 (Secret Lab)_
84TEST TUBE OF YOGURTNot created_
85TEST TUBE OF TOAST SCRAPINGSNot created_
86SPATULA COVERED IN GLUENot created_
87OPEN BROOM CUPBOARDNot created_
88ELECTRIC TOASTER8 (Galley)_
89BURNT TOAST SCRAPINGSNot created_
90TEST TUBE OF YOGURT+SCRAPINGSNot created_
91HORRIBLE MESS ON FLOORNot created_
92SUB'S MOTTO HANGING ON WALL32 (Radar Office)_
93LONG AERIAL CABLE22 (Diesel Generator)_
94EMERGENCY AERIAL+CABLE ATTACHEDNot created_
95EMERGENCY AERIAL+CABLE (LEADING TO THE TRANSMITTER)Not created_
96CABLE (PLUGGED INTO TRANSMITTER) Not created_
97TRANSMITTER WITH COIL FITTEDNot created_
98LEVER40 (Torpedo Area)_
99TORPEDO TUBE COVERED IN BUTTERNot created_
100TICKERTAPENot created_
101TELEPRINTER+TICKER TAPENot created_
102TORPEDO TUBE+AERIAL WITH CABLENot created_
103CABLE TRAILING BACK FROM TUBE TO TRANSMITTERNot created_
104WATER TANK17 (Freshwater Compartment)_

Table of Messages

Id   Message
0I see nothing special.
1I see something!
2OK. Nothing happened.
3There's a label, it reads- "HAPPY LANDINGS BED Co"
4wheee!!.....up you go!!
5CRASH!! You bang your head!!!
6You spot something on the shelf on the way down but you are too dazed to grab it!!
7The shape reminds me of a helmet
8If they could see me now back in the office...I'd be the laughing stock!
9You knock something on to the floor on the way down!!
10but the helmet takes the strain!
11BOOIIINNNGG!!!...Oh dear!! There goes the mattress!!
12Can't reach it!
13It's locked!!
14I'm sure there's something more to this locker,but my headache's so bad I can't think straight!
15cabinet doors spring open!
16Oh bother! Key doesn't fit!
17Must be the captains wife. UGH!! If I'd picked a wife like her, I would keep her locked up!
18LABEL-"ONE DISSOLVED IN WATER"
19Sorry-you're destined to wear it for the rest of the adventure!
20I know what to do in here! "TWIDDLE THE HOOK"
21COUGH! SPLUTTER! It's stuck in my throat! CHOKE!
22PLOP.....FIZZZZZZ...
23Very refreshing.
24My head suddenly feels better!
25THE BACK OF THE LOCKER SLIDES AWAY!!
26It's all clogged up.
27Oh dear! Water is gushing into this compartment from somewhere. I cant get through!
28How on earth do you handle one of these?
29"Marilyn Bustmore"."Marilyn is a model and is seen here wearing a plunging neckline dress,together with matching clogs....COR!!
30No chance. What would the wife say?!!
31I think I've invented a new tool
32SPLASH!! I've fallen in. I have nothing to grip. I'M DROWNING!!
33KWOSH! SPLUNGE! SUCK!! YOU'VE CLEARED THE BASIN!
34But on one of your upstrokes you snapped the broom and forced the handle up the tap!
35SMASH! TINKLE! TINKLE!
36I can't get my fingers into the bottle.
37A pill drops out and bounces on the metal floor. I'm blowed if I can find it now!
38WHAT? And loose it? No thanks!
39It's well and truly jammed.
40Won't budge!
41COUGH! SPLUTTER! You sweep the dust all over the place causing huge clouds of dust!
42There's a switch and a compart- ment for something.
43Needs a battery!
44WHOOOOOOO....
45WHOOSH!....You suck up all the dust into the cleaner. WAIT A MINUTE!....I just spotted something else amongst all that dust as it went in!!
46CLINK! CLANK! CLONK!
47You start to take it apart.
48OH GOSH! My hand's caught in the motor!
49OUCH!! Now I've got a shock! FRAZZLE!! ZAPP!
50---------------- / -- -- - -/ //////////////// It's a piece of the map!
51//////////////// /N - - -- - / /^ - - -- - -/ / - - -- - - / /- - -- - - / ---------------- It's made of cloth. It's torn.There's a bit missing.
52Needs glueing together.
53////////////////---Directional-- /N - - -- - / Instructions:- /^ - - -- - -/ TURN LEFT - / - - -- - - / TURN LEFT - /- - -- ---- -/ TURN RIGHT - / - -- -- + - / - / --- -- - -/ and listen - ////////////////---carefully!---
54You need the correct combination
55CLICK!
56Strange...I can't hear anything happening.
57SAFE FLIES OPEN!!
58Hinges have rusted.
59What with? Your bare hands?
60WOW! Really makes my hearing sensitive!
61CREEEEAK!
62OH BOY!WHAT'S THAT AWFUL SMELL!
63PHEW! I just can't stay in here!
64Thanks....but NO THANKS!
65BANG!!
66It's securely fastened with a huge locked metal clasp.
67It reads"PROPERTY OF LIEUTENANT PADDY LOX".
68CRACK!
69Some ammo' would be useful.
70PEEOOWW!....PEEOOWW!...Bullet richochets around the walls!
71Delightful aroma.
72It's rock hard!
73It's a letter to a sweetheart: Dear Daphne, I wish that I had kept my job at The dairy now and not got mixed up in all this.One day, if we stick together,we can cuddle up as warm as toast. I'm sure we can scrape through. Love,Terry. LIEUT.T.TUBE.
74There's writing on it.
75You're sunk unless you EXAMINE things!
76PHEW!Good job you're wearing the "Old Spies"!
77It's marked "galley"
78That's funny...there's a smell of burning in the air.
79POING!......
80SCRATCH!...SCRAPE!
81No container.
82Toaster overloaded!...BANG!
83YOGURT IS MELTING!!
84SPLATTT!
85The ink has faded a bit: 1.DISMAN--- VAC--- TO SE- INSI-. 2.ACI- SPI-- FIGH-- -UST.
86RUST IS DISSOLVING!
87JAN 1. 1984. Emergency procedure in operation. Use the emerg..... It never got finished!!
88SHE'S AN 'ANDSOME SUB WHEN SHE'S AFLOAT, BUT'ER TORPS FIRE BETTER WITH A SLIPPERY COAT
89Theres a socket markedINSERT THE CABLE-PLUG HERE and a balloon fitted to it and INSTRUCTIONS.
90WHEN THE AERIAL HITS THE SURFACE THE BALLOON WILL INFLATE AND THE AERIAL EXTENDNOTE:AERIAL MUST BE CONNECTED BY CABLE TO THE TRANS- MITTER.
91Theres a plug on each end.
92There's a Radio coil missing!
93There's a socket marked INSERT CABLE-PLUG HERE.
94It's marked FIRE
95PUSH!! STRAIN!!Oh Dear!It seems just too big to slide in!
96It slides in!
97There's a flap for a tape.
98It's the SUBSUNK tape!!
99CHATTER-CHATTER-CHATTER-PRINTER STARTS UP!
100Something is not connected!
101WHOOSH!!
102A HUGE COLUMN OF AIR LEAVES THE TUBE....
103The aerial is fired.It surfaces, floats away and is lost for ever
104I can't help thinking that I forgot something!
105It is fired out of the tube.The balloon inflates and the aerial opens out!
106 ------------------------------ ------- --- ----- ----- - -
107It's connected to transmitter.
108ON WHAT? (USE TWO WORDS I.E:"ON TOAST"
109you're too excited to sleep!
110Too big to carry.
111You bash it with all your might! Nothing happened.
112This is no arcade game!
113EXPERIMENT!!
114OK. Your nose twitches. Nothing special happened.
115You're on the sea-bed matey!
116COUGH! SPLUTTER!
117Pill drops gently on to the mat.
118AAAAAAAAAHHHHHHHHHH!!!!!!!!
119Feeling better now?
120OK I've said it.Nothing happened
121smells too nice.
122It's empty.Looks like the enemy drank the lot!
123FOR SLEEPLESS NIGHTS I RECOMMEND COMPUTER ADVENTURES-DR.M.EYEBAGS
124There could be something there but there's so much dust! COUGH!
125I haven't seen anything I fancy!
126 - --- -------------- - - -
127 - --- -- ---- - ----- -
128 -TO:Fleet Command PRIORITY -
129 -FROM:H.M.S.SEALION -
130 - T O P S E C R E T -
131 - U.K/U.S.EYES ONLY -
132 -FORMAT:SUBSUNK POS:Sector 3 -
133 -GRID REF:068/CG45B4 -
134 -STATUS:On ocean bed- reactor-
135 -critical. Capability to move-
136 -NIL. Request assistance of -
137 -Submarine Rescue Vehicle. -
138 -CONGRATULATIONS! HELP IS ON - -ITS WAY-HAPPY ADVENTURING!! -

Table of System Messages

Id   Message
0Everything is dark. I can't see.
1I can also see:-
2 I await your command.
3 I'm ready for your instructions.
4 Tell me what to do.
5 Give me your command.
6Sorry I don't understand that. Try some different words.
7I can't go in that direction.
8I can't.
9I have with me:-
10 (worn)
11Nothing at all.
12Do you really want to quit now?
13 END OF GAME Do you want to try again?
14Bye. Have a nice day.
15OK.
16 Press any key to continue
17You have taken
18 turn
19You have scored
20I'm not wearing it.
21I can't. My hands are full.
22I already have it.
23It's not here.
24I can't carry any more.
25I don't have it.
26I'm already wearing it.
27
28>
29Database full
30Limit reached
31BREAK

Vocabulary

Id    Synonyms
1N,NORT
2S,SOUT
3E,EAST
4W,WEST
5NE
6NW
7SE
8SW
9U,UP,CLIM,ASCE
10D,DOWN,DESC
11SPLI
12SMEL,SNIF
13NOTE
14SOCK
15SAY
16INK,MARK
17TANK
18HOLE
19FLAP
21EAT
100GET,TAKE
101DROP
102REMO
103WEAR
104I,INVE
105L,LOOK
106QUIT,STOP
107SAVE
108LOAD
109EXAM,SEAR
110GO,ENTE
112MATT
113JUMP
114PICT
115COAT,HOOK
116OPEN,UNLO
117LOCK
118LEAV,EXIT
119STRA,VEGE
120SHEL
121KEY
122ENCY
123BOTT
124CABI
125PICK
126DRAW
127DESK
128CLIP,PAPE
129PHOT
130FILL
131BEAK
132DISS
133WATE
134DRIN
135MEDI
136TWID
137LADD
138PILL
139BASI,HAND
140MAT
141BOX,TOOL
142SUCK
143BROO
144CUPB
145ATTA
146PLUN
147TAP
148PULL
149PUSH,PRES
150TURN
151TIP,POUR,EMPT
152SWAL
153CONS
154SONA,DISP
155DUST
156JEMM
157SCRA
158CLEA,VACU
159BATT
160SCRE,SHOU
161BAG
162PART
163MAP
164TEST,TUBE
165CART,YOGU
166PAT,BUTT
167DOOR
168SAFE
169DIAL,WHEE
170POTA
171HATC
172SWEE
173SWIT
174INSE,CONN
175DISM
176CLOT
177READ
178JOIN,REPA,GLUE
179STET
180RIGH
181LEFT
182GAME
183JAR,AFTE
184HOLS
185CASE,PACK
186GUN
187FIRE,SHOO
188BULL
189SPAT
190HELP
191TOAS
192KNIF
193MIX,STIR
194MANU,MAIN
195ACID
196LOG,RADI
197NOTI,MOTT
198AERI
199CABL,PLUG
200TRAN
201INST
202SPIL
203TAPE,TICK
204TELE
205SPRI,BEDS,COIL
206LEVE
207SPRE,SMEA
208ON
209BED
210SLEE
211HIT,BREA,SMAS
212GLAS
213MESS
214SCOR
215SLOT,COMP
216REAC
255_

Location #0

Description

---------- -------------- ---------- ------ -------------- - --- - - - - -- - - -------------------------------- ---------- --------------- - - -- -- - --------- --------------- I am in a cosy looking wardroom. There are rows and rows of bunk beds. Above me I can just see a thin shelf.(S,E,N)

Short Name

Ward Room

Connections

S to location 1 (Locker Room) E to location 4 (Control Room)

Objects at location

Object #0: A COMFY LOOKING MATTRESS

Events associated with location

Process GET SCOR:
AT 0 (Are we at location 0 (Ward Room)) ZERO 29 (Is Flag 29 zero) GOTO 45 (Go to location 45) (Room45) DESC (Describe current location)
Process GET SCOR:
AT 47 (Are we at location 47 (Room47)) ANYKEY (Press any key) BEEP 20 220 SET 29 (Set flag 29 to 255) GOTO 0 (Go to location 0) (Ward Room) DESC (Describe current location)
Response N _:
AT 0 (Are we at location 0 (Ward Room)) PRESENT 0 (Is object 0 [A COMFY LOOKING MATTRESS] at current location) GOTO 6 (Go to location 6) (On Mattress) DESC (Describe current location)
Response W _:
AT 4 (Are we at location 4 (Control Room)) CLEAR 17 (Set flag 17 to 0) GOTO 0 (Go to location 0) (Ward Room) DESC (Describe current location)
Response EXAM SHEL:
AT 0 (Are we at location 0 (Ward Room)) MESSAGE 12 (Can't reach it!)
Response EXAM BED:
AT 0 (Are we at location 0 (Ward Room)) MESSAGE 0 (I see nothing special.)
Response GO MATT:
AT 0 (Are we at location 0 (Ward Room)) PRESENT 0 (Is object 0 [A COMFY LOOKING MATTRESS] at current location) GOTO 6 (Go to location 6) (On Mattress) DESC (Describe current location)
Response JUMP _:
AT 6 (Are we at location 6 (On Mattress)) NOTWORN 6 (Is object 6 [LARGE VEGETABLE STRAINER] not being worn) ZERO 11 (Is Flag 11 zero) MESSAGE 4 (wheee!!.....up you go!!) BEEP 10 120 BEEP 10 125 BEEP 10 130 BEEP 10 135 BEEP 10 140 BEEP 10 145 BEEP 10 150 BEEP 10 155 BEEP 10 160 PAUSE 100 MESSAGE 5 (CRASH!! You bang your head!!!) BEEP 20 80 BEEP 20 70 PAUSE 100 MESSAGE 6 (You spot something on the shelf on the way down but you are too dazed to grab it!!) BEEP 10 160 BEEP 10 155 BEEP 10 150 BEEP 10 145 BEEP 10 140 BEEP 10 135 BEEP 10 130 BEEP 10 125 BEEP 10 120 PAUSE 254 GOTO 0 (Go to location 0) (Ward Room) DESC (Describe current location)
Response JUMP _:
AT 6 (Are we at location 6 (On Mattress)) WORN 6 (Is object 6 [LARGE VEGETABLE STRAINER] being worn) ZERO 11 (Is Flag 11 zero) MESSAGE 4 (wheee!!.....up you go!!) BEEP 10 120 BEEP 10 125 BEEP 10 135 BEEP 10 145 BEEP 10 155 BEEP 10 165 PAUSE 250 MESSAGE 5 (CRASH!! You bang your head!!!) BEEP 20 80 BEEP 20 70 PAUSE 200 MESSAGE 10 (but the helmet takes the strain! ) BEEP 10 200 BEEP 10 220 PAUSE 250 MESSAGE 9 (You knock something on to the floor on the way down!!) BEEP 10 235 SET 11 (Set flag 11 to 255) PAUSE 250 GOTO 0 (Go to location 0) (Ward Room) CREATE 7 (LARGE KEY) CREATE 8 (COILED BEDSPRING) CREATE 9 (BROKEN MATTRESS) DESTROY 0 (A COMFY LOOKING MATTRESS) DESC (Describe current location)
Response LEAV MATT:
AT 6 (Are we at location 6 (On Mattress)) GOTO 0 (Go to location 0) (Ward Room) DESC (Describe current location)

Location #1

Description

------ -------- I am in the ---------------- LOCKER ROOM. ------- -------- There is a -0--0--c strange potent ------ - -- --- smell drifting -=--=--= in the air.(N) --------

Short Name

Locker Room

Connections

N to location 0 (Ward Room)

Objects at location

Object #3: LARGE LOCKER Object #5: TATTY OLD PACKING CASE

Events associated with location

Response EXAM LOCK:
AT 1 (Are we at location 1 (Locker Room)) MESSAGE 0 (I see nothing special.)
Response EXAM CASE:
AT 1 (Are we at location 1 (Locker Room)) ABSENT 69 (Is object 69 [SPLINTERS OF WOOD] absent from current location) MESSAGE 66 (It's securely fastened with a huge locked metal clasp.)
Response GO LOCK:
AT 1 (Are we at location 1 (Locker Room)) PRESENT 4 (Is object 4 [LARGE OPEN LOCKER] at current location) GOTO 2 (Go to location 2) (In Locker) DESC (Describe current location)
Response OPEN LOCK:
AT 1 (Are we at location 1 (Locker Room)) PRESENT 3 (Is object 3 [LARGE LOCKER] at current location) NOTCARR 7 (Is object 7 [LARGE KEY] not being carried) MESSAGE 13 (It's locked!!)
Response OPEN CASE:
AT 1 (Are we at location 1 (Locker Room)) ABSENT 69 (Is object 69 [SPLINTERS OF WOOD] absent from current location) MESSAGE 66 (It's securely fastened with a huge locked metal clasp.)
Response LEAV LOCK:
AT 2 (Are we at location 2 (In Locker)) GOTO 1 (Go to location 1) (Locker Room) CLEAR 20 (Set flag 20 to 0) DESC (Describe current location)
Response FIRE GUN:
CARR 65 (Is object 65 [LOADED GUN] being carried) AT 1 (Are we at location 1 (Locker Room)) MESSAGE 65 (BANG!!) BEEP 5 210 BEEP 5 200 BEEP 5 210 PAUSE 250 MESSAGE 68 (CRACK!) BEEP 8 150 PAUSE 250 DESTROY 5 (TATTY OLD PACKING CASE) CREATE 69 (SPLINTERS OF WOOD) CREATE 62 (JAR OF "OLD SPIES" AFTER-SHAVE) DESTROY 65 (LOADED GUN) CREATE 64 (GUN) GET 64 (GUN) DESC (Describe current location)

Location #2

Description

-- - - -- - - -- -- -- -- -- I'm IN A LOCKER. ------------ It's a bit of a -- - - tight squeeze - -- - - -but I can move - -- - - --around a little. - -- - - -oThere's not much -- - - -@in here. I'm a -- - - -/bit disappointed -- - - --after all that -- -- - -trouble I had -- - - getting the key!

Short Name

In Locker

Connections

Objects at location

Object #1: COAT HOOK Object #2: PIN-UP PICTURE

Events associated with location

Process GET LOCK:
AT 2 (Are we at location 2 (In Locker)) ZERO 12 (Is Flag 12 zero) ZERO 20 (Is Flag 20 zero) ABSENT 24 (Is object 24 [METAL LADDER] absent from current location) MESSAGE 14 (I'm sure there's something more to this locker,but my headache's so bad I can't think straight!) BEEP 8 170 SET 20 (Set flag 20 to 255)
Process GET LOCK:
AT 2 (Are we at location 2 (In Locker)) NOTZERO 12 (Is Flag 12 not zero) PRESENT 1 (Is object 1 [COAT HOOK] at current location) ABSENT 24 (Is object 24 [METAL LADDER] absent from current location) MESSAGE 20 (I know what to do in here! "TWIDDLE THE HOOK") BEEP 8 160
Response U LADD:
AT 2 (Are we at location 2 (In Locker)) PRESENT 24 (Is object 24 [METAL LADDER] at current location) GOTO 3 (Go to location 3) (Secret Lab) DESC (Describe current location)
Response U LADD:
AT 3 (Are we at location 3 (Secret Lab)) GOTO 2 (Go to location 2) (In Locker) DESC (Describe current location)
Response U _:
AT 2 (Are we at location 2 (In Locker)) PRESENT 24 (Is object 24 [METAL LADDER] at current location) GOTO 3 (Go to location 3) (Secret Lab) DESC (Describe current location)
Response D _:
AT 3 (Are we at location 3 (Secret Lab)) GOTO 2 (Go to location 2) (In Locker) DESC (Describe current location)
Response GET PICT:
AT 2 (Are we at location 2 (In Locker)) MESSAGE 30 (No chance. What would the wife say?!!)
Response EXAM PICT:
AT 2 (Are we at location 2 (In Locker)) MESSAGE 29 ("Marilyn Bustmore"."Marilyn is a model and is seen here wearing a plunging neckline dress,together with matching clogs....COR!!)
Response EXAM COAT:
AT 2 (Are we at location 2 (In Locker)) MESSAGE 0 (I see nothing special.)
Response EXAM LOCK:
AT 2 (Are we at location 2 (In Locker)) MESSAGE 0 (I see nothing special.)
Response GO LOCK:
AT 1 (Are we at location 1 (Locker Room)) PRESENT 4 (Is object 4 [LARGE OPEN LOCKER] at current location) GOTO 2 (Go to location 2) (In Locker) DESC (Describe current location)
Response GO LADD:
AT 2 (Are we at location 2 (In Locker)) PRESENT 24 (Is object 24 [METAL LADDER] at current location) GOTO 3 (Go to location 3) (Secret Lab) DESC (Describe current location)
Response GO LADD:
AT 3 (Are we at location 3 (Secret Lab)) GOTO 2 (Go to location 2) (In Locker) DESC (Describe current location)
Response LEAV LOCK:
AT 2 (Are we at location 2 (In Locker)) GOTO 1 (Go to location 1) (Locker Room) CLEAR 20 (Set flag 20 to 0) DESC (Describe current location)
Response TWID COAT:
AT 2 (Are we at location 2 (In Locker)) PRESENT 1 (Is object 1 [COAT HOOK] at current location) ABSENT 24 (Is object 24 [METAL LADDER] absent from current location) MESSAGE 25 (THE BACK OF THE LOCKER SLIDES AWAY!!) BEEP 8 180 PAUSE 250 CREATE 24 (METAL LADDER) DESC (Describe current location)

Location #3

Description

I am in the SECRET LABORATORY. A metal ladder leads down. (D)

Short Name

Secret Lab

Connections

Objects at location

Object #82: TEST TUBE Object #83: SPATULA

Events associated with location

Response U LADD:
AT 2 (Are we at location 2 (In Locker)) PRESENT 24 (Is object 24 [METAL LADDER] at current location) GOTO 3 (Go to location 3) (Secret Lab) DESC (Describe current location)
Response U LADD:
AT 3 (Are we at location 3 (Secret Lab)) GOTO 2 (Go to location 2) (In Locker) DESC (Describe current location)
Response U _:
AT 2 (Are we at location 2 (In Locker)) PRESENT 24 (Is object 24 [METAL LADDER] at current location) GOTO 3 (Go to location 3) (Secret Lab) DESC (Describe current location)
Response D _:
AT 3 (Are we at location 3 (Secret Lab)) GOTO 2 (Go to location 2) (In Locker) DESC (Describe current location)
Response GO LADD:
AT 2 (Are we at location 2 (In Locker)) PRESENT 24 (Is object 24 [METAL LADDER] at current location) GOTO 3 (Go to location 3) (Secret Lab) DESC (Describe current location)
Response GO LADD:
AT 3 (Are we at location 3 (Secret Lab)) GOTO 2 (Go to location 2) (In Locker) DESC (Describe current location)

Location #4

Description

---------- --- -- I'm in the - - - - - --- -- CONTROL --------- --- -- ROOM --------- --- -- I can hear - - - - -- -~- -- the steady -- -- - -----------beeping of ----------------------the sonar ----------------------device. --- ------------(S,E,W,U) -- -----------

Short Name

Control Room

Connections

Objects at location

Object #38: SONAR DISPLAY

Events associated with location

Process GET MATT:
AT 4 (Are we at location 4 (Control Room)) ZERO 17 (Is Flag 17 zero) BEEP 5 210 BEEP 2 230 PAUSE 100 BEEP 5 210 BEEP 2 230 PAUSE 100 BEEP 5 210 BEEP 2 230 SET 17 (Set flag 17 to 255)
Response S _:
AT 4 (Are we at location 4 (Control Room)) CLEAR 17 (Set flag 17 to 0) GOTO 7 (Go to location 7) (Second Deck Passage) DESC (Describe current location)
Response E _:
AT 4 (Are we at location 4 (Control Room)) CLEAR 17 (Set flag 17 to 0) GOTO 5 (Go to location 5) (Navigation Area) DESC (Describe current location)
Response W _:
AT 4 (Are we at location 4 (Control Room)) CLEAR 17 (Set flag 17 to 0) GOTO 0 (Go to location 0) (Ward Room) DESC (Describe current location)
Response U _:
AT 4 (Are we at location 4 (Control Room)) CLEAR 17 (Set flag 17 to 0) GOTO 43 (Go to location 43) (Fin Space) DESC (Describe current location)
Response EXAM CONS:
AT 4 (Are we at location 4 (Control Room)) ABSENT 38 (Is object 38 [SONAR DISPLAY] absent from current location) MESSAGE 1 (I see something!) PAUSE 250 CREATE 38 (SONAR DISPLAY) DESC (Describe current location)
Response EXAM CONS:
AT 4 (Are we at location 4 (Control Room)) PRESENT 38 (Is object 38 [SONAR DISPLAY] at current location) MESSAGE 0 (I see nothing special.)
Response EXAM SONA:
AT 4 (Are we at location 4 (Control Room)) MESSAGE 115 (You're on the sea-bed matey!)

Location #5

Description

This is the NAVIGATION AREA(E,W) It looks like the enemy have had a field day here tearing up all the charts and navigational aids

Short Name

Navigation Area

Connections

W to location 4 (Control Room) E to location 14 (Reactor)

Objects at location

Object #49: MAP

Events associated with location

Response E _:
AT 4 (Are we at location 4 (Control Room)) CLEAR 17 (Set flag 17 to 0) GOTO 5 (Go to location 5) (Navigation Area) DESC (Describe current location)

Location #6

Description

I'm standing ON A MATTRESS.

Short Name

On Mattress

Connections

S to location 0 (Ward Room)

Objects at location

None

Events associated with location

Response N _:
AT 0 (Are we at location 0 (Ward Room)) PRESENT 0 (Is object 0 [A COMFY LOOKING MATTRESS] at current location) GOTO 6 (Go to location 6) (On Mattress) DESC (Describe current location)
Response EXAM MATT:
AT 6 (Are we at location 6 (On Mattress)) BEEP 8 140 MESSAGE 3 (There's a label, it reads- "HAPPY LANDINGS BED Co")
Response EXAM SHEL:
AT 6 (Are we at location 6 (On Mattress)) MESSAGE 12 (Can't reach it!)
Response GO MATT:
AT 0 (Are we at location 0 (Ward Room)) PRESENT 0 (Is object 0 [A COMFY LOOKING MATTRESS] at current location) GOTO 6 (Go to location 6) (On Mattress) DESC (Describe current location)
Response JUMP _:
AT 6 (Are we at location 6 (On Mattress)) NOTWORN 6 (Is object 6 [LARGE VEGETABLE STRAINER] not being worn) ZERO 11 (Is Flag 11 zero) MESSAGE 4 (wheee!!.....up you go!!) BEEP 10 120 BEEP 10 125 BEEP 10 130 BEEP 10 135 BEEP 10 140 BEEP 10 145 BEEP 10 150 BEEP 10 155 BEEP 10 160 PAUSE 100 MESSAGE 5 (CRASH!! You bang your head!!!) BEEP 20 80 BEEP 20 70 PAUSE 100 MESSAGE 6 (You spot something on the shelf on the way down but you are too dazed to grab it!!) BEEP 10 160 BEEP 10 155 BEEP 10 150 BEEP 10 145 BEEP 10 140 BEEP 10 135 BEEP 10 130 BEEP 10 125 BEEP 10 120 PAUSE 254 GOTO 0 (Go to location 0) (Ward Room) DESC (Describe current location)
Response JUMP _:
AT 6 (Are we at location 6 (On Mattress)) WORN 6 (Is object 6 [LARGE VEGETABLE STRAINER] being worn) ZERO 11 (Is Flag 11 zero) MESSAGE 4 (wheee!!.....up you go!!) BEEP 10 120 BEEP 10 125 BEEP 10 135 BEEP 10 145 BEEP 10 155 BEEP 10 165 PAUSE 250 MESSAGE 5 (CRASH!! You bang your head!!!) BEEP 20 80 BEEP 20 70 PAUSE 200 MESSAGE 10 (but the helmet takes the strain! ) BEEP 10 200 BEEP 10 220 PAUSE 250 MESSAGE 9 (You knock something on to the floor on the way down!!) BEEP 10 235 SET 11 (Set flag 11 to 255) PAUSE 250 GOTO 0 (Go to location 0) (Ward Room) CREATE 7 (LARGE KEY) CREATE 8 (COILED BEDSPRING) CREATE 9 (BROKEN MATTRESS) DESTROY 0 (A COMFY LOOKING MATTRESS) DESC (Describe current location)
Response LEAV MATT:
AT 6 (Are we at location 6 (On Mattress)) GOTO 0 (Go to location 0) (Ward Room) DESC (Describe current location)

Location #7

Description

I'm in THE SECOND DECK PASSAGE. Deathly quiet corridors lead off in all directions. (N,S,E,W,D)

Short Name

Second Deck Passage

Connections

N to location 4 (Control Room) S to location 38 (Sickbay) W to location 39 (Machinery Room) E to location 8 (Galley) D to location 26 (Connecting Well)

Objects at location

None

Events associated with location

Response S _:
AT 4 (Are we at location 4 (Control Room)) CLEAR 17 (Set flag 17 to 0) GOTO 7 (Go to location 7) (Second Deck Passage) DESC (Describe current location)

Location #8

Description

--------------------- -=--=--=- ------ -- -I am in ---------------------the galley. ---------------------Exits are - - - - ---- -EAST and ---- -- -- -- -=--- WEST. --- - - - ----- ------------ ---

Short Name

Galley

Connections

W to location 7 (Second Deck Passage) E to location 9 (Weapons Off. Quarters)

Objects at location

Object #6: LARGE VEGETABLE STRAINER Object #88: ELECTRIC TOASTER

Events associated with location

Process GET TOAS:
AT 8 (Are we at location 8 (Galley)) NOTZERO 21 (Is Flag 21 not zero) ZERO 22 (Is Flag 22 zero) MESSAGE 78 (That's funny...there's a smell of burning in the air.) BEEP 8 180 PAUSE 250 MESSAGE 79 (POING!......) BEEP 8 175 PAUSE 250 MESSAGE 82 (Toaster overloaded!...BANG!) BEEP 8 170 PAUSE 250 CREATE 67 (PIECE OF BURNT TOAST) SET 22 (Set flag 22 to 255) DESTROY 88 (ELECTRIC TOASTER) DESC (Describe current location)

Location #9

Description

The WEAPONS OFFICERS QUARTERS. It's a mess. They haven't left much to take in here! (S,E,W)

Short Name

Weapons Off. Quarters

Connections

S to location 27 (Captain's Cabin) W to location 8 (Galley) E to location 10 (Chief Eng Quarters)

Objects at location

Object #63: HOLSTER

Events associated with location

None

Location #10

Description

CHIEF ENGINEERS QUARTERS (E,W)

Short Name

Chief Eng Quarters

Connections

W to location 9 (Weapons Off. Quarters) E to location 18 (Doctors Compartment)

Objects at location

Object #73: TECHNICAL MANUAL

Events associated with location

None

Location #11

Description

------ ------ --------I am in ------------- --------front of - -//////-**- -HT-----THE MAIN ------------- -------- SWITCH- ------------- ----- -BOARD- ----- The sub's - - - - - - -- power is ----------------------distribut ------------------------ed here. ----------------------- (N)

Short Name

Main switchboard

Connections

N to location 12 (Engineering Section)

Objects at location

Object #79: BUTTON

Events associated with location

None

Location #12

Description

I am in the ENGINEERING SECTION. (S,E,W)

Short Name

Engineering Section

Connections

W to location 13 (Checkpoint Charlie) E to location 15 (Main Generator) S to location 11 (Main switchboard)

Objects at location

Object #26: TOOLBOX

Events associated with location

None

Location #13

Description

This is CHECKPOINT CHARLIE.(S,E)

Short Name

Checkpoint Charlie

Connections

S to location 14 (Reactor) E to location 12 (Engineering Section)

Objects at location

Object #39: HUGE PILE OF DUST

Events associated with location

Response SWEE DUST:
AT 13 (Are we at location 13 (Checkpoint Charlie)) CARR 30 (Is object 30 [LONG-HANDLED BROOM] being carried) MESSAGE 41 (COUGH! SPLUTTER! You sweep the dust all over the place causing huge clouds of dust!)
Response SWEE DUST:
AT 13 (Are we at location 13 (Checkpoint Charlie)) CARR 31 (Is object 31 [LONG BROOM WITH SUCKER ON HANDLE ] being carried) MESSAGE 41 (COUGH! SPLUTTER! You sweep the dust all over the place causing huge clouds of dust!)

Location #14

Description

-- - -- -- -- - --- - ----- - - -- ----------- -- -*- ---- - - -- -- ---- - ----:------ - - -- ----><----- ----0----/- - - -- ---////- - ----------- - - -- -------- - -- ---- ------ -------- - --- ------------------ ------------ I am standing in the REACTOR compartment. It is very hot in here and beads of sweat pour from my brow.(W,N)

Short Name

Reactor

Connections

N to location 13 (Checkpoint Charlie) W to location 5 (Navigation Area)

Objects at location

None

Events associated with location

Process GET TEST:
AT 14 (Are we at location 14 (Reactor)) CARR 52 (Is object 52 [CARTON OF DAIRY YOGURT.] being carried) MESSAGE 83 (YOGURT IS MELTING!!) BEEP 8 180 PAUSE 250 DESTROY 52 (CARTON OF DAIRY YOGURT.) CREATE 72 (CARTON OF GOOEY YOGURT) DESC (Describe current location)
Response EXAM REAC:
AT 14 (Are we at location 14 (Reactor)) MESSAGE 0 (I see nothing special.)

Location #15

Description

The MAIN GENERATOR ROOM.(E,W)

Short Name

Main Generator

Connections

W to location 12 (Engineering Section) E to location 17 (Freshwater Compartment)

Objects at location

Object #81: KNIFE

Events associated with location

None

Location #16

Description

This is the AFT ESCAPE TOWER. There is a large dark round hole in one corner.(D)

Short Name

Aft Escape Tower

Connections

D to location 17 (Freshwater Compartment)

Objects at location

None

Events associated with location

Response GO HOLE:
AT 16 (Are we at location 16 (Aft Escape Tower)) GOTO 44 (Go to location 44) (Air Duct) DESC (Describe current location)

Location #17

Description

I am in the EMERGENCY FRESHWATER COMPARTMENT. It is nice and cool in here.(W,U)

Short Name

Freshwater Compartment

Connections

W to location 15 (Main Generator) U to location 16 (Aft Escape Tower)

Objects at location

Object #20: GLASS BEAKER Object #104: WATER TANK

Events associated with location

Response GET TANK:
AT 17 (Are we at location 17 (Freshwater Compartment)) MESSAGE 64 (Thanks....but NO THANKS!)
Response EXAM TANK:
AT 17 (Are we at location 17 (Freshwater Compartment)) MESSAGE 122 (It's empty.Looks like the enemy drank the lot!)

Location #18

Description

THE DOCTORS COMPARTMENT. This is the cleanest and tidiest part of the sub I've seen.(W)

Short Name

Doctors Compartment

Connections

W to location 10 (Chief Eng Quarters)

Objects at location

Object #10: MEDICAL ENCYCLOPAEDIA Object #33: STETHOSCOPE

Events associated with location

None

Location #19

Description

I am in the ARMOURY(W)

Short Name

Armoury

Connections

W to location 20 (Navigators Quarters)

Objects at location

Object #64: GUN

Events associated with location

None

Location #20

Description

This is the NAVIGATORS QUARTERS. (E,W)

Short Name

Navigators Quarters

Connections

E to location 19 (Armoury) W to location 21 (First Lieut Cabin)

Objects at location

None

Events associated with location

None

Location #21

Description

-------- - - ------ -- - I am in the ------0-- - FIRST - - - -- LIEUTENANTS - -- ------------ CABIN ---- -- ----------- --0- - ------------- (E,W) - -- -----

Short Name

First Lieut Cabin

Connections

E to location 20 (Navigators Quarters) W to location 27 (Captain's Cabin)

Objects at location

Object #56: SAFE Object #58: DIAL WHEEL

Events associated with location

Response EXAM SAFE:
AT 21 (Are we at location 21 (First Lieut Cabin)) ABSENT 58 (Is object 58 [DIAL WHEEL] absent from current location) MESSAGE 1 (I see something!) PAUSE 250 CREATE 58 (DIAL WHEEL) DESC (Describe current location)
Response EXAM SAFE:
AT 21 (Are we at location 21 (First Lieut Cabin)) PRESENT 56 (Is object 56 [SAFE] at current location) PRESENT 58 (Is object 58 [DIAL WHEEL] at current location) MESSAGE 0 (I see nothing special.)
Response OPEN SAFE:
AT 21 (Are we at location 21 (First Lieut Cabin)) ABSENT 57 (Is object 57 [OPEN SAFE] absent from current location) BEEP 8 150 MESSAGE 54 (You need the correct combination )
Response TURN DIAL:
AT 21 (Are we at location 21 (First Lieut Cabin)) PRESENT 58 (Is object 58 [DIAL WHEEL] at current location) ABSENT 57 (Is object 57 [OPEN SAFE] absent from current location) MESSAGE 2 (OK. Nothing happened.)
Response TURN RIGH:
AT 21 (Are we at location 21 (First Lieut Cabin)) PRESENT 58 (Is object 58 [DIAL WHEEL] at current location) ABSENT 57 (Is object 57 [OPEN SAFE] absent from current location) NOTWORN 33 (Is object 33 [STETHOSCOPE] not being worn) MESSAGE 56 (Strange...I can't hear anything happening.)
Response TURN LEFT:
AT 21 (Are we at location 21 (First Lieut Cabin)) PRESENT 58 (Is object 58 [DIAL WHEEL] at current location) ABSENT 57 (Is object 57 [OPEN SAFE] absent from current location) NOTWORN 33 (Is object 33 [STETHOSCOPE] not being worn) MESSAGE 56 (Strange...I can't hear anything happening.)
Response TURN LEFT:
AT 21 (Are we at location 21 (First Lieut Cabin)) PRESENT 58 (Is object 58 [DIAL WHEEL] at current location) ABSENT 57 (Is object 57 [OPEN SAFE] absent from current location) WORN 33 (Is object 33 [STETHOSCOPE] being worn) ZERO 15 (Is Flag 15 zero) MESSAGE 55 (CLICK!) BEEP 5 100 SET 15 (Set flag 15 to 255) PAUSE 250 OK
Response TURN LEFT:
AT 21 (Are we at location 21 (First Lieut Cabin)) ABSENT 57 (Is object 57 [OPEN SAFE] absent from current location) WORN 33 (Is object 33 [STETHOSCOPE] being worn) NOTZERO 15 (Is Flag 15 not zero) ZERO 16 (Is Flag 16 zero) MESSAGE 55 (CLICK!) BEEP 5 100 SET 16 (Set flag 16 to 255) PAUSE 250 OK

Location #22

Description

The DIESEL GENERATOR COMPARTMENT (W)

Short Name

Diesel Generator

Connections

U to location 11 (Main switchboard) W to location 23 (Battery Switchboard)

Objects at location

Object #93: LONG AERIAL CABLE

Events associated with location

None

Location #23

Description

I'm standing in front of the BATTERY SWITCHBOARD.(E,W,S)

Short Name

Battery Switchboard

Connections

S to location 24 (Battery Compartment) E to location 22 (Diesel Generator) W to location 25 (Pump Space)

Objects at location

Object #25: BLACK RUBBER INSULATING MAT

Events associated with location

None

Location #24

Description

EMERGENCY BATTERY COMPARTMENT(N)

Short Name

Battery Compartment

Connections

N to location 23 (Battery Switchboard)

Objects at location

Object #45: HIGH POWER ACID BATTERY

Events associated with location

None

Location #25

Description

----------------------------- - ----- ---------- ---- -------- -/ /- -/ /- -------- -/ 440~~ /---/ /- -o------ -/ VOLTS /---/ /- ------ -/ /- -/ / ----- ---------- - - - I am in the Pump space.(U,E)

Short Name

Pump Space

Connections

E to location 23 (Battery Switchboard) U to location 26 (Connecting Well)

Objects at location

None

Events associated with location

Response D _:
AT 26 (Are we at location 26 (Connecting Well)) NOTZERO 13 (Is Flag 13 not zero) GOTO 25 (Go to location 25) (Pump Space) DESC (Describe current location)

Location #26

Description

- - I have come into the - - DECK CONNECTING WELL - - which leads down to - - the pump space. ---- I can hear the sound --0- of machinery coming ---- from down below. - - As I go deeper into - - the sub',I feel more - - and more lonely. - - (U,D)

Short Name

Connecting Well

Connections

U to location 7 (Second Deck Passage)

Objects at location

None

Events associated with location

Process GET WATE:
AT 26 (Are we at location 26 (Connecting Well)) ZERO 13 (Is Flag 13 zero) MESSAGE 27 (Oh dear! Water is gushing into this compartment from somewhere. I cant get through!) BEEP 8 180
Response W _:
AT 26 (Are we at location 26 (Connecting Well)) ZERO 13 (Is Flag 13 zero) MESSAGE 32 (SPLASH!! I've fallen in. I have nothing to grip. I'M DROWNING!!) PAUSE 250 END (End Game)
Response D _:
AT 26 (Are we at location 26 (Connecting Well)) ZERO 13 (Is Flag 13 zero) MESSAGE 32 (SPLASH!! I've fallen in. I have nothing to grip. I'M DROWNING!!) PAUSE 250 END (End Game)
Response D _:
AT 26 (Are we at location 26 (Connecting Well)) NOTZERO 13 (Is Flag 13 not zero) GOTO 25 (Go to location 25) (Pump Space) DESC (Describe current location)

Location #27

Description

---------------- --------- ---- ----------- -- -- - ----- - -- -- ------------- -------- -=--=--- -- ------ - -- -- ---------------- --- ----- - -- ---------------- --- ----- ------------------ ---- ----- The Captains luxury cabin.(N,E)

Short Name

Captain's Cabin

Connections

N to location 9 (Weapons Off. Quarters) E to location 21 (First Lieut Cabin)

Objects at location

Object #15: OAKWOOD DESK

Events associated with location

Response EXAM DRAW:
AT 27 (Are we at location 27 (Captain's Cabin)) PRESENT 16 (Is object 16 [CAPTAINS DRAWER] at current location) MESSAGE 0 (I see nothing special.)
Response EXAM DESK:
AT 27 (Are we at location 27 (Captain's Cabin)) ABSENT 16 (Is object 16 [CAPTAINS DRAWER] absent from current location) BEEP 8 175 MESSAGE 1 (I see something!) PAUSE 250 CREATE 16 (CAPTAINS DRAWER) DESC (Describe current location)
Response EXAM DESK:
AT 27 (Are we at location 27 (Captain's Cabin)) PRESENT 16 (Is object 16 [CAPTAINS DRAWER] at current location) MESSAGE 0 (I see nothing special.)
Response OPEN DRAW:
AT 27 (Are we at location 27 (Captain's Cabin)) PRESENT 16 (Is object 16 [CAPTAINS DRAWER] at current location) ABSENT 17 (Is object 17 [PHOTOGRAPH] absent from current location) BEEP 8 160 MESSAGE 1 (I see something!) PAUSE 250 CREATE 17 (PHOTOGRAPH) CREATE 12 (PAPER CLIP) DESC (Describe current location)

Location #28

Description

-------------- I'm now in the - / / / - WASH AND BATH- . . . -wc-ROOM AREA. -- -- -- - The deck conn- --*- -*- -*--- ecting well is ----------------directly below - ----------------this compart- ------------------ment. (W)

Short Name

Washroom

Connections

W to location 38 (Sickbay)

Objects at location

Object #21: OVERFLOWING HANDBASIN Object #32: RUNNING TAP

Events associated with location

Response EXAM TAP:
AT 28 (Are we at location 28 (Washroom)) MESSAGE 40 (Won't budge!)
Response TURN TAP:
AT 28 (Are we at location 28 (Washroom)) MESSAGE 40 (Won't budge!)

Location #29

Description

-------** ------I've walked into ---**--** ------THE TRANSMITTING - -----** ------EQUIPMENT ROOM. - -----** ------I am surrounded - -----** ------by all sorts of - -0000- 000000complex looking - ------ 000000radio equipment. ---------------- (W)

Short Name

Transmitter

Connections

W to location 30 (Telegraphy Office)

Objects at location

Object #76: TRANSMITTER

Events associated with location

Process CABL TEST:
AT 29 (Are we at location 29 (Transmitter)) NOTZERO 25 (Is Flag 25 not zero) ABSENT 103 (Is object 103 [CABLE TRAILING BACK FROM TUBE TO TRANSMITTER] absent from current location) CREATE 103 (CABLE TRAILING BACK FROM TUBE TO TRANSMITTER) DESC (Describe current location)
Response GET TRAN:
AT 29 (Are we at location 29 (Transmitter)) MESSAGE 110 (Too big to carry.)
Response EXAM SOCK:
AT 29 (Are we at location 29 (Transmitter)) MESSAGE 0 (I see nothing special.)
Response EXAM TRAN:
AT 29 (Are we at location 29 (Transmitter)) PRESENT 76 (Is object 76 [TRANSMITTER] at current location) MESSAGE 92 (There's a Radio coil missing!) MESSAGE 93 (There's a socket marked INSERT CABLE-PLUG HERE.)
Response EXAM TRAN:
AT 29 (Are we at location 29 (Transmitter)) PRESENT 97 (Is object 97 [TRANSMITTER WITH COIL FITTED] at current location) MESSAGE 93 (There's a socket marked INSERT CABLE-PLUG HERE.)
Response INSE CABL:
CARR 93 (Is object 93 [LONG AERIAL CABLE] being carried) AT 29 (Are we at location 29 (Transmitter)) DESTROY 93 (LONG AERIAL CABLE) CREATE 96 (CABLE (PLUGGED INTO TRANSMITTER) ) BEEP 8 190 DESC (Describe current location)
Response INSE CABL:
CARR 94 (Is object 94 [EMERGENCY AERIAL+CABLE ATTACHED] being carried) AT 29 (Are we at location 29 (Transmitter)) DESTROY 94 (EMERGENCY AERIAL+CABLE ATTACHED) CREATE 95 (EMERGENCY AERIAL+CABLE (LEADING TO THE TRANSMITTER)) SET 24 (Set flag 24 to 255) BEEP 7 170 DESC (Describe current location)
Response INSE SPRI:
CARR 8 (Is object 8 [COILED BEDSPRING] being carried) AT 29 (Are we at location 29 (Transmitter)) PRESENT 76 (Is object 76 [TRANSMITTER] at current location) DESTROY 76 (TRANSMITTER) CREATE 97 (TRANSMITTER WITH COIL FITTED) DESTROY 8 (COILED BEDSPRING) SET 26 (Set flag 26 to 255) BEEP 8 180 DESC (Describe current location)

Location #30

Description

This is the WIRELESS TELEGRAPHY OFFICE.(E,W,S)

Short Name

Telegraphy Office

Connections

S to location 31 (Telex Room) E to location 29 (Transmitter) W to location 32 (Radar Office)

Objects at location

Object #74: RADIO LOG

Events associated with location

Process TEST CABL:
AT 30 (Are we at location 30 (Telegraphy Office)) NOTZERO 25 (Is Flag 25 not zero) ABSENT 103 (Is object 103 [CABLE TRAILING BACK FROM TUBE TO TRANSMITTER] absent from current location) CREATE 103 (CABLE TRAILING BACK FROM TUBE TO TRANSMITTER) DESC (Describe current location)

Location #31

Description

-------------- You've made it -------------- at last to the --------------- TELEX-ROOM ---- ---- The compartment -- -- -- -- is the central - -- - -- - communication - - - area for all - ----- ---- messages sent - ----- ---- - from the Sub'. - ----- ----- (N)

Short Name

Telex Room

Connections

N to location 30 (Telegraphy Office)

Objects at location

Object #75: TELEPRINTER

Events associated with location

Process INSE CABL:
AT 31 (Are we at location 31 (Telex Room)) NOTZERO 23 (Is Flag 23 not zero) ZERO 24 (Is Flag 24 zero) ZERO 25 (Is Flag 25 zero) MESSAGE 99 (CHATTER-CHATTER-CHATTER-PRINTER STARTS UP!) MESSAGE 100 (Something is not connected!)
Process INSE CABL:
AT 31 (Are we at location 31 (Telex Room)) NOTZERO 23 (Is Flag 23 not zero) NOTZERO 24 (Is Flag 24 not zero) NOTZERO 25 (Is Flag 25 not zero) NOTZERO 26 (Is Flag 26 not zero) MESSAGE 99 (CHATTER-CHATTER-CHATTER-PRINTER STARTS UP!) BEEP 8 180 PAUSE 250 MESSAGE 106 ( ------------------------------ ------- --- ----- ----- - - ) BEEP 8 200 MESSAGE 126 ( - --- -------------- - - - ) BEEP 8 200 MESSAGE 127 ( - --- -- ---- - ----- - ) BEEP 8 200 MESSAGE 126 ( - --- -------------- - - - ) BEEP 8 200 MESSAGE 127 ( - --- -- ---- - ----- - ) BEEP 8 200 MESSAGE 126 ( - --- -------------- - - - ) BEEP 8 200 MESSAGE 127 ( - --- -- ---- - ----- - ) BEEP 8 200 MESSAGE 126 ( - --- -------------- - - - ) BEEP 8 200 MESSAGE 127 ( - --- -- ---- - ----- - ) BEEP 20 180 MESSAGE 128 ( -TO:Fleet Command PRIORITY - ) BEEP 20 180 MESSAGE 129 ( -FROM:H.M.S.SEALION - ) BEEP 20 180 MESSAGE 130 ( - T O P S E C R E T -) BEEP 20 180 MESSAGE 131 ( - U.K/U.S.EYES ONLY -) BEEP 20 180 MESSAGE 126 ( - --- -------------- - - - ) BEEP 20 180 MESSAGE 132 ( -FORMAT:SUBSUNK POS:Sector 3 - ) BEEP 20 180 MESSAGE 133 ( -GRID REF:068/CG45B4 - ) BEEP 20 180 MESSAGE 126 ( - --- -------------- - - - ) BEEP 20 180 MESSAGE 134 ( -STATUS:On ocean bed- reactor- ) BEEP 20 180 MESSAGE 135 ( -critical. Capability to move- ) BEEP 20 180 MESSAGE 136 ( -NIL. Request assistance of - ) BEEP 20 180 MESSAGE 137 ( -Submarine Rescue Vehicle. - ) PAUSE 250 BEEP 10 180 MESSAGE 138 ( -CONGRATULATIONS! HELP IS ON - -ITS WAY-HAPPY ADVENTURING!! - ) END (End Game)
Response GET TELE:
AT 31 (Are we at location 31 (Telex Room)) MESSAGE 110 (Too big to carry.)
Response EXAM FLAP:
AT 31 (Are we at location 31 (Telex Room)) MESSAGE 0 (I see nothing special.)

Location #32

Description

I am in the RADAR OFFICE.(E,W)

Short Name

Radar Office

Connections

E to location 30 (Telegraphy Office) W to location 33 (Sonar Equipment)

Objects at location

Object #92: SUB'S MOTTO HANGING ON WALL

Events associated with location

Process TEST CABL:
AT 32 (Are we at location 32 (Radar Office)) NOTZERO 25 (Is Flag 25 not zero) ABSENT 103 (Is object 103 [CABLE TRAILING BACK FROM TUBE TO TRANSMITTER] absent from current location) CREATE 103 (CABLE TRAILING BACK FROM TUBE TO TRANSMITTER) DESC (Describe current location)

Location #33

Description

The SONAR EQUIPMENT ROOM.An open hatch leads off to the North. (N,E)

Short Name

Sonar Equipment

Connections

E to location 32 (Radar Office) N to location 39 (Machinery Room)

Objects at location

None

Events associated with location

Process TEST CABL:
AT 33 (Are we at location 33 (Sonar Equipment)) NOTZERO 25 (Is Flag 25 not zero) ABSENT 103 (Is object 103 [CABLE TRAILING BACK FROM TUBE TO TRANSMITTER] absent from current location) CREATE 103 (CABLE TRAILING BACK FROM TUBE TO TRANSMITTER) DESC (Describe current location)
Response S _:
AT 39 (Are we at location 39 (Machinery Room)) PRESENT 61 (Is object 61 [OPEN HATCH] at current location) GOTO 33 (Go to location 33) (Sonar Equipment) DESC (Describe current location)
Response GO HATC:
AT 39 (Are we at location 39 (Machinery Room)) PRESENT 61 (Is object 61 [OPEN HATCH] at current location) GOTO 33 (Go to location 33) (Sonar Equipment) DESC (Describe current location)

Location #34

Description

-- ------------- I am in the -- -DDDEEP FFFREEZE -- - - -CCCCOMPARTMENT. -- -Wow!It's really --- - - - --cccold in here! -- - -------(N) -- --- ---------- ------------------- ---------- --- ---- ------- - ---------/

Short Name

Deep Freeze

Connections

N to location 35 (Cold Store)

Objects at location

Object #52: CARTON OF DAIRY YOGURT. Object #53: PAT OF BUTTER Object #59: MOUND OF MOULDY POTATOES

Events associated with location

Process GET CART:
AT 34 (Are we at location 34 (Deep Freeze)) ZERO 19 (Is Flag 19 zero) MESSAGE 62 (OH BOY!WHAT'S THAT AWFUL SMELL!) BEEP 8 160 PAUSE 250 MESSAGE 63 (PHEW! I just can't stay in here! ) BEEP 20 100 PAUSE 200 PAUSE 200 GOTO 35 (Go to location 35) (Cold Store) DESC (Describe current location)
Process GET CART:
AT 34 (Are we at location 34 (Deep Freeze)) WORN 62 (Is object 62 [JAR OF "OLD SPIES" AFTER-SHAVE] being worn) MESSAGE 76 (PHEW!Good job you're wearing the "Old Spies"!) BEEP 8 185
Response GET POTA:
AT 34 (Are we at location 34 (Deep Freeze)) MESSAGE 64 (Thanks....but NO THANKS!) BEEP 30 100
Response EXAM POTA:
AT 34 (Are we at location 34 (Deep Freeze)) MESSAGE 64 (Thanks....but NO THANKS!) BEEP 25 100
Response GO DOOR:
AT 35 (Are we at location 35 (Cold Store)) PRESENT 55 (Is object 55 [LARGE OPEN DOOR] at current location) NOTWORN 62 (Is object 62 [JAR OF "OLD SPIES" AFTER-SHAVE] not being worn) GOTO 34 (Go to location 34) (Deep Freeze) DESC (Describe current location)
Response GO DOOR:
AT 35 (Are we at location 35 (Cold Store)) PRESENT 55 (Is object 55 [LARGE OPEN DOOR] at current location) WORN 62 (Is object 62 [JAR OF "OLD SPIES" AFTER-SHAVE] being worn) SET 19 (Set flag 19 to 255) GOTO 34 (Go to location 34) (Deep Freeze) DESC (Describe current location)

Location #35

Description

- - -------- - - COLD ----O--- ------------- ROOM -------- - -- - ------- -------- - --- - --- - ------- --- --------- --- --- - - - -- ------- - --- - --- - ------ ------- - --- - --- - ----- - - - - - - --------------- - - - - - - -------- ------- -------------------------------- I am in the COLD STORE.BRR!(E)

Short Name

Cold Store

Connections

E to location 36 (Senior Rates Office)

Objects at location

Object #54: LARGE DOOR

Events associated with location

Process GET CART:
AT 34 (Are we at location 34 (Deep Freeze)) ZERO 19 (Is Flag 19 zero) MESSAGE 62 (OH BOY!WHAT'S THAT AWFUL SMELL!) BEEP 8 160 PAUSE 250 MESSAGE 63 (PHEW! I just can't stay in here! ) BEEP 20 100 PAUSE 200 PAUSE 200 GOTO 35 (Go to location 35) (Cold Store) DESC (Describe current location)
Response EXAM DOOR:
AT 35 (Are we at location 35 (Cold Store)) MESSAGE 0 (I see nothing special.)
Response GO DOOR:
AT 35 (Are we at location 35 (Cold Store)) PRESENT 55 (Is object 55 [LARGE OPEN DOOR] at current location) NOTWORN 62 (Is object 62 [JAR OF "OLD SPIES" AFTER-SHAVE] not being worn) GOTO 34 (Go to location 34) (Deep Freeze) DESC (Describe current location)
Response GO DOOR:
AT 35 (Are we at location 35 (Cold Store)) PRESENT 55 (Is object 55 [LARGE OPEN DOOR] at current location) WORN 62 (Is object 62 [JAR OF "OLD SPIES" AFTER-SHAVE] being worn) SET 19 (Set flag 19 to 255) GOTO 34 (Go to location 34) (Deep Freeze) DESC (Describe current location)
Response OPEN DOOR:
AT 35 (Are we at location 35 (Cold Store)) PRESENT 54 (Is object 54 [LARGE DOOR] at current location) DESTROY 54 (LARGE DOOR) CREATE 55 (LARGE OPEN DOOR) DESC (Describe current location)

Location #36

Description

I am in the SENIOR RATES OFFICE. (E,W)

Short Name

Senior Rates Office

Connections

W to location 35 (Cold Store) E to location 37 (Junior Rates Office)

Objects at location

Object #66: A NOTE

Events associated with location

None

Location #37

Description

I am in the JUNIOR RATES OFFICE. (E,W)

Short Name

Junior Rates Office

Connections

E to location 38 (Sickbay) W to location 36 (Senior Rates Office)

Objects at location

Object #27: BROOM CUPBOARD

Events associated with location

Response EXAM CUPB:
AT 37 (Are we at location 37 (Junior Rates Office)) MESSAGE 0 (I see nothing special.)
Response OPEN CUPB:
AT 37 (Are we at location 37 (Junior Rates Office)) ABSENT 87 (Is object 87 [OPEN BROOM CUPBOARD] absent from current location) MESSAGE 1 (I see something!) BEEP 8 180 PAUSE 250 CREATE 30 (LONG-HANDLED BROOM) CREATE 42 (PORTABLE VACUUM CLEANER) CREATE 87 (OPEN BROOM CUPBOARD) DESTROY 27 (BROOM CUPBOARD) DESC (Describe current location)

Location #38

Description

---------- - - --- - --+--+--+- ----- --- - ----------- ---- --- - -- --- -- - - ------- --- --- --- -------------------- ----- ------------------------ ------------ -------- ------------ ------ This is the SICKBAY. A spotless- ly clean compartment dazzlingly painted white.(N,E,W)

Short Name

Sickbay

Connections

W to location 37 (Junior Rates Office) E to location 28 (Washroom) N to location 7 (Second Deck Passage)

Objects at location

Object #11: MEDICINE CABINET

Events associated with location

Response EXAM CABI:
AT 38 (Are we at location 38 (Sickbay)) MESSAGE 0 (I see nothing special.)
Response OPEN CABI:
AT 38 (Are we at location 38 (Sickbay)) PRESENT 11 (Is object 11 [MEDICINE CABINET] at current location) MESSAGE 13 (It's locked!!)
Response OPEN CABI:
AT 38 (Are we at location 38 (Sickbay)) PRESENT 11 (Is object 11 [MEDICINE CABINET] at current location) CARR 7 (Is object 7 [LARGE KEY] being carried) MESSAGE 16 (Oh bother! Key doesn't fit!)
Response PICK LOCK:
AT 38 (Are we at location 38 (Sickbay)) PRESENT 11 (Is object 11 [MEDICINE CABINET] at current location) CARR 12 (Is object 12 [PAPER CLIP] being carried) MESSAGE 15 (cabinet doors spring open!) BEEP 8 180 PAUSE 250 DESTROY 11 (MEDICINE CABINET) CREATE 14 (OPEN MEDICINE CABINET) CREATE 13 (BOTTLE OF WHITE PILLS) DESC (Describe current location)

Location #39

Description

The MACHINERY ROOM pumps are here.(N,E)

Short Name

Machinery Room

Connections

E to location 7 (Second Deck Passage) N to location 40 (Torpedo Area)

Objects at location

Object #60: HATCH

Events associated with location

Process TEST CABL:
AT 39 (Are we at location 39 (Machinery Room)) NOTZERO 25 (Is Flag 25 not zero) ABSENT 103 (Is object 103 [CABLE TRAILING BACK FROM TUBE TO TRANSMITTER] absent from current location) CREATE 103 (CABLE TRAILING BACK FROM TUBE TO TRANSMITTER) DESC (Describe current location)
Response S _:
AT 39 (Are we at location 39 (Machinery Room)) PRESENT 61 (Is object 61 [OPEN HATCH] at current location) GOTO 33 (Go to location 33) (Sonar Equipment) DESC (Describe current location)
Response EXAM HATC:
AT 39 (Are we at location 39 (Machinery Room)) ZERO 18 (Is Flag 18 zero) ABSENT 61 (Is object 61 [OPEN HATCH] absent from current location) MESSAGE 58 (Hinges have rusted.)
Response EXAM HATC:
AT 39 (Are we at location 39 (Machinery Room)) NOTZERO 18 (Is Flag 18 not zero) MESSAGE 0 (I see nothing special.)
Response GO HATC:
AT 39 (Are we at location 39 (Machinery Room)) PRESENT 61 (Is object 61 [OPEN HATCH] at current location) GOTO 33 (Go to location 33) (Sonar Equipment) DESC (Describe current location)
Response OPEN HATC:
AT 39 (Are we at location 39 (Machinery Room)) ZERO 18 (Is Flag 18 zero) ABSENT 61 (Is object 61 [OPEN HATCH] absent from current location) MESSAGE 58 (Hinges have rusted.)
Response OPEN HATC:
AT 39 (Are we at location 39 (Machinery Room)) PRESENT 60 (Is object 60 [HATCH] at current location) NOTZERO 18 (Is Flag 18 not zero) MESSAGE 61 (CREEEEAK!) PAUSE 250 CREATE 61 (OPEN HATCH) DESTROY 60 (HATCH) DESC (Describe current location)
Response SPIL ACID:
CARR 45 (Is object 45 [HIGH POWER ACID BATTERY] being carried) AT 39 (Are we at location 39 (Machinery Room)) SET 18 (Set flag 18 to 255) MESSAGE 86 (RUST IS DISSOLVING!) PAUSE 250 DESC (Describe current location) BEEP 8 170 OK

Location #40

Description

----- ---:---: ----- ---- ---------- - ---- ----- ----- ------------ ----- --- ------ ---------- - ------ - - ----- ---------- - ----- --- ----- -==========- ----- -O- ------------------------ --- ----------- ------------ - ---------- -- --------- --- The TORPEDO HANDLING AREA at the Forward end of the sub'.(S,W)

Short Name

Torpedo Area

Connections

S to location 39 (Machinery Room) W to location 42 (Foot of Ladder)

Objects at location

Object #78: EMPTY TORPEDO TUBE Object #98: LEVER

Events associated with location

Process TEST CABL:
AT 40 (Are we at location 40 (Torpedo Area)) NOTZERO 25 (Is Flag 25 not zero) ABSENT 103 (Is object 103 [CABLE TRAILING BACK FROM TUBE TO TRANSMITTER] absent from current location) CREATE 103 (CABLE TRAILING BACK FROM TUBE TO TRANSMITTER) DESC (Describe current location)
Process TEST CABL:
AT 40 (Are we at location 40 (Torpedo Area)) PRESENT 103 (Is object 103 [CABLE TRAILING BACK FROM TUBE TO TRANSMITTER] at current location) DESTROY 78 (EMPTY TORPEDO TUBE)
Response EXAM LEVE:
AT 40 (Are we at location 40 (Torpedo Area)) MESSAGE 94 (It's marked FIRE)
Response PULL LEVE:
AT 40 (Are we at location 40 (Torpedo Area)) ABSENT 102 (Is object 102 [TORPEDO TUBE+AERIAL WITH CABLE] absent from current location) ABSENT 77 (Is object 77 [TORPEDO TUBE+AERIAL INSIDE] absent from current location) MESSAGE 101 (WHOOSH!!) BEEP 8 140 BEEP 8 170 BEEP 8 200 PAUSE 250 MESSAGE 102 (A HUGE COLUMN OF AIR LEAVES THE TUBE....) PAUSE 250 DESC (Describe current location)
Response PULL LEVE:
AT 40 (Are we at location 40 (Torpedo Area)) PRESENT 77 (Is object 77 [TORPEDO TUBE+AERIAL INSIDE] at current location) MESSAGE 101 (WHOOSH!!) BEEP 8 140 BEEP 8 160 BEEP 8 200 PAUSE 250 MESSAGE 103 (The aerial is fired.It surfaces, floats away and is lost for ever ) BEEP 8 180 PAUSE 250 DESTROY 77 (TORPEDO TUBE+AERIAL INSIDE) CREATE 78 (EMPTY TORPEDO TUBE) MESSAGE 104 (I can't help thinking that I forgot something!) END (End Game)
Response PULL LEVE:
AT 40 (Are we at location 40 (Torpedo Area)) PRESENT 102 (Is object 102 [TORPEDO TUBE+AERIAL WITH CABLE] at current location) MESSAGE 101 (WHOOSH!!) BEEP 8 140 BEEP 8 160 BEEP 8 200 PAUSE 250 MESSAGE 105 (It is fired out of the tube.The balloon inflates and the aerial opens out!) BEEP 8 180 PAUSE 250 DESTROY 102 (TORPEDO TUBE+AERIAL WITH CABLE) CREATE 78 (EMPTY TORPEDO TUBE) CREATE 103 (CABLE TRAILING BACK FROM TUBE TO TRANSMITTER) SET 25 (Set flag 25 to 255) DESC (Describe current location)
Response INSE AERI:
AT 40 (Are we at location 40 (Torpedo Area)) CARR 80 (Is object 80 [EMERGENCY AERIAL] being carried) PRESENT 99 (Is object 99 [TORPEDO TUBE COVERED IN BUTTER] at current location) DESTROY 99 (TORPEDO TUBE COVERED IN BUTTER) CREATE 77 (TORPEDO TUBE+AERIAL INSIDE) DESTROY 80 (EMERGENCY AERIAL) DESC (Describe current location)
Response INSE AERI:
AT 40 (Are we at location 40 (Torpedo Area)) CARR 94 (Is object 94 [EMERGENCY AERIAL+CABLE ATTACHED] being carried) PRESENT 99 (Is object 99 [TORPEDO TUBE COVERED IN BUTTER] at current location) MESSAGE 100 (Something is not connected!)
Response INSE AERI:
AT 40 (Are we at location 40 (Torpedo Area)) CARR 80 (Is object 80 [EMERGENCY AERIAL] being carried) ABSENT 99 (Is object 99 [TORPEDO TUBE COVERED IN BUTTER] absent from current location) MESSAGE 95 (PUSH!! STRAIN!!Oh Dear!It seems just too big to slide in!)
Response INSE AERI:
AT 40 (Are we at location 40 (Torpedo Area)) CARR 94 (Is object 94 [EMERGENCY AERIAL+CABLE ATTACHED] being carried) ABSENT 99 (Is object 99 [TORPEDO TUBE COVERED IN BUTTER] absent from current location) MESSAGE 95 (PUSH!! STRAIN!!Oh Dear!It seems just too big to slide in!)
Response INSE AERI:
AT 40 (Are we at location 40 (Torpedo Area)) CARR 95 (Is object 95 [EMERGENCY AERIAL+CABLE (LEADING TO THE TRANSMITTER)] being carried) PRESENT 99 (Is object 99 [TORPEDO TUBE COVERED IN BUTTER] at current location) DESTROY 99 (TORPEDO TUBE COVERED IN BUTTER) DESTROY 95 (EMERGENCY AERIAL+CABLE (LEADING TO THE TRANSMITTER)) CREATE 102 (TORPEDO TUBE+AERIAL WITH CABLE) CREATE 103 (CABLE TRAILING BACK FROM TUBE TO TRANSMITTER) DESC (Describe current location)
Response INSE AERI:
AT 40 (Are we at location 40 (Torpedo Area)) CARR 95 (Is object 95 [EMERGENCY AERIAL+CABLE (LEADING TO THE TRANSMITTER)] being carried) ABSENT 99 (Is object 99 [TORPEDO TUBE COVERED IN BUTTER] absent from current location) MESSAGE 95 (PUSH!! STRAIN!!Oh Dear!It seems just too big to slide in!)
Response ON TEST:
AT 40 (Are we at location 40 (Torpedo Area)) PRESENT 78 (Is object 78 [EMPTY TORPEDO TUBE] at current location) CARR 53 (Is object 53 [PAT OF BUTTER] being carried) DESTROY 78 (EMPTY TORPEDO TUBE) CREATE 99 (TORPEDO TUBE COVERED IN BUTTER) DESC (Describe current location)

Location #41

Description

You are in the FORWARD ESCAPE Tower. There's nothing much up here except long echoing pipes and a large dark hole. This would be a suitable place to have a good scream if you're finding this adventure a trifle frustrating!(D)

Short Name

Forward Escape Tower

Connections

D to location 42 (Foot of Ladder)

Objects at location

None

Events associated with location

Response GO HOLE:
AT 41 (Are we at location 41 (Forward Escape Tower)) GOTO 44 (Go to location 44) (Air Duct) DESC (Describe current location)
Response SCRE _:
AT 41 (Are we at location 41 (Forward Escape Tower)) MESSAGE 118 (AAAAAAAAAHHHHHHHHHH!!!!!!!!) BEEP 200 220 MESSAGE 118 (AAAAAAAAAHHHHHHHHHH!!!!!!!!) BEEP 200 220 MESSAGE 118 (AAAAAAAAAHHHHHHHHHH!!!!!!!!) BEEP 200 220 MESSAGE 118 (AAAAAAAAAHHHHHHHHHH!!!!!!!!) BEEP 200 220 MESSAGE 118 (AAAAAAAAAHHHHHHHHHH!!!!!!!!) BEEP 200 220 BEEP 10 180 MESSAGE 119 (Feeling better now?) PAUSE 250 DESC (Describe current location)

Location #42

Description

I am at the foot of a ladder.(U) (E)

Short Name

Foot of Ladder

Connections

E to location 40 (Torpedo Area) U to location 41 (Forward Escape Tower)

Objects at location

None

Events associated with location

None

Location #43

Description

I'm up in the FIN-SPACE.(D)

Short Name

Fin Space

Connections

D to location 4 (Control Room)

Objects at location

Object #80: EMERGENCY AERIAL

Events associated with location

Response U _:
AT 4 (Are we at location 4 (Control Room)) CLEAR 17 (Set flag 17 to 0) GOTO 43 (Go to location 43) (Fin Space) DESC (Describe current location)

Location #44

Description

I've squeezed into a cold dark air duct.(E,W)

Short Name

Air Duct

Connections

W to location 41 (Forward Escape Tower) E to location 16 (Aft Escape Tower)

Objects at location

None

Events associated with location

Response GO HOLE:
AT 41 (Are we at location 41 (Forward Escape Tower)) GOTO 44 (Go to location 44) (Air Duct) DESC (Describe current location)
Response GO HOLE:
AT 16 (Are we at location 16 (Aft Escape Tower)) GOTO 44 (Go to location 44) (Air Duct) DESC (Describe current location)

Location #45

Description

--------SUBSUNK ADVENTURE------- -------- ------- BY PETER TORRANCE & COLIN LIDDLE WRITTEN USING"THE QUILL"DATABASE -------------------------------- H.M.Submarine "Sea Lion", sweeps majestically over the surface of the ocean. The crew have been at sea for too long and their only thought is of home. you are "ED LINES", the famous reporter for the "Seafarers Gazette".You have been assigned to study and write on the subject of life aboard a modern submarine. It's been int- eresting and exciting-but you're about to get a bit more excite- ment than you bargained for!! Something's wrong! An alarm bell rings!- Someone shouts out that the sub' is being attacked by an enemy power.......

Short Name

Room45

Connections

Objects at location

None

Events associated with location

Process GET SCOR:
AT 0 (Are we at location 0 (Ward Room)) ZERO 29 (Is Flag 29 zero) GOTO 45 (Go to location 45) (Room45) DESC (Describe current location)
Process GET SCOR:
AT 45 (Are we at location 45 (Room45)) ANYKEY (Press any key) BEEP 20 220 GOTO 46 (Go to location 46) (Room46) DESC (Describe current location)

Location #46

Description

Before the sub can submerge, the enemy are aboard and one by one the crew are captured.- You must find somewhere to hide!! You crawl under a bunk and mira- culously you aren't spotted. You have been lying there for hours. You feel a bump. They must have sunk her! What now? - Let me see now. What have I learned about the procedures whilst I've been aboard? I think I've got to get to the TELEX ROOM and send the SUB-SUNK message! Now which way was it............

Short Name

Room46

Connections

Objects at location

None

Events associated with location

Process GET SCOR:
AT 45 (Are we at location 45 (Room45)) ANYKEY (Press any key) BEEP 20 220 GOTO 46 (Go to location 46) (Room46) DESC (Describe current location)
Process GET SCOR:
AT 46 (Are we at location 46 (Room46)) ANYKEY (Press any key) BEEP 20 220 GOTO 47 (Go to location 47) (Room47) DESC (Describe current location)

Location #47

Description

Guide me through the Adventure by typing in your commands. e.g. "N" or "NORTH" to move North. "E" or "EAST" to move East etc. "GO ENTRANCE":"CLIMB LADDER" "GET KNIFE":"EXAMINE LOCKER"etc. OBVIOUS EXITS are shown inside brackets-e.g.(N,S,E,W,U,D). "I" or"INVENTORY" will tell you what you are carrying.Always"EXAMINE" things. A command you will want to use often is:- "L" or "LOOK". Use this command when you have forgotten where you are & what you can see. In fact I know over 150 words! Above all have fun and try to imagine you are really there. BUT THEN YOU ARE!.......

Short Name

Room47

Connections

Objects at location

None

Events associated with location

Process GET SCOR:
AT 46 (Are we at location 46 (Room46)) ANYKEY (Press any key) BEEP 20 220 GOTO 47 (Go to location 47) (Room47) DESC (Describe current location)
Process GET SCOR:
AT 47 (Are we at location 47 (Room47)) ANYKEY (Press any key) BEEP 20 220 SET 29 (Set flag 29 to 255) GOTO 0 (Go to location 0) (Ward Room) DESC (Describe current location)

Object Details

Object #0

Description

A COMFY LOOKING MATTRESS

Object start location

0 (Ward Room)

Associated words

_

Events associated with object

Response N _:
AT 0 (Are we at location 0 (Ward Room)) PRESENT 0 (Is object 0 [A COMFY LOOKING MATTRESS] at current location) GOTO 6 (Go to location 6) (On Mattress) DESC (Describe current location)
Response EXAM MATT:
PRESENT 0 (Is object 0 [A COMFY LOOKING MATTRESS] at current location) BEEP 8 175 MESSAGE 3 (There's a label, it reads- "HAPPY LANDINGS BED Co")
Response GO MATT:
AT 0 (Are we at location 0 (Ward Room)) PRESENT 0 (Is object 0 [A COMFY LOOKING MATTRESS] at current location) GOTO 6 (Go to location 6) (On Mattress) DESC (Describe current location)
Response JUMP _:
AT 6 (Are we at location 6 (On Mattress)) WORN 6 (Is object 6 [LARGE VEGETABLE STRAINER] being worn) ZERO 11 (Is Flag 11 zero) MESSAGE 4 (wheee!!.....up you go!!) BEEP 10 120 BEEP 10 125 BEEP 10 135 BEEP 10 145 BEEP 10 155 BEEP 10 165 PAUSE 250 MESSAGE 5 (CRASH!! You bang your head!!!) BEEP 20 80 BEEP 20 70 PAUSE 200 MESSAGE 10 (but the helmet takes the strain! ) BEEP 10 200 BEEP 10 220 PAUSE 250 MESSAGE 9 (You knock something on to the floor on the way down!!) BEEP 10 235 SET 11 (Set flag 11 to 255) PAUSE 250 GOTO 0 (Go to location 0) (Ward Room) CREATE 7 (LARGE KEY) CREATE 8 (COILED BEDSPRING) CREATE 9 (BROKEN MATTRESS) DESTROY 0 (A COMFY LOOKING MATTRESS) DESC (Describe current location)

Object #1

Description

COAT HOOK

Object start location

2 (In Locker)

Associated words

_

Events associated with object

Process GET LOCK:
AT 2 (Are we at location 2 (In Locker)) NOTZERO 12 (Is Flag 12 not zero) PRESENT 1 (Is object 1 [COAT HOOK] at current location) ABSENT 24 (Is object 24 [METAL LADDER] absent from current location) MESSAGE 20 (I know what to do in here! "TWIDDLE THE HOOK") BEEP 8 160
Response TWID COAT:
AT 2 (Are we at location 2 (In Locker)) PRESENT 1 (Is object 1 [COAT HOOK] at current location) ABSENT 24 (Is object 24 [METAL LADDER] absent from current location) MESSAGE 25 (THE BACK OF THE LOCKER SLIDES AWAY!!) BEEP 8 180 PAUSE 250 CREATE 24 (METAL LADDER) DESC (Describe current location)

Object #2

Description

PIN-UP PICTURE

Object start location

2 (In Locker)

Associated words

_

Events associated with object

None

Object #3

Description

LARGE LOCKER

Object start location

1 (Locker Room)

Associated words

_

Events associated with object

Response OPEN LOCK:
AT 1 (Are we at location 1 (Locker Room)) PRESENT 3 (Is object 3 [LARGE LOCKER] at current location) NOTCARR 7 (Is object 7 [LARGE KEY] not being carried) MESSAGE 13 (It's locked!!)
Response OPEN LOCK:
PRESENT 3 (Is object 3 [LARGE LOCKER] at current location) CARR 7 (Is object 7 [LARGE KEY] being carried) DESTROY 3 (LARGE LOCKER) CREATE 4 (LARGE OPEN LOCKER) BEEP 8 180 DESC (Describe current location) OK

Object #4

Description

LARGE OPEN LOCKER

Object start location

Not created

Associated words

_

Events associated with object

Response GO LOCK:
AT 1 (Are we at location 1 (Locker Room)) PRESENT 4 (Is object 4 [LARGE OPEN LOCKER] at current location) GOTO 2 (Go to location 2) (In Locker) DESC (Describe current location)
Response OPEN LOCK:
PRESENT 3 (Is object 3 [LARGE LOCKER] at current location) CARR 7 (Is object 7 [LARGE KEY] being carried) DESTROY 3 (LARGE LOCKER) CREATE 4 (LARGE OPEN LOCKER) BEEP 8 180 DESC (Describe current location) OK

Object #5

Description

TATTY OLD PACKING CASE

Object start location

1 (Locker Room)

Associated words

_

Events associated with object

Response GET CASE:
PRESENT 5 (Is object 5 [TATTY OLD PACKING CASE] at current location) MESSAGE 110 (Too big to carry.)
Response FIRE GUN:
CARR 65 (Is object 65 [LOADED GUN] being carried) AT 1 (Are we at location 1 (Locker Room)) MESSAGE 65 (BANG!!) BEEP 5 210 BEEP 5 200 BEEP 5 210 PAUSE 250 MESSAGE 68 (CRACK!) BEEP 8 150 PAUSE 250 DESTROY 5 (TATTY OLD PACKING CASE) CREATE 69 (SPLINTERS OF WOOD) CREATE 62 (JAR OF "OLD SPIES" AFTER-SHAVE) DESTROY 65 (LOADED GUN) CREATE 64 (GUN) GET 64 (GUN) DESC (Describe current location)

Object #6

Description

LARGE VEGETABLE STRAINER

Object start location

8 (Galley)

Associated words

_

Events associated with object

Response GET STRA:
GET 6 (LARGE VEGETABLE STRAINER) OK
Response DROP STRA:
CARR 6 (Is object 6 [LARGE VEGETABLE STRAINER] being carried) DROP 6 (LARGE VEGETABLE STRAINER) OK
Response DROP STRA:
WORN 6 (Is object 6 [LARGE VEGETABLE STRAINER] being worn) MESSAGE 19 (Sorry-you're destined to wear it for the rest of the adventure!)
Response REMO STRA:
WORN 6 (Is object 6 [LARGE VEGETABLE STRAINER] being worn) MESSAGE 19 (Sorry-you're destined to wear it for the rest of the adventure!)
Response WEAR STRA:
WEAR 6 (LARGE VEGETABLE STRAINER) BEEP 8 180 MESSAGE 8 (If they could see me now back in the office...I'd be the laughing stock!) OK
Response EXAM STRA:
PRESENT 6 (Is object 6 [LARGE VEGETABLE STRAINER] at current location) MESSAGE 7 (The shape reminds me of a helmet )
Response JUMP _:
AT 6 (Are we at location 6 (On Mattress)) NOTWORN 6 (Is object 6 [LARGE VEGETABLE STRAINER] not being worn) ZERO 11 (Is Flag 11 zero) MESSAGE 4 (wheee!!.....up you go!!) BEEP 10 120 BEEP 10 125 BEEP 10 130 BEEP 10 135 BEEP 10 140 BEEP 10 145 BEEP 10 150 BEEP 10 155 BEEP 10 160 PAUSE 100 MESSAGE 5 (CRASH!! You bang your head!!!) BEEP 20 80 BEEP 20 70 PAUSE 100 MESSAGE 6 (You spot something on the shelf on the way down but you are too dazed to grab it!!) BEEP 10 160 BEEP 10 155 BEEP 10 150 BEEP 10 145 BEEP 10 140 BEEP 10 135 BEEP 10 130 BEEP 10 125 BEEP 10 120 PAUSE 254 GOTO 0 (Go to location 0) (Ward Room) DESC (Describe current location)
Response JUMP _:
AT 6 (Are we at location 6 (On Mattress)) WORN 6 (Is object 6 [LARGE VEGETABLE STRAINER] being worn) ZERO 11 (Is Flag 11 zero) MESSAGE 4 (wheee!!.....up you go!!) BEEP 10 120 BEEP 10 125 BEEP 10 135 BEEP 10 145 BEEP 10 155 BEEP 10 165 PAUSE 250 MESSAGE 5 (CRASH!! You bang your head!!!) BEEP 20 80 BEEP 20 70 PAUSE 200 MESSAGE 10 (but the helmet takes the strain! ) BEEP 10 200 BEEP 10 220 PAUSE 250 MESSAGE 9 (You knock something on to the floor on the way down!!) BEEP 10 235 SET 11 (Set flag 11 to 255) PAUSE 250 GOTO 0 (Go to location 0) (Ward Room) CREATE 7 (LARGE KEY) CREATE 8 (COILED BEDSPRING) CREATE 9 (BROKEN MATTRESS) DESTROY 0 (A COMFY LOOKING MATTRESS) DESC (Describe current location)

Object #7

Description

LARGE KEY

Object start location

Not created

Associated words

_

Events associated with object

Response GET KEY:
GET 7 (LARGE KEY) OK
Response DROP KEY:
DROP 7 (LARGE KEY) OK
Response EXAM KEY:
PRESENT 7 (Is object 7 [LARGE KEY] at current location) MESSAGE 0 (I see nothing special.)
Response JUMP _:
AT 6 (Are we at location 6 (On Mattress)) WORN 6 (Is object 6 [LARGE VEGETABLE STRAINER] being worn) ZERO 11 (Is Flag 11 zero) MESSAGE 4 (wheee!!.....up you go!!) BEEP 10 120 BEEP 10 125 BEEP 10 135 BEEP 10 145 BEEP 10 155 BEEP 10 165 PAUSE 250 MESSAGE 5 (CRASH!! You bang your head!!!) BEEP 20 80 BEEP 20 70 PAUSE 200 MESSAGE 10 (but the helmet takes the strain! ) BEEP 10 200 BEEP 10 220 PAUSE 250 MESSAGE 9 (You knock something on to the floor on the way down!!) BEEP 10 235 SET 11 (Set flag 11 to 255) PAUSE 250 GOTO 0 (Go to location 0) (Ward Room) CREATE 7 (LARGE KEY) CREATE 8 (COILED BEDSPRING) CREATE 9 (BROKEN MATTRESS) DESTROY 0 (A COMFY LOOKING MATTRESS) DESC (Describe current location)
Response OPEN LOCK:
AT 1 (Are we at location 1 (Locker Room)) PRESENT 3 (Is object 3 [LARGE LOCKER] at current location) NOTCARR 7 (Is object 7 [LARGE KEY] not being carried) MESSAGE 13 (It's locked!!)
Response OPEN LOCK:
PRESENT 3 (Is object 3 [LARGE LOCKER] at current location) CARR 7 (Is object 7 [LARGE KEY] being carried) DESTROY 3 (LARGE LOCKER) CREATE 4 (LARGE OPEN LOCKER) BEEP 8 180 DESC (Describe current location) OK
Response OPEN CABI:
AT 38 (Are we at location 38 (Sickbay)) PRESENT 11 (Is object 11 [MEDICINE CABINET] at current location) CARR 7 (Is object 7 [LARGE KEY] being carried) MESSAGE 16 (Oh bother! Key doesn't fit!)

Object #8

Description

COILED BEDSPRING

Object start location

Not created

Associated words

_

Events associated with object

Response GET SPRI:
GET 8 (COILED BEDSPRING) OK
Response DROP SPRI:
DROP 8 (COILED BEDSPRING) OK
Response EXAM SPRI:
PRESENT 8 (Is object 8 [COILED BEDSPRING] at current location) MESSAGE 0 (I see nothing special.)
Response JUMP _:
AT 6 (Are we at location 6 (On Mattress)) WORN 6 (Is object 6 [LARGE VEGETABLE STRAINER] being worn) ZERO 11 (Is Flag 11 zero) MESSAGE 4 (wheee!!.....up you go!!) BEEP 10 120 BEEP 10 125 BEEP 10 135 BEEP 10 145 BEEP 10 155 BEEP 10 165 PAUSE 250 MESSAGE 5 (CRASH!! You bang your head!!!) BEEP 20 80 BEEP 20 70 PAUSE 200 MESSAGE 10 (but the helmet takes the strain! ) BEEP 10 200 BEEP 10 220 PAUSE 250 MESSAGE 9 (You knock something on to the floor on the way down!!) BEEP 10 235 SET 11 (Set flag 11 to 255) PAUSE 250 GOTO 0 (Go to location 0) (Ward Room) CREATE 7 (LARGE KEY) CREATE 8 (COILED BEDSPRING) CREATE 9 (BROKEN MATTRESS) DESTROY 0 (A COMFY LOOKING MATTRESS) DESC (Describe current location)
Response INSE SPRI:
CARR 8 (Is object 8 [COILED BEDSPRING] being carried) AT 29 (Are we at location 29 (Transmitter)) PRESENT 76 (Is object 76 [TRANSMITTER] at current location) DESTROY 76 (TRANSMITTER) CREATE 97 (TRANSMITTER WITH COIL FITTED) DESTROY 8 (COILED BEDSPRING) SET 26 (Set flag 26 to 255) BEEP 8 180 DESC (Describe current location)

Object #9

Description

BROKEN MATTRESS

Object start location

Not created

Associated words

_

Events associated with object

Response EXAM MATT:
PRESENT 9 (Is object 9 [BROKEN MATTRESS] at current location) BEEP 8 150 MESSAGE 0 (I see nothing special.)
Response JUMP _:
AT 6 (Are we at location 6 (On Mattress)) WORN 6 (Is object 6 [LARGE VEGETABLE STRAINER] being worn) ZERO 11 (Is Flag 11 zero) MESSAGE 4 (wheee!!.....up you go!!) BEEP 10 120 BEEP 10 125 BEEP 10 135 BEEP 10 145 BEEP 10 155 BEEP 10 165 PAUSE 250 MESSAGE 5 (CRASH!! You bang your head!!!) BEEP 20 80 BEEP 20 70 PAUSE 200 MESSAGE 10 (but the helmet takes the strain! ) BEEP 10 200 BEEP 10 220 PAUSE 250 MESSAGE 9 (You knock something on to the floor on the way down!!) BEEP 10 235 SET 11 (Set flag 11 to 255) PAUSE 250 GOTO 0 (Go to location 0) (Ward Room) CREATE 7 (LARGE KEY) CREATE 8 (COILED BEDSPRING) CREATE 9 (BROKEN MATTRESS) DESTROY 0 (A COMFY LOOKING MATTRESS) DESC (Describe current location)

Object #10

Description

MEDICAL ENCYCLOPAEDIA

Object start location

18 (Doctors Compartment)

Associated words

_

Events associated with object

Response GET ENCY:
GET 10 (MEDICAL ENCYCLOPAEDIA) OK
Response DROP ENCY:
DROP 10 (MEDICAL ENCYCLOPAEDIA) OK
Response EXAM ENCY:
PRESENT 10 (Is object 10 [MEDICAL ENCYCLOPAEDIA] at current location) MESSAGE 123 (FOR SLEEPLESS NIGHTS I RECOMMEND COMPUTER ADVENTURES-DR.M.EYEBAGS )
Response READ ENCY:
PRESENT 10 (Is object 10 [MEDICAL ENCYCLOPAEDIA] at current location) BEEP 8 170 BEEP 8 190 MESSAGE 123 (FOR SLEEPLESS NIGHTS I RECOMMEND COMPUTER ADVENTURES-DR.M.EYEBAGS )

Object #11

Description

MEDICINE CABINET

Object start location

38 (Sickbay)

Associated words

_

Events associated with object

Response OPEN CABI:
AT 38 (Are we at location 38 (Sickbay)) PRESENT 11 (Is object 11 [MEDICINE CABINET] at current location) MESSAGE 13 (It's locked!!)
Response OPEN CABI:
AT 38 (Are we at location 38 (Sickbay)) PRESENT 11 (Is object 11 [MEDICINE CABINET] at current location) CARR 7 (Is object 7 [LARGE KEY] being carried) MESSAGE 16 (Oh bother! Key doesn't fit!)
Response PICK LOCK:
AT 38 (Are we at location 38 (Sickbay)) PRESENT 11 (Is object 11 [MEDICINE CABINET] at current location) CARR 12 (Is object 12 [PAPER CLIP] being carried) MESSAGE 15 (cabinet doors spring open!) BEEP 8 180 PAUSE 250 DESTROY 11 (MEDICINE CABINET) CREATE 14 (OPEN MEDICINE CABINET) CREATE 13 (BOTTLE OF WHITE PILLS) DESC (Describe current location)

Object #12

Description

PAPER CLIP

Object start location

Not created

Associated words

_

Events associated with object

Response GET CLIP:
GET 12 (PAPER CLIP) OK
Response DROP CLIP:
DROP 12 (PAPER CLIP) OK
Response EXAM CLIP:
PRESENT 12 (Is object 12 [PAPER CLIP] at current location) MESSAGE 0 (I see nothing special.)
Response OPEN DRAW:
AT 27 (Are we at location 27 (Captain's Cabin)) PRESENT 16 (Is object 16 [CAPTAINS DRAWER] at current location) ABSENT 17 (Is object 17 [PHOTOGRAPH] absent from current location) BEEP 8 160 MESSAGE 1 (I see something!) PAUSE 250 CREATE 17 (PHOTOGRAPH) CREATE 12 (PAPER CLIP) DESC (Describe current location)
Response PICK LOCK:
AT 38 (Are we at location 38 (Sickbay)) PRESENT 11 (Is object 11 [MEDICINE CABINET] at current location) CARR 12 (Is object 12 [PAPER CLIP] being carried) MESSAGE 15 (cabinet doors spring open!) BEEP 8 180 PAUSE 250 DESTROY 11 (MEDICINE CABINET) CREATE 14 (OPEN MEDICINE CABINET) CREATE 13 (BOTTLE OF WHITE PILLS) DESC (Describe current location)

Object #13

Description

BOTTLE OF WHITE PILLS

Object start location

Not created

Associated words

_

Events associated with object

Response GET BOTT:
PRESENT 13 (Is object 13 [BOTTLE OF WHITE PILLS] at current location) GET 13 (BOTTLE OF WHITE PILLS) OK
Response GET PILL:
PRESENT 13 (Is object 13 [BOTTLE OF WHITE PILLS] at current location) ABSENT 19 (Is object 19 [SMALL WHITE PILL] absent from current location) MESSAGE 36 (I can't get my fingers into the bottle.) BEEP 8 110
Response DROP BOTT:
DROP 13 (BOTTLE OF WHITE PILLS) OK
Response EXAM BOTT:
PRESENT 13 (Is object 13 [BOTTLE OF WHITE PILLS] at current location) MESSAGE 18 (LABEL-"ONE DISSOLVED IN WATER")
Response PICK LOCK:
AT 38 (Are we at location 38 (Sickbay)) PRESENT 11 (Is object 11 [MEDICINE CABINET] at current location) CARR 12 (Is object 12 [PAPER CLIP] being carried) MESSAGE 15 (cabinet doors spring open!) BEEP 8 180 PAUSE 250 DESTROY 11 (MEDICINE CABINET) CREATE 14 (OPEN MEDICINE CABINET) CREATE 13 (BOTTLE OF WHITE PILLS) DESC (Describe current location)
Response TIP BOTT:
CARR 13 (Is object 13 [BOTTLE OF WHITE PILLS] being carried) NOTCARR 25 (Is object 25 [BLACK RUBBER INSULATING MAT] not being carried) ABSENT 25 (Is object 25 [BLACK RUBBER INSULATING MAT] absent from current location) MESSAGE 37 (A pill drops out and bounces on the metal floor. I'm blowed if I can find it now!) BEEP 8 190
Response TIP BOTT:
CARR 13 (Is object 13 [BOTTLE OF WHITE PILLS] being carried) NOTCARR 25 (Is object 25 [BLACK RUBBER INSULATING MAT] not being carried) PRESENT 25 (Is object 25 [BLACK RUBBER INSULATING MAT] at current location) MESSAGE 117 (Pill drops gently on to the mat. ) BEEP 8 200 PAUSE 250 PAUSE 150 CREATE 19 (SMALL WHITE PILL) DESC (Describe current location)

Object #14

Description

OPEN MEDICINE CABINET

Object start location

Not created

Associated words

_

Events associated with object

Response PICK LOCK:
AT 38 (Are we at location 38 (Sickbay)) PRESENT 11 (Is object 11 [MEDICINE CABINET] at current location) CARR 12 (Is object 12 [PAPER CLIP] being carried) MESSAGE 15 (cabinet doors spring open!) BEEP 8 180 PAUSE 250 DESTROY 11 (MEDICINE CABINET) CREATE 14 (OPEN MEDICINE CABINET) CREATE 13 (BOTTLE OF WHITE PILLS) DESC (Describe current location)

Object #15

Description

OAKWOOD DESK

Object start location

27 (Captain's Cabin)

Associated words

_

Events associated with object

None

Object #16

Description

CAPTAINS DRAWER

Object start location

Not created

Associated words

_

Events associated with object

Response EXAM DRAW:
AT 27 (Are we at location 27 (Captain's Cabin)) PRESENT 16 (Is object 16 [CAPTAINS DRAWER] at current location) MESSAGE 0 (I see nothing special.)
Response EXAM DESK:
AT 27 (Are we at location 27 (Captain's Cabin)) ABSENT 16 (Is object 16 [CAPTAINS DRAWER] absent from current location) BEEP 8 175 MESSAGE 1 (I see something!) PAUSE 250 CREATE 16 (CAPTAINS DRAWER) DESC (Describe current location)
Response EXAM DESK:
AT 27 (Are we at location 27 (Captain's Cabin)) PRESENT 16 (Is object 16 [CAPTAINS DRAWER] at current location) MESSAGE 0 (I see nothing special.)
Response OPEN DRAW:
AT 27 (Are we at location 27 (Captain's Cabin)) PRESENT 16 (Is object 16 [CAPTAINS DRAWER] at current location) ABSENT 17 (Is object 17 [PHOTOGRAPH] absent from current location) BEEP 8 160 MESSAGE 1 (I see something!) PAUSE 250 CREATE 17 (PHOTOGRAPH) CREATE 12 (PAPER CLIP) DESC (Describe current location)

Object #17

Description

PHOTOGRAPH

Object start location

Not created

Associated words

_

Events associated with object

Response GET PHOT:
GET 17 (PHOTOGRAPH) OK
Response DROP PHOT:
DROP 17 (PHOTOGRAPH) OK
Response EXAM PHOT:
PRESENT 17 (Is object 17 [PHOTOGRAPH] at current location) MESSAGE 17 (Must be the captains wife. UGH!! If I'd picked a wife like her, I would keep her locked up!)
Response OPEN DRAW:
AT 27 (Are we at location 27 (Captain's Cabin)) PRESENT 16 (Is object 16 [CAPTAINS DRAWER] at current location) ABSENT 17 (Is object 17 [PHOTOGRAPH] absent from current location) BEEP 8 160 MESSAGE 1 (I see something!) PAUSE 250 CREATE 17 (PHOTOGRAPH) CREATE 12 (PAPER CLIP) DESC (Describe current location)

Object #18

Description

EMPTY BOTTLE

Object start location

Not created

Associated words

_

Events associated with object

None

Object #19

Description

SMALL WHITE PILL

Object start location

Not created

Associated words

_

Events associated with object

Response GET PILL:
PRESENT 13 (Is object 13 [BOTTLE OF WHITE PILLS] at current location) ABSENT 19 (Is object 19 [SMALL WHITE PILL] absent from current location) MESSAGE 36 (I can't get my fingers into the bottle.) BEEP 8 110
Response GET PILL:
PRESENT 19 (Is object 19 [SMALL WHITE PILL] at current location) GET 19 (SMALL WHITE PILL) OK
Response DROP PILL:
CARR 19 (Is object 19 [SMALL WHITE PILL] being carried) MESSAGE 38 (WHAT? And loose it? No thanks!)
Response EXAM PILL:
PRESENT 19 (Is object 19 [SMALL WHITE PILL] at current location) MESSAGE 0 (I see nothing special.)
Response DISS PILL:
PRESENT 22 (Is object 22 [BEAKER OF WATER] at current location) CARR 19 (Is object 19 [SMALL WHITE PILL] being carried) MESSAGE 22 (PLOP.....FIZZZZZZ...) PAUSE 250 DESTROY 22 (BEAKER OF WATER) DESTROY 19 (SMALL WHITE PILL) CREATE 23 (BEAKER OF MEDICINE) GET 23 (BEAKER OF MEDICINE) OK
Response TIP BOTT:
CARR 13 (Is object 13 [BOTTLE OF WHITE PILLS] being carried) NOTCARR 25 (Is object 25 [BLACK RUBBER INSULATING MAT] not being carried) PRESENT 25 (Is object 25 [BLACK RUBBER INSULATING MAT] at current location) MESSAGE 117 (Pill drops gently on to the mat. ) BEEP 8 200 PAUSE 250 PAUSE 150 CREATE 19 (SMALL WHITE PILL) DESC (Describe current location)
Response SWAL PILL:
CARR 19 (Is object 19 [SMALL WHITE PILL] being carried) MESSAGE 21 (COUGH! SPLUTTER! It's stuck in my throat! CHOKE!) PAUSE 250 END (End Game)

Object #20

Description

GLASS BEAKER

Object start location

17 (Freshwater Compartment)

Associated words

_

Events associated with object

Response GET BEAK:
PRESENT 20 (Is object 20 [GLASS BEAKER] at current location) GET 20 (GLASS BEAKER) OK
Response DROP BEAK:
CARR 20 (Is object 20 [GLASS BEAKER] being carried) MESSAGE 35 (SMASH! TINKLE! TINKLE!) BEEP 15 100 DROP 20 (GLASS BEAKER) DESTROY 20 (GLASS BEAKER) CREATE 37 (PILE OF BROKEN GLASS) PAUSE 250 DESC (Describe current location)
Response EXAM BEAK:
PRESENT 20 (Is object 20 [GLASS BEAKER] at current location) MESSAGE 0 (I see nothing special.)
Response FILL BEAK:
CARR 20 (Is object 20 [GLASS BEAKER] being carried) PRESENT 32 (Is object 32 [RUNNING TAP] at current location) DESTROY 20 (GLASS BEAKER) CREATE 22 (BEAKER OF WATER) GET 22 (BEAKER OF WATER) BEEP 5 160 OK
Response DRIN WATE:
CARR 22 (Is object 22 [BEAKER OF WATER] being carried) MESSAGE 23 (Very refreshing.) PAUSE 250 DESTROY 22 (BEAKER OF WATER) CREATE 20 (GLASS BEAKER) GET 20 (GLASS BEAKER) OK
Response DRIN MEDI:
CARR 23 (Is object 23 [BEAKER OF MEDICINE] being carried) MESSAGE 24 (My head suddenly feels better!) PAUSE 250 DESTROY 23 (BEAKER OF MEDICINE) CREATE 20 (GLASS BEAKER) GET 20 (GLASS BEAKER) SET 12 (Set flag 12 to 255) OK

Object #21

Description

OVERFLOWING HANDBASIN

Object start location

28 (Washroom)

Associated words

_

Events associated with object

Response EXAM BASI:
PRESENT 21 (Is object 21 [OVERFLOWING HANDBASIN] at current location) MESSAGE 26 (It's all clogged up.)
Response PLUN BASI:
PRESENT 21 (Is object 21 [OVERFLOWING HANDBASIN] at current location) CARR 31 (Is object 31 [LONG BROOM WITH SUCKER ON HANDLE ] being carried) BEEP 20 200 MESSAGE 33 (KWOSH! SPLUNGE! SUCK!! YOU'VE CLEARED THE BASIN!) PAUSE 250 BEEP 20 210 MESSAGE 34 (But on one of your upstrokes you snapped the broom and forced the handle up the tap!) PAUSE 250 PAUSE 250 DESTROY 21 (OVERFLOWING HANDBASIN) DESTROY 32 (RUNNING TAP) DESTROY 31 (LONG BROOM WITH SUCKER ON HANDLE ) CREATE 35 (TAP WITH BROOM HANDLE IN IT) CREATE 36 (EMPTY BASIN) SET 13 (Set flag 13 to 255) DESC (Describe current location)

Object #22

Description

BEAKER OF WATER

Object start location

Not created

Associated words

_

Events associated with object

Response DROP BEAK:
CARR 22 (Is object 22 [BEAKER OF WATER] being carried) MESSAGE 35 (SMASH! TINKLE! TINKLE!) BEEP 15 100 DESTROY 22 (BEAKER OF WATER) CREATE 37 (PILE OF BROKEN GLASS) PAUSE 250 DESC (Describe current location)
Response EXAM BEAK:
PRESENT 22 (Is object 22 [BEAKER OF WATER] at current location) MESSAGE 0 (I see nothing special.)
Response FILL BEAK:
CARR 20 (Is object 20 [GLASS BEAKER] being carried) PRESENT 32 (Is object 32 [RUNNING TAP] at current location) DESTROY 20 (GLASS BEAKER) CREATE 22 (BEAKER OF WATER) GET 22 (BEAKER OF WATER) BEEP 5 160 OK
Response DISS PILL:
PRESENT 22 (Is object 22 [BEAKER OF WATER] at current location) CARR 19 (Is object 19 [SMALL WHITE PILL] being carried) MESSAGE 22 (PLOP.....FIZZZZZZ...) PAUSE 250 DESTROY 22 (BEAKER OF WATER) DESTROY 19 (SMALL WHITE PILL) CREATE 23 (BEAKER OF MEDICINE) GET 23 (BEAKER OF MEDICINE) OK
Response DRIN WATE:
CARR 22 (Is object 22 [BEAKER OF WATER] being carried) MESSAGE 23 (Very refreshing.) PAUSE 250 DESTROY 22 (BEAKER OF WATER) CREATE 20 (GLASS BEAKER) GET 20 (GLASS BEAKER) OK

Object #23

Description

BEAKER OF MEDICINE

Object start location

Not created

Associated words

_

Events associated with object

Response DROP BEAK:
CARR 23 (Is object 23 [BEAKER OF MEDICINE] being carried) MESSAGE 35 (SMASH! TINKLE! TINKLE!) BEEP 25 100 DESTROY 23 (BEAKER OF MEDICINE) CREATE 37 (PILE OF BROKEN GLASS) PAUSE 250 DESC (Describe current location)
Response EXAM BEAK:
PRESENT 23 (Is object 23 [BEAKER OF MEDICINE] at current location) MESSAGE 0 (I see nothing special.)
Response EXAM MEDI:
PRESENT 23 (Is object 23 [BEAKER OF MEDICINE] at current location) MESSAGE 0 (I see nothing special.)
Response DISS PILL:
PRESENT 22 (Is object 22 [BEAKER OF WATER] at current location) CARR 19 (Is object 19 [SMALL WHITE PILL] being carried) MESSAGE 22 (PLOP.....FIZZZZZZ...) PAUSE 250 DESTROY 22 (BEAKER OF WATER) DESTROY 19 (SMALL WHITE PILL) CREATE 23 (BEAKER OF MEDICINE) GET 23 (BEAKER OF MEDICINE) OK
Response DRIN MEDI:
CARR 23 (Is object 23 [BEAKER OF MEDICINE] being carried) MESSAGE 24 (My head suddenly feels better!) PAUSE 250 DESTROY 23 (BEAKER OF MEDICINE) CREATE 20 (GLASS BEAKER) GET 20 (GLASS BEAKER) SET 12 (Set flag 12 to 255) OK

Object #24

Description

METAL LADDER

Object start location

Not created

Associated words

_

Events associated with object

Process GET LOCK:
AT 2 (Are we at location 2 (In Locker)) ZERO 12 (Is Flag 12 zero) ZERO 20 (Is Flag 20 zero) ABSENT 24 (Is object 24 [METAL LADDER] absent from current location) MESSAGE 14 (I'm sure there's something more to this locker,but my headache's so bad I can't think straight!) BEEP 8 170 SET 20 (Set flag 20 to 255)
Process GET LOCK:
AT 2 (Are we at location 2 (In Locker)) NOTZERO 12 (Is Flag 12 not zero) PRESENT 1 (Is object 1 [COAT HOOK] at current location) ABSENT 24 (Is object 24 [METAL LADDER] absent from current location) MESSAGE 20 (I know what to do in here! "TWIDDLE THE HOOK") BEEP 8 160
Response U LADD:
AT 2 (Are we at location 2 (In Locker)) PRESENT 24 (Is object 24 [METAL LADDER] at current location) GOTO 3 (Go to location 3) (Secret Lab) DESC (Describe current location)
Response U _:
AT 2 (Are we at location 2 (In Locker)) PRESENT 24 (Is object 24 [METAL LADDER] at current location) GOTO 3 (Go to location 3) (Secret Lab) DESC (Describe current location)
Response EXAM LADD:
PRESENT 24 (Is object 24 [METAL LADDER] at current location) MESSAGE 0 (I see nothing special.)
Response GO LADD:
AT 2 (Are we at location 2 (In Locker)) PRESENT 24 (Is object 24 [METAL LADDER] at current location) GOTO 3 (Go to location 3) (Secret Lab) DESC (Describe current location)
Response TWID COAT:
AT 2 (Are we at location 2 (In Locker)) PRESENT 1 (Is object 1 [COAT HOOK] at current location) ABSENT 24 (Is object 24 [METAL LADDER] absent from current location) MESSAGE 25 (THE BACK OF THE LOCKER SLIDES AWAY!!) BEEP 8 180 PAUSE 250 CREATE 24 (METAL LADDER) DESC (Describe current location)

Object #25

Description

BLACK RUBBER INSULATING MAT

Object start location

23 (Battery Switchboard)

Associated words

_

Events associated with object

Response GET MAT:
GET 25 (BLACK RUBBER INSULATING MAT) OK
Response DROP MAT:
DROP 25 (BLACK RUBBER INSULATING MAT) OK
Response EXAM MAT:
PRESENT 25 (Is object 25 [BLACK RUBBER INSULATING MAT] at current location) MESSAGE 0 (I see nothing special.)
Response TIP BOTT:
CARR 13 (Is object 13 [BOTTLE OF WHITE PILLS] being carried) NOTCARR 25 (Is object 25 [BLACK RUBBER INSULATING MAT] not being carried) ABSENT 25 (Is object 25 [BLACK RUBBER INSULATING MAT] absent from current location) MESSAGE 37 (A pill drops out and bounces on the metal floor. I'm blowed if I can find it now!) BEEP 8 190
Response TIP BOTT:
CARR 13 (Is object 13 [BOTTLE OF WHITE PILLS] being carried) NOTCARR 25 (Is object 25 [BLACK RUBBER INSULATING MAT] not being carried) PRESENT 25 (Is object 25 [BLACK RUBBER INSULATING MAT] at current location) MESSAGE 117 (Pill drops gently on to the mat. ) BEEP 8 200 PAUSE 250 PAUSE 150 CREATE 19 (SMALL WHITE PILL) DESC (Describe current location)

Object #26

Description

TOOLBOX

Object start location

12 (Engineering Section)

Associated words

_

Events associated with object

Response GET BOX:
PRESENT 26 (Is object 26 [TOOLBOX] at current location) GET 26 (TOOLBOX) OK
Response DROP BOX:
CARR 26 (Is object 26 [TOOLBOX] being carried) DROP 26 (TOOLBOX) OK
Response EXAM BOX:
PRESENT 26 (Is object 26 [TOOLBOX] at current location) MESSAGE 0 (I see nothing special.)
Response OPEN BOX:
PRESENT 26 (Is object 26 [TOOLBOX] at current location) MESSAGE 1 (I see something!) BEEP 8 150 PAUSE 250 DESTROY 26 (TOOLBOX) CREATE 28 (OPEN TOOLBOX) CREATE 29 (RUBBER SUCKER) CREATE 46 (SCREWDRIVER) DESC (Describe current location)

Object #27

Description

BROOM CUPBOARD

Object start location

37 (Junior Rates Office)

Associated words

_

Events associated with object

Response OPEN CUPB:
AT 37 (Are we at location 37 (Junior Rates Office)) ABSENT 87 (Is object 87 [OPEN BROOM CUPBOARD] absent from current location) MESSAGE 1 (I see something!) BEEP 8 180 PAUSE 250 CREATE 30 (LONG-HANDLED BROOM) CREATE 42 (PORTABLE VACUUM CLEANER) CREATE 87 (OPEN BROOM CUPBOARD) DESTROY 27 (BROOM CUPBOARD) DESC (Describe current location)

Object #28

Description

OPEN TOOLBOX

Object start location

Not created

Associated words

_

Events associated with object

Response GET BOX:
PRESENT 28 (Is object 28 [OPEN TOOLBOX] at current location) GET 28 (OPEN TOOLBOX) OK
Response DROP BOX:
CARR 28 (Is object 28 [OPEN TOOLBOX] being carried) DROP 28 (OPEN TOOLBOX) OK
Response EXAM BOX:
PRESENT 28 (Is object 28 [OPEN TOOLBOX] at current location) MESSAGE 0 (I see nothing special.)
Response OPEN BOX:
PRESENT 26 (Is object 26 [TOOLBOX] at current location) MESSAGE 1 (I see something!) BEEP 8 150 PAUSE 250 DESTROY 26 (TOOLBOX) CREATE 28 (OPEN TOOLBOX) CREATE 29 (RUBBER SUCKER) CREATE 46 (SCREWDRIVER) DESC (Describe current location)

Object #29

Description

RUBBER SUCKER

Object start location

Not created

Associated words

_

Events associated with object

Response GET SUCK:
GET 29 (RUBBER SUCKER) OK
Response DROP SUCK:
DROP 29 (RUBBER SUCKER) OK
Response EXAM SUCK:
PRESENT 29 (Is object 29 [RUBBER SUCKER] at current location) BEEP 8 160 MESSAGE 28 (How on earth do you handle one of these?)
Response OPEN BOX:
PRESENT 26 (Is object 26 [TOOLBOX] at current location) MESSAGE 1 (I see something!) BEEP 8 150 PAUSE 250 DESTROY 26 (TOOLBOX) CREATE 28 (OPEN TOOLBOX) CREATE 29 (RUBBER SUCKER) CREATE 46 (SCREWDRIVER) DESC (Describe current location)
Response ATTA SUCK:
ABSENT 31 (Is object 31 [LONG BROOM WITH SUCKER ON HANDLE ] absent from current location) CARR 30 (Is object 30 [LONG-HANDLED BROOM] being carried) CARR 29 (Is object 29 [RUBBER SUCKER] being carried) DESTROY 30 (LONG-HANDLED BROOM) DESTROY 29 (RUBBER SUCKER) CREATE 31 (LONG BROOM WITH SUCKER ON HANDLE ) BEEP 8 200 MESSAGE 31 (I think I've invented a new tool ) PAUSE 250 DESC (Describe current location)

Object #30

Description

LONG-HANDLED BROOM

Object start location

Not created

Associated words

_

Events associated with object

Response GET BROO:
PRESENT 30 (Is object 30 [LONG-HANDLED BROOM] at current location) GET 30 (LONG-HANDLED BROOM) OK
Response DROP BROO:
CARR 30 (Is object 30 [LONG-HANDLED BROOM] being carried) DROP 30 (LONG-HANDLED BROOM) OK
Response EXAM BROO:
PRESENT 30 (Is object 30 [LONG-HANDLED BROOM] at current location) MESSAGE 0 (I see nothing special.)
Response OPEN CUPB:
AT 37 (Are we at location 37 (Junior Rates Office)) ABSENT 87 (Is object 87 [OPEN BROOM CUPBOARD] absent from current location) MESSAGE 1 (I see something!) BEEP 8 180 PAUSE 250 CREATE 30 (LONG-HANDLED BROOM) CREATE 42 (PORTABLE VACUUM CLEANER) CREATE 87 (OPEN BROOM CUPBOARD) DESTROY 27 (BROOM CUPBOARD) DESC (Describe current location)
Response ATTA SUCK:
ABSENT 31 (Is object 31 [LONG BROOM WITH SUCKER ON HANDLE ] absent from current location) CARR 30 (Is object 30 [LONG-HANDLED BROOM] being carried) CARR 29 (Is object 29 [RUBBER SUCKER] being carried) DESTROY 30 (LONG-HANDLED BROOM) DESTROY 29 (RUBBER SUCKER) CREATE 31 (LONG BROOM WITH SUCKER ON HANDLE ) BEEP 8 200 MESSAGE 31 (I think I've invented a new tool ) PAUSE 250 DESC (Describe current location)
Response SWEE DUST:
AT 13 (Are we at location 13 (Checkpoint Charlie)) CARR 30 (Is object 30 [LONG-HANDLED BROOM] being carried) MESSAGE 41 (COUGH! SPLUTTER! You sweep the dust all over the place causing huge clouds of dust!)

Object #31

Description

LONG BROOM WITH SUCKER ON HANDLE

Object start location

Not created

Associated words

_

Events associated with object

Response GET BROO:
PRESENT 31 (Is object 31 [LONG BROOM WITH SUCKER ON HANDLE ] at current location) GET 31 (LONG BROOM WITH SUCKER ON HANDLE ) OK
Response DROP BROO:
CARR 31 (Is object 31 [LONG BROOM WITH SUCKER ON HANDLE ] being carried) DROP 31 (LONG BROOM WITH SUCKER ON HANDLE ) OK
Response EXAM BROO:
PRESENT 31 (Is object 31 [LONG BROOM WITH SUCKER ON HANDLE ] at current location) MESSAGE 31 (I think I've invented a new tool )
Response ATTA SUCK:
ABSENT 31 (Is object 31 [LONG BROOM WITH SUCKER ON HANDLE ] absent from current location) CARR 30 (Is object 30 [LONG-HANDLED BROOM] being carried) CARR 29 (Is object 29 [RUBBER SUCKER] being carried) DESTROY 30 (LONG-HANDLED BROOM) DESTROY 29 (RUBBER SUCKER) CREATE 31 (LONG BROOM WITH SUCKER ON HANDLE ) BEEP 8 200 MESSAGE 31 (I think I've invented a new tool ) PAUSE 250 DESC (Describe current location)
Response PLUN BASI:
PRESENT 21 (Is object 21 [OVERFLOWING HANDBASIN] at current location) CARR 31 (Is object 31 [LONG BROOM WITH SUCKER ON HANDLE ] being carried) BEEP 20 200 MESSAGE 33 (KWOSH! SPLUNGE! SUCK!! YOU'VE CLEARED THE BASIN!) PAUSE 250 BEEP 20 210 MESSAGE 34 (But on one of your upstrokes you snapped the broom and forced the handle up the tap!) PAUSE 250 PAUSE 250 DESTROY 21 (OVERFLOWING HANDBASIN) DESTROY 32 (RUNNING TAP) DESTROY 31 (LONG BROOM WITH SUCKER ON HANDLE ) CREATE 35 (TAP WITH BROOM HANDLE IN IT) CREATE 36 (EMPTY BASIN) SET 13 (Set flag 13 to 255) DESC (Describe current location)
Response SWEE DUST:
AT 13 (Are we at location 13 (Checkpoint Charlie)) CARR 31 (Is object 31 [LONG BROOM WITH SUCKER ON HANDLE ] being carried) MESSAGE 41 (COUGH! SPLUTTER! You sweep the dust all over the place causing huge clouds of dust!)

Object #32

Description

RUNNING TAP

Object start location

28 (Washroom)

Associated words

_

Events associated with object

Response FILL BEAK:
CARR 20 (Is object 20 [GLASS BEAKER] being carried) PRESENT 32 (Is object 32 [RUNNING TAP] at current location) DESTROY 20 (GLASS BEAKER) CREATE 22 (BEAKER OF WATER) GET 22 (BEAKER OF WATER) BEEP 5 160 OK
Response PLUN BASI:
PRESENT 21 (Is object 21 [OVERFLOWING HANDBASIN] at current location) CARR 31 (Is object 31 [LONG BROOM WITH SUCKER ON HANDLE ] being carried) BEEP 20 200 MESSAGE 33 (KWOSH! SPLUNGE! SUCK!! YOU'VE CLEARED THE BASIN!) PAUSE 250 BEEP 20 210 MESSAGE 34 (But on one of your upstrokes you snapped the broom and forced the handle up the tap!) PAUSE 250 PAUSE 250 DESTROY 21 (OVERFLOWING HANDBASIN) DESTROY 32 (RUNNING TAP) DESTROY 31 (LONG BROOM WITH SUCKER ON HANDLE ) CREATE 35 (TAP WITH BROOM HANDLE IN IT) CREATE 36 (EMPTY BASIN) SET 13 (Set flag 13 to 255) DESC (Describe current location)

Object #33

Description

STETHOSCOPE

Object start location

18 (Doctors Compartment)

Associated words

_

Events associated with object

Response GET STET:
GET 33 (STETHOSCOPE) OK
Response DROP STET:
DROP 33 (STETHOSCOPE) OK
Response REMO STET:
REMOVE 33 (STETHOSCOPE) OK
Response WEAR STET:
WEAR 33 (STETHOSCOPE) BEEP 8 180 MESSAGE 60 (WOW! Really makes my hearing sensitive!) OK
Response EXAM STET:
PRESENT 33 (Is object 33 [STETHOSCOPE] at current location) MESSAGE 0 (I see nothing special.)
Response TURN RIGH:
AT 21 (Are we at location 21 (First Lieut Cabin)) PRESENT 58 (Is object 58 [DIAL WHEEL] at current location) ABSENT 57 (Is object 57 [OPEN SAFE] absent from current location) NOTWORN 33 (Is object 33 [STETHOSCOPE] not being worn) MESSAGE 56 (Strange...I can't hear anything happening.)
Response TURN RIGH:
NOTZERO 16 (Is Flag 16 not zero) ABSENT 57 (Is object 57 [OPEN SAFE] absent from current location) WORN 33 (Is object 33 [STETHOSCOPE] being worn) MESSAGE 55 (CLICK!) BEEP 5 100 PAUSE 250 MESSAGE 57 (SAFE FLIES OPEN!!) BEEP 5 100 BEEP 5 120 BEEP 8 130 BEEP 8 140 BEEP 8 160 PAUSE 250 CREATE 57 (OPEN SAFE) CREATE 100 (TICKERTAPE) DESTROY 56 (SAFE) DESC (Describe current location)
Response TURN LEFT:
AT 21 (Are we at location 21 (First Lieut Cabin)) PRESENT 58 (Is object 58 [DIAL WHEEL] at current location) ABSENT 57 (Is object 57 [OPEN SAFE] absent from current location) NOTWORN 33 (Is object 33 [STETHOSCOPE] not being worn) MESSAGE 56 (Strange...I can't hear anything happening.)
Response TURN LEFT:
AT 21 (Are we at location 21 (First Lieut Cabin)) PRESENT 58 (Is object 58 [DIAL WHEEL] at current location) ABSENT 57 (Is object 57 [OPEN SAFE] absent from current location) WORN 33 (Is object 33 [STETHOSCOPE] being worn) ZERO 15 (Is Flag 15 zero) MESSAGE 55 (CLICK!) BEEP 5 100 SET 15 (Set flag 15 to 255) PAUSE 250 OK
Response TURN LEFT:
AT 21 (Are we at location 21 (First Lieut Cabin)) ABSENT 57 (Is object 57 [OPEN SAFE] absent from current location) WORN 33 (Is object 33 [STETHOSCOPE] being worn) NOTZERO 15 (Is Flag 15 not zero) ZERO 16 (Is Flag 16 zero) MESSAGE 55 (CLICK!) BEEP 5 100 SET 16 (Set flag 16 to 255) PAUSE 250 OK

Object #34

Description

SHIPS SAFE

Object start location

Not created

Associated words

_

Events associated with object

None

Object #35

Description

TAP WITH BROOM HANDLE IN IT

Object start location

Not created

Associated words

_

Events associated with object

Response GET BROO:
PRESENT 35 (Is object 35 [TAP WITH BROOM HANDLE IN IT] at current location) MESSAGE 39 (It's well and truly jammed.)
Response PLUN BASI:
PRESENT 21 (Is object 21 [OVERFLOWING HANDBASIN] at current location) CARR 31 (Is object 31 [LONG BROOM WITH SUCKER ON HANDLE ] being carried) BEEP 20 200 MESSAGE 33 (KWOSH! SPLUNGE! SUCK!! YOU'VE CLEARED THE BASIN!) PAUSE 250 BEEP 20 210 MESSAGE 34 (But on one of your upstrokes you snapped the broom and forced the handle up the tap!) PAUSE 250 PAUSE 250 DESTROY 21 (OVERFLOWING HANDBASIN) DESTROY 32 (RUNNING TAP) DESTROY 31 (LONG BROOM WITH SUCKER ON HANDLE ) CREATE 35 (TAP WITH BROOM HANDLE IN IT) CREATE 36 (EMPTY BASIN) SET 13 (Set flag 13 to 255) DESC (Describe current location)
Response PULL BROO:
PRESENT 35 (Is object 35 [TAP WITH BROOM HANDLE IN IT] at current location) MESSAGE 39 (It's well and truly jammed.)
Response PUSH BROO:
PRESENT 35 (Is object 35 [TAP WITH BROOM HANDLE IN IT] at current location) MESSAGE 39 (It's well and truly jammed.)

Object #36

Description

EMPTY BASIN

Object start location

Not created

Associated words

_

Events associated with object

Response EXAM BASI:
PRESENT 36 (Is object 36 [EMPTY BASIN] at current location) MESSAGE 0 (I see nothing special.)
Response PLUN BASI:
PRESENT 21 (Is object 21 [OVERFLOWING HANDBASIN] at current location) CARR 31 (Is object 31 [LONG BROOM WITH SUCKER ON HANDLE ] being carried) BEEP 20 200 MESSAGE 33 (KWOSH! SPLUNGE! SUCK!! YOU'VE CLEARED THE BASIN!) PAUSE 250 BEEP 20 210 MESSAGE 34 (But on one of your upstrokes you snapped the broom and forced the handle up the tap!) PAUSE 250 PAUSE 250 DESTROY 21 (OVERFLOWING HANDBASIN) DESTROY 32 (RUNNING TAP) DESTROY 31 (LONG BROOM WITH SUCKER ON HANDLE ) CREATE 35 (TAP WITH BROOM HANDLE IN IT) CREATE 36 (EMPTY BASIN) SET 13 (Set flag 13 to 255) DESC (Describe current location)

Object #37

Description

PILE OF BROKEN GLASS

Object start location

Not created

Associated words

_

Events associated with object

Response GET GLAS:
PRESENT 37 (Is object 37 [PILE OF BROKEN GLASS] at current location) MESSAGE 64 (Thanks....but NO THANKS!)
Response DROP BEAK:
CARR 20 (Is object 20 [GLASS BEAKER] being carried) MESSAGE 35 (SMASH! TINKLE! TINKLE!) BEEP 15 100 DROP 20 (GLASS BEAKER) DESTROY 20 (GLASS BEAKER) CREATE 37 (PILE OF BROKEN GLASS) PAUSE 250 DESC (Describe current location)
Response DROP BEAK:
CARR 22 (Is object 22 [BEAKER OF WATER] being carried) MESSAGE 35 (SMASH! TINKLE! TINKLE!) BEEP 15 100 DESTROY 22 (BEAKER OF WATER) CREATE 37 (PILE OF BROKEN GLASS) PAUSE 250 DESC (Describe current location)
Response DROP BEAK:
CARR 23 (Is object 23 [BEAKER OF MEDICINE] being carried) MESSAGE 35 (SMASH! TINKLE! TINKLE!) BEEP 25 100 DESTROY 23 (BEAKER OF MEDICINE) CREATE 37 (PILE OF BROKEN GLASS) PAUSE 250 DESC (Describe current location)

Object #38

Description

SONAR DISPLAY

Object start location

4 (Control Room)

Associated words

_

Events associated with object

Response EXAM CONS:
AT 4 (Are we at location 4 (Control Room)) ABSENT 38 (Is object 38 [SONAR DISPLAY] absent from current location) MESSAGE 1 (I see something!) PAUSE 250 CREATE 38 (SONAR DISPLAY) DESC (Describe current location)
Response EXAM CONS:
AT 4 (Are we at location 4 (Control Room)) PRESENT 38 (Is object 38 [SONAR DISPLAY] at current location) MESSAGE 0 (I see nothing special.)

Object #39

Description

HUGE PILE OF DUST

Object start location

13 (Checkpoint Charlie)

Associated words

_

Events associated with object

Response GET DUST:
PRESENT 39 (Is object 39 [HUGE PILE OF DUST] at current location) MESSAGE 116 (COUGH! SPLUTTER!) MESSAGE 64 (Thanks....but NO THANKS!)
Response EXAM DUST:
PRESENT 39 (Is object 39 [HUGE PILE OF DUST] at current location) MESSAGE 124 (There could be something there but there's so much dust! COUGH! ) BEEP 10 150
Response CLEA DUST:
PRESENT 43 (Is object 43 [QUIETLY HUMMING VACUUM CLEANER] at current location) PRESENT 39 (Is object 39 [HUGE PILE OF DUST] at current location) MESSAGE 44 (WHOOOOOOO....) PAUSE 250 MESSAGE 45 (WHOOSH!....You suck up all the dust into the cleaner. WAIT A MINUTE!....I just spotted something else amongst all that dust as it went in!!) PAUSE 250 SET 14 (Set flag 14 to 255) DESTROY 39 (HUGE PILE OF DUST)

Object #40

Description

INK MARKS

Object start location

Not created

Associated words

_

Events associated with object

Response EXAM INK:
PRESENT 40 (Is object 40 [INK MARKS] at current location) MESSAGE 67 (It reads"PROPERTY OF LIEUTENANT PADDY LOX".)
Response EXAM HOLS:
PRESENT 63 (Is object 63 [HOLSTER] at current location) BEEP 8 180 MESSAGE 1 (I see something!) PAUSE 250 CREATE 68 (BULLET) CREATE 40 (INK MARKS) DESC (Describe current location)

Object #41

Description

PIECE OF CLOTH

Object start location

Not created

Associated words

_

Events associated with object

Response GET CLOT:
GET 41 (PIECE OF CLOTH) OK
Response DROP CLOT:
DROP 41 (PIECE OF CLOTH) OK
Response EXAM CLOT:
PRESENT 41 (Is object 41 [PIECE OF CLOTH] at current location) MESSAGE 50 (---------------- / -- -- - -/ //////////////// It's a piece of the map!)
Response DISM CLEA:
ABSENT 48 (Is object 48 [PILE OF VACUUM CLEANER PARTS] absent from current location) CARR 46 (Is object 46 [SCREWDRIVER] being carried) PRESENT 44 (Is object 44 [VACUUM CLEANER+FITTED BATTERY] at current location) NOTZERO 14 (Is Flag 14 not zero) MESSAGE 46 (CLINK! CLANK! CLONK!) PAUSE 250 CREATE 48 (PILE OF VACUUM CLEANER PARTS) CREATE 47 (BAG FULL OF DUST) CREATE 41 (PIECE OF CLOTH) CREATE 45 (HIGH POWER ACID BATTERY) DESTROY 44 (VACUUM CLEANER+FITTED BATTERY) DESC (Describe current location)
Response READ CLOT:
PRESENT 41 (Is object 41 [PIECE OF CLOTH] at current location) MESSAGE 50 (---------------- / -- -- - -/ //////////////// It's a piece of the map!)
Response JOIN MAP:
ABSENT 50 (Is object 50 [COMPLETE MAP] absent from current location) PRESENT 41 (Is object 41 [PIECE OF CLOTH] at current location) MESSAGE 52 (Needs glueing together.) BEEP 8 120
Response JOIN MAP:
PRESENT 49 (Is object 49 [MAP] at current location) PRESENT 41 (Is object 41 [PIECE OF CLOTH] at current location) PRESENT 86 (Is object 86 [SPATULA COVERED IN GLUE] at current location) DESTROY 49 (MAP) DESTROY 41 (PIECE OF CLOTH) CREATE 50 (COMPLETE MAP) BEEP 8 170 DESC (Describe current location)

Object #42

Description

PORTABLE VACUUM CLEANER

Object start location

Not created

Associated words

_

Events associated with object

Response GET CLEA:
PRESENT 42 (Is object 42 [PORTABLE VACUUM CLEANER] at current location) GET 42 (PORTABLE VACUUM CLEANER) OK
Response DROP CLEA:
CARR 42 (Is object 42 [PORTABLE VACUUM CLEANER] being carried) DROP 42 (PORTABLE VACUUM CLEANER) OK
Response EXAM CLEA:
PRESENT 42 (Is object 42 [PORTABLE VACUUM CLEANER] at current location) MESSAGE 42 (There's a switch and a compart- ment for something.)
Response OPEN CUPB:
AT 37 (Are we at location 37 (Junior Rates Office)) ABSENT 87 (Is object 87 [OPEN BROOM CUPBOARD] absent from current location) MESSAGE 1 (I see something!) BEEP 8 180 PAUSE 250 CREATE 30 (LONG-HANDLED BROOM) CREATE 42 (PORTABLE VACUUM CLEANER) CREATE 87 (OPEN BROOM CUPBOARD) DESTROY 27 (BROOM CUPBOARD) DESC (Describe current location)
Response PUSH SWIT:
PRESENT 42 (Is object 42 [PORTABLE VACUUM CLEANER] at current location) ABSENT 44 (Is object 44 [VACUUM CLEANER+FITTED BATTERY] absent from current location) MESSAGE 2 (OK. Nothing happened.) MESSAGE 43 (Needs a battery!) BEEP 8 110
Response INSE BATT:
ABSENT 44 (Is object 44 [VACUUM CLEANER+FITTED BATTERY] absent from current location) PRESENT 45 (Is object 45 [HIGH POWER ACID BATTERY] at current location) CREATE 44 (VACUUM CLEANER+FITTED BATTERY) DESTROY 45 (HIGH POWER ACID BATTERY) DESTROY 42 (PORTABLE VACUUM CLEANER) BEEP 8 180 DESC (Describe current location)
Response DISM CLEA:
ABSENT 48 (Is object 48 [PILE OF VACUUM CLEANER PARTS] absent from current location) CARR 46 (Is object 46 [SCREWDRIVER] being carried) PRESENT 42 (Is object 42 [PORTABLE VACUUM CLEANER] at current location) ZERO 14 (Is Flag 14 zero) MESSAGE 46 (CLINK! CLANK! CLONK!) PAUSE 250 CREATE 48 (PILE OF VACUUM CLEANER PARTS) DESTROY 42 (PORTABLE VACUUM CLEANER) DESC (Describe current location)

Object #43

Description

QUIETLY HUMMING VACUUM CLEANER

Object start location

Not created

Associated words

_

Events associated with object

Response GET CLEA:
PRESENT 43 (Is object 43 [QUIETLY HUMMING VACUUM CLEANER] at current location) GET 43 (QUIETLY HUMMING VACUUM CLEANER) OK
Response DROP CLEA:
CARR 43 (Is object 43 [QUIETLY HUMMING VACUUM CLEANER] being carried) DROP 43 (QUIETLY HUMMING VACUUM CLEANER) OK
Response EXAM CLEA:
PRESENT 43 (Is object 43 [QUIETLY HUMMING VACUUM CLEANER] at current location) MESSAGE 42 (There's a switch and a compart- ment for something.)
Response PUSH SWIT:
ABSENT 43 (Is object 43 [QUIETLY HUMMING VACUUM CLEANER] absent from current location) PRESENT 44 (Is object 44 [VACUUM CLEANER+FITTED BATTERY] at current location) MESSAGE 44 (WHOOOOOOO....) BEEP 8 180 PAUSE 250 DESTROY 44 (VACUUM CLEANER+FITTED BATTERY) CREATE 43 (QUIETLY HUMMING VACUUM CLEANER) DESC (Describe current location)
Response PUSH SWIT:
PRESENT 43 (Is object 43 [QUIETLY HUMMING VACUUM CLEANER] at current location) DESTROY 43 (QUIETLY HUMMING VACUUM CLEANER) CREATE 44 (VACUUM CLEANER+FITTED BATTERY) BEEP 8 180 DESC (Describe current location)
Response CLEA DUST:
PRESENT 43 (Is object 43 [QUIETLY HUMMING VACUUM CLEANER] at current location) PRESENT 39 (Is object 39 [HUGE PILE OF DUST] at current location) MESSAGE 44 (WHOOOOOOO....) PAUSE 250 MESSAGE 45 (WHOOSH!....You suck up all the dust into the cleaner. WAIT A MINUTE!....I just spotted something else amongst all that dust as it went in!!) PAUSE 250 SET 14 (Set flag 14 to 255) DESTROY 39 (HUGE PILE OF DUST)
Response DISM CLEA:
CARR 46 (Is object 46 [SCREWDRIVER] being carried) PRESENT 43 (Is object 43 [QUIETLY HUMMING VACUUM CLEANER] at current location) MESSAGE 46 (CLINK! CLANK! CLONK!) PAUSE 250 MESSAGE 46 (CLINK! CLANK! CLONK!) PAUSE 250 MESSAGE 47 (You start to take it apart.) PAUSE 250 MESSAGE 44 (WHOOOOOOO....) PAUSE 250 MESSAGE 48 (OH GOSH! My hand's caught in the motor!) PAUSE 250 MESSAGE 49 (OUCH!! Now I've got a shock! FRAZZLE!! ZAPP!) PAUSE 250 END (End Game)

Object #44

Description

VACUUM CLEANER+FITTED BATTERY

Object start location

Not created

Associated words

_

Events associated with object

Response GET CLEA:
PRESENT 44 (Is object 44 [VACUUM CLEANER+FITTED BATTERY] at current location) GET 44 (VACUUM CLEANER+FITTED BATTERY) OK
Response DROP CLEA:
CARR 44 (Is object 44 [VACUUM CLEANER+FITTED BATTERY] being carried) DROP 44 (VACUUM CLEANER+FITTED BATTERY) OK
Response EXAM CLEA:
PRESENT 44 (Is object 44 [VACUUM CLEANER+FITTED BATTERY] at current location) MESSAGE 42 (There's a switch and a compart- ment for something.)
Response PUSH SWIT:
PRESENT 42 (Is object 42 [PORTABLE VACUUM CLEANER] at current location) ABSENT 44 (Is object 44 [VACUUM CLEANER+FITTED BATTERY] absent from current location) MESSAGE 2 (OK. Nothing happened.) MESSAGE 43 (Needs a battery!) BEEP 8 110
Response PUSH SWIT:
ABSENT 43 (Is object 43 [QUIETLY HUMMING VACUUM CLEANER] absent from current location) PRESENT 44 (Is object 44 [VACUUM CLEANER+FITTED BATTERY] at current location) MESSAGE 44 (WHOOOOOOO....) BEEP 8 180 PAUSE 250 DESTROY 44 (VACUUM CLEANER+FITTED BATTERY) CREATE 43 (QUIETLY HUMMING VACUUM CLEANER) DESC (Describe current location)
Response PUSH SWIT:
PRESENT 43 (Is object 43 [QUIETLY HUMMING VACUUM CLEANER] at current location) DESTROY 43 (QUIETLY HUMMING VACUUM CLEANER) CREATE 44 (VACUUM CLEANER+FITTED BATTERY) BEEP 8 180 DESC (Describe current location)
Response INSE BATT:
ABSENT 44 (Is object 44 [VACUUM CLEANER+FITTED BATTERY] absent from current location) PRESENT 45 (Is object 45 [HIGH POWER ACID BATTERY] at current location) CREATE 44 (VACUUM CLEANER+FITTED BATTERY) DESTROY 45 (HIGH POWER ACID BATTERY) DESTROY 42 (PORTABLE VACUUM CLEANER) BEEP 8 180 DESC (Describe current location)
Response DISM CLEA:
ABSENT 48 (Is object 48 [PILE OF VACUUM CLEANER PARTS] absent from current location) CARR 46 (Is object 46 [SCREWDRIVER] being carried) PRESENT 44 (Is object 44 [VACUUM CLEANER+FITTED BATTERY] at current location) ZERO 14 (Is Flag 14 zero) MESSAGE 46 (CLINK! CLANK! CLONK!) PAUSE 250 CREATE 48 (PILE OF VACUUM CLEANER PARTS) DESTROY 44 (VACUUM CLEANER+FITTED BATTERY) CREATE 45 (HIGH POWER ACID BATTERY) DESC (Describe current location)
Response DISM CLEA:
ABSENT 48 (Is object 48 [PILE OF VACUUM CLEANER PARTS] absent from current location) CARR 46 (Is object 46 [SCREWDRIVER] being carried) PRESENT 44 (Is object 44 [VACUUM CLEANER+FITTED BATTERY] at current location) NOTZERO 14 (Is Flag 14 not zero) MESSAGE 46 (CLINK! CLANK! CLONK!) PAUSE 250 CREATE 48 (PILE OF VACUUM CLEANER PARTS) CREATE 47 (BAG FULL OF DUST) CREATE 41 (PIECE OF CLOTH) CREATE 45 (HIGH POWER ACID BATTERY) DESTROY 44 (VACUUM CLEANER+FITTED BATTERY) DESC (Describe current location)

Object #45

Description

HIGH POWER ACID BATTERY

Object start location

24 (Battery Compartment)

Associated words

_

Events associated with object

Response GET BATT:
PRESENT 45 (Is object 45 [HIGH POWER ACID BATTERY] at current location) GET 45 (HIGH POWER ACID BATTERY) OK
Response DROP BATT:
DROP 45 (HIGH POWER ACID BATTERY) OK
Response EXAM BATT:
PRESENT 45 (Is object 45 [HIGH POWER ACID BATTERY] at current location) MESSAGE 0 (I see nothing special.)
Response INSE BATT:
ABSENT 44 (Is object 44 [VACUUM CLEANER+FITTED BATTERY] absent from current location) PRESENT 45 (Is object 45 [HIGH POWER ACID BATTERY] at current location) CREATE 44 (VACUUM CLEANER+FITTED BATTERY) DESTROY 45 (HIGH POWER ACID BATTERY) DESTROY 42 (PORTABLE VACUUM CLEANER) BEEP 8 180 DESC (Describe current location)
Response DISM CLEA:
ABSENT 48 (Is object 48 [PILE OF VACUUM CLEANER PARTS] absent from current location) CARR 46 (Is object 46 [SCREWDRIVER] being carried) PRESENT 44 (Is object 44 [VACUUM CLEANER+FITTED BATTERY] at current location) ZERO 14 (Is Flag 14 zero) MESSAGE 46 (CLINK! CLANK! CLONK!) PAUSE 250 CREATE 48 (PILE OF VACUUM CLEANER PARTS) DESTROY 44 (VACUUM CLEANER+FITTED BATTERY) CREATE 45 (HIGH POWER ACID BATTERY) DESC (Describe current location)
Response DISM CLEA:
ABSENT 48 (Is object 48 [PILE OF VACUUM CLEANER PARTS] absent from current location) CARR 46 (Is object 46 [SCREWDRIVER] being carried) PRESENT 44 (Is object 44 [VACUUM CLEANER+FITTED BATTERY] at current location) NOTZERO 14 (Is Flag 14 not zero) MESSAGE 46 (CLINK! CLANK! CLONK!) PAUSE 250 CREATE 48 (PILE OF VACUUM CLEANER PARTS) CREATE 47 (BAG FULL OF DUST) CREATE 41 (PIECE OF CLOTH) CREATE 45 (HIGH POWER ACID BATTERY) DESTROY 44 (VACUUM CLEANER+FITTED BATTERY) DESC (Describe current location)
Response SPIL ACID:
CARR 45 (Is object 45 [HIGH POWER ACID BATTERY] being carried) AT 39 (Are we at location 39 (Machinery Room)) SET 18 (Set flag 18 to 255) MESSAGE 86 (RUST IS DISSOLVING!) PAUSE 250 DESC (Describe current location) BEEP 8 170 OK
Response SPIL ACID:
CARR 45 (Is object 45 [HIGH POWER ACID BATTERY] being carried) NOTAT 39 (Are we not at location 39 (Machinery Room)) MESSAGE 2 (OK. Nothing happened.)

Object #46

Description

SCREWDRIVER

Object start location

Not created

Associated words

_

Events associated with object

Response GET SCRE:
GET 46 (SCREWDRIVER) OK
Response DROP SCRE:
DROP 46 (SCREWDRIVER) OK
Response EXAM SCRE:
PRESENT 46 (Is object 46 [SCREWDRIVER] at current location) MESSAGE 0 (I see nothing special.)
Response OPEN BOX:
PRESENT 26 (Is object 26 [TOOLBOX] at current location) MESSAGE 1 (I see something!) BEEP 8 150 PAUSE 250 DESTROY 26 (TOOLBOX) CREATE 28 (OPEN TOOLBOX) CREATE 29 (RUBBER SUCKER) CREATE 46 (SCREWDRIVER) DESC (Describe current location)
Response DISM CLEA:
CARR 46 (Is object 46 [SCREWDRIVER] being carried) PRESENT 43 (Is object 43 [QUIETLY HUMMING VACUUM CLEANER] at current location) MESSAGE 46 (CLINK! CLANK! CLONK!) PAUSE 250 MESSAGE 46 (CLINK! CLANK! CLONK!) PAUSE 250 MESSAGE 47 (You start to take it apart.) PAUSE 250 MESSAGE 44 (WHOOOOOOO....) PAUSE 250 MESSAGE 48 (OH GOSH! My hand's caught in the motor!) PAUSE 250 MESSAGE 49 (OUCH!! Now I've got a shock! FRAZZLE!! ZAPP!) PAUSE 250 END (End Game)
Response DISM CLEA:
ABSENT 48 (Is object 48 [PILE OF VACUUM CLEANER PARTS] absent from current location) CARR 46 (Is object 46 [SCREWDRIVER] being carried) PRESENT 44 (Is object 44 [VACUUM CLEANER+FITTED BATTERY] at current location) ZERO 14 (Is Flag 14 zero) MESSAGE 46 (CLINK! CLANK! CLONK!) PAUSE 250 CREATE 48 (PILE OF VACUUM CLEANER PARTS) DESTROY 44 (VACUUM CLEANER+FITTED BATTERY) CREATE 45 (HIGH POWER ACID BATTERY) DESC (Describe current location)
Response DISM CLEA:
ABSENT 48 (Is object 48 [PILE OF VACUUM CLEANER PARTS] absent from current location) CARR 46 (Is object 46 [SCREWDRIVER] being carried) PRESENT 42 (Is object 42 [PORTABLE VACUUM CLEANER] at current location) ZERO 14 (Is Flag 14 zero) MESSAGE 46 (CLINK! CLANK! CLONK!) PAUSE 250 CREATE 48 (PILE OF VACUUM CLEANER PARTS) DESTROY 42 (PORTABLE VACUUM CLEANER) DESC (Describe current location)
Response DISM CLEA:
ABSENT 48 (Is object 48 [PILE OF VACUUM CLEANER PARTS] absent from current location) CARR 46 (Is object 46 [SCREWDRIVER] being carried) PRESENT 44 (Is object 44 [VACUUM CLEANER+FITTED BATTERY] at current location) NOTZERO 14 (Is Flag 14 not zero) MESSAGE 46 (CLINK! CLANK! CLONK!) PAUSE 250 CREATE 48 (PILE OF VACUUM CLEANER PARTS) CREATE 47 (BAG FULL OF DUST) CREATE 41 (PIECE OF CLOTH) CREATE 45 (HIGH POWER ACID BATTERY) DESTROY 44 (VACUUM CLEANER+FITTED BATTERY) DESC (Describe current location)
Response DISM CLEA:
NOTCARR 46 (Is object 46 [SCREWDRIVER] not being carried) ABSENT 48 (Is object 48 [PILE OF VACUUM CLEANER PARTS] absent from current location) MESSAGE 59 (What with? Your bare hands?)

Object #47

Description

BAG FULL OF DUST

Object start location

Not created

Associated words

_

Events associated with object

Response GET BAG:
PRESENT 47 (Is object 47 [BAG FULL OF DUST] at current location) MESSAGE 64 (Thanks....but NO THANKS!)
Response EXAM DUST:
PRESENT 47 (Is object 47 [BAG FULL OF DUST] at current location) MESSAGE 0 (I see nothing special.)
Response EXAM BAG:
PRESENT 47 (Is object 47 [BAG FULL OF DUST] at current location) MESSAGE 0 (I see nothing special.)
Response DISM CLEA:
ABSENT 48 (Is object 48 [PILE OF VACUUM CLEANER PARTS] absent from current location) CARR 46 (Is object 46 [SCREWDRIVER] being carried) PRESENT 44 (Is object 44 [VACUUM CLEANER+FITTED BATTERY] at current location) NOTZERO 14 (Is Flag 14 not zero) MESSAGE 46 (CLINK! CLANK! CLONK!) PAUSE 250 CREATE 48 (PILE OF VACUUM CLEANER PARTS) CREATE 47 (BAG FULL OF DUST) CREATE 41 (PIECE OF CLOTH) CREATE 45 (HIGH POWER ACID BATTERY) DESTROY 44 (VACUUM CLEANER+FITTED BATTERY) DESC (Describe current location)

Object #48

Description

PILE OF VACUUM CLEANER PARTS

Object start location

Not created

Associated words

_

Events associated with object

Response GET PART:
PRESENT 48 (Is object 48 [PILE OF VACUUM CLEANER PARTS] at current location) MESSAGE 64 (Thanks....but NO THANKS!)
Response EXAM PART:
PRESENT 48 (Is object 48 [PILE OF VACUUM CLEANER PARTS] at current location) MESSAGE 0 (I see nothing special.)
Response DISM CLEA:
ABSENT 48 (Is object 48 [PILE OF VACUUM CLEANER PARTS] absent from current location) CARR 46 (Is object 46 [SCREWDRIVER] being carried) PRESENT 44 (Is object 44 [VACUUM CLEANER+FITTED BATTERY] at current location) ZERO 14 (Is Flag 14 zero) MESSAGE 46 (CLINK! CLANK! CLONK!) PAUSE 250 CREATE 48 (PILE OF VACUUM CLEANER PARTS) DESTROY 44 (VACUUM CLEANER+FITTED BATTERY) CREATE 45 (HIGH POWER ACID BATTERY) DESC (Describe current location)
Response DISM CLEA:
ABSENT 48 (Is object 48 [PILE OF VACUUM CLEANER PARTS] absent from current location) CARR 46 (Is object 46 [SCREWDRIVER] being carried) PRESENT 42 (Is object 42 [PORTABLE VACUUM CLEANER] at current location) ZERO 14 (Is Flag 14 zero) MESSAGE 46 (CLINK! CLANK! CLONK!) PAUSE 250 CREATE 48 (PILE OF VACUUM CLEANER PARTS) DESTROY 42 (PORTABLE VACUUM CLEANER) DESC (Describe current location)
Response DISM CLEA:
ABSENT 48 (Is object 48 [PILE OF VACUUM CLEANER PARTS] absent from current location) CARR 46 (Is object 46 [SCREWDRIVER] being carried) PRESENT 44 (Is object 44 [VACUUM CLEANER+FITTED BATTERY] at current location) NOTZERO 14 (Is Flag 14 not zero) MESSAGE 46 (CLINK! CLANK! CLONK!) PAUSE 250 CREATE 48 (PILE OF VACUUM CLEANER PARTS) CREATE 47 (BAG FULL OF DUST) CREATE 41 (PIECE OF CLOTH) CREATE 45 (HIGH POWER ACID BATTERY) DESTROY 44 (VACUUM CLEANER+FITTED BATTERY) DESC (Describe current location)
Response DISM CLEA:
NOTCARR 46 (Is object 46 [SCREWDRIVER] not being carried) ABSENT 48 (Is object 48 [PILE OF VACUUM CLEANER PARTS] absent from current location) MESSAGE 59 (What with? Your bare hands?)

Object #49

Description

MAP

Object start location

5 (Navigation Area)

Associated words

_

Events associated with object

Response GET MAP:
PRESENT 49 (Is object 49 [MAP] at current location) GET 49 (MAP) OK
Response DROP MAP:
CARR 49 (Is object 49 [MAP] being carried) DROP 49 (MAP) OK
Response EXAM MAP:
PRESENT 49 (Is object 49 [MAP] at current location) MESSAGE 51 (//////////////// /N - - -- - / /^ - - -- - -/ / - - -- - - / /- - -- - - / ---------------- It's made of cloth. It's torn.There's a bit missing. )
Response READ MAP:
PRESENT 49 (Is object 49 [MAP] at current location) MESSAGE 51 (//////////////// /N - - -- - / /^ - - -- - -/ / - - -- - - / /- - -- - - / ---------------- It's made of cloth. It's torn.There's a bit missing. )
Response JOIN MAP:
PRESENT 49 (Is object 49 [MAP] at current location) PRESENT 41 (Is object 41 [PIECE OF CLOTH] at current location) PRESENT 86 (Is object 86 [SPATULA COVERED IN GLUE] at current location) DESTROY 49 (MAP) DESTROY 41 (PIECE OF CLOTH) CREATE 50 (COMPLETE MAP) BEEP 8 170 DESC (Describe current location)

Object #50

Description

COMPLETE MAP

Object start location

Not created

Associated words

_

Events associated with object

Response GET MAP:
PRESENT 50 (Is object 50 [COMPLETE MAP] at current location) GET 50 (COMPLETE MAP) OK
Response DROP MAP:
CARR 50 (Is object 50 [COMPLETE MAP] being carried) DROP 50 (COMPLETE MAP) OK
Response EXAM MAP:
PRESENT 50 (Is object 50 [COMPLETE MAP] at current location) MESSAGE 53 (////////////////---Directional-- /N - - -- - / Instructions:- /^ - - -- - -/ TURN LEFT - / - - -- - - / TURN LEFT - /- - -- ---- -/ TURN RIGHT - / - -- -- + - / - / --- -- - -/ and listen - ////////////////---carefully!--- )
Response READ MAP:
PRESENT 50 (Is object 50 [COMPLETE MAP] at current location) MESSAGE 53 (////////////////---Directional-- /N - - -- - / Instructions:- /^ - - -- - -/ TURN LEFT - / - - -- - - / TURN LEFT - /- - -- ---- -/ TURN RIGHT - / - -- -- + - / - / --- -- - -/ and listen - ////////////////---carefully!--- )
Response JOIN MAP:
ABSENT 50 (Is object 50 [COMPLETE MAP] absent from current location) PRESENT 41 (Is object 41 [PIECE OF CLOTH] at current location) MESSAGE 52 (Needs glueing together.) BEEP 8 120
Response JOIN MAP:
PRESENT 49 (Is object 49 [MAP] at current location) PRESENT 41 (Is object 41 [PIECE OF CLOTH] at current location) PRESENT 86 (Is object 86 [SPATULA COVERED IN GLUE] at current location) DESTROY 49 (MAP) DESTROY 41 (PIECE OF CLOTH) CREATE 50 (COMPLETE MAP) BEEP 8 170 DESC (Describe current location)

Object #51

Description

TEST TUBE OF GLUE

Object start location

Not created

Associated words

_

Events associated with object

Response GET TEST:
PRESENT 51 (Is object 51 [TEST TUBE OF GLUE] at current location) GET 51 (TEST TUBE OF GLUE) OK
Response DROP TEST:
CARR 51 (Is object 51 [TEST TUBE OF GLUE] being carried) DROP 51 (TEST TUBE OF GLUE) OK
Response EXAM TEST:
PRESENT 51 (Is object 51 [TEST TUBE OF GLUE] at current location) MESSAGE 113 (EXPERIMENT!!)
Response TIP TEST:
CARR 51 (Is object 51 [TEST TUBE OF GLUE] being carried) MESSAGE 84 (SPLATTT!) PAUSE 250 DESTROY 51 (TEST TUBE OF GLUE) CREATE 82 (TEST TUBE) CREATE 91 (HORRIBLE MESS ON FLOOR) DESC (Describe current location)
Response MIX _:
PRESENT 90 (Is object 90 [TEST TUBE OF YOGURT+SCRAPINGS] at current location) CARR 83 (Is object 83 [SPATULA] being carried) DESTROY 90 (TEST TUBE OF YOGURT+SCRAPINGS) DESTROY 83 (SPATULA) CREATE 51 (TEST TUBE OF GLUE) CREATE 86 (SPATULA COVERED IN GLUE) BEEP 8 180 DESC (Describe current location)

Object #52

Description

CARTON OF DAIRY YOGURT.

Object start location

34 (Deep Freeze)

Associated words

_

Events associated with object

Process GET TEST:
AT 14 (Are we at location 14 (Reactor)) CARR 52 (Is object 52 [CARTON OF DAIRY YOGURT.] being carried) MESSAGE 83 (YOGURT IS MELTING!!) BEEP 8 180 PAUSE 250 DESTROY 52 (CARTON OF DAIRY YOGURT.) CREATE 72 (CARTON OF GOOEY YOGURT) DESC (Describe current location)
Response GET CART:
PRESENT 52 (Is object 52 [CARTON OF DAIRY YOGURT.] at current location) GET 52 (CARTON OF DAIRY YOGURT.) OK
Response DROP CART:
CARR 52 (Is object 52 [CARTON OF DAIRY YOGURT.] being carried) DROP 52 (CARTON OF DAIRY YOGURT.) OK
Response EXAM CART:
PRESENT 52 (Is object 52 [CARTON OF DAIRY YOGURT.] at current location) MESSAGE 72 (It's rock hard!)
Response TIP CART:
CARR 52 (Is object 52 [CARTON OF DAIRY YOGURT.] being carried) MESSAGE 2 (OK. Nothing happened.) BEEP 8 180 MESSAGE 72 (It's rock hard!)

Object #53

Description

PAT OF BUTTER

Object start location

34 (Deep Freeze)

Associated words

_

Events associated with object

Response GET PAT:
GET 53 (PAT OF BUTTER) OK
Response DROP PAT:
DROP 53 (PAT OF BUTTER) OK
Response EXAM PAT:
PRESENT 53 (Is object 53 [PAT OF BUTTER] at current location) MESSAGE 0 (I see nothing special.)
Response SPRE PAT:
CARR 53 (Is object 53 [PAT OF BUTTER] being carried) MESSAGE 108 (ON WHAT? (USE TWO WORDS I.E:"ON TOAST")
Response ON TEST:
AT 40 (Are we at location 40 (Torpedo Area)) PRESENT 78 (Is object 78 [EMPTY TORPEDO TUBE] at current location) CARR 53 (Is object 53 [PAT OF BUTTER] being carried) DESTROY 78 (EMPTY TORPEDO TUBE) CREATE 99 (TORPEDO TUBE COVERED IN BUTTER) DESC (Describe current location)
Response ON DOOR:
CARR 53 (Is object 53 [PAT OF BUTTER] being carried) MESSAGE 2 (OK. Nothing happened.)
Response ON SAFE:
CARR 53 (Is object 53 [PAT OF BUTTER] being carried) MESSAGE 2 (OK. Nothing happened.)
Response ON HATC:
CARR 53 (Is object 53 [PAT OF BUTTER] being carried) MESSAGE 2 (OK. Nothing happened.)
Response ON GUN:
CARR 53 (Is object 53 [PAT OF BUTTER] being carried) MESSAGE 2 (OK. Nothing happened.)
Response ON TOAS:
CARR 53 (Is object 53 [PAT OF BUTTER] being carried) MESSAGE 2 (OK. Nothing happened.)

Object #54

Description

LARGE DOOR

Object start location

35 (Cold Store)

Associated words

_

Events associated with object

Response OPEN DOOR:
AT 35 (Are we at location 35 (Cold Store)) PRESENT 54 (Is object 54 [LARGE DOOR] at current location) DESTROY 54 (LARGE DOOR) CREATE 55 (LARGE OPEN DOOR) DESC (Describe current location)

Object #55

Description

LARGE OPEN DOOR

Object start location

Not created

Associated words

_

Events associated with object

Response GO DOOR:
AT 35 (Are we at location 35 (Cold Store)) PRESENT 55 (Is object 55 [LARGE OPEN DOOR] at current location) NOTWORN 62 (Is object 62 [JAR OF "OLD SPIES" AFTER-SHAVE] not being worn) GOTO 34 (Go to location 34) (Deep Freeze) DESC (Describe current location)
Response GO DOOR:
AT 35 (Are we at location 35 (Cold Store)) PRESENT 55 (Is object 55 [LARGE OPEN DOOR] at current location) WORN 62 (Is object 62 [JAR OF "OLD SPIES" AFTER-SHAVE] being worn) SET 19 (Set flag 19 to 255) GOTO 34 (Go to location 34) (Deep Freeze) DESC (Describe current location)
Response OPEN DOOR:
AT 35 (Are we at location 35 (Cold Store)) PRESENT 54 (Is object 54 [LARGE DOOR] at current location) DESTROY 54 (LARGE DOOR) CREATE 55 (LARGE OPEN DOOR) DESC (Describe current location)

Object #56

Description

SAFE

Object start location

21 (First Lieut Cabin)

Associated words

_

Events associated with object

Response EXAM SAFE:
AT 21 (Are we at location 21 (First Lieut Cabin)) PRESENT 56 (Is object 56 [SAFE] at current location) PRESENT 58 (Is object 58 [DIAL WHEEL] at current location) MESSAGE 0 (I see nothing special.)
Response TURN RIGH:
NOTZERO 16 (Is Flag 16 not zero) ABSENT 57 (Is object 57 [OPEN SAFE] absent from current location) WORN 33 (Is object 33 [STETHOSCOPE] being worn) MESSAGE 55 (CLICK!) BEEP 5 100 PAUSE 250 MESSAGE 57 (SAFE FLIES OPEN!!) BEEP 5 100 BEEP 5 120 BEEP 8 130 BEEP 8 140 BEEP 8 160 PAUSE 250 CREATE 57 (OPEN SAFE) CREATE 100 (TICKERTAPE) DESTROY 56 (SAFE) DESC (Describe current location)

Object #57

Description

OPEN SAFE

Object start location

Not created

Associated words

_

Events associated with object

Response EXAM SAFE:
PRESENT 57 (Is object 57 [OPEN SAFE] at current location) MESSAGE 0 (I see nothing special.)
Response OPEN SAFE:
AT 21 (Are we at location 21 (First Lieut Cabin)) ABSENT 57 (Is object 57 [OPEN SAFE] absent from current location) BEEP 8 150 MESSAGE 54 (You need the correct combination )
Response TURN DIAL:
AT 21 (Are we at location 21 (First Lieut Cabin)) PRESENT 58 (Is object 58 [DIAL WHEEL] at current location) ABSENT 57 (Is object 57 [OPEN SAFE] absent from current location) MESSAGE 2 (OK. Nothing happened.)
Response TURN RIGH:
AT 21 (Are we at location 21 (First Lieut Cabin)) PRESENT 58 (Is object 58 [DIAL WHEEL] at current location) ABSENT 57 (Is object 57 [OPEN SAFE] absent from current location) NOTWORN 33 (Is object 33 [STETHOSCOPE] not being worn) MESSAGE 56 (Strange...I can't hear anything happening.)
Response TURN RIGH:
NOTZERO 16 (Is Flag 16 not zero) ABSENT 57 (Is object 57 [OPEN SAFE] absent from current location) WORN 33 (Is object 33 [STETHOSCOPE] being worn) MESSAGE 55 (CLICK!) BEEP 5 100 PAUSE 250 MESSAGE 57 (SAFE FLIES OPEN!!) BEEP 5 100 BEEP 5 120 BEEP 8 130 BEEP 8 140 BEEP 8 160 PAUSE 250 CREATE 57 (OPEN SAFE) CREATE 100 (TICKERTAPE) DESTROY 56 (SAFE) DESC (Describe current location)
Response TURN LEFT:
AT 21 (Are we at location 21 (First Lieut Cabin)) PRESENT 58 (Is object 58 [DIAL WHEEL] at current location) ABSENT 57 (Is object 57 [OPEN SAFE] absent from current location) NOTWORN 33 (Is object 33 [STETHOSCOPE] not being worn) MESSAGE 56 (Strange...I can't hear anything happening.)
Response TURN LEFT:
AT 21 (Are we at location 21 (First Lieut Cabin)) PRESENT 58 (Is object 58 [DIAL WHEEL] at current location) ABSENT 57 (Is object 57 [OPEN SAFE] absent from current location) WORN 33 (Is object 33 [STETHOSCOPE] being worn) ZERO 15 (Is Flag 15 zero) MESSAGE 55 (CLICK!) BEEP 5 100 SET 15 (Set flag 15 to 255) PAUSE 250 OK
Response TURN LEFT:
AT 21 (Are we at location 21 (First Lieut Cabin)) ABSENT 57 (Is object 57 [OPEN SAFE] absent from current location) WORN 33 (Is object 33 [STETHOSCOPE] being worn) NOTZERO 15 (Is Flag 15 not zero) ZERO 16 (Is Flag 16 zero) MESSAGE 55 (CLICK!) BEEP 5 100 SET 16 (Set flag 16 to 255) PAUSE 250 OK

Object #58

Description

DIAL WHEEL

Object start location

21 (First Lieut Cabin)

Associated words

_

Events associated with object

Response EXAM SAFE:
AT 21 (Are we at location 21 (First Lieut Cabin)) ABSENT 58 (Is object 58 [DIAL WHEEL] absent from current location) MESSAGE 1 (I see something!) PAUSE 250 CREATE 58 (DIAL WHEEL) DESC (Describe current location)
Response EXAM SAFE:
AT 21 (Are we at location 21 (First Lieut Cabin)) PRESENT 56 (Is object 56 [SAFE] at current location) PRESENT 58 (Is object 58 [DIAL WHEEL] at current location) MESSAGE 0 (I see nothing special.)
Response EXAM DIAL:
PRESENT 58 (Is object 58 [DIAL WHEEL] at current location) MESSAGE 0 (I see nothing special.)
Response TURN DIAL:
AT 21 (Are we at location 21 (First Lieut Cabin)) PRESENT 58 (Is object 58 [DIAL WHEEL] at current location) ABSENT 57 (Is object 57 [OPEN SAFE] absent from current location) MESSAGE 2 (OK. Nothing happened.)
Response TURN RIGH:
AT 21 (Are we at location 21 (First Lieut Cabin)) PRESENT 58 (Is object 58 [DIAL WHEEL] at current location) ABSENT 57 (Is object 57 [OPEN SAFE] absent from current location) NOTWORN 33 (Is object 33 [STETHOSCOPE] not being worn) MESSAGE 56 (Strange...I can't hear anything happening.)
Response TURN LEFT:
AT 21 (Are we at location 21 (First Lieut Cabin)) PRESENT 58 (Is object 58 [DIAL WHEEL] at current location) ABSENT 57 (Is object 57 [OPEN SAFE] absent from current location) NOTWORN 33 (Is object 33 [STETHOSCOPE] not being worn) MESSAGE 56 (Strange...I can't hear anything happening.)
Response TURN LEFT:
AT 21 (Are we at location 21 (First Lieut Cabin)) PRESENT 58 (Is object 58 [DIAL WHEEL] at current location) ABSENT 57 (Is object 57 [OPEN SAFE] absent from current location) WORN 33 (Is object 33 [STETHOSCOPE] being worn) ZERO 15 (Is Flag 15 zero) MESSAGE 55 (CLICK!) BEEP 5 100 SET 15 (Set flag 15 to 255) PAUSE 250 OK

Object #59

Description

MOUND OF MOULDY POTATOES

Object start location

34 (Deep Freeze)

Associated words

_

Events associated with object

None

Object #60

Description

HATCH

Object start location

39 (Machinery Room)

Associated words

_

Events associated with object

Response OPEN HATC:
AT 39 (Are we at location 39 (Machinery Room)) PRESENT 60 (Is object 60 [HATCH] at current location) NOTZERO 18 (Is Flag 18 not zero) MESSAGE 61 (CREEEEAK!) PAUSE 250 CREATE 61 (OPEN HATCH) DESTROY 60 (HATCH) DESC (Describe current location)

Object #61

Description

OPEN HATCH

Object start location

Not created

Associated words

_

Events associated with object

Response S _:
AT 39 (Are we at location 39 (Machinery Room)) PRESENT 61 (Is object 61 [OPEN HATCH] at current location) GOTO 33 (Go to location 33) (Sonar Equipment) DESC (Describe current location)
Response EXAM HATC:
AT 39 (Are we at location 39 (Machinery Room)) ZERO 18 (Is Flag 18 zero) ABSENT 61 (Is object 61 [OPEN HATCH] absent from current location) MESSAGE 58 (Hinges have rusted.)
Response GO HATC:
AT 39 (Are we at location 39 (Machinery Room)) PRESENT 61 (Is object 61 [OPEN HATCH] at current location) GOTO 33 (Go to location 33) (Sonar Equipment) DESC (Describe current location)
Response OPEN HATC:
AT 39 (Are we at location 39 (Machinery Room)) ZERO 18 (Is Flag 18 zero) ABSENT 61 (Is object 61 [OPEN HATCH] absent from current location) MESSAGE 58 (Hinges have rusted.)
Response OPEN HATC:
AT 39 (Are we at location 39 (Machinery Room)) PRESENT 60 (Is object 60 [HATCH] at current location) NOTZERO 18 (Is Flag 18 not zero) MESSAGE 61 (CREEEEAK!) PAUSE 250 CREATE 61 (OPEN HATCH) DESTROY 60 (HATCH) DESC (Describe current location)

Object #62

Description

JAR OF "OLD SPIES" AFTER-SHAVE

Object start location

Not created

Associated words

_

Events associated with object

Process GET CART:
AT 34 (Are we at location 34 (Deep Freeze)) WORN 62 (Is object 62 [JAR OF "OLD SPIES" AFTER-SHAVE] being worn) MESSAGE 76 (PHEW!Good job you're wearing the "Old Spies"!) BEEP 8 185
Response GET JAR:
GET 62 (JAR OF "OLD SPIES" AFTER-SHAVE) OK
Response REMO JAR:
WORN 62 (Is object 62 [JAR OF "OLD SPIES" AFTER-SHAVE] being worn) MESSAGE 121 (smells too nice.)
Response WEAR JAR:
WEAR 62 (JAR OF "OLD SPIES" AFTER-SHAVE) SET 19 (Set flag 19 to 255) MESSAGE 71 (Delightful aroma.) BEEP 10 180 OK
Response EXAM JAR:
PRESENT 62 (Is object 62 [JAR OF "OLD SPIES" AFTER-SHAVE] at current location) MESSAGE 71 (Delightful aroma.)
Response GO DOOR:
AT 35 (Are we at location 35 (Cold Store)) PRESENT 55 (Is object 55 [LARGE OPEN DOOR] at current location) NOTWORN 62 (Is object 62 [JAR OF "OLD SPIES" AFTER-SHAVE] not being worn) GOTO 34 (Go to location 34) (Deep Freeze) DESC (Describe current location)
Response GO DOOR:
AT 35 (Are we at location 35 (Cold Store)) PRESENT 55 (Is object 55 [LARGE OPEN DOOR] at current location) WORN 62 (Is object 62 [JAR OF "OLD SPIES" AFTER-SHAVE] being worn) SET 19 (Set flag 19 to 255) GOTO 34 (Go to location 34) (Deep Freeze) DESC (Describe current location)
Response FIRE GUN:
CARR 65 (Is object 65 [LOADED GUN] being carried) AT 1 (Are we at location 1 (Locker Room)) MESSAGE 65 (BANG!!) BEEP 5 210 BEEP 5 200 BEEP 5 210 PAUSE 250 MESSAGE 68 (CRACK!) BEEP 8 150 PAUSE 250 DESTROY 5 (TATTY OLD PACKING CASE) CREATE 69 (SPLINTERS OF WOOD) CREATE 62 (JAR OF "OLD SPIES" AFTER-SHAVE) DESTROY 65 (LOADED GUN) CREATE 64 (GUN) GET 64 (GUN) DESC (Describe current location)

Object #63

Description

HOLSTER

Object start location

9 (Weapons Off. Quarters)

Associated words

_

Events associated with object

Response GET HOLS:
GET 63 (HOLSTER) OK
Response DROP HOLS:
DROP 63 (HOLSTER) OK
Response EXAM HOLS:
PRESENT 63 (Is object 63 [HOLSTER] at current location) BEEP 8 180 MESSAGE 1 (I see something!) PAUSE 250 CREATE 68 (BULLET) CREATE 40 (INK MARKS) DESC (Describe current location)

Object #64

Description

GUN

Object start location

19 (Armoury)

Associated words

_

Events associated with object

Response GET GUN:
PRESENT 64 (Is object 64 [GUN] at current location) GET 64 (GUN) OK
Response DROP GUN:
CARR 64 (Is object 64 [GUN] being carried) DROP 64 (GUN) OK
Response LOAD GUN:
CARR 68 (Is object 68 [BULLET] being carried) CARR 64 (Is object 64 [GUN] being carried) MESSAGE 55 (CLICK!) BEEP 8 175 PAUSE 250 DESTROY 64 (GUN) DESTROY 68 (BULLET) CREATE 65 (LOADED GUN) GET 65 (LOADED GUN) OK
Response EXAM GUN:
PRESENT 64 (Is object 64 [GUN] at current location) MESSAGE 69 (Some ammo' would be useful.)
Response FIRE GUN:
CARR 64 (Is object 64 [GUN] being carried) MESSAGE 69 (Some ammo' would be useful.)
Response FIRE GUN:
CARR 65 (Is object 65 [LOADED GUN] being carried) NOTAT 1 (Are we not at location 1 (Locker Room)) MESSAGE 65 (BANG!!) BEEP 5 210 BEEP 5 200 BEEP 5 190 BEEP 5 180 PAUSE 250 MESSAGE 70 (PEEOOWW!....PEEOOWW!...Bullet richochets around the walls!) BEEP 8 160 BEEP 8 210 BEEP 8 160 PAUSE 250 DESTROY 65 (LOADED GUN) CREATE 64 (GUN) CREATE 71 (CRUMPLED BULLET) GET 64 (GUN) OK
Response FIRE GUN:
CARR 65 (Is object 65 [LOADED GUN] being carried) AT 1 (Are we at location 1 (Locker Room)) MESSAGE 65 (BANG!!) BEEP 5 210 BEEP 5 200 BEEP 5 210 PAUSE 250 MESSAGE 68 (CRACK!) BEEP 8 150 PAUSE 250 DESTROY 5 (TATTY OLD PACKING CASE) CREATE 69 (SPLINTERS OF WOOD) CREATE 62 (JAR OF "OLD SPIES" AFTER-SHAVE) DESTROY 65 (LOADED GUN) CREATE 64 (GUN) GET 64 (GUN) DESC (Describe current location)

Object #65

Description

LOADED GUN

Object start location

Not created

Associated words

_

Events associated with object

Response GET GUN:
PRESENT 65 (Is object 65 [LOADED GUN] at current location) GET 65 (LOADED GUN) OK
Response DROP GUN:
CARR 65 (Is object 65 [LOADED GUN] being carried) DROP 65 (LOADED GUN) OK
Response LOAD GUN:
CARR 68 (Is object 68 [BULLET] being carried) CARR 64 (Is object 64 [GUN] being carried) MESSAGE 55 (CLICK!) BEEP 8 175 PAUSE 250 DESTROY 64 (GUN) DESTROY 68 (BULLET) CREATE 65 (LOADED GUN) GET 65 (LOADED GUN) OK
Response EXAM GUN:
PRESENT 65 (Is object 65 [LOADED GUN] at current location) MESSAGE 0 (I see nothing special.)
Response FIRE GUN:
CARR 65 (Is object 65 [LOADED GUN] being carried) NOTAT 1 (Are we not at location 1 (Locker Room)) MESSAGE 65 (BANG!!) BEEP 5 210 BEEP 5 200 BEEP 5 190 BEEP 5 180 PAUSE 250 MESSAGE 70 (PEEOOWW!....PEEOOWW!...Bullet richochets around the walls!) BEEP 8 160 BEEP 8 210 BEEP 8 160 PAUSE 250 DESTROY 65 (LOADED GUN) CREATE 64 (GUN) CREATE 71 (CRUMPLED BULLET) GET 64 (GUN) OK
Response FIRE GUN:
CARR 65 (Is object 65 [LOADED GUN] being carried) AT 1 (Are we at location 1 (Locker Room)) MESSAGE 65 (BANG!!) BEEP 5 210 BEEP 5 200 BEEP 5 210 PAUSE 250 MESSAGE 68 (CRACK!) BEEP 8 150 PAUSE 250 DESTROY 5 (TATTY OLD PACKING CASE) CREATE 69 (SPLINTERS OF WOOD) CREATE 62 (JAR OF "OLD SPIES" AFTER-SHAVE) DESTROY 65 (LOADED GUN) CREATE 64 (GUN) GET 64 (GUN) DESC (Describe current location)

Object #66

Description

A NOTE

Object start location

36 (Senior Rates Office)

Associated words

_

Events associated with object

Response EXAM NOTE:
PRESENT 66 (Is object 66 [A NOTE] at current location) MESSAGE 73 (It's a letter to a sweetheart: Dear Daphne, I wish that I had kept my job at The dairy now and not got mixed up in all this.One day, if we stick together,we can cuddle up as warm as toast. I'm sure we can scrape through. Love,Terry. LIEUT.T.TUBE. )
Response READ NOTE:
PRESENT 66 (Is object 66 [A NOTE] at current location) BEEP 8 160 MESSAGE 73 (It's a letter to a sweetheart: Dear Daphne, I wish that I had kept my job at The dairy now and not got mixed up in all this.One day, if we stick together,we can cuddle up as warm as toast. I'm sure we can scrape through. Love,Terry. LIEUT.T.TUBE. )

Object #67

Description

PIECE OF BURNT TOAST

Object start location

Not created

Associated words

_

Events associated with object

Process GET TOAS:
AT 8 (Are we at location 8 (Galley)) NOTZERO 21 (Is Flag 21 not zero) ZERO 22 (Is Flag 22 zero) MESSAGE 78 (That's funny...there's a smell of burning in the air.) BEEP 8 180 PAUSE 250 MESSAGE 79 (POING!......) BEEP 8 175 PAUSE 250 MESSAGE 82 (Toaster overloaded!...BANG!) BEEP 8 170 PAUSE 250 CREATE 67 (PIECE OF BURNT TOAST) SET 22 (Set flag 22 to 255) DESTROY 88 (ELECTRIC TOASTER) DESC (Describe current location)
Response GET TOAS:
PRESENT 67 (Is object 67 [PIECE OF BURNT TOAST] at current location) GET 67 (PIECE OF BURNT TOAST) OK
Response DROP TOAS:
CARR 67 (Is object 67 [PIECE OF BURNT TOAST] being carried) DROP 67 (PIECE OF BURNT TOAST) OK
Response EXAM TOAS:
PRESENT 67 (Is object 67 [PIECE OF BURNT TOAST] at current location) MESSAGE 0 (I see nothing special.)
Response SCRA TOAS:
PRESENT 67 (Is object 67 [PIECE OF BURNT TOAST] at current location) CARR 81 (Is object 81 [KNIFE] being carried) MESSAGE 80 (SCRATCH!...SCRAPE!) MESSAGE 80 (SCRATCH!...SCRAPE!) BEEP 5 100 BEEP 5 100 PAUSE 250 CREATE 89 (BURNT TOAST SCRAPINGS) DESTROY 67 (PIECE OF BURNT TOAST) DESC (Describe current location)
Response SCRA TOAS:
PRESENT 67 (Is object 67 [PIECE OF BURNT TOAST] at current location) NOTCARR 81 (Is object 81 [KNIFE] not being carried) MESSAGE 59 (What with? Your bare hands?)

Object #68

Description

BULLET

Object start location

Not created

Associated words

_

Events associated with object

Response GET BULL:
GET 68 (BULLET) OK
Response DROP BULL:
DROP 68 (BULLET) OK
Response LOAD GUN:
CARR 68 (Is object 68 [BULLET] being carried) CARR 64 (Is object 64 [GUN] being carried) MESSAGE 55 (CLICK!) BEEP 8 175 PAUSE 250 DESTROY 64 (GUN) DESTROY 68 (BULLET) CREATE 65 (LOADED GUN) GET 65 (LOADED GUN) OK
Response EXAM HOLS:
PRESENT 63 (Is object 63 [HOLSTER] at current location) BEEP 8 180 MESSAGE 1 (I see something!) PAUSE 250 CREATE 68 (BULLET) CREATE 40 (INK MARKS) DESC (Describe current location)
Response EXAM BULL:
PRESENT 68 (Is object 68 [BULLET] at current location) MESSAGE 0 (I see nothing special.)

Object #69

Description

SPLINTERS OF WOOD

Object start location

Not created

Associated words

_

Events associated with object

Response GET SPLI:
PRESENT 69 (Is object 69 [SPLINTERS OF WOOD] at current location) MESSAGE 64 (Thanks....but NO THANKS!)
Response EXAM CASE:
AT 1 (Are we at location 1 (Locker Room)) ABSENT 69 (Is object 69 [SPLINTERS OF WOOD] absent from current location) MESSAGE 66 (It's securely fastened with a huge locked metal clasp.)
Response OPEN CASE:
AT 1 (Are we at location 1 (Locker Room)) ABSENT 69 (Is object 69 [SPLINTERS OF WOOD] absent from current location) MESSAGE 66 (It's securely fastened with a huge locked metal clasp.)
Response FIRE GUN:
CARR 65 (Is object 65 [LOADED GUN] being carried) AT 1 (Are we at location 1 (Locker Room)) MESSAGE 65 (BANG!!) BEEP 5 210 BEEP 5 200 BEEP 5 210 PAUSE 250 MESSAGE 68 (CRACK!) BEEP 8 150 PAUSE 250 DESTROY 5 (TATTY OLD PACKING CASE) CREATE 69 (SPLINTERS OF WOOD) CREATE 62 (JAR OF "OLD SPIES" AFTER-SHAVE) DESTROY 65 (LOADED GUN) CREATE 64 (GUN) GET 64 (GUN) DESC (Describe current location)

Object #70

Description

BROKEN LOCK

Object start location

Not created

Associated words

_

Events associated with object

None

Object #71

Description

CRUMPLED BULLET

Object start location

Not created

Associated words

_

Events associated with object

Response EXAM BULL:
PRESENT 71 (Is object 71 [CRUMPLED BULLET] at current location) MESSAGE 0 (I see nothing special.)
Response FIRE GUN:
CARR 65 (Is object 65 [LOADED GUN] being carried) NOTAT 1 (Are we not at location 1 (Locker Room)) MESSAGE 65 (BANG!!) BEEP 5 210 BEEP 5 200 BEEP 5 190 BEEP 5 180 PAUSE 250 MESSAGE 70 (PEEOOWW!....PEEOOWW!...Bullet richochets around the walls!) BEEP 8 160 BEEP 8 210 BEEP 8 160 PAUSE 250 DESTROY 65 (LOADED GUN) CREATE 64 (GUN) CREATE 71 (CRUMPLED BULLET) GET 64 (GUN) OK

Object #72

Description

CARTON OF GOOEY YOGURT

Object start location

Not created

Associated words

_

Events associated with object

Process GET TEST:
AT 14 (Are we at location 14 (Reactor)) CARR 52 (Is object 52 [CARTON OF DAIRY YOGURT.] being carried) MESSAGE 83 (YOGURT IS MELTING!!) BEEP 8 180 PAUSE 250 DESTROY 52 (CARTON OF DAIRY YOGURT.) CREATE 72 (CARTON OF GOOEY YOGURT) DESC (Describe current location)
Response GET CART:
PRESENT 72 (Is object 72 [CARTON OF GOOEY YOGURT] at current location) GET 72 (CARTON OF GOOEY YOGURT) OK
Response DROP CART:
CARR 72 (Is object 72 [CARTON OF GOOEY YOGURT] being carried) DROP 72 (CARTON OF GOOEY YOGURT) OK
Response EXAM CART:
PRESENT 72 (Is object 72 [CARTON OF GOOEY YOGURT] at current location) MESSAGE 113 (EXPERIMENT!!)
Response TIP CART:
CARR 72 (Is object 72 [CARTON OF GOOEY YOGURT] being carried) ABSENT 85 (Is object 85 [TEST TUBE OF TOAST SCRAPINGS] absent from current location) ABSENT 82 (Is object 82 [TEST TUBE] absent from current location) MESSAGE 84 (SPLATTT!) BEEP 5 175 PAUSE 250 DESTROY 72 (CARTON OF GOOEY YOGURT) CREATE 91 (HORRIBLE MESS ON FLOOR) DESC (Describe current location)
Response TIP CART:
PRESENT 82 (Is object 82 [TEST TUBE] at current location) CARR 72 (Is object 72 [CARTON OF GOOEY YOGURT] being carried) DESTROY 82 (TEST TUBE) DESTROY 72 (CARTON OF GOOEY YOGURT) CREATE 84 (TEST TUBE OF YOGURT) BEEP 5 175 DESC (Describe current location)
Response TIP CART:
PRESENT 85 (Is object 85 [TEST TUBE OF TOAST SCRAPINGS] at current location) CARR 72 (Is object 72 [CARTON OF GOOEY YOGURT] being carried) DESTROY 85 (TEST TUBE OF TOAST SCRAPINGS) DESTROY 72 (CARTON OF GOOEY YOGURT) CREATE 90 (TEST TUBE OF YOGURT+SCRAPINGS) BEEP 5 175 DESC (Describe current location)

Object #73

Description

TECHNICAL MANUAL

Object start location

10 (Chief Eng Quarters)

Associated words

_

Events associated with object

Response GET MANU:
GET 73 (TECHNICAL MANUAL) OK
Response DROP MANU:
DROP 73 (TECHNICAL MANUAL) OK
Response EXAM MANU:
PRESENT 73 (Is object 73 [TECHNICAL MANUAL] at current location) MESSAGE 74 (There's writing on it.)
Response READ MANU:
PRESENT 73 (Is object 73 [TECHNICAL MANUAL] at current location) MESSAGE 85 (The ink has faded a bit: 1.DISMAN--- VAC--- TO SE- INSI-. 2.ACI- SPI-- FIGH-- -UST. )

Object #74

Description

RADIO LOG

Object start location

30 (Telegraphy Office)

Associated words

_

Events associated with object

Response GET LOG:
GET 74 (RADIO LOG) OK
Response DROP LOG:
DROP 74 (RADIO LOG) OK
Response EXAM LOG:
PRESENT 74 (Is object 74 [RADIO LOG] at current location) MESSAGE 87 (JAN 1. 1984. Emergency procedure in operation. Use the emerg..... It never got finished!!)
Response READ LOG:
PRESENT 74 (Is object 74 [RADIO LOG] at current location) MESSAGE 87 (JAN 1. 1984. Emergency procedure in operation. Use the emerg..... It never got finished!!)

Object #75

Description

TELEPRINTER

Object start location

31 (Telex Room)

Associated words

_

Events associated with object

Response EXAM TELE:
PRESENT 75 (Is object 75 [TELEPRINTER] at current location) MESSAGE 107 (It's connected to transmitter.) MESSAGE 97 (There's a flap for a tape.)
Response INSE TAPE:
PRESENT 75 (Is object 75 [TELEPRINTER] at current location) PRESENT 100 (Is object 100 [TICKERTAPE] at current location) DESTROY 75 (TELEPRINTER) DESTROY 100 (TICKERTAPE) CREATE 101 (TELEPRINTER+TICKER TAPE) MESSAGE 99 (CHATTER-CHATTER-CHATTER-PRINTER STARTS UP!) BEEP 8 190 SET 23 (Set flag 23 to 255) OK

Object #76

Description

TRANSMITTER

Object start location

29 (Transmitter)

Associated words

_

Events associated with object

Response EXAM TRAN:
AT 29 (Are we at location 29 (Transmitter)) PRESENT 76 (Is object 76 [TRANSMITTER] at current location) MESSAGE 92 (There's a Radio coil missing!) MESSAGE 93 (There's a socket marked INSERT CABLE-PLUG HERE.)
Response INSE SPRI:
CARR 8 (Is object 8 [COILED BEDSPRING] being carried) AT 29 (Are we at location 29 (Transmitter)) PRESENT 76 (Is object 76 [TRANSMITTER] at current location) DESTROY 76 (TRANSMITTER) CREATE 97 (TRANSMITTER WITH COIL FITTED) DESTROY 8 (COILED BEDSPRING) SET 26 (Set flag 26 to 255) BEEP 8 180 DESC (Describe current location)

Object #77

Description

TORPEDO TUBE+AERIAL INSIDE

Object start location

Not created

Associated words

_

Events associated with object

Response PULL LEVE:
AT 40 (Are we at location 40 (Torpedo Area)) ABSENT 102 (Is object 102 [TORPEDO TUBE+AERIAL WITH CABLE] absent from current location) ABSENT 77 (Is object 77 [TORPEDO TUBE+AERIAL INSIDE] absent from current location) MESSAGE 101 (WHOOSH!!) BEEP 8 140 BEEP 8 170 BEEP 8 200 PAUSE 250 MESSAGE 102 (A HUGE COLUMN OF AIR LEAVES THE TUBE....) PAUSE 250 DESC (Describe current location)
Response PULL LEVE:
AT 40 (Are we at location 40 (Torpedo Area)) PRESENT 77 (Is object 77 [TORPEDO TUBE+AERIAL INSIDE] at current location) MESSAGE 101 (WHOOSH!!) BEEP 8 140 BEEP 8 160 BEEP 8 200 PAUSE 250 MESSAGE 103 (The aerial is fired.It surfaces, floats away and is lost for ever ) BEEP 8 180 PAUSE 250 DESTROY 77 (TORPEDO TUBE+AERIAL INSIDE) CREATE 78 (EMPTY TORPEDO TUBE) MESSAGE 104 (I can't help thinking that I forgot something!) END (End Game)
Response INSE AERI:
AT 40 (Are we at location 40 (Torpedo Area)) CARR 80 (Is object 80 [EMERGENCY AERIAL] being carried) PRESENT 99 (Is object 99 [TORPEDO TUBE COVERED IN BUTTER] at current location) DESTROY 99 (TORPEDO TUBE COVERED IN BUTTER) CREATE 77 (TORPEDO TUBE+AERIAL INSIDE) DESTROY 80 (EMERGENCY AERIAL) DESC (Describe current location)

Object #78

Description

EMPTY TORPEDO TUBE

Object start location

40 (Torpedo Area)

Associated words

_

Events associated with object

Process TEST CABL:
AT 40 (Are we at location 40 (Torpedo Area)) PRESENT 103 (Is object 103 [CABLE TRAILING BACK FROM TUBE TO TRANSMITTER] at current location) DESTROY 78 (EMPTY TORPEDO TUBE)
Response PULL LEVE:
AT 40 (Are we at location 40 (Torpedo Area)) PRESENT 77 (Is object 77 [TORPEDO TUBE+AERIAL INSIDE] at current location) MESSAGE 101 (WHOOSH!!) BEEP 8 140 BEEP 8 160 BEEP 8 200 PAUSE 250 MESSAGE 103 (The aerial is fired.It surfaces, floats away and is lost for ever ) BEEP 8 180 PAUSE 250 DESTROY 77 (TORPEDO TUBE+AERIAL INSIDE) CREATE 78 (EMPTY TORPEDO TUBE) MESSAGE 104 (I can't help thinking that I forgot something!) END (End Game)
Response PULL LEVE:
AT 40 (Are we at location 40 (Torpedo Area)) PRESENT 102 (Is object 102 [TORPEDO TUBE+AERIAL WITH CABLE] at current location) MESSAGE 101 (WHOOSH!!) BEEP 8 140 BEEP 8 160 BEEP 8 200 PAUSE 250 MESSAGE 105 (It is fired out of the tube.The balloon inflates and the aerial opens out!) BEEP 8 180 PAUSE 250 DESTROY 102 (TORPEDO TUBE+AERIAL WITH CABLE) CREATE 78 (EMPTY TORPEDO TUBE) CREATE 103 (CABLE TRAILING BACK FROM TUBE TO TRANSMITTER) SET 25 (Set flag 25 to 255) DESC (Describe current location)
Response ON TEST:
AT 40 (Are we at location 40 (Torpedo Area)) PRESENT 78 (Is object 78 [EMPTY TORPEDO TUBE] at current location) CARR 53 (Is object 53 [PAT OF BUTTER] being carried) DESTROY 78 (EMPTY TORPEDO TUBE) CREATE 99 (TORPEDO TUBE COVERED IN BUTTER) DESC (Describe current location)

Object #79

Description

BUTTON

Object start location

11 (Main switchboard)

Associated words

_

Events associated with object

Response EXAM PAT:
PRESENT 79 (Is object 79 [BUTTON] at current location) MESSAGE 77 (It's marked "galley")
Response PUSH PAT:
PRESENT 79 (Is object 79 [BUTTON] at current location) ZERO 21 (Is Flag 21 zero) SET 21 (Set flag 21 to 255) MESSAGE 78 (That's funny...there's a smell of burning in the air.) BEEP 8 175 OK
Response PUSH PAT:
PRESENT 79 (Is object 79 [BUTTON] at current location) NOTZERO 21 (Is Flag 21 not zero) MESSAGE 2 (OK. Nothing happened.)

Object #80

Description

EMERGENCY AERIAL

Object start location

43 (Fin Space)

Associated words

_

Events associated with object

Response GET AERI:
PRESENT 80 (Is object 80 [EMERGENCY AERIAL] at current location) GET 80 (EMERGENCY AERIAL) OK
Response DROP AERI:
CARR 80 (Is object 80 [EMERGENCY AERIAL] being carried) DROP 80 (EMERGENCY AERIAL) OK
Response EXAM SOCK:
PRESENT 80 (Is object 80 [EMERGENCY AERIAL] at current location) MESSAGE 0 (I see nothing special.)
Response EXAM AERI:
PRESENT 80 (Is object 80 [EMERGENCY AERIAL] at current location) MESSAGE 89 (Theres a socket markedINSERT THE CABLE-PLUG HERE and a balloon fitted to it and INSTRUCTIONS.)
Response INSE AERI:
AT 40 (Are we at location 40 (Torpedo Area)) CARR 80 (Is object 80 [EMERGENCY AERIAL] being carried) PRESENT 99 (Is object 99 [TORPEDO TUBE COVERED IN BUTTER] at current location) DESTROY 99 (TORPEDO TUBE COVERED IN BUTTER) CREATE 77 (TORPEDO TUBE+AERIAL INSIDE) DESTROY 80 (EMERGENCY AERIAL) DESC (Describe current location)
Response INSE AERI:
AT 40 (Are we at location 40 (Torpedo Area)) CARR 80 (Is object 80 [EMERGENCY AERIAL] being carried) ABSENT 99 (Is object 99 [TORPEDO TUBE COVERED IN BUTTER] absent from current location) MESSAGE 95 (PUSH!! STRAIN!!Oh Dear!It seems just too big to slide in!)
Response INSE CABL:
CARR 93 (Is object 93 [LONG AERIAL CABLE] being carried) PRESENT 80 (Is object 80 [EMERGENCY AERIAL] at current location) DESTROY 80 (EMERGENCY AERIAL) DESTROY 93 (LONG AERIAL CABLE) CREATE 94 (EMERGENCY AERIAL+CABLE ATTACHED) BEEP 8 170 DESC (Describe current location)
Response INSE CABL:
CARR 96 (Is object 96 [CABLE (PLUGGED INTO TRANSMITTER) ] being carried) PRESENT 80 (Is object 80 [EMERGENCY AERIAL] at current location) DESTROY 80 (EMERGENCY AERIAL) DESTROY 96 (CABLE (PLUGGED INTO TRANSMITTER) ) CREATE 95 (EMERGENCY AERIAL+CABLE (LEADING TO THE TRANSMITTER)) SET 24 (Set flag 24 to 255) BEEP 8 170 DESC (Describe current location)
Response READ INST:
PRESENT 80 (Is object 80 [EMERGENCY AERIAL] at current location) MESSAGE 90 (WHEN THE AERIAL HITS THE SURFACE THE BALLOON WILL INFLATE AND THE AERIAL EXTENDNOTE:AERIAL MUST BE CONNECTED BY CABLE TO THE TRANS- MITTER.) BEEP 8 180

Object #81

Description

KNIFE

Object start location

15 (Main Generator)

Associated words

_

Events associated with object

Response GET KNIF:
GET 81 (KNIFE) OK
Response DROP KNIF:
DROP 81 (KNIFE) OK
Response EXAM KNIF:
PRESENT 81 (Is object 81 [KNIFE] at current location) MESSAGE 0 (I see nothing special.)
Response SCRA TOAS:
PRESENT 67 (Is object 67 [PIECE OF BURNT TOAST] at current location) CARR 81 (Is object 81 [KNIFE] being carried) MESSAGE 80 (SCRATCH!...SCRAPE!) MESSAGE 80 (SCRATCH!...SCRAPE!) BEEP 5 100 BEEP 5 100 PAUSE 250 CREATE 89 (BURNT TOAST SCRAPINGS) DESTROY 67 (PIECE OF BURNT TOAST) DESC (Describe current location)
Response SCRA TOAS:
PRESENT 67 (Is object 67 [PIECE OF BURNT TOAST] at current location) NOTCARR 81 (Is object 81 [KNIFE] not being carried) MESSAGE 59 (What with? Your bare hands?)

Object #82

Description

TEST TUBE

Object start location

3 (Secret Lab)

Associated words

_

Events associated with object

Response GET SCRA:
PRESENT 89 (Is object 89 [BURNT TOAST SCRAPINGS] at current location) NOTCARR 82 (Is object 82 [TEST TUBE] not being carried) MESSAGE 81 (No container.)
Response GET SCRA:
PRESENT 89 (Is object 89 [BURNT TOAST SCRAPINGS] at current location) CARR 82 (Is object 82 [TEST TUBE] being carried) DESTROY 82 (TEST TUBE) DESTROY 89 (BURNT TOAST SCRAPINGS) CREATE 85 (TEST TUBE OF TOAST SCRAPINGS) BEEP 8 180 DESC (Describe current location)
Response GET TEST:
PRESENT 82 (Is object 82 [TEST TUBE] at current location) GET 82 (TEST TUBE) OK
Response GET TEST:
PRESENT 82 (Is object 82 [TEST TUBE] at current location) GET 82 (TEST TUBE) OK
Response DROP TEST:
CARR 82 (Is object 82 [TEST TUBE] being carried) DROP 82 (TEST TUBE) OK
Response EXAM TEST:
PRESENT 82 (Is object 82 [TEST TUBE] at current location) BEEP 5 200 MESSAGE 113 (EXPERIMENT!!)
Response TIP TEST:
CARR 84 (Is object 84 [TEST TUBE OF YOGURT] being carried) MESSAGE 84 (SPLATTT!) PAUSE 250 DESTROY 84 (TEST TUBE OF YOGURT) CREATE 82 (TEST TUBE) CREATE 91 (HORRIBLE MESS ON FLOOR) DESC (Describe current location)
Response TIP TEST:
CARR 90 (Is object 90 [TEST TUBE OF YOGURT+SCRAPINGS] being carried) MESSAGE 84 (SPLATTT!) PAUSE 250 DESTROY 90 (TEST TUBE OF YOGURT+SCRAPINGS) CREATE 82 (TEST TUBE) CREATE 91 (HORRIBLE MESS ON FLOOR) DESC (Describe current location)
Response TIP TEST:
CARR 51 (Is object 51 [TEST TUBE OF GLUE] being carried) MESSAGE 84 (SPLATTT!) PAUSE 250 DESTROY 51 (TEST TUBE OF GLUE) CREATE 82 (TEST TUBE) CREATE 91 (HORRIBLE MESS ON FLOOR) DESC (Describe current location)
Response TIP CART:
CARR 72 (Is object 72 [CARTON OF GOOEY YOGURT] being carried) ABSENT 85 (Is object 85 [TEST TUBE OF TOAST SCRAPINGS] absent from current location) ABSENT 82 (Is object 82 [TEST TUBE] absent from current location) MESSAGE 84 (SPLATTT!) BEEP 5 175 PAUSE 250 DESTROY 72 (CARTON OF GOOEY YOGURT) CREATE 91 (HORRIBLE MESS ON FLOOR) DESC (Describe current location)
Response TIP CART:
PRESENT 82 (Is object 82 [TEST TUBE] at current location) CARR 72 (Is object 72 [CARTON OF GOOEY YOGURT] being carried) DESTROY 82 (TEST TUBE) DESTROY 72 (CARTON OF GOOEY YOGURT) CREATE 84 (TEST TUBE OF YOGURT) BEEP 5 175 DESC (Describe current location)

Object #83

Description

SPATULA

Object start location

3 (Secret Lab)

Associated words

_

Events associated with object

Response GET SPAT:
PRESENT 83 (Is object 83 [SPATULA] at current location) GET 83 (SPATULA) OK
Response DROP SPAT:
CARR 83 (Is object 83 [SPATULA] being carried) DROP 83 (SPATULA) OK
Response EXAM SPAT:
PRESENT 83 (Is object 83 [SPATULA] at current location) MESSAGE 0 (I see nothing special.)
Response MIX _:
ABSENT 90 (Is object 90 [TEST TUBE OF YOGURT+SCRAPINGS] absent from current location) PRESENT 84 (Is object 84 [TEST TUBE OF YOGURT] at current location) CARR 83 (Is object 83 [SPATULA] being carried) BEEP 8 120 MESSAGE 2 (OK. Nothing happened.)
Response MIX _:
PRESENT 90 (Is object 90 [TEST TUBE OF YOGURT+SCRAPINGS] at current location) CARR 83 (Is object 83 [SPATULA] being carried) DESTROY 90 (TEST TUBE OF YOGURT+SCRAPINGS) DESTROY 83 (SPATULA) CREATE 51 (TEST TUBE OF GLUE) CREATE 86 (SPATULA COVERED IN GLUE) BEEP 8 180 DESC (Describe current location)
Response MIX _:
ABSENT 90 (Is object 90 [TEST TUBE OF YOGURT+SCRAPINGS] absent from current location) PRESENT 85 (Is object 85 [TEST TUBE OF TOAST SCRAPINGS] at current location) CARR 83 (Is object 83 [SPATULA] being carried) BEEP 8 120 MESSAGE 2 (OK. Nothing happened.)
Response MIX _:
NOTCARR 83 (Is object 83 [SPATULA] not being carried) MESSAGE 59 (What with? Your bare hands?)

Object #84

Description

TEST TUBE OF YOGURT

Object start location

Not created

Associated words

_

Events associated with object

Response GET SCRA:
PRESENT 89 (Is object 89 [BURNT TOAST SCRAPINGS] at current location) CARR 84 (Is object 84 [TEST TUBE OF YOGURT] being carried) DESTROY 84 (TEST TUBE OF YOGURT) DESTROY 89 (BURNT TOAST SCRAPINGS) CREATE 90 (TEST TUBE OF YOGURT+SCRAPINGS) BEEP 8 180 DESC (Describe current location)
Response GET TEST:
PRESENT 84 (Is object 84 [TEST TUBE OF YOGURT] at current location) GET 84 (TEST TUBE OF YOGURT) OK
Response DROP TEST:
CARR 84 (Is object 84 [TEST TUBE OF YOGURT] being carried) DROP 84 (TEST TUBE OF YOGURT) OK
Response EXAM TEST:
PRESENT 84 (Is object 84 [TEST TUBE OF YOGURT] at current location) MESSAGE 113 (EXPERIMENT!!)
Response TIP TEST:
CARR 84 (Is object 84 [TEST TUBE OF YOGURT] being carried) MESSAGE 84 (SPLATTT!) PAUSE 250 DESTROY 84 (TEST TUBE OF YOGURT) CREATE 82 (TEST TUBE) CREATE 91 (HORRIBLE MESS ON FLOOR) DESC (Describe current location)
Response TIP CART:
PRESENT 82 (Is object 82 [TEST TUBE] at current location) CARR 72 (Is object 72 [CARTON OF GOOEY YOGURT] being carried) DESTROY 82 (TEST TUBE) DESTROY 72 (CARTON OF GOOEY YOGURT) CREATE 84 (TEST TUBE OF YOGURT) BEEP 5 175 DESC (Describe current location)
Response MIX _:
ABSENT 90 (Is object 90 [TEST TUBE OF YOGURT+SCRAPINGS] absent from current location) PRESENT 84 (Is object 84 [TEST TUBE OF YOGURT] at current location) CARR 83 (Is object 83 [SPATULA] being carried) BEEP 8 120 MESSAGE 2 (OK. Nothing happened.)

Object #85

Description

TEST TUBE OF TOAST SCRAPINGS

Object start location

Not created

Associated words

_

Events associated with object

Response GET SCRA:
PRESENT 89 (Is object 89 [BURNT TOAST SCRAPINGS] at current location) CARR 82 (Is object 82 [TEST TUBE] being carried) DESTROY 82 (TEST TUBE) DESTROY 89 (BURNT TOAST SCRAPINGS) CREATE 85 (TEST TUBE OF TOAST SCRAPINGS) BEEP 8 180 DESC (Describe current location)
Response GET TEST:
PRESENT 85 (Is object 85 [TEST TUBE OF TOAST SCRAPINGS] at current location) GET 85 (TEST TUBE OF TOAST SCRAPINGS) OK
Response DROP TEST:
CARR 85 (Is object 85 [TEST TUBE OF TOAST SCRAPINGS] being carried) DROP 85 (TEST TUBE OF TOAST SCRAPINGS) OK
Response EXAM TEST:
PRESENT 85 (Is object 85 [TEST TUBE OF TOAST SCRAPINGS] at current location) MESSAGE 113 (EXPERIMENT!!)
Response TIP TEST:
CARR 85 (Is object 85 [TEST TUBE OF TOAST SCRAPINGS] being carried) DESTROY 85 (TEST TUBE OF TOAST SCRAPINGS) CREATE 89 (BURNT TOAST SCRAPINGS) DESC (Describe current location)
Response TIP CART:
CARR 72 (Is object 72 [CARTON OF GOOEY YOGURT] being carried) ABSENT 85 (Is object 85 [TEST TUBE OF TOAST SCRAPINGS] absent from current location) ABSENT 82 (Is object 82 [TEST TUBE] absent from current location) MESSAGE 84 (SPLATTT!) BEEP 5 175 PAUSE 250 DESTROY 72 (CARTON OF GOOEY YOGURT) CREATE 91 (HORRIBLE MESS ON FLOOR) DESC (Describe current location)
Response TIP CART:
PRESENT 85 (Is object 85 [TEST TUBE OF TOAST SCRAPINGS] at current location) CARR 72 (Is object 72 [CARTON OF GOOEY YOGURT] being carried) DESTROY 85 (TEST TUBE OF TOAST SCRAPINGS) DESTROY 72 (CARTON OF GOOEY YOGURT) CREATE 90 (TEST TUBE OF YOGURT+SCRAPINGS) BEEP 5 175 DESC (Describe current location)
Response MIX _:
ABSENT 90 (Is object 90 [TEST TUBE OF YOGURT+SCRAPINGS] absent from current location) PRESENT 85 (Is object 85 [TEST TUBE OF TOAST SCRAPINGS] at current location) CARR 83 (Is object 83 [SPATULA] being carried) BEEP 8 120 MESSAGE 2 (OK. Nothing happened.)

Object #86

Description

SPATULA COVERED IN GLUE

Object start location

Not created

Associated words

_

Events associated with object

Response GET SPAT:
PRESENT 86 (Is object 86 [SPATULA COVERED IN GLUE] at current location) GET 86 (SPATULA COVERED IN GLUE) OK
Response DROP SPAT:
CARR 86 (Is object 86 [SPATULA COVERED IN GLUE] being carried) DROP 86 (SPATULA COVERED IN GLUE) OK
Response EXAM SPAT:
PRESENT 86 (Is object 86 [SPATULA COVERED IN GLUE] at current location) MESSAGE 0 (I see nothing special.)
Response JOIN MAP:
PRESENT 49 (Is object 49 [MAP] at current location) PRESENT 41 (Is object 41 [PIECE OF CLOTH] at current location) PRESENT 86 (Is object 86 [SPATULA COVERED IN GLUE] at current location) DESTROY 49 (MAP) DESTROY 41 (PIECE OF CLOTH) CREATE 50 (COMPLETE MAP) BEEP 8 170 DESC (Describe current location)
Response MIX _:
PRESENT 90 (Is object 90 [TEST TUBE OF YOGURT+SCRAPINGS] at current location) CARR 83 (Is object 83 [SPATULA] being carried) DESTROY 90 (TEST TUBE OF YOGURT+SCRAPINGS) DESTROY 83 (SPATULA) CREATE 51 (TEST TUBE OF GLUE) CREATE 86 (SPATULA COVERED IN GLUE) BEEP 8 180 DESC (Describe current location)

Object #87

Description

OPEN BROOM CUPBOARD

Object start location

Not created

Associated words

_

Events associated with object

Response OPEN CUPB:
AT 37 (Are we at location 37 (Junior Rates Office)) ABSENT 87 (Is object 87 [OPEN BROOM CUPBOARD] absent from current location) MESSAGE 1 (I see something!) BEEP 8 180 PAUSE 250 CREATE 30 (LONG-HANDLED BROOM) CREATE 42 (PORTABLE VACUUM CLEANER) CREATE 87 (OPEN BROOM CUPBOARD) DESTROY 27 (BROOM CUPBOARD) DESC (Describe current location)

Object #88

Description

ELECTRIC TOASTER

Object start location

8 (Galley)

Associated words

_

Events associated with object

Process GET TOAS:
AT 8 (Are we at location 8 (Galley)) NOTZERO 21 (Is Flag 21 not zero) ZERO 22 (Is Flag 22 zero) MESSAGE 78 (That's funny...there's a smell of burning in the air.) BEEP 8 180 PAUSE 250 MESSAGE 79 (POING!......) BEEP 8 175 PAUSE 250 MESSAGE 82 (Toaster overloaded!...BANG!) BEEP 8 170 PAUSE 250 CREATE 67 (PIECE OF BURNT TOAST) SET 22 (Set flag 22 to 255) DESTROY 88 (ELECTRIC TOASTER) DESC (Describe current location)
Response EXAM TOAS:
PRESENT 88 (Is object 88 [ELECTRIC TOASTER] at current location) MESSAGE 0 (I see nothing special.)

Object #89

Description

BURNT TOAST SCRAPINGS

Object start location

Not created

Associated words

_

Events associated with object

Response GET SCRA:
PRESENT 89 (Is object 89 [BURNT TOAST SCRAPINGS] at current location) NOTCARR 82 (Is object 82 [TEST TUBE] not being carried) MESSAGE 81 (No container.)
Response GET SCRA:
PRESENT 89 (Is object 89 [BURNT TOAST SCRAPINGS] at current location) CARR 82 (Is object 82 [TEST TUBE] being carried) DESTROY 82 (TEST TUBE) DESTROY 89 (BURNT TOAST SCRAPINGS) CREATE 85 (TEST TUBE OF TOAST SCRAPINGS) BEEP 8 180 DESC (Describe current location)
Response GET SCRA:
PRESENT 89 (Is object 89 [BURNT TOAST SCRAPINGS] at current location) CARR 84 (Is object 84 [TEST TUBE OF YOGURT] being carried) DESTROY 84 (TEST TUBE OF YOGURT) DESTROY 89 (BURNT TOAST SCRAPINGS) CREATE 90 (TEST TUBE OF YOGURT+SCRAPINGS) BEEP 8 180 DESC (Describe current location)
Response EXAM SCRA:
PRESENT 89 (Is object 89 [BURNT TOAST SCRAPINGS] at current location) MESSAGE 0 (I see nothing special.)
Response TIP TEST:
CARR 85 (Is object 85 [TEST TUBE OF TOAST SCRAPINGS] being carried) DESTROY 85 (TEST TUBE OF TOAST SCRAPINGS) CREATE 89 (BURNT TOAST SCRAPINGS) DESC (Describe current location)
Response SCRA TOAS:
PRESENT 67 (Is object 67 [PIECE OF BURNT TOAST] at current location) CARR 81 (Is object 81 [KNIFE] being carried) MESSAGE 80 (SCRATCH!...SCRAPE!) MESSAGE 80 (SCRATCH!...SCRAPE!) BEEP 5 100 BEEP 5 100 PAUSE 250 CREATE 89 (BURNT TOAST SCRAPINGS) DESTROY 67 (PIECE OF BURNT TOAST) DESC (Describe current location)

Object #90

Description

TEST TUBE OF YOGURT+SCRAPINGS

Object start location

Not created

Associated words

_

Events associated with object

Response GET SCRA:
PRESENT 89 (Is object 89 [BURNT TOAST SCRAPINGS] at current location) CARR 84 (Is object 84 [TEST TUBE OF YOGURT] being carried) DESTROY 84 (TEST TUBE OF YOGURT) DESTROY 89 (BURNT TOAST SCRAPINGS) CREATE 90 (TEST TUBE OF YOGURT+SCRAPINGS) BEEP 8 180 DESC (Describe current location)
Response GET TEST:
PRESENT 90 (Is object 90 [TEST TUBE OF YOGURT+SCRAPINGS] at current location) GET 90 (TEST TUBE OF YOGURT+SCRAPINGS) OK
Response DROP TEST:
CARR 90 (Is object 90 [TEST TUBE OF YOGURT+SCRAPINGS] being carried) DROP 90 (TEST TUBE OF YOGURT+SCRAPINGS) OK
Response EXAM TEST:
PRESENT 90 (Is object 90 [TEST TUBE OF YOGURT+SCRAPINGS] at current location) MESSAGE 113 (EXPERIMENT!!)
Response TIP TEST:
CARR 90 (Is object 90 [TEST TUBE OF YOGURT+SCRAPINGS] being carried) MESSAGE 84 (SPLATTT!) PAUSE 250 DESTROY 90 (TEST TUBE OF YOGURT+SCRAPINGS) CREATE 82 (TEST TUBE) CREATE 91 (HORRIBLE MESS ON FLOOR) DESC (Describe current location)
Response TIP CART:
PRESENT 85 (Is object 85 [TEST TUBE OF TOAST SCRAPINGS] at current location) CARR 72 (Is object 72 [CARTON OF GOOEY YOGURT] being carried) DESTROY 85 (TEST TUBE OF TOAST SCRAPINGS) DESTROY 72 (CARTON OF GOOEY YOGURT) CREATE 90 (TEST TUBE OF YOGURT+SCRAPINGS) BEEP 5 175 DESC (Describe current location)
Response MIX _:
ABSENT 90 (Is object 90 [TEST TUBE OF YOGURT+SCRAPINGS] absent from current location) PRESENT 84 (Is object 84 [TEST TUBE OF YOGURT] at current location) CARR 83 (Is object 83 [SPATULA] being carried) BEEP 8 120 MESSAGE 2 (OK. Nothing happened.)
Response MIX _:
PRESENT 90 (Is object 90 [TEST TUBE OF YOGURT+SCRAPINGS] at current location) CARR 83 (Is object 83 [SPATULA] being carried) DESTROY 90 (TEST TUBE OF YOGURT+SCRAPINGS) DESTROY 83 (SPATULA) CREATE 51 (TEST TUBE OF GLUE) CREATE 86 (SPATULA COVERED IN GLUE) BEEP 8 180 DESC (Describe current location)
Response MIX _:
ABSENT 90 (Is object 90 [TEST TUBE OF YOGURT+SCRAPINGS] absent from current location) PRESENT 85 (Is object 85 [TEST TUBE OF TOAST SCRAPINGS] at current location) CARR 83 (Is object 83 [SPATULA] being carried) BEEP 8 120 MESSAGE 2 (OK. Nothing happened.)

Object #91

Description

HORRIBLE MESS ON FLOOR

Object start location

Not created

Associated words

_

Events associated with object

Response GET MESS:
PRESENT 91 (Is object 91 [HORRIBLE MESS ON FLOOR] at current location) MESSAGE 64 (Thanks....but NO THANKS!)
Response EXAM MESS:
PRESENT 91 (Is object 91 [HORRIBLE MESS ON FLOOR] at current location) MESSAGE 0 (I see nothing special.)
Response TIP TEST:
CARR 84 (Is object 84 [TEST TUBE OF YOGURT] being carried) MESSAGE 84 (SPLATTT!) PAUSE 250 DESTROY 84 (TEST TUBE OF YOGURT) CREATE 82 (TEST TUBE) CREATE 91 (HORRIBLE MESS ON FLOOR) DESC (Describe current location)
Response TIP TEST:
CARR 90 (Is object 90 [TEST TUBE OF YOGURT+SCRAPINGS] being carried) MESSAGE 84 (SPLATTT!) PAUSE 250 DESTROY 90 (TEST TUBE OF YOGURT+SCRAPINGS) CREATE 82 (TEST TUBE) CREATE 91 (HORRIBLE MESS ON FLOOR) DESC (Describe current location)
Response TIP TEST:
CARR 51 (Is object 51 [TEST TUBE OF GLUE] being carried) MESSAGE 84 (SPLATTT!) PAUSE 250 DESTROY 51 (TEST TUBE OF GLUE) CREATE 82 (TEST TUBE) CREATE 91 (HORRIBLE MESS ON FLOOR) DESC (Describe current location)
Response TIP CART:
CARR 72 (Is object 72 [CARTON OF GOOEY YOGURT] being carried) ABSENT 85 (Is object 85 [TEST TUBE OF TOAST SCRAPINGS] absent from current location) ABSENT 82 (Is object 82 [TEST TUBE] absent from current location) MESSAGE 84 (SPLATTT!) BEEP 5 175 PAUSE 250 DESTROY 72 (CARTON OF GOOEY YOGURT) CREATE 91 (HORRIBLE MESS ON FLOOR) DESC (Describe current location)

Object #92

Description

SUB'S MOTTO HANGING ON WALL

Object start location

32 (Radar Office)

Associated words

_

Events associated with object

Response EXAM NOTI:
PRESENT 92 (Is object 92 [SUB'S MOTTO HANGING ON WALL] at current location) MESSAGE 88 (SHE'S AN 'ANDSOME SUB WHEN SHE'S AFLOAT, BUT'ER TORPS FIRE BETTER WITH A SLIPPERY COAT )
Response READ NOTI:
PRESENT 92 (Is object 92 [SUB'S MOTTO HANGING ON WALL] at current location) BEEP 8 180 MESSAGE 88 (SHE'S AN 'ANDSOME SUB WHEN SHE'S AFLOAT, BUT'ER TORPS FIRE BETTER WITH A SLIPPERY COAT )

Object #93

Description

LONG AERIAL CABLE

Object start location

22 (Diesel Generator)

Associated words

_

Events associated with object

Response GET CABL:
PRESENT 93 (Is object 93 [LONG AERIAL CABLE] at current location) GET 93 (LONG AERIAL CABLE) OK
Response DROP CABL:
DROP 93 (LONG AERIAL CABLE) OK
Response DROP CABL:
DROP 93 (LONG AERIAL CABLE) OK
Response INSE CABL:
CARR 93 (Is object 93 [LONG AERIAL CABLE] being carried) PRESENT 80 (Is object 80 [EMERGENCY AERIAL] at current location) DESTROY 80 (EMERGENCY AERIAL) DESTROY 93 (LONG AERIAL CABLE) CREATE 94 (EMERGENCY AERIAL+CABLE ATTACHED) BEEP 8 170 DESC (Describe current location)
Response INSE CABL:
CARR 93 (Is object 93 [LONG AERIAL CABLE] being carried) AT 29 (Are we at location 29 (Transmitter)) DESTROY 93 (LONG AERIAL CABLE) CREATE 96 (CABLE (PLUGGED INTO TRANSMITTER) ) BEEP 8 190 DESC (Describe current location)

Object #94

Description

EMERGENCY AERIAL+CABLE ATTACHED

Object start location

Not created

Associated words

_

Events associated with object

Response GET AERI:
PRESENT 94 (Is object 94 [EMERGENCY AERIAL+CABLE ATTACHED] at current location) GET 94 (EMERGENCY AERIAL+CABLE ATTACHED) OK
Response DROP AERI:
CARR 94 (Is object 94 [EMERGENCY AERIAL+CABLE ATTACHED] being carried) DROP 94 (EMERGENCY AERIAL+CABLE ATTACHED) OK
Response EXAM AERI:
PRESENT 94 (Is object 94 [EMERGENCY AERIAL+CABLE ATTACHED] at current location) MESSAGE 89 (Theres a socket markedINSERT THE CABLE-PLUG HERE and a balloon fitted to it and INSTRUCTIONS.)
Response INSE AERI:
AT 40 (Are we at location 40 (Torpedo Area)) CARR 94 (Is object 94 [EMERGENCY AERIAL+CABLE ATTACHED] being carried) PRESENT 99 (Is object 99 [TORPEDO TUBE COVERED IN BUTTER] at current location) MESSAGE 100 (Something is not connected!)
Response INSE AERI:
AT 40 (Are we at location 40 (Torpedo Area)) CARR 94 (Is object 94 [EMERGENCY AERIAL+CABLE ATTACHED] being carried) ABSENT 99 (Is object 99 [TORPEDO TUBE COVERED IN BUTTER] absent from current location) MESSAGE 95 (PUSH!! STRAIN!!Oh Dear!It seems just too big to slide in!)
Response INSE CABL:
CARR 93 (Is object 93 [LONG AERIAL CABLE] being carried) PRESENT 80 (Is object 80 [EMERGENCY AERIAL] at current location) DESTROY 80 (EMERGENCY AERIAL) DESTROY 93 (LONG AERIAL CABLE) CREATE 94 (EMERGENCY AERIAL+CABLE ATTACHED) BEEP 8 170 DESC (Describe current location)
Response INSE CABL:
CARR 94 (Is object 94 [EMERGENCY AERIAL+CABLE ATTACHED] being carried) AT 29 (Are we at location 29 (Transmitter)) DESTROY 94 (EMERGENCY AERIAL+CABLE ATTACHED) CREATE 95 (EMERGENCY AERIAL+CABLE (LEADING TO THE TRANSMITTER)) SET 24 (Set flag 24 to 255) BEEP 7 170 DESC (Describe current location)
Response READ INST:
PRESENT 94 (Is object 94 [EMERGENCY AERIAL+CABLE ATTACHED] at current location) MESSAGE 90 (WHEN THE AERIAL HITS THE SURFACE THE BALLOON WILL INFLATE AND THE AERIAL EXTENDNOTE:AERIAL MUST BE CONNECTED BY CABLE TO THE TRANS- MITTER.)

Object #95

Description

EMERGENCY AERIAL+CABLE (LEADING TO THE TRANSMITTER)

Object start location

Not created

Associated words

_

Events associated with object

Response GET AERI:
PRESENT 95 (Is object 95 [EMERGENCY AERIAL+CABLE (LEADING TO THE TRANSMITTER)] at current location) GET 95 (EMERGENCY AERIAL+CABLE (LEADING TO THE TRANSMITTER)) OK
Response DROP AERI:
CARR 95 (Is object 95 [EMERGENCY AERIAL+CABLE (LEADING TO THE TRANSMITTER)] being carried) DROP 95 (EMERGENCY AERIAL+CABLE (LEADING TO THE TRANSMITTER)) OK
Response EXAM AERI:
PRESENT 95 (Is object 95 [EMERGENCY AERIAL+CABLE (LEADING TO THE TRANSMITTER)] at current location) MESSAGE 89 (Theres a socket markedINSERT THE CABLE-PLUG HERE and a balloon fitted to it and INSTRUCTIONS.)
Response INSE AERI:
AT 40 (Are we at location 40 (Torpedo Area)) CARR 95 (Is object 95 [EMERGENCY AERIAL+CABLE (LEADING TO THE TRANSMITTER)] being carried) PRESENT 99 (Is object 99 [TORPEDO TUBE COVERED IN BUTTER] at current location) DESTROY 99 (TORPEDO TUBE COVERED IN BUTTER) DESTROY 95 (EMERGENCY AERIAL+CABLE (LEADING TO THE TRANSMITTER)) CREATE 102 (TORPEDO TUBE+AERIAL WITH CABLE) CREATE 103 (CABLE TRAILING BACK FROM TUBE TO TRANSMITTER) DESC (Describe current location)
Response INSE AERI:
AT 40 (Are we at location 40 (Torpedo Area)) CARR 95 (Is object 95 [EMERGENCY AERIAL+CABLE (LEADING TO THE TRANSMITTER)] being carried) ABSENT 99 (Is object 99 [TORPEDO TUBE COVERED IN BUTTER] absent from current location) MESSAGE 95 (PUSH!! STRAIN!!Oh Dear!It seems just too big to slide in!)
Response INSE CABL:
CARR 96 (Is object 96 [CABLE (PLUGGED INTO TRANSMITTER) ] being carried) PRESENT 80 (Is object 80 [EMERGENCY AERIAL] at current location) DESTROY 80 (EMERGENCY AERIAL) DESTROY 96 (CABLE (PLUGGED INTO TRANSMITTER) ) CREATE 95 (EMERGENCY AERIAL+CABLE (LEADING TO THE TRANSMITTER)) SET 24 (Set flag 24 to 255) BEEP 8 170 DESC (Describe current location)
Response INSE CABL:
CARR 94 (Is object 94 [EMERGENCY AERIAL+CABLE ATTACHED] being carried) AT 29 (Are we at location 29 (Transmitter)) DESTROY 94 (EMERGENCY AERIAL+CABLE ATTACHED) CREATE 95 (EMERGENCY AERIAL+CABLE (LEADING TO THE TRANSMITTER)) SET 24 (Set flag 24 to 255) BEEP 7 170 DESC (Describe current location)
Response READ INST:
PRESENT 95 (Is object 95 [EMERGENCY AERIAL+CABLE (LEADING TO THE TRANSMITTER)] at current location) MESSAGE 90 (WHEN THE AERIAL HITS THE SURFACE THE BALLOON WILL INFLATE AND THE AERIAL EXTENDNOTE:AERIAL MUST BE CONNECTED BY CABLE TO THE TRANS- MITTER.)

Object #96

Description

CABLE (PLUGGED INTO TRANSMITTER)

Object start location

Not created

Associated words

_

Events associated with object

Response GET CABL:
PRESENT 96 (Is object 96 [CABLE (PLUGGED INTO TRANSMITTER) ] at current location) GET 96 (CABLE (PLUGGED INTO TRANSMITTER) ) OK
Response INSE CABL:
CARR 96 (Is object 96 [CABLE (PLUGGED INTO TRANSMITTER) ] being carried) PRESENT 80 (Is object 80 [EMERGENCY AERIAL] at current location) DESTROY 80 (EMERGENCY AERIAL) DESTROY 96 (CABLE (PLUGGED INTO TRANSMITTER) ) CREATE 95 (EMERGENCY AERIAL+CABLE (LEADING TO THE TRANSMITTER)) SET 24 (Set flag 24 to 255) BEEP 8 170 DESC (Describe current location)
Response INSE CABL:
CARR 93 (Is object 93 [LONG AERIAL CABLE] being carried) AT 29 (Are we at location 29 (Transmitter)) DESTROY 93 (LONG AERIAL CABLE) CREATE 96 (CABLE (PLUGGED INTO TRANSMITTER) ) BEEP 8 190 DESC (Describe current location)

Object #97

Description

TRANSMITTER WITH COIL FITTED

Object start location

Not created

Associated words

_

Events associated with object

Response EXAM TRAN:
AT 29 (Are we at location 29 (Transmitter)) PRESENT 97 (Is object 97 [TRANSMITTER WITH COIL FITTED] at current location) MESSAGE 93 (There's a socket marked INSERT CABLE-PLUG HERE.)
Response INSE SPRI:
CARR 8 (Is object 8 [COILED BEDSPRING] being carried) AT 29 (Are we at location 29 (Transmitter)) PRESENT 76 (Is object 76 [TRANSMITTER] at current location) DESTROY 76 (TRANSMITTER) CREATE 97 (TRANSMITTER WITH COIL FITTED) DESTROY 8 (COILED BEDSPRING) SET 26 (Set flag 26 to 255) BEEP 8 180 DESC (Describe current location)

Object #98

Description

LEVER

Object start location

40 (Torpedo Area)

Associated words

_

Events associated with object

None

Object #99

Description

TORPEDO TUBE COVERED IN BUTTER

Object start location

Not created

Associated words

_

Events associated with object

Response INSE AERI:
AT 40 (Are we at location 40 (Torpedo Area)) CARR 80 (Is object 80 [EMERGENCY AERIAL] being carried) PRESENT 99 (Is object 99 [TORPEDO TUBE COVERED IN BUTTER] at current location) DESTROY 99 (TORPEDO TUBE COVERED IN BUTTER) CREATE 77 (TORPEDO TUBE+AERIAL INSIDE) DESTROY 80 (EMERGENCY AERIAL) DESC (Describe current location)
Response INSE AERI:
AT 40 (Are we at location 40 (Torpedo Area)) CARR 94 (Is object 94 [EMERGENCY AERIAL+CABLE ATTACHED] being carried) PRESENT 99 (Is object 99 [TORPEDO TUBE COVERED IN BUTTER] at current location) MESSAGE 100 (Something is not connected!)
Response INSE AERI:
AT 40 (Are we at location 40 (Torpedo Area)) CARR 80 (Is object 80 [EMERGENCY AERIAL] being carried) ABSENT 99 (Is object 99 [TORPEDO TUBE COVERED IN BUTTER] absent from current location) MESSAGE 95 (PUSH!! STRAIN!!Oh Dear!It seems just too big to slide in!)
Response INSE AERI:
AT 40 (Are we at location 40 (Torpedo Area)) CARR 94 (Is object 94 [EMERGENCY AERIAL+CABLE ATTACHED] being carried) ABSENT 99 (Is object 99 [TORPEDO TUBE COVERED IN BUTTER] absent from current location) MESSAGE 95 (PUSH!! STRAIN!!Oh Dear!It seems just too big to slide in!)
Response INSE AERI:
AT 40 (Are we at location 40 (Torpedo Area)) CARR 95 (Is object 95 [EMERGENCY AERIAL+CABLE (LEADING TO THE TRANSMITTER)] being carried) PRESENT 99 (Is object 99 [TORPEDO TUBE COVERED IN BUTTER] at current location) DESTROY 99 (TORPEDO TUBE COVERED IN BUTTER) DESTROY 95 (EMERGENCY AERIAL+CABLE (LEADING TO THE TRANSMITTER)) CREATE 102 (TORPEDO TUBE+AERIAL WITH CABLE) CREATE 103 (CABLE TRAILING BACK FROM TUBE TO TRANSMITTER) DESC (Describe current location)
Response INSE AERI:
AT 40 (Are we at location 40 (Torpedo Area)) CARR 95 (Is object 95 [EMERGENCY AERIAL+CABLE (LEADING TO THE TRANSMITTER)] being carried) ABSENT 99 (Is object 99 [TORPEDO TUBE COVERED IN BUTTER] absent from current location) MESSAGE 95 (PUSH!! STRAIN!!Oh Dear!It seems just too big to slide in!)
Response ON TEST:
AT 40 (Are we at location 40 (Torpedo Area)) PRESENT 78 (Is object 78 [EMPTY TORPEDO TUBE] at current location) CARR 53 (Is object 53 [PAT OF BUTTER] being carried) DESTROY 78 (EMPTY TORPEDO TUBE) CREATE 99 (TORPEDO TUBE COVERED IN BUTTER) DESC (Describe current location)

Object #100

Description

TICKERTAPE

Object start location

Not created

Associated words

_

Events associated with object

Response GET TAPE:
GET 100 (TICKERTAPE) OK
Response DROP TAPE:
DROP 100 (TICKERTAPE) OK
Response EXAM TAPE:
PRESENT 100 (Is object 100 [TICKERTAPE] at current location) MESSAGE 98 (It's the SUBSUNK tape!!)
Response TURN RIGH:
NOTZERO 16 (Is Flag 16 not zero) ABSENT 57 (Is object 57 [OPEN SAFE] absent from current location) WORN 33 (Is object 33 [STETHOSCOPE] being worn) MESSAGE 55 (CLICK!) BEEP 5 100 PAUSE 250 MESSAGE 57 (SAFE FLIES OPEN!!) BEEP 5 100 BEEP 5 120 BEEP 8 130 BEEP 8 140 BEEP 8 160 PAUSE 250 CREATE 57 (OPEN SAFE) CREATE 100 (TICKERTAPE) DESTROY 56 (SAFE) DESC (Describe current location)
Response INSE TAPE:
PRESENT 75 (Is object 75 [TELEPRINTER] at current location) PRESENT 100 (Is object 100 [TICKERTAPE] at current location) DESTROY 75 (TELEPRINTER) DESTROY 100 (TICKERTAPE) CREATE 101 (TELEPRINTER+TICKER TAPE) MESSAGE 99 (CHATTER-CHATTER-CHATTER-PRINTER STARTS UP!) BEEP 8 190 SET 23 (Set flag 23 to 255) OK

Object #101

Description

TELEPRINTER+TICKER TAPE

Object start location

Not created

Associated words

_

Events associated with object

Response EXAM TELE:
PRESENT 101 (Is object 101 [TELEPRINTER+TICKER TAPE] at current location) MESSAGE 107 (It's connected to transmitter.)
Response INSE TAPE:
PRESENT 75 (Is object 75 [TELEPRINTER] at current location) PRESENT 100 (Is object 100 [TICKERTAPE] at current location) DESTROY 75 (TELEPRINTER) DESTROY 100 (TICKERTAPE) CREATE 101 (TELEPRINTER+TICKER TAPE) MESSAGE 99 (CHATTER-CHATTER-CHATTER-PRINTER STARTS UP!) BEEP 8 190 SET 23 (Set flag 23 to 255) OK

Object #102

Description

TORPEDO TUBE+AERIAL WITH CABLE

Object start location

Not created

Associated words

_

Events associated with object

Response PULL LEVE:
AT 40 (Are we at location 40 (Torpedo Area)) ABSENT 102 (Is object 102 [TORPEDO TUBE+AERIAL WITH CABLE] absent from current location) ABSENT 77 (Is object 77 [TORPEDO TUBE+AERIAL INSIDE] absent from current location) MESSAGE 101 (WHOOSH!!) BEEP 8 140 BEEP 8 170 BEEP 8 200 PAUSE 250 MESSAGE 102 (A HUGE COLUMN OF AIR LEAVES THE TUBE....) PAUSE 250 DESC (Describe current location)
Response PULL LEVE:
AT 40 (Are we at location 40 (Torpedo Area)) PRESENT 102 (Is object 102 [TORPEDO TUBE+AERIAL WITH CABLE] at current location) MESSAGE 101 (WHOOSH!!) BEEP 8 140 BEEP 8 160 BEEP 8 200 PAUSE 250 MESSAGE 105 (It is fired out of the tube.The balloon inflates and the aerial opens out!) BEEP 8 180 PAUSE 250 DESTROY 102 (TORPEDO TUBE+AERIAL WITH CABLE) CREATE 78 (EMPTY TORPEDO TUBE) CREATE 103 (CABLE TRAILING BACK FROM TUBE TO TRANSMITTER) SET 25 (Set flag 25 to 255) DESC (Describe current location)
Response INSE AERI:
AT 40 (Are we at location 40 (Torpedo Area)) CARR 95 (Is object 95 [EMERGENCY AERIAL+CABLE (LEADING TO THE TRANSMITTER)] being carried) PRESENT 99 (Is object 99 [TORPEDO TUBE COVERED IN BUTTER] at current location) DESTROY 99 (TORPEDO TUBE COVERED IN BUTTER) DESTROY 95 (EMERGENCY AERIAL+CABLE (LEADING TO THE TRANSMITTER)) CREATE 102 (TORPEDO TUBE+AERIAL WITH CABLE) CREATE 103 (CABLE TRAILING BACK FROM TUBE TO TRANSMITTER) DESC (Describe current location)

Object #103

Description

CABLE TRAILING BACK FROM TUBE TO TRANSMITTER

Object start location

Not created

Associated words

_

Events associated with object

Process TEST CABL:
AT 39 (Are we at location 39 (Machinery Room)) NOTZERO 25 (Is Flag 25 not zero) ABSENT 103 (Is object 103 [CABLE TRAILING BACK FROM TUBE TO TRANSMITTER] absent from current location) CREATE 103 (CABLE TRAILING BACK FROM TUBE TO TRANSMITTER) DESC (Describe current location)
Process TEST CABL:
AT 33 (Are we at location 33 (Sonar Equipment)) NOTZERO 25 (Is Flag 25 not zero) ABSENT 103 (Is object 103 [CABLE TRAILING BACK FROM TUBE TO TRANSMITTER] absent from current location) CREATE 103 (CABLE TRAILING BACK FROM TUBE TO TRANSMITTER) DESC (Describe current location)
Process TEST CABL:
AT 32 (Are we at location 32 (Radar Office)) NOTZERO 25 (Is Flag 25 not zero) ABSENT 103 (Is object 103 [CABLE TRAILING BACK FROM TUBE TO TRANSMITTER] absent from current location) CREATE 103 (CABLE TRAILING BACK FROM TUBE TO TRANSMITTER) DESC (Describe current location)
Process TEST CABL:
AT 30 (Are we at location 30 (Telegraphy Office)) NOTZERO 25 (Is Flag 25 not zero) ABSENT 103 (Is object 103 [CABLE TRAILING BACK FROM TUBE TO TRANSMITTER] absent from current location) CREATE 103 (CABLE TRAILING BACK FROM TUBE TO TRANSMITTER) DESC (Describe current location)
Process TEST CABL:
AT 40 (Are we at location 40 (Torpedo Area)) NOTZERO 25 (Is Flag 25 not zero) ABSENT 103 (Is object 103 [CABLE TRAILING BACK FROM TUBE TO TRANSMITTER] absent from current location) CREATE 103 (CABLE TRAILING BACK FROM TUBE TO TRANSMITTER) DESC (Describe current location)
Process TEST CABL:
AT 40 (Are we at location 40 (Torpedo Area)) PRESENT 103 (Is object 103 [CABLE TRAILING BACK FROM TUBE TO TRANSMITTER] at current location) DESTROY 78 (EMPTY TORPEDO TUBE)
Process CABL TEST:
AT 29 (Are we at location 29 (Transmitter)) NOTZERO 25 (Is Flag 25 not zero) ABSENT 103 (Is object 103 [CABLE TRAILING BACK FROM TUBE TO TRANSMITTER] absent from current location) CREATE 103 (CABLE TRAILING BACK FROM TUBE TO TRANSMITTER) DESC (Describe current location)
Response PULL LEVE:
AT 40 (Are we at location 40 (Torpedo Area)) PRESENT 102 (Is object 102 [TORPEDO TUBE+AERIAL WITH CABLE] at current location) MESSAGE 101 (WHOOSH!!) BEEP 8 140 BEEP 8 160 BEEP 8 200 PAUSE 250 MESSAGE 105 (It is fired out of the tube.The balloon inflates and the aerial opens out!) BEEP 8 180 PAUSE 250 DESTROY 102 (TORPEDO TUBE+AERIAL WITH CABLE) CREATE 78 (EMPTY TORPEDO TUBE) CREATE 103 (CABLE TRAILING BACK FROM TUBE TO TRANSMITTER) SET 25 (Set flag 25 to 255) DESC (Describe current location)
Response INSE AERI:
AT 40 (Are we at location 40 (Torpedo Area)) CARR 95 (Is object 95 [EMERGENCY AERIAL+CABLE (LEADING TO THE TRANSMITTER)] being carried) PRESENT 99 (Is object 99 [TORPEDO TUBE COVERED IN BUTTER] at current location) DESTROY 99 (TORPEDO TUBE COVERED IN BUTTER) DESTROY 95 (EMERGENCY AERIAL+CABLE (LEADING TO THE TRANSMITTER)) CREATE 102 (TORPEDO TUBE+AERIAL WITH CABLE) CREATE 103 (CABLE TRAILING BACK FROM TUBE TO TRANSMITTER) DESC (Describe current location)

Object #104

Description

WATER TANK

Object start location

17 (Freshwater Compartment)

Associated words

_

Events associated with object

None

Events without associated object or location

Response SMEL _:
MESSAGE 114 (OK. Your nose twitches. Nothing special happened.)
Response SAY _:
MESSAGE 120 (OK I've said it.Nothing happened )
Response EAT _:
MESSAGE 125 (I haven't seen anything I fancy! )
Response GET I:
INVEN (Show inventory)
Response DROP JAR:
MESSAGE 121 (smells too nice.)
Response I _:
INVEN (Show inventory)
Response L _:
DESC (Describe current location)
Response QUIT _:
QUIT (Show Quit message) TURNS (Display number of turns) END (End Game)
Response SAVE _:
SAVE
Response LOAD GAME:
LOAD
Response EXAM SPLI:
MESSAGE 64 (Thanks....but NO THANKS!)
Response EXAM HOLE:
MESSAGE 0 (I see nothing special.)
Response EXAM TEST:
MESSAGE 0 (I see nothing special.)
Response EXAM SWIT:
MESSAGE 0 (I see nothing special.)
Response EXAM CABL:
MESSAGE 91 (Theres a plug on each end.)
Response EXAM GLAS:
MESSAGE 0 (I see nothing special.)
Response EXAM SLOT:
MESSAGE 0 (I see nothing special.)
Response GO BED:
MESSAGE 109 (you're too excited to sleep!)
Response GO SLEE:
MESSAGE 109 (you're too excited to sleep!)
Response JUMP _:
NOTAT 6 (Are we not at location 6 (On Mattress)) MESSAGE 2 (OK. Nothing happened.)
Response PULL _:
MESSAGE 2 (OK. Nothing happened.)
Response SCRE _:
NOTAT 41 (Are we not at location 41 (Forward Escape Tower)) BEEP 200 220 MESSAGE 2 (OK. Nothing happened.)
Response HELP _:
MESSAGE 75 (You're sunk unless you EXAMINE things!)
Response SLEE _:
MESSAGE 109 (you're too excited to sleep!)
Response HIT _:
MESSAGE 111 (You bash it with all your might! Nothing happened.)
Response SCOR _:
MESSAGE 112 (This is no arcade game!)

Flags
Flag 12 - set to 255 after drinking the medicine Flag 13 - if zero, then water is coming into the desk connecting well. After plunging the sink, this flag will be set to 255 Flag 14 - set to 255 after sucking up the dust with the vacuum Flag 15 - holds the state of the safe. Set to 255 after turning the dial left. Flag 16 - holds the state of the safe. Set to 255 after turning the dial left a second time. Flag 17 - sonar beeps when you first enter room. Set to 255 to prevent it beeping every turn. Set to 0 on leaving room. Flag 18 - zero if the hinges in the machinery room (39) are rusty. Set to 255 when the rust has been removed with acid. Flag 19 - set to 255 if you enter the deep freeze whilst wearing the aftershave. (If this flag is 0 when entering the deep freeze, you will automatically exit) Flag 20 - used to display message about headache when you first enter the locker. Set to 255 after message has been displayed Flag 21 - set to 255 once the switch supplying power to the galley has been pressed Flag 22 - set to 255 once the toast has been made Flags 23-26 are used typ check if the game has been won. If in the Telex room (31) and all of these flags are set to 255, the game is won. Flag 23 - set to 255 when the tickertape is inserted into the teleprinter Flag 24 - set to 255 when the transmitter cable is connected to the aerial Flag 25 - set to 255 when the aerial has been fired from the torpedo tube Flag 26 - set to 255 when the bedspring is inserted into the transmitter Flag 29 - controls display of introduction screen. Set to 255 once introduction has been displayed.