Quill Adventure Guides

Moonstone

A lesser-known Atari fantasy adventure written by Tony Longworth for Page 6 magazine

Map

Walkthrough

Things to try

Ways to die

Adventure Summary

Table of Locations

Table of Objects

Table of Messages

Table of System Messages

Vocabulary

Location Details

Object Details

Events without associated object or location

Flags

Map
Walkthrough
Examine Merlin [EXAMINE MERLIN] Try various random things [THINK,SHIT,HELP,PRAY,HIT,Z,JUMP,LUNA BAY] Go east and find a sword [E,EXAMINE LEAVES,GET SWORD,EXAMINE SWORD] Find a bird [E,E,N,EXAMINE BIRD,FEED BIRD] Find a note on a bridge [N,GET PAPER,EXAMINE PAPER,READ PAPER] Find a sign [N,EXAMINE SIGN,READ SIGN] Find a hobbit's slippers [E,E,S,GET SLIPPERS,EXAMINE SLIPPERS,WEAR SLIPPERS] Sneak past the dragon to get the handkerchief [N,W,W,W,EXAMINE DRAGON,GET HANDKERCHIEF,EXAMINE HANDKERCHIEF] Give the handkerchief to the hobbit to get the flower [E,E,E,EXAMINE HOBBIT,GIVE HANDKERCHIEF,S,GET FLOWER] Sneak past the troll [N,W,W,W,W,N,EXAMINE TROLL] Find a magic twig [E,N,E,N,NW,W,SW,GET TWIG,EXAMINE TWIG,WAVE TWIG] Sneak past the guards [NE,E,SE,NE,W,N,EXAMINE GUARDS,N] Have a number of strange experiences [EXAMINE WATER,SIP WATER,LOOK] Examine the darkness - this makes the moonstone appear in another location [EXAMINE DARKNESS] Get back to reality [OPEN EYES,THINK] Go and find the moonstone [N,NE,GET MOONSTONE,EXAMINE MOONSTONE] Take a shortcut back to Merlin [GO ORGY,D,GIVE MOONSTONE]
Things to try
When you have the handkerchief, blow your nose (this makes the game uncompletable)
Ways to die
JUMP whilst on the rope bridge Visit the dragon without wearing slippers Visit the troll without a flower Smell the flower Spend two turns in the swamp location with the toxic gas Spend two turns in the swamp location with the sinking feeling

Adventure Summary

Quill adventure file: moonstone/moonstone.xex Quill version: Atari Number of Locations: 31 Number of Objects: 7 Number of Messages: 50 Number of System Messages: 33 Max number of conveyable objects: 4

Table of Locations

Location    Description
0Welcome to the strange land of "MOONSTONE". A text adventure written by Tony Longworth for Page 6 Magazine. Written in the year of 1987. This piece of software belongs to the public domain and thus, holds no copyright. Hello, I (the advanced Atari computer) will be your guide in this realm, and you can command me using one or two words, for example GET SWORD or LOOK or INVENTORY or DROP SHOVEL. I wish you luck in your quest and hope you will find enjoyment and self satisfaction in this adventure game, and if you find the authors address then you could write to him and and tell him what you thought.
1Merlins Cave I am standing in a large, damp, creepy cave. Many roughly built cabinets line the cave walls, containing strange coloured potions. Merlin the wizard is here. He is busily working on his latest spell which can control the sun and the moon. An exit leads east.
2Forest Path I am on a winding forest path. Thick trees line the north and south side of the path. Leaves blow about the ground in the gentle breeze. The path continues to the east, and leads into a dark cave to the west.
3Forest Path I am on a winding forest path. The trees seem to thin out just here. Exits are to the east and west.
4Dense Forest I am in a dense part of the forest. Most of the sunlight has been restricted from entering this area by the thick green leaves. Strange rustlings in the undergrowth put me all on edge. A path leads back into the forest to the west, and a track leads out of the forest to the north.
5Southern Side of Rope Bridge I am standing at the southern side of a large, swaying rope bridge, spanning across a large, deep canyon. A small bird is here. The bridge is to the north and a forest lies to the south.
6On Swaying Rope Bridge I am cautiously walking across a swaying rope bridge. Looking far below into the canyon makes you feel dizzy. The rope bridge leads north and south.
7Northern Side of Rope Bridge I am at the northern side of a rope bridge, in a small dip in the land. An old wooden sign is here. To the south is the bridge, and exits lead up out of the dip to the east and west.
8Charred Field I am in a large, charred field. A sleeping dragon lies here, with smoke drifting out from his nostrils. Blackened armoured skeletons are scattered around the field. It looks like these poor adventurers must have once woke the dragon from it's sleep. Exits lead east and west.
9Mountain Pass I am on a winding, grassy mountain pass. I can hear loud wails of anger from the north. The path continues north to the top of the mountain, and east to the base of the mountain.
10Enchanted Woodland I am in an mystical, enchanted woodland. The trees seem to sparkle, and the soft ground underfoot seems to be carpeted. A hobbit hole is to the east, and another exit leads west.
11Comfy Hobbit Hole I am in a comfy, little hobbit hole. This is the main living area of the hobbit, and is very tastefully furnished and decorated. The bedroom is to the south,and the front door is to the west.
12Comfy Hobbit Hole (Bedroom) This is the bedroom of the hobbit, which has also been very tastefully decorated and furnished. An exits leads north.
13Top of Mountain I am at the top of the mountain. A large, ugly hill troll is here, wielding a very large club. Quite a few dead adventurers lay around the troll. Seems like he's not too keen on adventurers. Exits lead east and south.
14Swampland I am walking across dangerous swampland. Exits lead north, northeast, east, southeast, south, southwest, west and northwest.
15Swampland I am walking across dangerous swampland. Exits lead north, northeast, east, southeast, south, southwest, west and northwest.
16Swampland I am walking across dangerous swampland. Exits lead north, northeast, east, southeast, south, southwest, west and northwest.
17Swampland I am walking across dangerous swampland. Exits lead north, northeast, east, southeast, south, southwest, west and northwest.
18Swampland I am walking across dangerous swampland. Exits lead north, northeast, east, southeast, south, southwest, west and northwest.
19Swampland I am walking across dangerous swampland. Exits lead north, northeast, east, southeast, south, southwest, west and northwest.
20Swampland I am walking across dangerous swampland. Exits lead north, northeast, east, southeast, south, southwest, west and northwest.
21Swampland I am walking across dangerous swampland. Exits lead north, northeast, east, southeast, south, southwest, west and northwest.
22Swampland I am walking across dangerous swampland. Exits lead north, northeast, east, southeast, south, southwest, west and northwest.
23Swampland I am walking across dangerous swampland. Exits lead north, northeast, east, southeast, south, southwest, west and northwest. I suddenly feel that the world is rising, but then I realise that I am sinking into the swamp. Better get out of here pretty quickly!!!
24Swampland I am walking across dangerous swampland. Exits lead north, northeast, east, southeast, south, southwest, west and northwest. I notice a strange mist gathering around my feet, and before I can do anything, it begins rapidly rising towards my head. I think we should leave this location in a great hurry.
25Castle Gates I am standing in front of large, open castle gates. Two guards stand either side of the gates. Above the wall I can see the castle towering into the sky. A small path leads back into the swamp to the south and the castle is to the north.
26Castle Courtyard I am standing in a large courtyard. A beautiful, shining fountain sits in the centre of the courtyard. Silver water splashes into the base of the fountain. A sturdy, locked door is in the north wall, and open gates are to the south.
27Complete Darkness I am standing in complete darkness. Cobwebs brush past my face and a strange noise keeps breaking the eerie silence. It sounds a bit like someone dragging chains across a stone floor.
28Nowhere I seem to no longer exist in this mystical dimension (at least I think I no longer exist). Thus, it seems a bit pointless to continue this adventure unless you manage to overcome this obstacle.
29Swampland I am walking across dangerous swampland. Exits lead north, northeast, east, southeast, south, southwest, west and northwest.
30Orgy For reasons of the obvious, this location has been censored. (If you want something like this then go out and buy a video or book, or just go get one of the opposite sex (or the same sex if you are that way inclined)). NB.The reason this location is censored is because of lack of memory and the author just couldn't fit that many words in such a limited space.....a hacker Down gets you out of this location (but by the look of things, you don't want to leave in case you miss some really lewd description).

Table of Objects

Object    DescriptionStart LocationAssociated Words
0a large sword.Not created*
1a pair of slippers.12 (Comfy Hobbit Hole (Bedroom))*
2a flower.Not created*
3a handkerchief.8 (Charred Field)*
4a smooth twig.22 (Swampland)*
5the MOONSTONE.Not created*
6a crumpled piece of paper.6 (On Swaying Rope Bridge)*

Table of Messages

Id   Message
0The sword is badly rusted and the blade is not quite straight.
1The twig crumbles to dust.
2It is a beautiful, yellow rose with a mystic scent.
3It is pink and has the word "BILBO" sewn onto it in red cotton.
4I has the words, "Presto's Magical Gadgets Inc." inscribed on it.
5It glows with a faint eerie blue light.
6The crumpled piece of paper has something written on it.
7It says, "Write to the author and tell him what you think: Tony Longworth, 13 Greenfield Road, Little Sutton, South Wirral, Cheshire, L66 1PE."
8I can see nothing of great importance.
9I've found something.
10I've just woke the dragon from it's peaceful slumber. He's not too pleased to see me. He rises high above me and with a blast of firey breath, makes me into a dragon burger....I am dead.
11The hill troll pounces on me and clobbers me with his club....I am dead.
12A friendly hobbit is here. He asks, "Have you seen my handkerchief anywhere ?", and then explains, "I'm going off on an adventure with some friends to find some treasure, and I cannot go without my handkerchief." He scurries around his home in search of the missing handkerchief.
13The hobbit takes his handkerchief. He says, "Thank you kind sir, I can now go off on my adventure in search of the treasure. If you are ever passing my home then do call in for a cup of tea." He runs into his bedroom, puts on his jacket and then rushes out of his home in search of treasure.
14The hill troll starts to dance round me and giggles to itself. This is extremely strange behaviour for such a violent creature. It seems as if the troll likes the flower.
15The guards throw me out of the castle and say, "The only way that you can get into the castle, is by having the Kings permission."
16Merlin says with a smile, "Find me the MOONSTONE, and I will make you the chief wizard of the land."
17The water is sparklingly clear.
18The water is cool and refreshing. My vision begins to blur. My legs go all weak. I close my eyes, and then everything seems to return to normal.
19If I think therefore I must exist. Welcome back to reality.
20Merlin says, "Well done, you've found the MOONSTONE. I will now promote you to chief wizard of these lands." He wiggles his fingers and mutters some magic words and suddenly you are transformed into a wizard complete with the flowing purple robes and magic wand. You spend many a day casting mystic spells on poor, unsuspecting adventurers and live happily ever after. Congratulations on completing MOONSTONE. I hope you have enjoyed this adventure and will continue to enjoy the future adventures that I write. If you have written any adventures then why not send them to me and I will send you one of my new adventures.
21They are fluffy white hobbit slippers.
22I am trying my best.
23Okay. There is a blinding flash accompanied by a roll of thunder and then everything returns to darkness and silence.
24If merlin heard you saying such things then he would surely cut out your tongue.
25If your really stuck then try sending an s.a.e. to the author and maybe he can help you.
26I can see that you're really stuck.
27Remembering the law of the land, you decide not to do it (after all, you do want to survive and become a wizard).
28As I jump off, I notice a fellow adventurer stroll across the bridge. He sees me and says, "Don't despair, I'll help you in your quest." But it's too late, as I plummet to the jagged rocks below....It seems that I did not quite survive. The adventurer finds his way down to the bottom of the canyon and pinches all my belongings - a typical adventurer - but as he reaches the top of the canyon, he is flattened by a herd of stampeding camels (serves him right), but there seems to be no logical explanation to why there was a herd of stampeding camels in this adventure. Anyway, this still means that I am dead.
29Wheeee!!!!!! That sure was fun. It appears that we have a real experienced adventurer playing this game (?)
30Merlin is dressed in purple robes, and has long grey hair and a long grey beard. He's about 500 years old and most people think he's going a bit funny in his old age. It makes me think whether the MOONSTONE really exists.
31The hobbit is about 4 foot tall and has extremely large feet. He is wearing a pair of tweed trousers and a white silk shirt. He seems to be looking for something.
32The dragon is about 20 foot long and is covered in green scales. At the moment he is peacefully asleep and let's just hope he stays that way.
33The troll is very ugly. He has dark green skin which is covered in horrible black warts. He is carrying a large blunt weapon in his right hand. I better not get him angry.
34The two guards are armed with long pikes and are armoured from head to toe. They are here to stop unwanted visitors entering the castle.
35As I go to blow my nose on the handkerchief, the hobbit runs up to me, snatches his handkerchief back, and storms off in a fit of rage.
36The scent of the flower is a little too strong for me, as my head has just blown up.......leaving me obviously dead.
37A dwarf runs out from round a corner, sees you, draws his knife and throws it at you. The knife misses, and the dwarf curses, retrieves the knife, and runs off.
38A wizard appears in a puff of red smoke. He waves his magic wand, mutters some magic words and BANG....the wand explodes, leaving the wizard covered in a thick layer of black soot. The wizard explains, "I have never mastered that damn spell!". He then vanishes in a puff of grey smog.
39A fellow adventurer strolls past. He is carrying a brass lantern, a large shining sword, and a map, and he is wearing a suit of plated armour. He seems to be lost. He stares at the map and then asks me, "Could you tell me the way to Festeron ?". I reply, "No! I've never heard of the place, sorry.". He shrugs his shoulders and wanders off. As he disappears out of sight, I start to remember being told about stories from a land called Festeron, but it is too late as the adventurer is gone.
40Time passes.....
41Nothing extremely important happens.
42Okay. My spirit drifts off from my body and into another time. I am in someones bedroom. A computer desk is here containing an Atari 130xe Computer, a 1050 disk drive, a Brother printer and a television. A programmer sits at the desk looking blankly at the screen. He sees me and looks rather startled. He says, "What are you doing here ? Your supposed to be in MOONSTONE." He quickly turns to his computer and types a special commmand. You are returned to MOONSTONE.
43You have found the magic words in this adventure but the words don't seem to do anything special.
44The sign is made out of wood, and points to the west. There is some writing on the sign.
45The sign reads, "Quiet Please, Sleeping Dragon!"
46The toxic gas chokes me to death.
47I sink and drown in the swamp.
48The bird has beautifully coloured plumage, but looks rather unhappy.
49The bird is not hungry. It is just pining for the fjords.

Table of System Messages

Id   Message
0It's too dark to see.
1I also see:
2(No entry)
3(No entry)
4(No entry)
5(No entry)
6I'm not sure what you're trying to say.
7I cannot go that way.
8That is not possible at this moment.
9I am carrying:
10(worn)
11not a thing.
12Are you sure (y/n) ?
13Well that's the end of MOONSTONE. Like another go (y/n) ?
14Farewell brave adventurer. I hope to see you again one day.
15Okay.
16[hit any key]
17You have taken
18 turn
19s
20.
21You have scored
22%
23But I am not wearing them.
24I am unable to carry any more.
25I am already carrying it.
26I can't see it.
27I am unable to carry any more.
28I have not got it in my possesion.
29But I am already wearing them.
30Y
31N
32Enter disk filename (eg. SAVE)

Vocabulary

Id    Synonyms
0ÿÿÿÿ
1N,NORT
2S,SOUT
3E,EAST
4W,WEST
5NE
6NW
7SE
8SW
9U,UP,CLIM,ASCE
10D,DOWN,DESC
100GET,TAKE
101PUT,DROP
102REMO
103WEAR
104I,INVE,LIST
105L,LOOK
106Q,END,QUIT,STOP,FINI
107SAVE
108LOAD,REST
109SWOR
110SLIP
111FLOW
112HANK,HAND
113TWIG,STIC,WAND
114MOON,STON
115NOTE,PAPE
116X,EXAM,SEAR,FRIS
117READ
118LEAV
119ALL,EVER
120SIP,DRIN
121WATE,FOUN
122OPEN
123EYES
124THIN
125GIVE
126SHIT,FUCK,PISS,CUNT,CRAP,WANK,BOLL,BAST,ARSE,DICK
127HELP
128PRAY
129HIT,KILL,ATTA,BREA,SMAS,MURD,KICK
130JUMP
131MERL
132HOBB,BILB
133DRAG
134TROL
135GUAR
136BLOW
137NOSE
138SMEL
139DARK
140Z,WAIT
141WAVE
142GO,ENTE
143ORGY
144LUNA
145BAY
146SIGN
147FEED
148BIRD
255*

Location #0

Description

Welcome to the strange land of "MOONSTONE". A text adventure written by Tony Longworth for Page 6 Magazine. Written in the year of 1987. This piece of software belongs to the public domain and thus, holds no copyright. Hello, I (the advanced Atari computer) will be your guide in this realm, and you can command me using one or two words, for example GET SWORD or LOOK or INVENTORY or DROP SHOVEL. I wish you luck in your quest and hope you will find enjoyment and self satisfaction in this adventure game, and if you find the authors address then you could write to him and and tell him what you thought.

Short Name

Intro Page

Connections

Objects at location

None

Events associated with location

Process * *:
AT 0 (Are we at location 0 (Intro Page)) SCREEN 144 (Light-Blue) BORDER 146 (Light-Blue) TEXT 6 (Intensity 6) ANYKEY (Press any key) LET 11 0 (Set flag 11 to 0) LET 12 0 (Set flag 12 to 0) LET 13 0 (Set flag 13 to 0) LET 14 0 (Set flag 14 to 0) LET 15 0 (Set flag 15 to 0) GOTO 1 (Go to location 1) (Merlins Cave) DESC (Describe current location)
Process * *:
AT 0 (Are we at location 0 (Intro Page)) LET 16 0 (Set flag 16 to 0) LET 17 0 (Set flag 17 to 0)

Location #1

Description

Merlins Cave I am standing in a large, damp, creepy cave. Many roughly built cabinets line the cave walls, containing strange coloured potions. Merlin the wizard is here. He is busily working on his latest spell which can control the sun and the moon. An exit leads east.

Short Name

Merlins Cave

Connections

E to location 2 (Forest Path)

Objects at location

None

Events associated with location

Process * *:
AT 0 (Are we at location 0 (Intro Page)) SCREEN 144 (Light-Blue) BORDER 146 (Light-Blue) TEXT 6 (Intensity 6) ANYKEY (Press any key) LET 11 0 (Set flag 11 to 0) LET 12 0 (Set flag 12 to 0) LET 13 0 (Set flag 13 to 0) LET 14 0 (Set flag 14 to 0) LET 15 0 (Set flag 15 to 0) GOTO 1 (Go to location 1) (Merlins Cave) DESC (Describe current location)
Process * *:
AT 1 (Are we at location 1 (Merlins Cave)) EQ 13 0 (Is Flag 13 equal to 0) MESSAGE 16 (Merlin says with a smile, "Find me the MOONSTONE, and I will make you the chief wizard of the land.") LET 13 1 (Set flag 13 to 1)
Response X MERL:
AT 1 (Are we at location 1 (Merlins Cave)) MESSAGE 30 (Merlin is dressed in purple robes, and has long grey hair and a long grey beard. He's about 500 years old and most people think he's going a bit funny in his old age. It makes me think whether the MOONSTONE really exists.) DONE
Response GIVE MOON:
AT 1 (Are we at location 1 (Merlins Cave)) CARR 5 (Is object 5 [the MOONSTONE.] being carried) MESSAGE 20 (Merlin says, "Well done, you've found the MOONSTONE. I will now promote you to chief wizard of these lands." He wiggles his fingers and mutters some magic words and suddenly you are transformed into a wizard complete with the flowing purple robes and magic wand. You spend many a day casting mystic spells on poor, unsuspecting adventurers and live happily ever after. Congratulations on completing MOONSTONE. I hope you have enjoyed this adventure and will continue to enjoy the future adventures that I write. If you have written any adventures then why not send them to me and I will send you one of my new adventures.) END (End Game)

Location #2

Description

Forest Path I am on a winding forest path. Thick trees line the north and south side of the path. Leaves blow about the ground in the gentle breeze. The path continues to the east, and leads into a dark cave to the west.

Short Name

Forest Path

Connections

E to location 3 (Forest Path) W to location 1 (Merlins Cave)

Objects at location

None

Events associated with location

Response X LEAV:
AT 2 (Are we at location 2 (Forest Path)) EQ 11 0 (Is Flag 11 equal to 0) CREATE 0 (a large sword.) LET 11 1 (Set flag 11 to 1) MESSAGE 9 (I've found something.) DONE

Location #3

Description

Forest Path I am on a winding forest path. The trees seem to thin out just here. Exits are to the east and west.

Short Name

Forest Path

Connections

E to location 4 (Dense Forest) W to location 2 (Forest Path)

Objects at location

None

Events associated with location

None

Location #4

Description

Dense Forest I am in a dense part of the forest. Most of the sunlight has been restricted from entering this area by the thick green leaves. Strange rustlings in the undergrowth put me all on edge. A path leads back into the forest to the west, and a track leads out of the forest to the north.

Short Name

Dense Forest

Connections

N to location 5 (Southern Side of Rope Bridge) W to location 3 (Forest Path)

Objects at location

None

Events associated with location

None

Location #5

Description

Southern Side of Rope Bridge I am standing at the southern side of a large, swaying rope bridge, spanning across a large, deep canyon. A small bird is here. The bridge is to the north and a forest lies to the south.

Short Name

Southern Side of Rope Bridge

Connections

N to location 6 (On Swaying Rope Bridge) S to location 4 (Dense Forest)

Objects at location

None

Events associated with location

Response X BIRD:
AT 5 (Are we at location 5 (Southern Side of Rope Bridge)) MESSAGE 48 (The bird has beautifully coloured plumage, but looks rather unhappy.) DONE
Response FEED BIRD:
AT 5 (Are we at location 5 (Southern Side of Rope Bridge)) MESSAGE 49 (The bird is not hungry. It is just pining for the fjords.)

Location #6

Description

On Swaying Rope Bridge I am cautiously walking across a swaying rope bridge. Looking far below into the canyon makes you feel dizzy. The rope bridge leads north and south.

Short Name

On Swaying Rope Bridge

Connections

N to location 7 (Northern Side of Rope Bridge) S to location 5 (Southern Side of Rope Bridge)

Objects at location

Object #6: a crumpled piece of paper.

Events associated with location

Response JUMP *:
AT 6 (Are we at location 6 (On Swaying Rope Bridge)) MESSAGE 28 (As I jump off, I notice a fellow adventurer stroll across the bridge. He sees me and says, "Don't despair, I'll help you in your quest." But it's too late, as I plummet to the jagged rocks below....It seems that I did not quite survive. The adventurer finds his way down to the bottom of the canyon and pinches all my belongings - a typical adventurer - but as he reaches the top of the canyon, he is flattened by a herd of stampeding camels (serves him right), but there seems to be no logical explanation to why there was a herd of stampeding camels in this adventure. Anyway, this still means that I am dead.) END (End Game)

Location #7

Description

Northern Side of Rope Bridge I am at the northern side of a rope bridge, in a small dip in the land. An old wooden sign is here. To the south is the bridge, and exits lead up out of the dip to the east and west.

Short Name

Northern Side of Rope Bridge

Connections

E to location 10 (Enchanted Woodland) S to location 6 (On Swaying Rope Bridge) W to location 8 (Charred Field)

Objects at location

None

Events associated with location

Response X SIGN:
AT 7 (Are we at location 7 (Northern Side of Rope Bridge)) MESSAGE 44 (The sign is made out of wood, and points to the west. There is some writing on the sign.) DONE
Response READ SIGN:
AT 7 (Are we at location 7 (Northern Side of Rope Bridge)) MESSAGE 45 (The sign reads, "Quiet Please, Sleeping Dragon!")

Location #8

Description

Charred Field I am in a large, charred field. A sleeping dragon lies here, with smoke drifting out from his nostrils. Blackened armoured skeletons are scattered around the field. It looks like these poor adventurers must have once woke the dragon from it's sleep. Exits lead east and west.

Short Name

Charred Field

Connections

E to location 7 (Northern Side of Rope Bridge) W to location 9 (Mountain Pass)

Objects at location

Object #3: a handkerchief.

Events associated with location

Process * *:
AT 8 (Are we at location 8 (Charred Field)) NOTWORN 1 (Is object 1 [a pair of slippers.] not being worn) MESSAGE 10 (I've just woke the dragon from it's peaceful slumber. He's not too pleased to see me. He rises high above me and with a blast of firey breath, makes me into a dragon burger....I am dead.) END (End Game)
Response X DRAG:
AT 8 (Are we at location 8 (Charred Field)) MESSAGE 32 (The dragon is about 20 foot long and is covered in green scales. At the moment he is peacefully asleep and let's just hope he stays that way.) DONE

Location #9

Description

Mountain Pass I am on a winding, grassy mountain pass. I can hear loud wails of anger from the north. The path continues north to the top of the mountain, and east to the base of the mountain.

Short Name

Mountain Pass

Connections

E to location 8 (Charred Field) N to location 13 (Top of Mountain)

Objects at location

None

Events associated with location

None

Location #10

Description

Enchanted Woodland I am in an mystical, enchanted woodland. The trees seem to sparkle, and the soft ground underfoot seems to be carpeted. A hobbit hole is to the east, and another exit leads west.

Short Name

Enchanted Woodland

Connections

E to location 11 (Comfy Hobbit Hole) W to location 7 (Northern Side of Rope Bridge)

Objects at location

None

Events associated with location

None

Location #11

Description

Comfy Hobbit Hole I am in a comfy, little hobbit hole. This is the main living area of the hobbit, and is very tastefully furnished and decorated. The bedroom is to the south,and the front door is to the west.

Short Name

Comfy Hobbit Hole

Connections

S to location 12 (Comfy Hobbit Hole (Bedroom)) W to location 10 (Enchanted Woodland)

Objects at location

None

Events associated with location

Process * *:
AT 11 (Are we at location 11 (Comfy Hobbit Hole)) EQ 12 0 (Is Flag 12 equal to 0) MESSAGE 12 (A friendly hobbit is here. He asks, "Have you seen my handkerchief anywhere ?", and then explains, "I'm going off on an adventure with some friends to find some treasure, and I cannot go without my handkerchief." He scurries around his home in search of the missing handkerchief.)
Response X HOBB:
AT 11 (Are we at location 11 (Comfy Hobbit Hole)) EQ 12 0 (Is Flag 12 equal to 0) MESSAGE 31 (The hobbit is about 4 foot tall and has extremely large feet. He is wearing a pair of tweed trousers and a white silk shirt. He seems to be looking for something.) DONE
Response GIVE HANK:
AT 11 (Are we at location 11 (Comfy Hobbit Hole)) CARR 3 (Is object 3 [a handkerchief.] being carried) MESSAGE 13 (The hobbit takes his handkerchief. He says, "Thank you kind sir, I can now go off on my adventure in search of the treasure. If you are ever passing my home then do call in for a cup of tea." He runs into his bedroom, puts on his jacket and then rushes out of his home in search of treasure.) LET 12 1 (Set flag 12 to 1) DESTROY 3 (a handkerchief.) PLACE 2">2 (a flower.) in location 12">12 (Comfy Hobbit Hole (Bedroom))

Location #12

Description

Comfy Hobbit Hole (Bedroom) This is the bedroom of the hobbit, which has also been very tastefully decorated and furnished. An exits leads north.

Short Name

Comfy Hobbit Hole (Bedroom)

Connections

N to location 11 (Comfy Hobbit Hole)

Objects at location

Object #1: a pair of slippers.

Events associated with location

Response GIVE HANK:
AT 11 (Are we at location 11 (Comfy Hobbit Hole)) CARR 3 (Is object 3 [a handkerchief.] being carried) MESSAGE 13 (The hobbit takes his handkerchief. He says, "Thank you kind sir, I can now go off on my adventure in search of the treasure. If you are ever passing my home then do call in for a cup of tea." He runs into his bedroom, puts on his jacket and then rushes out of his home in search of treasure.) LET 12 1 (Set flag 12 to 1) DESTROY 3 (a handkerchief.) PLACE 2">2 (a flower.) in location 12">12 (Comfy Hobbit Hole (Bedroom))

Location #13

Description

Top of Mountain I am at the top of the mountain. A large, ugly hill troll is here, wielding a very large club. Quite a few dead adventurers lay around the troll. Seems like he's not too keen on adventurers. Exits lead east and south.

Short Name

Top of Mountain

Connections

E to location 14 (Swampland) S to location 9 (Mountain Pass)

Objects at location

None

Events associated with location

Process * *:
AT 13 (Are we at location 13 (Top of Mountain)) NOTCARR 2 (Is object 2 [a flower.] not being carried) MESSAGE 11 (The hill troll pounces on me and clobbers me with his club....I am dead.) END (End Game)
Process * *:
AT 13 (Are we at location 13 (Top of Mountain)) CARR 2 (Is object 2 [a flower.] being carried) MESSAGE 14 (The hill troll starts to dance round me and giggles to itself. This is extremely strange behaviour for such a violent creature. It seems as if the troll likes the flower.)
Response X TROL:
AT 13 (Are we at location 13 (Top of Mountain)) MESSAGE 33 (The troll is very ugly. He has dark green skin which is covered in horrible black warts. He is carrying a large blunt weapon in his right hand. I better not get him angry.) DONE

Location #14

Description

Swampland I am walking across dangerous swampland. Exits lead north, northeast, east, southeast, south, southwest, west and northwest.

Short Name

Swampland

Connections

N to location 15 (Swampland) NE to location 14 (Swampland) E to location 14 (Swampland) SE to location 14 (Swampland) S to location 14 (Swampland) SW to location 14 (Swampland) W to location 13 (Top of Mountain) NW to location 14 (Swampland)

Objects at location

None

Events associated with location

None

Location #15

Description

Swampland I am walking across dangerous swampland. Exits lead north, northeast, east, southeast, south, southwest, west and northwest.

Short Name

Swampland

Connections

N to location 15 (Swampland) NE to location 15 (Swampland) E to location 16 (Swampland) SE to location 16 (Swampland) S to location 14 (Swampland) SW to location 15 (Swampland) W to location 15 (Swampland) NW to location 15 (Swampland)

Objects at location

None

Events associated with location

None

Location #16

Description

Swampland I am walking across dangerous swampland. Exits lead north, northeast, east, southeast, south, southwest, west and northwest.

Short Name

Swampland

Connections

N to location 17 (Swampland) NE to location 16 (Swampland) E to location 16 (Swampland) SE to location 16 (Swampland) S to location 16 (Swampland) SW to location 16 (Swampland) W to location 15 (Swampland) NW to location 16 (Swampland)

Objects at location

None

Events associated with location

Response THIN *:
AT 28 (Are we at location 28 (Nowhere)) MESSAGE 19 (If I think therefore I must exist. Welcome back to reality.) GOTO 16 (Go to location 16) (Swampland) DONE

Location #17

Description

Swampland I am walking across dangerous swampland. Exits lead north, northeast, east, southeast, south, southwest, west and northwest.

Short Name

Swampland

Connections

N to location 17 (Swampland) NE to location 18 (Swampland) E to location 17 (Swampland) SE to location 17 (Swampland) S to location 16 (Swampland) SW to location 17 (Swampland) W to location 17 (Swampland) NW to location 20 (Swampland)

Objects at location

None

Events associated with location

None

Location #18

Description

Swampland I am walking across dangerous swampland. Exits lead north, northeast, east, southeast, south, southwest, west and northwest.

Short Name

Swampland

Connections

N to location 18 (Swampland) NE to location 18 (Swampland) E to location 18 (Swampland) SE to location 18 (Swampland) S to location 18 (Swampland) SW to location 17 (Swampland) W to location 19 (Swampland) NW to location 18 (Swampland)

Objects at location

None

Events associated with location

Response X DARK:
AT 27 (Are we at location 27 (Complete Darkness)) EQ 15 0 (Is Flag 15 equal to 0) MESSAGE 23 (Okay. There is a blinding flash accompanied by a roll of thunder and then everything returns to darkness and silence.) LET 15 1 (Set flag 15 to 1) PLACE 5">5 (the MOONSTONE.) in location 18">18 (Swampland) DONE

Location #19

Description

Swampland I am walking across dangerous swampland. Exits lead north, northeast, east, southeast, south, southwest, west and northwest.

Short Name

Swampland

Connections

N to location 25 (Castle Gates) NE to location 19 (Swampland) E to location 18 (Swampland) SE to location 19 (Swampland) S to location 19 (Swampland) SW to location 19 (Swampland) W to location 19 (Swampland) NW to location 19 (Swampland)

Objects at location

None

Events associated with location

None

Location #20

Description

Swampland I am walking across dangerous swampland. Exits lead north, northeast, east, southeast, south, southwest, west and northwest.

Short Name

Swampland

Connections

N to location 20 (Swampland) NE to location 20 (Swampland) E to location 20 (Swampland) SE to location 17 (Swampland) S to location 24 (Swampland (Misty)) SW to location 23 (Swampland (Sinking)) W to location 21 (Swampland) NW to location 20 (Swampland)

Objects at location

None

Events associated with location

None

Location #21

Description

Swampland I am walking across dangerous swampland. Exits lead north, northeast, east, southeast, south, southwest, west and northwest.

Short Name

Swampland

Connections

N to location 21 (Swampland) NE to location 21 (Swampland) E to location 20 (Swampland) SE to location 24 (Swampland (Misty)) S to location 23 (Swampland (Sinking)) SW to location 22 (Swampland) W to location 21 (Swampland) NW to location 21 (Swampland)

Objects at location

None

Events associated with location

None

Location #22

Description

Swampland I am walking across dangerous swampland. Exits lead north, northeast, east, southeast, south, southwest, west and northwest.

Short Name

Swampland

Connections

N to location 22 (Swampland) NE to location 21 (Swampland) E to location 23 (Swampland (Sinking)) SE to location 24 (Swampland (Misty)) S to location 23 (Swampland (Sinking)) SW to location 24 (Swampland (Misty)) W to location 23 (Swampland (Sinking)) NW to location 29 (Swampland)

Objects at location

Object #4: a smooth twig.

Events associated with location

None

Location #23

Description

Swampland I am walking across dangerous swampland. Exits lead north, northeast, east, southeast, south, southwest, west and northwest. I suddenly feel that the world is rising, but then I realise that I am sinking into the swamp. Better get out of here pretty quickly!!!

Short Name

Swampland (Sinking)

Connections

N to location 21 (Swampland) NE to location 20 (Swampland) E to location 24 (Swampland (Misty)) SE to location 23 (Swampland (Sinking)) S to location 23 (Swampland (Sinking)) SW to location 23 (Swampland (Sinking)) W to location 23 (Swampland (Sinking)) NW to location 22 (Swampland)

Objects at location

None

Events associated with location

Process * *:
AT 23 (Are we at location 23 (Swampland (Sinking))) PLUS 16 1 (Increase flag 16 by 1)
Process * *:
EQ 16 2 (Is Flag 16 equal to 2) AT 23 (Are we at location 23 (Swampland (Sinking))) MESSAGE 47 (I sink and drown in the swamp.) END (End Game)

Location #24

Description

Swampland I am walking across dangerous swampland. Exits lead north, northeast, east, southeast, south, southwest, west and northwest. I notice a strange mist gathering around my feet, and before I can do anything, it begins rapidly rising towards my head. I think we should leave this location in a great hurry.

Short Name

Swampland (Misty)

Connections

N to location 20 (Swampland) NE to location 24 (Swampland (Misty)) E to location 24 (Swampland (Misty)) SE to location 24 (Swampland (Misty)) S to location 24 (Swampland (Misty)) SW to location 24 (Swampland (Misty)) W to location 23 (Swampland (Sinking)) NW to location 24 (Swampland (Misty))

Objects at location

None

Events associated with location

Process * *:
AT 24 (Are we at location 24 (Swampland (Misty))) PLUS 17 1 (Increase flag 17 by 1)
Process * *:
EQ 17 2 (Is Flag 17 equal to 2) AT 24 (Are we at location 24 (Swampland (Misty))) MESSAGE 46 (The toxic gas chokes me to death.) END (End Game)

Location #25

Description

Castle Gates I am standing in front of large, open castle gates. Two guards stand either side of the gates. Above the wall I can see the castle towering into the sky. A small path leads back into the swamp to the south and the castle is to the north.

Short Name

Castle Gates

Connections

S to location 16 (Swampland) N to location 26 (Castle Courtyard)

Objects at location

None

Events associated with location

Process * *:
AT 26 (Are we at location 26 (Castle Courtyard)) NOTCARR 4 (Is object 4 [a smooth twig.] not being carried) EQ 14 0 (Is Flag 14 equal to 0) GOTO 25 (Go to location 25) (Castle Gates) CLS (Clear Screen) MESSAGE 15 (The guards throw me out of the castle and say, "The only way that you can get into the castle, is by having the Kings permission.")
Response X GUAR:
AT 25 (Are we at location 25 (Castle Gates)) MESSAGE 34 (The two guards are armed with long pikes and are armoured from head to toe. They are here to stop unwanted visitors entering the castle.) DONE

Location #26

Description

Castle Courtyard I am standing in a large courtyard. A beautiful, shining fountain sits in the centre of the courtyard. Silver water splashes into the base of the fountain. A sturdy, locked door is in the north wall, and open gates are to the south.

Short Name

Castle Courtyard

Connections

S to location 25 (Castle Gates)

Objects at location

None

Events associated with location

Process * *:
AT 26 (Are we at location 26 (Castle Courtyard)) NOTCARR 4 (Is object 4 [a smooth twig.] not being carried) EQ 14 0 (Is Flag 14 equal to 0) GOTO 25 (Go to location 25) (Castle Gates) CLS (Clear Screen) MESSAGE 15 (The guards throw me out of the castle and say, "The only way that you can get into the castle, is by having the Kings permission.")
Process * *:
AT 26 (Are we at location 26 (Castle Courtyard)) CARR 4 (Is object 4 [a smooth twig.] being carried) DESTROY 4 (a smooth twig.) MESSAGE 1 (The twig crumbles to dust.) LET 14 1 (Set flag 14 to 1)
Response X WATE:
AT 26 (Are we at location 26 (Castle Courtyard)) MESSAGE 17 (The water is sparklingly clear.) DONE
Response SIP WATE:
AT 26 (Are we at location 26 (Castle Courtyard)) MESSAGE 18 (The water is cool and refreshing. My vision begins to blur. My legs go all weak. I close my eyes, and then everything seems to return to normal.) GOTO 27 (Go to location 27) (Complete Darkness)

Location #27

Description

Complete Darkness I am standing in complete darkness. Cobwebs brush past my face and a strange noise keeps breaking the eerie silence. It sounds a bit like someone dragging chains across a stone floor.

Short Name

Complete Darkness

Connections

Objects at location

None

Events associated with location

Process * *:
AT 27 (Are we at location 27 (Complete Darkness)) CARR 0 (Is object 0 [a large sword.] being carried) PLACE 0">0 (a large sword.) in location 29">29 (Swampland)
Process * *:
AT 27 (Are we at location 27 (Complete Darkness)) CARR 1 (Is object 1 [a pair of slippers.] being carried) PLACE 1">1 (a pair of slippers.) in location 29">29 (Swampland)
Process * *:
AT 27 (Are we at location 27 (Complete Darkness)) CARR 2 (Is object 2 [a flower.] being carried) PLACE 2">2 (a flower.) in location 29">29 (Swampland)
Process * *:
AT 27 (Are we at location 27 (Complete Darkness)) CARR 3 (Is object 3 [a handkerchief.] being carried) PLACE 3">3 (a handkerchief.) in location 29">29 (Swampland)
Process * *:
AT 27 (Are we at location 27 (Complete Darkness)) CARR 4 (Is object 4 [a smooth twig.] being carried) PLACE 4">4 (a smooth twig.) in location 29">29 (Swampland)
Process * *:
AT 27 (Are we at location 27 (Complete Darkness)) CARR 6 (Is object 6 [a crumpled piece of paper.] being carried) PLACE 6">6 (a crumpled piece of paper.) in location 29">29 (Swampland)
Process * *:
AT 27 (Are we at location 27 (Complete Darkness)) WORN 1 (Is object 1 [a pair of slippers.] being worn) PLACE 1">1 (a pair of slippers.) in location 29">29 (Swampland)
Response X DARK:
AT 27 (Are we at location 27 (Complete Darkness)) EQ 15 0 (Is Flag 15 equal to 0) MESSAGE 23 (Okay. There is a blinding flash accompanied by a roll of thunder and then everything returns to darkness and silence.) LET 15 1 (Set flag 15 to 1) PLACE 5">5 (the MOONSTONE.) in location 18">18 (Swampland) DONE
Response SIP WATE:
AT 26 (Are we at location 26 (Castle Courtyard)) MESSAGE 18 (The water is cool and refreshing. My vision begins to blur. My legs go all weak. I close my eyes, and then everything seems to return to normal.) GOTO 27 (Go to location 27) (Complete Darkness)
Response OPEN EYES:
AT 27 (Are we at location 27 (Complete Darkness)) GOTO 28 (Go to location 28) (Nowhere) OK

Location #28

Description

Nowhere I seem to no longer exist in this mystical dimension (at least I think I no longer exist). Thus, it seems a bit pointless to continue this adventure unless you manage to overcome this obstacle.

Short Name

Nowhere

Connections

Objects at location

None

Events associated with location

Response OPEN EYES:
AT 27 (Are we at location 27 (Complete Darkness)) GOTO 28 (Go to location 28) (Nowhere) OK
Response THIN *:
AT 28 (Are we at location 28 (Nowhere)) MESSAGE 19 (If I think therefore I must exist. Welcome back to reality.) GOTO 16 (Go to location 16) (Swampland) DONE

Location #29

Description

Swampland I am walking across dangerous swampland. Exits lead north, northeast, east, southeast, south, southwest, west and northwest.

Short Name

Swampland

Connections

N to location 29 (Swampland) NE to location 29 (Swampland) E to location 29 (Swampland) SE to location 22 (Swampland) S to location 29 (Swampland) SW to location 29 (Swampland) W to location 29 (Swampland) NW to location 29 (Swampland)

Objects at location

None

Events associated with location

Process * *:
AT 27 (Are we at location 27 (Complete Darkness)) CARR 0 (Is object 0 [a large sword.] being carried) PLACE 0">0 (a large sword.) in location 29">29 (Swampland)
Process * *:
AT 27 (Are we at location 27 (Complete Darkness)) CARR 1 (Is object 1 [a pair of slippers.] being carried) PLACE 1">1 (a pair of slippers.) in location 29">29 (Swampland)
Process * *:
AT 27 (Are we at location 27 (Complete Darkness)) CARR 2 (Is object 2 [a flower.] being carried) PLACE 2">2 (a flower.) in location 29">29 (Swampland)
Process * *:
AT 27 (Are we at location 27 (Complete Darkness)) CARR 3 (Is object 3 [a handkerchief.] being carried) PLACE 3">3 (a handkerchief.) in location 29">29 (Swampland)
Process * *:
AT 27 (Are we at location 27 (Complete Darkness)) CARR 4 (Is object 4 [a smooth twig.] being carried) PLACE 4">4 (a smooth twig.) in location 29">29 (Swampland)
Process * *:
AT 27 (Are we at location 27 (Complete Darkness)) CARR 6 (Is object 6 [a crumpled piece of paper.] being carried) PLACE 6">6 (a crumpled piece of paper.) in location 29">29 (Swampland)
Process * *:
AT 27 (Are we at location 27 (Complete Darkness)) WORN 1 (Is object 1 [a pair of slippers.] being worn) PLACE 1">1 (a pair of slippers.) in location 29">29 (Swampland)

Location #30

Description

Orgy For reasons of the obvious, this location has been censored. (If you want something like this then go out and buy a video or book, or just go get one of the opposite sex (or the same sex if you are that way inclined)). NB.The reason this location is censored is because of lack of memory and the author just couldn't fit that many words in such a limited space.....a hacker Down gets you out of this location (but by the look of things, you don't want to leave in case you miss some really lewd description).

Short Name

Censored

Connections

D to location 1 (Merlins Cave)

Objects at location

None

Events associated with location

Response GO ORGY:
GOTO 30 (Go to location 30) (Censored) DESC (Describe current location)

Object Details

Object #0

Description

a large sword.

Object start location

Not created

Associated words

*

Events associated with object

Process * *:
AT 27 (Are we at location 27 (Complete Darkness)) CARR 0 (Is object 0 [a large sword.] being carried) PLACE 0">0 (a large sword.) in location 29">29 (Swampland)
Response GET SWOR:
GET 0 (a large sword.) OK
Response PUT SWOR:
DROP 0 (a large sword.) OK
Response X SWOR:
CARR 0 (Is object 0 [a large sword.] being carried) MESSAGE 0 (The sword is badly rusted and the blade is not quite straight.) DONE
Response X LEAV:
AT 2 (Are we at location 2 (Forest Path)) EQ 11 0 (Is Flag 11 equal to 0) CREATE 0 (a large sword.) LET 11 1 (Set flag 11 to 1) MESSAGE 9 (I've found something.) DONE

Object #1

Description

a pair of slippers.

Object start location

12 (Comfy Hobbit Hole (Bedroom))

Associated words

*

Events associated with object

Process * *:
AT 8 (Are we at location 8 (Charred Field)) NOTWORN 1 (Is object 1 [a pair of slippers.] not being worn) MESSAGE 10 (I've just woke the dragon from it's peaceful slumber. He's not too pleased to see me. He rises high above me and with a blast of firey breath, makes me into a dragon burger....I am dead.) END (End Game)
Process * *:
AT 27 (Are we at location 27 (Complete Darkness)) CARR 1 (Is object 1 [a pair of slippers.] being carried) PLACE 1">1 (a pair of slippers.) in location 29">29 (Swampland)
Process * *:
AT 27 (Are we at location 27 (Complete Darkness)) WORN 1 (Is object 1 [a pair of slippers.] being worn) PLACE 1">1 (a pair of slippers.) in location 29">29 (Swampland)
Response GET SLIP:
GET 1 (a pair of slippers.) OK
Response PUT SLIP:
DROP 1 (a pair of slippers.) OK
Response REMO SLIP:
REMOVE 1 (a pair of slippers.) OK
Response WEAR SLIP:
WEAR 1 (a pair of slippers.) OK
Response X SLIP:
CARR 1 (Is object 1 [a pair of slippers.] being carried) MESSAGE 21 (They are fluffy white hobbit slippers.) DONE
Response X SLIP:
WORN 1 (Is object 1 [a pair of slippers.] being worn) MESSAGE 21 (They are fluffy white hobbit slippers.) DONE

Object #2

Description

a flower.

Object start location

Not created

Associated words

*

Events associated with object

Process * *:
AT 13 (Are we at location 13 (Top of Mountain)) NOTCARR 2 (Is object 2 [a flower.] not being carried) MESSAGE 11 (The hill troll pounces on me and clobbers me with his club....I am dead.) END (End Game)
Process * *:
AT 13 (Are we at location 13 (Top of Mountain)) CARR 2 (Is object 2 [a flower.] being carried) MESSAGE 14 (The hill troll starts to dance round me and giggles to itself. This is extremely strange behaviour for such a violent creature. It seems as if the troll likes the flower.)
Process * *:
AT 27 (Are we at location 27 (Complete Darkness)) CARR 2 (Is object 2 [a flower.] being carried) PLACE 2">2 (a flower.) in location 29">29 (Swampland)
Response GET FLOW:
GET 2 (a flower.) OK
Response PUT FLOW:
DROP 2 (a flower.) OK
Response X FLOW:
CARR 2 (Is object 2 [a flower.] being carried) MESSAGE 2 (It is a beautiful, yellow rose with a mystic scent.) DONE
Response GIVE HANK:
AT 11 (Are we at location 11 (Comfy Hobbit Hole)) CARR 3 (Is object 3 [a handkerchief.] being carried) MESSAGE 13 (The hobbit takes his handkerchief. He says, "Thank you kind sir, I can now go off on my adventure in search of the treasure. If you are ever passing my home then do call in for a cup of tea." He runs into his bedroom, puts on his jacket and then rushes out of his home in search of treasure.) LET 12 1 (Set flag 12 to 1) DESTROY 3 (a handkerchief.) PLACE 2">2 (a flower.) in location 12">12 (Comfy Hobbit Hole (Bedroom))
Response SMEL FLOW:
CARR 2 (Is object 2 [a flower.] being carried) MESSAGE 36 (The scent of the flower is a little too strong for me, as my head has just blown up.......leaving me obviously dead.) END (End Game)

Object #3

Description

a handkerchief.

Object start location

8 (Charred Field)

Associated words

*

Events associated with object

Process * *:
AT 27 (Are we at location 27 (Complete Darkness)) CARR 3 (Is object 3 [a handkerchief.] being carried) PLACE 3">3 (a handkerchief.) in location 29">29 (Swampland)
Response GET HANK:
GET 3 (a handkerchief.) OK
Response PUT HANK:
DROP 3 (a handkerchief.) OK
Response X HANK:
CARR 3 (Is object 3 [a handkerchief.] being carried) MESSAGE 3 (It is pink and has the word "BILBO" sewn onto it in red cotton.) DONE
Response GIVE HANK:
AT 11 (Are we at location 11 (Comfy Hobbit Hole)) CARR 3 (Is object 3 [a handkerchief.] being carried) MESSAGE 13 (The hobbit takes his handkerchief. He says, "Thank you kind sir, I can now go off on my adventure in search of the treasure. If you are ever passing my home then do call in for a cup of tea." He runs into his bedroom, puts on his jacket and then rushes out of his home in search of treasure.) LET 12 1 (Set flag 12 to 1) DESTROY 3 (a handkerchief.) PLACE 2">2 (a flower.) in location 12">12 (Comfy Hobbit Hole (Bedroom))
Response BLOW NOSE:
CARR 3 (Is object 3 [a handkerchief.] being carried) MESSAGE 35 (As I go to blow my nose on the handkerchief, the hobbit runs up to me, snatches his handkerchief back, and storms off in a fit of rage.) DESTROY 3 (a handkerchief.) LET 12 1 (Set flag 12 to 1)

Object #4

Description

a smooth twig.

Object start location

22 (Swampland)

Associated words

*

Events associated with object

Process * *:
AT 26 (Are we at location 26 (Castle Courtyard)) NOTCARR 4 (Is object 4 [a smooth twig.] not being carried) EQ 14 0 (Is Flag 14 equal to 0) GOTO 25 (Go to location 25) (Castle Gates) CLS (Clear Screen) MESSAGE 15 (The guards throw me out of the castle and say, "The only way that you can get into the castle, is by having the Kings permission.")
Process * *:
AT 26 (Are we at location 26 (Castle Courtyard)) CARR 4 (Is object 4 [a smooth twig.] being carried) DESTROY 4 (a smooth twig.) MESSAGE 1 (The twig crumbles to dust.) LET 14 1 (Set flag 14 to 1)
Process * *:
AT 27 (Are we at location 27 (Complete Darkness)) CARR 4 (Is object 4 [a smooth twig.] being carried) PLACE 4">4 (a smooth twig.) in location 29">29 (Swampland)
Response GET TWIG:
GET 4 (a smooth twig.) OK
Response PUT TWIG:
DROP 4 (a smooth twig.) OK
Response X TWIG:
CARR 4 (Is object 4 [a smooth twig.] being carried) MESSAGE 4 (I has the words, "Presto's Magical Gadgets Inc." inscribed on it.) DONE
Response WAVE TWIG:
CARR 4 (Is object 4 [a smooth twig.] being carried) MESSAGE 42 (Okay. My spirit drifts off from my body and into another time. I am in someones bedroom. A computer desk is here containing an Atari 130xe Computer, a 1050 disk drive, a Brother printer and a television. A programmer sits at the desk looking blankly at the screen. He sees me and looks rather startled. He says, "What are you doing here ? Your supposed to be in MOONSTONE." He quickly turns to his computer and types a special commmand. You are returned to MOONSTONE.)

Object #5

Description

the MOONSTONE.

Object start location

Not created

Associated words

*

Events associated with object

Response GET MOON:
GET 5 (the MOONSTONE.) OK
Response PUT MOON:
DROP 5 (the MOONSTONE.) OK
Response X MOON:
CARR 5 (Is object 5 [the MOONSTONE.] being carried) MESSAGE 5 (It glows with a faint eerie blue light.) DONE
Response X DARK:
AT 27 (Are we at location 27 (Complete Darkness)) EQ 15 0 (Is Flag 15 equal to 0) MESSAGE 23 (Okay. There is a blinding flash accompanied by a roll of thunder and then everything returns to darkness and silence.) LET 15 1 (Set flag 15 to 1) PLACE 5">5 (the MOONSTONE.) in location 18">18 (Swampland) DONE
Response GIVE MOON:
AT 1 (Are we at location 1 (Merlins Cave)) CARR 5 (Is object 5 [the MOONSTONE.] being carried) MESSAGE 20 (Merlin says, "Well done, you've found the MOONSTONE. I will now promote you to chief wizard of these lands." He wiggles his fingers and mutters some magic words and suddenly you are transformed into a wizard complete with the flowing purple robes and magic wand. You spend many a day casting mystic spells on poor, unsuspecting adventurers and live happily ever after. Congratulations on completing MOONSTONE. I hope you have enjoyed this adventure and will continue to enjoy the future adventures that I write. If you have written any adventures then why not send them to me and I will send you one of my new adventures.) END (End Game)

Object #6

Description

a crumpled piece of paper.

Object start location

6 (On Swaying Rope Bridge)

Associated words

*

Events associated with object

Process * *:
AT 27 (Are we at location 27 (Complete Darkness)) CARR 6 (Is object 6 [a crumpled piece of paper.] being carried) PLACE 6">6 (a crumpled piece of paper.) in location 29">29 (Swampland)
Response GET NOTE:
GET 6 (a crumpled piece of paper.) OK
Response PUT NOTE:
DROP 6 (a crumpled piece of paper.) OK
Response X NOTE:
CARR 6 (Is object 6 [a crumpled piece of paper.] being carried) MESSAGE 6 (The crumpled piece of paper has something written on it.) DONE
Response READ NOTE:
CARR 6 (Is object 6 [a crumpled piece of paper.] being carried) MESSAGE 7 (It says, "Write to the author and tell him what you think: Tony Longworth, 13 Greenfield Road, Little Sutton, South Wirral, Cheshire, L66 1PE.")

Events without associated object or location

Process * *:
NOTAT 26 (Are we not at location 26 (Castle Courtyard)) LET 14 0 (Set flag 14 to 0)
Process * *:
ATLT 26 (Are we at a location with number < 26) CHANCE 2 (With 2% chance of occurring) MESSAGE 37 (A dwarf runs out from round a corner, sees you, draws his knife and throws it at you. The knife misses, and the dwarf curses, retrieves the knife, and runs off.)
Process * *:
ATLT 26 (Are we at a location with number < 26) CHANCE 2 (With 2% chance of occurring) MESSAGE 38 (A wizard appears in a puff of red smoke. He waves his magic wand, mutters some magic words and BANG....the wand explodes, leaving the wizard covered in a thick layer of black soot. The wizard explains, "I have never mastered that damn spell!". He then vanishes in a puff of grey smog.)
Process * *:
ATLT 26 (Are we at a location with number < 26) CHANCE 2 (With 2% chance of occurring) MESSAGE 39 (A fellow adventurer strolls past. He is carrying a brass lantern, a large shining sword, and a map, and he is wearing a suit of plated armour. He seems to be lost. He stares at the map and then asks me, "Could you tell me the way to Festeron ?". I reply, "No! I've never heard of the place, sorry.". He shrugs his shoulders and wanders off. As he disappears out of sight, I start to remember being told about stories from a land called Festeron, but it is too late as the adventurer is gone.)
Response GET I:
INVEN (Show inventory)
Response PUT ALL:
DROPALL (Drop all items) OK
Response I *:
INVEN (Show inventory)
Response L *:
DESC (Describe current location)
Response Q *:
QUIT (Show Quit message) END (End Game)
Response SAVE *:
SAVE
Response LOAD *:
LOAD
Response X *:
MESSAGE 8 (I can see nothing of great importance.)
Response THIN *:
MESSAGE 22 (I am trying my best.)
Response SHIT *:
MESSAGE 24 (If merlin heard you saying such things then he would surely cut out your tongue.)
Response HELP *:
MESSAGE 25 (If your really stuck then try sending an s.a.e. to the author and maybe he can help you.)
Response PRAY *:
MESSAGE 26 (I can see that you're really stuck.)
Response HIT *:
MESSAGE 27 (Remembering the law of the land, you decide not to do it (after all, you do want to survive and become a wizard).)
Response JUMP *:
NOTAT 6 (Are we not at location 6 (On Swaying Rope Bridge)) MESSAGE 29 (Wheeee!!!!!! That sure was fun. It appears that we have a real experienced adventurer playing this game (?))
Response Z *:
MESSAGE 40 (Time passes.....) PAUSE 50 MESSAGE 41 (Nothing extremely important happens.)
Response LUNA BAY:
MESSAGE 43 (You have found the magic words in this adventure but the words don't seem to do anything special.)

Flags
Flag 11 - if 0, the sword can be found by examining the leaves. Set to 1 once the sword has been found. Flag 12 controls whether the hobbit is present in his hole. Set to 1 once you have given him the handkerchief. Flag 13 controls display of Merlin's message sending you on your quest. Set to 1 after it has been displayed. Flag 14 controls whether the guards throw you out of the castle (if the flag is 0). Set to 1 once the guards have been passed by using the twig. Flag 15 controls whether the Moonstone has been revealed. If 0, the Moonstone is revealed on examining the darkness. Set to 1 following this. Flag 16 controls sinking into the swamp. Every turn spent in the swap increases this flag by 1. If it gets to 2, the swamp will swallow you up. Flag 17 controls the toxic gas. Every turn spent with the toxic gas increases this flag by 1. If it gets to 2, the toxic gas kills you.