Quill Adventure Guides

Bored of the Rings Part 2

Bored of the Rings was a Quill-based text adventure written in 1985 by Delta 4 Software, parodying Tolkien's Lord of the Rings. Part 2 of the adventure follows the plot of the second half of The Fellowship of the Ring.

Map

Minimal Walkthrough

Full Walkthrough

Ways to die

Known Bugs

Table of Locations

Table of Objects

Table of Messages

Table of System Messages

Vocabulary

Location Details

Object Details

Events without associated object or location

Illustrator Graphics

Flags

Map
The map is more compact than parts 1 and 3 of the game. Locations highlighted in grey are in the maze of Morona. Going in any direction from these locations other than the one shown will take you back to Location 37 (as will trying to exit the maze without the map). Locations highlighted in green are those in the realm of the DeLorean (don't drop your ID whilst you're there). Visiting those locations with a red border will result in instant death.
Walkthrough - Minimum Moves
- Go to Tourist Information Centre to get the battery (E,E,GET BATTERY) - Insert battery into vending machine to get coin (W, INSERT BATTERY, GET COIN) - Buy map from pixie (needed to exit the maze) (S, GIVE COIN, GET MAP) - Lift doormat to get the key to the secret room (LIFT MAT, GET KEY) - Access secret room and get the rifle (OPEN DOOR, W, GET RIFLE) - Explore maze to get poster (E,E,E,N,E,E,S,W,S,E,GET POSTER) - Exit maze using map (W,W,S) - Use poster to get past Ponce & Co (W, DROP POSTER, N) - Cross the bridge where Grandalf meets the balhog (W) - Raise the bridge to destroy the balhog (PRESS RED) - Exit Morona, cross DeLorean and take boat to camp-site (S,S,E,E,S,S,E,BOAT,WAIT,WAIT,WAIT,WAIT) - Shoot Nazal with gun (SHOOT) - Take boat to shore (BOAT,WAIT,WAIT,WAIT,WAIT,WAIT,WAIT) - Return to the river and get in the boat again (W,E,BOAT)
Walkthrough - Maximum score. Full content and messages
- Take a look at what you're carrying (I, EXAMINE RING, EXAMINE SPRING, EXAMINE JACKET) - Test that the ring makes you invisible (WEAR RING, REMOVE RING) - Greet everyone (GRANDALF HELLO, SPAM HELLO, PIMPLY HELLO, MURKY HELLO, GIBLET HELLO, LEGOLAND HELLO, BORROWER HELLO, ARAGONT HELLO) - Drink the ale (DRINK ALE) - Swear (DAMN) - Read the message in the dome-shaped cave (U, READ MESSAGE, D) - Go to Tourist Information Centre to get the battery (E,E,GET BATTERY) - Insert battery into vending machine to get coin (W, EXAMINE VENDING, INSERT BATTERY, GET COIN) - 10 points added to score - Go to the pixie (S) - Attack the pixie (ATTACK PIXIE) - Buy map from pixie (GIVE COIN, GET MAP) - 5 points added to score - Lift doormat to get key (EXAMINE MAT, LIFT MAT, GET KEY) - 5 points added to score - Access secret room and get the rifle (EXAMINE DOOR, OPEN DOOR, W, GET RIFLE, EXAMINE RIFLE) - Get the secret treasure (EXAMINE RUG, LIFT RUG, D, GET TREASURE, EXAMINE TREASURE) - 25 points added to score - Explore maze to get poster (U,E,E,E,N,E,E,S,W,S,E,GET POSTER, EXAMINE POSTER) - Exit maze using map (W,W,S) - Use poster to get past Ponce & Co (W, DROP POSTER, N) - 5 points added to score - Cross bridge, raise bridge to destroy balhog (W, EXAMINE PANEL, PRESS RED) - 10 points added to score - Lower the bridge again (PRESS BLUE) - Get the rope (S,S,W,GET ROPE) - Plant the beans (E,E,PLANT BEANS) - 10 points added to score - Meet Chlorophyll (E,S,U, CHLORO HELLO, SELLOTAPE HELLO) - Follow Chlorophyll to mirror (D,S,W,EXAMINE MIRROR,EXAMINE MIRROR) - 10 points added to score - Find the boat at the river (E,E) - Travel on the boat to the camp-site (BOAT,WAIT,WAIT,WAIT,WAIT) - Shoot the Nazal (SHOOT) - 15 points added to score - Carry on down river (BOAT,WAIT,WAIT,WAIT,WAIT,WAIT,WAIT) - Use the pay-telescope (GET COIN,W,U,U,INSERT COIN) - 5 points added to score - Go to the clearing where the company parts ways (D,D) - Meet the basilisk who tells you how to get your rope back (E) - Re-board the boat to Dormor (BOAT)
Ways to die
- Throw the rope when at East Bank of River (Location 15) - Get captured by orks by going east from the Ork Tunnel (Location 14) - Fall into the abyss by going west from the low-celigned chamber (Location 12) or east from the South Exit (Location 11) - Try hitting Ponce & Co - Drop the ring anywhere - Spend 2 turns when the Balhog is present without raising the bridge - Spend 2 turns with the Nazal at the campsite (Location 28) without shooting it - Get caught anywhere in DeLorean without your Elvish Id - Fart
Known bugs
- Typing FARMER HELLO when the rifle is present gives message 59 (Fordo planted the magic beans.) - It is possible to complete the game in 9 moves (E,S,E,E,N,SAY HELP,N,E,BOAT)

Adventure Summary

Quill adventure file: games/bored2/bored2.sna Quill version: Spectrum Version C Number of Locations: 68 Number of Objects: 33 Number of Messages: 102 Number of System Messages: 32 Max number of conveyable objects: 100 Number of Pictures: 21 Default ink colour: White Default paper colour: Black Default border colour: Black

Table of Locations

Location    Description
0 "Bored Of The Rings" Designed by Fergus McNeill Copyright 1985 DELTA 4 Software Dedicated to : " you know who " Part 2
1Fordo stood in the gloom of the Morona Cave Complex. The huge western gates were jammed shut so the only ways on seemed to be along a passage leading east or up a set of worn steps which spiralled away into the darkness above.
2Fordo stood in a small, dome- shaped cave. On the wall, in ASCII runes, was a message. A spiral staircase led down through a hole in the floor.
3Fordo found himself in a large cavern. Passages led south and west but to the east was a very impressive doorway. A vending machine was positioned against the northern wall.
4Fordo looked around. He was in the plush offices of the Morona Cave Complex Tourist Information Centre. The room was obviously neglected though as all the nice little pamphlets on Morona had been removed and the walls were bare of publicity posters. There was a desk.
5Fordo was in the secret room. A large rug lay across the floor and a heavy door was set into the eastern wall.
6Fordo looked around. He was in a dark cave. A neon sign above the large archway in the east wall flashed on and off. A heavy door was set in the western side of the cave and a passage led away to the north.
7Fordo was in a secret chamber, under the rug in the secret room above. The chamber was small, dark and smelled of new carpet. A hole in the ceiling was the only exit.
8Fordo was on the western end of the lift-bridge. A desk with a small control panel sat on the edge of the gaping chasm. The exit was to the south.
9Fordo stood at the bridge of Khardinal Hume, an ancient, computer-controlled lift-bridge spanning the vast chasm from which errupted great pillars of smoke, flames and toxic waste. The control unit was on the west side of the bridge, across the great fissure.
10Fordo was in a small alcove, somewhere in the maze which, in case you really wanted to know, was situated to the west.
11Fordo was at the south exit of the Morona Cave Complex. A sign above the doors encouraged all to "Have A Good Day And Come On Back Real Soon!".
12Fordo was now in a huge, low- ceilinged chamber, stretching out north for a good way. To the west, smoke billowed from a great fissure in the stone floor. A passage led east.
13Fordo was travelling through the dark halls of Morona. Passages led north, east and west.
14Fordo was in an ork-tunnel, delving east into the mountain.
15Fordo stood on the east bank of a swiftly flowing, black river. A path led east.
16Fordo was at the foot of one of the Wiffy Mountains. The sun blazed down, a cooling breeze blew and small furry animals molested smaller furry animals on the springy grass nearby. Paths led east and west.
17Fordo was in the enchanted realm of DeLorean where time stood still and police never searched. The fertile soil supported a great forest to the south and east. A path led west.
18Fordo wandered awestruck among the trees on a leafy carpet of gold. Paths led south and west.
19Fordo ambled along a leafy glade of green and golden trees on a path leading north and east.
20Fordo stood at the foot of the palacial tree of Chlorophyll and Sellotape, Queen and King of the great enchanted realm. Paths led away north, south and west into the trees.
21Fordo stood in the TV room of the palacial tree. Set into the floor and looking more than a little out of place, a jaccuzi foamed quietly. Deep carpet gave the final touch of luxury to the monstrously indulgent interior. An escalator led down.
22Fordo stood in a sheltered clearing. In the centre, stood an ornamental birdbath and fountain. A small stone figure on the side of the fountain urinated on a vulture floating upside down in the murky water. A path led east.
23Fordo was at a fork in the elven path through the magical realm. The said path went east, west and north.
24Fordo found himself on the bank of a small stream which flowed into the great river Anadin. To the west, the glory of the trees of DeLorean radiated out like sunlight, contrasting sharply the dull, gloomy Wilberland, far away to the south.
25Fordo stood on the summit of Alma Nak, the high mountain at the end of the first book. A pay-telescope had been set up on the rocky pinacle for people to see the surrounding lands. A path wound down the slopes.
26Fordo found himself in a flat, grassy bay, half way up the mountain. Paths led from below up to the summit. Ol' JRRT might mention the flat stone, the rowan trees and the birdies wheeling about in the great gulf of air nearby. I am not going to.
27Fordo sat thoughtfully in the little inflatable raft, floating gently down the Anadin river. The water lapped gently
28Fordo was at the camp site. A radio-active rock lit the small clearing with a warming, cheery glow and the river gurgled wetly along nearby.
29Fordo was sailing down the wet and watery river Anadin in the little inflatable sea-raft.
30Fordo was in a grassy clearing. To the south, the dark forest stretched away to the plains of Bedpan. A narrow path wound up the side of a nearby mountain and another path led east.
31Fordo stood on the western shore of the river. A narrow path led away west into the trees.
32Fordo was in the dense forests the extreme northern edge of the plains of Bedpan. A narrow path leads north through the trees.
33Fordo was on the shore of the great, wet river Anadin. The waters flowed south towards the south, towards Dormor!
34Fordo was lost in the maze of Morona.
35Fordo was lost in the maze of Morona.
36Fordo was lost in the maze of Morona.
37Fordo was lost in the maze of Morona.
38Fordo was lost in the maze of Morona.
39Fordo was lost in the maze of Morona.
40Fordo was lost in the maze of Morona.
41Fordo was lost in the maze of Morona.
42Fordo was lost in the maze of Morona.
43Caption: Slowly, through the gloom, a great shadowy figure came striding onto the bridge. Grandalf advanced to meet it.
44Fordo wandered aimlessly over the edge of the crevasse and made a deep hole in the ground below.
45Fordo was caught, battered and deep-fried by a band of orks who came upon him in the darkness !
46Suddenly, there was a tremendous noise and a C5 roared into view. It was driven by one of the evil nazal!
47(No entry)
48(No entry)
49(No entry)
50(No entry)
51(No entry)
52(No entry)
53(No entry)
54(No entry)
55(No entry)
56(No entry)
57(No entry)
58(No entry)
59(No entry)
60(No entry)
61(No entry)
62(No entry)
63(No entry)
64(No entry)
65(No entry)
66(No entry)
67(No entry)

Table of Objects

Object    DescriptionStart LocationAssociated Words
0The great ringCarriedRING
1GoldbumNot created_
2The Disreputable Pixie6 (Neon Sign Cave)_
3GrandalfNot created_
4SpamNot created_
5PimplyNot created_
6MurkyNot created_
7GibletNot created_
8LegolandNot created_
9BorrowerNot created_
10AragontNot created_
11A coinNot createdCOIN
12A mapNot createdMAP,MAPP
13A poster10 (Small Acove)POST
14A horde of gays !Not created_
15A balhog !Not created_
16King Sellotape21 (TV Room)_
17The sword, "Spring"CarriedSWOR,SPRI
18An flashy, mithralic jacketCarriedJACK,MITH
19Queen Chlorophyll21 (TV Room)_
20A sports car treeNot created_
21A disintegrator rifle5 (Secret Room)GUN,LASE,RIFL
22Some aleCarriedALE,BOOZ
23Some "magic beans"CarriedBEAN,PILL,CAND,SWEE,DRUG
24A keyNot createdKEY
25Amazingly valuable treasure !7 (Secret Chamber)TREA
26A battery4 (Tourist Infomation Centre)BATT
27A small, inflatable sea-raft24 (Bank of stream)BOAT,RAFT
28A small doormatNot createdMAT
29The dreaded Nazal in a C5 !Not created_
30A rope15 (East Bank of River)ROPE
31A small doormat6 (Neon Sign Cave)_
32Elvish "ID"Not createdID,SECU

Table of Messages

Id   Message
0Fordo unlocked and opened the door with the key.
1Fordo closed and locked the door with the key.
2But the door was already open!
3But the door was already closed and locked.
4But the door was locked.
5The rug felt very heavy as Fordo lifted it. Below, he could see a way down!
6 IS A BASTARD.
7"Hello Fordo." said Grandalf.
8"Hello Fordo." said Borrower.
9"Hi there, ring bearer!" said the dwarf.
10"Salutations." began Aragont. "I am Aragont son of Artifax and I have many names . . . . " "Put a wok in it!" suggested a voice nearby.
11"Hello Fordy." said Pimply.
12"Hi Fordy!" said Murky.
13"HO, HO, HO!" said the disreputable pixie.
14"Hello darling." said Legoland.
15"Well hallo there to you mister Fordo sir." said Spam.
16Fordo waited for a while. Time passed.
17The message read, "Why are you here? You should have gone east from the first location!"
18"Git yur originul maps of the maze here!" proclaimed the disreputable pixie.
19"A coin, good sir!" requested the disreputable pixie.
20"Thank you gratuitously." said the disreputable pixie, taking the coin and pushing a badly photocopied map towards you.
21Fordo killed the disreputable pixie messily. Another one appeared!
22Fordo slipped the ring on and vanished. "Well, well. I wonder where the ring-bearer's gone!", said a voice sarcastically.
23Fordo vanished!
24Fordo examined the great ring. It was perfectly smooth apart from one bit where, written in ancient eastern runes were the words, "Made in Hong Kong".
25"Sod off!" remarked Spam.
26The poster depicted Sylvester Stalown as the ever-macho ROCKY.
27Fordo examined the map. It read: Ye Official Mappe ---------- ---------- ---------- ------------------ ------ ------ ------ -- ------ ------  1985 Barbican Design Team Patant Pending
28"Verily and forsooth." Grandalf explained gravely.
29Fordo dropped the ROCKY poster. Ponce grabbed it and ran off, hotly pursued by the others.
30Suddenly, a horde of fiendish monsters stepped from behind a convenient rock. Fordo gulped in horror as he recognized "Ponce And The Revolution", "Fwankie Goes To Hollywood" and "Vulture Club":- all well known G*Y groups! "Hello sailors!" said Legoland, sauntering in.
31Fordo attacked but was instantly squashed by Ponce's elephantine body-guard.
32Fordo felt a queer sensation.
33Fordo collapsed and died, having accidentally contracted AIDS.
34Spam appeared.
35Suddenly, a hair-perming shriek halted our beloved in his very tracks. Out of the gloom, the epitemy of evil came. A giant shadow, the balhog stepped onto the bridge. "Shoo! Get Away!" cried Grandalf as he ran to see it off.
36"Press the green button!" cried Giblet, breaking wind in his terror. "There isn't one, wiffy!" said Aragont, examining the control panel frantically. "Why doesn't someone push that red button ?" enquired Borrower with a sickeningly calm voice. "Yes, why ?" said Murky. "I don't know!" wailed Pimply.
37Fordo pressed the red button. The bridge lifted rapidly, dropping the Balhog and Grandalf unexpectedly into the chasm. "Hope you catch bubonic plague!" cried the old wizard as he fell into the depths. "Alas!" mourned one and all. "All the more fame for the rest of us!" they consoled each other reflectively.
38The company appeared.
39Ancient prophesy stated that this couldn't happen yet!
40Fordo pressed the red button. The bridge lifted.
41Fordo pressed the blue button. The bridge lowered.
42But the bridge was already up!
43But the bridge was already down!
44Fordo examined the desk control panel. It featured a red button and another button in a pretty pastel shade of blue.
45Fordo examined the vending machine. It had a large hole and below this, a slot. A small metal plate read: "Developed by trolls, for trolls. PAT PENDING."
46Fordo examined the rug. Fordo saw the rug. "Well! Wasn't that thrilling?!" gibbered the narrator.
47The door was heavy set well into the rock. A sign affixed unto it read: * VERY SECRET ROOM * There was also a keyhole.
48The rifle had "ACORN VEHICLES For use on polypropelene only" written on it.
49The doormat had "WELCOME" written on it.
50NO!
51Fordo examined the treasure. Fordo saw the treasure. SURPRISE, SURPRISE!
52Try again at location 17.
53Fordo inserted the battery. With a loud 'CLUNK', a coin fell out. NB Troll design: see Appendix 87
54Fordo fired! But there wasn't any poly- propolene about.
55Fordo fired and the C5 exploded into a cloud of sparks, its driver ejecting at the last moment and crashing into the coarse woodland on the other side of the river. "Hey! Neat-o!" squeaked a passing gnome, taking the gun and wandering away.
56Fordo threw the rope across the river. It caught in something. Fordo pulled the rope. The "General Belgrano" came sailing across the river. Suddenly, a submarine torpedoed it and it sank dragging Fordo into the black water where he fell asleep and died . . .
57The small furry animals hopped out of reach.
58Remember Jack and the beanstalk!
59Fordo planted the "magic beans". A sportscar tree grew up! This action has increased your score. Good, eh?
60Fordo drank the ale, hiccupped twice, threw up all over the place, fell over and felt much better.
61Fordo munched the "magic beans" thoughtfully. Shortly, a pink elephant flew past. "My, my!" thought Fordo. "A pink elephant's just flown past." Soon, an entire squadron of pink elephants flew past, being hotly pursued by several brightly glowing, radio-active traffic wardens. The ground floated gently away and Fordo's eyes closed . . . Coroners verdict: overdose.
62Fordo drank the water, fell asleep and died.
63Elves appeared and gave Fordo his security ID.
64A sentry shot Fordo accidentally for not having valid ID!
65An apparition appeared and said, "You must do something here!"
66The jacket was boggit size.
67The sword was short and strong.
68Fordo noticed nothing of any real interest.
69"Be thou not so violent!" said a voice from nowhere.
70But Fordo couldn't climb trees!
71But boggits couldn't swim!
72Fordo did, everyone died.
73Watch thy language, scum-ball !
74"Hello, hunky boggit." said the beautiful queen.
75"Alas." explained the narrator.
76Well hacked, you evil little slime-ball. Now 10 LET hell=666 20 GO TO hell 666>POKE 23659,0
77"INDEED!" roared Sellotape.
78The Nazgul captured the ring, all was lost!
79Fordo couldn't reach and he couldn't make Chlorophyll lie down! She laughed cruelly at his feeble attempt.
80Fordo couldn't reach so Legoland made him bend over.
81"Come," said Chlorophyll, "gaze into the mirror!"
82Fordo looked and saw an old and learned scribe. And he spake saying, "Verily, it shall come to pass that penguins shall fly with the dragons. And they shall bear children, the nilraCs. I have seen thy future, ring- carrier. Thou shalt go now unto the river! Make haste! This is a recording."
83Fordo looked again, but only commercials could be seen.
84"Goodbye." said Chlorophyll.
85A small gray figure paddled inconspicuously along behind them in an old inner tube.
86A small gray figure roared past inconspicuously in a speed boat.
87Well done! You have completed part 2. Now onto the last part for which the passwords are: "Work for money, spend money, spend for love, love for money" (put one space between each word and don't miss out on the commas!)
88"Well, we're all going to Isengard." remarked Aragont, "You pootle off to Dormor, Bye!"
89"I'm coming with you, Mr Fordo sir!" observed Spam.
90LATER!
91Fordo slept for a while and woke feeling much better.
92Fordo lifted the mat and found a key hidden underneath.
93Gays blocked the way!
94The balhog came upon the company and destroyed them !
95Chlorophyll went down.
96Chlorophyll went south.
97Chlorophyll went west.
98Soon, the boat put in to shore.
99A basilisk lumbered past. "You may lose your rope in the mountains." it said, "If you do, just say 'hog' to magic it back." The basilisk turned a passing ork army to stone and ambled away into the undergrowth.
100Fordo inserted the coin and looked through the telescope. Far away, beyond the mountains, he spied a great marsh which he knew he must go through. Maze-like paths crossed this hazard in the shape of ancient runes, symbolized by the name of that place.
101Fordo did and was mauled to ecstacy!

Table of System Messages

Id   Message
0Everything was dark and Fordo was unable to see.
1 At this point, Fordo noticed
2 What was Fordo to do now ?
3 What was he to do ?
4 What was Fordo to do ?
5 What would Fordo do ?
6I don't understand any of that.
7However, Fordo couldn't go in that direction.
8Sadly, this was not possible.
9At this time, Fordo was carrying
10(worn)
11absolutely nothing.
12Was this really the end ?
13 And so, the quest ended. Would another attempt be made ? (y/n)
14  1985 DELTA 4 Software
15This was done.
16
17 You have taken
18 turn
19s
20.
21 You have scored
22 points
23But Fordo wasn't wearing it!
24However, Fordo's hands were too full to do that.
25However, he already had that!
26But that wasn't about.
27Sadly though, Fordo could carry no more.
28But Fordo did not have it!
29But he was wearing it already!
30Y
31N

Vocabulary

Id    Synonyms
1N,NORT
2S,SOUT
3E,EAST
4W,WEST
5NE
6NW
7SE
8SW
9U,UP,CLIM,ASCE
10D,DOWN,DESC
11OUT,OUTS
12IN,INSI,ENTE
15NOB,PENI,KNOB,PRIC,THIN,DINK,COCK
16FURR,ANIM
17SHOO,FIRE
18TREA
19MAT
20LIFT,PULL,MOVE
21WA,WAIT
22HELP,HINT
23EXAM,READ,GAZE
24HIT,KILL,HURT,ATTA,DAMA,PULV,INJU,CRIP,MAIM,DEST,MURD,HOSP
25SAY,CRY,SHOU,YELL,CALL
26PIX,PIXI,DISR
27OPEN,UNLO
28CLOS,LOCK
29CARL,GERR,PENG,TURV,TURD,PIMA,MART
30WOG,SHIT,DAMN,BLOO,BAST
31SEX,BUM,MAST,FUCK,SEXU,MAKE,SCRE,RAPE,MOLE,GROP,LICK,FEEL
32FART,GUFF,BLOW,WIND,HONK,LEVO
33MAP,MAPP
34COIN
35BATT
36VEND,MACH
37RUG
38GAY,PONC,PRIN,FWAN,HOLL,GEOR,CLUB,CULT,REVO,GAYS,BOTT,POOF,QUEE,MONS
39TELE
40SWIM,DIVE
41TREE
42INSE
43ROPE
44THRO
45BOAT,RAFT
46GOLD,GOLL
47CHLO
48SELL,SELO
49ELF,ELVE
50MIRR
51RING
52C5
53GRAN
54SPAM
55PIMP
56MURK
57GIBL
58LEGO
59BORR
60AROG,ARAG,STRI,STRA
61BRID
62BUTT
63NAZA
64BLUE
65RED
66PRES,PUSH
67SWOR,SPRI
68PANE,DESK
69SIGN
70POST
71MESS
72KEY
75DOOR
76ID,SECU
77GUN,LASE,RIFL
78GIVE
79BUY
80HI,HELL,HALL,GOOD,GREE
100GET,TAKE
101DROP
102REMO
103WEAR
104I,INV,INVE
105L,LOOK
106Q,QUIT
107SAVE
108LOAD
109SCOR
110TURN
150WHY,WHAT,WHEN,WHER,WHIC
152BALH
160FARM
170ALE,BOOZ
180EAT,CONS,MUNC,GOBB
181DRIN,SWIG
182COME
184WANK,PLON
186PLAN
190BEAN,PILL,CAND,SWEE,DRUG
201JACK,MITH
255_

Location #0

Description

"Bored Of The Rings" Designed by Fergus McNeill Copyright 1985 DELTA 4 Software Dedicated to : " you know who " Part 2

Short Name

Intro Screen

Location picture

Connections

Objects at location

None

Events associated with location

Process _ _:
AT 0 (Are we at location 0 (Intro Screen)) BEEP 20 128 BEEP 20 128 BEEP 10 128 BEEP 30 128 BEEP 40 124 BEEP 10 124 BEEP 30 120 BEEP 20 124 BEEP 20 120 BEEP 40 126 BEEP 20 124 BEEP 20 120 BEEP 10 124 BEEP 30 120 ANYKEY (Press any key) GOTO 1 (Go to location 1) (Cave entrance) DESC (Describe current location)

Location #1

Description

Fordo stood in the gloom of the Morona Cave Complex. The huge western gates were jammed shut so the only ways on seemed to be along a passage leading east or up a set of worn steps which spiralled away into the darkness above.

Short Name

Cave entrance

Location picture

Connections

U to location 2 (dome-shaped cave) E to location 3 (vending machine cave)

Objects at location

None

Events associated with location

Process _ _:
AT 0 (Are we at location 0 (Intro Screen)) BEEP 20 128 BEEP 20 128 BEEP 10 128 BEEP 30 128 BEEP 40 124 BEEP 10 124 BEEP 30 120 BEEP 20 124 BEEP 20 120 BEEP 40 126 BEEP 20 124 BEEP 20 120 BEEP 10 124 BEEP 30 120 ANYKEY (Press any key) GOTO 1 (Go to location 1) (Cave entrance) DESC (Describe current location)

Location #2

Description

Fordo stood in a small, dome- shaped cave. On the wall, in ASCII runes, was a message. A spiral staircase led down through a hole in the floor.

Short Name

dome-shaped cave

Connections

D to location 1 (Cave entrance)

Objects at location

None

Events associated with location

Response EXAM MESS:
AT 2 (Are we at location 2 (dome-shaped cave)) MESSAGE 17 (The message read, "Why are you here? You should have gone east from the first location!") DONE

Location #3

Description

Fordo found himself in a large cavern. Passages led south and west but to the east was a very impressive doorway. A vending machine was positioned against the northern wall.

Short Name

vending machine cave

Connections

W to location 1 (Cave entrance) E to location 4 (Tourist Infomation Centre) S to location 6 (Neon Sign Cave)

Objects at location

None

Events associated with location

Response EXAM VEND:
AT 3 (Are we at location 3 (vending machine cave)) MESSAGE 45 (Fordo examined the vending machine. It had a large hole and below this, a slot. A small metal plate read: "Developed by trolls, for trolls. PAT PENDING.") DONE
Response INSE NOB:
AT 3 (Are we at location 3 (vending machine cave)) MESSAGE 101 (Fordo did and was mauled to ecstacy!) SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response INSE BATT:
AT 3 (Are we at location 3 (vending machine cave)) CARR 26 (Is object 26 [A battery] being carried) MESSAGE 53 (Fordo inserted the battery. With a loud 'CLUNK', a coin fell out. NB Troll design: see Appendix 87 ) DESTROY 26 (A battery) CREATE 11 (A coin) PLUS 30 10 (Increase flag 30 by 10) DONE

Location #4

Description

Fordo looked around. He was in the plush offices of the Morona Cave Complex Tourist Information Centre. The room was obviously neglected though as all the nice little pamphlets on Morona had been removed and the walls were bare of publicity posters. There was a desk.

Short Name

Tourist Infomation Centre

Connections

W to location 3 (vending machine cave)

Objects at location

Object #26: A battery

Events associated with location

None

Location #5

Description

Fordo was in the secret room. A large rug lay across the floor and a heavy door was set into the eastern wall.

Short Name

Secret Room

Connections

D to location 7 (Secret Chamber)

Objects at location

Object #21: A disintegrator rifle

Events associated with location

Response E _:
AT 5 (Are we at location 5 (Secret Room)) NOTZERO 11 (Is Flag 11 not zero) GOTO 6 (Go to location 6) (Neon Sign Cave) DESC (Describe current location)
Response W _:
AT 6 (Are we at location 6 (Neon Sign Cave)) NOTZERO 11 (Is Flag 11 not zero) GOTO 5 (Go to location 5) (Secret Room) DESC (Describe current location)
Response LIFT RUG:
AT 5 (Are we at location 5 (Secret Room)) MESSAGE 5 (The rug felt very heavy as Fordo lifted it. Below, he could see a way down!) DONE
Response EXAM RUG:
AT 5 (Are we at location 5 (Secret Room)) MESSAGE 46 (Fordo examined the rug. Fordo saw the rug. "Well! Wasn't that thrilling?!" gibbered the narrator.) DONE

Location #6

Description

Fordo looked around. He was in a dark cave. A neon sign above the large archway in the east wall flashed on and off. A heavy door was set in the western side of the cave and a passage led away to the north.

Short Name

Neon Sign Cave

Connections

N to location 3 (vending machine cave) E to location 37 (Lost in the maze)

Objects at location

Object #2: The Disreputable Pixie Object #31: A small doormat

Events associated with location

Response E _:
AT 5 (Are we at location 5 (Secret Room)) NOTZERO 11 (Is Flag 11 not zero) GOTO 6 (Go to location 6) (Neon Sign Cave) DESC (Describe current location)
Response W _:
AT 6 (Are we at location 6 (Neon Sign Cave)) NOTZERO 11 (Is Flag 11 not zero) GOTO 5 (Go to location 5) (Secret Room) DESC (Describe current location)

Location #7

Description

Fordo was in a secret chamber, under the rug in the secret room above. The chamber was small, dark and smelled of new carpet. A hole in the ceiling was the only exit.

Short Name

Secret Chamber

Connections

U to location 5 (Secret Room)

Objects at location

Object #25: Amazingly valuable treasure !

Events associated with location

None

Location #8

Description

Fordo was on the western end of the lift-bridge. A desk with a small control panel sat on the edge of the gaping chasm. The exit was to the south.

Short Name

Western end of bridge

Connections

S to location 11 (South Exit)

Objects at location

None

Events associated with location

Process BALH _:
AT 8 (Are we at location 8 (Western end of bridge)) ZERO 18 (Is Flag 18 zero) LET 18 1 (Set flag 18 to 1) PLACE 3">3 (Grandalf) in location 9">9 (Bridge) PLACE 15">15 (A balhog !) in location 9">9 (Bridge) ANYKEY (Press any key) GOTO 43 (Go to location 43) (Grandalf meets Balhog) LET 16 1 (Set flag 16 to 1) DESC (Describe current location)
Process BALH _:
AT 43 (Are we at location 43 (Grandalf meets Balhog)) ANYKEY (Press any key) CLS (Clear Screen) GOTO 8 (Go to location 8) (Western end of bridge) MESSAGE 35 (Suddenly, a hair-perming shriek halted our beloved in his very tracks. Out of the gloom, the epitemy of evil came. A giant shadow, the balhog stepped onto the bridge. "Shoo! Get Away!" cried Grandalf as he ran to see it off.) MESSAGE 36 ("Press the green button!" cried Giblet, breaking wind in his terror. "There isn't one, wiffy!" said Aragont, examining the control panel frantically. "Why doesn't someone push that red button ?" enquired Borrower with a sickeningly calm voice. "Yes, why ?" said Murky. "I don't know!" wailed Pimply.) DONE
Response E _:
AT 8 (Are we at location 8 (Western end of bridge)) ZERO 15 (Is Flag 15 zero) GOTO 9 (Go to location 9) (Bridge) DESC (Describe current location)
Response W _:
AT 9 (Are we at location 9 (Bridge)) ZERO 15 (Is Flag 15 zero) GOTO 8 (Go to location 8) (Western end of bridge) DESC (Describe current location)
Response EXAM PANE:
AT 8 (Are we at location 8 (Western end of bridge)) MESSAGE 44 (Fordo examined the desk control panel. It featured a red button and another button in a pretty pastel shade of blue.) DONE
Response PRES BLUE:
AT 8 (Are we at location 8 (Western end of bridge)) NOTZERO 15 (Is Flag 15 not zero) CLEAR 15 (Set flag 15 to 0) MESSAGE 41 (Fordo pressed the blue button. The bridge lowered.) DONE
Response PRES BLUE:
AT 8 (Are we at location 8 (Western end of bridge)) MESSAGE 43 (But the bridge was already down! ) DONE
Response PRES RED:
AT 8 (Are we at location 8 (Western end of bridge)) NOTZERO 18 (Is Flag 18 not zero) LT 18 200 (Is Flag 18 less than 200) MESSAGE 37 (Fordo pressed the red button. The bridge lifted rapidly, dropping the Balhog and Grandalf unexpectedly into the chasm. "Hope you catch bubonic plague!" cried the old wizard as he fell into the depths. "Alas!" mourned one and all. "All the more fame for the rest of us!" they consoled each other reflectively.) DESTROY 3 (Grandalf) DESTROY 15 (A balhog !) PLUS 30 10 (Increase flag 30 by 10) SET 18 (Set flag 18 to 255) SET 15 (Set flag 15 to 255) DONE
Response PRES RED:
AT 8 (Are we at location 8 (Western end of bridge)) ZERO 15 (Is Flag 15 zero) SET 15 (Set flag 15 to 255) MESSAGE 40 (Fordo pressed the red button. The bridge lifted.) DONE
Response PRES RED:
AT 8 (Are we at location 8 (Western end of bridge)) MESSAGE 42 (But the bridge was already up!) DONE

Location #9

Description

Fordo stood at the bridge of Khardinal Hume, an ancient, computer-controlled lift-bridge spanning the vast chasm from which errupted great pillars of smoke, flames and toxic waste. The control unit was on the west side of the bridge, across the great fissure.

Short Name

Bridge

Connections

S to location 12 (Low-ceilinged Chamber)

Objects at location

None

Events associated with location

Process BALH _:
AT 8 (Are we at location 8 (Western end of bridge)) ZERO 18 (Is Flag 18 zero) LET 18 1 (Set flag 18 to 1) PLACE 3">3 (Grandalf) in location 9">9 (Bridge) PLACE 15">15 (A balhog !) in location 9">9 (Bridge) ANYKEY (Press any key) GOTO 43 (Go to location 43) (Grandalf meets Balhog) LET 16 1 (Set flag 16 to 1) DESC (Describe current location)
Response N _:
AT 12 (Are we at location 12 (Low-ceilinged Chamber)) ABSENT 14 (Is object 14 [A horde of gays !] absent from current location) GOTO 9 (Go to location 9) (Bridge) DESC (Describe current location)
Response E _:
AT 8 (Are we at location 8 (Western end of bridge)) ZERO 15 (Is Flag 15 zero) GOTO 9 (Go to location 9) (Bridge) DESC (Describe current location)
Response W _:
AT 9 (Are we at location 9 (Bridge)) ZERO 15 (Is Flag 15 zero) GOTO 8 (Go to location 8) (Western end of bridge) DESC (Describe current location)

Location #10

Description

Fordo was in a small alcove, somewhere in the maze which, in case you really wanted to know, was situated to the west.

Short Name

Small Acove

Connections

W to location 42 (Lost in the maze)

Objects at location

Object #13: A poster

Events associated with location

None

Location #11

Description

Fordo was at the south exit of the Morona Cave Complex. A sign above the doors encouraged all to "Have A Good Day And Come On Back Real Soon!".

Short Name

South Exit

Connections

N to location 8 (Western end of bridge) S to location 16 (Foot of Wiffy Mountains) E to location 44 (Edge of Crevasse)

Objects at location

None

Events associated with location

None

Location #12

Description

Fordo was now in a huge, low- ceilinged chamber, stretching out north for a good way. To the west, smoke billowed from a great fissure in the stone floor. A passage led east.

Short Name

Low-ceilinged Chamber

Connections

W to location 44 (Edge of Crevasse) E to location 13 (Dark Halls)

Objects at location

None

Events associated with location

Process GAY _:
AT 12 (Are we at location 12 (Low-ceilinged Chamber)) ZERO 17 (Is Flag 17 zero) SET 17 (Set flag 17 to 255) CREATE 14 (A horde of gays !) LET 13 1 (Set flag 13 to 1) MESSAGE 30 (Suddenly, a horde of fiendish monsters stepped from behind a convenient rock. Fordo gulped in horror as he recognized "Ponce And The Revolution", "Fwankie Goes To Hollywood" and "Vulture Club":- all well known G*Y groups! "Hello sailors!" said Legoland, sauntering in.)
Response N _:
AT 12 (Are we at location 12 (Low-ceilinged Chamber)) ABSENT 14 (Is object 14 [A horde of gays !] absent from current location) GOTO 9 (Go to location 9) (Bridge) DESC (Describe current location)
Response N _:
AT 12 (Are we at location 12 (Low-ceilinged Chamber)) MESSAGE 93 (Gays blocked the way!) DONE

Location #13

Description

Fordo was travelling through the dark halls of Morona. Passages led north, east and west.

Short Name

Dark Halls

Connections

N to location 41 (Lost in the maze) E to location 14 (Ork Tunnel) W to location 12 (Low-ceilinged Chamber)

Objects at location

None

Events associated with location

Response S _:
AT 41 (Are we at location 41 (Lost in the maze)) CARR 12 (Is object 12 [A map] being carried) GOTO 13 (Go to location 13) (Dark Halls) DESC (Describe current location)

Location #14

Description

Fordo was in an ork-tunnel, delving east into the mountain.

Short Name

Ork Tunnel

Connections

W to location 13 (Dark Halls) E to location 45 (Caught by orks)

Objects at location

None

Events associated with location

Response GET POST:
AT 14 (Are we at location 14 (Ork Tunnel)) ABSENT 13 (Is object 13 [A poster] absent from current location) MESSAGE 52 (Try again at location 17.) CREATE 13 (A poster) GET 13 (A poster) DONE

Location #15

Description

Fordo stood on the east bank of a swiftly flowing, black river. A path led east.

Short Name

East Bank of River

Connections

E to location 16 (Foot of Wiffy Mountains)

Objects at location

Object #30: A rope

Events associated with location

Response THRO ROPE:
AT 15 (Are we at location 15 (East Bank of River)) CARR 30 (Is object 30 [A rope] being carried) MESSAGE 56 (Fordo threw the rope across the river. It caught in something. Fordo pulled the rope. The "General Belgrano" came sailing across the river. Suddenly, a submarine torpedoed it and it sank dragging Fordo into the black water where he fell asleep and died . . .) SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response DRIN _:
AT 15 (Are we at location 15 (East Bank of River)) MESSAGE 62 (Fordo drank the water, fell asleep and died.) SCORE (Display score) TURNS (Display number of turns) END (End Game)

Location #16

Description

Fordo was at the foot of one of the Wiffy Mountains. The sun blazed down, a cooling breeze blew and small furry animals molested smaller furry animals on the springy grass nearby. Paths led east and west.

Short Name

Foot of Wiffy Mountains

Location picture

Connections

N to location 11 (South Exit) W to location 15 (East Bank of River) E to location 17 (Realm of DeLorean)

Objects at location

None

Events associated with location

Response _ FURR:
AT 16 (Are we at location 16 (Foot of Wiffy Mountains)) MESSAGE 57 (The small furry animals hopped out of reach.) DONE

Location #17

Description

Fordo was in the enchanted realm of DeLorean where time stood still and police never searched. The fertile soil supported a great forest to the south and east. A path led west.

Short Name

Realm of DeLorean

Connections

E to location 18 (Among Trees) W to location 16 (Foot of Wiffy Mountains) S to location 19 (Leafy Glade)

Objects at location

None

Events associated with location

Process ELF ID:
AT 17 (Are we at location 17 (Realm of DeLorean)) ZERO 19 (Is Flag 19 zero) MESSAGE 63 (Elves appeared and gave Fordo his security ID.) CREATE 32 (Elvish "ID") GET 32 (Elvish "ID") MESSAGE 65 (An apparition appeared and said, "You must do something here!") SET 19 (Set flag 19 to 255)
Response HELP _:
AT 17 (Are we at location 17 (Realm of DeLorean)) MESSAGE 58 (Remember Jack and the beanstalk! ) DONE
Response PLAN BEAN:
AT 17 (Are we at location 17 (Realm of DeLorean)) CARR 23 (Is object 23 [Some "magic beans"] being carried) DESTROY 23 (Some "magic beans") CREATE 20 (A sports car tree) MESSAGE 59 (Fordo planted the "magic beans". A sportscar tree grew up! This action has increased your score. Good, eh?) PLUS 30 10 (Increase flag 30 by 10) DONE

Location #18

Description

Fordo wandered awestruck among the trees on a leafy carpet of gold. Paths led south and west.

Short Name

Among Trees

Connections

W to location 17 (Realm of DeLorean) S to location 20 (Foot of Palacial Tree)

Objects at location

None

Events associated with location

None

Location #19

Description

Fordo ambled along a leafy glade of green and golden trees on a path leading north and east.

Short Name

Leafy Glade

Connections

N to location 17 (Realm of DeLorean) E to location 20 (Foot of Palacial Tree)

Objects at location

None

Events associated with location

None

Location #20

Description

Fordo stood at the foot of the palacial tree of Chlorophyll and Sellotape, Queen and King of the great enchanted realm. Paths led away north, south and west into the trees.

Short Name

Foot of Palacial Tree

Connections

N to location 18 (Among Trees) S to location 23 (Fork in elven path) W to location 19 (Leafy Glade) U to location 21 (TV Room)

Objects at location

None

Events associated with location

Process CHLO _:
AT 21 (Are we at location 21 (TV Room)) PRESENT 19 (Is object 19 [Queen Chlorophyll] at current location) EQ 20 1 (Is Flag 20 equal to 1) PLUS 20 1 (Increase flag 20 by 1) MESSAGE 95 (Chlorophyll went down.) PLACE 19">19 (Queen Chlorophyll) in location 20">20 (Foot of Palacial Tree)
Process CHLO _:
AT 20 (Are we at location 20 (Foot of Palacial Tree)) PRESENT 19 (Is object 19 [Queen Chlorophyll] at current location) EQ 20 2 (Is Flag 20 equal to 2) PLUS 20 1 (Increase flag 20 by 1) MESSAGE 96 (Chlorophyll went south.) PLACE 19">19 (Queen Chlorophyll) in location 23">23 (Fork in elven path)

Location #21

Description

Fordo stood in the TV room of the palacial tree. Set into the floor and looking more than a little out of place, a jaccuzi foamed quietly. Deep carpet gave the final touch of luxury to the monstrously indulgent interior. An escalator led down.

Short Name

TV Room

Connections

D to location 20 (Foot of Palacial Tree)

Objects at location

Object #16: King Sellotape Object #19: Queen Chlorophyll

Events associated with location

Process CHLO _:
AT 21 (Are we at location 21 (TV Room)) PRESENT 19 (Is object 19 [Queen Chlorophyll] at current location) EQ 20 1 (Is Flag 20 equal to 1) PLUS 20 1 (Increase flag 20 by 1) MESSAGE 95 (Chlorophyll went down.) PLACE 19">19 (Queen Chlorophyll) in location 20">20 (Foot of Palacial Tree)
Process CHLO _:
AT 21 (Are we at location 21 (TV Room)) PRESENT 19 (Is object 19 [Queen Chlorophyll] at current location) EQ 20 0 (Is Flag 20 equal to 0) PLUS 20 1 (Increase flag 20 by 1) MESSAGE 81 ("Come," said Chlorophyll, "gaze into the mirror!")

Location #22

Description

Fordo stood in a sheltered clearing. In the centre, stood an ornamental birdbath and fountain. A small stone figure on the side of the fountain urinated on a vulture floating upside down in the murky water. A path led east.

Short Name

Fountain

Connections

E to location 23 (Fork in elven path)

Objects at location

None

Events associated with location

Process CHLO _:
AT 23 (Are we at location 23 (Fork in elven path)) PRESENT 19 (Is object 19 [Queen Chlorophyll] at current location) EQ 20 3 (Is Flag 20 equal to 3) PLUS 20 1 (Increase flag 20 by 1) PLACE 19">19 (Queen Chlorophyll) in location 22">22 (Fountain) MESSAGE 97 (Chlorophyll went west.)
Process CHLO _:
AT 22 (Are we at location 22 (Fountain)) PRESENT 19 (Is object 19 [Queen Chlorophyll] at current location) EQ 20 4 (Is Flag 20 equal to 4) MESSAGE 81 ("Come," said Chlorophyll, "gaze into the mirror!") PLUS 20 1 (Increase flag 20 by 1)
Response EXAM MIRR:
AT 22 (Are we at location 22 (Fountain)) EQ 20 5 (Is Flag 20 equal to 5) MESSAGE 82 (Fordo looked and saw an old and learned scribe. And he spake saying, "Verily, it shall come to pass that penguins shall fly with the dragons. And they shall bear children, the nilraCs. I have seen thy future, ring- carrier. Thou shalt go now unto the river! Make haste! This is a recording.") SET 20 (Set flag 20 to 255) PLUS 30 10 (Increase flag 30 by 10) DONE
Response EXAM MIRR:
AT 22 (Are we at location 22 (Fountain)) GT 20 5 (Is Flag 20 greater than 5) MESSAGE 83 (Fordo looked again, but only commercials could be seen.) DONE

Location #23

Description

Fordo was at a fork in the elven path through the magical realm. The said path went east, west and north.

Short Name

Fork in elven path

Connections

W to location 22 (Fountain) E to location 24 (Bank of stream) N to location 20 (Foot of Palacial Tree)

Objects at location

None

Events associated with location

Process CHLO _:
AT 20 (Are we at location 20 (Foot of Palacial Tree)) PRESENT 19 (Is object 19 [Queen Chlorophyll] at current location) EQ 20 2 (Is Flag 20 equal to 2) PLUS 20 1 (Increase flag 20 by 1) MESSAGE 96 (Chlorophyll went south.) PLACE 19">19 (Queen Chlorophyll) in location 23">23 (Fork in elven path)
Process CHLO _:
AT 23 (Are we at location 23 (Fork in elven path)) PRESENT 19 (Is object 19 [Queen Chlorophyll] at current location) EQ 20 3 (Is Flag 20 equal to 3) PLUS 20 1 (Increase flag 20 by 1) PLACE 19">19 (Queen Chlorophyll) in location 22">22 (Fountain) MESSAGE 97 (Chlorophyll went west.)

Location #24

Description

Fordo found himself on the bank of a small stream which flowed into the great river Anadin. To the west, the glory of the trees of DeLorean radiated out like sunlight, contrasting sharply the dull, gloomy Wilberland, far away to the south.

Short Name

Bank of stream

Connections

W to location 23 (Fork in elven path) U to location 27 (In Raft) BOAT to location 27 (In Raft)

Objects at location

Object #27: A small, inflatable sea-raft

Events associated with location

None

Location #25

Description

Fordo stood on the summit of Alma Nak, the high mountain at the end of the first book. A pay-telescope had been set up on the rocky pinacle for people to see the surrounding lands. A path wound down the slopes.

Short Name

Summit of mountain

Location picture

Connections

D to location 26 (Halfway up mountain)

Objects at location

None

Events associated with location

Response INSE COIN:
AT 25 (Are we at location 25 (Summit of mountain)) CARR 11 (Is object 11 [A coin] being carried) DESTROY 11 (A coin) MESSAGE 100 (Fordo inserted the coin and looked through the telescope. Far away, beyond the mountains, he spied a great marsh which he knew he must go through. Maze-like paths crossed this hazard in the shape of ancient runes, symbolized by the name of that place.) PLUS 30 5 (Increase flag 30 by 5) DONE

Location #26

Description

Fordo found himself in a flat, grassy bay, half way up the mountain. Paths led from below up to the summit. Ol' JRRT might mention the flat stone, the rowan trees and the birdies wheeling about in the great gulf of air nearby. I am not going to.

Short Name

Halfway up mountain

Connections

U to location 25 (Summit of mountain) D to location 30 (Grassy clearing)

Objects at location

None

Events associated with location

None

Location #27

Description

Fordo sat thoughtfully in the little inflatable raft, floating gently down the Anadin river. The water lapped gently

Short Name

In Raft

Connections

Objects at location

None

Events associated with location

Process BOAT _:
AT 27 (Are we at location 27 (In Raft)) PLUS 21 1 (Increase flag 21 by 1)
Process BOAT _:
AT 27 (Are we at location 27 (In Raft)) EQ 21 3 (Is Flag 21 equal to 3) MESSAGE 85 (A small gray figure paddled inconspicuously along behind them in an old inner tube.)
Process BOAT _:
AT 27 (Are we at location 27 (In Raft)) EQ 21 5 (Is Flag 21 equal to 5) MESSAGE 98 (Soon, the boat put in to shore.) CLEAR 21 (Set flag 21 to 0) ANYKEY (Press any key) GOTO 28 (Go to location 28) (Camp site) CREATE 27 (A small, inflatable sea-raft) DESC (Describe current location)

Location #28

Description

Fordo was at the camp site. A radio-active rock lit the small clearing with a warming, cheery glow and the river gurgled wetly along nearby.

Short Name

Camp site

Connections

Objects at location

None

Events associated with location

Process BOAT _:
AT 27 (Are we at location 27 (In Raft)) EQ 21 5 (Is Flag 21 equal to 5) MESSAGE 98 (Soon, the boat put in to shore.) CLEAR 21 (Set flag 21 to 0) ANYKEY (Press any key) GOTO 28 (Go to location 28) (Camp site) CREATE 27 (A small, inflatable sea-raft) DESC (Describe current location)
Process C5 _:
AT 46 (Are we at location 46 (Nazal on C5)) GOTO 28 (Go to location 28) (Camp site) CREATE 29 (The dreaded Nazal in a C5 !) CLEAR 21 (Set flag 21 to 0)
Process C5 _:
AT 28 (Are we at location 28 (Camp site)) PLUS 21 1 (Increase flag 21 by 1)
Process C5 _:
AT 28 (Are we at location 28 (Camp site)) EQ 21 3 (Is Flag 21 equal to 3) PRESENT 29 (Is object 29 [The dreaded Nazal in a C5 !] at current location) MESSAGE 78 (The Nazgul captured the ring, all was lost!) SCORE (Display score) TURNS (Display number of turns) END (End Game)
Process NAZA C5:
AT 28 (Are we at location 28 (Camp site)) ZERO 22 (Is Flag 22 zero) SET 22 (Set flag 22 to 255) ANYKEY (Press any key) GOTO 46 (Go to location 46) (Nazal on C5) DESC (Describe current location)
Response BOAT _:
AT 28 (Are we at location 28 (Camp site)) ABSENT 29 (Is object 29 [The dreaded Nazal in a C5 !] absent from current location) GOTO 29 (Go to location 29) (In Raft) CLEAR 21 (Set flag 21 to 0) DESC (Describe current location)

Location #29

Description

Fordo was sailing down the wet and watery river Anadin in the little inflatable sea-raft.

Short Name

In Raft

Connections

Objects at location

None

Events associated with location

Process BOAT _:
AT 29 (Are we at location 29 (In Raft)) PLUS 21 1 (Increase flag 21 by 1)
Process BOAT _:
AT 29 (Are we at location 29 (In Raft)) EQ 21 4 (Is Flag 21 equal to 4) MESSAGE 86 (A small gray figure roared past inconspicuously in a speed boat. )
Process BOAT _:
AT 29 (Are we at location 29 (In Raft)) EQ 21 7 (Is Flag 21 equal to 7) MESSAGE 98 (Soon, the boat put in to shore.) ANYKEY (Press any key) GOTO 31 (Go to location 31) (West shore of River) PLACE 27">27 (A small, inflatable sea-raft) in location 33">33 (Shore of River Anadin) DESC (Describe current location)
Response BOAT _:
AT 28 (Are we at location 28 (Camp site)) ABSENT 29 (Is object 29 [The dreaded Nazal in a C5 !] absent from current location) GOTO 29 (Go to location 29) (In Raft) CLEAR 21 (Set flag 21 to 0) DESC (Describe current location)

Location #30

Description

Fordo was in a grassy clearing. To the south, the dark forest stretched away to the plains of Bedpan. A narrow path wound up the side of a nearby mountain and another path led east.

Short Name

Grassy clearing

Connections

U to location 26 (Halfway up mountain) S to location 32 (Dense Forests) E to location 33 (Shore of River Anadin)

Objects at location

None

Events associated with location

Process AROG SPAM:
AT 30 (Are we at location 30 (Grassy clearing)) EQ 28 1 (Is Flag 28 equal to 1) EQ 16 1 (Is Flag 16 equal to 1) SET 28 (Set flag 28 to 255) SET 16 (Set flag 16 to 255) ANYKEY (Press any key) MESSAGE 88 ("Well, we're all going to Isengard." remarked Aragont, "You pootle off to Dormor, Bye!" ) MESSAGE 89 ("I'm coming with you, Mr Fordo sir!" observed Spam.)
Process AROG SPAM:
AT 30 (Are we at location 30 (Grassy clearing)) LET 28 1 (Set flag 28 to 1)

Location #31

Description

Fordo stood on the western shore of the river. A narrow path led away west into the trees.

Short Name

West shore of River

Connections

W to location 30 (Grassy clearing)

Objects at location

None

Events associated with location

Process BOAT _:
AT 29 (Are we at location 29 (In Raft)) EQ 21 7 (Is Flag 21 equal to 7) MESSAGE 98 (Soon, the boat put in to shore.) ANYKEY (Press any key) GOTO 31 (Go to location 31) (West shore of River) PLACE 27">27 (A small, inflatable sea-raft) in location 33">33 (Shore of River Anadin) DESC (Describe current location)
Response GIVE COIN:
PRESENT 2 (Is object 2 [The Disreputable Pixie] at current location) CARR 11 (Is object 11 [A coin] being carried) PLACE 11">11 (A coin) in location 31">31 (West shore of River) CREATE 12 (A map) MESSAGE 20 ("Thank you gratuitously." said the disreputable pixie, taking the coin and pushing a badly photocopied map towards you.) PLUS 30 5 (Increase flag 30 by 5) DONE

Location #32

Description

Fordo was in the dense forests the extreme northern edge of the plains of Bedpan. A narrow path leads north through the trees.

Short Name

Dense Forests

Connections

N to location 30 (Grassy clearing)

Objects at location

None

Events associated with location

Response SAY HELP:
AT 34 (Are we at location 34 (Lost in the maze)) MESSAGE 4 (But the door was locked.) PAUSE 100 ANYKEY (Press any key) GOTO 32 (Go to location 32) (Dense Forests) PLUS 30 10 (Increase flag 30 by 10) CREATE 14 (A horde of gays !) DESC (Describe current location)

Location #33

Description

Fordo was on the shore of the great, wet river Anadin. The waters flowed south towards the south, towards Dormor!

Short Name

Shore of River Anadin

Connections

Objects at location

None

Events associated with location

Process BOAT _:
AT 29 (Are we at location 29 (In Raft)) EQ 21 7 (Is Flag 21 equal to 7) MESSAGE 98 (Soon, the boat put in to shore.) ANYKEY (Press any key) GOTO 31 (Go to location 31) (West shore of River) PLACE 27">27 (A small, inflatable sea-raft) in location 33">33 (Shore of River Anadin) DESC (Describe current location)
Process _ _:
CARR 30 (Is object 30 [A rope] being carried) AT 33 (Are we at location 33 (Shore of River Anadin)) ZERO 26 (Is Flag 26 zero) SET 26 (Set flag 26 to 255) ANYKEY (Press any key) MESSAGE 99 (A basilisk lumbered past. "You may lose your rope in the mountains." it said, "If you do, just say 'hog' to magic it back." The basilisk turned a passing ork army to stone and ambled away into the undergrowth.)
Response BOAT _:
AT 33 (Are we at location 33 (Shore of River Anadin)) CARR 0 (Is object 0 [The great ring] being carried) MESSAGE 87 (Well done! You have completed part 2. Now onto the last part for which the passwords are: "Work for money, spend money, spend for love, love for money" (put one space between each word and don't miss out on the commas!)) SCORE (Display score) TURNS (Display number of turns) END (End Game)

Location #34

Description

Fordo was lost in the maze of Morona.

Short Name

Lost in the maze

Location picture

Connections

S to location 38 (Lost in the maze) E to location 35 (Lost in the maze) N to location 37 (Lost in the maze) W to location 37 (Lost in the maze)

Objects at location

None

Events associated with location

Response SAY HELP:
AT 34 (Are we at location 34 (Lost in the maze)) MESSAGE 4 (But the door was locked.) PAUSE 100 ANYKEY (Press any key) GOTO 32 (Go to location 32) (Dense Forests) PLUS 30 10 (Increase flag 30 by 10) CREATE 14 (A horde of gays !) DESC (Describe current location)

Location #35

Description

Fordo was lost in the maze of Morona.

Short Name

Lost in the maze

Location picture

Connections

N to location 37 (Lost in the maze) S to location 37 (Lost in the maze) W to location 34 (Lost in the maze) E to location 36 (Lost in the maze)

Objects at location

None

Events associated with location

None

Location #36

Description

Fordo was lost in the maze of Morona.

Short Name

Lost in the maze

Location picture

Connections

N to location 37 (Lost in the maze) E to location 37 (Lost in the maze) S to location 40 (Lost in the maze) W to location 35 (Lost in the maze)

Objects at location

None

Events associated with location

None

Location #37

Description

Fordo was lost in the maze of Morona.

Short Name

Lost in the maze

Location picture

Connections

W to location 6 (Neon Sign Cave) E to location 38 (Lost in the maze) N to location 37 (Lost in the maze) S to location 37 (Lost in the maze)

Objects at location

None

Events associated with location

Response S _:
AT 41 (Are we at location 41 (Lost in the maze)) GOTO 37 (Go to location 37) (Lost in the maze) DESC (Describe current location)

Location #38

Description

Fordo was lost in the maze of Morona.

Short Name

Lost in the maze

Location picture

Connections

N to location 34 (Lost in the maze) S to location 37 (Lost in the maze) E to location 37 (Lost in the maze) W to location 37 (Lost in the maze)

Objects at location

None

Events associated with location

None

Location #39

Description

Fordo was lost in the maze of Morona.

Short Name

Lost in the maze

Location picture

Connections

N to location 37 (Lost in the maze) W to location 37 (Lost in the maze) S to location 42 (Lost in the maze) E to location 40 (Lost in the maze)

Objects at location

None

Events associated with location

None

Location #40

Description

Fordo was lost in the maze of Morona.

Short Name

Lost in the maze

Location picture

Connections

W to location 39 (Lost in the maze) N to location 36 (Lost in the maze) S to location 37 (Lost in the maze) E to location 37 (Lost in the maze)

Objects at location

None

Events associated with location

None

Location #41

Description

Fordo was lost in the maze of Morona.

Short Name

Lost in the maze

Location picture

Connections

W to location 37 (Lost in the maze) N to location 37 (Lost in the maze) E to location 42 (Lost in the maze)

Objects at location

None

Events associated with location

Response S _:
AT 41 (Are we at location 41 (Lost in the maze)) CARR 12 (Is object 12 [A map] being carried) GOTO 13 (Go to location 13) (Dark Halls) DESC (Describe current location)
Response S _:
AT 41 (Are we at location 41 (Lost in the maze)) GOTO 37 (Go to location 37) (Lost in the maze) DESC (Describe current location)

Location #42

Description

Fordo was lost in the maze of Morona.

Short Name

Lost in the maze

Location picture

Connections

N to location 39 (Lost in the maze) W to location 41 (Lost in the maze) E to location 10 (Small Acove) S to location 37 (Lost in the maze)

Objects at location

None

Events associated with location

None

Location #43

Description

Caption: Slowly, through the gloom, a great shadowy figure came striding onto the bridge. Grandalf advanced to meet it.

Short Name

Grandalf meets Balhog

Location picture

Connections

Objects at location

None

Events associated with location

Process BALH _:
AT 8 (Are we at location 8 (Western end of bridge)) ZERO 18 (Is Flag 18 zero) LET 18 1 (Set flag 18 to 1) PLACE 3">3 (Grandalf) in location 9">9 (Bridge) PLACE 15">15 (A balhog !) in location 9">9 (Bridge) ANYKEY (Press any key) GOTO 43 (Go to location 43) (Grandalf meets Balhog) LET 16 1 (Set flag 16 to 1) DESC (Describe current location)
Process BALH _:
AT 43 (Are we at location 43 (Grandalf meets Balhog)) ANYKEY (Press any key) CLS (Clear Screen) GOTO 8 (Go to location 8) (Western end of bridge) MESSAGE 35 (Suddenly, a hair-perming shriek halted our beloved in his very tracks. Out of the gloom, the epitemy of evil came. A giant shadow, the balhog stepped onto the bridge. "Shoo! Get Away!" cried Grandalf as he ran to see it off.) MESSAGE 36 ("Press the green button!" cried Giblet, breaking wind in his terror. "There isn't one, wiffy!" said Aragont, examining the control panel frantically. "Why doesn't someone push that red button ?" enquired Borrower with a sickeningly calm voice. "Yes, why ?" said Murky. "I don't know!" wailed Pimply.) DONE

Location #44

Description

Fordo wandered aimlessly over the edge of the crevasse and made a deep hole in the ground below.

Short Name

Edge of Crevasse

Connections

Objects at location

None

Events associated with location

Process WOG _:
AT 44 (Are we at location 44 (Edge of Crevasse)) SCORE (Display score) TURNS (Display number of turns) END (End Game)

Location #45

Description

Fordo was caught, battered and deep-fried by a band of orks who came upon him in the darkness !

Short Name

Caught by orks

Location picture

Connections

Objects at location

None

Events associated with location

Process WOG _:
AT 45 (Are we at location 45 (Caught by orks)) SCORE (Display score) TURNS (Display number of turns) END (End Game)

Location #46

Description

Suddenly, there was a tremendous noise and a C5 roared into view. It was driven by one of the evil nazal!

Short Name

Nazal on C5

Location picture

Connections

Objects at location

None

Events associated with location

Process C5 _:
AT 46 (Are we at location 46 (Nazal on C5)) GOTO 28 (Go to location 28) (Camp site) CREATE 29 (The dreaded Nazal in a C5 !) CLEAR 21 (Set flag 21 to 0)
Process NAZA C5:
AT 28 (Are we at location 28 (Camp site)) ZERO 22 (Is Flag 22 zero) SET 22 (Set flag 22 to 255) ANYKEY (Press any key) GOTO 46 (Go to location 46) (Nazal on C5) DESC (Describe current location)

Location #47

Description

(No entry)

Short Name

None

Connections

Objects at location

None

Events associated with location

Response BALH HI:
AT 47 (Are we at location 47 (None)) MESSAGE 55 (Fordo fired and the C5 exploded into a cloud of sparks, its driver ejecting at the last moment and crashing into the coarse woodland on the other side of the river. "Hey! Neat-o!" squeaked a passing gnome, taking the gun and wandering away.) DONE

Location #48

Description

(No entry)

Short Name

None

Connections

Objects at location

None

Events associated with location

None

Location #49

Description

(No entry)

Short Name

None

Connections

Objects at location

None

Events associated with location

None

Location #50

Description

(No entry)

Short Name

None

Connections

Objects at location

None

Events associated with location

None

Location #51

Description

(No entry)

Short Name

None

Connections

Objects at location

None

Events associated with location

None

Location #52

Description

(No entry)

Short Name

None

Connections

Objects at location

None

Events associated with location

None

Location #53

Description

(No entry)

Short Name

None

Connections

Objects at location

None

Events associated with location

None

Location #54

Description

(No entry)

Short Name

None

Connections

Objects at location

None

Events associated with location

None

Location #55

Description

(No entry)

Short Name

None

Connections

Objects at location

None

Events associated with location

None

Location #56

Description

(No entry)

Short Name

None

Connections

Objects at location

None

Events associated with location

None

Location #57

Description

(No entry)

Short Name

None

Connections

Objects at location

None

Events associated with location

None

Location #58

Description

(No entry)

Short Name

None

Connections

Objects at location

None

Events associated with location

None

Location #59

Description

(No entry)

Short Name

None

Connections

Objects at location

None

Events associated with location

None

Location #60

Description

(No entry)

Short Name

None

Connections

Objects at location

None

Events associated with location

None

Location #61

Description

(No entry)

Short Name

None

Connections

Objects at location

None

Events associated with location

None

Location #62

Description

(No entry)

Short Name

None

Connections

Objects at location

None

Events associated with location

None

Location #63

Description

(No entry)

Short Name

None

Connections

Objects at location

None

Events associated with location

None

Location #64

Description

(No entry)

Short Name

None

Connections

Objects at location

None

Events associated with location

None

Location #65

Description

(No entry)

Short Name

None

Connections

Objects at location

None

Events associated with location

None

Location #66

Description

(No entry)

Short Name

None

Connections

Objects at location

None

Events associated with location

None

Location #67

Description

(No entry)

Short Name

None

Connections

Objects at location

None

Events associated with location

None

Object Details

Object #0

Description

The great ring

Object start location

Carried

Associated words

RING

Events associated with object

Response EXAM RING:
CARR 0 (Is object 0 [The great ring] being carried) MESSAGE 24 (Fordo examined the great ring. It was perfectly smooth apart from one bit where, written in ancient eastern runes were the words, "Made in Hong Kong".) DONE
Response BOAT _:
AT 33 (Are we at location 33 (Shore of River Anadin)) CARR 0 (Is object 0 [The great ring] being carried) MESSAGE 87 (Well done! You have completed part 2. Now onto the last part for which the passwords are: "Work for money, spend money, spend for love, love for money" (put one space between each word and don't miss out on the commas!)) SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response DROP RING:
CARR 0 (Is object 0 [The great ring] being carried) MESSAGE 78 (The Nazgul captured the ring, all was lost!) SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response REMO RING:
WORN 0 (Is object 0 [The great ring] being worn) REMOVE 0 (The great ring) OK
Response WEAR RING:
PRESENT 0 (Is object 0 [The great ring] at current location) ABSENT 1 (Is object 1 [Goldbum] absent from current location) ABSENT 2 (Is object 2 [The Disreputable Pixie] absent from current location) ABSENT 3 (Is object 3 [Grandalf] absent from current location) ABSENT 4 (Is object 4 [Spam] absent from current location) ABSENT 5 (Is object 5 [Pimply] absent from current location) ABSENT 6 (Is object 6 [Murky] absent from current location) ABSENT 7 (Is object 7 [Giblet] absent from current location) ABSENT 8 (Is object 8 [Legoland] absent from current location) ABSENT 9 (Is object 9 [Borrower] absent from current location) ABSENT 10 (Is object 10 [Aragont] absent from current location) ABSENT 12 (Is object 12 [A map] absent from current location) ABSENT 14 (Is object 14 [A horde of gays !] absent from current location) ABSENT 16 (Is object 16 [King Sellotape] absent from current location) ABSENT 19 (Is object 19 [Queen Chlorophyll] absent from current location) ABSENT 20 (Is object 20 [A sports car tree] absent from current location) MESSAGE 23 (Fordo vanished!) WEAR 0 (The great ring) DONE
Response WEAR RING:
PRESENT 0 (Is object 0 [The great ring] at current location) WEAR 0 (The great ring) MESSAGE 22 (Fordo slipped the ring on and vanished. "Well, well. I wonder where the ring-bearer's gone!", said a voice sarcastically.) DONE

Object #1

Description

Goldbum

Object start location

Not created

Associated words

_

Events associated with object

Response WEAR RING:
PRESENT 0 (Is object 0 [The great ring] at current location) ABSENT 1 (Is object 1 [Goldbum] absent from current location) ABSENT 2 (Is object 2 [The Disreputable Pixie] absent from current location) ABSENT 3 (Is object 3 [Grandalf] absent from current location) ABSENT 4 (Is object 4 [Spam] absent from current location) ABSENT 5 (Is object 5 [Pimply] absent from current location) ABSENT 6 (Is object 6 [Murky] absent from current location) ABSENT 7 (Is object 7 [Giblet] absent from current location) ABSENT 8 (Is object 8 [Legoland] absent from current location) ABSENT 9 (Is object 9 [Borrower] absent from current location) ABSENT 10 (Is object 10 [Aragont] absent from current location) ABSENT 12 (Is object 12 [A map] absent from current location) ABSENT 14 (Is object 14 [A horde of gays !] absent from current location) ABSENT 16 (Is object 16 [King Sellotape] absent from current location) ABSENT 19 (Is object 19 [Queen Chlorophyll] absent from current location) ABSENT 20 (Is object 20 [A sports car tree] absent from current location) MESSAGE 23 (Fordo vanished!) WEAR 0 (The great ring) DONE

Object #2

Description

The Disreputable Pixie

Object start location

6 (Neon Sign Cave)

Associated words

_

Events associated with object

Process PIX MAP:
PRESENT 2 (Is object 2 [The Disreputable Pixie] at current location) ABSENT 12 (Is object 12 [A map] absent from current location) NOTZERO 13 (Is Flag 13 not zero) MESSAGE 18 ("Git yur originul maps of the maze here!" proclaimed the disreputable pixie.)
Response EXAM PIX:
PRESENT 2 (Is object 2 [The Disreputable Pixie] at current location) MESSAGE 50 (NO!) DONE
Response HIT PIX:
PRESENT 2 (Is object 2 [The Disreputable Pixie] at current location) MESSAGE 21 (Fordo killed the disreputable pixie messily. Another one appeared!) DONE
Response PIX HI:
PRESENT 2 (Is object 2 [The Disreputable Pixie] at current location) MESSAGE 13 ("HO, HO, HO!" said the disreputable pixie.) CLEAR 13 (Set flag 13 to 0) DONE
Response GIVE COIN:
PRESENT 2 (Is object 2 [The Disreputable Pixie] at current location) CARR 11 (Is object 11 [A coin] being carried) PLACE 11">11 (A coin) in location 31">31 (West shore of River) CREATE 12 (A map) MESSAGE 20 ("Thank you gratuitously." said the disreputable pixie, taking the coin and pushing a badly photocopied map towards you.) PLUS 30 5 (Increase flag 30 by 5) DONE
Response BUY MAP:
PRESENT 2 (Is object 2 [The Disreputable Pixie] at current location) ABSENT 12 (Is object 12 [A map] absent from current location) MESSAGE 19 ("A coin, good sir!" requested the disreputable pixie.) CLEAR 13 (Set flag 13 to 0) DONE
Response WEAR RING:
PRESENT 0 (Is object 0 [The great ring] at current location) ABSENT 1 (Is object 1 [Goldbum] absent from current location) ABSENT 2 (Is object 2 [The Disreputable Pixie] absent from current location) ABSENT 3 (Is object 3 [Grandalf] absent from current location) ABSENT 4 (Is object 4 [Spam] absent from current location) ABSENT 5 (Is object 5 [Pimply] absent from current location) ABSENT 6 (Is object 6 [Murky] absent from current location) ABSENT 7 (Is object 7 [Giblet] absent from current location) ABSENT 8 (Is object 8 [Legoland] absent from current location) ABSENT 9 (Is object 9 [Borrower] absent from current location) ABSENT 10 (Is object 10 [Aragont] absent from current location) ABSENT 12 (Is object 12 [A map] absent from current location) ABSENT 14 (Is object 14 [A horde of gays !] absent from current location) ABSENT 16 (Is object 16 [King Sellotape] absent from current location) ABSENT 19 (Is object 19 [Queen Chlorophyll] absent from current location) ABSENT 20 (Is object 20 [A sports car tree] absent from current location) MESSAGE 23 (Fordo vanished!) WEAR 0 (The great ring) DONE

Object #3

Description

Grandalf

Object start location

Not created

Associated words

_

Events associated with object

Process GRAN _:
EQ 16 0 (Is Flag 16 equal to 0) NOTAT 0 (Are we not at location 0 (Intro Screen)) ABSENT 3 (Is object 3 [Grandalf] absent from current location) ATLT 43 (Are we at a location with number < 43) CREATE 3 (Grandalf) CREATE 4 (Spam) CREATE 5 (Pimply) CREATE 6 (Murky) CREATE 7 (Giblet) CREATE 8 (Legoland) CREATE 9 (Borrower) CREATE 10 (Aragont) MESSAGE 38 (The company appeared.)
Process BALH _:
AT 8 (Are we at location 8 (Western end of bridge)) ZERO 18 (Is Flag 18 zero) LET 18 1 (Set flag 18 to 1) PLACE 3">3 (Grandalf) in location 9">9 (Bridge) PLACE 15">15 (A balhog !) in location 9">9 (Bridge) ANYKEY (Press any key) GOTO 43 (Go to location 43) (Grandalf meets Balhog) LET 16 1 (Set flag 16 to 1) DESC (Describe current location)
Response GRAN HI:
PRESENT 3 (Is object 3 [Grandalf] at current location) MESSAGE 7 ("Hello Fordo." said Grandalf.) DONE
Response GRAN WHY:
PRESENT 3 (Is object 3 [Grandalf] at current location) MESSAGE 28 ("Verily and forsooth." Grandalf explained gravely.) DONE
Response PRES RED:
AT 8 (Are we at location 8 (Western end of bridge)) NOTZERO 18 (Is Flag 18 not zero) LT 18 200 (Is Flag 18 less than 200) MESSAGE 37 (Fordo pressed the red button. The bridge lifted rapidly, dropping the Balhog and Grandalf unexpectedly into the chasm. "Hope you catch bubonic plague!" cried the old wizard as he fell into the depths. "Alas!" mourned one and all. "All the more fame for the rest of us!" they consoled each other reflectively.) DESTROY 3 (Grandalf) DESTROY 15 (A balhog !) PLUS 30 10 (Increase flag 30 by 10) SET 18 (Set flag 18 to 255) SET 15 (Set flag 15 to 255) DONE
Response WEAR RING:
PRESENT 0 (Is object 0 [The great ring] at current location) ABSENT 1 (Is object 1 [Goldbum] absent from current location) ABSENT 2 (Is object 2 [The Disreputable Pixie] absent from current location) ABSENT 3 (Is object 3 [Grandalf] absent from current location) ABSENT 4 (Is object 4 [Spam] absent from current location) ABSENT 5 (Is object 5 [Pimply] absent from current location) ABSENT 6 (Is object 6 [Murky] absent from current location) ABSENT 7 (Is object 7 [Giblet] absent from current location) ABSENT 8 (Is object 8 [Legoland] absent from current location) ABSENT 9 (Is object 9 [Borrower] absent from current location) ABSENT 10 (Is object 10 [Aragont] absent from current location) ABSENT 12 (Is object 12 [A map] absent from current location) ABSENT 14 (Is object 14 [A horde of gays !] absent from current location) ABSENT 16 (Is object 16 [King Sellotape] absent from current location) ABSENT 19 (Is object 19 [Queen Chlorophyll] absent from current location) ABSENT 20 (Is object 20 [A sports car tree] absent from current location) MESSAGE 23 (Fordo vanished!) WEAR 0 (The great ring) DONE

Object #4

Description

Spam

Object start location

Not created

Associated words

_

Events associated with object

Process GRAN _:
EQ 16 0 (Is Flag 16 equal to 0) NOTAT 0 (Are we not at location 0 (Intro Screen)) ABSENT 3 (Is object 3 [Grandalf] absent from current location) ATLT 43 (Are we at a location with number < 43) CREATE 3 (Grandalf) CREATE 4 (Spam) CREATE 5 (Pimply) CREATE 6 (Murky) CREATE 7 (Giblet) CREATE 8 (Legoland) CREATE 9 (Borrower) CREATE 10 (Aragont) MESSAGE 38 (The company appeared.)
Process SPAM _:
EQ 16 255 (Is Flag 16 equal to 255) ATLT 43 (Are we at a location with number < 43) ABSENT 4 (Is object 4 [Spam] absent from current location) CREATE 4 (Spam) MESSAGE 34 (Spam appeared.)
Process AROG _:
EQ 16 1 (Is Flag 16 equal to 1) ABSENT 10 (Is object 10 [Aragont] absent from current location) ATLT 43 (Are we at a location with number < 43) CREATE 4 (Spam) CREATE 5 (Pimply) CREATE 6 (Murky) CREATE 7 (Giblet) CREATE 8 (Legoland) CREATE 9 (Borrower) CREATE 10 (Aragont) MESSAGE 38 (The company appeared.)
Response SPAM HI:
PRESENT 4 (Is object 4 [Spam] at current location) MESSAGE 15 ("Well hallo there to you mister Fordo sir." said Spam.) DONE
Response WEAR RING:
PRESENT 0 (Is object 0 [The great ring] at current location) ABSENT 1 (Is object 1 [Goldbum] absent from current location) ABSENT 2 (Is object 2 [The Disreputable Pixie] absent from current location) ABSENT 3 (Is object 3 [Grandalf] absent from current location) ABSENT 4 (Is object 4 [Spam] absent from current location) ABSENT 5 (Is object 5 [Pimply] absent from current location) ABSENT 6 (Is object 6 [Murky] absent from current location) ABSENT 7 (Is object 7 [Giblet] absent from current location) ABSENT 8 (Is object 8 [Legoland] absent from current location) ABSENT 9 (Is object 9 [Borrower] absent from current location) ABSENT 10 (Is object 10 [Aragont] absent from current location) ABSENT 12 (Is object 12 [A map] absent from current location) ABSENT 14 (Is object 14 [A horde of gays !] absent from current location) ABSENT 16 (Is object 16 [King Sellotape] absent from current location) ABSENT 19 (Is object 19 [Queen Chlorophyll] absent from current location) ABSENT 20 (Is object 20 [A sports car tree] absent from current location) MESSAGE 23 (Fordo vanished!) WEAR 0 (The great ring) DONE

Object #5

Description

Pimply

Object start location

Not created

Associated words

_

Events associated with object

Process GRAN _:
EQ 16 0 (Is Flag 16 equal to 0) NOTAT 0 (Are we not at location 0 (Intro Screen)) ABSENT 3 (Is object 3 [Grandalf] absent from current location) ATLT 43 (Are we at a location with number < 43) CREATE 3 (Grandalf) CREATE 4 (Spam) CREATE 5 (Pimply) CREATE 6 (Murky) CREATE 7 (Giblet) CREATE 8 (Legoland) CREATE 9 (Borrower) CREATE 10 (Aragont) MESSAGE 38 (The company appeared.)
Process AROG _:
EQ 16 1 (Is Flag 16 equal to 1) ABSENT 10 (Is object 10 [Aragont] absent from current location) ATLT 43 (Are we at a location with number < 43) CREATE 4 (Spam) CREATE 5 (Pimply) CREATE 6 (Murky) CREATE 7 (Giblet) CREATE 8 (Legoland) CREATE 9 (Borrower) CREATE 10 (Aragont) MESSAGE 38 (The company appeared.)
Response PIMP HI:
PRESENT 5 (Is object 5 [Pimply] at current location) MESSAGE 11 ("Hello Fordy." said Pimply.) DONE
Response WEAR RING:
PRESENT 0 (Is object 0 [The great ring] at current location) ABSENT 1 (Is object 1 [Goldbum] absent from current location) ABSENT 2 (Is object 2 [The Disreputable Pixie] absent from current location) ABSENT 3 (Is object 3 [Grandalf] absent from current location) ABSENT 4 (Is object 4 [Spam] absent from current location) ABSENT 5 (Is object 5 [Pimply] absent from current location) ABSENT 6 (Is object 6 [Murky] absent from current location) ABSENT 7 (Is object 7 [Giblet] absent from current location) ABSENT 8 (Is object 8 [Legoland] absent from current location) ABSENT 9 (Is object 9 [Borrower] absent from current location) ABSENT 10 (Is object 10 [Aragont] absent from current location) ABSENT 12 (Is object 12 [A map] absent from current location) ABSENT 14 (Is object 14 [A horde of gays !] absent from current location) ABSENT 16 (Is object 16 [King Sellotape] absent from current location) ABSENT 19 (Is object 19 [Queen Chlorophyll] absent from current location) ABSENT 20 (Is object 20 [A sports car tree] absent from current location) MESSAGE 23 (Fordo vanished!) WEAR 0 (The great ring) DONE

Object #6

Description

Murky

Object start location

Not created

Associated words

_

Events associated with object

Process GRAN _:
EQ 16 0 (Is Flag 16 equal to 0) NOTAT 0 (Are we not at location 0 (Intro Screen)) ABSENT 3 (Is object 3 [Grandalf] absent from current location) ATLT 43 (Are we at a location with number < 43) CREATE 3 (Grandalf) CREATE 4 (Spam) CREATE 5 (Pimply) CREATE 6 (Murky) CREATE 7 (Giblet) CREATE 8 (Legoland) CREATE 9 (Borrower) CREATE 10 (Aragont) MESSAGE 38 (The company appeared.)
Process AROG _:
EQ 16 1 (Is Flag 16 equal to 1) ABSENT 10 (Is object 10 [Aragont] absent from current location) ATLT 43 (Are we at a location with number < 43) CREATE 4 (Spam) CREATE 5 (Pimply) CREATE 6 (Murky) CREATE 7 (Giblet) CREATE 8 (Legoland) CREATE 9 (Borrower) CREATE 10 (Aragont) MESSAGE 38 (The company appeared.)
Response MURK HI:
PRESENT 6 (Is object 6 [Murky] at current location) MESSAGE 12 ("Hi Fordy!" said Murky.) DONE
Response WEAR RING:
PRESENT 0 (Is object 0 [The great ring] at current location) ABSENT 1 (Is object 1 [Goldbum] absent from current location) ABSENT 2 (Is object 2 [The Disreputable Pixie] absent from current location) ABSENT 3 (Is object 3 [Grandalf] absent from current location) ABSENT 4 (Is object 4 [Spam] absent from current location) ABSENT 5 (Is object 5 [Pimply] absent from current location) ABSENT 6 (Is object 6 [Murky] absent from current location) ABSENT 7 (Is object 7 [Giblet] absent from current location) ABSENT 8 (Is object 8 [Legoland] absent from current location) ABSENT 9 (Is object 9 [Borrower] absent from current location) ABSENT 10 (Is object 10 [Aragont] absent from current location) ABSENT 12 (Is object 12 [A map] absent from current location) ABSENT 14 (Is object 14 [A horde of gays !] absent from current location) ABSENT 16 (Is object 16 [King Sellotape] absent from current location) ABSENT 19 (Is object 19 [Queen Chlorophyll] absent from current location) ABSENT 20 (Is object 20 [A sports car tree] absent from current location) MESSAGE 23 (Fordo vanished!) WEAR 0 (The great ring) DONE

Object #7

Description

Giblet

Object start location

Not created

Associated words

_

Events associated with object

Process GRAN _:
EQ 16 0 (Is Flag 16 equal to 0) NOTAT 0 (Are we not at location 0 (Intro Screen)) ABSENT 3 (Is object 3 [Grandalf] absent from current location) ATLT 43 (Are we at a location with number < 43) CREATE 3 (Grandalf) CREATE 4 (Spam) CREATE 5 (Pimply) CREATE 6 (Murky) CREATE 7 (Giblet) CREATE 8 (Legoland) CREATE 9 (Borrower) CREATE 10 (Aragont) MESSAGE 38 (The company appeared.)
Process AROG _:
EQ 16 1 (Is Flag 16 equal to 1) ABSENT 10 (Is object 10 [Aragont] absent from current location) ATLT 43 (Are we at a location with number < 43) CREATE 4 (Spam) CREATE 5 (Pimply) CREATE 6 (Murky) CREATE 7 (Giblet) CREATE 8 (Legoland) CREATE 9 (Borrower) CREATE 10 (Aragont) MESSAGE 38 (The company appeared.)
Response GIBL HI:
PRESENT 7 (Is object 7 [Giblet] at current location) MESSAGE 9 ("Hi there, ring bearer!" said the dwarf.) DONE
Response WEAR RING:
PRESENT 0 (Is object 0 [The great ring] at current location) ABSENT 1 (Is object 1 [Goldbum] absent from current location) ABSENT 2 (Is object 2 [The Disreputable Pixie] absent from current location) ABSENT 3 (Is object 3 [Grandalf] absent from current location) ABSENT 4 (Is object 4 [Spam] absent from current location) ABSENT 5 (Is object 5 [Pimply] absent from current location) ABSENT 6 (Is object 6 [Murky] absent from current location) ABSENT 7 (Is object 7 [Giblet] absent from current location) ABSENT 8 (Is object 8 [Legoland] absent from current location) ABSENT 9 (Is object 9 [Borrower] absent from current location) ABSENT 10 (Is object 10 [Aragont] absent from current location) ABSENT 12 (Is object 12 [A map] absent from current location) ABSENT 14 (Is object 14 [A horde of gays !] absent from current location) ABSENT 16 (Is object 16 [King Sellotape] absent from current location) ABSENT 19 (Is object 19 [Queen Chlorophyll] absent from current location) ABSENT 20 (Is object 20 [A sports car tree] absent from current location) MESSAGE 23 (Fordo vanished!) WEAR 0 (The great ring) DONE

Object #8

Description

Legoland

Object start location

Not created

Associated words

_

Events associated with object

Process GRAN _:
EQ 16 0 (Is Flag 16 equal to 0) NOTAT 0 (Are we not at location 0 (Intro Screen)) ABSENT 3 (Is object 3 [Grandalf] absent from current location) ATLT 43 (Are we at a location with number < 43) CREATE 3 (Grandalf) CREATE 4 (Spam) CREATE 5 (Pimply) CREATE 6 (Murky) CREATE 7 (Giblet) CREATE 8 (Legoland) CREATE 9 (Borrower) CREATE 10 (Aragont) MESSAGE 38 (The company appeared.)
Process AROG _:
EQ 16 1 (Is Flag 16 equal to 1) ABSENT 10 (Is object 10 [Aragont] absent from current location) ATLT 43 (Are we at a location with number < 43) CREATE 4 (Spam) CREATE 5 (Pimply) CREATE 6 (Murky) CREATE 7 (Giblet) CREATE 8 (Legoland) CREATE 9 (Borrower) CREATE 10 (Aragont) MESSAGE 38 (The company appeared.)
Response SEX LEGO:
PRESENT 8 (Is object 8 [Legoland] at current location) MESSAGE 80 (Fordo couldn't reach so Legoland made him bend over.) PLUS 12 1 (Increase flag 12 by 1) MESSAGE 32 (Fordo felt a queer sensation.) DONE
Response LEGO HI:
PRESENT 8 (Is object 8 [Legoland] at current location) MESSAGE 14 ("Hello darling." said Legoland.) DONE
Response WEAR RING:
PRESENT 0 (Is object 0 [The great ring] at current location) ABSENT 1 (Is object 1 [Goldbum] absent from current location) ABSENT 2 (Is object 2 [The Disreputable Pixie] absent from current location) ABSENT 3 (Is object 3 [Grandalf] absent from current location) ABSENT 4 (Is object 4 [Spam] absent from current location) ABSENT 5 (Is object 5 [Pimply] absent from current location) ABSENT 6 (Is object 6 [Murky] absent from current location) ABSENT 7 (Is object 7 [Giblet] absent from current location) ABSENT 8 (Is object 8 [Legoland] absent from current location) ABSENT 9 (Is object 9 [Borrower] absent from current location) ABSENT 10 (Is object 10 [Aragont] absent from current location) ABSENT 12 (Is object 12 [A map] absent from current location) ABSENT 14 (Is object 14 [A horde of gays !] absent from current location) ABSENT 16 (Is object 16 [King Sellotape] absent from current location) ABSENT 19 (Is object 19 [Queen Chlorophyll] absent from current location) ABSENT 20 (Is object 20 [A sports car tree] absent from current location) MESSAGE 23 (Fordo vanished!) WEAR 0 (The great ring) DONE

Object #9

Description

Borrower

Object start location

Not created

Associated words

_

Events associated with object

Process GRAN _:
EQ 16 0 (Is Flag 16 equal to 0) NOTAT 0 (Are we not at location 0 (Intro Screen)) ABSENT 3 (Is object 3 [Grandalf] absent from current location) ATLT 43 (Are we at a location with number < 43) CREATE 3 (Grandalf) CREATE 4 (Spam) CREATE 5 (Pimply) CREATE 6 (Murky) CREATE 7 (Giblet) CREATE 8 (Legoland) CREATE 9 (Borrower) CREATE 10 (Aragont) MESSAGE 38 (The company appeared.)
Process AROG _:
EQ 16 1 (Is Flag 16 equal to 1) ABSENT 10 (Is object 10 [Aragont] absent from current location) ATLT 43 (Are we at a location with number < 43) CREATE 4 (Spam) CREATE 5 (Pimply) CREATE 6 (Murky) CREATE 7 (Giblet) CREATE 8 (Legoland) CREATE 9 (Borrower) CREATE 10 (Aragont) MESSAGE 38 (The company appeared.)
Response BORR HI:
PRESENT 9 (Is object 9 [Borrower] at current location) MESSAGE 8 ("Hello Fordo." said Borrower.) DONE
Response WEAR RING:
PRESENT 0 (Is object 0 [The great ring] at current location) ABSENT 1 (Is object 1 [Goldbum] absent from current location) ABSENT 2 (Is object 2 [The Disreputable Pixie] absent from current location) ABSENT 3 (Is object 3 [Grandalf] absent from current location) ABSENT 4 (Is object 4 [Spam] absent from current location) ABSENT 5 (Is object 5 [Pimply] absent from current location) ABSENT 6 (Is object 6 [Murky] absent from current location) ABSENT 7 (Is object 7 [Giblet] absent from current location) ABSENT 8 (Is object 8 [Legoland] absent from current location) ABSENT 9 (Is object 9 [Borrower] absent from current location) ABSENT 10 (Is object 10 [Aragont] absent from current location) ABSENT 12 (Is object 12 [A map] absent from current location) ABSENT 14 (Is object 14 [A horde of gays !] absent from current location) ABSENT 16 (Is object 16 [King Sellotape] absent from current location) ABSENT 19 (Is object 19 [Queen Chlorophyll] absent from current location) ABSENT 20 (Is object 20 [A sports car tree] absent from current location) MESSAGE 23 (Fordo vanished!) WEAR 0 (The great ring) DONE

Object #10

Description

Aragont

Object start location

Not created

Associated words

_

Events associated with object

Process GRAN _:
EQ 16 0 (Is Flag 16 equal to 0) NOTAT 0 (Are we not at location 0 (Intro Screen)) ABSENT 3 (Is object 3 [Grandalf] absent from current location) ATLT 43 (Are we at a location with number < 43) CREATE 3 (Grandalf) CREATE 4 (Spam) CREATE 5 (Pimply) CREATE 6 (Murky) CREATE 7 (Giblet) CREATE 8 (Legoland) CREATE 9 (Borrower) CREATE 10 (Aragont) MESSAGE 38 (The company appeared.)
Process AROG _:
EQ 16 1 (Is Flag 16 equal to 1) ABSENT 10 (Is object 10 [Aragont] absent from current location) ATLT 43 (Are we at a location with number < 43) CREATE 4 (Spam) CREATE 5 (Pimply) CREATE 6 (Murky) CREATE 7 (Giblet) CREATE 8 (Legoland) CREATE 9 (Borrower) CREATE 10 (Aragont) MESSAGE 38 (The company appeared.)
Response AROG HI:
PRESENT 10 (Is object 10 [Aragont] at current location) MESSAGE 10 ("Salutations." began Aragont. "I am Aragont son of Artifax and I have many names . . . . " "Put a wok in it!" suggested a voice nearby.) DONE
Response WEAR RING:
PRESENT 0 (Is object 0 [The great ring] at current location) ABSENT 1 (Is object 1 [Goldbum] absent from current location) ABSENT 2 (Is object 2 [The Disreputable Pixie] absent from current location) ABSENT 3 (Is object 3 [Grandalf] absent from current location) ABSENT 4 (Is object 4 [Spam] absent from current location) ABSENT 5 (Is object 5 [Pimply] absent from current location) ABSENT 6 (Is object 6 [Murky] absent from current location) ABSENT 7 (Is object 7 [Giblet] absent from current location) ABSENT 8 (Is object 8 [Legoland] absent from current location) ABSENT 9 (Is object 9 [Borrower] absent from current location) ABSENT 10 (Is object 10 [Aragont] absent from current location) ABSENT 12 (Is object 12 [A map] absent from current location) ABSENT 14 (Is object 14 [A horde of gays !] absent from current location) ABSENT 16 (Is object 16 [King Sellotape] absent from current location) ABSENT 19 (Is object 19 [Queen Chlorophyll] absent from current location) ABSENT 20 (Is object 20 [A sports car tree] absent from current location) MESSAGE 23 (Fordo vanished!) WEAR 0 (The great ring) DONE

Object #11

Description

A coin

Object start location

Not created

Associated words

COIN

Events associated with object

Response INSE COIN:
AT 25 (Are we at location 25 (Summit of mountain)) CARR 11 (Is object 11 [A coin] being carried) DESTROY 11 (A coin) MESSAGE 100 (Fordo inserted the coin and looked through the telescope. Far away, beyond the mountains, he spied a great marsh which he knew he must go through. Maze-like paths crossed this hazard in the shape of ancient runes, symbolized by the name of that place.) PLUS 30 5 (Increase flag 30 by 5) DONE
Response INSE BATT:
AT 3 (Are we at location 3 (vending machine cave)) CARR 26 (Is object 26 [A battery] being carried) MESSAGE 53 (Fordo inserted the battery. With a loud 'CLUNK', a coin fell out. NB Troll design: see Appendix 87 ) DESTROY 26 (A battery) CREATE 11 (A coin) PLUS 30 10 (Increase flag 30 by 10) DONE
Response GIVE COIN:
PRESENT 2 (Is object 2 [The Disreputable Pixie] at current location) CARR 11 (Is object 11 [A coin] being carried) PLACE 11">11 (A coin) in location 31">31 (West shore of River) CREATE 12 (A map) MESSAGE 20 ("Thank you gratuitously." said the disreputable pixie, taking the coin and pushing a badly photocopied map towards you.) PLUS 30 5 (Increase flag 30 by 5) DONE

Object #12

Description

A map

Object start location

Not created

Associated words

MAP,MAPP

Events associated with object

Process PIX MAP:
PRESENT 2 (Is object 2 [The Disreputable Pixie] at current location) ABSENT 12 (Is object 12 [A map] absent from current location) NOTZERO 13 (Is Flag 13 not zero) MESSAGE 18 ("Git yur originul maps of the maze here!" proclaimed the disreputable pixie.)
Response S _:
AT 41 (Are we at location 41 (Lost in the maze)) CARR 12 (Is object 12 [A map] being carried) GOTO 13 (Go to location 13) (Dark Halls) DESC (Describe current location)
Response EXAM MAP:
PRESENT 12 (Is object 12 [A map] at current location) MESSAGE 27 (Fordo examined the map. It read: Ye Official Mappe ---------- ---------- ---------- ------------------ ------ ------ ------ -- ------ ------  1985 Barbican Design Team Patant Pending ) DONE
Response GIVE COIN:
PRESENT 2 (Is object 2 [The Disreputable Pixie] at current location) CARR 11 (Is object 11 [A coin] being carried) PLACE 11">11 (A coin) in location 31">31 (West shore of River) CREATE 12 (A map) MESSAGE 20 ("Thank you gratuitously." said the disreputable pixie, taking the coin and pushing a badly photocopied map towards you.) PLUS 30 5 (Increase flag 30 by 5) DONE
Response BUY MAP:
PRESENT 2 (Is object 2 [The Disreputable Pixie] at current location) ABSENT 12 (Is object 12 [A map] absent from current location) MESSAGE 19 ("A coin, good sir!" requested the disreputable pixie.) CLEAR 13 (Set flag 13 to 0) DONE
Response WEAR RING:
PRESENT 0 (Is object 0 [The great ring] at current location) ABSENT 1 (Is object 1 [Goldbum] absent from current location) ABSENT 2 (Is object 2 [The Disreputable Pixie] absent from current location) ABSENT 3 (Is object 3 [Grandalf] absent from current location) ABSENT 4 (Is object 4 [Spam] absent from current location) ABSENT 5 (Is object 5 [Pimply] absent from current location) ABSENT 6 (Is object 6 [Murky] absent from current location) ABSENT 7 (Is object 7 [Giblet] absent from current location) ABSENT 8 (Is object 8 [Legoland] absent from current location) ABSENT 9 (Is object 9 [Borrower] absent from current location) ABSENT 10 (Is object 10 [Aragont] absent from current location) ABSENT 12 (Is object 12 [A map] absent from current location) ABSENT 14 (Is object 14 [A horde of gays !] absent from current location) ABSENT 16 (Is object 16 [King Sellotape] absent from current location) ABSENT 19 (Is object 19 [Queen Chlorophyll] absent from current location) ABSENT 20 (Is object 20 [A sports car tree] absent from current location) MESSAGE 23 (Fordo vanished!) WEAR 0 (The great ring) DONE

Object #13

Description

A poster

Object start location

10 (Small Acove)

Associated words

POST

Events associated with object

Response EXAM POST:
PRESENT 13 (Is object 13 [A poster] at current location) MESSAGE 26 (The poster depicted Sylvester Stalown as the ever-macho ROCKY. ) DONE
Response GET POST:
AT 14 (Are we at location 14 (Ork Tunnel)) ABSENT 13 (Is object 13 [A poster] absent from current location) MESSAGE 52 (Try again at location 17.) CREATE 13 (A poster) GET 13 (A poster) DONE
Response DROP POST:
PRESENT 14 (Is object 14 [A horde of gays !] at current location) CARR 13 (Is object 13 [A poster] being carried) DESTROY 14 (A horde of gays !) DESTROY 13 (A poster) PLUS 30 5 (Increase flag 30 by 5) MESSAGE 29 (Fordo dropped the ROCKY poster. Ponce grabbed it and ran off, hotly pursued by the others.) DONE

Object #14

Description

A horde of gays !

Object start location

Not created

Associated words

_

Events associated with object

Process GAY _:
AT 12 (Are we at location 12 (Low-ceilinged Chamber)) ZERO 17 (Is Flag 17 zero) SET 17 (Set flag 17 to 255) CREATE 14 (A horde of gays !) LET 13 1 (Set flag 13 to 1) MESSAGE 30 (Suddenly, a horde of fiendish monsters stepped from behind a convenient rock. Fordo gulped in horror as he recognized "Ponce And The Revolution", "Fwankie Goes To Hollywood" and "Vulture Club":- all well known G*Y groups! "Hello sailors!" said Legoland, sauntering in.)
Process GAY _:
PRESENT 14 (Is object 14 [A horde of gays !] at current location) EQ 13 3 (Is Flag 13 equal to 3) MESSAGE 32 (Fordo felt a queer sensation.) PLUS 12 1 (Increase flag 12 by 1)
Response N _:
AT 12 (Are we at location 12 (Low-ceilinged Chamber)) ABSENT 14 (Is object 14 [A horde of gays !] absent from current location) GOTO 9 (Go to location 9) (Bridge) DESC (Describe current location)
Response HIT GAY:
PRESENT 14 (Is object 14 [A horde of gays !] at current location) MESSAGE 31 (Fordo attacked but was instantly squashed by Ponce's elephantine body-guard.) SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response SAY HELP:
AT 34 (Are we at location 34 (Lost in the maze)) MESSAGE 4 (But the door was locked.) PAUSE 100 ANYKEY (Press any key) GOTO 32 (Go to location 32) (Dense Forests) PLUS 30 10 (Increase flag 30 by 10) CREATE 14 (A horde of gays !) DESC (Describe current location)
Response DROP POST:
PRESENT 14 (Is object 14 [A horde of gays !] at current location) CARR 13 (Is object 13 [A poster] being carried) DESTROY 14 (A horde of gays !) DESTROY 13 (A poster) PLUS 30 5 (Increase flag 30 by 5) MESSAGE 29 (Fordo dropped the ROCKY poster. Ponce grabbed it and ran off, hotly pursued by the others.) DONE
Response WEAR RING:
PRESENT 0 (Is object 0 [The great ring] at current location) ABSENT 1 (Is object 1 [Goldbum] absent from current location) ABSENT 2 (Is object 2 [The Disreputable Pixie] absent from current location) ABSENT 3 (Is object 3 [Grandalf] absent from current location) ABSENT 4 (Is object 4 [Spam] absent from current location) ABSENT 5 (Is object 5 [Pimply] absent from current location) ABSENT 6 (Is object 6 [Murky] absent from current location) ABSENT 7 (Is object 7 [Giblet] absent from current location) ABSENT 8 (Is object 8 [Legoland] absent from current location) ABSENT 9 (Is object 9 [Borrower] absent from current location) ABSENT 10 (Is object 10 [Aragont] absent from current location) ABSENT 12 (Is object 12 [A map] absent from current location) ABSENT 14 (Is object 14 [A horde of gays !] absent from current location) ABSENT 16 (Is object 16 [King Sellotape] absent from current location) ABSENT 19 (Is object 19 [Queen Chlorophyll] absent from current location) ABSENT 20 (Is object 20 [A sports car tree] absent from current location) MESSAGE 23 (Fordo vanished!) WEAR 0 (The great ring) DONE

Object #15

Description

A balhog !

Object start location

Not created

Associated words

_

Events associated with object

Process BALH _:
AT 8 (Are we at location 8 (Western end of bridge)) ZERO 18 (Is Flag 18 zero) LET 18 1 (Set flag 18 to 1) PLACE 3">3 (Grandalf) in location 9">9 (Bridge) PLACE 15">15 (A balhog !) in location 9">9 (Bridge) ANYKEY (Press any key) GOTO 43 (Go to location 43) (Grandalf meets Balhog) LET 16 1 (Set flag 16 to 1) DESC (Describe current location)
Process BALH _:
PRESENT 15 (Is object 15 [A balhog !] at current location) ANYKEY (Press any key) MESSAGE 94 (The balhog came upon the company and destroyed them !) SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response PRES RED:
AT 8 (Are we at location 8 (Western end of bridge)) NOTZERO 18 (Is Flag 18 not zero) LT 18 200 (Is Flag 18 less than 200) MESSAGE 37 (Fordo pressed the red button. The bridge lifted rapidly, dropping the Balhog and Grandalf unexpectedly into the chasm. "Hope you catch bubonic plague!" cried the old wizard as he fell into the depths. "Alas!" mourned one and all. "All the more fame for the rest of us!" they consoled each other reflectively.) DESTROY 3 (Grandalf) DESTROY 15 (A balhog !) PLUS 30 10 (Increase flag 30 by 10) SET 18 (Set flag 18 to 255) SET 15 (Set flag 15 to 255) DONE

Object #16

Description

King Sellotape

Object start location

21 (TV Room)

Associated words

_

Events associated with object

Response SELL _:
PRESENT 16 (Is object 16 [King Sellotape] at current location) MESSAGE 77 ("INDEED!" roared Sellotape.) DONE
Response WEAR RING:
PRESENT 0 (Is object 0 [The great ring] at current location) ABSENT 1 (Is object 1 [Goldbum] absent from current location) ABSENT 2 (Is object 2 [The Disreputable Pixie] absent from current location) ABSENT 3 (Is object 3 [Grandalf] absent from current location) ABSENT 4 (Is object 4 [Spam] absent from current location) ABSENT 5 (Is object 5 [Pimply] absent from current location) ABSENT 6 (Is object 6 [Murky] absent from current location) ABSENT 7 (Is object 7 [Giblet] absent from current location) ABSENT 8 (Is object 8 [Legoland] absent from current location) ABSENT 9 (Is object 9 [Borrower] absent from current location) ABSENT 10 (Is object 10 [Aragont] absent from current location) ABSENT 12 (Is object 12 [A map] absent from current location) ABSENT 14 (Is object 14 [A horde of gays !] absent from current location) ABSENT 16 (Is object 16 [King Sellotape] absent from current location) ABSENT 19 (Is object 19 [Queen Chlorophyll] absent from current location) ABSENT 20 (Is object 20 [A sports car tree] absent from current location) MESSAGE 23 (Fordo vanished!) WEAR 0 (The great ring) DONE

Object #17

Description

The sword, "Spring"

Object start location

Carried

Associated words

SWOR,SPRI

Events associated with object

Response EXAM SWOR:
PRESENT 17 (Is object 17 [The sword, "Spring"] at current location) MESSAGE 67 (The sword was short and strong.) DONE

Object #18

Description

An flashy, mithralic jacket

Object start location

Carried

Associated words

JACK,MITH

Events associated with object

Response EXAM JACK:
PRESENT 18 (Is object 18 [An flashy, mithralic jacket] at current location) MESSAGE 66 (The jacket was boggit size.) DONE

Object #19

Description

Queen Chlorophyll

Object start location

21 (TV Room)

Associated words

_

Events associated with object

Process CHLO _:
AT 21 (Are we at location 21 (TV Room)) PRESENT 19 (Is object 19 [Queen Chlorophyll] at current location) EQ 20 1 (Is Flag 20 equal to 1) PLUS 20 1 (Increase flag 20 by 1) MESSAGE 95 (Chlorophyll went down.) PLACE 19">19 (Queen Chlorophyll) in location 20">20 (Foot of Palacial Tree)
Process CHLO _:
AT 21 (Are we at location 21 (TV Room)) PRESENT 19 (Is object 19 [Queen Chlorophyll] at current location) EQ 20 0 (Is Flag 20 equal to 0) PLUS 20 1 (Increase flag 20 by 1) MESSAGE 81 ("Come," said Chlorophyll, "gaze into the mirror!")
Process CHLO _:
AT 20 (Are we at location 20 (Foot of Palacial Tree)) PRESENT 19 (Is object 19 [Queen Chlorophyll] at current location) EQ 20 2 (Is Flag 20 equal to 2) PLUS 20 1 (Increase flag 20 by 1) MESSAGE 96 (Chlorophyll went south.) PLACE 19">19 (Queen Chlorophyll) in location 23">23 (Fork in elven path)
Process CHLO _:
AT 23 (Are we at location 23 (Fork in elven path)) PRESENT 19 (Is object 19 [Queen Chlorophyll] at current location) EQ 20 3 (Is Flag 20 equal to 3) PLUS 20 1 (Increase flag 20 by 1) PLACE 19">19 (Queen Chlorophyll) in location 22">22 (Fountain) MESSAGE 97 (Chlorophyll went west.)
Process CHLO _:
AT 22 (Are we at location 22 (Fountain)) PRESENT 19 (Is object 19 [Queen Chlorophyll] at current location) EQ 20 4 (Is Flag 20 equal to 4) MESSAGE 81 ("Come," said Chlorophyll, "gaze into the mirror!") PLUS 20 1 (Increase flag 20 by 1)
Process CHLO _:
PRESENT 19 (Is object 19 [Queen Chlorophyll] at current location) EQ 20 255 (Is Flag 20 equal to 255) MESSAGE 84 ("Goodbye." said Chlorophyll.)
Response SEX CHLO:
PRESENT 19 (Is object 19 [Queen Chlorophyll] at current location) MESSAGE 79 (Fordo couldn't reach and he couldn't make Chlorophyll lie down! She laughed cruelly at his feeble attempt.) DONE
Response CHLO HI:
PRESENT 19 (Is object 19 [Queen Chlorophyll] at current location) MESSAGE 74 ("Hello, hunky boggit." said the beautiful queen.) DONE
Response WEAR RING:
PRESENT 0 (Is object 0 [The great ring] at current location) ABSENT 1 (Is object 1 [Goldbum] absent from current location) ABSENT 2 (Is object 2 [The Disreputable Pixie] absent from current location) ABSENT 3 (Is object 3 [Grandalf] absent from current location) ABSENT 4 (Is object 4 [Spam] absent from current location) ABSENT 5 (Is object 5 [Pimply] absent from current location) ABSENT 6 (Is object 6 [Murky] absent from current location) ABSENT 7 (Is object 7 [Giblet] absent from current location) ABSENT 8 (Is object 8 [Legoland] absent from current location) ABSENT 9 (Is object 9 [Borrower] absent from current location) ABSENT 10 (Is object 10 [Aragont] absent from current location) ABSENT 12 (Is object 12 [A map] absent from current location) ABSENT 14 (Is object 14 [A horde of gays !] absent from current location) ABSENT 16 (Is object 16 [King Sellotape] absent from current location) ABSENT 19 (Is object 19 [Queen Chlorophyll] absent from current location) ABSENT 20 (Is object 20 [A sports car tree] absent from current location) MESSAGE 23 (Fordo vanished!) WEAR 0 (The great ring) DONE

Object #20

Description

A sports car tree

Object start location

Not created

Associated words

_

Events associated with object

Response WEAR RING:
PRESENT 0 (Is object 0 [The great ring] at current location) ABSENT 1 (Is object 1 [Goldbum] absent from current location) ABSENT 2 (Is object 2 [The Disreputable Pixie] absent from current location) ABSENT 3 (Is object 3 [Grandalf] absent from current location) ABSENT 4 (Is object 4 [Spam] absent from current location) ABSENT 5 (Is object 5 [Pimply] absent from current location) ABSENT 6 (Is object 6 [Murky] absent from current location) ABSENT 7 (Is object 7 [Giblet] absent from current location) ABSENT 8 (Is object 8 [Legoland] absent from current location) ABSENT 9 (Is object 9 [Borrower] absent from current location) ABSENT 10 (Is object 10 [Aragont] absent from current location) ABSENT 12 (Is object 12 [A map] absent from current location) ABSENT 14 (Is object 14 [A horde of gays !] absent from current location) ABSENT 16 (Is object 16 [King Sellotape] absent from current location) ABSENT 19 (Is object 19 [Queen Chlorophyll] absent from current location) ABSENT 20 (Is object 20 [A sports car tree] absent from current location) MESSAGE 23 (Fordo vanished!) WEAR 0 (The great ring) DONE
Response PLAN BEAN:
AT 17 (Are we at location 17 (Realm of DeLorean)) CARR 23 (Is object 23 [Some "magic beans"] being carried) DESTROY 23 (Some "magic beans") CREATE 20 (A sports car tree) MESSAGE 59 (Fordo planted the "magic beans". A sportscar tree grew up! This action has increased your score. Good, eh?) PLUS 30 10 (Increase flag 30 by 10) DONE

Object #21

Description

A disintegrator rifle

Object start location

5 (Secret Room)

Associated words

GUN,LASE,RIFL

Events associated with object

Response SHOO _:
CARR 21 (Is object 21 [A disintegrator rifle] being carried) ABSENT 29 (Is object 29 [The dreaded Nazal in a C5 !] absent from current location) MESSAGE 54 (Fordo fired! But there wasn't any poly- propolene about.) DONE
Response SHOO _:
CARR 21 (Is object 21 [A disintegrator rifle] being carried) PRESENT 29 (Is object 29 [The dreaded Nazal in a C5 !] at current location) MESSAGE 55 (Fordo fired and the C5 exploded into a cloud of sparks, its driver ejecting at the last moment and crashing into the coarse woodland on the other side of the river. "Hey! Neat-o!" squeaked a passing gnome, taking the gun and wandering away.) DESTROY 29 (The dreaded Nazal in a C5 !) DESTROY 21 (A disintegrator rifle) PLUS 30 15 (Increase flag 30 by 15) DONE
Response EXAM GUN:
CARR 21 (Is object 21 [A disintegrator rifle] being carried) MESSAGE 48 (The rifle had "ACORN VEHICLES For use on polypropelene only" written on it.) DONE
Response FARM HI:
PRESENT 21 (Is object 21 [A disintegrator rifle] at current location) MESSAGE 59 (Fordo planted the "magic beans". A sportscar tree grew up! This action has increased your score. Good, eh?) DONE

Object #22

Description

Some ale

Object start location

Carried

Associated words

ALE,BOOZ

Events associated with object

Response DRIN ALE:
PRESENT 22 (Is object 22 [Some ale] at current location) MESSAGE 60 (Fordo drank the ale, hiccupped twice, threw up all over the place, fell over and felt much better.) DONE

Object #23

Description

Some "magic beans"

Object start location

Carried

Associated words

BEAN,PILL,CAND,SWEE,DRUG

Events associated with object

Response EAT BEAN:
PRESENT 23 (Is object 23 [Some "magic beans"] at current location) MESSAGE 61 (Fordo munched the "magic beans" thoughtfully. Shortly, a pink elephant flew past. "My, my!" thought Fordo. "A pink elephant's just flown past." Soon, an entire squadron of pink elephants flew past, being hotly pursued by several brightly glowing, radio-active traffic wardens. The ground floated gently away and Fordo's eyes closed . . . Coroners verdict: overdose. ) ANYKEY (Press any key) SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response PLAN BEAN:
AT 17 (Are we at location 17 (Realm of DeLorean)) CARR 23 (Is object 23 [Some "magic beans"] being carried) DESTROY 23 (Some "magic beans") CREATE 20 (A sports car tree) MESSAGE 59 (Fordo planted the "magic beans". A sportscar tree grew up! This action has increased your score. Good, eh?) PLUS 30 10 (Increase flag 30 by 10) DONE

Object #24

Description

A key

Object start location

Not created

Associated words

KEY

Events associated with object

Response LIFT MAT:
PRESENT 31 (Is object 31 [A small doormat] at current location) MESSAGE 92 (Fordo lifted the mat and found a key hidden underneath.) SWAP objects 31 (A small doormat) and 28 (A small doormat) CREATE 24 (A key) PLUS 30 5 (Increase flag 30 by 5) DONE
Response OPEN DOOR:
ATGT 4 (Are we at a location with number > 4) ATLT 7 (Are we at a location with number < 7) CARR 24 (Is object 24 [A key] being carried) ZERO 11 (Is Flag 11 zero) SET 11 (Set flag 11 to 255) MESSAGE 0 (Fordo unlocked and opened the door with the key.) DONE
Response OPEN DOOR:
ATGT 4 (Are we at a location with number > 4) ATLT 7 (Are we at a location with number < 7) CARR 24 (Is object 24 [A key] being carried) NOTZERO 11 (Is Flag 11 not zero) MESSAGE 2 (But the door was already open!) DONE
Response CLOS DOOR:
ATGT 4 (Are we at a location with number > 4) ATLT 7 (Are we at a location with number < 7) CARR 24 (Is object 24 [A key] being carried) NOTZERO 11 (Is Flag 11 not zero) CLEAR 11 (Set flag 11 to 0) MESSAGE 1 (Fordo closed and locked the door with the key.) DONE

Object #25

Description

Amazingly valuable treasure !

Object start location

7 (Secret Chamber)

Associated words

TREA

Events associated with object

Response EXAM TREA:
PRESENT 25 (Is object 25 [Amazingly valuable treasure !] at current location) MESSAGE 51 (Fordo examined the treasure. Fordo saw the treasure. SURPRISE, SURPRISE!) DONE

Object #26

Description

A battery

Object start location

4 (Tourist Infomation Centre)

Associated words

BATT

Events associated with object

Response INSE BATT:
AT 3 (Are we at location 3 (vending machine cave)) CARR 26 (Is object 26 [A battery] being carried) MESSAGE 53 (Fordo inserted the battery. With a loud 'CLUNK', a coin fell out. NB Troll design: see Appendix 87 ) DESTROY 26 (A battery) CREATE 11 (A coin) PLUS 30 10 (Increase flag 30 by 10) DONE

Object #27

Description

A small, inflatable sea-raft

Object start location

24 (Bank of stream)

Associated words

BOAT,RAFT

Events associated with object

Process BOAT _:
AT 27 (Are we at location 27 (In Raft)) EQ 21 5 (Is Flag 21 equal to 5) MESSAGE 98 (Soon, the boat put in to shore.) CLEAR 21 (Set flag 21 to 0) ANYKEY (Press any key) GOTO 28 (Go to location 28) (Camp site) CREATE 27 (A small, inflatable sea-raft) DESC (Describe current location)
Process BOAT _:
AT 29 (Are we at location 29 (In Raft)) EQ 21 7 (Is Flag 21 equal to 7) MESSAGE 98 (Soon, the boat put in to shore.) ANYKEY (Press any key) GOTO 31 (Go to location 31) (West shore of River) PLACE 27">27 (A small, inflatable sea-raft) in location 33">33 (Shore of River Anadin) DESC (Describe current location)

Object #28

Description

A small doormat

Object start location

Not created

Associated words

MAT

Events associated with object

Response LIFT MAT:
PRESENT 31 (Is object 31 [A small doormat] at current location) MESSAGE 92 (Fordo lifted the mat and found a key hidden underneath.) SWAP objects 31 (A small doormat) and 28 (A small doormat) CREATE 24 (A key) PLUS 30 5 (Increase flag 30 by 5) DONE
Response EXAM MAT:
PRESENT 28 (Is object 28 [A small doormat] at current location) MESSAGE 49 (The doormat had "WELCOME" written on it.) DONE

Object #29

Description

The dreaded Nazal in a C5 !

Object start location

Not created

Associated words

_

Events associated with object

Process C5 _:
AT 46 (Are we at location 46 (Nazal on C5)) GOTO 28 (Go to location 28) (Camp site) CREATE 29 (The dreaded Nazal in a C5 !) CLEAR 21 (Set flag 21 to 0)
Process C5 _:
AT 28 (Are we at location 28 (Camp site)) EQ 21 3 (Is Flag 21 equal to 3) PRESENT 29 (Is object 29 [The dreaded Nazal in a C5 !] at current location) MESSAGE 78 (The Nazgul captured the ring, all was lost!) SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response SHOO _:
CARR 21 (Is object 21 [A disintegrator rifle] being carried) ABSENT 29 (Is object 29 [The dreaded Nazal in a C5 !] absent from current location) MESSAGE 54 (Fordo fired! But there wasn't any poly- propolene about.) DONE
Response SHOO _:
CARR 21 (Is object 21 [A disintegrator rifle] being carried) PRESENT 29 (Is object 29 [The dreaded Nazal in a C5 !] at current location) MESSAGE 55 (Fordo fired and the C5 exploded into a cloud of sparks, its driver ejecting at the last moment and crashing into the coarse woodland on the other side of the river. "Hey! Neat-o!" squeaked a passing gnome, taking the gun and wandering away.) DESTROY 29 (The dreaded Nazal in a C5 !) DESTROY 21 (A disintegrator rifle) PLUS 30 15 (Increase flag 30 by 15) DONE
Response BOAT _:
AT 28 (Are we at location 28 (Camp site)) ABSENT 29 (Is object 29 [The dreaded Nazal in a C5 !] absent from current location) GOTO 29 (Go to location 29) (In Raft) CLEAR 21 (Set flag 21 to 0) DESC (Describe current location)

Object #30

Description

A rope

Object start location

15 (East Bank of River)

Associated words

ROPE

Events associated with object

Process _ _:
CARR 30 (Is object 30 [A rope] being carried) AT 33 (Are we at location 33 (Shore of River Anadin)) ZERO 26 (Is Flag 26 zero) SET 26 (Set flag 26 to 255) ANYKEY (Press any key) MESSAGE 99 (A basilisk lumbered past. "You may lose your rope in the mountains." it said, "If you do, just say 'hog' to magic it back." The basilisk turned a passing ork army to stone and ambled away into the undergrowth.)
Response THRO ROPE:
AT 15 (Are we at location 15 (East Bank of River)) CARR 30 (Is object 30 [A rope] being carried) MESSAGE 56 (Fordo threw the rope across the river. It caught in something. Fordo pulled the rope. The "General Belgrano" came sailing across the river. Suddenly, a submarine torpedoed it and it sank dragging Fordo into the black water where he fell asleep and died . . .) SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response THRO ROPE:
CARR 30 (Is object 30 [A rope] being carried) DROP 30 (A rope) OK

Object #31

Description

A small doormat

Object start location

6 (Neon Sign Cave)

Associated words

_

Events associated with object

Response LIFT MAT:
PRESENT 31 (Is object 31 [A small doormat] at current location) MESSAGE 92 (Fordo lifted the mat and found a key hidden underneath.) SWAP objects 31 (A small doormat) and 28 (A small doormat) CREATE 24 (A key) PLUS 30 5 (Increase flag 30 by 5) DONE
Response EXAM MAT:
PRESENT 31 (Is object 31 [A small doormat] at current location) MESSAGE 49 (The doormat had "WELCOME" written on it.) DONE

Object #32

Description

Elvish "ID"

Object start location

Not created

Associated words

ID,SECU

Events associated with object

Process ELF ID:
AT 17 (Are we at location 17 (Realm of DeLorean)) ZERO 19 (Is Flag 19 zero) MESSAGE 63 (Elves appeared and gave Fordo his security ID.) CREATE 32 (Elvish "ID") GET 32 (Elvish "ID") MESSAGE 65 (An apparition appeared and said, "You must do something here!") SET 19 (Set flag 19 to 255)
Process ELF ID:
ATGT 16 (Are we at a location with number > 16) ATLT 24 (Are we at a location with number < 24) ABSENT 32 (Is object 32 [Elvish "ID"] absent from current location) NOTZERO 19 (Is Flag 19 not zero) MESSAGE 64 (A sentry shot Fordo accidentally for not having valid ID!) SCORE (Display score) TURNS (Display number of turns) END (End Game)

Events without associated object or location

Process GAY _:
NOTZERO 12 (Is Flag 12 not zero) PLUS 12 1 (Increase flag 12 by 1)
Process GAY _:
EQ 12 8 (Is Flag 12 equal to 8) MESSAGE 33 (Fordo collapsed and died, having accidentally contracted AIDS.) SCORE (Display score) TURNS (Display number of turns) END (End Game)
Process BALH _:
EQ 18 3 (Is Flag 18 equal to 3) MESSAGE 94 (The balhog came upon the company and destroyed them !) ANYKEY (Press any key) SCORE (Display score) TURNS (Display number of turns) END (End Game)
Process BALH _:
EQ 18 1 (Is Flag 18 equal to 1) LET 18 3 (Set flag 18 to 3)
Process _ _:
PLUS 13 1 (Increase flag 13 by 1)
Process _ _:
EQ 13 10 (Is Flag 13 equal to 10) LET 13 1 (Set flag 13 to 1)
Response U TREE:
MESSAGE 70 (But Fordo couldn't climb trees!) DONE
Response WA _:
MESSAGE 16 (Fordo waited for a while. Time passed.) DONE
Response HELP _:
MESSAGE 52 (Try again at location 17.) DONE
Response EXAM MIRR:
MESSAGE 39 (Ancient prophesy stated that this couldn't happen yet!) DONE
Response EXAM DOOR:
ATGT 4 (Are we at a location with number > 4) ATLT 7 (Are we at a location with number < 7) MESSAGE 47 (The door was heavy set well into the rock. A sign affixed unto it read: * VERY SECRET ROOM * There was also a keyhole.) DONE
Response EXAM _:
MESSAGE 68 (Fordo noticed nothing of any real interest.) DONE
Response HIT _:
MESSAGE 69 ("Be thou not so violent!" said a voice from nowhere.) DONE
Response OPEN DOOR:
ATGT 4 (Are we at a location with number > 4) ATLT 7 (Are we at a location with number < 7) MESSAGE 4 (But the door was locked.) DONE
Response CLOS DOOR:
ATGT 4 (Are we at a location with number > 4) ATLT 7 (Are we at a location with number < 7) ZERO 11 (Is Flag 11 zero) MESSAGE 3 (But the door was already closed and locked.) DONE
Response CARL _:
MESSAGE 6 ( IS A BASTARD.) DONE
Response WOG _:
MESSAGE 73 (Watch thy language, scum-ball !) DONE
Response FART _:
MESSAGE 72 (Fordo did, everyone died. ) SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response SWIM _:
MESSAGE 71 (But boggits couldn't swim!) DONE
Response GET TREA:
PLUS 30 25 (Increase flag 30 by 25) AUTOG (Get item) OK
Response GET MAT:
AUTOG (Get item) OK
Response GET MAP:
AUTOG (Get item) OK
Response GET COIN:
AUTOG (Get item) OK
Response GET BATT:
AUTOG (Get item) OK
Response GET ROPE:
AUTOG (Get item) OK
Response GET RING:
AUTOG (Get item) OK
Response GET SWOR:
AUTOG (Get item) OK
Response GET POST:
AUTOG (Get item) OK
Response GET KEY:
AUTOG (Get item) OK
Response GET GUN:
AUTOG (Get item) OK
Response GET I:
INVEN (Show inventory)
Response GET ALE:
AUTOG (Get item) OK
Response GET BEAN:
AUTOG (Get item) OK
Response GET JACK:
AUTOG (Get item) OK
Response DROP TREA:
MINUS 30 25 (Decrease flag 30 by 25) AUTOD (Drop item) OK
Response DROP MAT:
AUTOD (Drop item) OK
Response DROP MAP:
AUTOD (Drop item) OK
Response DROP COIN:
AUTOD (Drop item) OK
Response DROP BATT:
AUTOD (Drop item) OK
Response DROP ROPE:
AUTOD (Drop item) OK
Response DROP SWOR:
AUTOD (Drop item) OK
Response DROP POST:
AUTOD (Drop item) OK
Response DROP KEY:
AUTOD (Drop item) OK
Response DROP GUN:
AUTOD (Drop item) OK
Response DROP ALE:
AUTOD (Drop item) OK
Response DROP BEAN:
AUTOD (Drop item) OK
Response DROP JACK:
AUTOD (Drop item) OK
Response DROP _:
AUTOD (Drop item) OK
Response REMO JACK:
AUTOR (Remove item) OK
Response WEAR JACK:
AUTOW (Wear item) OK
Response I _:
INVEN (Show inventory)
Response L _:
SET 29 (Set flag 29 to 255) DESC (Describe current location)
Response Q _:
QUIT (Show Quit message) SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response SAVE _:
SAVE
Response LOAD _:
LOAD
Response SCOR _:
SCORE (Display score) DONE
Response TURN _:
TURNS (Display number of turns) DONE
Response WHY _:
MESSAGE 75 ("Alas." explained the narrator.) DONE
Response WANK _:
MESSAGE 90 (LATER!) DONE

Picture Entry #0

Location Picture

Yes

Ink Colour

7 (White)

Paper Colour

0 (Black)

Picture

Picture Commands

PLOT 16,167 DRAW 0,-64 [over] DRAW 16,0 [over] DRAW 8,8 [over] DRAW 0,16 [over] DRAW -8,8 [over] DRAW 8,8 [over] DRAW 0,16 [over] DRAW -8,8 [over] DRAW -16,0 [over] PLOT 24,159 [over] DRAW 0,-16 [over] DRAW 8,8 [over] DRAW -8,8 [over] PLOT 24,127 [over] DRAW 0,-16 [over] DRAW 8,8 [over] DRAW -8,8 [over] PLOT 48,159 [over] DRAW 0,-48 DRAW 8,-8 DRAW 8,0 DRAW 8,8 DRAW 0,48 DRAW -8,8 DRAW -8,0 DRAW -8,-8 PLOT 56,151 DRAW 8,0 DRAW 0,-32 DRAW -8,0 DRAW 0,32 PLOT 80,167 DRAW 0,-64 DRAW 8,0 DRAW 0,24 DRAW 8,-8 DRAW 0,-16 DRAW 8,0 DRAW 0,24 DRAW -8,8 DRAW 8,8 DRAW 0,16 DRAW -8,8 DRAW -16,0 PLOT 88,159 DRAW 0,-16 DRAW 8,8 DRAW -8,8 PLOT 112,167 DRAW 0,-64 DRAW 24,0 DRAW 0,16 DRAW -8,-8 DRAW -8,0 DRAW 0,24 DRAW 8,0 DRAW 0,8 DRAW -8,0 DRAW 0,16 DRAW 8,0 DRAW 8,-8 DRAW 0,16 DRAW -24,0 PLOT 144,167 DRAW 0,-64 DRAW 16,0 DRAW 8,8 DRAW 0,48 DRAW -8,8 DRAW -16,0 PLOT 152,159 DRAW 0,-48 DRAW 8,8 DRAW 0,32 DRAW -8,8 PLOT 240,167 DRAW -24,0 DRAW 0,-64 DRAW 8,0 DRAW 0,32 DRAW 8,0 DRAW 0,8 DRAW -8,0 DRAW 0,16 DRAW 8,0 DRAW 8,-8 DRAW 0,16 PLOT 208,159 DRAW 0,-48 DRAW -8,-8 DRAW -8,0 DRAW -8,8 DRAW 0,48 DRAW 8,8 DRAW 8,0 DRAW 8,-8 PLOT 192,151 DRAW 8,0 DRAW 0,-32 DRAW -8,0 DRAW 0,32 PLOT 8,87 DRAW 24,0 DRAW 0,-16 DRAW -8,8 DRAW 0,-56 DRAW -8,0 DRAW 0,56 DRAW -8,-8 DRAW 0,16 PLOT 40,87 DRAW 0,-64 DRAW 8,0 DRAW 0,32 DRAW 8,0 DRAW 0,-32 DRAW 8,0 DRAW 0,64 DRAW -8,0 DRAW 0,-24 DRAW -8,0 DRAW 0,24 DRAW -8,0 PLOT 72,87 DRAW 24,0 DRAW 0,-16 DRAW -8,8 DRAW -8,0 DRAW 0,-16 DRAW 8,0 DRAW 0,-8 DRAW -8,0 DRAW 0,-24 DRAW 8,0 DRAW 8,8 DRAW 0,-16 DRAW -24,0 DRAW 0,64 PLOT 112,87 DRAW 0,-64 DRAW 8,0 DRAW 0,24 DRAW 8,-8 DRAW 0,-16 DRAW 8,0 DRAW 0,24 DRAW -8,8 DRAW 8,8 DRAW 0,16 DRAW -8,8 DRAW -16,0 PLOT 120,79 DRAW 8,-8 DRAW -8,-8 DRAW 0,16 PLOT 144,87 DRAW 0,-64 DRAW 8,0 DRAW 0,64 DRAW -8,0 PLOT 160,87 DRAW 0,-64 DRAW 8,0 DRAW 0,32 DRAW 16,-32 DRAW 0,64 DRAW -8,0 DRAW 0,-32 DRAW -16,32 PLOT 192,79 DRAW 0,-48 DRAW 8,-8 DRAW 16,0 DRAW 0,40 DRAW -8,0 DRAW 0,-32 DRAW -8,8 DRAW 0,32 DRAW 8,8 DRAW 8,0 DRAW 0,8 DRAW -16,0 DRAW -8,-8 PLOT 248,87 DRAW -16,0 DRAW -8,-8 DRAW 0,-16 DRAW 16,-16 DRAW 0,-8 DRAW -8,-8 DRAW -8,8 DRAW 0,-16 DRAW 16,0 DRAW 8,8 DRAW 0,24 DRAW -16,16 DRAW 8,8 DRAW 8,-8 DRAW 0,16 DRAW -216,24 [over] [inverse] SHADE 0,0,15 SHADE 0,16,15 SHADE 5,40,15 SHADE 0,32,15 SHADE 32,0,15 SHADE 32,48,15 SHADE 52,0,15 DRAW 68,40 [over] [inverse] SHADE 0,0,15 SHADE -4,-7,15 SHADE 16,0,15 SHADE 24,-12,15 SHADE 32,-44,15 SHADE 48,-24,15 SHADE 56,-40,15 SHADE 96,8,15 SHADE 96,-40,15 SHADE 128,10,15 SHADE 128,-12,15 SHADE -80,-68,15 SHADE -48,-92,15 SHADE -24,-93,15 SHADE -16,-68,15 SHADE -10,-123,15 SHADE 20,-67,15 SHADE 24,-96,15 SHADE 32,-112,15 SHADE 48,-80,15 SHADE 64,-104,15 SHADE 96,-96,15 SHADE 108,-124,15 SHADE 132,-124,15 SHADE 140,-67,15 SHADE 136,-96,15 PLOT 0,0 DRAW 0,175 DRAW 255,0 DRAW 0,-175 DRAW -255,0 PLOT 2,2 DRAW 251,0 DRAW 0,171 DRAW -251,0 DRAW 0,-171 BRIGHT ON DRAW -1,-1 [over] [inverse] INK 7 (White) BLOCK 21,31,0,0 INK 5 (Cyan) DRAW 181,101 [over] [inverse] BLOCK 8,8,22,1 DRAW -80,-16 [over] [inverse] BLOCK 8,11,1,11 INK 6 (Yellow) BLOCK 8,18,12,11 DRAW 64,16 [over] [inverse] BLOCK 8,19,1,1 END

Picture Entry #1

Location Picture

Yes

Ink Colour

7 (White)

Paper Colour

0 (Black)

Picture

Picture Commands

BRIGHT OFF PLOT 88,56 DRAW 0,8 DRAW 8,0 DRAW 0,8 DRAW 7,0 DRAW 0,8 DRAW 5,0 DRAW 0,8 DRAW 2,0 DRAW 0,8 DRAW 1,0 DRAW 0,8 DRAW -1,0 DRAW 0,8 DRAW -2,0 DRAW 0,8 DRAW -5,0 DRAW 0,8 DRAW -7,0 DRAW 0,8 DRAW -8,0 DRAW 0,8 DRAW -7,0 DRAW 0,8 DRAW -5,0 DRAW 0,8 DRAW -2,0 DRAW 0,8 DRAW -1,0 DRAW 0,7 PLOT 104,56 DRAW 0,8 DRAW 8,0 DRAW 0,8 DRAW 7,0 DRAW 0,8 DRAW 5,0 DRAW 0,8 DRAW 2,0 DRAW 0,8 DRAW 1,0 DRAW 0,8 DRAW -1,0 DRAW 0,8 DRAW -3,0 DRAW 0,8 DRAW -6,0 DRAW 0,8 DRAW -8,0 DRAW 0,8 DRAW -10,0 DRAW 0,8 DRAW -8,0 DRAW 0,8 DRAW -8,0 DRAW 0,8 DRAW -7,0 DRAW 0,8 DRAW -5,0 DRAW 0,7 DRAW 21,-111 [over] [inverse] DRAW 16,0 DRAW 8,8 [over] [inverse] DRAW -16,0 DRAW 8,8 [over] [inverse] DRAW 16,0 DRAW 1,8 [over] [inverse] DRAW -16,0 DRAW 17,8 [over] [inverse] DRAW -16,0 DRAW 1,8 [over] [inverse] DRAW 16,0 DRAW -2,8 [over] [inverse] DRAW -16,0 DRAW -1,8 [over] [inverse] DRAW 12,0 DRAW -7,8 [over] [inverse] DRAW -13,0 DRAW 3,8 [over] [inverse] DRAW -12,0 DRAW 3,8 [over] [inverse] DRAW -8,0 DRAW 0,8 [over] [inverse] DRAW -8,0 PLOT 88,56 DRAW 16,0 DRAW 8,8 DRAW 7,8 DRAW 5,8 DRAW 2,8 DRAW 1,8 PLOT 110,96 DRAW -1,8 DRAW -2,8 DRAW -4,8 DRAW -7,8 DRAW -8,8 DRAW -7,8 DRAW -5,8 DRAW -2,8 DRAW -3,8 DRAW -2,7 FILL 10,-25 FILL 17,-33 FILL 24,-41 FILL 32,-48 FILL 37,-58 FILL 38,-114 FILL 45,-105 FILL 52,-97 FILL 56,-89 FILL 39,-65 FILL 41,-73 PLOT 74,157 DRAW -5,8 DRAW -2,10 FILL 3,-8 PLOT 0,69 DRAW 24,1 DRAW 32,-2 DRAW 40,1 PLOT 116,68 DRAW 56,1 DRAW 24,-1 DRAW -1,-7 DRAW 1,-2 DRAW 4,-2 DRAW 5,-1 DRAW 5,2 DRAW 2,3 DRAW 1,4 DRAW -2,6 DRAW -3,10 DRAW -2,15 DRAW -1,1 DRAW -1,0 DRAW -1,-1 DRAW -2,-10 DRAW -5,-18 PLOT 202,58 DRAW 6,6 DRAW -2,8 DRAW -2,23 PLOT 209,80 DRAW 8,32 DRAW 8,16 DRAW 8,8 PLOT 255,80 DRAW -2,24 DRAW -5,8 DRAW -16,8 DRAW -9,3 PLOT 210,77 DRAW 11,2 DRAW 2,9 DRAW 2,24 DRAW 4,9 PLOT 223,89 DRAW 8,1 DRAW 5,22 PLOT 233,120 DRAW 6,-8 DRAW 8,-10 DRAW 1,-13 DRAW 4,-1 PLOT 232,96 DRAW 15,0 PLOT 253,88 PLOT 237,113 PLOT 227,94 DRAW 5,20 PLOT 217,84 DRAW 2,24 DRAW 3,7 PLOT 243,110 DRAW 7,-9 DRAW 1,-8 PLOT 165,175 DRAW 1,-8 DRAW 1,-17 DRAW 2,-3 DRAW 2,-1 DRAW 2,1 DRAW 1,16 DRAW 2,12 PLOT 224,175 DRAW 2,-8 DRAW 1,-16 DRAW 2,-2 DRAW 3,-5 DRAW 2,10 DRAW 1,16 DRAW 2,5 PLOT 10,175 DRAW 2,-16 DRAW 2,-19 DRAW 1,-2 DRAW 3,3 DRAW 1,25 DRAW 2,9 PLOT 125,175 DRAW 2,-12 DRAW 2,-1 DRAW 3,5 DRAW 1,8 PLOT 169,149 DRAW 2,8 DRAW 0,18 PLOT 229,150 DRAW 1,8 DRAW 2,17 PLOT 127,166 DRAW 2,3 DRAW 1,6 PLOT 17,175 DRAW -1,-16 DRAW -1,-15 PLOT 151,160 DRAW 8,-32 DRAW 0,-24 DRAW 8,-24 DRAW 1,-8 PLOT 136,80 DRAW 1,40 DRAW -3,19 PLOT 190,171 DRAW 8,-24 DRAW 0,-16 DRAW -8,-32 PLOT 214,139 DRAW 8,16 PLOT 246,155 DRAW 8,-24 PLOT 238,130 DRAW 9,-6 DRAW 7,-9 PLOT 174,123 DRAW 1,-17 PLOT 111,170 DRAW 2,-22 DRAW 0,-6 PLOT 9,126 DRAW 4,-24 DRAW 1,-24 PLOT 30,94 DRAW 0,40 DRAW 4,28 PLOT 50,138 DRAW 8,-32 DRAW 0,-24 DRAW 1,-8 PLOT 75,90 DRAW 1,32 DRAW -4,25 PLOT 56,171 DRAW 2,-24 PLOT 90,75 DRAW 3,24 DRAW 1,16 SHADE 0,-56,165 SHADE 8,-48,165 SHADE 16,-40,165 SHADE 24,-32,165 SHADE 24,-24,165 SHADE 24,-14,165 SHADE 24,-8,165 SHADE 24,1,165 SHADE 16,8,165 SHADE 8,16,165 SHADE 0,24,165 SHADE -8,32,165 SHADE -14,41,165 SHADE -20,51,165 PLOT 182,91 DRAW 1,-16 SHADE 45,96,165 SHADE -14,88,165 SHADE -55,98,165 SHADE -170,96,165 SHADE 16,-8,165 SHADE 0,-24,96 SHADE 29,-1,96 SHADE -91,-9,96 END

Picture Entry #2

Location Picture

No

Ink Colour

7 (White)

Paper Colour

1 (Blue)

Picture

Picture Commands

DRAW 48,0 DRAW -48,16 [over] [inverse] DRAW 48,0 DRAW -32,16 [over] [inverse] DRAW 16,0 DRAW -16,16 [over] [inverse] DRAW 16,0 DRAW -16,16 [over] [inverse] DRAW 16,0 DRAW -16,16 [over] [inverse] DRAW 16,0 DRAW -32,16 [over] [inverse] DRAW 48,0 DRAW -48,16 [over] [inverse] DRAW 48,0 DRAW 8,-112 [over] [inverse] DRAW 56,0 DRAW -56,16 [over] [inverse] DRAW 64,0 DRAW -48,16 [over] [inverse] DRAW 16,0 DRAW 16,0 [over] [inverse] DRAW 16,0 DRAW -48,16 [over] [inverse] DRAW 40,0 DRAW -40,16 [over] [inverse] DRAW 40,0 DRAW -40,16 [over] [inverse] DRAW 16,0 DRAW 16,0 [over] [inverse] DRAW 16,0 DRAW -64,16 [over] [inverse] DRAW 64,0 DRAW -64,16 [over] [inverse] DRAW 56,0 DRAW 16,-112 [over] [inverse] DRAW 32,0 DRAW -32,16 [over] [inverse] DRAW 32,0 DRAW -16,16 [over] [inverse] DRAW 16,0 DRAW -16,16 [over] [inverse] DRAW 16,0 DRAW -16,16 [over] [inverse] DRAW 72,0 DRAW -72,16 [over] [inverse] DRAW 24,0 DRAW -40,16 [over] [inverse] DRAW 32,0 DRAW -32,16 [over] [inverse] DRAW 32,0 DRAW 8,-64 [over] [inverse] DRAW 24,0 DRAW 8,0 [over] [inverse] DRAW 16,0 DRAW -40,-16 [over] [inverse] DRAW 8,0 DRAW 16,0 [over] [inverse] DRAW 16,0 DRAW -16,-16 [over] [inverse] DRAW 32,0 DRAW -32,-16 [over] [inverse] DRAW 32,0 DRAW -40,80 [over] [inverse] DRAW 24,0 DRAW -16,16 [over] [inverse] DRAW 32,0 DRAW -32,16 [over] [inverse] DRAW 32,0 DRAW -56,-96 [over] [inverse] DRAW 8,0 END

Picture Entry #3

Location Picture

No

Ink Colour

7 (White)

Paper Colour

1 (Blue)

Picture

Picture Commands

DRAW 0,16 DRAW 16,-3 DRAW 24,2 DRAW 8,5 DRAW 3,-18 DRAW -10,14 DRAW -41,-16 [over] [inverse] DRAW 8,14 DRAW -2,32 [over] [inverse] DRAW 11,-8 DRAW 0,-8 DRAW -4,-2 DRAW -6,6 DRAW 0,12 DRAW 16,-8 [over] [inverse] DRAW 0,-8 DRAW 3,-2 DRAW 5,1 DRAW 5,7 DRAW 1,7 DRAW -8,-3 DRAW -6,-3 DRAW 5,1 [over] [inverse] DRAW 0,-8 DRAW -15,9 [over] [inverse] DRAW 0,-8 DRAW 0,-18 [over] [inverse] DRAW 4,-8 DRAW 4,8 DRAW 3,0 [over] [inverse] DRAW 4,-8 DRAW 4,9 END

Picture Entry #10

Location Picture

No

Ink Colour

7 (White)

Paper Colour

1 (Blue)

Picture

Picture Commands

BRIGHT ON PAPER 0 (Black) BLOCK 21,31,0,0 PLOT 120,72 DRAW 16,0 DRAW 0,16 DRAW -8,8 DRAW -8,-8 DRAW 0,-16 DRAW -24,-24 DRAW 0,48 DRAW 32,32 DRAW 32,-32 DRAW 0,-48 DRAW -24,24 DRAW 0,16 [over] [inverse] DRAW 24,8 DRAW -64,0 [over] [inverse] DRAW 24,-8 DRAW -24,-40 [over] [inverse] DRAW -24,0 DRAW 0,56 DRAW 56,56 DRAW 56,-56 DRAW 0,-56 DRAW -24,0 DRAW 24,0 [over] [inverse] DRAW 0,-24 DRAW 24,-24 DRAW -136,48 [over] [inverse] DRAW 0,-24 DRAW -24,-24 DRAW 24,104 [over] [inverse] DRAW -72,24 DRAW 96,-32 [over] [inverse] DRAW -24,0 DRAW 88,0 [over] [inverse] DRAW 24,0 DRAW 0,8 [over] [inverse] DRAW 71,24 DRAW -127,-32 [over] [inverse] DRAW 0,32 DRAW 0,32 [over] [inverse] DRAW 0,15 DRAW -32,-79 [over] [inverse] DRAW -8,24 DRAW 80,0 [over] [inverse] DRAW -8,-24 DRAW -16,48 DRAW -32,0 [over] [inverse] DRAW -16,-48 DRAW 24,-64 [over] [inverse] INK 7 (White) SHADE 8,0,6 DRAW 80,0 [over] [inverse] SHADE 0,0,160 SHADE -168,0,160 SHADE -56,48,160 SHADE -88,40,160 SHADE -24,32,150 SHADE -120,40,150 DRAW -40,88 [over] [inverse] SHADE 24,0,16 SHADE -96,0,16 SHADE -16,-16,16 SHADE -48,-16,16 SHADE 0,0,20 SHADE -64,0,20 SHADE 16,-16,5 SHADE -80,-16,5 PLOT 150,125 PLOT 120,86 END

Picture Entry #15

Location Picture

No

Ink Colour

7 (White)

Paper Colour

1 (Blue)

Picture

Picture Commands

DRAW 0,8 DRAW 0,-8 [over] [inverse] DRAW 4,8 DRAW -4,0 [over] [inverse] DRAW 8,-1 DRAW 8,1 DRAW 8,4 DRAW -1,-8 DRAW -4,6 DRAW -19,24 [over] [inverse] DRAW 9,-5 DRAW 1,-4 DRAW -1,-3 DRAW -6,2 DRAW -3,9 DRAW 16,-3 [over] [inverse] DRAW 6,4 DRAW -3,-9 DRAW -4,2 DRAW 2,4 DRAW -11,-7 [over] [inverse] DRAW 0,7 DRAW 13,-4 [over] [inverse] DRAW 0,3 END

Picture Entry #16

Location Picture

Yes

Ink Colour

0 (Black)

Paper Colour

0 (Black)

Picture

Picture Commands

BRIGHT ON INK 7 (White) BLOCK 21,31,0,0 PLOT 72,0 DRAW 64,8 DRAW 119,8 PLOT 119,7 DRAW -40,8 DRAW -40,8 DRAW -39,3 PLOT 80,15 DRAW 23,5 DRAW 8,3 DRAW 1,3 DRAW -1,3 DRAW -9,5 DRAW -7,1 DRAW -9,2 DRAW -4,3 DRAW -2,4 DRAW 2,3 DRAW 6,4 DRAW 8,4 DRAW 21,0 DRAW -5,-5 DRAW 0,-2 DRAW 8,0 DRAW 9,-2 DRAW 16,-8 DRAW 8,-8 DRAW -3,-5 DRAW 2,-3 DRAW 7,-1 DRAW 60,-6 PLOT 153,30 DRAW 7,16 DRAW 8,8 DRAW 10,8 DRAW 9,8 DRAW 9,16 DRAW 8,8 DRAW 20,8 DRAW 16,2 DRAW 15,-6 PLOT 208,96 DRAW -8,4 DRAW -16,2 DRAW -32,-1 DRAW -12,-9 DRAW -8,-9 DRAW -5,-16 DRAW -10,-12 PLOT 120,60 DRAW 0,2 DRAW -8,16 DRAW -13,-12 DRAW -3,-11 PLOT 61,20 DRAW 16,2 DRAW 8,2 DRAW 1,2 DRAW -1,3 DRAW -20,13 DRAW -8,8 DRAW -3,8 DRAW -8,16 DRAW -11,16 DRAW -8,3 DRAW -16,-4 DRAW -11,3 PLOT 96,56 DRAW -6,16 DRAW -8,8 DRAW -8,2 DRAW -10,4 DRAW -9,-2 DRAW -4,-2 DRAW -14,5 PLOT 64,43 DRAW 15,2 DRAW 0,3 DRAW -5,3 DRAW -8,5 DRAW -13,4 PLOT 135,88 DRAW -8,8 DRAW -5,2 DRAW -5,-2 DRAW -6,0 DRAW -7,6 DRAW -6,-1 DRAW -5,-4 DRAW -14,2 DRAW -8,11 DRAW -9,2 DRAW -13,-6 DRAW -14,-6 DRAW -10,-1 DRAW -25,5 PLOT 0,120 DRAW 80,8 DRAW 24,5 DRAW 21,8 DRAW 24,16 DRAW 24,-16 [over] DRAW 32,-8 DRAW 50,-6 PLOT 200,135 DRAW 32,10 DRAW 16,6 DRAW 7,-5 PLOT 223,143 DRAW -32,16 DRAW -23,-14 PLOT 110,136 DRAW -32,8 DRAW -16,8 DRAW -24,-16 DRAW -38,-8 PLOT 47,144 DRAW -16,8 DRAW -8,4 DRAW -23,-16 PLOT 80,144 DRAW 24,16 DRAW 24,-16 PLOT 76,103 DRAW 40,8 DRAW 32,1 DRAW 64,-5 DRAW 43,4 PLOT 40,103 DRAW -12,2 DRAW -24,-1 PLOT 6,144 DRAW 8,-4 DRAW 8,8 DRAW 5,-5 DRAW 4,9 PLOT 49,143 DRAW 5,-7 DRAW 6,6 DRAW 9,-3 DRAW 10,5 PLOT 90,151 DRAW 5,-7 DRAW 5,5 DRAW 3,-4 DRAW 5,5 DRAW 5,-4 DRAW 4,5 PLOT 129,143 DRAW 8,-8 DRAW 10,12 DRAW 4,-6 DRAW 7,9 PLOT 178,151 DRAW 8,-6 DRAW 5,6 DRAW 10,-6 DRAW 6,7 PLOT 231,144 DRAW 8,-8 DRAW 7,8 DRAW 5,-8 DRAW 4,4 PAPER 4 (Green) INK 0 (Black) DRAW -250,-137 [over] [inverse] BLOCK 13,31,0,8 DRAW 248,104 [over] [inverse] INK 3 (Magenta) BLOCK 1,31,0,7 PAPER 3 (Magenta) DRAW -250,16 [over] [inverse] INK 7 (White) DRAW 0,0 [over] [inverse] BLOCK 2,31,0,4 INK 8 (Transparent) PAPER 8 (Transparent) PLOT 255,119 DRAW -255,0 FILL 0,-1 FILL 107,-56 FILL 16,28 FILL 64,24 FILL 104,32 FILL 144,32 FILL 248,24 FILL 200,32 PLOT 231,145 DRAW 0,6 DRAW -24,0 FILL 16,-4 PLOT 178,151 DRAW -24,0 FILL 15,-2 PLOT 127,145 DRAW 0,6 DRAW -10,0 FILL 6,-2 PLOT 90,151 DRAW -10,0 DRAW 0,-7 FILL 2,5 PLOT 47,144 DRAW 0,7 DRAW -16,0 FILL 12,-2 PLOT 7,145 DRAW 0,6 DRAW -7,0 FILL 1,-2 BLOCK 0,0,0,3 PAPER 3 (Magenta) INK 5 (Cyan) DRAW 228,-3 [over] [inverse] BLOCK 0,2,26,3 DRAW -55,0 [over] [inverse] BLOCK 0,1,20,3 DRAW -48,0 [over] [inverse] BLOCK 0,0,15,3 DRAW -40,0 [over] [inverse] BLOCK 0,0,10,3 DRAW -40,0 [over] [inverse] BLOCK 0,1,4,3 DRAW -40,0 [over] [inverse] BLOCK 1,0,0,3 INK 7 (White) DRAW 24,0 [over] [inverse] BLOCK 0,1,2,3 DRAW 64,0 [over] [inverse] BLOCK 0,3,11,3 DRAW 56,0 [over] [inverse] BLOCK 0,1,18,3 DRAW 32,0 [over] [inverse] BLOCK 0,3,22,3 PAPER 5 (Cyan) DRAW 56,0 [over] [inverse] BLOCK 0,2,29,3 DRAW -104,0 [over] [inverse] BLOCK 0,1,16,3 DRAW -56,0 [over] [inverse] BLOCK 0,3,6,3 DRAW -64,0 [over] [inverse] BLOCK 0,0,1,3 DRAW -8,8 [over] [inverse] BLOCK 2,31,0,0 PAPER 4 (Green) INK 0 (Black) DRAW 120,-128 [over] [inverse] SHADE 0,0,165 SHADE -11,25,165 SHADE -18,-13,165 SHADE 32,-12,165 SHADE -24,0,16 SHADE -40,-8,16 PLOT 112,78 DRAW -5,4 PLOT 97,70 DRAW 6,8 PLOT 117,78 DRAW 5,-8 DRAW 0,-2 END

Picture Entry #25

Location Picture

Yes

Ink Colour

7 (White)

Paper Colour

0 (Black)

Picture

Picture Commands

BRIGHT ON PAPER 4 (Green) BLOCK 21,31,0,0 INK 0 (Black) DRAW 24,40 DRAW 16,24 DRAW 16,22 DRAW 8,8 DRAW 10,8 DRAW 15,8 DRAW 9,2 DRAW 17,2 DRAW 12,1 DRAW 19,-1 DRAW 16,-6 DRAW 12,-16 DRAW 10,-16 DRAW 17,-16 DRAW 9,-12 DRAW 16,-16 DRAW 16,-16 DRAW 13,-16 PLOT 223,0 DRAW -40,16 DRAW -32,16 DRAW -16,11 DRAW -8,8 DRAW -6,8 DRAW -2,8 DRAW 1,8 DRAW 8,9 DRAW 10,8 DRAW 7,14 PLOT 117,106 DRAW -1,-8 DRAW -7,-8 DRAW -9,-8 DRAW -8,-9 DRAW -7,-17 DRAW 1,-10 DRAW 8,-24 DRAW 4,-22 PLOT 128,108 DRAW 0,27 DRAW 7,0 DRAW 0,-26 DRAW -4,-1 DRAW -3,1 FILL 3,10 FILL 3,1 PLOT 128,136 DRAW 3,8 DRAW -8,8 DRAW 16,-16 DRAW 2,0 DRAW 2,2 DRAW 0,2 DRAW -16,16 PLOT 123,152 DRAW 2,0 DRAW 2,2 DRAW 0,2 DRAW -2,2 DRAW -2,0 DRAW -2,-2 DRAW 0,0 DRAW 0,-2 DRAW 3,-2 PLOT 134,136 DRAW -3,7 PLOT 141,136 DRAW 2,-2 DRAW 2,2 DRAW -2,2 FILL -8,6 PLOT 190,71 DRAW 65,0 PLOT 0,71 DRAW 46,0 PLOT 192,72 DRAW 17,5 DRAW 16,-6 PLOT 218,74 DRAW 24,5 DRAW 13,-2 PLOT 39,72 DRAW -17,6 DRAW -16,-6 PLOT 12,75 DRAW -8,3 DRAW -4,-2 PLOT 145,106 DRAW 7,1 DRAW 1,2 DRAW -2,2 PLOT 117,106 DRAW -16,1 DRAW -7,2 DRAW 7,3 PLOT 152,109 DRAW 8,-7 DRAW 8,-16 DRAW 17,-32 DRAW 16,-16 DRAW 16,-16 DRAW 18,-16 DRAW 5,-6 FILL 0,8 SHADE -88,56,165 SHADE -112,16,96 SHADE -112,96,96 SHADE -128,110,96 SHADE -160,88,165 SHADE -152,16,165 DRAW 0,72 [over] [inverse] INK 3 (Magenta) SHADE 0,0,16 SHADE -32,0,16 SHADE -235,2,16 SHADE -216,2,16 INK 0 (Black) PLOT 193,66 PLOT 3,2 PLOT 6,10 PAPER 5 (Cyan) INK 8 (Transparent) DRAW -2,64 [over] [inverse] BLOCK 12,5,0,0 DRAW 246,97 [over] [inverse] BLOCK 12,8,23,0 BLOCK 11,9,22,0 BLOCK 10,10,21,0 BLOCK 8,11,20,0 BLOCK 7,12,19,0 BLOCK 7,13,18,0 BLOCK 7,14,17,0 BLOCK 7,19,12,0 BLOCK 7,21,10,0 DRAW -175,1 [over] [inverse] BLOCK 8,1,9,0 BLOCK 9,1,8,0 DRAW -24,-88 [over] [inverse] BLOCK 11,0,6,0 DRAW 0,88 [over] [inverse] BLOCK 10,1,6,0 INK 7 (White) PLOT 0,164 DRAW 64,0 PLOT 72,162 DRAW -72,0 PLOT 0,160 DRAW 80,0 PLOT 72,158 DRAW -72,0 PLOT 0,156 DRAW 80,0 PLOT 80,154 DRAW -80,0 PLOT 72,152 DRAW -72,0 PLOT 0,150 DRAW 72,0 PLOT 64,148 DRAW -64,0 PLOT 0,146 DRAW 56,0 PLOT 40,144 DRAW -32,0 PLOT 48,166 DRAW -40,0 PLOT 248,150 DRAW -48,0 PLOT 255,148 DRAW -64,0 PLOT 255,146 DRAW -72,0 PLOT 175,144 DRAW 80,0 PLOT 183,142 DRAW 72,0 PLOT 255,140 DRAW -96,0 PLOT 167,138 DRAW 88,0 PLOT 175,136 DRAW 80,0 PLOT 183,134 DRAW 32,0 PLOT 231,134 DRAW 24,0 PLOT 191,132 DRAW 16,0 PLOT 239,132 DRAW 16,0 PLOT 151,164 DRAW 40,0 PLOT 135,166 DRAW 48,0 PLOT 143,168 DRAW 56,0 PLOT 159,162 DRAW 16,0 PLOT 151,170 DRAW 24,0 PLOT 7,114 DRAW 56,0 PLOT 55,116 DRAW -40,0 PLOT 7,112 DRAW 48,0 PLOT 0,110 DRAW 48,0 PLOT 56,108 DRAW -48,0 PLOT 40,106 DRAW -24,0 PLOT 40,118 DRAW -12,0 PLOT 204,94 DRAW 40,0 PLOT 252,96 DRAW -56,0 PLOT 188,98 DRAW 64,0 PLOT 244,100 DRAW -48,0 PLOT 204,102 DRAW 32,0 PAPER 4 (Green) INK 0 (Black) PLOT 76,98 END

Picture Entry #34

Location Picture

Yes

Ink Colour

0 (Black)

Paper Colour

0 (Black)

Picture

Picture Commands

GOSUB 10 (scale=0) END

Picture Entry #35

Location Picture

Yes

Ink Colour

0 (Black)

Paper Colour

0 (Black)

Picture

Picture Commands

GOSUB 10 (scale=0) END

Picture Entry #36

Location Picture

Yes

Ink Colour

0 (Black)

Paper Colour

0 (Black)

Picture

Picture Commands

GOSUB 10 (scale=0) END

Picture Entry #37

Location Picture

Yes

Ink Colour

0 (Black)

Paper Colour

0 (Black)

Picture

Picture Commands

GOSUB 10 (scale=0) END

Picture Entry #38

Location Picture

Yes

Ink Colour

0 (Black)

Paper Colour

0 (Black)

Picture

Picture Commands

GOSUB 10 (scale=0) END

Picture Entry #39

Location Picture

Yes

Ink Colour

0 (Black)

Paper Colour

0 (Black)

Picture

Picture Commands

GOSUB 10 (scale=0) END

Picture Entry #40

Location Picture

Yes

Ink Colour

0 (Black)

Paper Colour

0 (Black)

Picture

Picture Commands

GOSUB 10 (scale=0) END

Picture Entry #41

Location Picture

Yes

Ink Colour

0 (Black)

Paper Colour

0 (Black)

Picture

Picture Commands

GOSUB 10 (scale=0) END

Picture Entry #42

Location Picture

Yes

Ink Colour

0 (Black)

Paper Colour

0 (Black)

Picture

Picture Commands

GOSUB 10 (scale=0) END

Picture Entry #43

Location Picture

Yes

Ink Colour

7 (White)

Paper Colour

0 (Black)

Picture

Picture Commands

BRIGHT OFF PLOT 104,136 DRAW 8,2 DRAW 8,0 DRAW 8,-2 DRAW -2,-2 DRAW 0,-2 DRAW 2,-2 DRAW 2,0 DRAW 8,4 DRAW 4,8 DRAW -14,-6 DRAW -24,0 [over] [inverse] DRAW -12,6 DRAW 4,-8 DRAW 8,-3 DRAW 2,2 DRAW 0,2 DRAW -2,2 PLOT 136,132 DRAW 2,-8 DRAW 0,-2 DRAW -2,-3 DRAW -8,-3 DRAW -11,-1 DRAW -10,1 DRAW -8,3 DRAW -4,5 DRAW 0,3 DRAW 4,5 PLOT 110,132 DRAW 5,-2 DRAW 0,-4 DRAW -6,6 PLOT 125,132 DRAW -5,-2 DRAW 0,-4 DRAW 5,5 PLOT 106,127 DRAW 8,-3 DRAW 6,0 DRAW 8,2 DRAW 0,-8 DRAW -4,8 PLOT 106,127 DRAW 0,-8 DRAW 4,7 FILL 11,3 FILL 3,4 PLOT 111,132 PLOT 111,131 PLOT 124,131 PLOT 114,128 [over] DRAW 0,2 [over] PLOT 122,130 [over] DRAW 0,-2 [over] PLOT 95,128 DRAW -16,0 DRAW -4,-2 DRAW -2,-2 DRAW -2,-5 DRAW -1,-23 DRAW 2,-14 DRAW -4,-10 DRAW 0,-3 DRAW 2,-2 DRAW 3,-1 DRAW 4,3 DRAW 2,6 DRAW -1,-8 DRAW 5,-1 DRAW 3,9 DRAW 0,-8 DRAW 5,-1 DRAW 3,3 DRAW -1,8 DRAW -4,18 DRAW 3,12 PLOT 138,128 DRAW 16,0 DRAW 5,-2 DRAW 3,-4 DRAW 1,-4 DRAW 4,-20 DRAW 0,-16 DRAW 2,-15 DRAW -5,-1 DRAW -2,12 DRAW -1,-11 DRAW -5,0 DRAW 1,10 DRAW -3,-10 DRAW -4,0 DRAW -2,5 DRAW 2,8 DRAW 0,16 DRAW -4,12 PLOT 92,84 DRAW 8,1 DRAW 16,1 DRAW 16,-1 DRAW 16,-1 PLOT 94,68 DRAW 22,0 DRAW 3,4 DRAW 3,-4 DRAW 28,0 PLOT 96,68 DRAW 0,-8 DRAW -16,-8 DRAW -2,-3 DRAW -1,-4 DRAW 3,-3 DRAW 4,-1 DRAW 2,2 PLOT 94,51 DRAW -4,-3 DRAW -2,-4 DRAW 1,-4 DRAW 4,-2 DRAW 4,1 DRAW 2,4 PLOT 103,51 DRAW -2,-5 DRAW 0,-6 DRAW 4,-2 DRAW 4,0 DRAW 3,3 DRAW 2,6 DRAW 2,9 DRAW -2,12 PLOT 146,68 DRAW 0,-8 DRAW 16,-8 DRAW 2,-3 DRAW 1,-4 DRAW -2,-3 DRAW -5,-1 DRAW -4,2 PLOT 148,51 DRAW 4,-5 DRAW 2,-4 DRAW -1,-3 DRAW -3,-1 DRAW -4,1 PLOT 142,49 DRAW 3,-6 DRAW -1,-5 DRAW -5,-2 DRAW -5,3 DRAW -2,6 DRAW -2,8 DRAW 1,9 DRAW -3,5 PLOT 69,69 DRAW 0,-8 DRAW 4,7 FILL -3,-2 PLOT 78,67 DRAW 1,-6 DRAW 3,5 FILL -2,-1 PLOT 87,66 DRAW 2,-6 DRAW 2,7 FILL -2,-3 PLOT 149,68 DRAW 1,-7 DRAW 3,6 FILL -2,-1 PLOT 156,67 DRAW 3,-7 DRAW 2,6 FILL -2,-1 PLOT 165,66 DRAW 3,-5 DRAW 1,6 FILL -2,-1 PLOT 78,47 DRAW -5,-10 DRAW 10,4 FILL -5,0 PLOT 89,40 DRAW -2,-8 DRAW 9,7 FILL -7,-1 PLOT 102,39 DRAW 1,-8 DRAW 6,8 FILL -5,-2 PLOT 165,47 DRAW 8,-9 DRAW -11,3 FILL 4,2 PLOT 153,40 DRAW 5,-8 DRAW -10,6 FILL 5,-1 PLOT 136,38 DRAW 7,-8 DRAW 0,8 FILL -2,-2 PLOT 103,92 [over] [inverse] INK 5 (Cyan) GOSUB 2 (scale=1) INK 7 (White) PLOT 115,63 DRAW 16,0 PLOT 83,55 DRAW -83,-42 PLOT 158,55 DRAW 97,-49 PLOT 100,42 DRAW 16,-24 [over] [inverse] SHADE 0,0,165 SHADE 55,27,165 SHADE 41,21,165 SHADE -41,28,165 PLOT 87,44 SHADE 0,-3,165 PLOT 147,63 DRAW 60,-3 DRAW 24,2 DRAW 24,-1 PLOT 0,56 DRAW 32,2 DRAW 32,5 DRAW 31,1 PLOT 167,88 DRAW 48,1 DRAW 8,16 DRAW 8,8 DRAW 9,13 PLOT 234,118 DRAW 9,-6 DRAW 8,-10 DRAW 2,-13 DRAW 2,0 PLOT 71,88 DRAW -40,1 DRAW -31,-2 PLOT 218,95 DRAW 16,1 DRAW 7,17 PLOT 237,102 DRAW 13,0 PLOT 190,88 DRAW -8,40 DRAW -3,24 PLOT 211,112 DRAW 8,16 DRAW 4,16 PLOT 243,141 DRAW 11,-23 SHADE -12,-13,16 PLOT 207,171 DRAW -2,-16 PLOT 52,89 DRAW 8,48 DRAW 8,24 PLOT 105,145 DRAW -8,24 PLOT 137,153 DRAW 1,8 DRAW 5,13 PLOT 31,94 DRAW -3,19 DRAW -8,8 DRAW -8,32 PLOT 36,145 DRAW 3,24 PLOT 7,88 DRAW -4,20 PLOT 23,57 DRAW -1,-16 DRAW 0,-13 PLOT 74,63 DRAW 0,-10 PLOT 53,61 DRAW -2,-19 PLOT 34,58 DRAW -1,-16 PLOT 7,56 DRAW -2,-37 PLOT 163,62 DRAW 1,-7 PLOT 177,61 DRAW 1,-13 PLOT 197,60 DRAW 2,-22 PLOT 224,61 DRAW -2,-16 DRAW -1,-19 PLOT 243,61 DRAW 4,-32 DRAW 1,-16 PLOT 212,60 DRAW -1,-16 DRAW -208,24 [over] [inverse] SHADE 0,0,96 SHADE 66,16,96 SHADE 117,-2,96 SHADE 224,0,96 SHADE 72,-2,96 SHADE 91,-2,96 SHADE 160,-3,96 SHADE 144,-2,96 SHADE 152,-3,96 END

Picture Entry #44

Location Picture

No

Ink Colour

7 (White)

Paper Colour

1 (Blue)

Picture

Picture Commands

BRIGHT ON END

Picture Entry #45

Location Picture

Yes

Ink Colour

7 (White)

Paper Colour

0 (Black)

Picture

Picture Commands

BRIGHT ON PLOT 8,40 [over] [inverse] GOSUB 15 (scale=0) PLOT 51,22 [over] [inverse] GOSUB 15 (scale=4) PLOT 46,142 [over] [inverse] GOSUB 15 (scale=3) PLOT 29,104 [over] [inverse] GOSUB 15 (scale=6) PLOT 115,110 DRAW 8,8 DRAW 0,-8 DRAW -3,-5 DRAW -4,-1 DRAW -3,0 DRAW -2,3 DRAW 4,4 PLOT 128,117 DRAW 0,-8 DRAW 3,-4 DRAW 6,0 DRAW 3,3 DRAW 0,3 DRAW -12,7 DRAW 0,-2 PLOT 116,111 DRAW 0,-6 PLOT 129,114 DRAW 3,-1 DRAW 3,-5 DRAW 0,-2 FILL 1,4 FILL -15,5 PLOT 103,138 [over] [inverse] GOSUB 15 (scale=7) PLOT 162,123 [over] [inverse] GOSUB 3 (scale=5) PLOT 179,65 [over] [inverse] GOSUB 3 (scale=0) PLOT 139,31 [over] [inverse] GOSUB 3 (scale=6) PLOT 202,150 [over] [inverse] GOSUB 3 (scale=3) PLOT 68,65 [over] [inverse] GOSUB 3 (scale=4) END

Picture Entry #46

Location Picture

Yes

Ink Colour

0 (Black)

Paper Colour

0 (Black)

Picture

Picture Commands

BRIGHT ON PAPER 2 (Red) BLOCK 21,31,0,0 PLOT 95,103 DRAW -8,-8 DRAW -8,-16 DRAW 16,-4 DRAW 6,0 DRAW 8,-8 DRAW 32,-4 DRAW 3,8 DRAW 4,2 DRAW 5,1 DRAW 2,20 DRAW -4,0 DRAW -3,-14 DRAW -7,-4 DRAW -29,4 DRAW -5,5 DRAW 6,16 DRAW 8,8 DRAW -16,3 DRAW -8,-8 PLOT 80,79 DRAW 6,-9 DRAW -2,-2 DRAW -2,-6 DRAW 0,-5 DRAW 1,-4 DRAW 3,-4 DRAW 2,-1 DRAW 4,1 DRAW 4,5 DRAW 2,5 DRAW 0,5 DRAW 8,-1 DRAW 33,-4 DRAW 1,-4 DRAW 3,-8 DRAW 7,-4 DRAW 1,0 DRAW 5,6 DRAW 2,9 DRAW 0,10 DRAW -4,5 DRAW -5,-2 DRAW -4,-5 DRAW -1,-6 DRAW 1,-7 DRAW 3,-6 DRAW 4,-2 PLOT 100,67 DRAW -5,-5 DRAW -3,0 DRAW -3,3 DRAW 6,6 DRAW 5,-5 DRAW -3,3 [over] [inverse] DRAW -5,-5 FILL 0,-8 PLOT 97,76 DRAW 6,16 DRAW 8,12 DRAW 8,5 PLOT 144,78 DRAW -24,29 SHADE 0,-32,16 SHADE 0,-16,102 PLOT 123,103 DRAW 8,9 DRAW 2,5 DRAW 3,2 DRAW 7,1 DRAW 6,-2 DRAW -2,-7 DRAW 1,-5 DRAW 3,-2 DRAW 5,3 DRAW 3,5 DRAW 0,5 DRAW -2,1 DRAW 0,3 DRAW -28,8 DRAW 29,-4 DRAW 1,2 DRAW 6,-1 DRAW 1,-5 DRAW -1,-13 DRAW -11,-11 DRAW -3,-3 PLOT 128,98 DRAW 3,6 PLOT 132,94 DRAW 2,8 DRAW 1,7 DRAW 1,4 DRAW 3,4 DRAW 4,-3 DRAW 1,-7 DRAW 2,-7 DRAW 9,6 PLOT 151,94 DRAW -8,-4 DRAW -4,-3 DRAW -1,-1 FILL 0,16 PLOT 138,127 DRAW 2,0 PLOT 164,107 DRAW 2,-8 DRAW -1,-8 DRAW -3,-8 DRAW -1,-5 DRAW -3,2 DRAW -4,0 PLOT 138,111 [over] DRAW 1,0 [over] DRAW 0,-1 [over] PLOT 141,110 [over] DRAW 0,1 [over] DRAW 2,0 [over] PLOT 103,107 DRAW 5,-1 DRAW -4,-6 DRAW -6,1 PLOT 101,103 DRAW 1,0 DRAW 1,1 PLOT 128,60 DRAW -1,-3 DRAW -2,-2 DRAW -2,-1 DRAW -2,1 DRAW -2,3 DRAW 0,5 FILL 4,-4 PLOT 128,50 DRAW -16,0 DRAW -8,-2 DRAW -6,-3 DRAW -1,-3 DRAW 13,-3 DRAW 16,-1 DRAW 12,3 DRAW 3,2 DRAW -5,2 DRAW 2,2 DRAW -10,3 SHADE -8,-8,165 PLOT 128,138 DRAW 16,32 DRAW 8,-32 DRAW 16,24 DRAW 8,-32 DRAW 16,8 DRAW -8,-16 DRAW 32,-8 DRAW -24,-16 DRAW 16,-16 DRAW -24,-8 DRAW 16,-16 DRAW -24,-8 DRAW 24,-24 DRAW -32,8 DRAW 0,-24 DRAW -8,8 DRAW -8,-8 DRAW -16,16 DRAW -16,-16 DRAW -8,16 DRAW -8,-8 DRAW -8,8 DRAW -8,-16 DRAW -8,24 DRAW -16,-24 DRAW 0,40 DRAW -24,-16 DRAW 16,32 DRAW -32,8 DRAW 24,16 DRAW -24,24 DRAW 32,0 DRAW -16,24 DRAW 32,-8 DRAW 0,32 DRAW 16,-24 DRAW 8,32 DRAW 8,-32 DRAW 16,24 DRAW 8,-24 PLOT 80,98 DRAW -40,10 PLOT 16,114 DRAW -16,4 PLOT 168,76 DRAW 8,-2 PLOT 200,68 DRAW 55,-14 PLOT 14,161 DRAW -9,-43 DRAW -3,1 [over] [inverse] DRAW 8,42 PLOT 12,145 DRAW 13,-4 DRAW 3,1 DRAW 2,1 DRAW -3,4 DRAW 9,2 DRAW -2,3 DRAW 3,3 DRAW -5,5 DRAW 4,2 DRAW -5,5 DRAW -7,1 DRAW -5,4 PLOT 34,162 DRAW 8,1 DRAW 1,4 DRAW -2,3 DRAW 2,5 PLOT 6,145 DRAW -6,2 PLOT 18,175 DRAW 2,-7 DRAW -1,-5 DRAW -4,-2 DRAW -4,0 DRAW -6,-2 DRAW -5,2 PLOT 18,143 DRAW -6,-28 DRAW -3,1 DRAW 7,27 PLOT 255,111 DRAW -16,6 DRAW -4,-2 DRAW -10,4 DRAW -3,7 DRAW 2,8 DRAW 7,4 DRAW -4,6 DRAW -1,5 DRAW 4,5 DRAW 4,1 DRAW -2,3 DRAW 2,6 DRAW 6,3 DRAW 4,3 DRAW 6,1 DRAW 5,-2 DRAW -21,-14 [over] [inverse] DRAW 5,-8 DRAW 6,-3 DRAW 6,0 DRAW 4,-2 PLOT 247,114 DRAW -10,-55 PLOT 243,58 DRAW 9,54 PLOT 252,55 DRAW 3,12 PLOT 161,70 DRAW 1,-8 DRAW -2,-16 PLOT 165,67 DRAW 1,-8 DRAW -1,-8 PLOT 171,90 DRAW 16,-4 PLOT 171,81 DRAW 14,-2 PLOT 173,62 DRAW 12,-1 PLOT 170,117 DRAW -1,-8 DRAW 1,-8 DRAW 0,-7 PLOT 173,111 DRAW 1,-8 DRAW -1,-8 PLOT 167,87 DRAW -2,-8 PLOT 102,59 DRAW -2,-5 PLOT 233,117 DRAW 9,4 DRAW 13,-5 PLOT 249,145 DRAW 6,0 SHADE -8,-48,254 SHADE -250,-16,254 FILL -241,-16 SHADE 0,-1,165 SHADE -8,-28,165 PLOT 33,165 DRAW -4,-3 DRAW 3,-6 DRAW -3,-5 DRAW -4,-4 DRAW -8,0 DRAW -16,3 PLOT 0,165 DRAW 8,0 DRAW 5,3 DRAW 3,7 PLOT 28,168 DRAW 8,-1 DRAW 1,3 DRAW -2,5 DRAW -13,-30 [over] [inverse] SHADE 0,0,165 SHADE -18,3,165 SHADE 11,8,165 SHADE -8,24,165 SHADE -16,17,165 SHADE 17,21,165 END

Flags
Flag 11 - Status of door to secret room (0=door locked, 255=door open) Flag 12 - This references some adult-specific content (not necessary to complete the game and will in fact result in game over). Flag 13 - Pixie advertises a map if this flag is non zero. Also has some impact on the Flag 12 content. Flag 15 - Status of bridge. 0 = bridge lowered, 255 = bridge raised. Fordo cannot cross bridge when it is raised. Flag 16 - If 0 then all of the company including Grandalf will follow Fordo. If 1, then all of the company except Grandalf will follow Fordo. If 255, then just Spam will follow Fordo. Set to 1 when Grandalf meets the Balhog. Set to 255 when Aragont and company leave Fordo at Location 30. Flag 17 - When zero, causes Ponce & co to appear in the low-ceilinged chamber (Location 12) when first visited. Set to 255 subsequently. Flag 18 - Used to control Grandalf's fight with the Balhog. Set to 1 when Grandalf meets the Balhog. Set to 255 when Grandalf and the Balhog drop into the chasm. Flag 19 - set to 255 when Fordo has been given his security ID. If Fordo is in any of locations 17-23 without the ID when this flag is set, its game over time. Flag 20 - controls Queen Chlorophyll's walk from the TV room (Location 21) to the mirror (Location 22). Flag 21 - used to control movement with boat and the Nazal in the C5 Flag 26 - shows message from basilisk explaning how to get your rope back if carrying rope when reaching the Shore of Anadin (Location 33). Set to 255 once this message has been displayed. Flag 28 - triggers Aragont giving his leaving message at the Grassy Clearing (Location 30). Set to 1 when first arriving at location. Set to 255 after Aragont gives message. Flag 30 - Score.