Quill Adventure Guides

Bored of the Rings Part 1

Bored of the Rings was a Quill-based text adventure written in 1985 by Delta 4 Software, parodying Tolkien's Lord of the Rings. Part 1 of the adventure follows the plot of the first half of The Fellowship of the Ring.

Map

Minimal Walkthrough

Full Walkthrough

Ways to die

Known Bugs

Table of Locations

Table of Objects

Table of Messages

Table of System Messages

Vocabulary

Location Details

Object Details

Events without associated object or location

Illustrator Graphics

Flags

Map
There are two distinct sections to the map of Part 1 of the game:

1) From the start, through Boggiton and Muckland to the Willow Tree in the Old Forest. 2) Once reaching the willow tree, the game recomences when you are rescued by Tim Bumbadil. This section of the game takes you through Whee and Rivendull and on to Morona Gate where Part 1 ends. Once rescued by Tim it is not possible to return to earlier locations.

Walkthrough - Minimum Moves
- Leave the party. (WAIT, WAIT) - Visit Fag End to be given the ring and meet your friends. (W, W, W, WAIT) - Find your way to the tree in the old forest. (E,E,S,E,E,E,N,E,E,E,E,S,D,E,N,E) - You may need to WAIT a few moves until the willow tree traps Fordo. - Get rescued by Tim Bumbadil. (SHOUT HELP) - Meet Hashberry. Note: if you don't do this then Tim will follow you to the Puny Prancer and Aragont won't arrive. This will prevent you from completing the game. (E,E,IN,OUT) - Go to the Puny Prancer at Whee to meet Aragont. (S,W,N,E,IN,IN) - Go to Featherwop to get the pepper. (OUT,OUT,E,E,E,E,N,U,GET PEPPER) - Go to Rivendull to meet the rest of the company. (D,D,E,E,E,E,E,IN) - Go to Morona Gate and drop the pepper. (E,S,E,E,N,E,DROP PEPPER)
Walkthrough - Complete walkthrough showing as many locations and messages as possible
- Examine the tent (EXAMINE TENT) - Try to leave the party (OUT) - Various random messages (WHY, CLIMB TREE, SWIM, LICK, DAMN, HELP, HIT) - Visit Fag End to be given the ring (W,W,W,WAIT) - score is increased by 10 points - Greet your friends (PIMPLY HELLO, MURKY HELLO, SPAM HELLO) - Go invisible (EXAMINE RING, WEAR RING, REMOVE RING) - Visit the party tent again (OUT,E,E,IN) - Visit the Lively Mush Inn (OUT, W, S, IN) - Almost get caught by the Nazal (OUT,E,E,S,HIDE) - score is increased by 10 points - Visit Farmer Faggot (E,W,N,S, FARMER HI) - Drink his ale (GET ALE, DRINK ALE) - Visit Prickhollow (N,N,N,E,E,E,IN) - Go to the willow tree (OUT,E,S,S,N,D,E,N,E) - You may need to WAIT a few moves until the willow tree traps Fordo. - Try wearing the ring (WEAR RING) - Get rescued by Tim (SHOUT HELP) - score is increased by 10 points - Greet Tim (TIM HI) - Visit Hashberry (E,E,IN,HASHBERRY HI,OUT) - score is increased by 10 points - Visit the barrow-wight and listen to his clue (S,S,WAIT,WIGHT HI) - Go to Rivendull without meeting Aragont first (N,W,N,E,E,E,E,E,E,E,E,E,E,IN) - Greet Bimbo and Smelrond (BIMBO HI, SMELROND HI) - Return to the Puny Prancer to get Aragont (OUT,W,W,W,W,W,W,W,W,W,IN,IN) - Greet everyone (ARAGONT HI, BUTTERBALLS HI, DWARF HI, TROLLS HI, BALHOG HI, MAID HI) - Go to Featherwop, via the secret path, and get the pepper (OUT,OUT,E,N,E,E,N,U,GET PEPPER) - Examine the rock (EXAMINE ROCK) - Go to Rivendull (D,D,E,S,N,N,S,E,E,E,IN) - score is increased by 10 points - See what you are carrying (I, EXAMINE JACKET, EXAMINE SWORD) - Greet the rest of the company (BORROWER HI, LEGOLAND HI, GIBLET HI, GRANDALF HI, GRANDALF WHY) - Go to the road junction (E) - Greet the crows (CROWS HI) - Visit Cadaverous Pass (E) - Go to the small hill (W,S) - Greet the wolves (WOLVES HI) - Attack the wolves (ATTACK WOLVES) - Go to Morona Gate (E,E,N,E) - Drop the pepper (DROP PEPPER) - score is increased by 10 points
Known bugs
There are some messages in the game text that are never displayed: - Message 32 - "Well, on we go!" said Fordo - Message 33 - "But we don't want to!" wailed Murky and Pimply - Message 36 - "Spam, Murky, Pimply and Grandalf appeared." - Message 34 - "Spam appeared." will be shown if flag 13 is ever set to 1, but this never occurs in the game. After visiting Smelrond's house and meeting the company, you get an extra 10 points every time you go back in
Ways to die
- Get caught by a Black Rider by spending 15 moves before visting Fag End - Get caught by a Black Rider by spending more than 3 turns at Location 13 (Green Hill Country) after visiting Fag End - Drop the ring (50% chance of being caught by the Nazal) - Be squashed by the Willow Tree - Eat the magic beans that Tim Bumbadil gives you - Fart - Attack anyone (except the wolves)

Adventure Summary

Quill adventure file: games/bored1/bored1.sna Quill version: Spectrum Version C Number of Locations: 68 Number of Objects: 25 Number of Messages: 77 Number of System Messages: 32 Max number of conveyable objects: 4 Number of Pictures: 18 Default ink colour: White Default paper colour: Black Default border colour: Black

Table of Locations

Location    Description
0 BORED OF THE RINGS A development of the original adventure written by Fergus McNeill for Silversoft. Program by DELTA 4 Software * Part 1 *
1Fordo stood in the party field under the great tent. Massive amounts of food lay heaped on the groaning tables. Hundreds of gatecrashing boggits floundered helplessly under the weight of their bloated stomachs. A hole in one side of the tent served as exit.
2Fordo stood in the comfortable tunnel-like hall of Fag End. A large green door opened out onto the miserable "garden" kept by Spam the "gardener".
3Fordo was now outside Bimbo's home, Fag End. A large green door led inside while to the east lay the road.
4Fordo was on the road beside the party field to the east and Fag End to the west. The road lead south through the quiet village of Boggiton.
5Fordo stood in the party field. A great tent had been erected and a hole in the thin fabric lead inside. The road skirted the west side of the field and beyond that stood Fag End at the end of Bogshot Row.
6Fordo looked around the wreckage of the party. Broken tables and chairs lay buried under mounds of food and unconscious boggits. Gallons of ale seeped into the grass and shrapnel lay about where Bimbo's seat had been.
7Fordo stood on the western end of the Brandname bridge. The deep water flowed noisily below him as he looked across to the east shore and Muckland. A road led south.
8Fordo was in the "Lively Mush Inn", a small inn frequented by the yocals of Boggiton. The open door led back out onto the road.
9Fordo was at the road junction outside the "Lively Mush Inn". The East Road rolled over the hills to the east, a road led south and another north into Boggiton itself.
10Fordo was following the East Road which crossed the Shire from east to west linking the village of Boggiton with the Brandname bridge and eventually the small town of Whee!
11Fordo gazed at the road junction he stood at. The East Road went east and west and a smaller road plunged south into the trees.
12Fordo was on the west bank of the Brandname River. The road led west and north and a small track wound south through the fields to an old farm.
13Fordo was travelling along the road, deep in the trees of the Green Hill Country.
14Fordo looked around. He was now at Farmer Faggot's Triffid farm. To the south stood the ancient farmhouse while a track led off north towards the river.
15Fordo was in the woods. He was completely lost and quite sure that he was wandering round in circles. The tall trees above all looked the same as he gazed about.
16Fordo was seated at an old table in the farmhouse. Many barrels of ale were stacked up against one of the far walls and he also noticed a hefty pot, bubbling merrily on the stove.
17Fordo was still lost in the wood and was beginning to wonder why he kept coming across the tracks of someone who wore exactly the same type of shoes as him. Yet he could not see a way out through the great trees.
18Fordo relaxed in his house at Prickhollow. He felt safe inside these four paper-thin walls as he sat watching the cheery open fire burning steadily.
19Fordo slouched against the hand- rail on the east end of the old Brandname bridge. The East Road led east, past Muck Hill into Muckland. The river gurgled damply.
20Fordo was travelling through Muckland, passing Muck Hill. To the east was his house at Prickhollow, to the west, the Brandname river and the Shire.
21Fordo leaned casually against a wall of his house. The road led east to the border of the Shire, and west.
22Fordo was at the Hedge, which comprehensively blocked the way east. Paths led north, south and west back to Muckland.
23Fordo was in the Old Forest and was very lost.
24Fordo stood on the river bank, greatly relieved to be out of the Old Forest even though he had no idea where he now was. A large willow tree with long rubbery branches stood close by and the air was filled with a strange fragrance.
25Fordo gazed down absently at the large under-hedge tunnel which, not unexpectedly, ran under the great hedge providing a way into the Old Forest. Paths led north, south and west.
26Fordo stood at the forest end of the tunnel. To the west, stood the grim hedge, to the east, the grim Old Forest.
27Fordo was in the Old Forest and was very lost.
28Fordo was in the Old Forest and was very lost.
29Fordo stood at the great Hedge which blocked the way east. The path led north and south.
30Fordo was in the Old Forest and was very lost.
31Fordo was in the Old Forest and was very lost.
32Fordo was on the bank of the river. The old willow tree stood motionless and silent. A narrow path led east.
33Fordo was following the narrow, winding path which cut through the trees roughly east to west. On a hill, to the west, he saw a yellow light shining out from one of the windows of Tim's old tumbledown shack.
34Fordo was trapped inside the old willow tree! All was dark and stuffy!
35Fordo relaxed. Tim's house was of an unusual style, being only one room which served as various rooms at different times. The tatty basketwork mats on the earthen floor served as seats, beds and tables.
36Fordo stood outside Tim's little shack. Paths led west and south down the hill into the trees and onto the downs respectively.
37Fordo was lost, wandering about on the downs.
38Fordo was lost, wandering about on the downs.
39Fordo was lost, wandering about on the downs.
40Fordo trecked ruggedly along the well trodden, four lane, secret path known only to the Strangers who guarded the Shire. The path bent east and west.
41Fordo stood and gazed down the great East Road. To the east, he could see the small settlement of Whee but to the west, the road dipped into a sinister and dark avenue, overhung by tall trees!
42Fordo found himself outside the debatably pleasant village of Whee, said to be the centre of the boggit's tourist industry. The road led in, east and west.
43Fordo stood on the road which led east to Rivendull and west to Whee. A large, neon sign indicated the turn off (north) to a secret pathway.
44Fordo was following the East Road. A signpost pointing east vaguely suggested " Last Bridge 4 moves "
45Fordo stood outside the " Puny Prancer Inn ". A road led out of Whee.
46Fordo perched on the summit of Angem Suem or, as it was better known, Featherwop. A large rock lay flat on the ground beside a rough path which led down.
47Fordo surveyed the scene inside the Puny Prancer. Eight completely stoned trolls lay in a tidy heap in an alcove, a small army of dwarves sat at the bar playing cards and desig- ning cigarette machines and a tall lizard was showing a balhog how well his pretty elven-maid prisoner fitted onto his tail. The usual.
48Fordo was on a steep rocky path on the side of the mountain. The said path led up and south.
49Fordo was on the west bank of the fast-flowing river.
50Fordo was on the road which led east, towards dark mountain, and west.
51Fordo was now on the East Road, skirting the southern edge of the tall mountain. The road led east and west.
52Fordo found himself on the East Road. To the east, he saw the bridge spanning the river and beyond, the road to Rivendull.
53Fordo stood on the western end of the toll bridge. Below, the river bubbled furiously and sent up a fine spray into the air. The road led away west.
54Fordo was on the east end of the toll bridge. A road wound away east towards Rivendull.
55Fordo was on the road between Rivendull and the bridge.
56Fordo was on the western bank of the river, to the south of the bridge.
57Fordo took in his surroundings. Around him were scattered the buildings of Rivendull. A large house stood here. Roads led away east and west.
58Fordo stood at a road junction somewhere between Rivendull and the Wiffy mountains. Three roads led south, east and west.
59Fordo shivered in the high pass "Cadaverous". Snow fell and was blown into deep drifts. The pass blocked, the only exit from this cold was west.
60Fordo edged his way along the narrow east/west ledge which ran around the northern shore of the sinsister pond. The deep, dark water rippled slightly. He shuddered.
61Fordo looked about him. He was in the house of Smelrond in the quiet settlement of Rivendull. In the room were some chairs and a long table. An open door led outside.
62Fordo peered into the distance. He was on a small hill. The road led north and east.
63Fordo was following a dried-up stream bed. To the east rose the great, dark cliffs at the Morona Gate while to the west were some low hills.
64Fordo stood at a great dam, which held back a vast pond. A path led north round it and a narrow road went west beside the insignificant stream that emerged from the base of the massive dam.
65Fordo stood in the shadow of the great Morona Gate. High cliffs towered far above him. The dark pool lapped softly onto the rocky shore. It was all too quiet!
66Fordo had been captured by one of the black riders!
67(No entry)

Table of Objects

Object    DescriptionStart LocationAssociated Words
0the great ringNot createdRING
1his uncle Bimbo2 (Inside Fag End)_
2Smelrond the lunchmaker61 (Smelrond's House)_
3Grandalf2 (Inside Fag End)_
4SpamNot created_
5PimplyNot created_
6MurkyNot created_
7Giblet61 (Smelrond's House)_
8Legoland61 (Smelrond's House)_
9Borrower61 (Smelrond's House)_
10AragontNot created_
11Spill, the pack-beastNot created_
12Butterballs, the inn-keeper47 (Inside Puny Prancer)_
13The dreaded Nazal !Not created_
14Tim BumbadilNot created_
15Hashberry35 (Inside Tim's Shack)_
16A trendy barrow wight39 (Barrow Wight)_
17The sword, "Spring"Not createdSWOR,SPRI
18An flashy, mithralic jacketNot createdJACK,MITH
19Several ravenous wolfs62 (Small Hill)_
20A squadron of black spy-crows flying low overhead58 (Road Junction)_
21Farmer faggot16 (Inside Farmhouse)_
22some aleNot createdALE,BOOZ
23some "magic beans"Not createdBEAN,PILL,CAND,SWEE,DRUG
24some pepper46 (Featherwop)PEPP

Table of Messages

Id   Message
0 Bimbo stood up on his chair at the far end of the tent. The noise quietened down to a dull roar. "My fellow boggits", he began. There was a chorus of belching from the fellow boggits. "As much as I'd love to stay and annoy you, I can't. So, goodbye!" There was a large explosion (which killed several of the guests) and when the smoke cleared, Bimbo was gone! Fordo wandered outside.
1Deciding to take no risks, Fordo plunged into the trees and hid. Moments later, a dark rider rode by. He stopped and seemed to be sniffing the air. Then, spurring his black mount, he emmitted one great and sour fart and rode on down the way. Fordo was shocked and went down into the trees to become utterly lost . . . .
2 The fragrance took effect and Fordo collapsed against the old willow tree and fell asleep. After a while he slowly began to come to . . . .
3 The tree began to pulsate and squeeze Fordo. Although he had to smile, this was torture and he couldn't hold on much longer!
4Fordo cried for help. By a very improbable coincidence, he was rescued by a small man wearing flourescent pixie boots who very casually told the tree to lay off which it did . . . .
5Fordo gasped, the tree shook and then everything else was lost in death . . . .
6"Hello there!" said Bimbo.
7"Hello Fordo." said Grandalf.
8"Hello Fordo." said Borrower.
9"Hi there, ring bearer!" said the dwarf.
10"Hello." began Aragont. "I am Aragont son of Artifax and I have many names . . . . " "Shut your head!" suggested a voice nearby.
11"Hello Fordy." said Pimply.
12"Hi Fordy!" said Murky.
13"Greetings" said Smelrond.
14"Hello love." said Legoland.
15"Well hallo there to you mister Fordo sir." said Spam.
16Fordo waited for a while. Time passed.
17 As he entered, Fordo heard the end of a conversation between the old wizard and his uncle. " . . . and so we'll need to get some dense lemming to take it and dump it where old eyeball can't get it." said Grandalf. "But what stupid individual can we get for a suicidal folly such as this . . . " Bimbo stopped. They both looked at Fordo.
18 "Catch" remarked Bimbo as he tossed a small, gold, ring-like object across the room. With an astonishing lack of deftness, Fordo caught it.
19 "Ah, you will take it!", smiled Grandalf. "Good. You must go to the black land of Dormor and destroy it! But go thou first unto Smelrond at Rivendull. And now, I must go. I may see you. Bye!" "Good luck, favourite nephew!" called Bimbo as he and the old wizard hurried away. Fordo's boggit friends arrived.
20 Fordo had wandered aimlessly for so long that the hideous Nazal had come . . .
21 Fordo dropped the ring. The evil Nazal (who had been hiding near by) rushed out and grabbed it. So, the great quest ended in a miserable failure.
22Fordo slipped the ring on and vanished. "Well, well. I wonder where the ring-bearer's gone!", said a voice sarcastically.
23Fordo vanished!
24Fordo examined the great ring. It was perfectly smooth apart from one bit where, written in ancient eastern runes were the words, "Made in Hong Kong".
25"Bog off!" remarked Spam.
26"Festive greetings." observed one of the wolfs.
27"Good day." squaked a crow from somewhere high above.
28"Verily and forsooth." Grandalf explained gravely.
29 "You must go quickly." Smelrond advised them amid the roar of Dormorian tanks and helicopters, "The enemy is becoming somewhat suspicious of my affairs with ring-bearing boggits." So saying, he waved to a large battle-troll breaking down the back door, and showed Fordo outside.
30 And so he trudged on and, from a group of distant trees, there came the sound of some great bird being briefly, but noisily, ill.
31 Suddenly, with a resounding crash, the doors were smashed open and in walked a tall, odd, idiotically dressed Stranger. Watched by all, he made his way inconspicuously over to Fordo and waited, trying not to look quite as suspicious as he was.
32"Well, on we go!" said Fordo.
33"But we don't want to!" wailed Murky and Pimply.
34Spam appeared.
35Spam, Murky and Pimply appeared.
36Spam, Murky, Pimply and Grandalf appeared.
37Spam, Murky, Pimply and Aragont appeared.
38The company appeared.
39Ancient prophesy stated that this couldn't happen yet!
40"Well, to business I suppose." said Smelrond. "We cannot start the quest yet," said Grandalf, "because not everyone is here!" "Not another bodge-up!" groaned the narrator.
41Fordo thought he could hear a horse coming along the road.
42Tim and the boggits appeared.
43"Hello there, like, groovy one!" jazzed Tim.
44 "Well, like, HI!" suggested Tim.
45 "Come on inside an' meet my girl, Hashberry." said Tim.
46 "Like WOW!" groaned Hashberry and collapsed into a heap. "Hey, well don' let ol' Hashy bug you. I's her day to go!"
47 Fordo playfully tripped Tim up. "GRRNAAGHH!" observed Tim as he crashed to the ground and a set of hypodermic syringes fell out of his pockets. "?" said Spam. "W- " began Murky. "Uh, well guys, you knoooow. Ol' Tim's a diabetic, yeh tha's it, a diabetic." He picked up his utensils and smiled. "?" repeated Spam, thoughtfully.
48 "Well, looky here! Ahm layin' some real good stuff on you guys but right now ol' Tim's gotta split. Bye." said Tim. He turned and wandered away.
49Despite Fordo's attentions, Hashberry maintained her heap- like, unconscious state.
50 HA HA! Try again in parts 2 and 3 !
51 "Hi there, little adventurers!" said the trendy barrow wight.
52"Hello sir." said Butterballs.
53"Oh fudge!" said a dwarf. "Remove hence to yonder place!" suggested another gesturing vaguely in the general direction of Manhattan.
54The trolls, on the whole, said nothing.
55Neither the Balhog or the lizard were interested.
56"OOOOOOHHHHH. . . later, please! AAAAAAHHHHH YES, YES, YES!" gasped the elven-maid.
57 The trendy barrow wight began to jive. Then, he began to chant in the form of a rap, "Well hello little boggit, What can I do for you ? If you're going to Morona, then I may just have a clue!" Watched by Fordo, he started break-dancing and doing robotics and body-popping.
58 "Pepper" said the trendy barrow wight.
59"Ooh Aar!" said Farmer Faggot.
60Fordo drank the ale, hiccupped twice, threw up all over the place, fell over and felt much better.
61Fordo munched the "magic beans" thoughtfully. Shortly, a pink elephant flew past. "My, my!" thought Fordo. "A pink elephant's just flown past." Soon, an entire squadron of pink elephants flew past, being hotly pursued by several brightly glowing, radio-active traffic wardens. The ground floated gently away and Fordo's eyes closed . . . Coroners verdict: overdose.
62 Fordo dropped the pepper. "AAAAAAACHOOO!" sneezed Giblet, blowing a massive hole in the rock face. Through this, the company did wander. A huge, slimy monster brandishing a putty knife rose out of the lake and rebuilt the cliff. WELL DONE. YOU HAVE COMPLETED PART 1 OF BORED OF THE RINGS. Here is your password to part 2: "GOOD TIME"
63Fordo attacked the wolfs who all became scared and ran away.
64Fordo attacked but soon had his skull cleaved. And so he died . . . .
65In flourescent, scibbly runes was written on the rock, "GRANDALF WOZ ERE."
66The jacket was boggit size.
67The sword was short and strong.
68Fordo noticed nothing of any real interest.
69But there was nothing to attack.
70But Fordo couldn't climb trees!
71But boggits couldn't swim!
72Fordo did, everyone died.
73Watch thy language, scum-ball !
74However, Fordo was too young and innocent to understand that !
75"Alas." explained the narrator.
76Bored Of The Rings By Fergus McNeill - DELTA 4 Version CRL.1

Table of System Messages

Id   Message
0Everything was dark and Fordo was unable to see.
1 At this point, Fordo noticed
2 What was Fordo to do now ?
3 What was he to do ?
4 What was Fordo to do ?
5 What would Fordo do ?
6I don't understand any of that.
7However, Fordo couldn't go in that direction.
8Sadly, this was not possible.
9At this time, Fordo was carrying
10(worn)
11absolutely nothing.
12Was this really the end ?
13 And so, the quest ended. Would another attempt be made ? (y/n)
14 Now buy the QL version !
15This was done.
16
17 You have taken
18 turn
19s
20.
21 You have scored
22 points
23But Fordo wasn't wearing it!
24However, Fordo's hands were too full to do that.
25However, he already had that!
26But that wasn't about.
27Sadly though, Fordo could carry no more.
28But Fordo did not have it!
29But he was wearing it already!
30Y
31N

Vocabulary

Id    Synonyms
1N,NORT
2S,SOUT
3E,EAST
4W,WEST
5NE
6NW
7SE
8SW
9U,UP,CLIM,ASCE
10D,DOWN,DESC
11OUT,OUTS
12IN,INTO,INSI,ENTE
20HIDE
21WAIT
22HELP,HINT
23EXAM
24HIT,KILL,HURT,ATTA,DAMA,PULV,INJU,CRIP,MAIM,DEST,MURD,HOSP
25SAY,CRY,SHOU,YELL,CALL
27OPEN
28CLOS
29DOOR
30BUM,WOG,SHIT,DAMN,BLOO,BAST,CARL,BOTT
31SEX,WANK,MAST,FUCK,SEXU,MAKE,SCRE,RAPE,MOLE,GROP,LICK,FEEL
32FART,GUFF,BLOW,WIND
40SWIM,DIVE
41TREE
50BIMB
51RING
52SMEL
53GRAN
54SPAM
55PIMP
56MURK
57GIBL
58LEGO
59BORR
60AROG,ARAG,STRI,STRA
61SPIL
62BUTT
63NAZA
64TIM
65HASH
66WIGH
67SWOR,SPRI
69WOLF,WOLV
70SPY,CROW
80HI,HELL,HALL,GOOD,GREE
100GET,TAKE
101DROP
102REMO
103WEAR
104I,INV,INVE
105L,LOOK
106Q,QUIT
107SAVE
108LOAD
109SCOR
110TURN,MOVE
150WHY,WHAT,WHEN,WHER,WHIC
151DWAR,ARMY
152LIZA,BALH
153MAID
155TROL
160FARM
170ALE,BOOZ
180EAT,CONS,MUNC,GOBB
181DRIN,SWIG
190BEAN,PILL,CAND,SWEE,DRUG
199PEPP
200ROCK
201JACK,MITH
255_

Location #0

Description

BORED OF THE RINGS A development of the original adventure written by Fergus McNeill for Silversoft. Program by DELTA 4 Software * Part 1 *

Short Name

Intro Screen

Connections

Objects at location

None

Events associated with location

Process _ _:
AT 0 (Are we at location 0 (Intro Screen)) BEEP 10 120 BEEP 10 126 BEEP 30 134 BEEP 10 126 BEEP 10 136 BEEP 10 126 BEEP 30 118 BEEP 10 112 BEEP 10 120 BEEP 10 126 BEEP 30 112 BEEP 10 126 BEEP 10 120 BEEP 10 144 BEEP 40 120 ANYKEY (Press any key) GOTO 1 (Go to location 1) (Party Tent) DESC (Describe current location)

Location #1

Description

Fordo stood in the party field under the great tent. Massive amounts of food lay heaped on the groaning tables. Hundreds of gatecrashing boggits floundered helplessly under the weight of their bloated stomachs. A hole in one side of the tent served as exit.

Short Name

Party Tent

Connections

Objects at location

None

Events associated with location

Process GET _:
AT 1 (Are we at location 1 (Party Tent)) EQ 31 2 (Is Flag 31 equal to 2) MESSAGE 0 ( Bimbo stood up on his chair at the far end of the tent. The noise quietened down to a dull roar. "My fellow boggits", he began. There was a chorus of belching from the fellow boggits. "As much as I'd love to stay and annoy you, I can't. So, goodbye!" There was a large explosion (which killed several of the guests) and when the smoke cleared, Bimbo was gone! Fordo wandered outside.) ANYKEY (Press any key) GOTO 5 (Go to location 5) (Party Field) DESC (Describe current location)
Process _ _:
AT 0 (Are we at location 0 (Intro Screen)) BEEP 10 120 BEEP 10 126 BEEP 30 134 BEEP 10 126 BEEP 10 136 BEEP 10 126 BEEP 30 118 BEEP 10 112 BEEP 10 120 BEEP 10 126 BEEP 30 112 BEEP 10 126 BEEP 10 120 BEEP 10 144 BEEP 40 120 ANYKEY (Press any key) GOTO 1 (Go to location 1) (Party Tent) DESC (Describe current location)
Response OUT _:
AT 1 (Are we at location 1 (Party Tent)) MESSAGE 39 (Ancient prophesy stated that this couldn't happen yet!) DONE

Location #2

Description

Fordo stood in the comfortable tunnel-like hall of Fag End. A large green door opened out onto the miserable "garden" kept by Spam the "gardener".

Short Name

Inside Fag End

Location picture

Connections

OUT to location 3 (Outside Fag End) E to location 3 (Outside Fag End)

Objects at location

Object #1: his uncle Bimbo Object #3: Grandalf

Events associated with location

Process BIMB RING:
AT 2 (Are we at location 2 (Inside Fag End)) EQ 12 1 (Is Flag 12 equal to 1) CREATE 0 (the great ring) GET 0 (the great ring) MESSAGE 18 ( "Catch" remarked Bimbo as he tossed a small, gold, ring-like object across the room. With an astonishing lack of deftness, Fordo caught it.) PLUS 12 1 (Increase flag 12 by 1)
Process BIMB GRAN:
AT 2 (Are we at location 2 (Inside Fag End)) EQ 12 0 (Is Flag 12 equal to 0) PLUS 12 1 (Increase flag 12 by 1) ANYKEY (Press any key) MESSAGE 17 ( As he entered, Fordo heard the end of a conversation between the old wizard and his uncle. " . . . and so we'll need to get some dense lemming to take it and dump it where old eyeball can't get it." said Grandalf. "But what stupid individual can we get for a suicidal folly such as this . . . " Bimbo stopped. They both looked at Fordo. )
Process GRAN BIMB:
AT 2 (Are we at location 2 (Inside Fag End)) EQ 12 2 (Is Flag 12 equal to 2) MESSAGE 19 ( "Ah, you will take it!", smiled Grandalf. "Good. You must go to the black land of Dormor and destroy it! But go thou first unto Smelrond at Rivendull. And now, I must go. I may see you. Bye!" "Good luck, favourite nephew!" called Bimbo as he and the old wizard hurried away. Fordo's boggit friends arrived.) PLUS 12 1 (Increase flag 12 by 1) PLACE 1">1 (his uncle Bimbo) in location 61">61 (Smelrond's House) PLACE 3">3 (Grandalf) in location 61">61 (Smelrond's House) CREATE 4 (Spam) CREATE 5 (Pimply) CREATE 6 (Murky) LET 13 3 (Set flag 13 to 3) PLUS 30 10 (Increase flag 30 by 10)

Location #3

Description

Fordo was now outside Bimbo's home, Fag End. A large green door led inside while to the east lay the road.

Short Name

Outside Fag End

Connections

IN to location 2 (Inside Fag End) W to location 2 (Inside Fag End) E to location 4 (Road beside Field)

Objects at location

None

Events associated with location

None

Location #4

Description

Fordo was on the road beside the party field to the east and Fag End to the west. The road lead south through the quiet village of Boggiton.

Short Name

Road beside Field

Connections

W to location 3 (Outside Fag End) E to location 5 (Party Field) S to location 9 (Outside Inn)

Objects at location

None

Events associated with location

None

Location #5

Description

Fordo stood in the party field. A great tent had been erected and a hole in the thin fabric lead inside. The road skirted the west side of the field and beyond that stood Fag End at the end of Bogshot Row.

Short Name

Party Field

Connections

W to location 4 (Road beside Field) IN to location 6 (Party Tent)

Objects at location

None

Events associated with location

Process GET _:
AT 1 (Are we at location 1 (Party Tent)) EQ 31 2 (Is Flag 31 equal to 2) MESSAGE 0 ( Bimbo stood up on his chair at the far end of the tent. The noise quietened down to a dull roar. "My fellow boggits", he began. There was a chorus of belching from the fellow boggits. "As much as I'd love to stay and annoy you, I can't. So, goodbye!" There was a large explosion (which killed several of the guests) and when the smoke cleared, Bimbo was gone! Fordo wandered outside.) ANYKEY (Press any key) GOTO 5 (Go to location 5) (Party Field) DESC (Describe current location)

Location #6

Description

Fordo looked around the wreckage of the party. Broken tables and chairs lay buried under mounds of food and unconscious boggits. Gallons of ale seeped into the grass and shrapnel lay about where Bimbo's seat had been.

Short Name

Party Tent

Connections

OUT to location 5 (Party Field)

Objects at location

None

Events associated with location

None

Location #7

Description

Fordo stood on the western end of the Brandname bridge. The deep water flowed noisily below him as he looked across to the east shore and Muckland. A road led south.

Short Name

West of Bridge

Connections

E to location 19 (East of Bridge) S to location 12 (West bank of River)

Objects at location

None

Events associated with location

None

Location #8

Description

Fordo was in the "Lively Mush Inn", a small inn frequented by the yocals of Boggiton. The open door led back out onto the road.

Short Name

Lively Mush Inn

Connections

E to location 9 (Outside Inn) OUT to location 9 (Outside Inn)

Objects at location

None

Events associated with location

None

Location #9

Description

Fordo was at the road junction outside the "Lively Mush Inn". The East Road rolled over the hills to the east, a road led south and another north into Boggiton itself.

Short Name

Outside Inn

Connections

W to location 8 (Lively Mush Inn) IN to location 8 (Lively Mush Inn) E to location 10 (East Road) S to location 13 (Green Hill Country) N to location 4 (Road beside Field)

Objects at location

None

Events associated with location

None

Location #10

Description

Fordo was following the East Road which crossed the Shire from east to west linking the village of Boggiton with the Brandname bridge and eventually the small town of Whee!

Short Name

East Road

Connections

E to location 11 (East Road Junction) W to location 9 (Outside Inn)

Objects at location

None

Events associated with location

None

Location #11

Description

Fordo gazed at the road junction he stood at. The East Road went east and west and a smaller road plunged south into the trees.

Short Name

East Road Junction

Connections

W to location 10 (East Road) E to location 12 (West bank of River) S to location 13 (Green Hill Country)

Objects at location

None

Events associated with location

None

Location #12

Description

Fordo was on the west bank of the Brandname River. The road led west and north and a small track wound south through the fields to an old farm.

Short Name

West bank of River

Location picture

Connections

N to location 7 (West of Bridge) S to location 14 (Farm) W to location 11 (East Road Junction)

Objects at location

None

Events associated with location

None

Location #13

Description

Fordo was travelling along the road, deep in the trees of the Green Hill Country.

Short Name

Green Hill Country

Location picture

Connections

W to location 9 (Outside Inn) E to location 66 (Captured)

Objects at location

None

Events associated with location

Process NAZA _:
AT 13 (Are we at location 13 (Green Hill Country)) EQ 12 3 (Is Flag 12 equal to 3) MESSAGE 41 (Fordo thought he could hear a horse coming along the road.)
Process NAZA _:
AT 13 (Are we at location 13 (Green Hill Country)) EQ 13 3 (Is Flag 13 equal to 3) PLUS 11 1 (Increase flag 11 by 1)
Process NAZA _:
AT 13 (Are we at location 13 (Green Hill Country)) EQ 12 3 (Is Flag 12 equal to 3) EQ 11 3 (Is Flag 11 equal to 3) GOTO 66 (Go to location 66) (Captured) DESC (Describe current location)
Response HIDE _:
AT 13 (Are we at location 13 (Green Hill Country)) MESSAGE 1 (Deciding to take no risks, Fordo plunged into the trees and hid. Moments later, a dark rider rode by. He stopped and seemed to be sniffing the air. Then, spurring his black mount, he emmitted one great and sour fart and rode on down the way. Fordo was shocked and went down into the trees to become utterly lost . . . .) PAUSE 200 ANYKEY (Press any key) PLUS 30 10 (Increase flag 30 by 10) GOTO 15 (Go to location 15) (Lost in Woods) DESC (Describe current location)

Location #14

Description

Fordo looked around. He was now at Farmer Faggot's Triffid farm. To the south stood the ancient farmhouse while a track led off north towards the river.

Short Name

Farm

Connections

E to location 12 (West bank of River) N to location 12 (West bank of River) S to location 16 (Inside Farmhouse) IN to location 16 (Inside Farmhouse)

Objects at location

None

Events associated with location

None

Location #15

Description

Fordo was in the woods. He was completely lost and quite sure that he was wandering round in circles. The tall trees above all looked the same as he gazed about.

Short Name

Lost in Woods

Connections

N to location 14 (Farm) S to location 15 (Lost in Woods) E to location 17 (Lost in Woods) W to location 17 (Lost in Woods)

Objects at location

None

Events associated with location

Response HIDE _:
AT 13 (Are we at location 13 (Green Hill Country)) MESSAGE 1 (Deciding to take no risks, Fordo plunged into the trees and hid. Moments later, a dark rider rode by. He stopped and seemed to be sniffing the air. Then, spurring his black mount, he emmitted one great and sour fart and rode on down the way. Fordo was shocked and went down into the trees to become utterly lost . . . .) PAUSE 200 ANYKEY (Press any key) PLUS 30 10 (Increase flag 30 by 10) GOTO 15 (Go to location 15) (Lost in Woods) DESC (Describe current location)

Location #16

Description

Fordo was seated at an old table in the farmhouse. Many barrels of ale were stacked up against one of the far walls and he also noticed a hefty pot, bubbling merrily on the stove.

Short Name

Inside Farmhouse

Connections

OUT to location 14 (Farm) N to location 14 (Farm)

Objects at location

Object #21: Farmer faggot

Events associated with location

Response GET ALE:
AT 16 (Are we at location 16 (Inside Farmhouse)) CREATE 22 (some ale) GET 22 (some ale) OK
Response DRIN ALE:
AT 16 (Are we at location 16 (Inside Farmhouse)) MESSAGE 60 (Fordo drank the ale, hiccupped twice, threw up all over the place, fell over and felt much better.) DONE

Location #17

Description

Fordo was still lost in the wood and was beginning to wonder why he kept coming across the tracks of someone who wore exactly the same type of shoes as him. Yet he could not see a way out through the great trees.

Short Name

Lost in Woods

Connections

N to location 17 (Lost in Woods) S to location 17 (Lost in Woods) E to location 15 (Lost in Woods) W to location 15 (Lost in Woods)

Objects at location

None

Events associated with location

None

Location #18

Description

Fordo relaxed in his house at Prickhollow. He felt safe inside these four paper-thin walls as he sat watching the cheery open fire burning steadily.

Short Name

Prickhollow

Connections

OUT to location 21 (Outside Prickhollow) S to location 21 (Outside Prickhollow)

Objects at location

None

Events associated with location

None

Location #19

Description

Fordo slouched against the hand- rail on the east end of the old Brandname bridge. The East Road led east, past Muck Hill into Muckland. The river gurgled damply.

Short Name

East of Bridge

Connections

W to location 7 (West of Bridge) E to location 20 (Muckland)

Objects at location

None

Events associated with location

None

Location #20

Description

Fordo was travelling through Muckland, passing Muck Hill. To the east was his house at Prickhollow, to the west, the Brandname river and the Shire.

Short Name

Muckland

Connections

W to location 19 (East of Bridge) E to location 21 (Outside Prickhollow)

Objects at location

None

Events associated with location

None

Location #21

Description

Fordo leaned casually against a wall of his house. The road led east to the border of the Shire, and west.

Short Name

Outside Prickhollow

Connections

W to location 20 (Muckland) E to location 22 (The Hedge) N to location 18 (Prickhollow) IN to location 18 (Prickhollow) S to location 25 (Under-hedge tunnel)

Objects at location

None

Events associated with location

None

Location #22

Description

Fordo was at the Hedge, which comprehensively blocked the way east. Paths led north, south and west back to Muckland.

Short Name

The Hedge

Connections

N to location 22 (The Hedge) S to location 25 (Under-hedge tunnel) W to location 21 (Outside Prickhollow)

Objects at location

None

Events associated with location

None

Location #23

Description

Fordo was in the Old Forest and was very lost.

Short Name

Lost in Forest

Location picture

Connections

W to location 30 (Lost in Forest) S to location 27 (Lost in Forest) E to location 24 (Willow Tree) N to location 24 (Willow Tree)

Objects at location

None

Events associated with location

None

Location #24

Description

Fordo stood on the river bank, greatly relieved to be out of the Old Forest even though he had no idea where he now was. A large willow tree with long rubbery branches stood close by and the air was filled with a strange fragrance.

Short Name

Willow Tree

Connections

Objects at location

None

Events associated with location

Process _ _:
AT 24 (Are we at location 24 (Willow Tree)) CHANCE 66 (With 66% chance of occurring) MESSAGE 2 ( The fragrance took effect and Fordo collapsed against the old willow tree and fell asleep. After a while he slowly began to come to . . . .) PAUSE 100 ANYKEY (Press any key) LET 12 4 (Set flag 12 to 4) GOTO 34 (Go to location 34) (Inside Willow Tree) DESC (Describe current location)

Location #25

Description

Fordo gazed down absently at the large under-hedge tunnel which, not unexpectedly, ran under the great hedge providing a way into the Old Forest. Paths led north, south and west.

Short Name

Under-hedge tunnel

Connections

W to location 21 (Outside Prickhollow) D to location 26 (Forest end of tunnel) N to location 22 (The Hedge) S to location 29 (The Great Hedge)

Objects at location

None

Events associated with location

None

Location #26

Description

Fordo stood at the forest end of the tunnel. To the west, stood the grim hedge, to the east, the grim Old Forest.

Short Name

Forest end of tunnel

Connections

D to location 25 (Under-hedge tunnel) E to location 27 (Lost in Forest)

Objects at location

None

Events associated with location

Process _ _:
AT 26 (Are we at location 26 (Forest end of tunnel)) CLEAR 11 (Set flag 11 to 0)

Location #27

Description

Fordo was in the Old Forest and was very lost.

Short Name

Lost in Forest

Location picture

Connections

N to location 23 (Lost in Forest) S to location 30 (Lost in Forest) W to location 27 (Lost in Forest) E to location 28 (Lost in Forest)

Objects at location

None

Events associated with location

None

Location #28

Description

Fordo was in the Old Forest and was very lost.

Short Name

Lost in Forest

Location picture

Connections

N to location 23 (Lost in Forest) S to location 31 (Lost in Forest) W to location 27 (Lost in Forest) E to location 31 (Lost in Forest)

Objects at location

None

Events associated with location

None

Location #29

Description

Fordo stood at the great Hedge which blocked the way east. The path led north and south.

Short Name

The Great Hedge

Connections

N to location 25 (Under-hedge tunnel) S to location 29 (The Great Hedge)

Objects at location

None

Events associated with location

None

Location #30

Description

Fordo was in the Old Forest and was very lost.

Short Name

Lost in Forest

Location picture

Connections

N to location 27 (Lost in Forest) S to location 31 (Lost in Forest) E to location 31 (Lost in Forest) W to location 23 (Lost in Forest)

Objects at location

None

Events associated with location

None

Location #31

Description

Fordo was in the Old Forest and was very lost.

Short Name

Lost in Forest

Location picture

Connections

N to location 28 (Lost in Forest) S to location 30 (Lost in Forest) W to location 30 (Lost in Forest) E to location 31 (Lost in Forest)

Objects at location

None

Events associated with location

None

Location #32

Description

Fordo was on the bank of the river. The old willow tree stood motionless and silent. A narrow path led east.

Short Name

Bank of River

Connections

E to location 33 (Winding Path)

Objects at location

None

Events associated with location

Process TIM _:
AT 32 (Are we at location 32 (Bank of River)) EQ 12 4 (Is Flag 12 equal to 4) PRESENT 14 (Is object 14 [Tim Bumbadil] at current location) MESSAGE 44 ( "Well, like, HI!" suggested Tim. ) PLUS 12 1 (Increase flag 12 by 1)
Process TIM _:
AT 32 (Are we at location 32 (Bank of River)) PRESENT 14 (Is object 14 [Tim Bumbadil] at current location) LET 13 9 (Set flag 13 to 9)
Response SAY HELP:
AT 34 (Are we at location 34 (Inside Willow Tree)) MESSAGE 4 (Fordo cried for help. By a very improbable coincidence, he was rescued by a small man wearing flourescent pixie boots who very casually told the tree to lay off which it did . . . .) PAUSE 100 ANYKEY (Press any key) GOTO 32 (Go to location 32) (Bank of River) PLUS 30 10 (Increase flag 30 by 10) CREATE 14 (Tim Bumbadil) DESC (Describe current location)

Location #33

Description

Fordo was following the narrow, winding path which cut through the trees roughly east to west. On a hill, to the west, he saw a yellow light shining out from one of the windows of Tim's old tumbledown shack.

Short Name

Winding Path

Connections

W to location 32 (Bank of River) E to location 36 (Outside Tim's Shack)

Objects at location

None

Events associated with location

Process _ _:
AT 33 (Are we at location 33 (Winding Path)) EQ 12 5 (Is Flag 12 equal to 5) PRESENT 14 (Is object 14 [Tim Bumbadil] at current location) ANYKEY (Press any key) MESSAGE 47 ( Fordo playfully tripped Tim up. "GRRNAAGHH!" observed Tim as he crashed to the ground and a set of hypodermic syringes fell out of his pockets. "?" said Spam. "W- " began Murky. "Uh, well guys, you knoooow. Ol' Tim's a diabetic, yeh tha's it, a diabetic." He picked up his utensils and smiled. "?" repeated Spam, thoughtfully. ) PLUS 12 1 (Increase flag 12 by 1)

Location #34

Description

Fordo was trapped inside the old willow tree! All was dark and stuffy!

Short Name

Inside Willow Tree

Connections

Objects at location

None

Events associated with location

Process _ _:
AT 24 (Are we at location 24 (Willow Tree)) CHANCE 66 (With 66% chance of occurring) MESSAGE 2 ( The fragrance took effect and Fordo collapsed against the old willow tree and fell asleep. After a while he slowly began to come to . . . .) PAUSE 100 ANYKEY (Press any key) LET 12 4 (Set flag 12 to 4) GOTO 34 (Go to location 34) (Inside Willow Tree) DESC (Describe current location)
Process _ _:
AT 34 (Are we at location 34 (Inside Willow Tree)) PLUS 11 1 (Increase flag 11 by 1)
Process _ _:
AT 34 (Are we at location 34 (Inside Willow Tree)) EQ 11 2 (Is Flag 11 equal to 2) MESSAGE 3 ( The tree began to pulsate and squeeze Fordo. Although he had to smile, this was torture and he couldn't hold on much longer! )
Process _ _:
AT 34 (Are we at location 34 (Inside Willow Tree)) EQ 11 5 (Is Flag 11 equal to 5) MESSAGE 5 (Fordo gasped, the tree shook and then everything else was lost in death . . . .) TURNS (Display number of turns) SCORE (Display score) END (End Game)
Response SAY HELP:
AT 34 (Are we at location 34 (Inside Willow Tree)) MESSAGE 4 (Fordo cried for help. By a very improbable coincidence, he was rescued by a small man wearing flourescent pixie boots who very casually told the tree to lay off which it did . . . .) PAUSE 100 ANYKEY (Press any key) GOTO 32 (Go to location 32) (Bank of River) PLUS 30 10 (Increase flag 30 by 10) CREATE 14 (Tim Bumbadil) DESC (Describe current location)

Location #35

Description

Fordo relaxed. Tim's house was of an unusual style, being only one room which served as various rooms at different times. The tatty basketwork mats on the earthen floor served as seats, beds and tables.

Short Name

Inside Tim's Shack

Connections

OUT to location 36 (Outside Tim's Shack) W to location 36 (Outside Tim's Shack)

Objects at location

Object #15: Hashberry

Events associated with location

Process HASH _:
AT 35 (Are we at location 35 (Inside Tim's Shack)) EQ 12 7 (Is Flag 12 equal to 7) PRESENT 14 (Is object 14 [Tim Bumbadil] at current location) PRESENT 15 (Is object 15 [Hashberry] at current location) MESSAGE 46 ( "Like WOW!" groaned Hashberry and collapsed into a heap. "Hey, well don' let ol' Hashy bug you. I's her day to go!") PLUS 12 1 (Increase flag 12 by 1) PLUS 30 10 (Increase flag 30 by 10)

Location #36

Description

Fordo stood outside Tim's little shack. Paths led west and south down the hill into the trees and onto the downs respectively.

Short Name

Outside Tim's Shack

Connections

W to location 33 (Winding Path) S to location 38 (Lost on Downs) E to location 35 (Inside Tim's Shack) IN to location 35 (Inside Tim's Shack)

Objects at location

None

Events associated with location

Process TIM _:
AT 36 (Are we at location 36 (Outside Tim's Shack)) EQ 12 8 (Is Flag 12 equal to 8) MESSAGE 48 ( "Well, looky here! Ahm layin' some real good stuff on you guys but right now ol' Tim's gotta split. Bye." said Tim. He turned and wandered away.) DESTROY 14 (Tim Bumbadil) CREATE 23 (some "magic beans") GET 23 (some "magic beans") PLUS 12 1 (Increase flag 12 by 1) LET 13 3 (Set flag 13 to 3)
Process _ _:
AT 36 (Are we at location 36 (Outside Tim's Shack)) PRESENT 14 (Is object 14 [Tim Bumbadil] at current location) EQ 12 6 (Is Flag 12 equal to 6) MESSAGE 45 ( "Come on inside an' meet my girl, Hashberry." said Tim.) PLUS 12 1 (Increase flag 12 by 1)

Location #37

Description

Fordo was lost, wandering about on the downs.

Short Name

Lost on Downs

Location picture

Connections

N to location 41 (Great East Road) W to location 37 (Lost on Downs) E to location 38 (Lost on Downs) S to location 39 (Barrow Wight)

Objects at location

None

Events associated with location

None

Location #38

Description

Fordo was lost, wandering about on the downs.

Short Name

Lost on Downs

Location picture

Connections

N to location 36 (Outside Tim's Shack) S to location 39 (Barrow Wight) E to location 39 (Barrow Wight) W to location 37 (Lost on Downs)

Objects at location

None

Events associated with location

None

Location #39

Description

Fordo was lost, wandering about on the downs.

Short Name

Barrow Wight

Location picture

Connections

S to location 39 (Barrow Wight) N to location 38 (Lost on Downs) W to location 38 (Lost on Downs) E to location 39 (Barrow Wight)

Objects at location

Object #16: A trendy barrow wight

Events associated with location

None

Location #40

Description

Fordo trecked ruggedly along the well trodden, four lane, secret path known only to the Strangers who guarded the Shire. The path bent east and west.

Short Name

Secret Path

Location picture

Connections

E to location 50 (Road to Mountain) W to location 43 (Road to Rivendull)

Objects at location

None

Events associated with location

None

Location #41

Description

Fordo stood and gazed down the great East Road. To the east, he could see the small settlement of Whee but to the west, the road dipped into a sinister and dark avenue, overhung by tall trees!

Short Name

Great East Road

Connections

W to location 66 (Captured) E to location 42 (Outside of Whee) S to location 37 (Lost on Downs)

Objects at location

None

Events associated with location

None

Location #42

Description

Fordo found himself outside the debatably pleasant village of Whee, said to be the centre of the boggit's tourist industry. The road led in, east and west.

Short Name

Outside of Whee

Connections

W to location 41 (Great East Road) E to location 43 (Road to Rivendull) S to location 45 (By Puny Prancer) IN to location 45 (By Puny Prancer)

Objects at location

None

Events associated with location

None

Location #43

Description

Fordo stood on the road which led east to Rivendull and west to Whee. A large, neon sign indicated the turn off (north) to a secret pathway.

Short Name

Road to Rivendull

Location picture

Connections

W to location 42 (Outside of Whee) E to location 44 (East Road) N to location 40 (Secret Path)

Objects at location

None

Events associated with location

None

Location #44

Description

Fordo was following the East Road. A signpost pointing east vaguely suggested " Last Bridge 4 moves "

Short Name

East Road

Connections

W to location 43 (Road to Rivendull) E to location 50 (Road to Mountain)

Objects at location

None

Events associated with location

None

Location #45

Description

Fordo stood outside the " Puny Prancer Inn ". A road led out of Whee.

Short Name

By Puny Prancer

Connections

IN to location 47 (Inside Puny Prancer) OUT to location 42 (Outside of Whee) N to location 42 (Outside of Whee)

Objects at location

None

Events associated with location

None

Location #46

Description

Fordo perched on the summit of Angem Suem or, as it was better known, Featherwop. A large rock lay flat on the ground beside a rough path which led down.

Short Name

Featherwop

Connections

D to location 48 (Rocky Path)

Objects at location

Object #24: some pepper

Events associated with location

Response EXAM ROCK:
AT 46 (Are we at location 46 (Featherwop)) MESSAGE 65 (In flourescent, scibbly runes was written on the rock, "GRANDALF WOZ ERE.") DONE

Location #47

Description

Fordo surveyed the scene inside the Puny Prancer. Eight completely stoned trolls lay in a tidy heap in an alcove, a small army of dwarves sat at the bar playing cards and desig- ning cigarette machines and a tall lizard was showing a balhog how well his pretty elven-maid prisoner fitted onto his tail. The usual.

Short Name

Inside Puny Prancer

Connections

OUT to location 45 (By Puny Prancer)

Objects at location

Object #12: Butterballs, the inn-keeper

Events associated with location

Process _ _:
AT 47 (Are we at location 47 (Inside Puny Prancer)) EQ 12 9 (Is Flag 12 equal to 9) ANYKEY (Press any key) CREATE 10 (Aragont) PLUS 12 1 (Increase flag 12 by 1) MESSAGE 31 ( Suddenly, with a resounding crash, the doors were smashed open and in walked a tall, odd, idiotically dressed Stranger. Watched by all, he made his way inconspicuously over to Fordo and waited, trying not to look quite as suspicious as he was.) LET 13 5 (Set flag 13 to 5)
Response DWAR HI:
AT 47 (Are we at location 47 (Inside Puny Prancer)) MESSAGE 53 ("Oh fudge!" said a dwarf. "Remove hence to yonder place!" suggested another gesturing vaguely in the general direction of Manhattan.) DONE
Response LIZA HI:
AT 47 (Are we at location 47 (Inside Puny Prancer)) MESSAGE 55 (Neither the Balhog or the lizard were interested.) DONE
Response MAID HI:
AT 47 (Are we at location 47 (Inside Puny Prancer)) MESSAGE 56 ("OOOOOOHHHHH. . . later, please! AAAAAAHHHHH YES, YES, YES!" gasped the elven-maid.) DONE
Response TROL HI:
AT 47 (Are we at location 47 (Inside Puny Prancer)) MESSAGE 54 (The trolls, on the whole, said nothing.) DONE

Location #48

Description

Fordo was on a steep rocky path on the side of the mountain. The said path led up and south.

Short Name

Rocky Path

Connections

U to location 46 (Featherwop) D to location 51 (South of Mountain) S to location 51 (South of Mountain)

Objects at location

None

Events associated with location

None

Location #49

Description

Fordo was on the west bank of the fast-flowing river.

Short Name

West bank of River

Connections

N to location 49 (West bank of River) S to location 53 (West of Toll Bridge) W to location 52 (Before Bridge)

Objects at location

None

Events associated with location

None

Location #50

Description

Fordo was on the road which led east, towards dark mountain, and west.

Short Name

Road to Mountain

Connections

N to location 40 (Secret Path) W to location 44 (East Road) E to location 51 (South of Mountain)

Objects at location

None

Events associated with location

None

Location #51

Description

Fordo was now on the East Road, skirting the southern edge of the tall mountain. The road led east and west.

Short Name

South of Mountain

Connections

N to location 48 (Rocky Path) W to location 50 (Road to Mountain) E to location 52 (Before Bridge)

Objects at location

None

Events associated with location

None

Location #52

Description

Fordo found himself on the East Road. To the east, he saw the bridge spanning the river and beyond, the road to Rivendull.

Short Name

Before Bridge

Connections

N to location 49 (West bank of River) S to location 56 (West bank of River) E to location 53 (West of Toll Bridge) W to location 51 (South of Mountain)

Objects at location

None

Events associated with location

None

Location #53

Description

Fordo stood on the western end of the toll bridge. Below, the river bubbled furiously and sent up a fine spray into the air. The road led away west.

Short Name

West of Toll Bridge

Connections

N to location 49 (West bank of River) S to location 56 (West bank of River) E to location 54 (East of Toll Bridge) W to location 52 (Before Bridge)

Objects at location

None

Events associated with location

None

Location #54

Description

Fordo was on the east end of the toll bridge. A road wound away east towards Rivendull.

Short Name

East of Toll Bridge

Connections

W to location 53 (West of Toll Bridge) E to location 55 (Before Rivendull)

Objects at location

None

Events associated with location

None

Location #55

Description

Fordo was on the road between Rivendull and the bridge.

Short Name

Before Rivendull

Connections

W to location 54 (East of Toll Bridge) E to location 57 (Rivendull)

Objects at location

None

Events associated with location

Process _ _:
AT 55 (Are we at location 55 (Before Rivendull)) ZERO 17 (Is Flag 17 zero) SET 17 (Set flag 17 to 255) MESSAGE 30 ( And so he trudged on and, from a group of distant trees, there came the sound of some great bird being briefly, but noisily, ill.)

Location #56

Description

Fordo was on the western bank of the river, to the south of the bridge.

Short Name

West bank of River

Connections

N to location 53 (West of Toll Bridge) S to location 56 (West bank of River) W to location 52 (Before Bridge)

Objects at location

None

Events associated with location

None

Location #57

Description

Fordo took in his surroundings. Around him were scattered the buildings of Rivendull. A large house stood here. Roads led away east and west.

Short Name

Rivendull

Connections

S to location 61 (Smelrond's House) IN to location 61 (Smelrond's House) W to location 55 (Before Rivendull) E to location 58 (Road Junction)

Objects at location

None

Events associated with location

Process _ _:
AT 61 (Are we at location 61 (Smelrond's House)) PRESENT 2 (Is object 2 [Smelrond the lunchmaker] at current location) PRESENT 3 (Is object 3 [Grandalf] at current location) PRESENT 4 (Is object 4 [Spam] at current location) PRESENT 5 (Is object 5 [Pimply] at current location) PRESENT 6 (Is object 6 [Murky] at current location) PRESENT 7 (Is object 7 [Giblet] at current location) PRESENT 8 (Is object 8 [Legoland] at current location) PRESENT 9 (Is object 9 [Borrower] at current location) PRESENT 10 (Is object 10 [Aragont] at current location) ANYKEY (Press any key) MESSAGE 29 ( "You must go quickly." Smelrond advised them amid the roar of Dormorian tanks and helicopters, "The enemy is becoming somewhat suspicious of my affairs with ring-bearing boggits." So saying, he waved to a large battle-troll breaking down the back door, and showed Fordo outside.) LET 13 99 (Set flag 13 to 99) ANYKEY (Press any key) GOTO 57 (Go to location 57) (Rivendull) CREATE 17 (The sword, "Spring") GET 17 (The sword, "Spring") CREATE 18 (An flashy, mithralic jacket) GET 18 (An flashy, mithralic jacket) PLUS 30 10 (Increase flag 30 by 10) DESC (Describe current location)
Process _ _:
AT 57 (Are we at location 57 (Rivendull)) CLEAR 15 (Set flag 15 to 0)

Location #58

Description

Fordo stood at a road junction somewhere between Rivendull and the Wiffy mountains. Three roads led south, east and west.

Short Name

Road Junction

Connections

E to location 59 (Cadaverous Pass) W to location 57 (Rivendull) S to location 62 (Small Hill)

Objects at location

Object #20: A squadron of black spy-crows flying low overhead

Events associated with location

None

Location #59

Description

Fordo shivered in the high pass "Cadaverous". Snow fell and was blown into deep drifts. The pass blocked, the only exit from this cold was west.

Short Name

Cadaverous Pass

Connections

W to location 58 (Road Junction)

Objects at location

None

Events associated with location

None

Location #60

Description

Fordo edged his way along the narrow east/west ledge which ran around the northern shore of the sinsister pond. The deep, dark water rippled slightly. He shuddered.

Short Name

Narrow Ledge

Connections

W to location 64 (Great Dam) E to location 65 (Morona Gate)

Objects at location

None

Events associated with location

None

Location #61

Description

Fordo looked about him. He was in the house of Smelrond in the quiet settlement of Rivendull. In the room were some chairs and a long table. An open door led outside.

Short Name

Smelrond's House

Connections

OUT to location 57 (Rivendull) N to location 57 (Rivendull)

Objects at location

Object #2: Smelrond the lunchmaker Object #7: Giblet Object #8: Legoland Object #9: Borrower

Events associated with location

Process GRAN BIMB:
AT 2 (Are we at location 2 (Inside Fag End)) EQ 12 2 (Is Flag 12 equal to 2) MESSAGE 19 ( "Ah, you will take it!", smiled Grandalf. "Good. You must go to the black land of Dormor and destroy it! But go thou first unto Smelrond at Rivendull. And now, I must go. I may see you. Bye!" "Good luck, favourite nephew!" called Bimbo as he and the old wizard hurried away. Fordo's boggit friends arrived.) PLUS 12 1 (Increase flag 12 by 1) PLACE 1">1 (his uncle Bimbo) in location 61">61 (Smelrond's House) PLACE 3">3 (Grandalf) in location 61">61 (Smelrond's House) CREATE 4 (Spam) CREATE 5 (Pimply) CREATE 6 (Murky) LET 13 3 (Set flag 13 to 3) PLUS 30 10 (Increase flag 30 by 10)
Process _ _:
AT 61 (Are we at location 61 (Smelrond's House)) PRESENT 2 (Is object 2 [Smelrond the lunchmaker] at current location) PRESENT 3 (Is object 3 [Grandalf] at current location) PRESENT 4 (Is object 4 [Spam] at current location) PRESENT 5 (Is object 5 [Pimply] at current location) PRESENT 6 (Is object 6 [Murky] at current location) PRESENT 7 (Is object 7 [Giblet] at current location) PRESENT 8 (Is object 8 [Legoland] at current location) PRESENT 9 (Is object 9 [Borrower] at current location) PRESENT 10 (Is object 10 [Aragont] at current location) ANYKEY (Press any key) MESSAGE 29 ( "You must go quickly." Smelrond advised them amid the roar of Dormorian tanks and helicopters, "The enemy is becoming somewhat suspicious of my affairs with ring-bearing boggits." So saying, he waved to a large battle-troll breaking down the back door, and showed Fordo outside.) LET 13 99 (Set flag 13 to 99) ANYKEY (Press any key) GOTO 57 (Go to location 57) (Rivendull) CREATE 17 (The sword, "Spring") GET 17 (The sword, "Spring") CREATE 18 (An flashy, mithralic jacket) GET 18 (An flashy, mithralic jacket) PLUS 30 10 (Increase flag 30 by 10) DESC (Describe current location)
Process _ _:
AT 61 (Are we at location 61 (Smelrond's House)) ZERO 15 (Is Flag 15 zero) PRESENT 2 (Is object 2 [Smelrond the lunchmaker] at current location) PRESENT 3 (Is object 3 [Grandalf] at current location) ANYKEY (Press any key) MESSAGE 40 ("Well, to business I suppose." said Smelrond. "We cannot start the quest yet," said Grandalf, "because not everyone is here!" "Not another bodge-up!" groaned the narrator.) SET 15 (Set flag 15 to 255)

Location #62

Description

Fordo peered into the distance. He was on a small hill. The road led north and east.

Short Name

Small Hill

Connections

N to location 58 (Road Junction) E to location 63 (Dried-up Stream Bed)

Objects at location

Object #19: Several ravenous wolfs

Events associated with location

None

Location #63

Description

Fordo was following a dried-up stream bed. To the east rose the great, dark cliffs at the Morona Gate while to the west were some low hills.

Short Name

Dried-up Stream Bed

Connections

W to location 62 (Small Hill) E to location 64 (Great Dam)

Objects at location

None

Events associated with location

None

Location #64

Description

Fordo stood at a great dam, which held back a vast pond. A path led north round it and a narrow road went west beside the insignificant stream that emerged from the base of the massive dam.

Short Name

Great Dam

Location picture

Connections

N to location 60 (Narrow Ledge) W to location 63 (Dried-up Stream Bed) U to location 60 (Narrow Ledge)

Objects at location

None

Events associated with location

None

Location #65

Description

Fordo stood in the shadow of the great Morona Gate. High cliffs towered far above him. The dark pool lapped softly onto the rocky shore. It was all too quiet!

Short Name

Morona Gate

Connections

N to location 60 (Narrow Ledge)

Objects at location

None

Events associated with location

Response DROP PEPP:
AT 65 (Are we at location 65 (Morona Gate)) EQ 13 99 (Is Flag 13 equal to 99) CARR 24 (Is object 24 [some pepper] being carried) MESSAGE 62 ( Fordo dropped the pepper. "AAAAAAACHOOO!" sneezed Giblet, blowing a massive hole in the rock face. Through this, the company did wander. A huge, slimy monster brandishing a putty knife rose out of the lake and rebuilt the cliff. WELL DONE. YOU HAVE COMPLETED PART 1 OF BORED OF THE RINGS. Here is your password to part 2: "GOOD TIME" ) PLUS 30 10 (Increase flag 30 by 10) ANYKEY (Press any key) SCORE (Display score) TURNS (Display number of turns) END (End Game)

Location #66

Description

Fordo had been captured by one of the black riders!

Short Name

Captured

Location picture

Connections

Objects at location

None

Events associated with location

Process HIT _:
AT 66 (Are we at location 66 (Captured)) TURNS (Display number of turns) SCORE (Display score) END (End Game)
Process NAZA _:
LT 12 3 (Is Flag 12 less than 3) EQ 31 15 (Is Flag 31 equal to 15) EQ 32 0 (Is Flag 32 equal to 0) MESSAGE 20 ( Fordo had wandered aimlessly for so long that the hideous Nazal had come . . .) ANYKEY (Press any key) GOTO 66 (Go to location 66) (Captured) DESC (Describe current location)
Process NAZA _:
AT 13 (Are we at location 13 (Green Hill Country)) EQ 12 3 (Is Flag 12 equal to 3) EQ 11 3 (Is Flag 11 equal to 3) GOTO 66 (Go to location 66) (Captured) DESC (Describe current location)

Location #67

Description

(No entry)

Short Name

Room67

Connections

Objects at location

None

Events associated with location

None

Object Details

Object #0

Description

the great ring

Object start location

Not created

Associated words

RING

Events associated with object

Process BIMB RING:
AT 2 (Are we at location 2 (Inside Fag End)) EQ 12 1 (Is Flag 12 equal to 1) CREATE 0 (the great ring) GET 0 (the great ring) MESSAGE 18 ( "Catch" remarked Bimbo as he tossed a small, gold, ring-like object across the room. With an astonishing lack of deftness, Fordo caught it.) PLUS 12 1 (Increase flag 12 by 1)
Response EXAM RING:
CARR 0 (Is object 0 [the great ring] being carried) MESSAGE 24 (Fordo examined the great ring. It was perfectly smooth apart from one bit where, written in ancient eastern runes were the words, "Made in Hong Kong".) DONE
Response REMO RING:
WORN 0 (Is object 0 [the great ring] being worn) REMOVE 0 (the great ring) OK
Response WEAR RING:
PRESENT 0 (Is object 0 [the great ring] at current location) ABSENT 1 (Is object 1 [his uncle Bimbo] absent from current location) ABSENT 2 (Is object 2 [Smelrond the lunchmaker] absent from current location) ABSENT 3 (Is object 3 [Grandalf] absent from current location) ABSENT 4 (Is object 4 [Spam] absent from current location) ABSENT 5 (Is object 5 [Pimply] absent from current location) ABSENT 6 (Is object 6 [Murky] absent from current location) ABSENT 7 (Is object 7 [Giblet] absent from current location) ABSENT 8 (Is object 8 [Legoland] absent from current location) ABSENT 9 (Is object 9 [Borrower] absent from current location) ABSENT 10 (Is object 10 [Aragont] absent from current location) ABSENT 12 (Is object 12 [Butterballs, the inn-keeper] absent from current location) ABSENT 14 (Is object 14 [Tim Bumbadil] absent from current location) ABSENT 16 (Is object 16 [A trendy barrow wight] absent from current location) ABSENT 19 (Is object 19 [Several ravenous wolfs] absent from current location) ABSENT 20 (Is object 20 [A squadron of black spy-crows flying low overhead] absent from current location) MESSAGE 23 (Fordo vanished!) WEAR 0 (the great ring) DONE
Response WEAR RING:
PRESENT 0 (Is object 0 [the great ring] at current location) WEAR 0 (the great ring) MESSAGE 22 (Fordo slipped the ring on and vanished. "Well, well. I wonder where the ring-bearer's gone!", said a voice sarcastically.) DONE

Object #1

Description

his uncle Bimbo

Object start location

2 (Inside Fag End)

Associated words

_

Events associated with object

Process GRAN BIMB:
AT 2 (Are we at location 2 (Inside Fag End)) EQ 12 2 (Is Flag 12 equal to 2) MESSAGE 19 ( "Ah, you will take it!", smiled Grandalf. "Good. You must go to the black land of Dormor and destroy it! But go thou first unto Smelrond at Rivendull. And now, I must go. I may see you. Bye!" "Good luck, favourite nephew!" called Bimbo as he and the old wizard hurried away. Fordo's boggit friends arrived.) PLUS 12 1 (Increase flag 12 by 1) PLACE 1">1 (his uncle Bimbo) in location 61">61 (Smelrond's House) PLACE 3">3 (Grandalf) in location 61">61 (Smelrond's House) CREATE 4 (Spam) CREATE 5 (Pimply) CREATE 6 (Murky) LET 13 3 (Set flag 13 to 3) PLUS 30 10 (Increase flag 30 by 10)
Response HIT _:
ABSENT 1 (Is object 1 [his uncle Bimbo] absent from current location) ABSENT 2 (Is object 2 [Smelrond the lunchmaker] absent from current location) ABSENT 3 (Is object 3 [Grandalf] absent from current location) ABSENT 4 (Is object 4 [Spam] absent from current location) ABSENT 5 (Is object 5 [Pimply] absent from current location) ABSENT 6 (Is object 6 [Murky] absent from current location) ABSENT 7 (Is object 7 [Giblet] absent from current location) ABSENT 8 (Is object 8 [Legoland] absent from current location) ABSENT 9 (Is object 9 [Borrower] absent from current location) ABSENT 10 (Is object 10 [Aragont] absent from current location) ABSENT 11 (Is object 11 [Spill, the pack-beast] absent from current location) ABSENT 12 (Is object 12 [Butterballs, the inn-keeper] absent from current location) ABSENT 14 (Is object 14 [Tim Bumbadil] absent from current location) ABSENT 15 (Is object 15 [Hashberry] absent from current location) ABSENT 16 (Is object 16 [A trendy barrow wight] absent from current location) ABSENT 19 (Is object 19 [Several ravenous wolfs] absent from current location) ABSENT 20 (Is object 20 [A squadron of black spy-crows flying low overhead] absent from current location) ABSENT 21 (Is object 21 [Farmer faggot] absent from current location) NOTAT 47 (Are we not at location 47 (Inside Puny Prancer)) MESSAGE 69 (But there was nothing to attack. ) DONE
Response BIMB HI:
PRESENT 1 (Is object 1 [his uncle Bimbo] at current location) MESSAGE 6 ("Hello there!" said Bimbo.) DONE
Response WEAR RING:
PRESENT 0 (Is object 0 [the great ring] at current location) ABSENT 1 (Is object 1 [his uncle Bimbo] absent from current location) ABSENT 2 (Is object 2 [Smelrond the lunchmaker] absent from current location) ABSENT 3 (Is object 3 [Grandalf] absent from current location) ABSENT 4 (Is object 4 [Spam] absent from current location) ABSENT 5 (Is object 5 [Pimply] absent from current location) ABSENT 6 (Is object 6 [Murky] absent from current location) ABSENT 7 (Is object 7 [Giblet] absent from current location) ABSENT 8 (Is object 8 [Legoland] absent from current location) ABSENT 9 (Is object 9 [Borrower] absent from current location) ABSENT 10 (Is object 10 [Aragont] absent from current location) ABSENT 12 (Is object 12 [Butterballs, the inn-keeper] absent from current location) ABSENT 14 (Is object 14 [Tim Bumbadil] absent from current location) ABSENT 16 (Is object 16 [A trendy barrow wight] absent from current location) ABSENT 19 (Is object 19 [Several ravenous wolfs] absent from current location) ABSENT 20 (Is object 20 [A squadron of black spy-crows flying low overhead] absent from current location) MESSAGE 23 (Fordo vanished!) WEAR 0 (the great ring) DONE

Object #2

Description

Smelrond the lunchmaker

Object start location

61 (Smelrond's House)

Associated words

_

Events associated with object

Process _ _:
AT 61 (Are we at location 61 (Smelrond's House)) PRESENT 2 (Is object 2 [Smelrond the lunchmaker] at current location) PRESENT 3 (Is object 3 [Grandalf] at current location) PRESENT 4 (Is object 4 [Spam] at current location) PRESENT 5 (Is object 5 [Pimply] at current location) PRESENT 6 (Is object 6 [Murky] at current location) PRESENT 7 (Is object 7 [Giblet] at current location) PRESENT 8 (Is object 8 [Legoland] at current location) PRESENT 9 (Is object 9 [Borrower] at current location) PRESENT 10 (Is object 10 [Aragont] at current location) ANYKEY (Press any key) MESSAGE 29 ( "You must go quickly." Smelrond advised them amid the roar of Dormorian tanks and helicopters, "The enemy is becoming somewhat suspicious of my affairs with ring-bearing boggits." So saying, he waved to a large battle-troll breaking down the back door, and showed Fordo outside.) LET 13 99 (Set flag 13 to 99) ANYKEY (Press any key) GOTO 57 (Go to location 57) (Rivendull) CREATE 17 (The sword, "Spring") GET 17 (The sword, "Spring") CREATE 18 (An flashy, mithralic jacket) GET 18 (An flashy, mithralic jacket) PLUS 30 10 (Increase flag 30 by 10) DESC (Describe current location)
Process _ _:
AT 61 (Are we at location 61 (Smelrond's House)) ZERO 15 (Is Flag 15 zero) PRESENT 2 (Is object 2 [Smelrond the lunchmaker] at current location) PRESENT 3 (Is object 3 [Grandalf] at current location) ANYKEY (Press any key) MESSAGE 40 ("Well, to business I suppose." said Smelrond. "We cannot start the quest yet," said Grandalf, "because not everyone is here!" "Not another bodge-up!" groaned the narrator.) SET 15 (Set flag 15 to 255)
Response HIT _:
ABSENT 1 (Is object 1 [his uncle Bimbo] absent from current location) ABSENT 2 (Is object 2 [Smelrond the lunchmaker] absent from current location) ABSENT 3 (Is object 3 [Grandalf] absent from current location) ABSENT 4 (Is object 4 [Spam] absent from current location) ABSENT 5 (Is object 5 [Pimply] absent from current location) ABSENT 6 (Is object 6 [Murky] absent from current location) ABSENT 7 (Is object 7 [Giblet] absent from current location) ABSENT 8 (Is object 8 [Legoland] absent from current location) ABSENT 9 (Is object 9 [Borrower] absent from current location) ABSENT 10 (Is object 10 [Aragont] absent from current location) ABSENT 11 (Is object 11 [Spill, the pack-beast] absent from current location) ABSENT 12 (Is object 12 [Butterballs, the inn-keeper] absent from current location) ABSENT 14 (Is object 14 [Tim Bumbadil] absent from current location) ABSENT 15 (Is object 15 [Hashberry] absent from current location) ABSENT 16 (Is object 16 [A trendy barrow wight] absent from current location) ABSENT 19 (Is object 19 [Several ravenous wolfs] absent from current location) ABSENT 20 (Is object 20 [A squadron of black spy-crows flying low overhead] absent from current location) ABSENT 21 (Is object 21 [Farmer faggot] absent from current location) NOTAT 47 (Are we not at location 47 (Inside Puny Prancer)) MESSAGE 69 (But there was nothing to attack. ) DONE
Response SMEL HI:
PRESENT 2 (Is object 2 [Smelrond the lunchmaker] at current location) MESSAGE 13 ("Greetings" said Smelrond.) DONE
Response WEAR RING:
PRESENT 0 (Is object 0 [the great ring] at current location) ABSENT 1 (Is object 1 [his uncle Bimbo] absent from current location) ABSENT 2 (Is object 2 [Smelrond the lunchmaker] absent from current location) ABSENT 3 (Is object 3 [Grandalf] absent from current location) ABSENT 4 (Is object 4 [Spam] absent from current location) ABSENT 5 (Is object 5 [Pimply] absent from current location) ABSENT 6 (Is object 6 [Murky] absent from current location) ABSENT 7 (Is object 7 [Giblet] absent from current location) ABSENT 8 (Is object 8 [Legoland] absent from current location) ABSENT 9 (Is object 9 [Borrower] absent from current location) ABSENT 10 (Is object 10 [Aragont] absent from current location) ABSENT 12 (Is object 12 [Butterballs, the inn-keeper] absent from current location) ABSENT 14 (Is object 14 [Tim Bumbadil] absent from current location) ABSENT 16 (Is object 16 [A trendy barrow wight] absent from current location) ABSENT 19 (Is object 19 [Several ravenous wolfs] absent from current location) ABSENT 20 (Is object 20 [A squadron of black spy-crows flying low overhead] absent from current location) MESSAGE 23 (Fordo vanished!) WEAR 0 (the great ring) DONE

Object #3

Description

Grandalf

Object start location

2 (Inside Fag End)

Associated words

_

Events associated with object

Process GRAN BIMB:
AT 2 (Are we at location 2 (Inside Fag End)) EQ 12 2 (Is Flag 12 equal to 2) MESSAGE 19 ( "Ah, you will take it!", smiled Grandalf. "Good. You must go to the black land of Dormor and destroy it! But go thou first unto Smelrond at Rivendull. And now, I must go. I may see you. Bye!" "Good luck, favourite nephew!" called Bimbo as he and the old wizard hurried away. Fordo's boggit friends arrived.) PLUS 12 1 (Increase flag 12 by 1) PLACE 1">1 (his uncle Bimbo) in location 61">61 (Smelrond's House) PLACE 3">3 (Grandalf) in location 61">61 (Smelrond's House) CREATE 4 (Spam) CREATE 5 (Pimply) CREATE 6 (Murky) LET 13 3 (Set flag 13 to 3) PLUS 30 10 (Increase flag 30 by 10)
Process _ _:
EQ 13 99 (Is Flag 13 equal to 99) ABSENT 9 (Is object 9 [Borrower] absent from current location) CREATE 3 (Grandalf) CREATE 4 (Spam) CREATE 5 (Pimply) CREATE 6 (Murky) CREATE 7 (Giblet) CREATE 8 (Legoland) CREATE 9 (Borrower) CREATE 10 (Aragont) CREATE 11 (Spill, the pack-beast) MESSAGE 38 (The company appeared.)
Process _ _:
AT 61 (Are we at location 61 (Smelrond's House)) PRESENT 2 (Is object 2 [Smelrond the lunchmaker] at current location) PRESENT 3 (Is object 3 [Grandalf] at current location) PRESENT 4 (Is object 4 [Spam] at current location) PRESENT 5 (Is object 5 [Pimply] at current location) PRESENT 6 (Is object 6 [Murky] at current location) PRESENT 7 (Is object 7 [Giblet] at current location) PRESENT 8 (Is object 8 [Legoland] at current location) PRESENT 9 (Is object 9 [Borrower] at current location) PRESENT 10 (Is object 10 [Aragont] at current location) ANYKEY (Press any key) MESSAGE 29 ( "You must go quickly." Smelrond advised them amid the roar of Dormorian tanks and helicopters, "The enemy is becoming somewhat suspicious of my affairs with ring-bearing boggits." So saying, he waved to a large battle-troll breaking down the back door, and showed Fordo outside.) LET 13 99 (Set flag 13 to 99) ANYKEY (Press any key) GOTO 57 (Go to location 57) (Rivendull) CREATE 17 (The sword, "Spring") GET 17 (The sword, "Spring") CREATE 18 (An flashy, mithralic jacket) GET 18 (An flashy, mithralic jacket) PLUS 30 10 (Increase flag 30 by 10) DESC (Describe current location)
Process _ _:
AT 61 (Are we at location 61 (Smelrond's House)) ZERO 15 (Is Flag 15 zero) PRESENT 2 (Is object 2 [Smelrond the lunchmaker] at current location) PRESENT 3 (Is object 3 [Grandalf] at current location) ANYKEY (Press any key) MESSAGE 40 ("Well, to business I suppose." said Smelrond. "We cannot start the quest yet," said Grandalf, "because not everyone is here!" "Not another bodge-up!" groaned the narrator.) SET 15 (Set flag 15 to 255)
Response HIT _:
ABSENT 1 (Is object 1 [his uncle Bimbo] absent from current location) ABSENT 2 (Is object 2 [Smelrond the lunchmaker] absent from current location) ABSENT 3 (Is object 3 [Grandalf] absent from current location) ABSENT 4 (Is object 4 [Spam] absent from current location) ABSENT 5 (Is object 5 [Pimply] absent from current location) ABSENT 6 (Is object 6 [Murky] absent from current location) ABSENT 7 (Is object 7 [Giblet] absent from current location) ABSENT 8 (Is object 8 [Legoland] absent from current location) ABSENT 9 (Is object 9 [Borrower] absent from current location) ABSENT 10 (Is object 10 [Aragont] absent from current location) ABSENT 11 (Is object 11 [Spill, the pack-beast] absent from current location) ABSENT 12 (Is object 12 [Butterballs, the inn-keeper] absent from current location) ABSENT 14 (Is object 14 [Tim Bumbadil] absent from current location) ABSENT 15 (Is object 15 [Hashberry] absent from current location) ABSENT 16 (Is object 16 [A trendy barrow wight] absent from current location) ABSENT 19 (Is object 19 [Several ravenous wolfs] absent from current location) ABSENT 20 (Is object 20 [A squadron of black spy-crows flying low overhead] absent from current location) ABSENT 21 (Is object 21 [Farmer faggot] absent from current location) NOTAT 47 (Are we not at location 47 (Inside Puny Prancer)) MESSAGE 69 (But there was nothing to attack. ) DONE
Response GRAN HI:
PRESENT 3 (Is object 3 [Grandalf] at current location) MESSAGE 7 ("Hello Fordo." said Grandalf.) DONE
Response GRAN WHY:
PRESENT 3 (Is object 3 [Grandalf] at current location) MESSAGE 28 ("Verily and forsooth." Grandalf explained gravely.) DONE
Response WEAR RING:
PRESENT 0 (Is object 0 [the great ring] at current location) ABSENT 1 (Is object 1 [his uncle Bimbo] absent from current location) ABSENT 2 (Is object 2 [Smelrond the lunchmaker] absent from current location) ABSENT 3 (Is object 3 [Grandalf] absent from current location) ABSENT 4 (Is object 4 [Spam] absent from current location) ABSENT 5 (Is object 5 [Pimply] absent from current location) ABSENT 6 (Is object 6 [Murky] absent from current location) ABSENT 7 (Is object 7 [Giblet] absent from current location) ABSENT 8 (Is object 8 [Legoland] absent from current location) ABSENT 9 (Is object 9 [Borrower] absent from current location) ABSENT 10 (Is object 10 [Aragont] absent from current location) ABSENT 12 (Is object 12 [Butterballs, the inn-keeper] absent from current location) ABSENT 14 (Is object 14 [Tim Bumbadil] absent from current location) ABSENT 16 (Is object 16 [A trendy barrow wight] absent from current location) ABSENT 19 (Is object 19 [Several ravenous wolfs] absent from current location) ABSENT 20 (Is object 20 [A squadron of black spy-crows flying low overhead] absent from current location) MESSAGE 23 (Fordo vanished!) WEAR 0 (the great ring) DONE

Object #4

Description

Spam

Object start location

Not created

Associated words

_

Events associated with object

Process GRAN BIMB:
AT 2 (Are we at location 2 (Inside Fag End)) EQ 12 2 (Is Flag 12 equal to 2) MESSAGE 19 ( "Ah, you will take it!", smiled Grandalf. "Good. You must go to the black land of Dormor and destroy it! But go thou first unto Smelrond at Rivendull. And now, I must go. I may see you. Bye!" "Good luck, favourite nephew!" called Bimbo as he and the old wizard hurried away. Fordo's boggit friends arrived.) PLUS 12 1 (Increase flag 12 by 1) PLACE 1">1 (his uncle Bimbo) in location 61">61 (Smelrond's House) PLACE 3">3 (Grandalf) in location 61">61 (Smelrond's House) CREATE 4 (Spam) CREATE 5 (Pimply) CREATE 6 (Murky) LET 13 3 (Set flag 13 to 3) PLUS 30 10 (Increase flag 30 by 10)
Process SPAM AROG:
CHANCE 7 (With 7% chance of occurring) PRESENT 4 (Is object 4 [Spam] at current location) PRESENT 10 (Is object 10 [Aragont] at current location) MESSAGE 10 ("Hello." began Aragont. "I am Aragont son of Artifax and I have many names . . . . " "Shut your head!" suggested a voice nearby.) MESSAGE 25 ("Bog off!" remarked Spam.)
Process SPAM _:
ABSENT 4 (Is object 4 [Spam] absent from current location) EQ 13 1 (Is Flag 13 equal to 1) MESSAGE 34 (Spam appeared.) CREATE 4 (Spam)
Process PIMP MURK:
NOTAT 34 (Are we not at location 34 (Inside Willow Tree)) ABSENT 5 (Is object 5 [Pimply] absent from current location) EQ 13 3 (Is Flag 13 equal to 3) MESSAGE 35 (Spam, Murky and Pimply appeared. ) CREATE 4 (Spam) CREATE 5 (Pimply) CREATE 6 (Murky)
Process AROG _:
EQ 13 5 (Is Flag 13 equal to 5) ABSENT 10 (Is object 10 [Aragont] absent from current location) CREATE 10 (Aragont) CREATE 4 (Spam) CREATE 5 (Pimply) CREATE 6 (Murky) MESSAGE 37 (Spam, Murky, Pimply and Aragont appeared.)
Process TIM _:
EQ 13 9 (Is Flag 13 equal to 9) ABSENT 14 (Is object 14 [Tim Bumbadil] absent from current location) CREATE 14 (Tim Bumbadil) CREATE 4 (Spam) CREATE 5 (Pimply) CREATE 6 (Murky) MESSAGE 42 (Tim and the boggits appeared.)
Process _ _:
EQ 13 99 (Is Flag 13 equal to 99) ABSENT 9 (Is object 9 [Borrower] absent from current location) CREATE 3 (Grandalf) CREATE 4 (Spam) CREATE 5 (Pimply) CREATE 6 (Murky) CREATE 7 (Giblet) CREATE 8 (Legoland) CREATE 9 (Borrower) CREATE 10 (Aragont) CREATE 11 (Spill, the pack-beast) MESSAGE 38 (The company appeared.)
Process _ _:
AT 61 (Are we at location 61 (Smelrond's House)) PRESENT 2 (Is object 2 [Smelrond the lunchmaker] at current location) PRESENT 3 (Is object 3 [Grandalf] at current location) PRESENT 4 (Is object 4 [Spam] at current location) PRESENT 5 (Is object 5 [Pimply] at current location) PRESENT 6 (Is object 6 [Murky] at current location) PRESENT 7 (Is object 7 [Giblet] at current location) PRESENT 8 (Is object 8 [Legoland] at current location) PRESENT 9 (Is object 9 [Borrower] at current location) PRESENT 10 (Is object 10 [Aragont] at current location) ANYKEY (Press any key) MESSAGE 29 ( "You must go quickly." Smelrond advised them amid the roar of Dormorian tanks and helicopters, "The enemy is becoming somewhat suspicious of my affairs with ring-bearing boggits." So saying, he waved to a large battle-troll breaking down the back door, and showed Fordo outside.) LET 13 99 (Set flag 13 to 99) ANYKEY (Press any key) GOTO 57 (Go to location 57) (Rivendull) CREATE 17 (The sword, "Spring") GET 17 (The sword, "Spring") CREATE 18 (An flashy, mithralic jacket) GET 18 (An flashy, mithralic jacket) PLUS 30 10 (Increase flag 30 by 10) DESC (Describe current location)
Response HIT _:
ABSENT 1 (Is object 1 [his uncle Bimbo] absent from current location) ABSENT 2 (Is object 2 [Smelrond the lunchmaker] absent from current location) ABSENT 3 (Is object 3 [Grandalf] absent from current location) ABSENT 4 (Is object 4 [Spam] absent from current location) ABSENT 5 (Is object 5 [Pimply] absent from current location) ABSENT 6 (Is object 6 [Murky] absent from current location) ABSENT 7 (Is object 7 [Giblet] absent from current location) ABSENT 8 (Is object 8 [Legoland] absent from current location) ABSENT 9 (Is object 9 [Borrower] absent from current location) ABSENT 10 (Is object 10 [Aragont] absent from current location) ABSENT 11 (Is object 11 [Spill, the pack-beast] absent from current location) ABSENT 12 (Is object 12 [Butterballs, the inn-keeper] absent from current location) ABSENT 14 (Is object 14 [Tim Bumbadil] absent from current location) ABSENT 15 (Is object 15 [Hashberry] absent from current location) ABSENT 16 (Is object 16 [A trendy barrow wight] absent from current location) ABSENT 19 (Is object 19 [Several ravenous wolfs] absent from current location) ABSENT 20 (Is object 20 [A squadron of black spy-crows flying low overhead] absent from current location) ABSENT 21 (Is object 21 [Farmer faggot] absent from current location) NOTAT 47 (Are we not at location 47 (Inside Puny Prancer)) MESSAGE 69 (But there was nothing to attack. ) DONE
Response SPAM HI:
PRESENT 4 (Is object 4 [Spam] at current location) MESSAGE 15 ("Well hallo there to you mister Fordo sir." said Spam.) DONE
Response WEAR RING:
PRESENT 0 (Is object 0 [the great ring] at current location) ABSENT 1 (Is object 1 [his uncle Bimbo] absent from current location) ABSENT 2 (Is object 2 [Smelrond the lunchmaker] absent from current location) ABSENT 3 (Is object 3 [Grandalf] absent from current location) ABSENT 4 (Is object 4 [Spam] absent from current location) ABSENT 5 (Is object 5 [Pimply] absent from current location) ABSENT 6 (Is object 6 [Murky] absent from current location) ABSENT 7 (Is object 7 [Giblet] absent from current location) ABSENT 8 (Is object 8 [Legoland] absent from current location) ABSENT 9 (Is object 9 [Borrower] absent from current location) ABSENT 10 (Is object 10 [Aragont] absent from current location) ABSENT 12 (Is object 12 [Butterballs, the inn-keeper] absent from current location) ABSENT 14 (Is object 14 [Tim Bumbadil] absent from current location) ABSENT 16 (Is object 16 [A trendy barrow wight] absent from current location) ABSENT 19 (Is object 19 [Several ravenous wolfs] absent from current location) ABSENT 20 (Is object 20 [A squadron of black spy-crows flying low overhead] absent from current location) MESSAGE 23 (Fordo vanished!) WEAR 0 (the great ring) DONE

Object #5

Description

Pimply

Object start location

Not created

Associated words

_

Events associated with object

Process GRAN BIMB:
AT 2 (Are we at location 2 (Inside Fag End)) EQ 12 2 (Is Flag 12 equal to 2) MESSAGE 19 ( "Ah, you will take it!", smiled Grandalf. "Good. You must go to the black land of Dormor and destroy it! But go thou first unto Smelrond at Rivendull. And now, I must go. I may see you. Bye!" "Good luck, favourite nephew!" called Bimbo as he and the old wizard hurried away. Fordo's boggit friends arrived.) PLUS 12 1 (Increase flag 12 by 1) PLACE 1">1 (his uncle Bimbo) in location 61">61 (Smelrond's House) PLACE 3">3 (Grandalf) in location 61">61 (Smelrond's House) CREATE 4 (Spam) CREATE 5 (Pimply) CREATE 6 (Murky) LET 13 3 (Set flag 13 to 3) PLUS 30 10 (Increase flag 30 by 10)
Process PIMP MURK:
NOTAT 34 (Are we not at location 34 (Inside Willow Tree)) ABSENT 5 (Is object 5 [Pimply] absent from current location) EQ 13 3 (Is Flag 13 equal to 3) MESSAGE 35 (Spam, Murky and Pimply appeared. ) CREATE 4 (Spam) CREATE 5 (Pimply) CREATE 6 (Murky)
Process AROG _:
EQ 13 5 (Is Flag 13 equal to 5) ABSENT 10 (Is object 10 [Aragont] absent from current location) CREATE 10 (Aragont) CREATE 4 (Spam) CREATE 5 (Pimply) CREATE 6 (Murky) MESSAGE 37 (Spam, Murky, Pimply and Aragont appeared.)
Process TIM _:
EQ 13 9 (Is Flag 13 equal to 9) ABSENT 14 (Is object 14 [Tim Bumbadil] absent from current location) CREATE 14 (Tim Bumbadil) CREATE 4 (Spam) CREATE 5 (Pimply) CREATE 6 (Murky) MESSAGE 42 (Tim and the boggits appeared.)
Process _ _:
EQ 13 99 (Is Flag 13 equal to 99) ABSENT 9 (Is object 9 [Borrower] absent from current location) CREATE 3 (Grandalf) CREATE 4 (Spam) CREATE 5 (Pimply) CREATE 6 (Murky) CREATE 7 (Giblet) CREATE 8 (Legoland) CREATE 9 (Borrower) CREATE 10 (Aragont) CREATE 11 (Spill, the pack-beast) MESSAGE 38 (The company appeared.)
Process _ _:
AT 61 (Are we at location 61 (Smelrond's House)) PRESENT 2 (Is object 2 [Smelrond the lunchmaker] at current location) PRESENT 3 (Is object 3 [Grandalf] at current location) PRESENT 4 (Is object 4 [Spam] at current location) PRESENT 5 (Is object 5 [Pimply] at current location) PRESENT 6 (Is object 6 [Murky] at current location) PRESENT 7 (Is object 7 [Giblet] at current location) PRESENT 8 (Is object 8 [Legoland] at current location) PRESENT 9 (Is object 9 [Borrower] at current location) PRESENT 10 (Is object 10 [Aragont] at current location) ANYKEY (Press any key) MESSAGE 29 ( "You must go quickly." Smelrond advised them amid the roar of Dormorian tanks and helicopters, "The enemy is becoming somewhat suspicious of my affairs with ring-bearing boggits." So saying, he waved to a large battle-troll breaking down the back door, and showed Fordo outside.) LET 13 99 (Set flag 13 to 99) ANYKEY (Press any key) GOTO 57 (Go to location 57) (Rivendull) CREATE 17 (The sword, "Spring") GET 17 (The sword, "Spring") CREATE 18 (An flashy, mithralic jacket) GET 18 (An flashy, mithralic jacket) PLUS 30 10 (Increase flag 30 by 10) DESC (Describe current location)
Response HIT _:
ABSENT 1 (Is object 1 [his uncle Bimbo] absent from current location) ABSENT 2 (Is object 2 [Smelrond the lunchmaker] absent from current location) ABSENT 3 (Is object 3 [Grandalf] absent from current location) ABSENT 4 (Is object 4 [Spam] absent from current location) ABSENT 5 (Is object 5 [Pimply] absent from current location) ABSENT 6 (Is object 6 [Murky] absent from current location) ABSENT 7 (Is object 7 [Giblet] absent from current location) ABSENT 8 (Is object 8 [Legoland] absent from current location) ABSENT 9 (Is object 9 [Borrower] absent from current location) ABSENT 10 (Is object 10 [Aragont] absent from current location) ABSENT 11 (Is object 11 [Spill, the pack-beast] absent from current location) ABSENT 12 (Is object 12 [Butterballs, the inn-keeper] absent from current location) ABSENT 14 (Is object 14 [Tim Bumbadil] absent from current location) ABSENT 15 (Is object 15 [Hashberry] absent from current location) ABSENT 16 (Is object 16 [A trendy barrow wight] absent from current location) ABSENT 19 (Is object 19 [Several ravenous wolfs] absent from current location) ABSENT 20 (Is object 20 [A squadron of black spy-crows flying low overhead] absent from current location) ABSENT 21 (Is object 21 [Farmer faggot] absent from current location) NOTAT 47 (Are we not at location 47 (Inside Puny Prancer)) MESSAGE 69 (But there was nothing to attack. ) DONE
Response PIMP HI:
PRESENT 5 (Is object 5 [Pimply] at current location) MESSAGE 11 ("Hello Fordy." said Pimply.) DONE
Response WEAR RING:
PRESENT 0 (Is object 0 [the great ring] at current location) ABSENT 1 (Is object 1 [his uncle Bimbo] absent from current location) ABSENT 2 (Is object 2 [Smelrond the lunchmaker] absent from current location) ABSENT 3 (Is object 3 [Grandalf] absent from current location) ABSENT 4 (Is object 4 [Spam] absent from current location) ABSENT 5 (Is object 5 [Pimply] absent from current location) ABSENT 6 (Is object 6 [Murky] absent from current location) ABSENT 7 (Is object 7 [Giblet] absent from current location) ABSENT 8 (Is object 8 [Legoland] absent from current location) ABSENT 9 (Is object 9 [Borrower] absent from current location) ABSENT 10 (Is object 10 [Aragont] absent from current location) ABSENT 12 (Is object 12 [Butterballs, the inn-keeper] absent from current location) ABSENT 14 (Is object 14 [Tim Bumbadil] absent from current location) ABSENT 16 (Is object 16 [A trendy barrow wight] absent from current location) ABSENT 19 (Is object 19 [Several ravenous wolfs] absent from current location) ABSENT 20 (Is object 20 [A squadron of black spy-crows flying low overhead] absent from current location) MESSAGE 23 (Fordo vanished!) WEAR 0 (the great ring) DONE

Object #6

Description

Murky

Object start location

Not created

Associated words

_

Events associated with object

Process GRAN BIMB:
AT 2 (Are we at location 2 (Inside Fag End)) EQ 12 2 (Is Flag 12 equal to 2) MESSAGE 19 ( "Ah, you will take it!", smiled Grandalf. "Good. You must go to the black land of Dormor and destroy it! But go thou first unto Smelrond at Rivendull. And now, I must go. I may see you. Bye!" "Good luck, favourite nephew!" called Bimbo as he and the old wizard hurried away. Fordo's boggit friends arrived.) PLUS 12 1 (Increase flag 12 by 1) PLACE 1">1 (his uncle Bimbo) in location 61">61 (Smelrond's House) PLACE 3">3 (Grandalf) in location 61">61 (Smelrond's House) CREATE 4 (Spam) CREATE 5 (Pimply) CREATE 6 (Murky) LET 13 3 (Set flag 13 to 3) PLUS 30 10 (Increase flag 30 by 10)
Process PIMP MURK:
NOTAT 34 (Are we not at location 34 (Inside Willow Tree)) ABSENT 5 (Is object 5 [Pimply] absent from current location) EQ 13 3 (Is Flag 13 equal to 3) MESSAGE 35 (Spam, Murky and Pimply appeared. ) CREATE 4 (Spam) CREATE 5 (Pimply) CREATE 6 (Murky)
Process AROG _:
EQ 13 5 (Is Flag 13 equal to 5) ABSENT 10 (Is object 10 [Aragont] absent from current location) CREATE 10 (Aragont) CREATE 4 (Spam) CREATE 5 (Pimply) CREATE 6 (Murky) MESSAGE 37 (Spam, Murky, Pimply and Aragont appeared.)
Process TIM _:
EQ 13 9 (Is Flag 13 equal to 9) ABSENT 14 (Is object 14 [Tim Bumbadil] absent from current location) CREATE 14 (Tim Bumbadil) CREATE 4 (Spam) CREATE 5 (Pimply) CREATE 6 (Murky) MESSAGE 42 (Tim and the boggits appeared.)
Process _ _:
EQ 13 99 (Is Flag 13 equal to 99) ABSENT 9 (Is object 9 [Borrower] absent from current location) CREATE 3 (Grandalf) CREATE 4 (Spam) CREATE 5 (Pimply) CREATE 6 (Murky) CREATE 7 (Giblet) CREATE 8 (Legoland) CREATE 9 (Borrower) CREATE 10 (Aragont) CREATE 11 (Spill, the pack-beast) MESSAGE 38 (The company appeared.)
Process _ _:
AT 61 (Are we at location 61 (Smelrond's House)) PRESENT 2 (Is object 2 [Smelrond the lunchmaker] at current location) PRESENT 3 (Is object 3 [Grandalf] at current location) PRESENT 4 (Is object 4 [Spam] at current location) PRESENT 5 (Is object 5 [Pimply] at current location) PRESENT 6 (Is object 6 [Murky] at current location) PRESENT 7 (Is object 7 [Giblet] at current location) PRESENT 8 (Is object 8 [Legoland] at current location) PRESENT 9 (Is object 9 [Borrower] at current location) PRESENT 10 (Is object 10 [Aragont] at current location) ANYKEY (Press any key) MESSAGE 29 ( "You must go quickly." Smelrond advised them amid the roar of Dormorian tanks and helicopters, "The enemy is becoming somewhat suspicious of my affairs with ring-bearing boggits." So saying, he waved to a large battle-troll breaking down the back door, and showed Fordo outside.) LET 13 99 (Set flag 13 to 99) ANYKEY (Press any key) GOTO 57 (Go to location 57) (Rivendull) CREATE 17 (The sword, "Spring") GET 17 (The sword, "Spring") CREATE 18 (An flashy, mithralic jacket) GET 18 (An flashy, mithralic jacket) PLUS 30 10 (Increase flag 30 by 10) DESC (Describe current location)
Response HIT _:
ABSENT 1 (Is object 1 [his uncle Bimbo] absent from current location) ABSENT 2 (Is object 2 [Smelrond the lunchmaker] absent from current location) ABSENT 3 (Is object 3 [Grandalf] absent from current location) ABSENT 4 (Is object 4 [Spam] absent from current location) ABSENT 5 (Is object 5 [Pimply] absent from current location) ABSENT 6 (Is object 6 [Murky] absent from current location) ABSENT 7 (Is object 7 [Giblet] absent from current location) ABSENT 8 (Is object 8 [Legoland] absent from current location) ABSENT 9 (Is object 9 [Borrower] absent from current location) ABSENT 10 (Is object 10 [Aragont] absent from current location) ABSENT 11 (Is object 11 [Spill, the pack-beast] absent from current location) ABSENT 12 (Is object 12 [Butterballs, the inn-keeper] absent from current location) ABSENT 14 (Is object 14 [Tim Bumbadil] absent from current location) ABSENT 15 (Is object 15 [Hashberry] absent from current location) ABSENT 16 (Is object 16 [A trendy barrow wight] absent from current location) ABSENT 19 (Is object 19 [Several ravenous wolfs] absent from current location) ABSENT 20 (Is object 20 [A squadron of black spy-crows flying low overhead] absent from current location) ABSENT 21 (Is object 21 [Farmer faggot] absent from current location) NOTAT 47 (Are we not at location 47 (Inside Puny Prancer)) MESSAGE 69 (But there was nothing to attack. ) DONE
Response MURK HI:
PRESENT 6 (Is object 6 [Murky] at current location) MESSAGE 12 ("Hi Fordy!" said Murky.) DONE
Response WEAR RING:
PRESENT 0 (Is object 0 [the great ring] at current location) ABSENT 1 (Is object 1 [his uncle Bimbo] absent from current location) ABSENT 2 (Is object 2 [Smelrond the lunchmaker] absent from current location) ABSENT 3 (Is object 3 [Grandalf] absent from current location) ABSENT 4 (Is object 4 [Spam] absent from current location) ABSENT 5 (Is object 5 [Pimply] absent from current location) ABSENT 6 (Is object 6 [Murky] absent from current location) ABSENT 7 (Is object 7 [Giblet] absent from current location) ABSENT 8 (Is object 8 [Legoland] absent from current location) ABSENT 9 (Is object 9 [Borrower] absent from current location) ABSENT 10 (Is object 10 [Aragont] absent from current location) ABSENT 12 (Is object 12 [Butterballs, the inn-keeper] absent from current location) ABSENT 14 (Is object 14 [Tim Bumbadil] absent from current location) ABSENT 16 (Is object 16 [A trendy barrow wight] absent from current location) ABSENT 19 (Is object 19 [Several ravenous wolfs] absent from current location) ABSENT 20 (Is object 20 [A squadron of black spy-crows flying low overhead] absent from current location) MESSAGE 23 (Fordo vanished!) WEAR 0 (the great ring) DONE

Object #7

Description

Giblet

Object start location

61 (Smelrond's House)

Associated words

_

Events associated with object

Process _ _:
EQ 13 99 (Is Flag 13 equal to 99) ABSENT 9 (Is object 9 [Borrower] absent from current location) CREATE 3 (Grandalf) CREATE 4 (Spam) CREATE 5 (Pimply) CREATE 6 (Murky) CREATE 7 (Giblet) CREATE 8 (Legoland) CREATE 9 (Borrower) CREATE 10 (Aragont) CREATE 11 (Spill, the pack-beast) MESSAGE 38 (The company appeared.)
Process _ _:
AT 61 (Are we at location 61 (Smelrond's House)) PRESENT 2 (Is object 2 [Smelrond the lunchmaker] at current location) PRESENT 3 (Is object 3 [Grandalf] at current location) PRESENT 4 (Is object 4 [Spam] at current location) PRESENT 5 (Is object 5 [Pimply] at current location) PRESENT 6 (Is object 6 [Murky] at current location) PRESENT 7 (Is object 7 [Giblet] at current location) PRESENT 8 (Is object 8 [Legoland] at current location) PRESENT 9 (Is object 9 [Borrower] at current location) PRESENT 10 (Is object 10 [Aragont] at current location) ANYKEY (Press any key) MESSAGE 29 ( "You must go quickly." Smelrond advised them amid the roar of Dormorian tanks and helicopters, "The enemy is becoming somewhat suspicious of my affairs with ring-bearing boggits." So saying, he waved to a large battle-troll breaking down the back door, and showed Fordo outside.) LET 13 99 (Set flag 13 to 99) ANYKEY (Press any key) GOTO 57 (Go to location 57) (Rivendull) CREATE 17 (The sword, "Spring") GET 17 (The sword, "Spring") CREATE 18 (An flashy, mithralic jacket) GET 18 (An flashy, mithralic jacket) PLUS 30 10 (Increase flag 30 by 10) DESC (Describe current location)
Response HIT _:
ABSENT 1 (Is object 1 [his uncle Bimbo] absent from current location) ABSENT 2 (Is object 2 [Smelrond the lunchmaker] absent from current location) ABSENT 3 (Is object 3 [Grandalf] absent from current location) ABSENT 4 (Is object 4 [Spam] absent from current location) ABSENT 5 (Is object 5 [Pimply] absent from current location) ABSENT 6 (Is object 6 [Murky] absent from current location) ABSENT 7 (Is object 7 [Giblet] absent from current location) ABSENT 8 (Is object 8 [Legoland] absent from current location) ABSENT 9 (Is object 9 [Borrower] absent from current location) ABSENT 10 (Is object 10 [Aragont] absent from current location) ABSENT 11 (Is object 11 [Spill, the pack-beast] absent from current location) ABSENT 12 (Is object 12 [Butterballs, the inn-keeper] absent from current location) ABSENT 14 (Is object 14 [Tim Bumbadil] absent from current location) ABSENT 15 (Is object 15 [Hashberry] absent from current location) ABSENT 16 (Is object 16 [A trendy barrow wight] absent from current location) ABSENT 19 (Is object 19 [Several ravenous wolfs] absent from current location) ABSENT 20 (Is object 20 [A squadron of black spy-crows flying low overhead] absent from current location) ABSENT 21 (Is object 21 [Farmer faggot] absent from current location) NOTAT 47 (Are we not at location 47 (Inside Puny Prancer)) MESSAGE 69 (But there was nothing to attack. ) DONE
Response GIBL HI:
PRESENT 7 (Is object 7 [Giblet] at current location) MESSAGE 9 ("Hi there, ring bearer!" said the dwarf.) DONE
Response WEAR RING:
PRESENT 0 (Is object 0 [the great ring] at current location) ABSENT 1 (Is object 1 [his uncle Bimbo] absent from current location) ABSENT 2 (Is object 2 [Smelrond the lunchmaker] absent from current location) ABSENT 3 (Is object 3 [Grandalf] absent from current location) ABSENT 4 (Is object 4 [Spam] absent from current location) ABSENT 5 (Is object 5 [Pimply] absent from current location) ABSENT 6 (Is object 6 [Murky] absent from current location) ABSENT 7 (Is object 7 [Giblet] absent from current location) ABSENT 8 (Is object 8 [Legoland] absent from current location) ABSENT 9 (Is object 9 [Borrower] absent from current location) ABSENT 10 (Is object 10 [Aragont] absent from current location) ABSENT 12 (Is object 12 [Butterballs, the inn-keeper] absent from current location) ABSENT 14 (Is object 14 [Tim Bumbadil] absent from current location) ABSENT 16 (Is object 16 [A trendy barrow wight] absent from current location) ABSENT 19 (Is object 19 [Several ravenous wolfs] absent from current location) ABSENT 20 (Is object 20 [A squadron of black spy-crows flying low overhead] absent from current location) MESSAGE 23 (Fordo vanished!) WEAR 0 (the great ring) DONE

Object #8

Description

Legoland

Object start location

61 (Smelrond's House)

Associated words

_

Events associated with object

Process _ _:
EQ 13 99 (Is Flag 13 equal to 99) ABSENT 9 (Is object 9 [Borrower] absent from current location) CREATE 3 (Grandalf) CREATE 4 (Spam) CREATE 5 (Pimply) CREATE 6 (Murky) CREATE 7 (Giblet) CREATE 8 (Legoland) CREATE 9 (Borrower) CREATE 10 (Aragont) CREATE 11 (Spill, the pack-beast) MESSAGE 38 (The company appeared.)
Process _ _:
AT 61 (Are we at location 61 (Smelrond's House)) PRESENT 2 (Is object 2 [Smelrond the lunchmaker] at current location) PRESENT 3 (Is object 3 [Grandalf] at current location) PRESENT 4 (Is object 4 [Spam] at current location) PRESENT 5 (Is object 5 [Pimply] at current location) PRESENT 6 (Is object 6 [Murky] at current location) PRESENT 7 (Is object 7 [Giblet] at current location) PRESENT 8 (Is object 8 [Legoland] at current location) PRESENT 9 (Is object 9 [Borrower] at current location) PRESENT 10 (Is object 10 [Aragont] at current location) ANYKEY (Press any key) MESSAGE 29 ( "You must go quickly." Smelrond advised them amid the roar of Dormorian tanks and helicopters, "The enemy is becoming somewhat suspicious of my affairs with ring-bearing boggits." So saying, he waved to a large battle-troll breaking down the back door, and showed Fordo outside.) LET 13 99 (Set flag 13 to 99) ANYKEY (Press any key) GOTO 57 (Go to location 57) (Rivendull) CREATE 17 (The sword, "Spring") GET 17 (The sword, "Spring") CREATE 18 (An flashy, mithralic jacket) GET 18 (An flashy, mithralic jacket) PLUS 30 10 (Increase flag 30 by 10) DESC (Describe current location)
Response HIT _:
ABSENT 1 (Is object 1 [his uncle Bimbo] absent from current location) ABSENT 2 (Is object 2 [Smelrond the lunchmaker] absent from current location) ABSENT 3 (Is object 3 [Grandalf] absent from current location) ABSENT 4 (Is object 4 [Spam] absent from current location) ABSENT 5 (Is object 5 [Pimply] absent from current location) ABSENT 6 (Is object 6 [Murky] absent from current location) ABSENT 7 (Is object 7 [Giblet] absent from current location) ABSENT 8 (Is object 8 [Legoland] absent from current location) ABSENT 9 (Is object 9 [Borrower] absent from current location) ABSENT 10 (Is object 10 [Aragont] absent from current location) ABSENT 11 (Is object 11 [Spill, the pack-beast] absent from current location) ABSENT 12 (Is object 12 [Butterballs, the inn-keeper] absent from current location) ABSENT 14 (Is object 14 [Tim Bumbadil] absent from current location) ABSENT 15 (Is object 15 [Hashberry] absent from current location) ABSENT 16 (Is object 16 [A trendy barrow wight] absent from current location) ABSENT 19 (Is object 19 [Several ravenous wolfs] absent from current location) ABSENT 20 (Is object 20 [A squadron of black spy-crows flying low overhead] absent from current location) ABSENT 21 (Is object 21 [Farmer faggot] absent from current location) NOTAT 47 (Are we not at location 47 (Inside Puny Prancer)) MESSAGE 69 (But there was nothing to attack. ) DONE
Response LEGO HI:
PRESENT 8 (Is object 8 [Legoland] at current location) MESSAGE 14 ("Hello love." said Legoland.) DONE
Response WEAR RING:
PRESENT 0 (Is object 0 [the great ring] at current location) ABSENT 1 (Is object 1 [his uncle Bimbo] absent from current location) ABSENT 2 (Is object 2 [Smelrond the lunchmaker] absent from current location) ABSENT 3 (Is object 3 [Grandalf] absent from current location) ABSENT 4 (Is object 4 [Spam] absent from current location) ABSENT 5 (Is object 5 [Pimply] absent from current location) ABSENT 6 (Is object 6 [Murky] absent from current location) ABSENT 7 (Is object 7 [Giblet] absent from current location) ABSENT 8 (Is object 8 [Legoland] absent from current location) ABSENT 9 (Is object 9 [Borrower] absent from current location) ABSENT 10 (Is object 10 [Aragont] absent from current location) ABSENT 12 (Is object 12 [Butterballs, the inn-keeper] absent from current location) ABSENT 14 (Is object 14 [Tim Bumbadil] absent from current location) ABSENT 16 (Is object 16 [A trendy barrow wight] absent from current location) ABSENT 19 (Is object 19 [Several ravenous wolfs] absent from current location) ABSENT 20 (Is object 20 [A squadron of black spy-crows flying low overhead] absent from current location) MESSAGE 23 (Fordo vanished!) WEAR 0 (the great ring) DONE

Object #9

Description

Borrower

Object start location

61 (Smelrond's House)

Associated words

_

Events associated with object

Process _ _:
EQ 13 99 (Is Flag 13 equal to 99) ABSENT 9 (Is object 9 [Borrower] absent from current location) CREATE 3 (Grandalf) CREATE 4 (Spam) CREATE 5 (Pimply) CREATE 6 (Murky) CREATE 7 (Giblet) CREATE 8 (Legoland) CREATE 9 (Borrower) CREATE 10 (Aragont) CREATE 11 (Spill, the pack-beast) MESSAGE 38 (The company appeared.)
Process _ _:
AT 61 (Are we at location 61 (Smelrond's House)) PRESENT 2 (Is object 2 [Smelrond the lunchmaker] at current location) PRESENT 3 (Is object 3 [Grandalf] at current location) PRESENT 4 (Is object 4 [Spam] at current location) PRESENT 5 (Is object 5 [Pimply] at current location) PRESENT 6 (Is object 6 [Murky] at current location) PRESENT 7 (Is object 7 [Giblet] at current location) PRESENT 8 (Is object 8 [Legoland] at current location) PRESENT 9 (Is object 9 [Borrower] at current location) PRESENT 10 (Is object 10 [Aragont] at current location) ANYKEY (Press any key) MESSAGE 29 ( "You must go quickly." Smelrond advised them amid the roar of Dormorian tanks and helicopters, "The enemy is becoming somewhat suspicious of my affairs with ring-bearing boggits." So saying, he waved to a large battle-troll breaking down the back door, and showed Fordo outside.) LET 13 99 (Set flag 13 to 99) ANYKEY (Press any key) GOTO 57 (Go to location 57) (Rivendull) CREATE 17 (The sword, "Spring") GET 17 (The sword, "Spring") CREATE 18 (An flashy, mithralic jacket) GET 18 (An flashy, mithralic jacket) PLUS 30 10 (Increase flag 30 by 10) DESC (Describe current location)
Response HIT _:
ABSENT 1 (Is object 1 [his uncle Bimbo] absent from current location) ABSENT 2 (Is object 2 [Smelrond the lunchmaker] absent from current location) ABSENT 3 (Is object 3 [Grandalf] absent from current location) ABSENT 4 (Is object 4 [Spam] absent from current location) ABSENT 5 (Is object 5 [Pimply] absent from current location) ABSENT 6 (Is object 6 [Murky] absent from current location) ABSENT 7 (Is object 7 [Giblet] absent from current location) ABSENT 8 (Is object 8 [Legoland] absent from current location) ABSENT 9 (Is object 9 [Borrower] absent from current location) ABSENT 10 (Is object 10 [Aragont] absent from current location) ABSENT 11 (Is object 11 [Spill, the pack-beast] absent from current location) ABSENT 12 (Is object 12 [Butterballs, the inn-keeper] absent from current location) ABSENT 14 (Is object 14 [Tim Bumbadil] absent from current location) ABSENT 15 (Is object 15 [Hashberry] absent from current location) ABSENT 16 (Is object 16 [A trendy barrow wight] absent from current location) ABSENT 19 (Is object 19 [Several ravenous wolfs] absent from current location) ABSENT 20 (Is object 20 [A squadron of black spy-crows flying low overhead] absent from current location) ABSENT 21 (Is object 21 [Farmer faggot] absent from current location) NOTAT 47 (Are we not at location 47 (Inside Puny Prancer)) MESSAGE 69 (But there was nothing to attack. ) DONE
Response BORR HI:
PRESENT 9 (Is object 9 [Borrower] at current location) MESSAGE 8 ("Hello Fordo." said Borrower.) DONE
Response WEAR RING:
PRESENT 0 (Is object 0 [the great ring] at current location) ABSENT 1 (Is object 1 [his uncle Bimbo] absent from current location) ABSENT 2 (Is object 2 [Smelrond the lunchmaker] absent from current location) ABSENT 3 (Is object 3 [Grandalf] absent from current location) ABSENT 4 (Is object 4 [Spam] absent from current location) ABSENT 5 (Is object 5 [Pimply] absent from current location) ABSENT 6 (Is object 6 [Murky] absent from current location) ABSENT 7 (Is object 7 [Giblet] absent from current location) ABSENT 8 (Is object 8 [Legoland] absent from current location) ABSENT 9 (Is object 9 [Borrower] absent from current location) ABSENT 10 (Is object 10 [Aragont] absent from current location) ABSENT 12 (Is object 12 [Butterballs, the inn-keeper] absent from current location) ABSENT 14 (Is object 14 [Tim Bumbadil] absent from current location) ABSENT 16 (Is object 16 [A trendy barrow wight] absent from current location) ABSENT 19 (Is object 19 [Several ravenous wolfs] absent from current location) ABSENT 20 (Is object 20 [A squadron of black spy-crows flying low overhead] absent from current location) MESSAGE 23 (Fordo vanished!) WEAR 0 (the great ring) DONE

Object #10

Description

Aragont

Object start location

Not created

Associated words

_

Events associated with object

Process SPAM AROG:
CHANCE 7 (With 7% chance of occurring) PRESENT 4 (Is object 4 [Spam] at current location) PRESENT 10 (Is object 10 [Aragont] at current location) MESSAGE 10 ("Hello." began Aragont. "I am Aragont son of Artifax and I have many names . . . . " "Shut your head!" suggested a voice nearby.) MESSAGE 25 ("Bog off!" remarked Spam.)
Process AROG _:
EQ 13 5 (Is Flag 13 equal to 5) ABSENT 10 (Is object 10 [Aragont] absent from current location) CREATE 10 (Aragont) CREATE 4 (Spam) CREATE 5 (Pimply) CREATE 6 (Murky) MESSAGE 37 (Spam, Murky, Pimply and Aragont appeared.)
Process _ _:
AT 47 (Are we at location 47 (Inside Puny Prancer)) EQ 12 9 (Is Flag 12 equal to 9) ANYKEY (Press any key) CREATE 10 (Aragont) PLUS 12 1 (Increase flag 12 by 1) MESSAGE 31 ( Suddenly, with a resounding crash, the doors were smashed open and in walked a tall, odd, idiotically dressed Stranger. Watched by all, he made his way inconspicuously over to Fordo and waited, trying not to look quite as suspicious as he was.) LET 13 5 (Set flag 13 to 5)
Process _ _:
EQ 13 99 (Is Flag 13 equal to 99) ABSENT 9 (Is object 9 [Borrower] absent from current location) CREATE 3 (Grandalf) CREATE 4 (Spam) CREATE 5 (Pimply) CREATE 6 (Murky) CREATE 7 (Giblet) CREATE 8 (Legoland) CREATE 9 (Borrower) CREATE 10 (Aragont) CREATE 11 (Spill, the pack-beast) MESSAGE 38 (The company appeared.)
Process _ _:
AT 61 (Are we at location 61 (Smelrond's House)) PRESENT 2 (Is object 2 [Smelrond the lunchmaker] at current location) PRESENT 3 (Is object 3 [Grandalf] at current location) PRESENT 4 (Is object 4 [Spam] at current location) PRESENT 5 (Is object 5 [Pimply] at current location) PRESENT 6 (Is object 6 [Murky] at current location) PRESENT 7 (Is object 7 [Giblet] at current location) PRESENT 8 (Is object 8 [Legoland] at current location) PRESENT 9 (Is object 9 [Borrower] at current location) PRESENT 10 (Is object 10 [Aragont] at current location) ANYKEY (Press any key) MESSAGE 29 ( "You must go quickly." Smelrond advised them amid the roar of Dormorian tanks and helicopters, "The enemy is becoming somewhat suspicious of my affairs with ring-bearing boggits." So saying, he waved to a large battle-troll breaking down the back door, and showed Fordo outside.) LET 13 99 (Set flag 13 to 99) ANYKEY (Press any key) GOTO 57 (Go to location 57) (Rivendull) CREATE 17 (The sword, "Spring") GET 17 (The sword, "Spring") CREATE 18 (An flashy, mithralic jacket) GET 18 (An flashy, mithralic jacket) PLUS 30 10 (Increase flag 30 by 10) DESC (Describe current location)
Response HIT _:
ABSENT 1 (Is object 1 [his uncle Bimbo] absent from current location) ABSENT 2 (Is object 2 [Smelrond the lunchmaker] absent from current location) ABSENT 3 (Is object 3 [Grandalf] absent from current location) ABSENT 4 (Is object 4 [Spam] absent from current location) ABSENT 5 (Is object 5 [Pimply] absent from current location) ABSENT 6 (Is object 6 [Murky] absent from current location) ABSENT 7 (Is object 7 [Giblet] absent from current location) ABSENT 8 (Is object 8 [Legoland] absent from current location) ABSENT 9 (Is object 9 [Borrower] absent from current location) ABSENT 10 (Is object 10 [Aragont] absent from current location) ABSENT 11 (Is object 11 [Spill, the pack-beast] absent from current location) ABSENT 12 (Is object 12 [Butterballs, the inn-keeper] absent from current location) ABSENT 14 (Is object 14 [Tim Bumbadil] absent from current location) ABSENT 15 (Is object 15 [Hashberry] absent from current location) ABSENT 16 (Is object 16 [A trendy barrow wight] absent from current location) ABSENT 19 (Is object 19 [Several ravenous wolfs] absent from current location) ABSENT 20 (Is object 20 [A squadron of black spy-crows flying low overhead] absent from current location) ABSENT 21 (Is object 21 [Farmer faggot] absent from current location) NOTAT 47 (Are we not at location 47 (Inside Puny Prancer)) MESSAGE 69 (But there was nothing to attack. ) DONE
Response AROG HI:
PRESENT 10 (Is object 10 [Aragont] at current location) MESSAGE 10 ("Hello." began Aragont. "I am Aragont son of Artifax and I have many names . . . . " "Shut your head!" suggested a voice nearby.) DONE
Response WEAR RING:
PRESENT 0 (Is object 0 [the great ring] at current location) ABSENT 1 (Is object 1 [his uncle Bimbo] absent from current location) ABSENT 2 (Is object 2 [Smelrond the lunchmaker] absent from current location) ABSENT 3 (Is object 3 [Grandalf] absent from current location) ABSENT 4 (Is object 4 [Spam] absent from current location) ABSENT 5 (Is object 5 [Pimply] absent from current location) ABSENT 6 (Is object 6 [Murky] absent from current location) ABSENT 7 (Is object 7 [Giblet] absent from current location) ABSENT 8 (Is object 8 [Legoland] absent from current location) ABSENT 9 (Is object 9 [Borrower] absent from current location) ABSENT 10 (Is object 10 [Aragont] absent from current location) ABSENT 12 (Is object 12 [Butterballs, the inn-keeper] absent from current location) ABSENT 14 (Is object 14 [Tim Bumbadil] absent from current location) ABSENT 16 (Is object 16 [A trendy barrow wight] absent from current location) ABSENT 19 (Is object 19 [Several ravenous wolfs] absent from current location) ABSENT 20 (Is object 20 [A squadron of black spy-crows flying low overhead] absent from current location) MESSAGE 23 (Fordo vanished!) WEAR 0 (the great ring) DONE

Object #11

Description

Spill, the pack-beast

Object start location

Not created

Associated words

_

Events associated with object

Process _ _:
EQ 13 99 (Is Flag 13 equal to 99) ABSENT 9 (Is object 9 [Borrower] absent from current location) CREATE 3 (Grandalf) CREATE 4 (Spam) CREATE 5 (Pimply) CREATE 6 (Murky) CREATE 7 (Giblet) CREATE 8 (Legoland) CREATE 9 (Borrower) CREATE 10 (Aragont) CREATE 11 (Spill, the pack-beast) MESSAGE 38 (The company appeared.)
Response HIT _:
ABSENT 1 (Is object 1 [his uncle Bimbo] absent from current location) ABSENT 2 (Is object 2 [Smelrond the lunchmaker] absent from current location) ABSENT 3 (Is object 3 [Grandalf] absent from current location) ABSENT 4 (Is object 4 [Spam] absent from current location) ABSENT 5 (Is object 5 [Pimply] absent from current location) ABSENT 6 (Is object 6 [Murky] absent from current location) ABSENT 7 (Is object 7 [Giblet] absent from current location) ABSENT 8 (Is object 8 [Legoland] absent from current location) ABSENT 9 (Is object 9 [Borrower] absent from current location) ABSENT 10 (Is object 10 [Aragont] absent from current location) ABSENT 11 (Is object 11 [Spill, the pack-beast] absent from current location) ABSENT 12 (Is object 12 [Butterballs, the inn-keeper] absent from current location) ABSENT 14 (Is object 14 [Tim Bumbadil] absent from current location) ABSENT 15 (Is object 15 [Hashberry] absent from current location) ABSENT 16 (Is object 16 [A trendy barrow wight] absent from current location) ABSENT 19 (Is object 19 [Several ravenous wolfs] absent from current location) ABSENT 20 (Is object 20 [A squadron of black spy-crows flying low overhead] absent from current location) ABSENT 21 (Is object 21 [Farmer faggot] absent from current location) NOTAT 47 (Are we not at location 47 (Inside Puny Prancer)) MESSAGE 69 (But there was nothing to attack. ) DONE

Object #12

Description

Butterballs, the inn-keeper

Object start location

47 (Inside Puny Prancer)

Associated words

_

Events associated with object

Response HIT _:
ABSENT 1 (Is object 1 [his uncle Bimbo] absent from current location) ABSENT 2 (Is object 2 [Smelrond the lunchmaker] absent from current location) ABSENT 3 (Is object 3 [Grandalf] absent from current location) ABSENT 4 (Is object 4 [Spam] absent from current location) ABSENT 5 (Is object 5 [Pimply] absent from current location) ABSENT 6 (Is object 6 [Murky] absent from current location) ABSENT 7 (Is object 7 [Giblet] absent from current location) ABSENT 8 (Is object 8 [Legoland] absent from current location) ABSENT 9 (Is object 9 [Borrower] absent from current location) ABSENT 10 (Is object 10 [Aragont] absent from current location) ABSENT 11 (Is object 11 [Spill, the pack-beast] absent from current location) ABSENT 12 (Is object 12 [Butterballs, the inn-keeper] absent from current location) ABSENT 14 (Is object 14 [Tim Bumbadil] absent from current location) ABSENT 15 (Is object 15 [Hashberry] absent from current location) ABSENT 16 (Is object 16 [A trendy barrow wight] absent from current location) ABSENT 19 (Is object 19 [Several ravenous wolfs] absent from current location) ABSENT 20 (Is object 20 [A squadron of black spy-crows flying low overhead] absent from current location) ABSENT 21 (Is object 21 [Farmer faggot] absent from current location) NOTAT 47 (Are we not at location 47 (Inside Puny Prancer)) MESSAGE 69 (But there was nothing to attack. ) DONE
Response BUTT HI:
PRESENT 12 (Is object 12 [Butterballs, the inn-keeper] at current location) MESSAGE 52 ("Hello sir." said Butterballs.) DONE
Response WEAR RING:
PRESENT 0 (Is object 0 [the great ring] at current location) ABSENT 1 (Is object 1 [his uncle Bimbo] absent from current location) ABSENT 2 (Is object 2 [Smelrond the lunchmaker] absent from current location) ABSENT 3 (Is object 3 [Grandalf] absent from current location) ABSENT 4 (Is object 4 [Spam] absent from current location) ABSENT 5 (Is object 5 [Pimply] absent from current location) ABSENT 6 (Is object 6 [Murky] absent from current location) ABSENT 7 (Is object 7 [Giblet] absent from current location) ABSENT 8 (Is object 8 [Legoland] absent from current location) ABSENT 9 (Is object 9 [Borrower] absent from current location) ABSENT 10 (Is object 10 [Aragont] absent from current location) ABSENT 12 (Is object 12 [Butterballs, the inn-keeper] absent from current location) ABSENT 14 (Is object 14 [Tim Bumbadil] absent from current location) ABSENT 16 (Is object 16 [A trendy barrow wight] absent from current location) ABSENT 19 (Is object 19 [Several ravenous wolfs] absent from current location) ABSENT 20 (Is object 20 [A squadron of black spy-crows flying low overhead] absent from current location) MESSAGE 23 (Fordo vanished!) WEAR 0 (the great ring) DONE

Object #13

Description

The dreaded Nazal !

Object start location

Not created

Associated words

_

Events associated with object

None

Object #14

Description

Tim Bumbadil

Object start location

Not created

Associated words

_

Events associated with object

Process TIM _:
AT 32 (Are we at location 32 (Bank of River)) EQ 12 4 (Is Flag 12 equal to 4) PRESENT 14 (Is object 14 [Tim Bumbadil] at current location) MESSAGE 44 ( "Well, like, HI!" suggested Tim. ) PLUS 12 1 (Increase flag 12 by 1)
Process TIM _:
AT 36 (Are we at location 36 (Outside Tim's Shack)) EQ 12 8 (Is Flag 12 equal to 8) MESSAGE 48 ( "Well, looky here! Ahm layin' some real good stuff on you guys but right now ol' Tim's gotta split. Bye." said Tim. He turned and wandered away.) DESTROY 14 (Tim Bumbadil) CREATE 23 (some "magic beans") GET 23 (some "magic beans") PLUS 12 1 (Increase flag 12 by 1) LET 13 3 (Set flag 13 to 3)
Process TIM _:
EQ 13 9 (Is Flag 13 equal to 9) ABSENT 14 (Is object 14 [Tim Bumbadil] absent from current location) CREATE 14 (Tim Bumbadil) CREATE 4 (Spam) CREATE 5 (Pimply) CREATE 6 (Murky) MESSAGE 42 (Tim and the boggits appeared.)
Process TIM _:
AT 32 (Are we at location 32 (Bank of River)) PRESENT 14 (Is object 14 [Tim Bumbadil] at current location) LET 13 9 (Set flag 13 to 9)
Process HASH _:
AT 35 (Are we at location 35 (Inside Tim's Shack)) EQ 12 7 (Is Flag 12 equal to 7) PRESENT 14 (Is object 14 [Tim Bumbadil] at current location) PRESENT 15 (Is object 15 [Hashberry] at current location) MESSAGE 46 ( "Like WOW!" groaned Hashberry and collapsed into a heap. "Hey, well don' let ol' Hashy bug you. I's her day to go!") PLUS 12 1 (Increase flag 12 by 1) PLUS 30 10 (Increase flag 30 by 10)
Process _ _:
AT 33 (Are we at location 33 (Winding Path)) EQ 12 5 (Is Flag 12 equal to 5) PRESENT 14 (Is object 14 [Tim Bumbadil] at current location) ANYKEY (Press any key) MESSAGE 47 ( Fordo playfully tripped Tim up. "GRRNAAGHH!" observed Tim as he crashed to the ground and a set of hypodermic syringes fell out of his pockets. "?" said Spam. "W- " began Murky. "Uh, well guys, you knoooow. Ol' Tim's a diabetic, yeh tha's it, a diabetic." He picked up his utensils and smiled. "?" repeated Spam, thoughtfully. ) PLUS 12 1 (Increase flag 12 by 1)
Process _ _:
AT 36 (Are we at location 36 (Outside Tim's Shack)) PRESENT 14 (Is object 14 [Tim Bumbadil] at current location) EQ 12 6 (Is Flag 12 equal to 6) MESSAGE 45 ( "Come on inside an' meet my girl, Hashberry." said Tim.) PLUS 12 1 (Increase flag 12 by 1)
Response HIT _:
ABSENT 1 (Is object 1 [his uncle Bimbo] absent from current location) ABSENT 2 (Is object 2 [Smelrond the lunchmaker] absent from current location) ABSENT 3 (Is object 3 [Grandalf] absent from current location) ABSENT 4 (Is object 4 [Spam] absent from current location) ABSENT 5 (Is object 5 [Pimply] absent from current location) ABSENT 6 (Is object 6 [Murky] absent from current location) ABSENT 7 (Is object 7 [Giblet] absent from current location) ABSENT 8 (Is object 8 [Legoland] absent from current location) ABSENT 9 (Is object 9 [Borrower] absent from current location) ABSENT 10 (Is object 10 [Aragont] absent from current location) ABSENT 11 (Is object 11 [Spill, the pack-beast] absent from current location) ABSENT 12 (Is object 12 [Butterballs, the inn-keeper] absent from current location) ABSENT 14 (Is object 14 [Tim Bumbadil] absent from current location) ABSENT 15 (Is object 15 [Hashberry] absent from current location) ABSENT 16 (Is object 16 [A trendy barrow wight] absent from current location) ABSENT 19 (Is object 19 [Several ravenous wolfs] absent from current location) ABSENT 20 (Is object 20 [A squadron of black spy-crows flying low overhead] absent from current location) ABSENT 21 (Is object 21 [Farmer faggot] absent from current location) NOTAT 47 (Are we not at location 47 (Inside Puny Prancer)) MESSAGE 69 (But there was nothing to attack. ) DONE
Response SAY HELP:
AT 34 (Are we at location 34 (Inside Willow Tree)) MESSAGE 4 (Fordo cried for help. By a very improbable coincidence, he was rescued by a small man wearing flourescent pixie boots who very casually told the tree to lay off which it did . . . .) PAUSE 100 ANYKEY (Press any key) GOTO 32 (Go to location 32) (Bank of River) PLUS 30 10 (Increase flag 30 by 10) CREATE 14 (Tim Bumbadil) DESC (Describe current location)
Response TIM HI:
PRESENT 14 (Is object 14 [Tim Bumbadil] at current location) MESSAGE 43 ("Hello there, like, groovy one!" jazzed Tim.) DONE
Response WEAR RING:
PRESENT 0 (Is object 0 [the great ring] at current location) ABSENT 1 (Is object 1 [his uncle Bimbo] absent from current location) ABSENT 2 (Is object 2 [Smelrond the lunchmaker] absent from current location) ABSENT 3 (Is object 3 [Grandalf] absent from current location) ABSENT 4 (Is object 4 [Spam] absent from current location) ABSENT 5 (Is object 5 [Pimply] absent from current location) ABSENT 6 (Is object 6 [Murky] absent from current location) ABSENT 7 (Is object 7 [Giblet] absent from current location) ABSENT 8 (Is object 8 [Legoland] absent from current location) ABSENT 9 (Is object 9 [Borrower] absent from current location) ABSENT 10 (Is object 10 [Aragont] absent from current location) ABSENT 12 (Is object 12 [Butterballs, the inn-keeper] absent from current location) ABSENT 14 (Is object 14 [Tim Bumbadil] absent from current location) ABSENT 16 (Is object 16 [A trendy barrow wight] absent from current location) ABSENT 19 (Is object 19 [Several ravenous wolfs] absent from current location) ABSENT 20 (Is object 20 [A squadron of black spy-crows flying low overhead] absent from current location) MESSAGE 23 (Fordo vanished!) WEAR 0 (the great ring) DONE

Object #15

Description

Hashberry

Object start location

35 (Inside Tim's Shack)

Associated words

_

Events associated with object

Process HASH _:
AT 35 (Are we at location 35 (Inside Tim's Shack)) EQ 12 7 (Is Flag 12 equal to 7) PRESENT 14 (Is object 14 [Tim Bumbadil] at current location) PRESENT 15 (Is object 15 [Hashberry] at current location) MESSAGE 46 ( "Like WOW!" groaned Hashberry and collapsed into a heap. "Hey, well don' let ol' Hashy bug you. I's her day to go!") PLUS 12 1 (Increase flag 12 by 1) PLUS 30 10 (Increase flag 30 by 10)
Response HIT _:
ABSENT 1 (Is object 1 [his uncle Bimbo] absent from current location) ABSENT 2 (Is object 2 [Smelrond the lunchmaker] absent from current location) ABSENT 3 (Is object 3 [Grandalf] absent from current location) ABSENT 4 (Is object 4 [Spam] absent from current location) ABSENT 5 (Is object 5 [Pimply] absent from current location) ABSENT 6 (Is object 6 [Murky] absent from current location) ABSENT 7 (Is object 7 [Giblet] absent from current location) ABSENT 8 (Is object 8 [Legoland] absent from current location) ABSENT 9 (Is object 9 [Borrower] absent from current location) ABSENT 10 (Is object 10 [Aragont] absent from current location) ABSENT 11 (Is object 11 [Spill, the pack-beast] absent from current location) ABSENT 12 (Is object 12 [Butterballs, the inn-keeper] absent from current location) ABSENT 14 (Is object 14 [Tim Bumbadil] absent from current location) ABSENT 15 (Is object 15 [Hashberry] absent from current location) ABSENT 16 (Is object 16 [A trendy barrow wight] absent from current location) ABSENT 19 (Is object 19 [Several ravenous wolfs] absent from current location) ABSENT 20 (Is object 20 [A squadron of black spy-crows flying low overhead] absent from current location) ABSENT 21 (Is object 21 [Farmer faggot] absent from current location) NOTAT 47 (Are we not at location 47 (Inside Puny Prancer)) MESSAGE 69 (But there was nothing to attack. ) DONE
Response HASH HI:
PRESENT 15 (Is object 15 [Hashberry] at current location) MESSAGE 49 (Despite Fordo's attentions, Hashberry maintained her heap- like, unconscious state.) DONE

Object #16

Description

A trendy barrow wight

Object start location

39 (Barrow Wight)

Associated words

_

Events associated with object

Process WIGH _:
PRESENT 16 (Is object 16 [A trendy barrow wight] at current location) ZERO 14 (Is Flag 14 zero) ANYKEY (Press any key) MESSAGE 57 ( The trendy barrow wight began to jive. Then, he began to chant in the form of a rap, "Well hello little boggit, What can I do for you ? If you're going to Morona, then I may just have a clue!" Watched by Fordo, he started break-dancing and doing robotics and body-popping.) PLUS 14 1 (Increase flag 14 by 1) DONE
Process WIGH _:
PRESENT 16 (Is object 16 [A trendy barrow wight] at current location) EQ 14 1 (Is Flag 14 equal to 1) MESSAGE 58 ( "Pepper" said the trendy barrow wight.) SET 14 (Set flag 14 to 255)
Response HIT _:
ABSENT 1 (Is object 1 [his uncle Bimbo] absent from current location) ABSENT 2 (Is object 2 [Smelrond the lunchmaker] absent from current location) ABSENT 3 (Is object 3 [Grandalf] absent from current location) ABSENT 4 (Is object 4 [Spam] absent from current location) ABSENT 5 (Is object 5 [Pimply] absent from current location) ABSENT 6 (Is object 6 [Murky] absent from current location) ABSENT 7 (Is object 7 [Giblet] absent from current location) ABSENT 8 (Is object 8 [Legoland] absent from current location) ABSENT 9 (Is object 9 [Borrower] absent from current location) ABSENT 10 (Is object 10 [Aragont] absent from current location) ABSENT 11 (Is object 11 [Spill, the pack-beast] absent from current location) ABSENT 12 (Is object 12 [Butterballs, the inn-keeper] absent from current location) ABSENT 14 (Is object 14 [Tim Bumbadil] absent from current location) ABSENT 15 (Is object 15 [Hashberry] absent from current location) ABSENT 16 (Is object 16 [A trendy barrow wight] absent from current location) ABSENT 19 (Is object 19 [Several ravenous wolfs] absent from current location) ABSENT 20 (Is object 20 [A squadron of black spy-crows flying low overhead] absent from current location) ABSENT 21 (Is object 21 [Farmer faggot] absent from current location) NOTAT 47 (Are we not at location 47 (Inside Puny Prancer)) MESSAGE 69 (But there was nothing to attack. ) DONE
Response WIGH HI:
PRESENT 16 (Is object 16 [A trendy barrow wight] at current location) MESSAGE 51 ( "Hi there, little adventurers!" said the trendy barrow wight.) DONE
Response WEAR RING:
PRESENT 0 (Is object 0 [the great ring] at current location) ABSENT 1 (Is object 1 [his uncle Bimbo] absent from current location) ABSENT 2 (Is object 2 [Smelrond the lunchmaker] absent from current location) ABSENT 3 (Is object 3 [Grandalf] absent from current location) ABSENT 4 (Is object 4 [Spam] absent from current location) ABSENT 5 (Is object 5 [Pimply] absent from current location) ABSENT 6 (Is object 6 [Murky] absent from current location) ABSENT 7 (Is object 7 [Giblet] absent from current location) ABSENT 8 (Is object 8 [Legoland] absent from current location) ABSENT 9 (Is object 9 [Borrower] absent from current location) ABSENT 10 (Is object 10 [Aragont] absent from current location) ABSENT 12 (Is object 12 [Butterballs, the inn-keeper] absent from current location) ABSENT 14 (Is object 14 [Tim Bumbadil] absent from current location) ABSENT 16 (Is object 16 [A trendy barrow wight] absent from current location) ABSENT 19 (Is object 19 [Several ravenous wolfs] absent from current location) ABSENT 20 (Is object 20 [A squadron of black spy-crows flying low overhead] absent from current location) MESSAGE 23 (Fordo vanished!) WEAR 0 (the great ring) DONE

Object #17

Description

The sword, "Spring"

Object start location

Not created

Associated words

SWOR,SPRI

Events associated with object

Process _ _:
AT 61 (Are we at location 61 (Smelrond's House)) PRESENT 2 (Is object 2 [Smelrond the lunchmaker] at current location) PRESENT 3 (Is object 3 [Grandalf] at current location) PRESENT 4 (Is object 4 [Spam] at current location) PRESENT 5 (Is object 5 [Pimply] at current location) PRESENT 6 (Is object 6 [Murky] at current location) PRESENT 7 (Is object 7 [Giblet] at current location) PRESENT 8 (Is object 8 [Legoland] at current location) PRESENT 9 (Is object 9 [Borrower] at current location) PRESENT 10 (Is object 10 [Aragont] at current location) ANYKEY (Press any key) MESSAGE 29 ( "You must go quickly." Smelrond advised them amid the roar of Dormorian tanks and helicopters, "The enemy is becoming somewhat suspicious of my affairs with ring-bearing boggits." So saying, he waved to a large battle-troll breaking down the back door, and showed Fordo outside.) LET 13 99 (Set flag 13 to 99) ANYKEY (Press any key) GOTO 57 (Go to location 57) (Rivendull) CREATE 17 (The sword, "Spring") GET 17 (The sword, "Spring") CREATE 18 (An flashy, mithralic jacket) GET 18 (An flashy, mithralic jacket) PLUS 30 10 (Increase flag 30 by 10) DESC (Describe current location)
Response EXAM SWOR:
PRESENT 17 (Is object 17 [The sword, "Spring"] at current location) MESSAGE 67 (The sword was short and strong.) DONE

Object #18

Description

An flashy, mithralic jacket

Object start location

Not created

Associated words

JACK,MITH

Events associated with object

Process _ _:
AT 61 (Are we at location 61 (Smelrond's House)) PRESENT 2 (Is object 2 [Smelrond the lunchmaker] at current location) PRESENT 3 (Is object 3 [Grandalf] at current location) PRESENT 4 (Is object 4 [Spam] at current location) PRESENT 5 (Is object 5 [Pimply] at current location) PRESENT 6 (Is object 6 [Murky] at current location) PRESENT 7 (Is object 7 [Giblet] at current location) PRESENT 8 (Is object 8 [Legoland] at current location) PRESENT 9 (Is object 9 [Borrower] at current location) PRESENT 10 (Is object 10 [Aragont] at current location) ANYKEY (Press any key) MESSAGE 29 ( "You must go quickly." Smelrond advised them amid the roar of Dormorian tanks and helicopters, "The enemy is becoming somewhat suspicious of my affairs with ring-bearing boggits." So saying, he waved to a large battle-troll breaking down the back door, and showed Fordo outside.) LET 13 99 (Set flag 13 to 99) ANYKEY (Press any key) GOTO 57 (Go to location 57) (Rivendull) CREATE 17 (The sword, "Spring") GET 17 (The sword, "Spring") CREATE 18 (An flashy, mithralic jacket) GET 18 (An flashy, mithralic jacket) PLUS 30 10 (Increase flag 30 by 10) DESC (Describe current location)
Response EXAM JACK:
PRESENT 18 (Is object 18 [An flashy, mithralic jacket] at current location) MESSAGE 66 (The jacket was boggit size.) DONE

Object #19

Description

Several ravenous wolfs

Object start location

62 (Small Hill)

Associated words

_

Events associated with object

Response HIT WOLF:
PRESENT 19 (Is object 19 [Several ravenous wolfs] at current location) MESSAGE 63 (Fordo attacked the wolfs who all became scared and ran away.) DESTROY 19 (Several ravenous wolfs) DONE
Response HIT _:
ABSENT 1 (Is object 1 [his uncle Bimbo] absent from current location) ABSENT 2 (Is object 2 [Smelrond the lunchmaker] absent from current location) ABSENT 3 (Is object 3 [Grandalf] absent from current location) ABSENT 4 (Is object 4 [Spam] absent from current location) ABSENT 5 (Is object 5 [Pimply] absent from current location) ABSENT 6 (Is object 6 [Murky] absent from current location) ABSENT 7 (Is object 7 [Giblet] absent from current location) ABSENT 8 (Is object 8 [Legoland] absent from current location) ABSENT 9 (Is object 9 [Borrower] absent from current location) ABSENT 10 (Is object 10 [Aragont] absent from current location) ABSENT 11 (Is object 11 [Spill, the pack-beast] absent from current location) ABSENT 12 (Is object 12 [Butterballs, the inn-keeper] absent from current location) ABSENT 14 (Is object 14 [Tim Bumbadil] absent from current location) ABSENT 15 (Is object 15 [Hashberry] absent from current location) ABSENT 16 (Is object 16 [A trendy barrow wight] absent from current location) ABSENT 19 (Is object 19 [Several ravenous wolfs] absent from current location) ABSENT 20 (Is object 20 [A squadron of black spy-crows flying low overhead] absent from current location) ABSENT 21 (Is object 21 [Farmer faggot] absent from current location) NOTAT 47 (Are we not at location 47 (Inside Puny Prancer)) MESSAGE 69 (But there was nothing to attack. ) DONE
Response WOLF HI:
PRESENT 19 (Is object 19 [Several ravenous wolfs] at current location) MESSAGE 26 ("Festive greetings." observed one of the wolfs.) DONE
Response WEAR RING:
PRESENT 0 (Is object 0 [the great ring] at current location) ABSENT 1 (Is object 1 [his uncle Bimbo] absent from current location) ABSENT 2 (Is object 2 [Smelrond the lunchmaker] absent from current location) ABSENT 3 (Is object 3 [Grandalf] absent from current location) ABSENT 4 (Is object 4 [Spam] absent from current location) ABSENT 5 (Is object 5 [Pimply] absent from current location) ABSENT 6 (Is object 6 [Murky] absent from current location) ABSENT 7 (Is object 7 [Giblet] absent from current location) ABSENT 8 (Is object 8 [Legoland] absent from current location) ABSENT 9 (Is object 9 [Borrower] absent from current location) ABSENT 10 (Is object 10 [Aragont] absent from current location) ABSENT 12 (Is object 12 [Butterballs, the inn-keeper] absent from current location) ABSENT 14 (Is object 14 [Tim Bumbadil] absent from current location) ABSENT 16 (Is object 16 [A trendy barrow wight] absent from current location) ABSENT 19 (Is object 19 [Several ravenous wolfs] absent from current location) ABSENT 20 (Is object 20 [A squadron of black spy-crows flying low overhead] absent from current location) MESSAGE 23 (Fordo vanished!) WEAR 0 (the great ring) DONE

Object #20

Description

A squadron of black spy-crows flying low overhead

Object start location

58 (Road Junction)

Associated words

_

Events associated with object

Response HIT _:
ABSENT 1 (Is object 1 [his uncle Bimbo] absent from current location) ABSENT 2 (Is object 2 [Smelrond the lunchmaker] absent from current location) ABSENT 3 (Is object 3 [Grandalf] absent from current location) ABSENT 4 (Is object 4 [Spam] absent from current location) ABSENT 5 (Is object 5 [Pimply] absent from current location) ABSENT 6 (Is object 6 [Murky] absent from current location) ABSENT 7 (Is object 7 [Giblet] absent from current location) ABSENT 8 (Is object 8 [Legoland] absent from current location) ABSENT 9 (Is object 9 [Borrower] absent from current location) ABSENT 10 (Is object 10 [Aragont] absent from current location) ABSENT 11 (Is object 11 [Spill, the pack-beast] absent from current location) ABSENT 12 (Is object 12 [Butterballs, the inn-keeper] absent from current location) ABSENT 14 (Is object 14 [Tim Bumbadil] absent from current location) ABSENT 15 (Is object 15 [Hashberry] absent from current location) ABSENT 16 (Is object 16 [A trendy barrow wight] absent from current location) ABSENT 19 (Is object 19 [Several ravenous wolfs] absent from current location) ABSENT 20 (Is object 20 [A squadron of black spy-crows flying low overhead] absent from current location) ABSENT 21 (Is object 21 [Farmer faggot] absent from current location) NOTAT 47 (Are we not at location 47 (Inside Puny Prancer)) MESSAGE 69 (But there was nothing to attack. ) DONE
Response SPY HI:
PRESENT 20 (Is object 20 [A squadron of black spy-crows flying low overhead] at current location) MESSAGE 27 ("Good day." squaked a crow from somewhere high above.) DONE
Response WEAR RING:
PRESENT 0 (Is object 0 [the great ring] at current location) ABSENT 1 (Is object 1 [his uncle Bimbo] absent from current location) ABSENT 2 (Is object 2 [Smelrond the lunchmaker] absent from current location) ABSENT 3 (Is object 3 [Grandalf] absent from current location) ABSENT 4 (Is object 4 [Spam] absent from current location) ABSENT 5 (Is object 5 [Pimply] absent from current location) ABSENT 6 (Is object 6 [Murky] absent from current location) ABSENT 7 (Is object 7 [Giblet] absent from current location) ABSENT 8 (Is object 8 [Legoland] absent from current location) ABSENT 9 (Is object 9 [Borrower] absent from current location) ABSENT 10 (Is object 10 [Aragont] absent from current location) ABSENT 12 (Is object 12 [Butterballs, the inn-keeper] absent from current location) ABSENT 14 (Is object 14 [Tim Bumbadil] absent from current location) ABSENT 16 (Is object 16 [A trendy barrow wight] absent from current location) ABSENT 19 (Is object 19 [Several ravenous wolfs] absent from current location) ABSENT 20 (Is object 20 [A squadron of black spy-crows flying low overhead] absent from current location) MESSAGE 23 (Fordo vanished!) WEAR 0 (the great ring) DONE

Object #21

Description

Farmer faggot

Object start location

16 (Inside Farmhouse)

Associated words

_

Events associated with object

Response HIT _:
ABSENT 1 (Is object 1 [his uncle Bimbo] absent from current location) ABSENT 2 (Is object 2 [Smelrond the lunchmaker] absent from current location) ABSENT 3 (Is object 3 [Grandalf] absent from current location) ABSENT 4 (Is object 4 [Spam] absent from current location) ABSENT 5 (Is object 5 [Pimply] absent from current location) ABSENT 6 (Is object 6 [Murky] absent from current location) ABSENT 7 (Is object 7 [Giblet] absent from current location) ABSENT 8 (Is object 8 [Legoland] absent from current location) ABSENT 9 (Is object 9 [Borrower] absent from current location) ABSENT 10 (Is object 10 [Aragont] absent from current location) ABSENT 11 (Is object 11 [Spill, the pack-beast] absent from current location) ABSENT 12 (Is object 12 [Butterballs, the inn-keeper] absent from current location) ABSENT 14 (Is object 14 [Tim Bumbadil] absent from current location) ABSENT 15 (Is object 15 [Hashberry] absent from current location) ABSENT 16 (Is object 16 [A trendy barrow wight] absent from current location) ABSENT 19 (Is object 19 [Several ravenous wolfs] absent from current location) ABSENT 20 (Is object 20 [A squadron of black spy-crows flying low overhead] absent from current location) ABSENT 21 (Is object 21 [Farmer faggot] absent from current location) NOTAT 47 (Are we not at location 47 (Inside Puny Prancer)) MESSAGE 69 (But there was nothing to attack. ) DONE
Response FARM HI:
PRESENT 21 (Is object 21 [Farmer faggot] at current location) MESSAGE 59 ("Ooh Aar!" said Farmer Faggot.) DONE

Object #22

Description

some ale

Object start location

Not created

Associated words

ALE,BOOZ

Events associated with object

Response GET ALE:
AT 16 (Are we at location 16 (Inside Farmhouse)) CREATE 22 (some ale) GET 22 (some ale) OK
Response DRIN ALE:
PRESENT 22 (Is object 22 [some ale] at current location) MESSAGE 60 (Fordo drank the ale, hiccupped twice, threw up all over the place, fell over and felt much better.) DONE

Object #23

Description

some "magic beans"

Object start location

Not created

Associated words

BEAN,PILL,CAND,SWEE,DRUG

Events associated with object

Process TIM _:
AT 36 (Are we at location 36 (Outside Tim's Shack)) EQ 12 8 (Is Flag 12 equal to 8) MESSAGE 48 ( "Well, looky here! Ahm layin' some real good stuff on you guys but right now ol' Tim's gotta split. Bye." said Tim. He turned and wandered away.) DESTROY 14 (Tim Bumbadil) CREATE 23 (some "magic beans") GET 23 (some "magic beans") PLUS 12 1 (Increase flag 12 by 1) LET 13 3 (Set flag 13 to 3)
Response EAT BEAN:
PRESENT 23 (Is object 23 [some "magic beans"] at current location) MESSAGE 61 (Fordo munched the "magic beans" thoughtfully. Shortly, a pink elephant flew past. "My, my!" thought Fordo. "A pink elephant's just flown past." Soon, an entire squadron of pink elephants flew past, being hotly pursued by several brightly glowing, radio-active traffic wardens. The ground floated gently away and Fordo's eyes closed . . . Coroners verdict: overdose. ) ANYKEY (Press any key) SCORE (Display score) TURNS (Display number of turns) END (End Game)

Object #24

Description

some pepper

Object start location

46 (Featherwop)

Associated words

PEPP

Events associated with object

Response DROP PEPP:
AT 65 (Are we at location 65 (Morona Gate)) EQ 13 99 (Is Flag 13 equal to 99) CARR 24 (Is object 24 [some pepper] being carried) MESSAGE 62 ( Fordo dropped the pepper. "AAAAAAACHOOO!" sneezed Giblet, blowing a massive hole in the rock face. Through this, the company did wander. A huge, slimy monster brandishing a putty knife rose out of the lake and rebuilt the cliff. WELL DONE. YOU HAVE COMPLETED PART 1 OF BORED OF THE RINGS. Here is your password to part 2: "GOOD TIME" ) PLUS 30 10 (Increase flag 30 by 10) ANYKEY (Press any key) SCORE (Display score) TURNS (Display number of turns) END (End Game)

Events without associated object or location

Response U TREE:
MESSAGE 70 (But Fordo couldn't climb trees!) DONE
Response WAIT _:
MESSAGE 16 (Fordo waited for a while. Time passed.) DONE
Response HELP _:
MESSAGE 50 ( HA HA! Try again in parts 2 and 3 ! ) DONE
Response EXAM _:
MESSAGE 68 (Fordo noticed nothing of any real interest.) DONE
Response HIT _:
MESSAGE 64 (Fordo attacked but soon had his skull cleaved. And so he died . . . .) SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response BUM _:
MESSAGE 73 (Watch thy language, scum-ball !) DONE
Response SEX _:
MESSAGE 74 (However, Fordo was too young and innocent to understand that !) DONE
Response FART _:
MESSAGE 72 (Fordo did, everyone died. ) SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response SWIM _:
MESSAGE 71 (But boggits couldn't swim!) DONE
Response GET RING:
AUTOG (Get item) OK
Response GET SWOR:
AUTOG (Get item) OK
Response GET I:
INVEN (Show inventory)
Response GET ALE:
AUTOG (Get item) OK
Response GET BEAN:
AUTOG (Get item) OK
Response GET PEPP:
AUTOG (Get item) OK
Response GET JACK:
AUTOG (Get item) OK
Response DROP RING:
CHANCE 50 (With 50% chance of occurring) AUTOD (Drop item) MESSAGE 21 ( Fordo dropped the ring. The evil Nazal (who had been hiding near by) rushed out and grabbed it. So, the great quest ended in a miserable failure.) SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response DROP RING:
AUTOD (Drop item) OK
Response DROP SWOR:
AUTOD (Drop item) OK
Response DROP ALE:
AUTOD (Drop item) OK
Response DROP BEAN:
AUTOD (Drop item) OK
Response DROP PEPP:
AUTOD (Drop item) OK
Response DROP JACK:
AUTOD (Drop item) OK
Response DROP _:
AUTOD (Drop item) OK
Response REMO JACK:
AUTOR (Remove item) OK
Response WEAR JACK:
AUTOW (Wear item) OK
Response I _:
INVEN (Show inventory)
Response L _:
SET 29 (Set flag 29 to 255) DESC (Describe current location)
Response Q _:
QUIT (Show Quit message) TURNS (Display number of turns) END (End Game)
Response SAVE _:
SAVE
Response LOAD _:
LOAD
Response SCOR _:
SCORE (Display score) DONE
Response TURN _:
TURNS (Display number of turns) DONE
Response WHY _:
MESSAGE 75 ("Alas." explained the narrator.) DONE

Picture Entry #2

Location Picture

Yes

Ink Colour

0 (Black)

Paper Colour

7 (White)

Picture

Picture Commands

PLOT 0,151 DRAW 99,-22 DRAW 0,-34 DRAW 0,22 [over] [inverse] DRAW -99,13 DRAW 0,-48 [over] [inverse] DRAW 99,12 DRAW -3,-3 DRAW -96,-16 DRAW 0,-13 [over] [inverse] DRAW 95,22 DRAW 0,7 DRAW 53,0 DRAW 0,-8 DRAW -54,0 DRAW 5,45 [over] [inverse] DRAW 46,0 DRAW 0,-33 DRAW 3,-3 DRAW -3,3 [over] [inverse] DRAW -46,0 DRAW 0,22 [over] [inverse] DRAW 46,0 DRAW 3,-34 [over] [inverse] DRAW 6,4 DRAW -1,7 DRAW -5,-3 DRAW -3,4 [over] [inverse] DRAW 7,2 DRAW 1,-3 DRAW -1,3 [over] [inverse] DRAW 0,30 DRAW -7,1 DRAW 0,-11 [over] [inverse] DRAW 7,1 DRAW 52,9 [over] [inverse] DRAW 0,-32 DRAW -2,-2 DRAW 0,-6 DRAW 4,-4 DRAW 8,0 DRAW 41,-20 DRAW 0,14 [over] [inverse] DRAW -41,14 DRAW -9,0 DRAW -3,2 DRAW 2,3 [over] [inverse] DRAW 3,-1 DRAW 8,0 DRAW 40,-8 DRAW 0,37 [over] [inverse] DRAW -41,-8 DRAW -7,0 DRAW -3,0 DRAW 0,11 [over] [inverse] DRAW 2,1 DRAW 7,0 DRAW 42,15 DRAW -42,-60 [over] [inverse] DRAW 0,8 DRAW 2,4 DRAW 0,22 DRAW -2,11 DRAW -2,8 DRAW -5,9 DRAW -5,4 DRAW -8,3 DRAW -8,2 DRAW -20,1 DRAW -28,-1 DRAW -12,-2 DRAW -9,-2 DRAW -4,-2 DRAW -3,-2 DRAW -4,-4 DRAW -3,-5 DRAW -3,-5 DRAW 0,-4 DRAW 105,-2 [over] [inverse] DRAW 0,0 [over] [inverse] DRAW -2,7 DRAW -3,5 DRAW -6,3 DRAW -7,3 DRAW -9,1 DRAW -10,-1 DRAW -8,-2 DRAW -6,-3 DRAW -3,-3 DRAW -4,-5 DRAW -1,-4 DRAW 7,0 [over] [inverse] DRAW 1,4 DRAW 3,6 DRAW 4,3 DRAW 7,4 DRAW 39,-61 [over] [inverse] DRAW 0,8 DRAW 1,4 DRAW 0,21 DRAW -1,12 DRAW -3,6 DRAW -4,4 DRAW 3,-50 [over] [inverse] DRAW -48,0 DRAW 34,33 [over] [inverse] PAPER 4 (Green) DRAW 8,4 DRAW -2,4 DRAW -6,3 DRAW -10,1 DRAW -8,-2 DRAW -7,-5 DRAW -3,-7 DRAW -2,-7 DRAW 1,-6 DRAW 1,-4 DRAW 3,-4 DRAW 4,-3 DRAW 8,-3 DRAW 7,0 DRAW 9,2 FILL 0,0 FILL 0,0 DRAW 3,3 DRAW 2,4 DRAW -8,3 DRAW 0,3 DRAW 10,3 DRAW 0,6 DRAW -10,2 DRAW 0,3 DRAW -2,11 [over] [inverse] DRAW 0,-39 DRAW -9,-1 [over] [inverse] DRAW 0,41 DRAW -9,-3 [over] [inverse] DRAW 0,-35 PLOT 163,113 DRAW 2,-2 DRAW -2,-2 DRAW -2,2 DRAW 2,2 FILL 0,-1 PAPER 8 (Transparent) FILL 0,24 DRAW 88,-61 [over] [inverse] INK 3 (Magenta) PAPER 3 (Magenta) BLOCK 6,31,0,15 PAPER 8 (Transparent) PLOT 0,62 PLOT 0,56 DRAW 255,0 FILL -176,1 PLOT 79,80 END

Picture Entry #12

Location Picture

Yes

Ink Colour

0 (Black)

Paper Colour

0 (Black)

Picture

Picture Commands

PAPER 5 (Cyan) BRIGHT ON BLOCK 21,31,0,0 PAPER 1 (Blue) INK 4 (Green) BLOCK 9,31,0,12 PAPER 8 (Transparent) PLOT 0,87 DRAW 24,-4 DRAW 15,-3 DRAW 9,-5 DRAW 1,-2 DRAW -1,-2 DRAW -18,-2 DRAW -22,-3 DRAW -8,-2 DRAW 0,0 PLOT 0,24 DRAW 16,-8 DRAW 21,-8 DRAW 32,-8 FILL -48,0 FILL -48,72 PLOT 255,72 DRAW -21,1 DRAW -4,1 DRAW 2,3 DRAW 9,3 DRAW 8,2 DRAW 6,1 FILL -5,-5 INK 0 (Black) PLOT 0,88 DRAW 45,2 DRAW 51,2 DRAW 48,1 DRAW 51,-1 DRAW 35,-2 DRAW 22,-2 DRAW 3,0 DRAW 0,2 DRAW -19,2 DRAW -32,2 DRAW -48,1 DRAW -32,0 DRAW -48,-2 DRAW -40,-1 DRAW -36,-2 FILL 0,-1 FILL 128,4 PLOT 96,72 DRAW 0,56 DRAW 3,0 DRAW 0,-56 DRAW -3,0 PLOT 111,72 DRAW 0,56 DRAW -3,0 DRAW 0,-56 DRAW 3,0 PLOT 176,72 DRAW 0,56 DRAW 3,0 DRAW 0,-56 DRAW -3,0 PLOT 191,72 DRAW 0,56 DRAW -3,0 DRAW 0,-56 DRAW 3,0 PLOT 180,127 DRAW 8,-8 DRAW -8,-8 DRAW 8,-8 DRAW -8,-8 DRAW 8,-8 DRAW -8,-8 PLOT 188,79 DRAW -8,8 DRAW 8,8 DRAW -8,8 DRAW 8,8 DRAW -8,8 DRAW 8,8 PLOT 100,127 DRAW 8,-8 DRAW -8,-8 DRAW 8,-8 DRAW -8,-8 DRAW 8,-8 DRAW -8,-8 PLOT 108,79 DRAW -8,8 DRAW 8,8 DRAW -8,8 DRAW 8,8 DRAW -8,8 DRAW 8,8 FILL -10,-2 FILL 2,-1 FILL -10,-40 FILL 2,-48 FILL 70,-2 FILL 81,-1 FILL 70,-40 FILL 81,-40 PLOT 110,127 DRAW 6,-16 DRAW 8,-8 DRAW 8,-4 DRAW 13,-3 DRAW 12,2 DRAW 8,5 DRAW 6,8 DRAW 3,8 DRAW 3,6 PLOT 189,125 DRAW -3,-10 DRAW -3,-8 DRAW -5,-5 DRAW -6,-3 DRAW -7,-2 DRAW -13,-1 DRAW -23,1 DRAW -8,3 DRAW -9,5 DRAW -7,8 DRAW -6,10 PLOT 97,123 DRAW -9,-8 DRAW -11,-8 DRAW -9,-4 DRAW -18,-7 DRAW -19,-3 PLOT 51,93 DRAW 14,3 DRAW 10,4 DRAW 8,3 DRAW 8,4 DRAW 8,5 DRAW 9,12 PLOT 190,124 DRAW 6,-8 DRAW 8,-6 DRAW 8,-5 DRAW 8,-3 DRAW 8,-4 DRAW 16,-6 PLOT 219,94 DRAW -8,3 DRAW -8,4 DRAW -8,7 DRAW -10,8 DRAW -7,10 INK 2 (Red) PLOT 177,129 DRAW 1,0 PLOT 189,129 DRAW 1,0 PLOT 110,129 DRAW -1,0 PLOT 98,129 DRAW -1,0 END

Picture Entry #13

Location Picture

Yes

Ink Colour

0 (Black)

Paper Colour

0 (Black)

Picture

Picture Commands

PAPER 4 (Green) BRIGHT ON BLOCK 21,31,0,0 PLOT 0,40 DRAW 24,16 DRAW 59,32 DRAW 16,5 DRAW 24,2 DRAW 19,0 DRAW -7,-2 DRAW -3,-2 DRAW -1,-2 DRAW 3,-5 DRAW 8,-3 DRAW 32,-8 DRAW 80,-16 DRAW 1,-1 DRAW -128,0 DRAW 0,32 DRAW -32,0 DRAW 0,-8 DRAW -16,0 DRAW 0,-16 DRAW -32,0 DRAW 0,-16 DRAW -24,0 DRAW 0,-8 DRAW -23,0 FILL 8,2 PAPER 0 (Black) DRAW 253,12 [over] [inverse] BLOCK 6,28,3,15 DRAW -232,-16 [over] [inverse] BLOCK 4,2,0,17 DRAW 32,24 [over] [inverse] BLOCK 0,9,6,14 DRAW 72,8 [over] [inverse] BLOCK 2,3,12,11 BLOCK 1,5,10,12 PAPER 4 (Green) PLOT 2,66 GOSUB 67 (scale=6) PLOT 218,69 GOSUB 67 (scale=5) PLOT 185,76 GOSUB 67 (scale=4) PLOT 43,84 GOSUB 67 (scale=4) PLOT 151,85 GOSUB 67 (scale=3) PLOT 175,90 GOSUB 67 (scale=2) PLOT 211,90 GOSUB 67 (scale=2) PLOT 75,95 PLOT 75,95 GOSUB 67 (scale=2) PLOT 95,97 GOSUB 67 (scale=2) PLOT 118,101 GOSUB 67 (scale=1) PLOT 129,101 GOSUB 67 (scale=1) PLOT 37,101 GOSUB 67 (scale=1) PLOT 3,101 GOSUB 67 (scale=1) PLOT 247,99 GOSUB 67 (scale=1) PLOT 68,99 GOSUB 67 (scale=1) PLOT 158,110 DRAW -8,2 DRAW -6,7 DRAW -1,7 DRAW 2,6 DRAW 5,1 DRAW 4,7 DRAW 6,2 DRAW 6,-2 DRAW 9,4 DRAW 5,6 DRAW 7,4 DRAW 7,0 DRAW 8,3 DRAW 10,-3 DRAW 10,5 DRAW 13,3 DRAW 7,5 DRAW 9,2 DRAW 4,-2 PLOT 167,108 DRAW 5,3 DRAW 5,-3 DRAW 3,0 PLOT 185,107 DRAW 7,2 DRAW 4,-2 PLOT 205,105 DRAW 5,3 DRAW 6,-2 PLOT 221,106 DRAW 5,2 DRAW 5,-3 PLOT 243,107 DRAW 6,1 PLOT 253,108 DRAW 2,-1 PLOT 135,111 DRAW 3,2 DRAW 3,3 DRAW 0,4 DRAW -3,1 DRAW -3,-1 DRAW -2,2 DRAW -2,-1 DRAW -5,3 DRAW -4,-1 DRAW -3,4 PLOT 131,112 DRAW -7,-2 PLOT 105,113 DRAW 7,2 DRAW 4,6 DRAW 3,6 DRAW -2,6 DRAW -6,2 DRAW -2,5 DRAW -3,1 DRAW -4,-2 DRAW -4,3 DRAW -3,-2 DRAW -5,6 DRAW -6,2 DRAW -2,7 DRAW -6,6 DRAW -2,5 DRAW -7,5 DRAW -6,4 PLOT 0,111 DRAW 5,0 PLOT 8,111 DRAW 4,2 DRAW 6,-3 PLOT 34,110 DRAW 3,1 DRAW 3,-2 PLOT 42,109 DRAW 5,3 DRAW 6,-2 PLOT 64,109 DRAW 3,1 DRAW 4,-2 PLOT 74,108 DRAW 3,2 DRAW 3,-2 PLOT 86,109 DRAW 6,3 DRAW 8,-2 PLOT 112,114 DRAW 5,-4 DRAW 3,0 PLOT 136,111 DRAW 16,0 PLOT 115,111 DRAW -10,0 DRAW 40,-8 [over] [inverse] SHADE 0,0,165 SHADE -8,-16,165 SHADE 28,0,165 SHADE 16,-24,165 DRAW 64,-32 [over] [inverse] SHADE 0,0,165 SHADE 1,32,165 SHADE 3,16,165 SHADE -22,15,165 SHADE -21,29,165 DRAW 32,-8 [over] [inverse] SHADE 0,0,165 SHADE -18,36,165 SHADE 8,24,165 SHADE 7,41,165 DRAW -232,-8 [over] [inverse] SHADE 0,0,165 DRAW -4,32 [over] [inverse] SHADE 0,0,165 SHADE -1,22,165 DRAW 48,-8 [over] [inverse] SHADE 0,0,165 SHADE -16,26,165 SHADE -8,16,165 SHADE 16,16,165 SHADE 24,24,165 SHADE 16,25,165 SHADE 21,17,165 SHADE 34,25,165 SHADE 43,26,165 SHADE 54,28,165 SHADE 66,27,165 SHADE 77,29,165 DRAW -32,0 [over] [inverse] SHADE 0,0,249 SHADE -4,58,249 SHADE -4,68,249 SHADE 16,57,249 SHADE -15,25,249 SHADE 19,26,249 SHADE 38,28,249 SHADE 33,51,249 SHADE 43,49,249 SHADE 50,24,249 SHADE 61,24,249 SHADE 80,24,249 SHADE 64,19,249 SHADE 101,25,249 SHADE 111,26,249 SHADE 141,24,249 SHADE 138,41,249 SHADE 146,40,249 DRAW 216,8 [over] [inverse] SHADE 0,0,249 SHADE 9,40,249 SHADE -5,40,249 SHADE 14,16,249 SHADE -19,16,249 SHADE -16,6,249 SHADE -37,6,249 SHADE -29,35,249 SHADE -41,34,249 SHADE -56,8,249 SHADE -52,24,249 SHADE -42,44,249 SHADE -184,52,249 INK 5 (Cyan) FILL -104,72 FILL -128,26 END

Picture Entry #23

Location Picture

Yes

Ink Colour

0 (Black)

Paper Colour

0 (Black)

Picture

Picture Commands

GOSUB 69 (scale=0) END

Picture Entry #27

Location Picture

Yes

Ink Colour

0 (Black)

Paper Colour

0 (Black)

Picture

Picture Commands

GOSUB 69 (scale=0) END

Picture Entry #28

Location Picture

Yes

Ink Colour

0 (Black)

Paper Colour

0 (Black)

Picture

Picture Commands

GOSUB 69 (scale=0) END

Picture Entry #30

Location Picture

Yes

Ink Colour

0 (Black)

Paper Colour

0 (Black)

Picture

Picture Commands

GOSUB 69 (scale=0) END

Picture Entry #31

Location Picture

Yes

Ink Colour

0 (Black)

Paper Colour

0 (Black)

Picture

Picture Commands

GOSUB 69 (scale=0) END

Picture Entry #37

Location Picture

Yes

Ink Colour

0 (Black)

Paper Colour

0 (Black)

Picture

Picture Commands

GOSUB 70 (scale=0) END

Picture Entry #38

Location Picture

Yes

Ink Colour

0 (Black)

Paper Colour

0 (Black)

Picture

Picture Commands

GOSUB 70 (scale=0) END

Picture Entry #39

Location Picture

Yes

Ink Colour

0 (Black)

Paper Colour

0 (Black)

Picture

Picture Commands

GOSUB 70 (scale=0) END

Picture Entry #40

Location Picture

Yes

Ink Colour

0 (Black)

Paper Colour

0 (Black)

Picture

Picture Commands

BRIGHT ON PAPER 4 (Green) BLOCK 21,31,0,0 PLOT 0,32 DRAW 120,40 DRAW 15,0 DRAW 120,-40 PLOT 107,72 DRAW 4,8 DRAW 32,0 DRAW 4,-8 DRAW 4,0 DRAW 4,8 DRAW 0,4 DRAW -56,0 DRAW 0,-4 DRAW 4,-8 DRAW 4,0 PLOT 99,80 DRAW -16,3 DRAW -16,2 DRAW -24,1 DRAW -16,-2 DRAW -24,2 DRAW -3,-1 PLOT 255,93 DRAW -9,-2 DRAW -40,-5 DRAW -24,-1 DRAW -24,-3 DRAW -2,-1 PLOT 143,77 DRAW -6,-4 PLOT 118,73 DRAW -6,5 INK 5 (Cyan) FILL 8,0 INK 7 (White) PLOT 98,80 DRAW -98,0 PLOT 255,80 DRAW -100,0 DRAW 97,93 [over] [inverse] PAPER 5 (Cyan) INK 0 (Black) BLOCK 11,31,0,0 DRAW -208,-90 [over] [inverse] INK 4 (Green) FILL 0,0 FILL 192,0 PAPER 8 (Transparent) INK 0 (Black) FILL 62,-3 DRAW 40,-40 [over] [inverse] FILL 0,0 PAPER 7 (White) PLOT 128,71 [over] DRAW -1,-71 [over] DRAW 2,0 [over] DRAW 0,35 [over] DRAW -1,0 [over] DRAW 0,-34 [over] PLOT 236,0 DRAW -104,71 [over] PLOT 124,71 [over] DRAW -104,-71 [over] PAPER 0 (Black) DRAW 184,32 [over] [inverse] BLOCK 0,18,7,17 DRAW -104,24 [over] [inverse] BLOCK 0,7,12,14 PAPER 4 (Green) PLOT 118,67 PLOT 136,68 PAPER 7 (White) PLOT 128,68 END

Picture Entry #43

Location Picture

Yes

Ink Colour

0 (Black)

Paper Colour

0 (Black)

Picture

Picture Commands

BRIGHT ON PAPER 4 (Green) BLOCK 21,31,0,0 PLOT 249,103 DRAW -200,-103 PLOT 0,46 DRAW 238,57 DRAW 10,0 PLOT 104,71 DRAW -104,0 PLOT 0,55 DRAW 27,-2 FILL 0,8 FILL 64,0 DRAW 224,54 [over] [inverse] PAPER 5 (Cyan) INK 4 (Green) BLOCK 8,31,0,0 PLOT 255,104 DRAW -16,0 DRAW -14,8 DRAW -24,8 DRAW -16,6 DRAW -16,8 DRAW -24,8 DRAW -9,2 DRAW -15,2 DRAW -11,4 DRAW -9,7 DRAW -7,3 DRAW -12,3 DRAW -19,2 DRAW -20,-4 DRAW -23,-3 DRAW -17,2 DRAW -3,1 PLOT 237,104 DRAW -21,0 DRAW 0,8 DRAW -24,0 DRAW 0,8 DRAW -16,0 DRAW 0,8 DRAW -24,0 DRAW 0,8 DRAW -48,0 DRAW 0,16 DRAW -104,0 FILL 64,8 PAPER 4 (Green) INK 0 (Black) DRAW 3,-45 [over] [inverse] BLOCK 5,12,0,3 BLOCK 3,18,0,5 BLOCK 2,21,0,6 BLOCK 1,23,0,7 BLOCK 0,26,0,8 PLOT 34,111 DRAW -2,0 DRAW 0,-2 DRAW 2,0 DRAW 0,-2 DRAW -2,0 PLOT 38,111 DRAW -2,0 DRAW 0,-4 DRAW 2,0 PLOT 38,109 DRAW -2,0 PLOT 42,111 DRAW -2,0 DRAW 0,-4 DRAW 2,0 PLOT 44,107 DRAW 0,4 DRAW 2,0 DRAW 0,-1 DRAW -1,-1 DRAW 1,-1 DRAW 0,-1 PLOT 50,107 DRAW -2,0 DRAW 0,4 DRAW 2,0 PLOT 50,109 DRAW -2,0 PLOT 52,111 DRAW 2,0 PLOT 53,111 DRAW 0,-4 PLOT 29,103 DRAW 0,-4 PLOT 29,101 DRAW 2,0 DRAW 0,2 DRAW -2,0 PLOT 33,99 DRAW 0,3 DRAW 1,1 DRAW 1,-1 DRAW 0,-3 PLOT 35,101 DRAW -2,0 PLOT 37,103 DRAW 2,0 DRAW -1,0 DRAW 0,-4 PLOT 41,99 DRAW 0,4 DRAW 0,-2 DRAW 2,0 DRAW 0,2 DRAW 0,-4 PLOT 45,103 DRAW 0,-3 DRAW 4,0 DRAW 0,3 PLOT 47,102 DRAW 0,-2 PLOT 46,99 PLOT 48,99 PLOT 51,99 DRAW 0,3 DRAW 1,1 DRAW 1,-1 DRAW 0,-3 DRAW 0,2 DRAW -2,0 PLOT 55,103 DRAW 0,-2 DRAW 2,0 DRAW 0,2 DRAW 0,-4 DRAW -2,0 PLOT 26,111 DRAW -6,-6 DRAW 6,-6 DRAW -1,0 DRAW -6,6 DRAW 6,6 PLOT 8,119 DRAW 63,0 DRAW 0,-31 DRAW -63,0 DRAW 0,31 PLOT 10,117 DRAW 59,0 DRAW 0,-27 DRAW -59,0 DRAW 0,27 PLOT 23,87 DRAW 0,-7 DRAW -3,0 DRAW 0,8 PLOT 56,88 DRAW 0,-8 DRAW 3,0 DRAW 0,8 SHADE -1,-1,165 SHADE -37,-2,165 DRAW 8,29 [over] [inverse] INK 3 (Magenta) PAPER 6 (Yellow) BRIGHT ON BLOCK 3,7,1,7 END

Picture Entry #64

Location Picture

Yes

Ink Colour

0 (Black)

Paper Colour

0 (Black)

Picture

Picture Commands

BRIGHT ON PAPER 4 (Green) BLOCK 21,31,0,0 PLOT 80,71 DRAW 87,0 DRAW -3,-16 DRAW -1,-15 DRAW -35,-1 DRAW 0,2 DRAW -8,0 DRAW 0,-3 DRAW -32,1 DRAW -3,8 DRAW -2,8 DRAW -2,9 DRAW -1,7 DRAW -12,6 DRAW -13,7 DRAW -12,7 DRAW -10,8 DRAW -10,6 DRAW -8,2 DRAW -9,2 DRAW -6,-2 PLOT 168,72 DRAW 9,1 DRAW 8,6 DRAW 10,8 DRAW 8,8 DRAW 6,4 DRAW 11,7 DRAW 11,4 DRAW 16,5 DRAW 8,1 PLOT 196,88 DRAW -38,0 DRAW 0,1 DRAW 7,2 DRAW 11,2 DRAW 8,3 DRAW 15,6 DRAW 16,3 DRAW 4,1 PLOT 184,96 DRAW -35,0 DRAW 13,2 DRAW 12,3 DRAW 9,3 DRAW 14,5 DRAW 15,6 DRAW 11,5 DRAW 14,3 DRAW 13,2 DRAW 5,-1 PLOT 56,84 DRAW -1,3 DRAW 2,2 DRAW 2,3 DRAW 5,2 DRAW 9,1 DRAW 6,0 DRAW -1,1 DRAW -10,2 DRAW -5,3 DRAW -7,4 DRAW -10,6 DRAW -11,5 DRAW -9,2 DRAW -10,1 DRAW -7,-2 DRAW -9,1 PLOT 61,103 DRAW 120,0 PLOT 123,39 DRAW 4,-8 DRAW 5,-3 DRAW 8,-5 DRAW 8,-3 DRAW 5,-3 DRAW 2,-3 DRAW -2,-4 DRAW -3,-3 DRAW -1,-4 DRAW 0,-3 PLOT 165,0 DRAW -2,4 DRAW 2,9 DRAW -3,5 DRAW -5,3 DRAW -10,4 DRAW -10,4 DRAW -7,2 DRAW -4,7 DRAW -2,0 FILL 36,-24 DRAW 5,-6 PLOT 174,10 DRAW 17,10 DRAW 21,16 DRAW 24,19 DRAW 12,5 DRAW 7,2 PLOT 119,18 DRAW -24,8 DRAW -18,7 DRAW -16,10 DRAW -16,10 DRAW -16,8 DRAW -16,4 DRAW -13,0 PLOT 0,140 DRAW 24,17 DRAW 35,-19 PLOT 48,127 DRAW 30,26 DRAW 36,-25 PLOT 88,147 DRAW 14,10 DRAW 16,-11 PLOT 104,135 DRAW 29,20 DRAW 33,-22 PLOT 151,143 DRAW 36,20 DRAW 12,-9 DRAW 6,4 DRAW 14,-13 DRAW 20,-9 PLOT 226,142 DRAW 19,9 DRAW 10,-6 DRAW -144,-56 [over] [inverse] INK 1 (Blue) FILL 0,0 INK 3 (Magenta) PLOT 176,104 DRAW 0,23 DRAW 79,0 FILL -64,-8 PLOT 63,104 DRAW 0,15 DRAW -63,0 FILL 56,-8 FILL 7,-1 PAPER 3 (Magenta) INK 5 (Cyan) DRAW 251,52 [over] [inverse] BLOCK 5,31,0,0 DRAW -80,-48 [over] [inverse] BLOCK 2,13,8,6 BLOCK 0,21,0,6 DRAW -168,48 [over] [inverse] FILL 0,0 PAPER 4 (Green) INK 0 (Black) SHADE 96,-112,165 DRAW 120,-136 [over] [inverse] INK 1 (Blue) BLOCK 4,5,15,17 END

Picture Entry #66

Location Picture

Yes

Ink Colour

0 (Black)

Paper Colour

0 (Black)

Picture

Picture Commands

BLOCK 21,31,0,0 PLOT 40,0 DRAW 2,8 DRAW 10,8 PLOT 103,6 DRAW -24,3 DRAW -18,6 DRAW -16,5 DRAW -6,10 DRAW 0,16 DRAW 5,16 DRAW 8,16 DRAW 16,12 DRAW 8,16 DRAW 4,11 DRAW 8,7 DRAW 16,4 DRAW 11,-1 DRAW 7,-5 DRAW 5,-8 DRAW 5,-13 DRAW 4,-5 DRAW 4,-3 PLOT 156,102 DRAW -8,-10 DRAW -10,-16 DRAW -4,-9 DRAW -8,8 DRAW -4,3 DRAW -2,8 DRAW -2,6 DRAW -2,7 DRAW -3,7 DRAW -1,6 DRAW -2,7 DRAW -3,3 DRAW -4,-2 DRAW -9,-3 DRAW -3,-3 DRAW -2,-5 DRAW 1,-5 DRAW 4,-10 DRAW 1,-8 DRAW -2,-8 DRAW -2,-7 DRAW 2,-8 DRAW -2,-8 DRAW 5,-6 DRAW 1,-7 DRAW -3,-10 PLOT 67,73 DRAW 5,-8 DRAW 2,-4 DRAW -1,-4 PLOT 67,57 DRAW 6,-2 DRAW 3,-5 DRAW 0,-4 DRAW -2,-6 DRAW 15,-7 DRAW 17,-3 DRAW 3,-2 DRAW -3,-3 DRAW -1,-6 DRAW -2,-9 DRAW 1,-3 DRAW -1,-1 PLOT 132,84 DRAW 8,8 DRAW 8,6 DRAW 9,5 DRAW 1,3 DRAW -5,4 DRAW -5,3 DRAW -2,4 DRAW 2,2 DRAW 7,-2 DRAW 6,-2 DRAW 3,2 DRAW -1,8 DRAW 4,12 DRAW 4,1 DRAW 0,-4 DRAW -2,-15 DRAW 5,16 DRAW 4,2 DRAW 2,-2 DRAW -4,-18 DRAW 9,15 DRAW 3,1 DRAW 2,-3 DRAW -6,-13 DRAW 7,4 DRAW 4,-2 DRAW -4,-5 DRAW -5,-6 DRAW -2,-5 DRAW 2,-8 DRAW 4,-8 DRAW -1,-11 DRAW -6,-10 DRAW -1,-5 DRAW 8,-10 PLOT 173,0 DRAW -2,8 DRAW 2,10 DRAW 4,2 DRAW 2,7 DRAW 4,12 DRAW 4,6 DRAW 3,4 DRAW 5,3 DRAW 6,2 DRAW 8,4 DRAW -11,-1 DRAW -5,1 DRAW -3,5 DRAW 3,8 DRAW 3,8 DRAW -2,4 DRAW -6,8 PLOT 106,25 DRAW 14,1 DRAW 8,-1 DRAW 13,-6 DRAW 2,-3 DRAW -8,-1 DRAW 4,-2 DRAW -3,-4 DRAW -6,2 DRAW 6,-4 DRAW -1,-3 DRAW -7,2 DRAW 2,-3 DRAW -2,-3 DRAW -5,1 DRAW -7,4 DRAW -12,4 PLOT 132,17 DRAW 6,-2 PLOT 126,6 DRAW 2,0 PLOT 124,30 DRAW 20,-12 DRAW 4,4 DRAW -22,13 DRAW -3,-5 PLOT 133,32 DRAW 29,50 DRAW -22,-55 PLOT 130,26 PLOT 129,26 PLOT 103,106 DRAW -8,5 DRAW 3,-8 DRAW 3,0 DRAW 2,4 PLOT 112,109 DRAW -3,-3 DRAW 1,-4 DRAW 4,2 FILL 0,-32 PLOT 53,17 DRAW -1,-1 FILL 16,-8 PLOT 47,19 DRAW -9,-7 DRAW -4,-5 DRAW -2,-7 DRAW -16,48 [over] [inverse] SHADE 0,0,249 SHADE 24,-27,249 SHADE 134,57,249 SHADE 176,-16,249 DRAW 178,16 [over] [inverse] SHADE 0,0,249 SHADE -3,40,249 SHADE -5,58,249 SHADE -32,55,249 SHADE -14,63,249 SHADE -32,55,249 SHADE -31,54,249 DRAW -192,-59 [over] [inverse] PAPER 2 (Red) BRIGHT ON BLOCK 21,31,0,0 END

Picture Entry #67

Location Picture

No

Ink Colour

7 (White)

Paper Colour

1 (Blue)

Picture

Picture Commands

DRAW 8,8 DRAW 8,16 DRAW 8,56 DRAW -8,16 DRAW -8,8 DRAW -8,8 DRAW 3,3 DRAW 18,-16 DRAW -4,16 DRAW 5,2 DRAW 8,-24 DRAW 4,-8 DRAW 8,8 DRAW 8,10 DRAW 8,16 DRAW 4,-3 DRAW -7,-16 DRAW -10,-16 DRAW -4,-16 DRAW 3,-32 DRAW 5,-16 DRAW 9,-16 DRAW 2,-3 DRAW -7,-1 DRAW -16,8 DRAW -4,-8 DRAW -8,0 DRAW -5,4 DRAW -8,-4 DRAW -12,0 END

Picture Entry #69

Location Picture

No

Ink Colour

7 (White)

Paper Colour

1 (Blue)

Picture

Picture Commands

PAPER 4 (Green) INK 0 (Black) BRIGHT ON BLOCK 21,31,0,0 DRAW 32,32 [over] [inverse] GOSUB 67 (scale=0) PLOT 104,48 [over] [inverse] GOSUB 67 (scale=7) PLOT 167,40 GOSUB 67 (scale=7) PLOT 221,64 GOSUB 67 (scale=4) PLOT 150,65 GOSUB 67 (scale=4) PLOT 82,58 GOSUB 67 (scale=5) PLOT 208,76 GOSUB 67 (scale=3) PLOT 2,51 GOSUB 67 (scale=5) PLOT 32,74 GOSUB 67 (scale=2) PLOT 79,82 GOSUB 67 (scale=1) PLOT 145,80 GOSUB 67 (scale=1) PLOT 0,0 DRAW 64,64 [over] [inverse] SHADE 0,0,159 SHADE -10,58,159 SHADE -12,81,159 SHADE -40,24,159 SHADE -35,0,159 SHADE -48,48,159 SHADE -51,48,159 SHADE -24,24,159 SHADE -22,13,159 SHADE 16,62,159 SHADE 21,72,159 SHADE 18,22,159 DRAW 36,11 [over] [inverse] SHADE 0,0,159 SHADE -5,40,159 SHADE 10,40,159 DRAW 32,0 [over] [inverse] SHADE 0,0,159 SHADE -18,-21,159 SHADE 9,50,159 SHADE -9,56,159 SHADE -11,72,159 SHADE -38,50,159 SHADE 17,9,159 DRAW 32,0 [over] [inverse] SHADE 0,0,159 SHADE 8,35,159 SHADE -2,37,159 DRAW 32,0 [over] [inverse] SHADE 0,0,159 SHADE 8,40,159 SHADE -10,48,159 SHADE -12,59,159 SHADE -36,45,159 DRAW 24,8 [over] [inverse] SHADE 0,0,159 SHADE 16,0,159 SHADE -3,27,159 SHADE 11,29,159 SHADE 5,27,159 SHADE 24,27,159 PLOT 255,87 DRAW -13,0 PLOT 230,87 DRAW -5,0 PLOT 214,87 DRAW -11,0 PLOT 184,87 DRAW -13,0 PLOT 158,87 DRAW -7,0 PLOT 148,87 DRAW -7,0 PLOT 120,87 DRAW -12,0 PLOT 94,87 DRAW -9,0 PLOT 81,87 DRAW -7,0 PLOT 52,87 DRAW -10,0 PLOT 36,87 DRAW -9,0 PLOT 15,87 DRAW -15,0 PLOT 0,103 DRAW 3,-3 DRAW 5,-2 DRAW 5,-3 DRAW 4,0 DRAW 10,-1 [over] [inverse] DRAW 5,-2 DRAW 6,1 DRAW 4,-1 [over] [inverse] DRAW 6,2 DRAW 6,-1 DRAW 20,-1 [over] [inverse] DRAW 4,-1 DRAW 13,2 DRAW 4,1 DRAW 12,0 [over] [inverse] DRAW 7,2 DRAW 8,-3 DRAW 18,-3 [over] [inverse] DRAW 7,-1 DRAW 7,2 DRAW 7,2 DRAW 10,-2 [over] [inverse] DRAW 8,4 DRAW 4,-2 DRAW 4,2 DRAW 16,-2 [over] [inverse] DRAW 5,3 DRAW 7,-2 PLOT 224,96 DRAW 3,1 DRAW 5,2 PLOT 241,97 DRAW 4,4 DRAW 5,-4 DRAW 5,1 PLOT 7,93 FILL 0,0 FILL 0,0 FILL 0,0 FILL 0,0 FILL -1,0 FILL 24,-3 FILL 40,-3 FILL 70,-4 FILL 83,-3 FILL 104,0 FILL 136,-5 FILL 149,-4 FILL 172,-2 PLOT 204,93 PLOT 203,93 FILL 8,0 FILL 24,0 FILL 48,0 INK 0 (Black) PLOT 139,29 [over] [inverse] SHADE 0,0,165 SHADE -136,56,165 SHADE -104,56,165 SHADE -91,56,165 SHADE -96,40,165 SHADE -104,16,165 DRAW -50,55 [over] [inverse] SHADE 0,0,165 SHADE -11,0,165 SHADE -8,-8,165 SHADE 0,-32,165 SHADE 16,-24,165 SHADE 24,0,165 DRAW 55,1 [over] [inverse] SHADE 0,0,165 SHADE 11,0,165 SHADE 4,-8,165 SHADE 8,-24,165 SHADE 32,0,165 FILL 0,-16 SHADE 24,-32,165 DRAW 64,0 [over] [inverse] SHADE 0,0,165 SHADE 4,-16,165 SHADE 20,0,165 SHADE 14,-14,165 SHADE 38,0,165 PLOT 208,165 [over] [inverse] SHADE 0,0,6 INK 0 (Black) DRAW -203,-56 [over] [inverse] SHADE 0,0,6 SHADE 40,0,6 SHADE 32,20,6 SHADE 28,-12,6 SHADE 40,-13,6 SHADE 80,0,6 SHADE 45,28,6 SHADE 88,24,6 SHADE 112,0,6 SHADE 144,0,6 SHADE 148,20,6 SHADE 176,0,6 SHADE 208,0,6 SHADE 211,14,6 SHADE 217,5,6 SHADE 223,-1,6 SHADE 244,0,6 END

Picture Entry #70

Location Picture

No

Ink Colour

7 (White)

Paper Colour

1 (Blue)

Picture

Picture Commands

DRAW 1,96 [over] [inverse] BRIGHT ON PAPER 4 (Green) INK 0 (Black) BLOCK 12,31,0,9 PAPER 5 (Cyan) BLOCK 9,31,0,0 PLOT 1,96 DRAW 16,3 DRAW 32,2 DRAW 24,2 DRAW 24,-4 DRAW 36,-8 DRAW 32,-2 PLOT 127,93 DRAW 40,4 DRAW 56,5 DRAW 32,-1 PLOT 255,103 PAPER 5 (Cyan) INK 5 (Cyan) PAPER 4 (Green) DRAW -255,0 DRAW 0,-7 FILL 3,4 FILL 128,0 FILL 249,6 INK 0 (Black) PLOT 160,89 PLOT 152,90 PLOT 146,90 PLOT 0,43 DRAW 32,16 DRAW 32,8 DRAW 24,3 DRAW 25,-2 DRAW 40,-8 DRAW 39,-8 DRAW 56,-5 PLOT 255,79 DRAW -24,2 DRAW -31,-2 DRAW -24,-4 PLOT 5,70 DRAW 16,5 DRAW 16,1 DRAW 24,-5 PLOT 157,70 DRAW -16,3 DRAW -32,3 DRAW -32,-3 PLOT 44,84 DRAW 11,3 DRAW 16,1 DRAW 24,-4 PLOT 87,4 FILL 0,0 FILL 0,0 FILL 0,0 FILL 0,0 DRAW 48,16 DRAW 40,5 DRAW 40,0 DRAW 24,-2 DRAW 8,-2 PLOT 215,61 DRAW 24,3 DRAW 16,1 PLOT 151,95 [over] DRAW -7,0 [over] INK 8 (Transparent) DRAW -7,-1 [over] END

Flags
Flag 11 - Used for both controlling whether Fordo gets captured by Nazal and to track how long he has been in the willow tree. Flag 11 (Nazal) - Increased by 1 for every turn that Fordo is at Location 13 (Green Hill Country) and has been given the ring by Bimbo. Set to 0 when Fordo reaches Location 26 (the forest tunnel). Flag 11 (Willow Tree) - Increased by 1 for every move that Fordo is inside the willow tree. If it reaches 5 whilst Fordo is still in the tree, he dies. Flag 12 - Used to show the three different messages when Fordo meets Bimbo and Grandalf at Fag Eng. At the end of this sequence, flag 12 has reached 3. This prevents Fordo from being captured by the Nazal after 15 moves. Set to 4 when Forddo wakes up in the willow tree. Increased to 5 when Fordo meets Tim Bumbadil. Used then to display a set of messages relating to Tim Bumbadil (ultimately finishing at 9 when Tim departs). If both flags 11 and 12 are equal to 3, Fordo gets captured by the Nazal. Flag 13 - Indicates who is with Frodo at the moment (and conseqeuently who follows him when he changes location). Set to 3 when Spam, Pimply and Murky join him at Fag End. Set to 9 when meeting Tim Bumbadil (and back to 3 when he departs). Set to 5 when Aragont joins the conpany. Set to 99 after Fordo meets the rest of the company at Smelrond's house. Flag 14 - Used to control the messages displayed when Fordo meets the trendy barrow wight. Set to 255 after all messages have been displayed. Flag 15 - Used to display a message if reaching Smelrond's house without Aragont. Flag 17 - Used to display a message the first time Location 55 (Before Rivendull) is reached. Flag 30 - Score.