Quill Adventure Guides

The Boggit Part 3

A follow-up to Bored of the Rings, this was Delta 4's spoof of The Hobbit. Part 3 follows Chapters 8-19 from the original book

Map

Walkthrough

Things to try

Ways to die

Adventure Summary

Table of Locations

Table of Objects

Table of Messages

Table of System Messages

Vocabulary

Location Details

Object Details

Events without associated object or location

Illustrator Graphics

Flags

Map
Minimal Walkthrough
Firstly, ensure you have followed the walkthrough for Parts 1 and 2. At the start of Part 3 you will need to load your saved game file from part 2. Go to the boat (E,CLIMB BOAT) Use the credit card to buy some Duty Free (DROP CREDIT,GET DUTY) Leave the boat and find the Beholder (CLIMB OUT,W,S,E) Blow smoke at the Beholder (BLOW SMOKE) Go to the mental asylum (S,S,S,S) Insert the security card to visit Drain (INSERT CARD) Untie Drain and he will give you a small key (UNTIE DRAIN,GET SMALL) Leave the asylum and find the wooden elf (INSERT CARD,N,N,N,N) Wait to be captured (WAIT until the elf captures you) Turn invisible by wearing the ring (WEAR RING) Wait for the door to be unlocked and opened (WAIT until the door is opened) Go to the wine cellar (SW) Wait for the butler to open the barrel (WAIT until he opens it) Climb into the barrel (CLIMB BARREL) Wait until the barrel runs aground (WAIT,WAIT,WAIT,WAIT,WAIT) Climb out of the barrel (CLIMB OUT) Visit Lard (E,E) Give him the Duty Free and key in exchange for the bow and arrow (DROP DUTY,DROP SMALL KEY,GET BOW,GET ARROW) Go to Ravenhill (W,N,U,N,W) Drop the cash and the bird will tell you how to defeat the dragon (DROP CASH) Find the dragon (NE,D) Shoot him in the tail (SHOOT TAIL) Get the treasure and the Barkenstone (GET TREASURE,GET BARK) Go back to the base of the waterfall (S,S,S,D,S,S) Wait to be captured by the wooden elf (WAIT) Wait for the door to be unlocked and opened (WAIT until the door is opened) Go to the Elvenking Hall (W) Examine the magical door (EXAMINE MAGICAL) Go to the junction (W,S,E) Give the Barkenstone to the aliens (DROP BARKENSTONE) Head back to Part 1 (W,W) Save the game, reload it into Part 1 and follow the instructions given in the walkthrough for Part 1
Things to try
Try going west from the Empty Place (59) In Depths of Berkwood (37), Place of Spiders (38), Deep Boggy Marsh (39), Smothering Area (40), or Elvish Rubbish Dump (41), pull the web (PULL WEB). After meeting the spider, drop the marmalde sandwich to kill it. Try hitting the butler in the Wine Cellar (42). Wait around after meeting the Necromancer in the Mental Hospital (56) to hear what he says. Talk to Lard in Flake Town (72). Ask him to hit the dragon or shoot the dragon. Hit the minion in the Boat (35) Other commands: [HELP,LUX,DELTA 4,GET ALL,SOD,HI,WHY]
Ways to die
Go through the trapdoor in the Wine Cellar (42) without a barrel Take the treasure in the Lower Halls (63) without killing the dragon Spend too long with the dragon in the Lower Halls (63) without killing it Spend too long with the Beholder at the Junction (48) without killing it Spend too long with the Space Cruiser at the Junction (48) without giving it the Barkenstone Type the command 'DIE'

Adventure Summary

Quill adventure file: games/boggit3/boggit3.z80 Quill version: Spectrum Version C Number of Locations: 105 Number of Objects: 95 Number of Messages: 148 Number of System Messages: 32 Max number of conveyable objects: 254 Number of Pictures: 8 Default ink colour: White Default paper colour: Black Default border colour: Black

Table of Locations

Location    Description
0 THE BOGGIT Copyright  1986 CRL Group PLC Written by ------ Authors: -udith Child - -ergus McNeill -
1(No entry)
2(No entry)
3(No entry)
4(No entry)
5(No entry)
6(No entry)
7(No entry)
8(No entry)
9(No entry)
10(No entry)
11(No entry)
12(No entry)
13(No entry)
14(No entry)
15(No entry)
16(No entry)
17(No entry)
18(No entry)
19(No entry)
20(No entry)
21(No entry)
22(No entry)
23(No entry)
24(No entry)
25(No entry)
26(No entry)
27(No entry)
28(No entry)
29(No entry)
30(No entry)
31(No entry)
32(No entry)
33Bimbo found himself in the dark woods on the eastern edge of Berkwood. A narrow, winding path led east and west and south between the gnarled trees.
34Bimbo stood on the west bank of the black river. The oily water slopped messily about the bank and sent up a fine grey mist. Across the river, the far bank was just visible through the gloom of the overhanging trees.
35Bimbo was in a little boat on the black river.
36Bimbo was on the east bank of the black river. Several slimy looking rocks sat by the water's edge, covered in dark, glistening goo. A rough track disappeared into the trees to the east.
37Bimbo found himself in the green depths of Berkwood. The path led west and south between the trees. To the northeast, stretched across a gap in the trees, was a huge expanse of spider web. Around the edges of it were hung a grissly assortment of skeletons with business cards in their bony hands.
38Bimbo was in a place of black, rubber spiders on horrid elastic bands, bobbing about most unconvincingly. All the surrounding trees, to the north, south east and west, were strung up in webs.
39Bimbo found himself in a deep, boggy marsh. A vaguely firm path (of sorts) wound away west between large tufts of imitation reeds and pond slime.
40Bimbo was distressed to find himself in a smothering area of forest. Motherly, rubbery branches groped about him to flatten his hair and tuck his vest in. Between the hideous branches, the path twisted away north and east.
41Bimbo was in a levelled, Elvish rubbish dump. Discarded logs, empty crisp packets and rusting Cherry Coca Cola cans littered the forest floor. To the north- east was a magic door, while a path led away west through the trees. Webs led to the east.
42Bimbo discovered himself to be in the Elvenking's wine cellar. A heavy corrugated iron trapdoor was set into the flagstone floor while pink doors were set in the north and northeast walls.
43Bimbo found himself in a dark, dank, dungeon of the Elvinking. Pink doors were set set in the west and southwest walls.
44Bimbo was in the hall of the Elvenking. In the east wall was a pink door, in the southwest wall, a magic door. Flourescent corridors led away south and north.
45Bimbo was in the Elvenkings toilet. The room was spartan, the only glaring feature being a tile in the north wall. An automatic door hummed quietly to the south.
46(No entry)
47Many tall, sinister trees overhung Bimbo on the forest road cutting east to west through Berkwood. strange cries drifted through the twisted branches. A path led north.
48Bimbo found himself at a junction in the dark forest road. Council workmen had cleared ways east, west & south through the evil vegetation.
49Bimbo stood at the base of a towering waterfall. Rampaging torrents trickled down from the rocks high above, eventually flowing south beside a narrow path. The overhung forest road dipped westward into the trees.
50(No entry)
51Bimbo was beside the River Walking, a small torrent which flowed from the north and gurgled in a vulgar fashion. A small forest path plunged east between the ancient tree trunks. A paved road led south.
52Bimbo found himself on a broad, paved highway cutting north to south through the dark trees of Berkwood. The canopy of leaves was just thin enough to let through a faint dappling of light, showing the dying plants by the wayside.
53(No entry)
54(No entry)
55(No entry)
56Bimbo was outside the imposing "DOL Cooler" mental hospital, a huge, obeliskine tower, surrounded by white buildings. A road led north, the door was to the south.
57Bimbo was inside the asylum of the Necromancer. He stood in a blank, white room with one door to the north and a small slot in the east wall.
58Bimbo was in Drain's padded cell, heavily matressed on the walls, floor and ceiling. There was a tiny window in the roof and, in one corner, a solid concrete slab to sleep on. In the west wall was a small slot.
59Bimbo stood in the empty place, a featureless expanse of dull wasteland. A path led up the dragon's mounatin, while a dirt track picked its way south.
60Bimbo stood on a high, rocky crag on the Lonesome Mountain. Small paths twisted south, west and southwest down the mountain and a rope ladder vanished down into a large crack in the ground.
61Bimbo was in a small, grassy bay, halfway up the mountainside. Moss covered rocks sat around being idle, and narrow paths snaked away north, northeast and south.
62Bimbo was in a smooth, narrow passage, decorated with many vulgar mosaics. The passage dipped down to the east and up to the west.
63Bimbo was in the lower halls, were the dragon slept. A singed rope ladder hung down from above. Huge, ornate, stone arches opened in the south and west walls.
64Bimbo was on Ravenhill, an unseemly mound of something unpleasant, near the dragon's mountain. Narrow paths led away north, northeast, east & south- east.
65Bimbo stood at the imposing front gate of the mountains. A large slab of solid rock had "NO MILK TODAY!" gouged into it and lay amid a pile of bones. The gate lay to the north, while paths led away south and east.
66Bimbo stood in the desolate ruins of Dale Valley. Charred houses, looted shops and burnt- out automobiles stretched as far as the eye could see.
67Bimbo was under the trapdoor. Water rushed up against a huge portcullis to the east.
68Bimbo found himself in a smouldering desert, a once green and pleasant land before the dragon took up residence. A narrow path led down into a gully, a broader track went north.
69Bimbo stood in the shadow of a massive portcullis. Water sloshed through a small gap below it, flowing east towards the lake. The portcullis was set into a smooth, grey rockface, completely unclimable.
70Bimbo found himself on the shore of the Exagerated Lake. A river flowed from the west into the lake (which was to the east).
71Bimbo was at the Exagerated Lake. To the east, the plywood buildings of Flake Town were visible, propped up on giant lolly sticks to hold them out of the water. Paths led away in all directions.
72Bimbo was in Flake Town, a flimsy B&Q job, supported inches above the choppy waters of the Exagerated Lake. A wooden causway led west to the shore.
73Bimbo stood, knee-deep, in the frothy waters of the river. The current was too strong to allow progress north, but a narrow track led up the side of the gully.
74(No entry)
75(No entry)
76(No entry)
77(No entry)
78(No entry)
79(No entry)
80(No entry)
81(No entry)
82(No entry)
83(No entry)
84(No entry)
85(No entry)
86(No entry)
87(No entry)
88(No entry)
89(No entry)
90(No entry)
91(No entry)
92(No entry)
93(No entry)
94(No entry)
95(No entry)
96(No entry)
97(No entry)
98(No entry)
99(No entry)
100(No entry)
101(No entry)
102Bimbo was in a barrel.
103(No entry)
104Shortly, the Grim Reaper, Death arrived to claim Bimbo. The end had come!

Table of Objects

Object    DescriptionStart LocationAssociated Words
0a glowing swordNot created_
1(No entry)Not createdBOX,CHOC
2a small cardNot createdCARD
3(No entry)1 (Bimbo's Home)_
4(No entry)Not created_
5an old, dusty diary2 (Chest)DIAR
6GrandalfNot created_
7ThornyNot created_
812 odorous dwarvesNot created_
9(No entry)Not created_
10(No entry)6 (Trolls Clearing)_
11(No entry)Not created_
12Beorn, the furry31 (Beorn's House)_
13(No entry)79 (Manhole Passage)_
14(No entry)80 (Junction)_
15(No entry)81 (Goblin Refuse)_
16(No entry)92 (Gloom)_
17Goldbum86 (Lake)_
18a huge, bottle shaped monsterNot created_
19Smelrond11 (Smelrond's House)_
20(No entry)11 (Smelrond's House)_
21the wooden elf49 (Base of Waterfall)_
22the huge, stone keyNot createdSTON
23the small, curious keyNot createdSMAL,CURI
24some instant luncheonNot createdLUNC
25a length of nylon clothes line8 (Troll Apartment)ROPE,NYLO,LINE
26(No entry)Not created_
27a marmalade sandwich50 (Cupboard)MARM,SAND
28(No entry)Not createdTORC
29(No entry)22 (Valley)BATT
30a small boat34 (West Bank of River)_
31DrainNot created_
32(No entry)100 (Golf Course)_
33(No entry)103 (Village)_
34(No entry)99 (Road)_
35the butler42 (Wine Cellar)_
36the red and gold striped dragon63 (Lower Halls)_
37the valuable golden treasure63 (Lower Halls)TREA
38the open barrelNot created_
39the full barrelNot created_
40the closed barrel42 (Wine Cellar)_
41a plastic security card46 (Forest Path)PLAS,SECU
42Lard72 (Flake Town)_
43a black bowNot createdBOW
44the "Black Arrow"Not createdARRO
45the Goblin's cashNot createdCASH,CACH
46(No entry)Not created_
47a bottle of vodka100 (Golf Course)VODK
48a knife100 (Golf Course)KNIF
49some red wine102 (In Barrel)WINE
50Drain, in a straight jacket58 (Drain's Cell)_
51a straight jacketNot createdSTRA,JACK
52a large egg24 (Eagle's Nest)EGG
53the small, golden ringNot createdRING
54a Beholder48 (Junction)_
55a cigarette14 (Mountain Path)FAG,CIGA,CAME
56a credit card20 (Mountain Path)CRED
57plenty of Duty FreeNot createdDUTY
58a minion35 (Boat)_
59a class 37 space cruiserNot created_
60a huge spider38 (Place of Spiders)_
61the NecromancerNot created_
62the pink keyNot createdPINK
63(No entry)74 (Dungeon)_
64(No entry)Not created_
65(No entry)Not created_
66(No entry)Not created_
67(No entry)Not created_
68(No entry)Not created_
69dead GrandalfNot createdGRAN
70dead ThornyNot createdTHOR
7112 dead dwarvesNot createdDWAR
72dead BeornNot createdBEOR
73a dead goblinNot createdGOBL
74dead GoldbumNot createdGOLD
75dead SmelrondNot createdSMEL
76the warg32 (Forest Gate)WARG
77the dead wargNot created_
78the dead elfNot createdELF
79the dead wooden elfNot createdWOOD
80dead DrainNot createdTHRA,DRAI
81dead LardNot createdLARD
82(No entry)Not created_
83a small bird with a notice61 (Grassy Bay)_
84the Barkenstone63 (Lower Halls)BARK
85the side doorNot created_
86some waterNot createdWATE
87some black waterNot created_
88(No entry)Not created_
89(No entry)7 (Troll Path)_
90(No entry)8 (Troll Apartment)_
91IMMUNITYNot created_
92a short sword98 (Cauldron)SWOR
93no magic ringsCarried_
94(No entry)Not created_

Table of Messages

Id   Message
0Certain, are we?
1Bimbo waited. Time crawled slowly past.
2Bimbo went out of his way to notice something interesting. However, he found nothing.
3Bimbo examined the boat. It had a huge outboard motor, with a round, starting thingumy on top.
4Examining the thingumy, Bimbo saw that the starting cord was missing.
5On the card, in large, type- writer runes, were the words, "I wish thee to accompany some er, 'friends' on an adventure. See you soon. -GG- P.S. These chocs will self- destruct in 10 minutes."
6Bimbo tied the rope to the starting thingumy. He then gave it a quick tug and the engine jerkily coughed into life. The rope slipped off and Bimbo stooped to retrieve it.
7Bimbo thought it wisest to wait until the boat reached land before disembarking.
8The diary was blank, save for some birthdays- Old Goop: 12/3/26 Fordo: 29/2/85 Farmer Faggot: 4/7/31
9Bimbo climbed into the boat.
10The boat reached the far side of the river and the engine, as if by magic, cut out.
11Bimbo climbed out of the boat.
12The boat started chugging across the river.
13Bimbo couldn't quite reach from the river bank.
14Bimbo pulled the webs. Being rather flimsily secured, they quickly snapped. A green spider bobbed down from above on a stretchy piece of elastic and laboriously began fixing them with Airfix glue.
15Bimbo tried to proceed but could not fight his way through the spider webs.
16The minion greeted Bimbo. "Last chance to buy your duty free!" it cried, "Someone will realise that we've got to shore soon." The minion smiled at Bimbo. "We accept both credit cards and stolen goblin loot!"
17"Wait, wait, kind sir!" said the minion hastily. "EVERYBODY buys something from me. Just drop your payment onto the floor of this fine vessel and you can have your Duty Free. Can't say fairer than that, can I now?"
18"EHUHRAHKA!" yowled Bimbo in the ancient tongue of the kramoD people (a long-gone race of evil name-droppers from SW20) as he charged the minion. "Heavens!" shrieked the minion, stepping back in amazement, then wishing it hadn't. Bimbo watched as the river swept it away.
19Bimbo dropped the credit card.
20Bimbo dropped the Goblin's cash.
21"Thank you!" smiled the minion, dropping the Duty Free, taking its payment, muttering a brief incantation and vanishing in a rather unspectacular flash of lights.
22"I'm ever so," began the minion, "sorry!" it continued. "We cannot indulge in social chit-chat with clients!"
23"Oh, good GRIEF! It's so boring round here!" droned the minion. There was the muttering of an incantation, a thunderflash, and almost immediately thereafter, no minion to be seen.
24The spider was hanging upside down from a large tree, bobbing about on its long piece of elastic band. "Nyah, nyah, nyah, nyah, nyah!" it said. After a short pause, it produced a small notice with
25 "Ha! I'm up a tree and you can't get me. There's no way you can lure me down. You've failed!"
26written on it in large, green letters.
27Bimbo tried his speshul Ooh Aar Kung Fu on the webs, but to no avail!
28Bimbo brandished himself in a most ferocious fashion but he could not reach the massive creepy crawlie. The spider, rather annoyed at being referred to in the text as "the massive creepy crawlie", hung around irritably.
29Bimbo dropped the sandwich. "Gracious!" hooted the spider, "A real live marmalade sandwich unless I am very much mistook!" It floated down on its elastic and chalomped the sandwich. A moment passed, pausing only to stoop and tie its laces. Another followed. A third went by, inquiring as to whether anyone had seen the other two come this way. Meanwhile, the spider had died due to the arsenic in the sandwich. Hurn the hunter appeared amid trendy backlighting and a rather excessive fog. He took the spider unto himself and faded into the trees.
30The spider turned its notice round to reveal
31 "I'm not listening. So there!"
32The beholder advanced towards Bimbo, a huge peeper, surrounded by pale bulbous eyes on stalks. "Hello!" it rasped obnoxiously, "You're going to die now!"
33The beholder stared at Bimbo. He felt a powerful surge of magic eminate from the eye and then...
34It would take about 4k to put a proper ALL command into a Quill adventure!
35Bimbo defiantly took a long drag on the cigarette. As the monster was eyeing him up (AARRGHH!) for a terminal magic zap, he blew a cloud of fine Turkish smoke at it. The little stalk-eyes whimpered with discomfort and, amid cries of "smog-king" and "unsociable", the beholder wept away.
36One of the beholder's stalks snaked into view and dragged Bimbo back to his perceptive adversary.
37Nobody talks to beholders. Well, not twice, anyway!
38Bimbo greeted Grandalf. "Hello, my good boggit!" smiled the old wizard.
39"Well, Hi!"
40Bimbo greeted Thorny. "Yo!" returned the dwarf.
41Bimbo greeted the dwarves. "Well, Hi there!" chorused the dwarves tunefully.
42Ask your analyst!
43"Lawdee!" cried the wooden elf. "Why if it ain't young mastah Bimbo. Land sakes! I gotta run you in, dayah bowy!" He produced a Chance card with "GO TO JAIL FREE. Do not pass Go. Do not collect `200." written on it. Bimbo came quietly.
44Bimbo got physical, and bashed the wooden elf grievously. "Ow! Ow! Ow! Ow! Ouch!" observed the wooden elf and ran away.
45The necromancer appeared.
46The necromancer vanished.
47"Hello, flab features!" said the necromancer. "Although I am currently doomed to work in the NHS, my hour shall come. I will rule all of Muddle Earth. If any oppose me, I'll, I'll..... I'll make them eat cabbage!" he shrieked megalomaniacally.
48Bimbo inserted the security card into the slot. There came a sound, like unto an ancient lawnmower being started, and the wall swept round, taking Bimbo with it....
49Bimbo untied Drain. "Thank 'ee kindly!" cackled Drain, toothlessly. He stood up, laughed, dropped something, and beat himself unconscious.
50Drain, being out for the count, said very little.
51With but a little effort, Bimbo succeeded in killing Drain.
52Some stupid turk unlocked the pink door.
53Some stupid turk locked the pink door.
54Bimbo opened the pink door.
55"Lux" said Bimbo. As if by magic....
56...a floodlight appeared. It paused briefly and then roared away.
57Bimbo closed the pink door.
58The door, despite being pink, was solid enough to stop Bimbo.
59The butler, being a typical fascist, threw Bimbo back into the dungeon.
60Bimbo tried to make use of the toilet. Suddenly, a huge, bottle- shaped monster reered up out of the bowl and bit him horribly! "See you soon." it gurgled unpleasantly, and sank out of sight...
61The butler roused himself enough to throw the barrel through the open trapdoor in the floor. He belched reflectively and got himself another barrel.
62The butler opened the barrel.
63The butler closed the barrel.
64The butler drank the contents of the barrel, grinned and belched.
65Bimbo climbed into the barrel just as the butler closed it.
66Bimbo felt the barrel falling.
67Bimbo heard a splash from outside.
68Bimbo felt the barrel bobbing around.
69The barrel finally ran aground and fell open.
70A garden gnome, the easter bunny and Jack the ripper strolled by, pausing only to take the barrel with them. They soon vanished from sight.
71"By the power of seasonally adjusted unemployment figures!" roared the butler, drawing a massive sword from across his back and suddenly looking rather impressive. He massacred a fairly dangerous- looking beetle crawling across the floor and posed. Bimbo decided not to attack.
72Bimbo examined the magic door. By a startling coincidence, it was briefly opening for an elf to rush past.
73Bimbo charged through. The magic door slammed shut.
74The trapdoor was rusted in place.
75Bimbo was swept against the portcullis, unable to move.
76Bimbo ambled south, accidentally falling off a waterfall in the process.
77"Hello!" said the portly Lard. "You must be the fool who's off to kill the dragon! I can do you a very nice bow and arrow but you'll have to give me a couple of worthy items in exchange."
78"Oh No! I'm not going near that horrid mountain." said Lard. "Anyway, I hate dragons. They just don't agree with me!"
79The key had "Studio 7d" written on it in bankrupt runes.
80The key was small, curious, and useless.
81The luncheon was sort of flat and round brown things. What- ever they were they didn't look very appetizing.
82The clothes line was just a length of rope.
83The sandwich had a vague aroma of almonds.
84The notice read, "I am trying to gain legal custody of my egg from the eagle. For this I need cash. If you help me, I'll help you. This is a recording."
85The bird flew away.
86The treasure was about 5 tonnes of gold and jewels.
87The security card had, "ACCESS TO RESTRICTED AREAS" written on it.
88The Barkenstone was beautiful, crafted from plastic in the great workshops of the east.
89The sword was plain, save for, "HE-MAN" written on the blade.
90The ring was a flat, gold disk with a large hole in the middle.
91Camel (middle tar) of course.
92TrussCard- supports your buying whims.
93The egg was fried, sunny side up.
94The pink key was decorated with yellow flowers.
95"Crikey!" exclaimed Lard. "Enough booze for my birthday party next week!"
96Bimbo's dwarf chums appeared.
97Thorny appeared.
98Grandalf appeared.
99"Oooh! A key! I wonder if it might fit that lock on the girl next door's chastity belt?" He looked very thoughtful.
100"Ta very much!" said Lard. He picked up the key and duty free, dropped the bow and arrow, and wandered away.
101"Fraternal salutations!" greeted Lard, warmly.
102"Hello, tea-leaf!" smouldered the dragon.
103"Woof!" observed the warg.
104"Okay!" came the reply.
105"No way!" came the reply.
106"What?! Shoot dragons?!" cried Lard, shocked. "I couldn't hit the proverbial barn door. In fact, I'm even worse than that 'Bard' bloke from the other game!"
107 This will mean saving data and going into the next part of the adventure. Are you sure you want to do that?
108All right, saving time again. Set up your tape deck with a blank cassette, ready to save. Then press a key, at which point your position will magically be stored on the tape. Reset the machine, load part 1, reload your saved position and, DA, DA, DA! You can continue!
109 There was suddenly a tremendous roar. It was Bimbo's stomach, as the little boggit was getting weak from hunger.
110 Bimbo stopped, his head realing. His legs slowly folded under him and the ground rushed up to bash him on the nose. His hunger had finally caught up with him. He was dead.
111Bimbo ate his luncheon.
112Towering over fifty feet high, the dragon stepped out from behind a small pebble. "Ha!" it said. "Come for the treasure, I should imagine. Yes. Rather pointless if you ask me. You see, I'm utterly invincable, completely everything-proof." Smoke curled out of the great monster's ears. "Now, go away. If I see you up here again.... well, just don't come back!" The dragon gave Bimbo one of its special Hard Stares and flapped away.
113Need some help? Fear not! YOU can write to one of the magazine helplines, thus giving us lots of free publicity and press coverage. It's tough at the top, or so we're told.
114But Bimbo had no weapon!
115Bimbo did glorious and noble battle, emerging triumphant!
116But no foes abounded here!
117"Cheep!" smiled the bird. It rumaged around somewhere, and held up a piece of paper with, "The Dragon has a weak spot in his tail. Shoot him there where his scales do not protect him."
118Bimbo shot the arrow.
119He missed by miles.
120The arrow bounced off the dragon harmlessly.
121The arrow penetrated the huge dragon's tale, wrecking some vital organ and killing the beast!
122"Right, that's it!" snarled the dragon. "You've had your chance!" Bimbo was quickly toasted...
123A voice eminated from the space cruiser. "Greetings, Muddle Earthling. We find ourselves trapped on your world as our propulsion crystal has failed. You must help us."
124"Sod you then!" said the space cruiser. A ray of magic light spat down and Bimbo was no more...
125"Oh. Thanks." said the voice. The space cruiser and the Barkenstone shimmered away.
126The necromancer was too insane for that!
127Something opened the pink door.
128The pink door slammed shut.
129 Load your saved position...
130"Cheep! Cheep! Cheep! Cheep!
131 Cheep!" said the bird.
132 Cheep! Cheep! Cheep! Cheep!
133Bimbo ate the egg.
134However, Bimbo knew this to be unimportant.
135Your size!
136Drain was a bit too tied up to chat.
137Bimbo drank the wine. He shuddenly felt very shilly and had to shit down. He shoon shtood up again.
138The tile had, "I don't believe in watery tarts!" scrawled on it.
139Beneath the slot was written, "INSERT CARD FOR ENTRANCE" in cashpoint runes.
140"See his deadly, flashing blade" sang a distant voice.
141The bow looked very powerful. It was triple strung and could be configured for violin use.
142The label on the jacket had "Chelsea Boggit size 10" written in designer runes.
143A veritable barrister's ransom.
144NOBODY LEAVES THE EMPTY PLACE THAT WAY!
145 IT'S NOT A LOT TO ASK!
146So! You wanna play games? Go try your luck in part 2. There's more than meets the eye here!
147FOUL LANGUAGE, EH! WHO DO YOU THINK YOU ARE? SOMEONE FROM ------?

Table of System Messages

Id   Message
0It was totally dark and nothing could be seen.
1 Bimbo also noticed-
2(No entry)
3(No entry)
4(No entry)
5(No entry)
6Well, that was intelligable was it not?!
7But! Bimbo could not travel in yonder way!
8Regretably, this was not to be!
9Craftily concealled about Bimbo's personage were-
10 (worn)
11(No entry)
12(No entry)
13 And so, amid assorted whoops, cheers, rasps, gongs and whistles, the sun set on another improbable chapter in Muddle Earth's sordid history.... Are you going to try again or can we go home now?
14All right. Be like that!
15This magnificent act, to put it plainly, was done!
16 -
17 You have entered
18 profound utterance
19s
20.
21 For your attempts you are worth
22 lenslok devices.
23But Bimbo wasn't wearing it!
24Bimbo's hands were too busy!
25But Bimbo had one of those.
26Bimbo couldn't see this in the vicinity.
27Sadly, Bimbo could bear no more weight upon his poor little shoulders.
28Sadly, this was not something that Bimbo had just then.
29Yet! Bimbo wore one already!
30Y
31N

Vocabulary

Id    Synonyms
1N,NORT
2S,SOUT
3E,EAST
4W,WEST
5NE
6NW
7SE
8SW
9U,UP,CLIM,ASCE
10D,DOWN,DESC
11IN,INSI,ENTE
12OUT,OUTS,LEAV
14FOLL
16ME
17STAY
18HERE
19POO,SHIT,CRAP,KRAP,DUMP
20EXAM,READ
21OPEN
22CLOS
23LOCK
24UNLO
25DIE
26BOAT
27TALK,ADDR
28HIT,KILL,ATTA,HURT,BASH,MUTI,HOSP,KICK,PUNC,DAMA,HEAD,FIGH,MAIM,STAB,CHOP,BREA,DISM,SMAS
29SHOO
30TIE
31THRO
32PUSH,PRES
33PULL
34BELC,BURP
35SCOR
36HELP
37RAM
38WAIT,SLEE
40EAT
41DRIN
42SWIM,DIVE
43SING
44DANC
45CARR
46LIGH
47RIDE,MOUN
48CUT
49LIFT,MOVE
50LIST
51INSE
52CHEA
53DIG
542928
55LUX
57TEST
58MOUL,SHAP,PLAY
59PUTT
60USE
61LOO,BOG,TOIL,LAVA,BOWL
62BASI,SINK
63CABI,MEDI
64TILE
65LOG,LOGS
66FOOT
67WALL
68MAIL
69ARCH
70BOOT
71SIGN
72THIN
73WEB,WEBS
74MINI
75SPID,CREE
76BLOW,PUFF,EXHA
77SMOK
79NECR,SERU
80UNTI,LOOS,FREE
81BUTL
85MAGI
87BIRD
89TAIL
90TRAP
91COFF
94SLOT
96DELT
100GET,TAKE
101DROP,GIVE
102REMO
103WEAR
104I,INVE
105L,LOOK
106QUIT
107SAVE
108LOAD
110BOX,CHOC
111WIND
112DOOR
113CHES
114CARD
115GRAF
116DIAR
117DWAR
118THOR
119GRAN
120PHOT,PICT,NOTI,PORT
121KEY
122POT,CAUL
123TROL
124BEOR
125GOLD
126MONS
127SMEL
128ELF
129LUNC
130ROPE,NYLO,LINE
131CRAC
132MARM,SAND
133TORC
134BATT
135GOBL
136DRAG,GAUG,SMAU
137TREA
138BARR
139PLAS,SECU
140BOW
141ARRO
142CASH,CACH
143VODK
144KNIF
145WINE
146WOOD
147EGG
149BEHO
150FAG,CIGA,CAME
151CRED
152DUTY
153SPAC,CRUI
154WARG
155THRA,DRAI
156LARD
157BARK
158WATE
160STON
161SMAL,CURI
162PINK
163SWOR
164TEXT
165GRAP
166ON
168OFF
233PIS,WANK,MAST,PISS,SILV,ANDR,CARL,BAST,BLOO,NILR,CUNT,DILD
237STRA,JACK
238RING
239WHY
240HI,DAY,HELL,GREE,FEST,MORN,EVEN,AFTE,SALU
2520,FA,NOTH,ZERO,ZILC
253SOD,BUGG,FUCK
254ALL
255_

Location #0

Description

THE BOGGIT Copyright  1986 CRL Group PLC Written by ------ Authors: -udith Child - -ergus McNeill -

Short Name

Intro Screen

Connections

Objects at location

None

Events associated with location

Process _ _:
AT 0 (Are we at location 0 (Intro Screen)) ANYKEY (Press any key) CLS (Clear Screen) MESSAGE 129 ( Load your saved position...) LET 28 8 (Set flag 28 to 8) PAUSE 1 MESSAGE 145 ( IT'S NOT A LOT TO ASK!) LET 28 7 (Set flag 28 to 7) PAUSE 1 LOAD

Location #1

Description

(No entry)

Short Name

Bimbo's Home

Connections

Objects at location

Object #3: (No entry)

Events associated with location

Process _ _:
AT 1 (Are we at location 1 (Bimbo's Home)) ZERO 31 (Is Flag 31 zero) ZERO 32 (Is Flag 32 zero) ANYKEY (Press any key)
Response THRO BOX:
AT 1 (Are we at location 1 (Bimbo's Home)) DROP 1 ((No entry)) MESSAGE 9 (Bimbo climbed into the boat.) DESTROY 1 ((No entry)) PLUS 30 10 (Increase flag 30 by 10) DONE
Response 2928 _:
AT 1 (Are we at location 1 (Bimbo's Home)) ZERO 12 (Is Flag 12 zero) SET 12 (Set flag 12 to 255) MESSAGE 14 (Bimbo pulled the webs. Being rather flimsily secured, they quickly snapped. A green spider bobbed down from above on a stretchy piece of elastic and laboriously began fixing them with Airfix glue.) PLUS 30 10 (Increase flag 30 by 10) DONE

Location #2

Description

(No entry)

Short Name

Chest

Connections

Objects at location

Object #5: an old, dusty diary

Events associated with location

None

Location #3

Description

(No entry)

Short Name

Gloomy Land

Connections

Objects at location

None

Events associated with location

None

Location #4

Description

(No entry)

Short Name

Bimbo's Toilet

Connections

Objects at location

None

Events associated with location

None

Location #5

Description

(No entry)

Short Name

Gloomy Lands

Connections

Objects at location

None

Events associated with location

None

Location #6

Description

(No entry)

Short Name

Trolls Clearing

Connections

Objects at location

Object #10: (No entry)

Events associated with location

None

Location #7

Description

(No entry)

Short Name

Troll Path

Connections

Objects at location

Object #89: (No entry)

Events associated with location

None

Location #8

Description

(No entry)

Short Name

Troll Apartment

Connections

Objects at location

Object #25: a length of nylon clothes line Object #90: (No entry)

Events associated with location

None

Location #9

Description

(No entry)

Short Name

Troleslaws

Connections

Objects at location

None

Events associated with location

None

Location #10

Description

(No entry)

Short Name

Smelrond's Loo

Connections

Objects at location

None

Events associated with location

None

Location #11

Description

(No entry)

Short Name

Smelrond's House

Connections

Objects at location

Object #19: Smelrond Object #20: (No entry)

Events associated with location

None

Location #12

Description

(No entry)

Short Name

Rivendull

Connections

Objects at location

None

Events associated with location

None

Location #13

Description

(No entry)

Short Name

Booth

Connections

Objects at location

None

Events associated with location

None

Location #14

Description

(No entry)

Short Name

Mountain Path

Connections

Objects at location

Object #55: a cigarette

Events associated with location

None

Location #15

Description

(No entry)

Short Name

Ledge

Connections

Objects at location

None

Events associated with location

None

Location #16

Description

(No entry)

Short Name

Dark Cave

Connections

Objects at location

None

Events associated with location

None

Location #17

Description

(No entry)

Short Name

Path

Connections

Objects at location

None

Events associated with location

None

Location #18

Description

(No entry)

Short Name

East Wiffy Mountains

Connections

Objects at location

None

Events associated with location

None

Location #19

Description

(No entry)

Short Name

Drab Mountain Path

Connections

Objects at location

None

Events associated with location

None

Location #20

Description

(No entry)

Short Name

Mountain Path

Connections

Objects at location

Object #56: a credit card

Events associated with location

None

Location #21

Description

(No entry)

Short Name

Steep Path

Connections

Objects at location

None

Events associated with location

None

Location #22

Description

(No entry)

Short Name

Valley

Connections

Objects at location

Object #29: (No entry)

Events associated with location

None

Location #23

Description

(No entry)

Short Name

East of Valley

Connections

Objects at location

None

Events associated with location

None

Location #24

Description

(No entry)

Short Name

Eagle's Nest

Connections

Objects at location

Object #52: a large egg

Events associated with location

None

Location #25

Description

(No entry)

Short Name

Room25

Connections

Objects at location

None

Events associated with location

None

Location #26

Description

(No entry)

Short Name

Pyramid Rocks

Connections

Objects at location

None

Events associated with location

None

Location #27

Description

(No entry)

Short Name

Goblin's Back Door

Connections

Objects at location

None

Events associated with location

None

Location #28

Description

(No entry)

Short Name

Treeless Opening

Connections

Objects at location

None

Events associated with location

None

Location #29

Description

(No entry)

Short Name

River Anadin

Connections

Objects at location

None

Events associated with location

None

Location #30

Description

(No entry)

Short Name

Forest River

Connections

Objects at location

None

Events associated with location

None

Location #31

Description

(No entry)

Short Name

Beorn's House

Connections

Objects at location

Object #12: Beorn, the furry

Events associated with location

None

Location #32

Description

(No entry)

Short Name

Forest Gate

Connections

Objects at location

Object #76: the warg

Events associated with location

Response W _:
AT 33 (Are we at location 33 (Dark Woods)) MESSAGE 107 ( This will mean saving data and going into the next part of the adventure. Are you sure you want to do that?) QUIT (Show Quit message) CLS (Clear Screen) MESSAGE 108 (All right, saving time again. Set up your tape deck with a blank cassette, ready to save. Then press a key, at which point your position will magically be stored on the tape. Reset the machine, load part 1, reload your saved position and, DA, DA, DA! You can continue!) ANYKEY (Press any key) GOTO 32 (Go to location 32) (Forest Gate) SAVE

Location #33

Description

Bimbo found himself in the dark woods on the eastern edge of Berkwood. A narrow, winding path led east and west and south between the gnarled trees.

Short Name

Dark Woods

Location picture

Connections

E to location 34 (West Bank of River) S to location 47 (Sinister Trees)

Objects at location

None

Events associated with location

Response W _:
AT 33 (Are we at location 33 (Dark Woods)) MESSAGE 107 ( This will mean saving data and going into the next part of the adventure. Are you sure you want to do that?) QUIT (Show Quit message) CLS (Clear Screen) MESSAGE 108 (All right, saving time again. Set up your tape deck with a blank cassette, ready to save. Then press a key, at which point your position will magically be stored on the tape. Reset the machine, load part 1, reload your saved position and, DA, DA, DA! You can continue!) ANYKEY (Press any key) GOTO 32 (Go to location 32) (Forest Gate) SAVE

Location #34

Description

Bimbo stood on the west bank of the black river. The oily water slopped messily about the bank and sent up a fine grey mist. Across the river, the far bank was just visible through the gloom of the overhanging trees.

Short Name

West Bank of River

Connections

W to location 33 (Dark Woods)

Objects at location

Object #30: a small boat

Events associated with location

Process BOAT _:
EQ 18 1 (Is Flag 18 equal to 1) MINUS 18 1 (Decrease flag 18 by 1) ANYKEY (Press any key) MESSAGE 10 (The boat reached the far side of the river and the engine, as if by magic, cut out.) PLACE 30">30 (a small boat) in location 34">34 (West Bank of River)
Response U OUT:
ABSENT 58 (Is object 58 [a minion] absent from current location) AT 35 (Are we at location 35 (Boat)) ZERO 18 (Is Flag 18 zero) MESSAGE 11 (Bimbo climbed out of the boat.) ANYKEY (Press any key) GOTO 34 (Go to location 34) (West Bank of River) DESC (Describe current location)
Response U BOAT:
AT 34 (Are we at location 34 (West Bank of River)) PRESENT 30 (Is object 30 [a small boat] at current location) MESSAGE 9 (Bimbo climbed into the boat.) ANYKEY (Press any key) GOTO 35 (Go to location 35) (Boat) DESC (Describe current location)

Location #35

Description

Bimbo was in a little boat on the black river.

Short Name

Boat

Connections

Objects at location

Object #58: a minion

Events associated with location

Process MINI _:
AT 35 (Are we at location 35 (Boat)) PRESENT 58 (Is object 58 [a minion] at current location) ZERO 6 (Is Flag 6 zero) LET 6 10 (Set flag 6 to 10) ANYKEY (Press any key) MESSAGE 16 (The minion greeted Bimbo. "Last chance to buy your duty free!" it cried, "Someone will realise that we've got to shore soon." The minion smiled at Bimbo. "We accept both credit cards and stolen goblin loot!")
Response U OUT:
AT 35 (Are we at location 35 (Boat)) LT 18 8 (Is Flag 18 less than 8) NOTZERO 18 (Is Flag 18 not zero) MESSAGE 7 (Bimbo thought it wisest to wait until the boat reached land before disembarking. ) DONE
Response U OUT:
ABSENT 58 (Is object 58 [a minion] absent from current location) AT 35 (Are we at location 35 (Boat)) ZERO 18 (Is Flag 18 zero) MESSAGE 11 (Bimbo climbed out of the boat.) ANYKEY (Press any key) GOTO 34 (Go to location 34) (West Bank of River) DESC (Describe current location)
Response U OUT:
ABSENT 58 (Is object 58 [a minion] absent from current location) AT 35 (Are we at location 35 (Boat)) EQ 18 8 (Is Flag 18 equal to 8) MESSAGE 11 (Bimbo climbed out of the boat.) ANYKEY (Press any key) GOTO 36 (Go to location 36) (East Bank of River) DESC (Describe current location)
Response U OUT:
AT 35 (Are we at location 35 (Boat)) PRESENT 58 (Is object 58 [a minion] at current location) MESSAGE 17 ("Wait, wait, kind sir!" said the minion hastily. "EVERYBODY buys something from me. Just drop your payment onto the floor of this fine vessel and you can have your Duty Free. Can't say fairer than that, can I now?") DONE
Response U BOAT:
AT 34 (Are we at location 34 (West Bank of River)) PRESENT 30 (Is object 30 [a small boat] at current location) MESSAGE 9 (Bimbo climbed into the boat.) ANYKEY (Press any key) GOTO 35 (Go to location 35) (Boat) DESC (Describe current location)
Response U BOAT:
AT 36 (Are we at location 36 (East Bank of River)) PRESENT 30 (Is object 30 [a small boat] at current location) MESSAGE 9 (Bimbo climbed into the boat.) ANYKEY (Press any key) GOTO 35 (Go to location 35) (Boat) DESC (Describe current location)
Response EXAM BOAT:
AT 35 (Are we at location 35 (Boat)) MESSAGE 3 (Bimbo examined the boat. It had a huge outboard motor, with a round, starting thingumy on top.) DONE
Response EXAM THIN:
AT 35 (Are we at location 35 (Boat)) MESSAGE 4 (Examining the thingumy, Bimbo saw that the starting cord was missing.) DONE
Response TIE ROPE:
AT 35 (Are we at location 35 (Boat)) ZERO 18 (Is Flag 18 zero) DROP 25 (a length of nylon clothes line) GET 25 (a length of nylon clothes line) PLUS 18 2 (Increase flag 18 by 2) MESSAGE 6 (Bimbo tied the rope to the starting thingumy. He then gave it a quick tug and the engine jerkily coughed into life. The rope slipped off and Bimbo stooped to retrieve it.) PAUSE 30 MESSAGE 12 (The boat started chugging across the river.) DONE
Response TIE ROPE:
AT 35 (Are we at location 35 (Boat)) EQ 18 8 (Is Flag 18 equal to 8) DROP 25 (a length of nylon clothes line) GET 25 (a length of nylon clothes line) MINUS 18 1 (Decrease flag 18 by 1) MESSAGE 6 (Bimbo tied the rope to the starting thingumy. He then gave it a quick tug and the engine jerkily coughed into life. The rope slipped off and Bimbo stooped to retrieve it.) PAUSE 30 MESSAGE 12 (The boat started chugging across the river.) DONE

Location #36

Description

Bimbo was on the east bank of the black river. Several slimy looking rocks sat by the water's edge, covered in dark, glistening goo. A rough track disappeared into the trees to the east.

Short Name

East Bank of River

Connections

E to location 37 (Depths of Berkwood)

Objects at location

None

Events associated with location

Process BOAT _:
EQ 18 6 (Is Flag 18 equal to 6) PLUS 18 2 (Increase flag 18 by 2) ANYKEY (Press any key) MESSAGE 10 (The boat reached the far side of the river and the engine, as if by magic, cut out.) PLACE 30">30 (a small boat) in location 36">36 (East Bank of River)
Response U OUT:
ABSENT 58 (Is object 58 [a minion] absent from current location) AT 35 (Are we at location 35 (Boat)) EQ 18 8 (Is Flag 18 equal to 8) MESSAGE 11 (Bimbo climbed out of the boat.) ANYKEY (Press any key) GOTO 36 (Go to location 36) (East Bank of River) DESC (Describe current location)
Response U BOAT:
AT 36 (Are we at location 36 (East Bank of River)) PRESENT 30 (Is object 30 [a small boat] at current location) MESSAGE 9 (Bimbo climbed into the boat.) ANYKEY (Press any key) GOTO 35 (Go to location 35) (Boat) DESC (Describe current location)

Location #37

Description

Bimbo found himself in the green depths of Berkwood. The path led west and south between the trees. To the northeast, stretched across a gap in the trees, was a huge expanse of spider web. Around the edges of it were hung a grissly assortment of skeletons with business cards in their bony hands.

Short Name

Depths of Berkwood

Connections

W to location 36 (East Bank of River) S to location 40 (Smothering Area)

Objects at location

None

Events associated with location

Response W _:
AT 38 (Are we at location 38 (Place of Spiders)) NOTZERO 16 (Is Flag 16 not zero) GOTO 37 (Go to location 37) (Depths of Berkwood) DESC (Describe current location)
Response NE _:
AT 37 (Are we at location 37 (Depths of Berkwood)) NOTZERO 6 (Is Flag 6 not zero) GOTO 38 (Go to location 38) (Place of Spiders) DESC (Describe current location)
Response NE _:
AT 37 (Are we at location 37 (Depths of Berkwood)) MESSAGE 15 (Bimbo tried to proceed but could not fight his way through the spider webs.) DONE

Location #38

Description

Bimbo was in a place of black, rubber spiders on horrid elastic bands, bobbing about most unconvincingly. All the surrounding trees, to the north, south east and west, were strung up in webs.

Short Name

Place of Spiders

Location picture

Connections

Objects at location

Object #60: a huge spider

Events associated with location

Process BOAT DIE:
AT 38 (Are we at location 38 (Place of Spiders)) DESTROY 30 (a small boat)
Response N _:
AT 40 (Are we at location 40 (Smothering Area)) NOTZERO 6 (Is Flag 6 not zero) GOTO 38 (Go to location 38) (Place of Spiders) DESC (Describe current location)
Response N _:
AT 38 (Are we at location 38 (Place of Spiders)) NOTZERO 6 (Is Flag 6 not zero) GOTO 41 (Go to location 41) (Elvish Rubbish Dump) DESC (Describe current location)
Response N _:
AT 38 (Are we at location 38 (Place of Spiders)) MESSAGE 15 (Bimbo tried to proceed but could not fight his way through the spider webs.) DONE
Response S _:
AT 38 (Are we at location 38 (Place of Spiders)) NOTZERO 6 (Is Flag 6 not zero) GOTO 40 (Go to location 40) (Smothering Area) DESC (Describe current location)
Response S _:
AT 38 (Are we at location 38 (Place of Spiders)) MESSAGE 15 (Bimbo tried to proceed but could not fight his way through the spider webs.) DONE
Response E _:
AT 41 (Are we at location 41 (Elvish Rubbish Dump)) NOTZERO 6 (Is Flag 6 not zero) GOTO 38 (Go to location 38) (Place of Spiders) DESC (Describe current location)
Response E _:
AT 38 (Are we at location 38 (Place of Spiders)) NOTZERO 6 (Is Flag 6 not zero) GOTO 39 (Go to location 39) (Deep Boggy Marsh) DESC (Describe current location)
Response E _:
AT 38 (Are we at location 38 (Place of Spiders)) MESSAGE 15 (Bimbo tried to proceed but could not fight his way through the spider webs.) DONE
Response W _:
AT 38 (Are we at location 38 (Place of Spiders)) NOTZERO 16 (Is Flag 16 not zero) GOTO 37 (Go to location 37) (Depths of Berkwood) DESC (Describe current location)
Response W _:
AT 38 (Are we at location 38 (Place of Spiders)) MESSAGE 15 (Bimbo tried to proceed but could not fight his way through the spider webs.) DONE
Response W _:
AT 39 (Are we at location 39 (Deep Boggy Marsh)) NOTZERO 6 (Is Flag 6 not zero) GOTO 38 (Go to location 38) (Place of Spiders) DESC (Describe current location)
Response NE _:
AT 37 (Are we at location 37 (Depths of Berkwood)) NOTZERO 6 (Is Flag 6 not zero) GOTO 38 (Go to location 38) (Place of Spiders) DESC (Describe current location)

Location #39

Description

Bimbo found himself in a deep, boggy marsh. A vaguely firm path (of sorts) wound away west between large tufts of imitation reeds and pond slime.

Short Name

Deep Boggy Marsh

Connections

Objects at location

None

Events associated with location

Response E _:
AT 38 (Are we at location 38 (Place of Spiders)) NOTZERO 6 (Is Flag 6 not zero) GOTO 39 (Go to location 39) (Deep Boggy Marsh) DESC (Describe current location)
Response W _:
AT 39 (Are we at location 39 (Deep Boggy Marsh)) NOTZERO 6 (Is Flag 6 not zero) GOTO 38 (Go to location 38) (Place of Spiders) DESC (Describe current location)
Response W _:
AT 39 (Are we at location 39 (Deep Boggy Marsh)) MESSAGE 15 (Bimbo tried to proceed but could not fight his way through the spider webs.) DESC (Describe current location)

Location #40

Description

Bimbo was distressed to find himself in a smothering area of forest. Motherly, rubbery branches groped about him to flatten his hair and tuck his vest in. Between the hideous branches, the path twisted away north and east.

Short Name

Smothering Area

Connections

W to location 37 (Depths of Berkwood)

Objects at location

None

Events associated with location

Response N _:
AT 40 (Are we at location 40 (Smothering Area)) NOTZERO 6 (Is Flag 6 not zero) GOTO 38 (Go to location 38) (Place of Spiders) DESC (Describe current location)
Response N _:
AT 40 (Are we at location 40 (Smothering Area)) MESSAGE 15 (Bimbo tried to proceed but could not fight his way through the spider webs.) DESC (Describe current location)
Response S _:
AT 38 (Are we at location 38 (Place of Spiders)) NOTZERO 6 (Is Flag 6 not zero) GOTO 40 (Go to location 40) (Smothering Area) DESC (Describe current location)

Location #41

Description

Bimbo was in a levelled, Elvish rubbish dump. Discarded logs, empty crisp packets and rusting Cherry Coca Cola cans littered the forest floor. To the north- east was a magic door, while a path led away west through the trees. Webs led to the east.

Short Name

Elvish Rubbish Dump

Connections

W to location 33 (Dark Woods) E to location 38 (Place of Spiders)

Objects at location

None

Events associated with location

Response N _:
AT 38 (Are we at location 38 (Place of Spiders)) NOTZERO 6 (Is Flag 6 not zero) GOTO 41 (Go to location 41) (Elvish Rubbish Dump) DESC (Describe current location)
Response E _:
AT 41 (Are we at location 41 (Elvish Rubbish Dump)) NOTZERO 6 (Is Flag 6 not zero) GOTO 38 (Go to location 38) (Place of Spiders) DESC (Describe current location)
Response E _:
AT 41 (Are we at location 41 (Elvish Rubbish Dump)) MESSAGE 15 (Bimbo tried to proceed but could not fight his way through the spider webs.) DONE
Response EXAM MAGI:
AT 44 (Are we at location 44 (Hall of Elvenking)) WORN 53 (Is object 53 [the small, golden ring] being worn) MESSAGE 72 (Bimbo examined the magic door. By a startling coincidence, it was briefly opening for an elf to rush past.) PAUSE 44 MESSAGE 73 (Bimbo charged through. The magic door slammed shut.) ANYKEY (Press any key) GOTO 41 (Go to location 41) (Elvish Rubbish Dump) DESC (Describe current location)

Location #42

Description

Bimbo discovered himself to be in the Elvenking's wine cellar. A heavy corrugated iron trapdoor was set into the flagstone floor while pink doors were set in the north and northeast walls.

Short Name

Wine Cellar

Location picture

Connections

N to location 44 (Hall of Elvenking) D to location 67 (Under Trapdoor)

Objects at location

Object #35: the butler Object #40: the closed barrel

Events associated with location

Process BUTL DRIN:
EQ 20 2 (Is Flag 20 equal to 2) PLACE 38">38 (the open barrel) in location 42">42 (Wine Cellar) DESTROY 39 (the full barrel)
Process BUTL DRIN:
AT 42 (Are we at location 42 (Wine Cellar)) EQ 20 2 (Is Flag 20 equal to 2) ANYKEY (Press any key) MESSAGE 64 (The butler drank the contents of the barrel, grinned and belched. )
Process BUTL BARR:
EQ 20 1 (Is Flag 20 equal to 1) PLACE 39">39 (the full barrel) in location 42">42 (Wine Cellar) DESTROY 40 (the closed barrel)
Process BUTL BARR:
EQ 20 1 (Is Flag 20 equal to 1) AT 42 (Are we at location 42 (Wine Cellar)) MESSAGE 62 (The butler opened the barrel.)
Process BUTL BARR:
EQ 20 3 (Is Flag 20 equal to 3) PLACE 40">40 (the closed barrel) in location 42">42 (Wine Cellar) DESTROY 38 (the open barrel)
Process BUTL BARR:
EQ 20 3 (Is Flag 20 equal to 3) AT 42 (Are we at location 42 (Wine Cellar)) MESSAGE 63 (The butler closed the barrel.)
Process BUTL BARR:
EQ 20 4 (Is Flag 20 equal to 4) AT 42 (Are we at location 42 (Wine Cellar)) ANYKEY (Press any key) MESSAGE 61 (The butler roused himself enough to throw the barrel through the open trapdoor in the floor. He belched reflectively and got himself another barrel.)
Response NE _:
AT 42 (Are we at location 42 (Wine Cellar)) GT 20 6 (Is Flag 20 greater than 6) GOTO 43 (Go to location 43) (Elvenking Dungeon) DESC (Describe current location)
Response NE _:
AT 42 (Are we at location 42 (Wine Cellar)) MESSAGE 58 (The door, despite being pink, was solid enough to stop Bimbo.) DONE
Response SW _:
AT 43 (Are we at location 43 (Elvenking Dungeon)) GT 20 6 (Is Flag 20 greater than 6) GOTO 42 (Go to location 42) (Wine Cellar) DESC (Describe current location)
Response U BARR:
AT 42 (Are we at location 42 (Wine Cellar)) PRESENT 38 (Is object 38 [the open barrel] at current location) MESSAGE 65 (Bimbo climbed into the barrel just as the butler closed it.) ANYKEY (Press any key) GOTO 102 (Go to location 102) (In Barrel) DESTROY 49 (some red wine) DESC (Describe current location)
Response U BARR:
AT 42 (Are we at location 42 (Wine Cellar)) PRESENT 39 (Is object 39 [the full barrel] at current location) PLACE 49">49 (some red wine) in location 102">102 (In Barrel) MESSAGE 65 (Bimbo climbed into the barrel just as the butler closed it.) ANYKEY (Press any key) GOTO 102 (Go to location 102) (In Barrel) DESC (Describe current location)
Response EXAM COFF:
AT 42 (Are we at location 42 (Wine Cellar)) MESSAGE 135 (Your size!) DONE
Response _ TRAP:
AT 42 (Are we at location 42 (Wine Cellar)) MESSAGE 74 (The trapdoor was rusted in place.) DONE
Response _ COFF:
AT 42 (Are we at location 42 (Wine Cellar)) MESSAGE 134 (However, Bimbo knew this to be unimportant.) DONE
Response _ BARR:
AT 42 (Are we at location 42 (Wine Cellar)) MESSAGE 134 (However, Bimbo knew this to be unimportant.) DONE

Location #43

Description

Bimbo found himself in a dark, dank, dungeon of the Elvinking. Pink doors were set set in the west and southwest walls.

Short Name

Elvenking Dungeon

Connections

Objects at location

None

Events associated with location

Process BUTL SOD:
PRESENT 35 (Is object 35 [the butler] at current location) NOTWORN 53 (Is object 53 [the small, golden ring] not being worn) EQ 20 7 (Is Flag 20 equal to 7) MESSAGE 59 (The butler, being a typical fascist, threw Bimbo back into the dungeon.) ANYKEY (Press any key) CLEAR 20 (Set flag 20 to 0) GOTO 43 (Go to location 43) (Elvenking Dungeon) DESC (Describe current location)
Process BARR _:
EQ 21 1 (Is Flag 21 equal to 1) AT 102 (Are we at location 102 (In Barrel)) NOTWORN 53 (Is object 53 [the small, golden ring] not being worn) ANYKEY (Press any key) MESSAGE 59 (The butler, being a typical fascist, threw Bimbo back into the dungeon.) ANYKEY (Press any key) GOTO 43 (Go to location 43) (Elvenking Dungeon) DESC (Describe current location)
Process WOOD ELF:
CHANCE 50 (With 50% chance of occurring) PRESENT 21 (Is object 21 [the wooden elf] at current location) ANYKEY (Press any key) MESSAGE 43 ("Lawdee!" cried the wooden elf. "Why if it ain't young mastah Bimbo. Land sakes! I gotta run you in, dayah bowy!" He produced a Chance card with "GO TO JAIL FREE. Do not pass Go. Do not collect `200." written on it. Bimbo came quietly.) ANYKEY (Press any key) GOTO 43 (Go to location 43) (Elvenking Dungeon) CLEAR 20 (Set flag 20 to 0) DESC (Describe current location)
Response E _:
AT 44 (Are we at location 44 (Hall of Elvenking)) GT 20 6 (Is Flag 20 greater than 6) GOTO 43 (Go to location 43) (Elvenking Dungeon) DESC (Describe current location)
Response W _:
AT 43 (Are we at location 43 (Elvenking Dungeon)) GT 20 6 (Is Flag 20 greater than 6) GOTO 44 (Go to location 44) (Hall of Elvenking) DESC (Describe current location)
Response W _:
AT 43 (Are we at location 43 (Elvenking Dungeon)) MESSAGE 58 (The door, despite being pink, was solid enough to stop Bimbo.) DONE
Response NE _:
AT 42 (Are we at location 42 (Wine Cellar)) GT 20 6 (Is Flag 20 greater than 6) GOTO 43 (Go to location 43) (Elvenking Dungeon) DESC (Describe current location)
Response SW _:
AT 43 (Are we at location 43 (Elvenking Dungeon)) GT 20 6 (Is Flag 20 greater than 6) GOTO 42 (Go to location 42) (Wine Cellar) DESC (Describe current location)
Response SW _:
AT 43 (Are we at location 43 (Elvenking Dungeon)) MESSAGE 58 (The door, despite being pink, was solid enough to stop Bimbo.) DONE

Location #44

Description

Bimbo was in the hall of the Elvenking. In the east wall was a pink door, in the southwest wall, a magic door. Flourescent corridors led away south and north.

Short Name

Hall of Elvenking

Connections

S to location 42 (Wine Cellar) N to location 45 (Elvenking Toilet)

Objects at location

None

Events associated with location

Response E _:
AT 44 (Are we at location 44 (Hall of Elvenking)) GT 20 6 (Is Flag 20 greater than 6) GOTO 43 (Go to location 43) (Elvenking Dungeon) DESC (Describe current location)
Response E _:
AT 44 (Are we at location 44 (Hall of Elvenking)) MESSAGE 58 (The door, despite being pink, was solid enough to stop Bimbo.) DONE
Response W _:
AT 43 (Are we at location 43 (Elvenking Dungeon)) GT 20 6 (Is Flag 20 greater than 6) GOTO 44 (Go to location 44) (Hall of Elvenking) DESC (Describe current location)
Response EXAM MAGI:
AT 44 (Are we at location 44 (Hall of Elvenking)) WORN 53 (Is object 53 [the small, golden ring] being worn) MESSAGE 72 (Bimbo examined the magic door. By a startling coincidence, it was briefly opening for an elf to rush past.) PAUSE 44 MESSAGE 73 (Bimbo charged through. The magic door slammed shut.) ANYKEY (Press any key) GOTO 41 (Go to location 41) (Elvish Rubbish Dump) DESC (Describe current location)

Location #45

Description

Bimbo was in the Elvenkings toilet. The room was spartan, the only glaring feature being a tile in the north wall. An automatic door hummed quietly to the south.

Short Name

Elvenking Toilet

Connections

S to location 44 (Hall of Elvenking)

Objects at location

None

Events associated with location

Response POO _:
AT 45 (Are we at location 45 (Elvenking Toilet)) MESSAGE 60 (Bimbo tried to make use of the toilet. Suddenly, a huge, bottle- shaped monster reered up out of the bowl and bit him horribly! "See you soon." it gurgled unpleasantly, and sank out of sight...) PLACE 18">18 (a huge, bottle shaped monster) in location 54">54 (Beorn's Loo) DONE
Response EXAM TILE:
AT 45 (Are we at location 45 (Elvenking Toilet)) MESSAGE 138 (The tile had, "I don't believe in watery tarts!" scrawled on it.) DONE
Response USE LOO:
AT 45 (Are we at location 45 (Elvenking Toilet)) MESSAGE 60 (Bimbo tried to make use of the toilet. Suddenly, a huge, bottle- shaped monster reered up out of the bowl and bit him horribly! "See you soon." it gurgled unpleasantly, and sank out of sight...) PLACE 18">18 (a huge, bottle shaped monster) in location 54">54 (Beorn's Loo) DONE

Location #46

Description

(No entry)

Short Name

Forest Path

Connections

Objects at location

Object #41: a plastic security card

Events associated with location

Process SAVE _:
AT 46 (Are we at location 46 (Forest Path)) CLS (Clear Screen) SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response W _:
AT 47 (Are we at location 47 (Sinister Trees)) MESSAGE 107 ( This will mean saving data and going into the next part of the adventure. Are you sure you want to do that?) QUIT (Show Quit message) CLS (Clear Screen) MESSAGE 108 (All right, saving time again. Set up your tape deck with a blank cassette, ready to save. Then press a key, at which point your position will magically be stored on the tape. Reset the machine, load part 1, reload your saved position and, DA, DA, DA! You can continue!) ANYKEY (Press any key) GOTO 46 (Go to location 46) (Forest Path) SAVE

Location #47

Description

Many tall, sinister trees overhung Bimbo on the forest road cutting east to west through Berkwood. strange cries drifted through the twisted branches. A path led north.

Short Name

Sinister Trees

Connections

E to location 48 (Junction) N to location 33 (Dark Woods)

Objects at location

None

Events associated with location

Response W _:
AT 47 (Are we at location 47 (Sinister Trees)) MESSAGE 107 ( This will mean saving data and going into the next part of the adventure. Are you sure you want to do that?) QUIT (Show Quit message) CLS (Clear Screen) MESSAGE 108 (All right, saving time again. Set up your tape deck with a blank cassette, ready to save. Then press a key, at which point your position will magically be stored on the tape. Reset the machine, load part 1, reload your saved position and, DA, DA, DA! You can continue!) ANYKEY (Press any key) GOTO 46 (Go to location 46) (Forest Path) SAVE

Location #48

Description

Bimbo found himself at a junction in the dark forest road. Council workmen had cleared ways east, west & south through the evil vegetation.

Short Name

Junction

Connections

W to location 47 (Sinister Trees) E to location 49 (Base of Waterfall) S to location 51 (River Walking)

Objects at location

Object #54: a Beholder

Events associated with location

Process BEHO SOD:
NOTAT 104 (Are we not at location 104 (Dead)) ABSENT 54 (Is object 54 [a Beholder] absent from current location) NOTZERO 19 (Is Flag 19 not zero) LT 19 255 (Is Flag 19 less than 255) ANYKEY (Press any key) MESSAGE 36 (One of the beholder's stalks snaked into view and dragged Bimbo back to his perceptive adversary.) ANYKEY (Press any key) GOTO 48 (Go to location 48) (Junction) DESC (Describe current location)
Response SHOO TAIL:
PRESENT 36 (Is object 36 [the red and gold striped dragon] at current location) NOTZERO 23 (Is Flag 23 not zero) CARR 43 (Is object 43 [a black bow] being carried) DROP 44 (the "Black Arrow") DESTROY 36 (the red and gold striped dragon) PLUS 30 4 (Increase flag 30 by 4) MESSAGE 118 (Bimbo shot the arrow.) MESSAGE 121 (The arrow penetrated the huge dragon's tale, wrecking some vital organ and killing the beast!) PLACE 59">59 (a class 37 space cruiser) in location 48">48 (Junction) LET 24 1 (Set flag 24 to 1) DONE

Location #49

Description

Bimbo stood at the base of a towering waterfall. Rampaging torrents trickled down from the rocks high above, eventually flowing south beside a narrow path. The overhung forest road dipped westward into the trees.

Short Name

Base of Waterfall

Connections

W to location 48 (Junction) S to location 51 (River Walking)

Objects at location

Object #21: the wooden elf

Events associated with location

Response S _:
AT 71 (Are we at location 71 (Exaggerated Lake)) MESSAGE 76 (Bimbo ambled south, accidentally falling off a waterfall in the process.) ANYKEY (Press any key) GOTO 49 (Go to location 49) (Base of Waterfall) DESC (Describe current location)

Location #50

Description

(No entry)

Short Name

Cupboard

Connections

Objects at location

Object #27: a marmalade sandwich

Events associated with location

None

Location #51

Description

Bimbo was beside the River Walking, a small torrent which flowed from the north and gurgled in a vulgar fashion. A small forest path plunged east between the ancient tree trunks. A paved road led south.

Short Name

River Walking

Connections

N to location 49 (Base of Waterfall) W to location 48 (Junction) S to location 52 (Broad Paved Highway)

Objects at location

None

Events associated with location

None

Location #52

Description

Bimbo found himself on a broad, paved highway cutting north to south through the dark trees of Berkwood. The canopy of leaves was just thin enough to let through a faint dappling of light, showing the dying plants by the wayside.

Short Name

Broad Paved Highway

Connections

N to location 51 (River Walking) S to location 56 (Mental Hospital)

Objects at location

None

Events associated with location

None

Location #53

Description

(No entry)

Short Name

SW Corner

Connections

Objects at location

None

Events associated with location

None

Location #54

Description

(No entry)

Short Name

Beorn's Loo

Connections

Objects at location

None

Events associated with location

Response POO _:
AT 45 (Are we at location 45 (Elvenking Toilet)) MESSAGE 60 (Bimbo tried to make use of the toilet. Suddenly, a huge, bottle- shaped monster reered up out of the bowl and bit him horribly! "See you soon." it gurgled unpleasantly, and sank out of sight...) PLACE 18">18 (a huge, bottle shaped monster) in location 54">54 (Beorn's Loo) DONE
Response USE LOO:
AT 45 (Are we at location 45 (Elvenking Toilet)) MESSAGE 60 (Bimbo tried to make use of the toilet. Suddenly, a huge, bottle- shaped monster reered up out of the bowl and bit him horribly! "See you soon." it gurgled unpleasantly, and sank out of sight...) PLACE 18">18 (a huge, bottle shaped monster) in location 54">54 (Beorn's Loo) DONE

Location #55

Description

(No entry)

Short Name

Room55

Connections

Objects at location

None

Events associated with location

None

Location #56

Description

Bimbo was outside the imposing "DOL Cooler" mental hospital, a huge, obeliskine tower, surrounded by white buildings. A road led north, the door was to the south.

Short Name

Mental Hospital

Location picture

Connections

N to location 52 (Broad Paved Highway) IN to location 57 (Asylum) S to location 57 (Asylum)

Objects at location

None

Events associated with location

Process NECR _:
AT 56 (Are we at location 56 (Mental Hospital)) PRESENT 61 (Is object 61 [the Necromancer] at current location) CHANCE 33 (With 33% chance of occurring) ANYKEY (Press any key) MESSAGE 46 (The necromancer vanished.) DESTROY 61 (the Necromancer)
Process NECR _:
AT 56 (Are we at location 56 (Mental Hospital)) PRESENT 61 (Is object 61 [the Necromancer] at current location) CHANCE 33 (With 33% chance of occurring) MESSAGE 47 ("Hello, flab features!" said the necromancer. "Although I am currently doomed to work in the NHS, my hour shall come. I will rule all of Muddle Earth. If any oppose me, I'll, I'll..... I'll make them eat cabbage!" he shrieked megalomaniacally.)
Process NECR _:
AT 56 (Are we at location 56 (Mental Hospital)) CHANCE 33 (With 33% chance of occurring) ABSENT 61 (Is object 61 [the Necromancer] absent from current location) ANYKEY (Press any key) MESSAGE 45 (The necromancer appeared.) CREATE 61 (the Necromancer)

Location #57

Description

Bimbo was inside the asylum of the Necromancer. He stood in a blank, white room with one door to the north and a small slot in the east wall.

Short Name

Asylum

Connections

OUT to location 56 (Mental Hospital) N to location 56 (Mental Hospital)

Objects at location

None

Events associated with location

Response INSE CARD:
AT 57 (Are we at location 57 (Asylum)) CARR 41 (Is object 41 [a plastic security card] being carried) MESSAGE 48 (Bimbo inserted the security card into the slot. There came a sound, like unto an ancient lawnmower being started, and the wall swept round, taking Bimbo with it....) ANYKEY (Press any key) GOTO 58 (Go to location 58) (Drain's Cell) DESC (Describe current location)
Response INSE CARD:
AT 58 (Are we at location 58 (Drain's Cell)) CARR 41 (Is object 41 [a plastic security card] being carried) MESSAGE 48 (Bimbo inserted the security card into the slot. There came a sound, like unto an ancient lawnmower being started, and the wall swept round, taking Bimbo with it....) ANYKEY (Press any key) GOTO 57 (Go to location 57) (Asylum) DESC (Describe current location)
Response INSE PLAS:
AT 57 (Are we at location 57 (Asylum)) CARR 41 (Is object 41 [a plastic security card] being carried) MESSAGE 48 (Bimbo inserted the security card into the slot. There came a sound, like unto an ancient lawnmower being started, and the wall swept round, taking Bimbo with it....) ANYKEY (Press any key) GOTO 58 (Go to location 58) (Drain's Cell) DESC (Describe current location)
Response INSE PLAS:
AT 58 (Are we at location 58 (Drain's Cell)) CARR 41 (Is object 41 [a plastic security card] being carried) MESSAGE 48 (Bimbo inserted the security card into the slot. There came a sound, like unto an ancient lawnmower being started, and the wall swept round, taking Bimbo with it....) ANYKEY (Press any key) GOTO 57 (Go to location 57) (Asylum) DESC (Describe current location)

Location #58

Description

Bimbo was in Drain's padded cell, heavily matressed on the walls, floor and ceiling. There was a tiny window in the roof and, in one corner, a solid concrete slab to sleep on. In the west wall was a small slot.

Short Name

Drain's Cell

Connections

Objects at location

Object #50: Drain, in a straight jacket

Events associated with location

Response INSE CARD:
AT 57 (Are we at location 57 (Asylum)) CARR 41 (Is object 41 [a plastic security card] being carried) MESSAGE 48 (Bimbo inserted the security card into the slot. There came a sound, like unto an ancient lawnmower being started, and the wall swept round, taking Bimbo with it....) ANYKEY (Press any key) GOTO 58 (Go to location 58) (Drain's Cell) DESC (Describe current location)
Response INSE CARD:
AT 58 (Are we at location 58 (Drain's Cell)) CARR 41 (Is object 41 [a plastic security card] being carried) MESSAGE 48 (Bimbo inserted the security card into the slot. There came a sound, like unto an ancient lawnmower being started, and the wall swept round, taking Bimbo with it....) ANYKEY (Press any key) GOTO 57 (Go to location 57) (Asylum) DESC (Describe current location)
Response INSE PLAS:
AT 57 (Are we at location 57 (Asylum)) CARR 41 (Is object 41 [a plastic security card] being carried) MESSAGE 48 (Bimbo inserted the security card into the slot. There came a sound, like unto an ancient lawnmower being started, and the wall swept round, taking Bimbo with it....) ANYKEY (Press any key) GOTO 58 (Go to location 58) (Drain's Cell) DESC (Describe current location)
Response INSE PLAS:
AT 58 (Are we at location 58 (Drain's Cell)) CARR 41 (Is object 41 [a plastic security card] being carried) MESSAGE 48 (Bimbo inserted the security card into the slot. There came a sound, like unto an ancient lawnmower being started, and the wall swept round, taking Bimbo with it....) ANYKEY (Press any key) GOTO 57 (Go to location 57) (Asylum) DESC (Describe current location)

Location #59

Description

Bimbo stood in the empty place, a featureless expanse of dull wasteland. A path led up the dragon's mounatin, while a dirt track picked its way south.

Short Name

Empty Place

Connections

U to location 60 (Rocky Crag) S to location 61 (Grassy Bay)

Objects at location

None

Events associated with location

Response W _:
AT 59 (Are we at location 59 (Empty Place)) LET 28 8 (Set flag 28 to 8) PAUSE 1 MESSAGE 144 (NOBODY LEAVES THE EMPTY PLACE THAT WAY!) LET 28 7 (Set flag 28 to 7) PAUSE 1 DONE

Location #60

Description

Bimbo stood on a high, rocky crag on the Lonesome Mountain. Small paths twisted south, west and southwest down the mountain and a rope ladder vanished down into a large crack in the ground.

Short Name

Rocky Crag

Connections

W to location 61 (Grassy Bay) SW to location 64 (Ravenhill) S to location 65 (Front Gate) D to location 63 (Lower Halls)

Objects at location

None

Events associated with location

None

Location #61

Description

Bimbo was in a small, grassy bay, halfway up the mountainside. Moss covered rocks sat around being idle, and narrow paths snaked away north, northeast and south.

Short Name

Grassy Bay

Connections

N to location 59 (Empty Place) S to location 64 (Ravenhill) NE to location 60 (Rocky Crag)

Objects at location

Object #83: a small bird with a notice

Events associated with location

Process DOOR _:
NOTAT 61 (Are we not at location 61 (Grassy Bay)) CHANCE 10 (With 10% chance of occurring) PLACE 85">85 (the side door) in location 61">61 (Grassy Bay)
Response IN _:
AT 61 (Are we at location 61 (Grassy Bay)) PRESENT 85 (Is object 85 [the side door] at current location) GOTO 62 (Go to location 62) (Smooth Passage) DESC (Describe current location)

Location #62

Description

Bimbo was in a smooth, narrow passage, decorated with many vulgar mosaics. The passage dipped down to the east and up to the west.

Short Name

Smooth Passage

Connections

E to location 63 (Lower Halls) W to location 61 (Grassy Bay)

Objects at location

None

Events associated with location

Response IN _:
AT 61 (Are we at location 61 (Grassy Bay)) PRESENT 85 (Is object 85 [the side door] at current location) GOTO 62 (Go to location 62) (Smooth Passage) DESC (Describe current location)

Location #63

Description

Bimbo was in the lower halls, were the dragon slept. A singed rope ladder hung down from above. Huge, ornate, stone arches opened in the south and west walls.

Short Name

Lower Halls

Connections

W to location 62 (Smooth Passage) U to location 60 (Rocky Crag) S to location 65 (Front Gate)

Objects at location

Object #36: the red and gold striped dragon Object #37: the valuable golden treasure Object #84: the Barkenstone

Events associated with location

None

Location #64

Description

Bimbo was on Ravenhill, an unseemly mound of something unpleasant, near the dragon's mountain. Narrow paths led away north, northeast, east & south- east.

Short Name

Ravenhill

Connections

N to location 61 (Grassy Bay) NE to location 60 (Rocky Crag) E to location 66 (Dale Valley) SE to location 66 (Dale Valley)

Objects at location

None

Events associated with location

None

Location #65

Description

Bimbo stood at the imposing front gate of the mountains. A large slab of solid rock had "NO MILK TODAY!" gouged into it and lay amid a pile of bones. The gate lay to the north, while paths led away south and east.

Short Name

Front Gate

Connections

N to location 63 (Lower Halls) IN to location 63 (Lower Halls) E to location 60 (Rocky Crag) S to location 66 (Dale Valley)

Objects at location

None

Events associated with location

None

Location #66

Description

Bimbo stood in the desolate ruins of Dale Valley. Charred houses, looted shops and burnt- out automobiles stretched as far as the eye could see.

Short Name

Dale Valley

Location picture

Connections

N to location 65 (Front Gate) NW to location 64 (Ravenhill) W to location 64 (Ravenhill) S to location 68 (Smouldering Desert)

Objects at location

None

Events associated with location

Process DRAG _:
AT 66 (Are we at location 66 (Dale Valley)) ZERO 24 (Is Flag 24 zero) ANYKEY (Press any key) MESSAGE 112 (Towering over fifty feet high, the dragon stepped out from behind a small pebble. "Ha!" it said. "Come for the treasure, I should imagine. Yes. Rather pointless if you ask me. You see, I'm utterly invincable, completely everything-proof." Smoke curled out of the great monster's ears. "Now, go away. If I see you up here again.... well, just don't come back!" The dragon gave Bimbo one of its special Hard Stares and flapped away.) SET 24 (Set flag 24 to 255)
Process DRAG _:
AT 66 (Are we at location 66 (Dale Valley)) CARR 37 (Is object 37 [the valuable golden treasure] being carried) GT 24 2 (Is Flag 24 greater than 2) ANYKEY (Press any key) MESSAGE 122 ("Right, that's it!" snarled the dragon. "You've had your chance!" Bimbo was quickly toasted...) ANYKEY (Press any key) LET 28 8 (Set flag 28 to 8) PAUSE 1 GOTO 104 (Go to location 104) (Dead) DESC (Describe current location)

Location #67

Description

Bimbo was under the trapdoor. Water rushed up against a huge portcullis to the east.

Short Name

Under Trapdoor

Connections

Objects at location

None

Events associated with location

Process DIE _:
AT 67 (Are we at location 67 (Under Trapdoor)) MESSAGE 75 (Bimbo was swept against the portcullis, unable to move.) ANYKEY (Press any key) LET 28 8 (Set flag 28 to 8) PAUSE 1 GOTO 104 (Go to location 104) (Dead) DESC (Describe current location)

Location #68

Description

Bimbo found himself in a smouldering desert, a once green and pleasant land before the dragon took up residence. A narrow path led down into a gully, a broader track went north.

Short Name

Smouldering Desert

Connections

D to location 73 (In River) N to location 66 (Dale Valley)

Objects at location

None

Events associated with location

None

Location #69

Description

Bimbo stood in the shadow of a massive portcullis. Water sloshed through a small gap below it, flowing east towards the lake. The portcullis was set into a smooth, grey rockface, completely unclimable.

Short Name

Shadow of Portcullis

Connections

E to location 70 (Exaggerated Lake Shore)

Objects at location

None

Events associated with location

Response _ PHOT:
AT 69 (Are we at location 69 (Shadow of Portcullis)) MESSAGE 134 (However, Bimbo knew this to be unimportant.) DONE

Location #70

Description

Bimbo found himself on the shore of the Exagerated Lake. A river flowed from the west into the lake (which was to the east).

Short Name

Exaggerated Lake Shore

Connections

W to location 69 (Shadow of Portcullis) E to location 71 (Exaggerated Lake)

Objects at location

None

Events associated with location

Process BARR DIE:
AT 70 (Are we at location 70 (Exaggerated Lake Shore)) PRESENT 38 (Is object 38 [the open barrel] at current location) ANYKEY (Press any key) DESTROY 38 (the open barrel) PLUS 30 1 (Increase flag 30 by 1) MESSAGE 70 (A garden gnome, the easter bunny and Jack the ripper strolled by, pausing only to take the barrel with them. They soon vanished from sight.)
Response U OUT:
AT 102 (Are we at location 102 (In Barrel)) GT 21 5 (Is Flag 21 greater than 5) GOTO 70 (Go to location 70) (Exaggerated Lake Shore) PLACE 38">38 (the open barrel) in location 70">70 (Exaggerated Lake Shore) LET 20 5 (Set flag 20 to 5) CLEAR 21 (Set flag 21 to 0) DESC (Describe current location)

Location #71

Description

Bimbo was at the Exagerated Lake. To the east, the plywood buildings of Flake Town were visible, propped up on giant lolly sticks to hold them out of the water. Paths led away in all directions.

Short Name

Exaggerated Lake

Connections

W to location 70 (Exaggerated Lake Shore) E to location 72 (Flake Town) N to location 73 (In River)

Objects at location

None

Events associated with location

Response S _:
AT 71 (Are we at location 71 (Exaggerated Lake)) MESSAGE 76 (Bimbo ambled south, accidentally falling off a waterfall in the process.) ANYKEY (Press any key) GOTO 49 (Go to location 49) (Base of Waterfall) DESC (Describe current location)

Location #72

Description

Bimbo was in Flake Town, a flimsy B&Q job, supported inches above the choppy waters of the Exagerated Lake. A wooden causway led west to the shore.

Short Name

Flake Town

Location picture

Connections

W to location 71 (Exaggerated Lake)

Objects at location

Object #42: Lard

Events associated with location

None

Location #73

Description

Bimbo stood, knee-deep, in the frothy waters of the river. The current was too strong to allow progress north, but a narrow track led up the side of the gully.

Short Name

In River

Connections

U to location 68 (Smouldering Desert) S to location 71 (Exaggerated Lake)

Objects at location

None

Events associated with location

None

Location #74

Description

(No entry)

Short Name

Dungeon

Connections

Objects at location

Object #63: (No entry)

Events associated with location

None

Location #75

Description

(No entry)

Short Name

Passage

Connections

Objects at location

None

Events associated with location

None

Location #76

Description

(No entry)

Short Name

Goblin's Cavern

Connections

Objects at location

None

Events associated with location

None

Location #77

Description

(No entry)

Short Name

Goblin's Gate

Connections

Objects at location

None

Events associated with location

None

Location #78

Description

(No entry)

Short Name

Stuffy passage

Connections

Objects at location

None

Events associated with location

None

Location #79

Description

(No entry)

Short Name

Manhole Passage

Connections

Objects at location

Object #13: (No entry)

Events associated with location

None

Location #80

Description

(No entry)

Short Name

Junction

Connections

Objects at location

Object #14: (No entry)

Events associated with location

None

Location #81

Description

(No entry)

Short Name

Goblin Refuse

Connections

Objects at location

Object #15: (No entry)

Events associated with location

None

Location #82

Description

(No entry)

Short Name

Intersection

Connections

Objects at location

None

Events associated with location

None

Location #83

Description

(No entry)

Short Name

Large Passage

Connections

Objects at location

None

Events associated with location

None

Location #84

Description

(No entry)

Short Name

Dead-End

Connections

Objects at location

None

Events associated with location

None

Location #85

Description

(No entry)

Short Name

Manhole Passage

Connections

Objects at location

None

Events associated with location

None

Location #86

Description

(No entry)

Short Name

Lake

Connections

Objects at location

Object #17: Goldbum

Events associated with location

None

Location #87

Description

(No entry)

Short Name

Trecking

Connections

Objects at location

None

Events associated with location

None

Location #88

Description

(No entry)

Short Name

Ladder

Connections

Objects at location

None

Events associated with location

None

Location #89

Description

(No entry)

Short Name

Foot of ladder

Connections

Objects at location

None

Events associated with location

None

Location #90

Description

(No entry)

Short Name

Major Junction

Connections

Objects at location

None

Events associated with location

None

Location #91

Description

(No entry)

Short Name

Archways

Connections

Objects at location

None

Events associated with location

None

Location #92

Description

(No entry)

Short Name

Gloom

Connections

Objects at location

Object #16: (No entry)

Events associated with location

None

Location #93

Description

(No entry)

Short Name

Drab Passage

Connections

Objects at location

None

Events associated with location

None

Location #94

Description

(No entry)

Short Name

Dark Passage

Connections

Objects at location

None

Events associated with location

None

Location #95

Description

(No entry)

Short Name

Up Tree

Connections

Objects at location

None

Events associated with location

None

Location #96

Description

(No entry)

Short Name

Eagle Cargo

Connections

Objects at location

None

Events associated with location

None

Location #97

Description

(No entry)

Short Name

TWA Eagle

Connections

Objects at location

None

Events associated with location

None

Location #98

Description

(No entry)

Short Name

Cauldron

Connections

Objects at location

Object #92: a short sword

Events associated with location

None

Location #99

Description

(No entry)

Short Name

Road

Connections

Objects at location

Object #34: (No entry)

Events associated with location

None

Location #100

Description

(No entry)

Short Name

Golf Course

Connections

Objects at location

Object #32: (No entry) Object #47: a bottle of vodka Object #48: a knife

Events associated with location

None

Location #101

Description

(No entry)

Short Name

Room 101

Connections

Objects at location

None

Events associated with location

None

Location #102

Description

Bimbo was in a barrel.

Short Name

In Barrel

Connections

Objects at location

Object #49: some red wine

Events associated with location

Process BARR _:
EQ 21 1 (Is Flag 21 equal to 1) AT 102 (Are we at location 102 (In Barrel)) NOTWORN 53 (Is object 53 [the small, golden ring] not being worn) ANYKEY (Press any key) MESSAGE 59 (The butler, being a typical fascist, threw Bimbo back into the dungeon.) ANYKEY (Press any key) GOTO 43 (Go to location 43) (Elvenking Dungeon) DESC (Describe current location)
Process _ BARR:
AT 102 (Are we at location 102 (In Barrel)) PLUS 21 1 (Increase flag 21 by 1)
Response U OUT:
AT 102 (Are we at location 102 (In Barrel)) GT 21 5 (Is Flag 21 greater than 5) GOTO 70 (Go to location 70) (Exaggerated Lake Shore) PLACE 38">38 (the open barrel) in location 70">70 (Exaggerated Lake Shore) LET 20 5 (Set flag 20 to 5) CLEAR 21 (Set flag 21 to 0) DESC (Describe current location)
Response U BARR:
AT 42 (Are we at location 42 (Wine Cellar)) PRESENT 38 (Is object 38 [the open barrel] at current location) MESSAGE 65 (Bimbo climbed into the barrel just as the butler closed it.) ANYKEY (Press any key) GOTO 102 (Go to location 102) (In Barrel) DESTROY 49 (some red wine) DESC (Describe current location)
Response U BARR:
AT 42 (Are we at location 42 (Wine Cellar)) PRESENT 39 (Is object 39 [the full barrel] at current location) PLACE 49">49 (some red wine) in location 102">102 (In Barrel) MESSAGE 65 (Bimbo climbed into the barrel just as the butler closed it.) ANYKEY (Press any key) GOTO 102 (Go to location 102) (In Barrel) DESC (Describe current location)

Location #103

Description

(No entry)

Short Name

Village

Connections

Objects at location

Object #33: (No entry)

Events associated with location

None

Location #104

Description

Shortly, the Grim Reaper, Death arrived to claim Bimbo. The end had come!

Short Name

Dead

Location picture

Connections

Objects at location

None

Events associated with location

Process DIE _:
AT 67 (Are we at location 67 (Under Trapdoor)) MESSAGE 75 (Bimbo was swept against the portcullis, unable to move.) ANYKEY (Press any key) LET 28 8 (Set flag 28 to 8) PAUSE 1 GOTO 104 (Go to location 104) (Dead) DESC (Describe current location)
Process DRAG _:
AT 66 (Are we at location 66 (Dale Valley)) CARR 37 (Is object 37 [the valuable golden treasure] being carried) GT 24 2 (Is Flag 24 greater than 2) ANYKEY (Press any key) MESSAGE 122 ("Right, that's it!" snarled the dragon. "You've had your chance!" Bimbo was quickly toasted...) ANYKEY (Press any key) LET 28 8 (Set flag 28 to 8) PAUSE 1 GOTO 104 (Go to location 104) (Dead) DESC (Describe current location)
Process DRAG _:
PRESENT 36 (Is object 36 [the red and gold striped dragon] at current location) EQ 24 200 (Is Flag 24 equal to 200) MESSAGE 122 ("Right, that's it!" snarled the dragon. "You've had your chance!" Bimbo was quickly toasted...) ANYKEY (Press any key) LET 28 8 (Set flag 28 to 8) PAUSE 1 GOTO 104 (Go to location 104) (Dead) DESC (Describe current location)
Process BEHO _:
EQ 19 3 (Is Flag 19 equal to 3) PRESENT 54 (Is object 54 [a Beholder] at current location) ANYKEY (Press any key) MESSAGE 33 (The beholder stared at Bimbo. He felt a powerful surge of magic eminate from the eye and then... ) ANYKEY (Press any key) LET 28 8 (Set flag 28 to 8) PAUSE 1 GOTO 104 (Go to location 104) (Dead) DESC (Describe current location)
Process SPAC DIE:
NOTAT 104 (Are we not at location 104 (Dead)) ABSENT 59 (Is object 59 [a class 37 space cruiser] absent from current location) EQ 25 1 (Is Flag 25 equal to 1) MESSAGE 124 ("Sod you then!" said the space cruiser. A ray of magic light spat down and Bimbo was no more...) ANYKEY (Press any key) LET 28 8 (Set flag 28 to 8) PAUSE 1 GOTO 104 (Go to location 104) (Dead) DESC (Describe current location)
Process _ _:
NOTAT 104 (Are we not at location 104 (Dead)) EQ 5 1 (Is Flag 5 equal to 1) ANYKEY (Press any key) MESSAGE 110 ( Bimbo stopped, his head realing. His legs slowly folded under him and the ground rushed up to bash him on the nose. His hunger had finally caught up with him. He was dead.) ANYKEY (Press any key) GOTO 104 (Go to location 104) (Dead) DESC (Describe current location)
Process _ _:
AT 104 (Are we at location 104 (Dead)) BEEP 20 80 BEEP 20 84 BEEP 20 90 BEEP 20 98 BEEP 20 104 BEEP 10 106 BEEP 20 108 BEEP 10 104 BEEP 20 98 BEEP 20 94 BEEP 10 98 BEEP 10 96 BEEP 10 98 BEEP 10 96 BEEP 20 94 BEEP 80 84 ANYKEY (Press any key) LET 28 7 (Set flag 28 to 7) PAUSE 1 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response DIE _:
GOTO 104 (Go to location 104) (Dead) LET 28 8 (Set flag 28 to 8) PAUSE 1 DESC (Describe current location)

Object Details

Object #0

Description

a glowing sword

Object start location

Not created

Associated words

_

Events associated with object

Process SWOR _:
CARR 0 (Is object 0 [a glowing sword] being carried) SET 17 (Set flag 17 to 255)
Process SWOR _:
NOTCARR 0 (Is object 0 [a glowing sword] not being carried) NOTCARR 92 (Is object 92 [a short sword] not being carried) CLEAR 17 (Set flag 17 to 0)
Response EXAM SWOR:
PRESENT 0 (Is object 0 [a glowing sword] at current location) MESSAGE 89 (The sword was plain, save for, "HE-MAN" written on the blade.) DONE
Response GET SWOR:
ABSENT 92 (Is object 92 [a short sword] absent from current location) GET 0 (a glowing sword) OK
Response DROP SWOR:
ABSENT 92 (Is object 92 [a short sword] absent from current location) DROP 0 (a glowing sword) OK

Object #1

Description

(No entry)

Object start location

Not created

Associated words

BOX,CHOC

Events associated with object

Response THRO BOX:
AT 1 (Are we at location 1 (Bimbo's Home)) DROP 1 ((No entry)) MESSAGE 9 (Bimbo climbed into the boat.) DESTROY 1 ((No entry)) PLUS 30 10 (Increase flag 30 by 10) DONE

Object #2

Description

a small card

Object start location

Not created

Associated words

CARD

Events associated with object

Response EXAM CARD:
PRESENT 2 (Is object 2 [a small card] at current location) MESSAGE 5 (On the card, in large, type- writer runes, were the words, "I wish thee to accompany some er, 'friends' on an adventure. See you soon. -GG- P.S. These chocs will self- destruct in 10 minutes.") DONE

Object #3

Description

(No entry)

Object start location

1 (Bimbo's Home)

Associated words

_

Events associated with object

None

Object #4

Description

(No entry)

Object start location

Not created

Associated words

_

Events associated with object

None

Object #5

Description

an old, dusty diary

Object start location

2 (Chest)

Associated words

DIAR

Events associated with object

Response EXAM DIAR:
PRESENT 5 (Is object 5 [an old, dusty diary] at current location) MESSAGE 8 (The diary was blank, save for some birthdays- Old Goop: 12/3/26 Fordo: 29/2/85 Farmer Faggot: 4/7/31) DONE

Object #6

Description

Grandalf

Object start location

Not created

Associated words

_

Events associated with object

Process GRAN FOLL:
NOTAT 104 (Are we not at location 104 (Dead)) NOTZERO 15 (Is Flag 15 not zero) CHANCE 50 (With 50% chance of occurring) ABSENT 6 (Is object 6 [Grandalf] absent from current location) CREATE 6 (Grandalf) MESSAGE 98 (Grandalf appeared.)
Response FOLL ME:
PRESENT 6 (Is object 6 [Grandalf] at current location) EQ 11 6 (Is Flag 11 equal to 6) MESSAGE 104 ("Okay!" came the reply.) SET 15 (Set flag 15 to 255) DONE
Response STAY HERE:
PRESENT 6 (Is object 6 [Grandalf] at current location) EQ 11 6 (Is Flag 11 equal to 6) MESSAGE 104 ("Okay!" came the reply.) CLEAR 15 (Set flag 15 to 0) DONE
Response TALK GRAN:
PRESENT 6 (Is object 6 [Grandalf] at current location) LET 11 6 (Set flag 11 to 6) DONE
Response HIT GRAN:
NOTZERO 17 (Is Flag 17 not zero) PRESENT 6 (Is object 6 [Grandalf] at current location) SWAP objects 6 (Grandalf) and 69 (dead Grandalf) MESSAGE 115 (Bimbo did glorious and noble battle, emerging triumphant!) CLEAR 15 (Set flag 15 to 0) DONE
Response HI _:
EQ 11 6 (Is Flag 11 equal to 6) PRESENT 6 (Is object 6 [Grandalf] at current location) MESSAGE 38 (Bimbo greeted Grandalf. "Hello, my good boggit!" smiled the old wizard.) DONE

Object #7

Description

Thorny

Object start location

Not created

Associated words

_

Events associated with object

Process THOR FOLL:
NOTAT 104 (Are we not at location 104 (Dead)) NOTZERO 14 (Is Flag 14 not zero) CHANCE 45 (With 45% chance of occurring) ABSENT 7 (Is object 7 [Thorny] absent from current location) MESSAGE 97 (Thorny appeared.) CREATE 7 (Thorny)
Response FOLL ME:
PRESENT 7 (Is object 7 [Thorny] at current location) EQ 11 7 (Is Flag 11 equal to 7) MESSAGE 104 ("Okay!" came the reply.) SET 14 (Set flag 14 to 255) DONE
Response STAY HERE:
PRESENT 7 (Is object 7 [Thorny] at current location) EQ 11 7 (Is Flag 11 equal to 7) MESSAGE 104 ("Okay!" came the reply.) CLEAR 14 (Set flag 14 to 0) DONE
Response TALK THOR:
PRESENT 7 (Is object 7 [Thorny] at current location) LET 11 7 (Set flag 11 to 7) DONE
Response HIT THOR:
NOTZERO 17 (Is Flag 17 not zero) PRESENT 7 (Is object 7 [Thorny] at current location) SWAP objects 7 (Thorny) and 70 (dead Thorny) MESSAGE 115 (Bimbo did glorious and noble battle, emerging triumphant!) CLEAR 14 (Set flag 14 to 0) DONE
Response HI _:
PRESENT 7 (Is object 7 [Thorny] at current location) EQ 11 7 (Is Flag 11 equal to 7) MESSAGE 40 (Bimbo greeted Thorny. "Yo!" returned the dwarf.) DONE

Object #8

Description

12 odorous dwarves

Object start location

Not created

Associated words

_

Events associated with object

Process DWAR FOLL:
NOTAT 104 (Are we not at location 104 (Dead)) NOTZERO 13 (Is Flag 13 not zero) CHANCE 45 (With 45% chance of occurring) ABSENT 8 (Is object 8 [12 odorous dwarves] absent from current location) CREATE 8 (12 odorous dwarves) MESSAGE 96 (Bimbo's dwarf chums appeared.)
Response FOLL ME:
PRESENT 8 (Is object 8 [12 odorous dwarves] at current location) EQ 11 8 (Is Flag 11 equal to 8) MESSAGE 104 ("Okay!" came the reply.) SET 13 (Set flag 13 to 255) DONE
Response STAY HERE:
PRESENT 8 (Is object 8 [12 odorous dwarves] at current location) EQ 11 8 (Is Flag 11 equal to 8) MESSAGE 104 ("Okay!" came the reply.) CLEAR 13 (Set flag 13 to 0) DONE
Response TALK DWAR:
PRESENT 8 (Is object 8 [12 odorous dwarves] at current location) LET 11 8 (Set flag 11 to 8) DONE
Response HIT DWAR:
NOTZERO 17 (Is Flag 17 not zero) PRESENT 8 (Is object 8 [12 odorous dwarves] at current location) SWAP objects 8 (12 odorous dwarves) and 71 (12 dead dwarves) MESSAGE 115 (Bimbo did glorious and noble battle, emerging triumphant!) CLEAR 13 (Set flag 13 to 0) DONE
Response HI _:
PRESENT 8 (Is object 8 [12 odorous dwarves] at current location) EQ 11 8 (Is Flag 11 equal to 8) MESSAGE 41 (Bimbo greeted the dwarves. "Well, Hi there!" chorused the dwarves tunefully.) DONE

Object #9

Description

(No entry)

Object start location

Not created

Associated words

_

Events associated with object

None

Object #10

Description

(No entry)

Object start location

6 (Trolls Clearing)

Associated words

_

Events associated with object

None

Object #11

Description

(No entry)

Object start location

Not created

Associated words

_

Events associated with object

None

Object #12

Description

Beorn, the furry

Object start location

31 (Beorn's House)

Associated words

_

Events associated with object

Response FOLL ME:
PRESENT 12 (Is object 12 [Beorn, the furry] at current location) EQ 11 12 (Is Flag 11 equal to 12) MESSAGE 105 ("No way!" came the reply.) DONE
Response HI _:
PRESENT 12 (Is object 12 [Beorn, the furry] at current location) EQ 11 12 (Is Flag 11 equal to 12) MESSAGE 100 ("Ta very much!" said Lard. He picked up the key and duty free, dropped the bow and arrow, and wandered away.) DONE

Object #13

Description

(No entry)

Object start location

79 (Manhole Passage)

Associated words

_

Events associated with object

None

Object #14

Description

(No entry)

Object start location

80 (Junction)

Associated words

_

Events associated with object

None

Object #15

Description

(No entry)

Object start location

81 (Goblin Refuse)

Associated words

_

Events associated with object

None

Object #16

Description

(No entry)

Object start location

92 (Gloom)

Associated words

_

Events associated with object

None

Object #17

Description

Goldbum

Object start location

86 (Lake)

Associated words

_

Events associated with object

Response FOLL ME:
PRESENT 17 (Is object 17 [Goldbum] at current location) EQ 11 17 (Is Flag 11 equal to 17) MESSAGE 105 ("No way!" came the reply.) DONE
Response TALK GOLD:
PRESENT 17 (Is object 17 [Goldbum] at current location) LET 11 17 (Set flag 11 to 17) DONE
Response HIT GOLD:
NOTZERO 17 (Is Flag 17 not zero) PRESENT 17 (Is object 17 [Goldbum] at current location) SWAP objects 17 (Goldbum) and 74 (dead Goldbum) MESSAGE 115 (Bimbo did glorious and noble battle, emerging triumphant!) DONE
Response HI _:
PRESENT 17 (Is object 17 [Goldbum] at current location) EQ 11 17 (Is Flag 11 equal to 17) MESSAGE 101 ("Fraternal salutations!" greeted Lard, warmly.) DONE

Object #18

Description

a huge, bottle shaped monster

Object start location

Not created

Associated words

_

Events associated with object

Response POO _:
AT 45 (Are we at location 45 (Elvenking Toilet)) MESSAGE 60 (Bimbo tried to make use of the toilet. Suddenly, a huge, bottle- shaped monster reered up out of the bowl and bit him horribly! "See you soon." it gurgled unpleasantly, and sank out of sight...) PLACE 18">18 (a huge, bottle shaped monster) in location 54">54 (Beorn's Loo) DONE
Response USE LOO:
AT 45 (Are we at location 45 (Elvenking Toilet)) MESSAGE 60 (Bimbo tried to make use of the toilet. Suddenly, a huge, bottle- shaped monster reered up out of the bowl and bit him horribly! "See you soon." it gurgled unpleasantly, and sank out of sight...) PLACE 18">18 (a huge, bottle shaped monster) in location 54">54 (Beorn's Loo) DONE

Object #19

Description

Smelrond

Object start location

11 (Smelrond's House)

Associated words

_

Events associated with object

Response FOLL ME:
EQ 11 19 (Is Flag 11 equal to 19) PRESENT 19 (Is object 19 [Smelrond] at current location) MESSAGE 105 ("No way!" came the reply.) DONE
Response TALK SMEL:
PRESENT 19 (Is object 19 [Smelrond] at current location) LET 11 19 (Set flag 11 to 19) DONE
Response HIT SMEL:
NOTZERO 17 (Is Flag 17 not zero) PRESENT 19 (Is object 19 [Smelrond] at current location) SWAP objects 19 (Smelrond) and 75 (dead Smelrond) MESSAGE 115 (Bimbo did glorious and noble battle, emerging triumphant!) DONE
Response HI _:
PRESENT 19 (Is object 19 [Smelrond] at current location) EQ 11 19 (Is Flag 11 equal to 19) MESSAGE 99 ("Oooh! A key! I wonder if it might fit that lock on the girl next door's chastity belt?" He looked very thoughtful.) DONE

Object #20

Description

(No entry)

Object start location

11 (Smelrond's House)

Associated words

_

Events associated with object

None

Object #21

Description

the wooden elf

Object start location

49 (Base of Waterfall)

Associated words

_

Events associated with object

Process WOOD ELF:
CHANCE 50 (With 50% chance of occurring) PRESENT 21 (Is object 21 [the wooden elf] at current location) ANYKEY (Press any key) MESSAGE 43 ("Lawdee!" cried the wooden elf. "Why if it ain't young mastah Bimbo. Land sakes! I gotta run you in, dayah bowy!" He produced a Chance card with "GO TO JAIL FREE. Do not pass Go. Do not collect `200." written on it. Bimbo came quietly.) ANYKEY (Press any key) GOTO 43 (Go to location 43) (Elvenking Dungeon) CLEAR 20 (Set flag 20 to 0) DESC (Describe current location)
Response HIT WOOD:
PRESENT 21 (Is object 21 [the wooden elf] at current location) MESSAGE 44 (Bimbo got physical, and bashed the wooden elf grievously. "Ow! Ow! Ow! Ow! Ouch!" observed the wooden elf and ran away.) DESTROY 21 (the wooden elf) DONE

Object #22

Description

the huge, stone key

Object start location

Not created

Associated words

STON

Events associated with object

Response EXAM KEY:
PRESENT 22 (Is object 22 [the huge, stone key] at current location) MESSAGE 79 (The key had "Studio 7d" written on it in bankrupt runes.) DONE
Response EXAM STON:
PRESENT 22 (Is object 22 [the huge, stone key] at current location) MESSAGE 79 (The key had "Studio 7d" written on it in bankrupt runes.) DONE
Response GET KEY:
PRESENT 22 (Is object 22 [the huge, stone key] at current location) GET 22 (the huge, stone key) OK
Response DROP KEY:
CARR 22 (Is object 22 [the huge, stone key] being carried) DROP 22 (the huge, stone key) OK

Object #23

Description

the small, curious key

Object start location

Not created

Associated words

SMAL,CURI

Events associated with object

Process LARD _:
NOTCARR 57 (Is object 57 [plenty of Duty Free] not being carried) NOTCARR 23 (Is object 23 [the small, curious key] not being carried) PRESENT 42 (Is object 42 [Lard] at current location) PRESENT 57 (Is object 57 [plenty of Duty Free] at current location) PRESENT 23 (Is object 23 [the small, curious key] at current location) ANYKEY (Press any key) MESSAGE 100 ("Ta very much!" said Lard. He picked up the key and duty free, dropped the bow and arrow, and wandered away.) PLUS 30 4 (Increase flag 30 by 4) SWAP objects 23 (the small, curious key) and 44 (the "Black Arrow") SWAP objects 57 (plenty of Duty Free) and 43 (a black bow) DESTROY 42 (Lard)
Response EXAM KEY:
PRESENT 23 (Is object 23 [the small, curious key] at current location) MESSAGE 80 (The key was small, curious, and useless.) DONE
Response EXAM SMAL:
PRESENT 23 (Is object 23 [the small, curious key] at current location) MESSAGE 80 (The key was small, curious, and useless.) DONE
Response UNTI THRA:
PRESENT 50 (Is object 50 [Drain, in a straight jacket] at current location) MESSAGE 49 (Bimbo untied Drain. "Thank 'ee kindly!" cackled Drain, toothlessly. He stood up, laughed, dropped something, and beat himself unconscious.) SWAP objects 50 (Drain, in a straight jacket) and 31 (Drain) CREATE 51 (a straight jacket) CREATE 23 (the small, curious key) PLUS 30 2 (Increase flag 30 by 2)
Response GET KEY:
PRESENT 23 (Is object 23 [the small, curious key] at current location) GET 23 (the small, curious key) OK
Response DROP KEY:
CARR 23 (Is object 23 [the small, curious key] being carried) DROP 23 (the small, curious key) OK
Response DROP KEY:
PRESENT 42 (Is object 42 [Lard] at current location) CARR 23 (Is object 23 [the small, curious key] being carried) MESSAGE 99 ("Oooh! A key! I wonder if it might fit that lock on the girl next door's chastity belt?" He looked very thoughtful.) DROP 23 (the small, curious key) DONE

Object #24

Description

some instant luncheon

Object start location

Not created

Associated words

LUNC

Events associated with object

Response EXAM LUNC:
PRESENT 24 (Is object 24 [some instant luncheon] at current location) MESSAGE 81 (The luncheon was sort of flat and round brown things. What- ever they were they didn't look very appetizing.) DONE
Response EAT LUNC:
CARR 24 (Is object 24 [some instant luncheon] being carried) DESTROY 24 (some instant luncheon) CLEAR 5 (Set flag 5 to 0) MESSAGE 111 (Bimbo ate his luncheon.) PLUS 30 5 (Increase flag 30 by 5) DONE

Object #25

Description

a length of nylon clothes line

Object start location

8 (Troll Apartment)

Associated words

ROPE,NYLO,LINE

Events associated with object

Response EXAM ROPE:
PRESENT 25 (Is object 25 [a length of nylon clothes line] at current location) MESSAGE 82 (The clothes line was just a length of rope.) DONE
Response TIE ROPE:
ATGT 33 (Are we at a location with number > 33) ATLT 37 (Are we at a location with number < 37) NOTAT 35 (Are we not at location 35 (Boat)) DROP 25 (a length of nylon clothes line) GET 25 (a length of nylon clothes line) MESSAGE 13 (Bimbo couldn't quite reach from the river bank.) DONE
Response TIE ROPE:
AT 35 (Are we at location 35 (Boat)) ZERO 18 (Is Flag 18 zero) DROP 25 (a length of nylon clothes line) GET 25 (a length of nylon clothes line) PLUS 18 2 (Increase flag 18 by 2) MESSAGE 6 (Bimbo tied the rope to the starting thingumy. He then gave it a quick tug and the engine jerkily coughed into life. The rope slipped off and Bimbo stooped to retrieve it.) PAUSE 30 MESSAGE 12 (The boat started chugging across the river.) DONE
Response TIE ROPE:
AT 35 (Are we at location 35 (Boat)) EQ 18 8 (Is Flag 18 equal to 8) DROP 25 (a length of nylon clothes line) GET 25 (a length of nylon clothes line) MINUS 18 1 (Decrease flag 18 by 1) MESSAGE 6 (Bimbo tied the rope to the starting thingumy. He then gave it a quick tug and the engine jerkily coughed into life. The rope slipped off and Bimbo stooped to retrieve it.) PAUSE 30 MESSAGE 12 (The boat started chugging across the river.) DONE

Object #26

Description

(No entry)

Object start location

Not created

Associated words

_

Events associated with object

None

Object #27

Description

a marmalade sandwich

Object start location

50 (Cupboard)

Associated words

MARM,SAND

Events associated with object

Response EXAM MARM:
PRESENT 27 (Is object 27 [a marmalade sandwich] at current location) MESSAGE 83 (The sandwich had a vague aroma of almonds.) DONE
Response DROP MARM:
PRESENT 60 (Is object 60 [a huge spider] at current location) AUTOD (Drop item) MESSAGE 29 (Bimbo dropped the sandwich. "Gracious!" hooted the spider, "A real live marmalade sandwich unless I am very much mistook!" It floated down on its elastic and chalomped the sandwich. A moment passed, pausing only to stoop and tie its laces. Another followed. A third went by, inquiring as to whether anyone had seen the other two come this way. Meanwhile, the spider had died due to the arsenic in the sandwich. Hurn the hunter appeared amid trendy backlighting and a rather excessive fog. He took the spider unto himself and faded into the trees.) PLUS 30 12 (Increase flag 30 by 12) DESTROY 27 (a marmalade sandwich) DESTROY 60 (a huge spider) DONE

Object #28

Description

(No entry)

Object start location

Not created

Associated words

TORC

Events associated with object

None

Object #29

Description

(No entry)

Object start location

22 (Valley)

Associated words

BATT

Events associated with object

None

Object #30

Description

a small boat

Object start location

34 (West Bank of River)

Associated words

_

Events associated with object

Process BOAT DIE:
AT 38 (Are we at location 38 (Place of Spiders)) DESTROY 30 (a small boat)
Process BOAT _:
EQ 18 6 (Is Flag 18 equal to 6) PLUS 18 2 (Increase flag 18 by 2) ANYKEY (Press any key) MESSAGE 10 (The boat reached the far side of the river and the engine, as if by magic, cut out.) PLACE 30">30 (a small boat) in location 36">36 (East Bank of River)
Process BOAT _:
EQ 18 1 (Is Flag 18 equal to 1) MINUS 18 1 (Decrease flag 18 by 1) ANYKEY (Press any key) MESSAGE 10 (The boat reached the far side of the river and the engine, as if by magic, cut out.) PLACE 30">30 (a small boat) in location 34">34 (West Bank of River)
Response U BOAT:
AT 34 (Are we at location 34 (West Bank of River)) PRESENT 30 (Is object 30 [a small boat] at current location) MESSAGE 9 (Bimbo climbed into the boat.) ANYKEY (Press any key) GOTO 35 (Go to location 35) (Boat) DESC (Describe current location)
Response U BOAT:
AT 36 (Are we at location 36 (East Bank of River)) PRESENT 30 (Is object 30 [a small boat] at current location) MESSAGE 9 (Bimbo climbed into the boat.) ANYKEY (Press any key) GOTO 35 (Go to location 35) (Boat) DESC (Describe current location)
Response EXAM BOAT:
PRESENT 30 (Is object 30 [a small boat] at current location) MESSAGE 3 (Bimbo examined the boat. It had a huge outboard motor, with a round, starting thingumy on top.) DONE
Response EXAM THIN:
PRESENT 30 (Is object 30 [a small boat] at current location) MESSAGE 4 (Examining the thingumy, Bimbo saw that the starting cord was missing.) DONE

Object #31

Description

Drain

Object start location

Not created

Associated words

_

Events associated with object

Response TALK THRA:
PRESENT 31 (Is object 31 [Drain] at current location) MESSAGE 50 (Drain, being out for the count, said very little.) DONE
Response HIT THRA:
PRESENT 31 (Is object 31 [Drain] at current location) SWAP objects 31 (Drain) and 80 (dead Drain) MESSAGE 51 (With but a little effort, Bimbo succeeded in killing Drain.) DONE
Response UNTI THRA:
PRESENT 50 (Is object 50 [Drain, in a straight jacket] at current location) MESSAGE 49 (Bimbo untied Drain. "Thank 'ee kindly!" cackled Drain, toothlessly. He stood up, laughed, dropped something, and beat himself unconscious.) SWAP objects 50 (Drain, in a straight jacket) and 31 (Drain) CREATE 51 (a straight jacket) CREATE 23 (the small, curious key) PLUS 30 2 (Increase flag 30 by 2)

Object #32

Description

(No entry)

Object start location

100 (Golf Course)

Associated words

_

Events associated with object

None

Object #33

Description

(No entry)

Object start location

103 (Village)

Associated words

_

Events associated with object

None

Object #34

Description

(No entry)

Object start location

99 (Road)

Associated words

_

Events associated with object

None

Object #35

Description

the butler

Object start location

42 (Wine Cellar)

Associated words

_

Events associated with object

Process BUTL SOD:
PRESENT 35 (Is object 35 [the butler] at current location) NOTWORN 53 (Is object 53 [the small, golden ring] not being worn) EQ 20 7 (Is Flag 20 equal to 7) MESSAGE 59 (The butler, being a typical fascist, threw Bimbo back into the dungeon.) ANYKEY (Press any key) CLEAR 20 (Set flag 20 to 0) GOTO 43 (Go to location 43) (Elvenking Dungeon) DESC (Describe current location)
Response TALK BUTL:
PRESENT 35 (Is object 35 [the butler] at current location) MESSAGE 134 (However, Bimbo knew this to be unimportant.) DONE
Response HIT BUTL:
PRESENT 35 (Is object 35 [the butler] at current location) MESSAGE 71 ("By the power of seasonally adjusted unemployment figures!" roared the butler, drawing a massive sword from across his back and suddenly looking rather impressive. He massacred a fairly dangerous- looking beetle crawling across the floor and posed. Bimbo decided not to attack.) DONE

Object #36

Description

the red and gold striped dragon

Object start location

63 (Lower Halls)

Associated words

_

Events associated with object

Process DRAG _:
PRESENT 36 (Is object 36 [the red and gold striped dragon] at current location) EQ 24 200 (Is Flag 24 equal to 200) MESSAGE 122 ("Right, that's it!" snarled the dragon. "You've had your chance!" Bimbo was quickly toasted...) ANYKEY (Press any key) LET 28 8 (Set flag 28 to 8) PAUSE 1 GOTO 104 (Go to location 104) (Dead) DESC (Describe current location)
Process DRAG _:
PRESENT 36 (Is object 36 [the red and gold striped dragon] at current location) EQ 24 255 (Is Flag 24 equal to 255) LET 24 200 (Set flag 24 to 200)
Response FOLL ME:
PRESENT 36 (Is object 36 [the red and gold striped dragon] at current location) EQ 11 36 (Is Flag 11 equal to 36) MESSAGE 105 ("No way!" came the reply.) DONE
Response TALK DRAG:
PRESENT 36 (Is object 36 [the red and gold striped dragon] at current location) LET 11 36 (Set flag 11 to 36) DONE
Response SHOO TAIL:
PRESENT 36 (Is object 36 [the red and gold striped dragon] at current location) NOTZERO 23 (Is Flag 23 not zero) CARR 43 (Is object 43 [a black bow] being carried) DROP 44 (the "Black Arrow") DESTROY 36 (the red and gold striped dragon) PLUS 30 4 (Increase flag 30 by 4) MESSAGE 118 (Bimbo shot the arrow.) MESSAGE 121 (The arrow penetrated the huge dragon's tale, wrecking some vital organ and killing the beast!) PLACE 59">59 (a class 37 space cruiser) in location 48">48 (Junction) LET 24 1 (Set flag 24 to 1) DONE
Response SHOO DRAG:
PRESENT 36 (Is object 36 [the red and gold striped dragon] at current location) CARR 43 (Is object 43 [a black bow] being carried) DROP 44 (the "Black Arrow") MESSAGE 118 (Bimbo shot the arrow.) MESSAGE 120 (The arrow bounced off the dragon harmlessly.) DONE
Response HI _:
PRESENT 36 (Is object 36 [the red and gold striped dragon] at current location) EQ 11 36 (Is Flag 11 equal to 36) MESSAGE 102 ("Hello, tea-leaf!" smouldered the dragon.) DONE

Object #37

Description

the valuable golden treasure

Object start location

63 (Lower Halls)

Associated words

TREA

Events associated with object

Process DRAG _:
AT 66 (Are we at location 66 (Dale Valley)) CARR 37 (Is object 37 [the valuable golden treasure] being carried) GT 24 2 (Is Flag 24 greater than 2) ANYKEY (Press any key) MESSAGE 122 ("Right, that's it!" snarled the dragon. "You've had your chance!" Bimbo was quickly toasted...) ANYKEY (Press any key) LET 28 8 (Set flag 28 to 8) PAUSE 1 GOTO 104 (Go to location 104) (Dead) DESC (Describe current location)
Response EXAM TREA:
PRESENT 37 (Is object 37 [the valuable golden treasure] at current location) MESSAGE 86 (The treasure was about 5 tonnes of gold and jewels.) DONE

Object #38

Description

the open barrel

Object start location

Not created

Associated words

_

Events associated with object

Process BUTL DRIN:
EQ 20 2 (Is Flag 20 equal to 2) PLACE 38">38 (the open barrel) in location 42">42 (Wine Cellar) DESTROY 39 (the full barrel)
Process BUTL BARR:
EQ 20 3 (Is Flag 20 equal to 3) PLACE 40">40 (the closed barrel) in location 42">42 (Wine Cellar) DESTROY 38 (the open barrel)
Process BARR DIE:
AT 70 (Are we at location 70 (Exaggerated Lake Shore)) PRESENT 38 (Is object 38 [the open barrel] at current location) ANYKEY (Press any key) DESTROY 38 (the open barrel) PLUS 30 1 (Increase flag 30 by 1) MESSAGE 70 (A garden gnome, the easter bunny and Jack the ripper strolled by, pausing only to take the barrel with them. They soon vanished from sight.)
Response U OUT:
AT 102 (Are we at location 102 (In Barrel)) GT 21 5 (Is Flag 21 greater than 5) GOTO 70 (Go to location 70) (Exaggerated Lake Shore) PLACE 38">38 (the open barrel) in location 70">70 (Exaggerated Lake Shore) LET 20 5 (Set flag 20 to 5) CLEAR 21 (Set flag 21 to 0) DESC (Describe current location)
Response U BARR:
AT 42 (Are we at location 42 (Wine Cellar)) PRESENT 38 (Is object 38 [the open barrel] at current location) MESSAGE 65 (Bimbo climbed into the barrel just as the butler closed it.) ANYKEY (Press any key) GOTO 102 (Go to location 102) (In Barrel) DESTROY 49 (some red wine) DESC (Describe current location)

Object #39

Description

the full barrel

Object start location

Not created

Associated words

_

Events associated with object

Process BUTL DRIN:
EQ 20 2 (Is Flag 20 equal to 2) PLACE 38">38 (the open barrel) in location 42">42 (Wine Cellar) DESTROY 39 (the full barrel)
Process BUTL BARR:
EQ 20 1 (Is Flag 20 equal to 1) PLACE 39">39 (the full barrel) in location 42">42 (Wine Cellar) DESTROY 40 (the closed barrel)
Response U BARR:
AT 42 (Are we at location 42 (Wine Cellar)) PRESENT 39 (Is object 39 [the full barrel] at current location) PLACE 49">49 (some red wine) in location 102">102 (In Barrel) MESSAGE 65 (Bimbo climbed into the barrel just as the butler closed it.) ANYKEY (Press any key) GOTO 102 (Go to location 102) (In Barrel) DESC (Describe current location)

Object #40

Description

the closed barrel

Object start location

42 (Wine Cellar)

Associated words

_

Events associated with object

Process BUTL BARR:
EQ 20 1 (Is Flag 20 equal to 1) PLACE 39">39 (the full barrel) in location 42">42 (Wine Cellar) DESTROY 40 (the closed barrel)
Process BUTL BARR:
EQ 20 3 (Is Flag 20 equal to 3) PLACE 40">40 (the closed barrel) in location 42">42 (Wine Cellar) DESTROY 38 (the open barrel)

Object #41

Description

a plastic security card

Object start location

46 (Forest Path)

Associated words

PLAS,SECU

Events associated with object

Response EXAM CARD:
PRESENT 41 (Is object 41 [a plastic security card] at current location) MESSAGE 87 (The security card had, "ACCESS TO RESTRICTED AREAS" written on it.) DONE
Response EXAM PLAS:
PRESENT 41 (Is object 41 [a plastic security card] at current location) MESSAGE 87 (The security card had, "ACCESS TO RESTRICTED AREAS" written on it.) DONE
Response INSE CARD:
AT 57 (Are we at location 57 (Asylum)) CARR 41 (Is object 41 [a plastic security card] being carried) MESSAGE 48 (Bimbo inserted the security card into the slot. There came a sound, like unto an ancient lawnmower being started, and the wall swept round, taking Bimbo with it....) ANYKEY (Press any key) GOTO 58 (Go to location 58) (Drain's Cell) DESC (Describe current location)
Response INSE CARD:
AT 58 (Are we at location 58 (Drain's Cell)) CARR 41 (Is object 41 [a plastic security card] being carried) MESSAGE 48 (Bimbo inserted the security card into the slot. There came a sound, like unto an ancient lawnmower being started, and the wall swept round, taking Bimbo with it....) ANYKEY (Press any key) GOTO 57 (Go to location 57) (Asylum) DESC (Describe current location)
Response INSE PLAS:
AT 57 (Are we at location 57 (Asylum)) CARR 41 (Is object 41 [a plastic security card] being carried) MESSAGE 48 (Bimbo inserted the security card into the slot. There came a sound, like unto an ancient lawnmower being started, and the wall swept round, taking Bimbo with it....) ANYKEY (Press any key) GOTO 58 (Go to location 58) (Drain's Cell) DESC (Describe current location)
Response INSE PLAS:
AT 58 (Are we at location 58 (Drain's Cell)) CARR 41 (Is object 41 [a plastic security card] being carried) MESSAGE 48 (Bimbo inserted the security card into the slot. There came a sound, like unto an ancient lawnmower being started, and the wall swept round, taking Bimbo with it....) ANYKEY (Press any key) GOTO 57 (Go to location 57) (Asylum) DESC (Describe current location)
Response GET CARD:
PRESENT 41 (Is object 41 [a plastic security card] at current location) GET 41 (a plastic security card) OK
Response DROP CARD:
CARR 41 (Is object 41 [a plastic security card] being carried) DROP 41 (a plastic security card) OK

Object #42

Description

Lard

Object start location

72 (Flake Town)

Associated words

_

Events associated with object

Process LARD _:
PRESENT 42 (Is object 42 [Lard] at current location) ZERO 23 (Is Flag 23 zero) CHANCE 50 (With 50% chance of occurring) MESSAGE 77 ("Hello!" said the portly Lard. "You must be the fool who's off to kill the dragon! I can do you a very nice bow and arrow but you'll have to give me a couple of worthy items in exchange.")
Process LARD _:
NOTCARR 57 (Is object 57 [plenty of Duty Free] not being carried) NOTCARR 23 (Is object 23 [the small, curious key] not being carried) PRESENT 42 (Is object 42 [Lard] at current location) PRESENT 57 (Is object 57 [plenty of Duty Free] at current location) PRESENT 23 (Is object 23 [the small, curious key] at current location) ANYKEY (Press any key) MESSAGE 100 ("Ta very much!" said Lard. He picked up the key and duty free, dropped the bow and arrow, and wandered away.) PLUS 30 4 (Increase flag 30 by 4) SWAP objects 23 (the small, curious key) and 44 (the "Black Arrow") SWAP objects 57 (plenty of Duty Free) and 43 (a black bow) DESTROY 42 (Lard)
Response FOLL ME:
EQ 11 42 (Is Flag 11 equal to 42) PRESENT 42 (Is object 42 [Lard] at current location) MESSAGE 105 ("No way!" came the reply.) DONE
Response TALK LARD:
PRESENT 42 (Is object 42 [Lard] at current location) LET 11 42 (Set flag 11 to 42) DONE
Response HIT DRAG:
PRESENT 42 (Is object 42 [Lard] at current location) EQ 11 42 (Is Flag 11 equal to 42) MESSAGE 78 ("Oh No! I'm not going near that horrid mountain." said Lard. "Anyway, I hate dragons. They just don't agree with me!") DONE
Response HIT LARD:
PRESENT 42 (Is object 42 [Lard] at current location) NOTZERO 17 (Is Flag 17 not zero) MESSAGE 115 (Bimbo did glorious and noble battle, emerging triumphant!) SWAP objects 42 (Lard) and 81 (dead Lard) DONE
Response SHOO DRAG:
PRESENT 42 (Is object 42 [Lard] at current location) EQ 11 42 (Is Flag 11 equal to 42) MESSAGE 106 ("What?! Shoot dragons?!" cried Lard, shocked. "I couldn't hit the proverbial barn door. In fact, I'm even worse than that 'Bard' bloke from the other game!") DONE
Response DROP KEY:
PRESENT 42 (Is object 42 [Lard] at current location) CARR 23 (Is object 23 [the small, curious key] being carried) MESSAGE 99 ("Oooh! A key! I wonder if it might fit that lock on the girl next door's chastity belt?" He looked very thoughtful.) DROP 23 (the small, curious key) DONE
Response DROP DUTY:
PRESENT 42 (Is object 42 [Lard] at current location) AUTOD (Drop item) MESSAGE 95 ("Crikey!" exclaimed Lard. "Enough booze for my birthday party next week!") DONE
Response DROP SMAL:
PRESENT 42 (Is object 42 [Lard] at current location) AUTOD (Drop item) MESSAGE 99 ("Oooh! A key! I wonder if it might fit that lock on the girl next door's chastity belt?" He looked very thoughtful.) DONE
Response HI _:
PRESENT 42 (Is object 42 [Lard] at current location) EQ 11 42 (Is Flag 11 equal to 42) MESSAGE 101 ("Fraternal salutations!" greeted Lard, warmly.) DONE

Object #43

Description

a black bow

Object start location

Not created

Associated words

BOW

Events associated with object

Process LARD _:
NOTCARR 57 (Is object 57 [plenty of Duty Free] not being carried) NOTCARR 23 (Is object 23 [the small, curious key] not being carried) PRESENT 42 (Is object 42 [Lard] at current location) PRESENT 57 (Is object 57 [plenty of Duty Free] at current location) PRESENT 23 (Is object 23 [the small, curious key] at current location) ANYKEY (Press any key) MESSAGE 100 ("Ta very much!" said Lard. He picked up the key and duty free, dropped the bow and arrow, and wandered away.) PLUS 30 4 (Increase flag 30 by 4) SWAP objects 23 (the small, curious key) and 44 (the "Black Arrow") SWAP objects 57 (plenty of Duty Free) and 43 (a black bow) DESTROY 42 (Lard)
Response EXAM BOW:
PRESENT 43 (Is object 43 [a black bow] at current location) MESSAGE 141 (The bow looked very powerful. It was triple strung and could be configured for violin use.) DONE
Response SHOO TAIL:
PRESENT 36 (Is object 36 [the red and gold striped dragon] at current location) NOTZERO 23 (Is Flag 23 not zero) CARR 43 (Is object 43 [a black bow] being carried) DROP 44 (the "Black Arrow") DESTROY 36 (the red and gold striped dragon) PLUS 30 4 (Increase flag 30 by 4) MESSAGE 118 (Bimbo shot the arrow.) MESSAGE 121 (The arrow penetrated the huge dragon's tale, wrecking some vital organ and killing the beast!) PLACE 59">59 (a class 37 space cruiser) in location 48">48 (Junction) LET 24 1 (Set flag 24 to 1) DONE
Response SHOO DRAG:
PRESENT 36 (Is object 36 [the red and gold striped dragon] at current location) CARR 43 (Is object 43 [a black bow] being carried) DROP 44 (the "Black Arrow") MESSAGE 118 (Bimbo shot the arrow.) MESSAGE 120 (The arrow bounced off the dragon harmlessly.) DONE

Object #44

Description

the "Black Arrow"

Object start location

Not created

Associated words

ARRO

Events associated with object

Process LARD _:
NOTCARR 57 (Is object 57 [plenty of Duty Free] not being carried) NOTCARR 23 (Is object 23 [the small, curious key] not being carried) PRESENT 42 (Is object 42 [Lard] at current location) PRESENT 57 (Is object 57 [plenty of Duty Free] at current location) PRESENT 23 (Is object 23 [the small, curious key] at current location) ANYKEY (Press any key) MESSAGE 100 ("Ta very much!" said Lard. He picked up the key and duty free, dropped the bow and arrow, and wandered away.) PLUS 30 4 (Increase flag 30 by 4) SWAP objects 23 (the small, curious key) and 44 (the "Black Arrow") SWAP objects 57 (plenty of Duty Free) and 43 (a black bow) DESTROY 42 (Lard)
Response EXAM ARRO:
PRESENT 44 (Is object 44 [the "Black Arrow"] at current location) MESSAGE 140 ("See his deadly, flashing blade" sang a distant voice.) DONE
Response SHOO TAIL:
PRESENT 36 (Is object 36 [the red and gold striped dragon] at current location) NOTZERO 23 (Is Flag 23 not zero) CARR 43 (Is object 43 [a black bow] being carried) DROP 44 (the "Black Arrow") DESTROY 36 (the red and gold striped dragon) PLUS 30 4 (Increase flag 30 by 4) MESSAGE 118 (Bimbo shot the arrow.) MESSAGE 121 (The arrow penetrated the huge dragon's tale, wrecking some vital organ and killing the beast!) PLACE 59">59 (a class 37 space cruiser) in location 48">48 (Junction) LET 24 1 (Set flag 24 to 1) DONE
Response SHOO DRAG:
PRESENT 36 (Is object 36 [the red and gold striped dragon] at current location) CARR 43 (Is object 43 [a black bow] being carried) DROP 44 (the "Black Arrow") MESSAGE 118 (Bimbo shot the arrow.) MESSAGE 120 (The arrow bounced off the dragon harmlessly.) DONE
Response SHOO _:
CARR 44 (Is object 44 [the "Black Arrow"] being carried) CARR 45 (Is object 45 [the Goblin's cash] being carried) MESSAGE 118 (Bimbo shot the arrow.) MESSAGE 119 (He missed by miles.) DONE

Object #45

Description

the Goblin's cash

Object start location

Not created

Associated words

CASH,CACH

Events associated with object

Response EXAM GOBL:
PRESENT 45 (Is object 45 [the Goblin's cash] at current location) MESSAGE 143 (A veritable barrister's ransom.) DONE
Response EXAM CASH:
PRESENT 45 (Is object 45 [the Goblin's cash] at current location) MESSAGE 143 (A veritable barrister's ransom.) DONE
Response SHOO _:
CARR 44 (Is object 44 [the "Black Arrow"] being carried) CARR 45 (Is object 45 [the Goblin's cash] being carried) MESSAGE 118 (Bimbo shot the arrow.) MESSAGE 119 (He missed by miles.) DONE
Response DROP CASH:
PRESENT 58 (Is object 58 [a minion] at current location) AUTOD (Drop item) SWAP objects 45 (the Goblin's cash) and 57 (plenty of Duty Free) MESSAGE 20 (Bimbo dropped the Goblin's cash. ) MESSAGE 21 ("Thank you!" smiled the minion, dropping the Duty Free, taking its payment, muttering a brief incantation and vanishing in a rather unspectacular flash of lights.) DESTROY 58 (a minion) CLEAR 6 (Set flag 6 to 0) DONE
Response DROP CASH:
PRESENT 83 (Is object 83 [a small bird with a notice] at current location) AUTOD (Drop item) MESSAGE 117 ("Cheep!" smiled the bird. It rumaged around somewhere, and held up a piece of paper with, "The Dragon has a weak spot in his tail. Shoot him there where his scales do not protect him.") MESSAGE 85 (The bird flew away.) DESTROY 83 (a small bird with a notice) DESTROY 45 (the Goblin's cash) PLUS 30 1 (Increase flag 30 by 1) SET 23 (Set flag 23 to 255) DONE

Object #46

Description

(No entry)

Object start location

Not created

Associated words

_

Events associated with object

None

Object #47

Description

a bottle of vodka

Object start location

100 (Golf Course)

Associated words

VODK

Events associated with object

None

Object #48

Description

a knife

Object start location

100 (Golf Course)

Associated words

KNIF

Events associated with object

None

Object #49

Description

some red wine

Object start location

102 (In Barrel)

Associated words

WINE

Events associated with object

Response U BARR:
AT 42 (Are we at location 42 (Wine Cellar)) PRESENT 38 (Is object 38 [the open barrel] at current location) MESSAGE 65 (Bimbo climbed into the barrel just as the butler closed it.) ANYKEY (Press any key) GOTO 102 (Go to location 102) (In Barrel) DESTROY 49 (some red wine) DESC (Describe current location)
Response U BARR:
AT 42 (Are we at location 42 (Wine Cellar)) PRESENT 39 (Is object 39 [the full barrel] at current location) PLACE 49">49 (some red wine) in location 102">102 (In Barrel) MESSAGE 65 (Bimbo climbed into the barrel just as the butler closed it.) ANYKEY (Press any key) GOTO 102 (Go to location 102) (In Barrel) DESC (Describe current location)
Response DRIN WINE:
PRESENT 49 (Is object 49 [some red wine] at current location) MESSAGE 137 (Bimbo drank the wine. He shuddenly felt very shilly and had to shit down. He shoon shtood up again.) DESTROY 49 (some red wine) DONE

Object #50

Description

Drain, in a straight jacket

Object start location

58 (Drain's Cell)

Associated words

_

Events associated with object

Response TALK THRA:
PRESENT 50 (Is object 50 [Drain, in a straight jacket] at current location) MESSAGE 136 (Drain was a bit too tied up to chat.) DONE
Response UNTI THRA:
PRESENT 50 (Is object 50 [Drain, in a straight jacket] at current location) MESSAGE 49 (Bimbo untied Drain. "Thank 'ee kindly!" cackled Drain, toothlessly. He stood up, laughed, dropped something, and beat himself unconscious.) SWAP objects 50 (Drain, in a straight jacket) and 31 (Drain) CREATE 51 (a straight jacket) CREATE 23 (the small, curious key) PLUS 30 2 (Increase flag 30 by 2)

Object #51

Description

a straight jacket

Object start location

Not created

Associated words

STRA,JACK

Events associated with object

Response EXAM STRA:
PRESENT 51 (Is object 51 [a straight jacket] at current location) MESSAGE 142 (The label on the jacket had "Chelsea Boggit size 10" written in designer runes.) DONE
Response UNTI THRA:
PRESENT 50 (Is object 50 [Drain, in a straight jacket] at current location) MESSAGE 49 (Bimbo untied Drain. "Thank 'ee kindly!" cackled Drain, toothlessly. He stood up, laughed, dropped something, and beat himself unconscious.) SWAP objects 50 (Drain, in a straight jacket) and 31 (Drain) CREATE 51 (a straight jacket) CREATE 23 (the small, curious key) PLUS 30 2 (Increase flag 30 by 2)

Object #52

Description

a large egg

Object start location

24 (Eagle's Nest)

Associated words

EGG

Events associated with object

Response EXAM EGG:
PRESENT 52 (Is object 52 [a large egg] at current location) MESSAGE 93 (The egg was fried, sunny side up.) DONE
Response EAT EGG:
CARR 52 (Is object 52 [a large egg] being carried) MESSAGE 133 (Bimbo ate the egg.) DESTROY 52 (a large egg) DONE

Object #53

Description

the small, golden ring

Object start location

Not created

Associated words

RING

Events associated with object

Process BUTL SOD:
PRESENT 35 (Is object 35 [the butler] at current location) NOTWORN 53 (Is object 53 [the small, golden ring] not being worn) EQ 20 7 (Is Flag 20 equal to 7) MESSAGE 59 (The butler, being a typical fascist, threw Bimbo back into the dungeon.) ANYKEY (Press any key) CLEAR 20 (Set flag 20 to 0) GOTO 43 (Go to location 43) (Elvenking Dungeon) DESC (Describe current location)
Process BARR _:
EQ 21 1 (Is Flag 21 equal to 1) AT 102 (Are we at location 102 (In Barrel)) NOTWORN 53 (Is object 53 [the small, golden ring] not being worn) ANYKEY (Press any key) MESSAGE 59 (The butler, being a typical fascist, threw Bimbo back into the dungeon.) ANYKEY (Press any key) GOTO 43 (Go to location 43) (Elvenking Dungeon) DESC (Describe current location)
Process RING _:
CARR 53 (Is object 53 [the small, golden ring] being carried) DESTROY 93 (no magic rings)
Process RING _:
NOTCARR 53 (Is object 53 [the small, golden ring] not being carried) NOTWORN 53 (Is object 53 [the small, golden ring] not being worn) CREATE 93 (no magic rings) GET 93 (no magic rings)
Process RING _:
WORN 53 (Is object 53 [the small, golden ring] being worn) DESTROY 93 (no magic rings)
Response EXAM MAGI:
AT 44 (Are we at location 44 (Hall of Elvenking)) WORN 53 (Is object 53 [the small, golden ring] being worn) MESSAGE 72 (Bimbo examined the magic door. By a startling coincidence, it was briefly opening for an elf to rush past.) PAUSE 44 MESSAGE 73 (Bimbo charged through. The magic door slammed shut.) ANYKEY (Press any key) GOTO 41 (Go to location 41) (Elvish Rubbish Dump) DESC (Describe current location)
Response EXAM RING:
PRESENT 53 (Is object 53 [the small, golden ring] at current location) MESSAGE 90 (The ring was a flat, gold disk with a large hole in the middle. ) DONE
Response GET RING:
GET 53 (the small, golden ring) DESTROY 93 (no magic rings) OK
Response DROP RING:
DROP 53 (the small, golden ring) CREATE 93 (no magic rings) GET 93 (no magic rings) OK

Object #54

Description

a Beholder

Object start location

48 (Junction)

Associated words

_

Events associated with object

Process BEHO SOD:
NOTAT 104 (Are we not at location 104 (Dead)) ABSENT 54 (Is object 54 [a Beholder] absent from current location) NOTZERO 19 (Is Flag 19 not zero) LT 19 255 (Is Flag 19 less than 255) ANYKEY (Press any key) MESSAGE 36 (One of the beholder's stalks snaked into view and dragged Bimbo back to his perceptive adversary.) ANYKEY (Press any key) GOTO 48 (Go to location 48) (Junction) DESC (Describe current location)
Process BEHO _:
PRESENT 54 (Is object 54 [a Beholder] at current location) PLUS 19 1 (Increase flag 19 by 1)
Process BEHO _:
EQ 19 3 (Is Flag 19 equal to 3) PRESENT 54 (Is object 54 [a Beholder] at current location) ANYKEY (Press any key) MESSAGE 33 (The beholder stared at Bimbo. He felt a powerful surge of magic eminate from the eye and then... ) ANYKEY (Press any key) LET 28 8 (Set flag 28 to 8) PAUSE 1 GOTO 104 (Go to location 104) (Dead) DESC (Describe current location)
Process BEHO _:
PRESENT 54 (Is object 54 [a Beholder] at current location) EQ 19 1 (Is Flag 19 equal to 1) ANYKEY (Press any key) MESSAGE 32 (The beholder advanced towards Bimbo, a huge peeper, surrounded by pale bulbous eyes on stalks. "Hello!" it rasped obnoxiously, "You're going to die now!")
Response TALK BEHO:
PRESENT 54 (Is object 54 [a Beholder] at current location) MESSAGE 37 (Nobody talks to beholders. Well, not twice, anyway!) DONE
Response HIT BEHO:
PRESENT 54 (Is object 54 [a Beholder] at current location) CARR 55 (Is object 55 [a cigarette] being carried) MESSAGE 35 (Bimbo defiantly took a long drag on the cigarette. As the monster was eyeing him up (AARRGHH!) for a terminal magic zap, he blew a cloud of fine Turkish smoke at it. The little stalk-eyes whimpered with discomfort and, amid cries of "smog-king" and "unsociable", the beholder wept away.) DESTROY 54 (a Beholder) PLUS 30 3 (Increase flag 30 by 3) SET 19 (Set flag 19 to 255) DONE
Response BLOW SMOK:
PRESENT 54 (Is object 54 [a Beholder] at current location) CARR 55 (Is object 55 [a cigarette] being carried) MESSAGE 35 (Bimbo defiantly took a long drag on the cigarette. As the monster was eyeing him up (AARRGHH!) for a terminal magic zap, he blew a cloud of fine Turkish smoke at it. The little stalk-eyes whimpered with discomfort and, amid cries of "smog-king" and "unsociable", the beholder wept away.) DESTROY 54 (a Beholder) PLUS 30 3 (Increase flag 30 by 3) SET 19 (Set flag 19 to 255) DONE

Object #55

Description

a cigarette

Object start location

14 (Mountain Path)

Associated words

FAG,CIGA,CAME

Events associated with object

Response EXAM FAG:
PRESENT 55 (Is object 55 [a cigarette] at current location) MESSAGE 91 (Camel (middle tar) of course.) DONE
Response HIT BEHO:
PRESENT 54 (Is object 54 [a Beholder] at current location) CARR 55 (Is object 55 [a cigarette] being carried) MESSAGE 35 (Bimbo defiantly took a long drag on the cigarette. As the monster was eyeing him up (AARRGHH!) for a terminal magic zap, he blew a cloud of fine Turkish smoke at it. The little stalk-eyes whimpered with discomfort and, amid cries of "smog-king" and "unsociable", the beholder wept away.) DESTROY 54 (a Beholder) PLUS 30 3 (Increase flag 30 by 3) SET 19 (Set flag 19 to 255) DONE
Response BLOW SMOK:
PRESENT 54 (Is object 54 [a Beholder] at current location) CARR 55 (Is object 55 [a cigarette] being carried) MESSAGE 35 (Bimbo defiantly took a long drag on the cigarette. As the monster was eyeing him up (AARRGHH!) for a terminal magic zap, he blew a cloud of fine Turkish smoke at it. The little stalk-eyes whimpered with discomfort and, amid cries of "smog-king" and "unsociable", the beholder wept away.) DESTROY 54 (a Beholder) PLUS 30 3 (Increase flag 30 by 3) SET 19 (Set flag 19 to 255) DONE

Object #56

Description

a credit card

Object start location

20 (Mountain Path)

Associated words

CRED

Events associated with object

Response EXAM CARD:
PRESENT 56 (Is object 56 [a credit card] at current location) MESSAGE 92 (TrussCard- supports your buying whims.) DONE
Response EXAM CRED:
PRESENT 56 (Is object 56 [a credit card] at current location) MESSAGE 92 (TrussCard- supports your buying whims.) DONE
Response DROP CRED:
PRESENT 58 (Is object 58 [a minion] at current location) AUTOD (Drop item) SWAP objects 56 (a credit card) and 57 (plenty of Duty Free) PLUS 30 21 (Increase flag 30 by 21) MESSAGE 19 (Bimbo dropped the credit card.) MESSAGE 21 ("Thank you!" smiled the minion, dropping the Duty Free, taking its payment, muttering a brief incantation and vanishing in a rather unspectacular flash of lights.) DESTROY 58 (a minion) CLEAR 6 (Set flag 6 to 0) DONE

Object #57

Description

plenty of Duty Free

Object start location

Not created

Associated words

DUTY

Events associated with object

Process LARD _:
NOTCARR 57 (Is object 57 [plenty of Duty Free] not being carried) NOTCARR 23 (Is object 23 [the small, curious key] not being carried) PRESENT 42 (Is object 42 [Lard] at current location) PRESENT 57 (Is object 57 [plenty of Duty Free] at current location) PRESENT 23 (Is object 23 [the small, curious key] at current location) ANYKEY (Press any key) MESSAGE 100 ("Ta very much!" said Lard. He picked up the key and duty free, dropped the bow and arrow, and wandered away.) PLUS 30 4 (Increase flag 30 by 4) SWAP objects 23 (the small, curious key) and 44 (the "Black Arrow") SWAP objects 57 (plenty of Duty Free) and 43 (a black bow) DESTROY 42 (Lard)
Response DROP CASH:
PRESENT 58 (Is object 58 [a minion] at current location) AUTOD (Drop item) SWAP objects 45 (the Goblin's cash) and 57 (plenty of Duty Free) MESSAGE 20 (Bimbo dropped the Goblin's cash. ) MESSAGE 21 ("Thank you!" smiled the minion, dropping the Duty Free, taking its payment, muttering a brief incantation and vanishing in a rather unspectacular flash of lights.) DESTROY 58 (a minion) CLEAR 6 (Set flag 6 to 0) DONE
Response DROP CRED:
PRESENT 58 (Is object 58 [a minion] at current location) AUTOD (Drop item) SWAP objects 56 (a credit card) and 57 (plenty of Duty Free) PLUS 30 21 (Increase flag 30 by 21) MESSAGE 19 (Bimbo dropped the credit card.) MESSAGE 21 ("Thank you!" smiled the minion, dropping the Duty Free, taking its payment, muttering a brief incantation and vanishing in a rather unspectacular flash of lights.) DESTROY 58 (a minion) CLEAR 6 (Set flag 6 to 0) DONE

Object #58

Description

a minion

Object start location

35 (Boat)

Associated words

_

Events associated with object

Process MINI DIE:
EQ 6 1 (Is Flag 6 equal to 1) PRESENT 58 (Is object 58 [a minion] at current location) MESSAGE 23 ("Oh, good GRIEF! It's so boring round here!" droned the minion. There was the muttering of an incantation, a thunderflash, and almost immediately thereafter, no minion to be seen.) CLEAR 6 (Set flag 6 to 0)
Process MINI DIE:
EQ 6 1 (Is Flag 6 equal to 1) DESTROY 58 (a minion) CLEAR 6 (Set flag 6 to 0)
Process MINI _:
AT 35 (Are we at location 35 (Boat)) PRESENT 58 (Is object 58 [a minion] at current location) ZERO 6 (Is Flag 6 zero) LET 6 10 (Set flag 6 to 10) ANYKEY (Press any key) MESSAGE 16 (The minion greeted Bimbo. "Last chance to buy your duty free!" it cried, "Someone will realise that we've got to shore soon." The minion smiled at Bimbo. "We accept both credit cards and stolen goblin loot!")
Response U OUT:
ABSENT 58 (Is object 58 [a minion] absent from current location) AT 35 (Are we at location 35 (Boat)) ZERO 18 (Is Flag 18 zero) MESSAGE 11 (Bimbo climbed out of the boat.) ANYKEY (Press any key) GOTO 34 (Go to location 34) (West Bank of River) DESC (Describe current location)
Response U OUT:
ABSENT 58 (Is object 58 [a minion] absent from current location) AT 35 (Are we at location 35 (Boat)) EQ 18 8 (Is Flag 18 equal to 8) MESSAGE 11 (Bimbo climbed out of the boat.) ANYKEY (Press any key) GOTO 36 (Go to location 36) (East Bank of River) DESC (Describe current location)
Response U OUT:
AT 35 (Are we at location 35 (Boat)) PRESENT 58 (Is object 58 [a minion] at current location) MESSAGE 17 ("Wait, wait, kind sir!" said the minion hastily. "EVERYBODY buys something from me. Just drop your payment onto the floor of this fine vessel and you can have your Duty Free. Can't say fairer than that, can I now?") DONE
Response TALK MINI:
PRESENT 58 (Is object 58 [a minion] at current location) MESSAGE 22 ("I'm ever so," began the minion, "sorry!" it continued. "We cannot indulge in social chit-chat with clients!") DONE
Response HIT MINI:
PRESENT 58 (Is object 58 [a minion] at current location) MESSAGE 18 ("EHUHRAHKA!" yowled Bimbo in the ancient tongue of the kramoD people (a long-gone race of evil name-droppers from SW20) as he charged the minion. "Heavens!" shrieked the minion, stepping back in amazement, then wishing it hadn't. Bimbo watched as the river swept it away.) CLEAR 6 (Set flag 6 to 0) MINUS 30 10 (Decrease flag 30 by 10) DESTROY 58 (a minion) DONE
Response DROP CASH:
PRESENT 58 (Is object 58 [a minion] at current location) AUTOD (Drop item) SWAP objects 45 (the Goblin's cash) and 57 (plenty of Duty Free) MESSAGE 20 (Bimbo dropped the Goblin's cash. ) MESSAGE 21 ("Thank you!" smiled the minion, dropping the Duty Free, taking its payment, muttering a brief incantation and vanishing in a rather unspectacular flash of lights.) DESTROY 58 (a minion) CLEAR 6 (Set flag 6 to 0) DONE
Response DROP CRED:
PRESENT 58 (Is object 58 [a minion] at current location) AUTOD (Drop item) SWAP objects 56 (a credit card) and 57 (plenty of Duty Free) PLUS 30 21 (Increase flag 30 by 21) MESSAGE 19 (Bimbo dropped the credit card.) MESSAGE 21 ("Thank you!" smiled the minion, dropping the Duty Free, taking its payment, muttering a brief incantation and vanishing in a rather unspectacular flash of lights.) DESTROY 58 (a minion) CLEAR 6 (Set flag 6 to 0) DONE

Object #59

Description

a class 37 space cruiser

Object start location

Not created

Associated words

_

Events associated with object

Process SPAC DIE:
NOTAT 104 (Are we not at location 104 (Dead)) ABSENT 59 (Is object 59 [a class 37 space cruiser] absent from current location) EQ 25 1 (Is Flag 25 equal to 1) MESSAGE 124 ("Sod you then!" said the space cruiser. A ray of magic light spat down and Bimbo was no more...) ANYKEY (Press any key) LET 28 8 (Set flag 28 to 8) PAUSE 1 GOTO 104 (Go to location 104) (Dead) DESC (Describe current location)
Process SPAC _:
PRESENT 59 (Is object 59 [a class 37 space cruiser] at current location) ZERO 25 (Is Flag 25 zero) MESSAGE 123 (A voice eminated from the space cruiser. "Greetings, Muddle Earthling. We find ourselves trapped on your world as our propulsion crystal has failed. You must help us.") LET 25 1 (Set flag 25 to 1)
Process SPAC _:
PRESENT 59 (Is object 59 [a class 37 space cruiser] at current location) PRESENT 84 (Is object 84 [the Barkenstone] at current location) NOTCARR 84 (Is object 84 [the Barkenstone] not being carried) MESSAGE 125 ("Oh. Thanks." said the voice. The space cruiser and the Barkenstone shimmered away.) PLUS 30 2 (Increase flag 30 by 2) DESTROY 84 (the Barkenstone) DESTROY 59 (a class 37 space cruiser) SET 25 (Set flag 25 to 255)
Response SHOO TAIL:
PRESENT 36 (Is object 36 [the red and gold striped dragon] at current location) NOTZERO 23 (Is Flag 23 not zero) CARR 43 (Is object 43 [a black bow] being carried) DROP 44 (the "Black Arrow") DESTROY 36 (the red and gold striped dragon) PLUS 30 4 (Increase flag 30 by 4) MESSAGE 118 (Bimbo shot the arrow.) MESSAGE 121 (The arrow penetrated the huge dragon's tale, wrecking some vital organ and killing the beast!) PLACE 59">59 (a class 37 space cruiser) in location 48">48 (Junction) LET 24 1 (Set flag 24 to 1) DONE

Object #60

Description

a huge spider

Object start location

38 (Place of Spiders)

Associated words

_

Events associated with object

Process SPID _:
GT 12 200 (Is Flag 12 greater than 200) PRESENT 60 (Is object 60 [a huge spider] at current location) ANYKEY (Press any key) MESSAGE 24 (The spider was hanging upside down from a large tree, bobbing about on its long piece of elastic band. "Nyah, nyah, nyah, nyah, nyah!" it said. After a short pause, it produced a small notice with) LET 28 8 (Set flag 28 to 8) PAUSE 1 MESSAGE 25 ( "Ha! I'm up a tree and you can't get me. There's no way you can lure me down. You've failed!" ) LET 28 7 (Set flag 28 to 7) PAUSE 1 MESSAGE 26 (written on it in large, green letters.) LET 12 200 (Set flag 12 to 200)
Response TALK SPID:
PRESENT 60 (Is object 60 [a huge spider] at current location) MESSAGE 30 (The spider turned its notice round to reveal) LET 28 8 (Set flag 28 to 8) PAUSE 1 MESSAGE 31 ( "I'm not listening. So there!" ) LET 28 7 (Set flag 28 to 7) PAUSE 1 DONE
Response HIT SPID:
PRESENT 60 (Is object 60 [a huge spider] at current location) MESSAGE 28 (Bimbo brandished himself in a most ferocious fashion but he could not reach the massive creepy crawlie. The spider, rather annoyed at being referred to in the text as "the massive creepy crawlie", hung around irritably.) DONE
Response DROP MARM:
PRESENT 60 (Is object 60 [a huge spider] at current location) AUTOD (Drop item) MESSAGE 29 (Bimbo dropped the sandwich. "Gracious!" hooted the spider, "A real live marmalade sandwich unless I am very much mistook!" It floated down on its elastic and chalomped the sandwich. A moment passed, pausing only to stoop and tie its laces. Another followed. A third went by, inquiring as to whether anyone had seen the other two come this way. Meanwhile, the spider had died due to the arsenic in the sandwich. Hurn the hunter appeared amid trendy backlighting and a rather excessive fog. He took the spider unto himself and faded into the trees.) PLUS 30 12 (Increase flag 30 by 12) DESTROY 27 (a marmalade sandwich) DESTROY 60 (a huge spider) DONE

Object #61

Description

the Necromancer

Object start location

Not created

Associated words

_

Events associated with object

Process NECR _:
AT 56 (Are we at location 56 (Mental Hospital)) PRESENT 61 (Is object 61 [the Necromancer] at current location) CHANCE 33 (With 33% chance of occurring) ANYKEY (Press any key) MESSAGE 46 (The necromancer vanished.) DESTROY 61 (the Necromancer)
Process NECR _:
AT 56 (Are we at location 56 (Mental Hospital)) PRESENT 61 (Is object 61 [the Necromancer] at current location) CHANCE 33 (With 33% chance of occurring) MESSAGE 47 ("Hello, flab features!" said the necromancer. "Although I am currently doomed to work in the NHS, my hour shall come. I will rule all of Muddle Earth. If any oppose me, I'll, I'll..... I'll make them eat cabbage!" he shrieked megalomaniacally.)
Process NECR _:
AT 56 (Are we at location 56 (Mental Hospital)) CHANCE 33 (With 33% chance of occurring) ABSENT 61 (Is object 61 [the Necromancer] absent from current location) ANYKEY (Press any key) MESSAGE 45 (The necromancer appeared.) CREATE 61 (the Necromancer)
Response TALK NECR:
PRESENT 61 (Is object 61 [the Necromancer] at current location) MESSAGE 126 (The necromancer was too insane for that!) DONE
Response HIT NECR:
PRESENT 61 (Is object 61 [the Necromancer] at current location) MESSAGE 126 (The necromancer was too insane for that!) DONE

Object #62

Description

the pink key

Object start location

Not created

Associated words

PINK

Events associated with object

Response EXAM KEY:
PRESENT 62 (Is object 62 [the pink key] at current location) MESSAGE 94 (The pink key was decorated with yellow flowers.) DONE
Response EXAM PINK:
PRESENT 62 (Is object 62 [the pink key] at current location) MESSAGE 94 (The pink key was decorated with yellow flowers.) DONE
Response GET KEY:
GET 62 (the pink key) OK
Response DROP KEY:
DROP 62 (the pink key) OK

Object #63

Description

(No entry)

Object start location

74 (Dungeon)

Associated words

_

Events associated with object

None

Object #64

Description

(No entry)

Object start location

Not created

Associated words

_

Events associated with object

None

Object #65

Description

(No entry)

Object start location

Not created

Associated words

_

Events associated with object

None

Object #66

Description

(No entry)

Object start location

Not created

Associated words

_

Events associated with object

None

Object #67

Description

(No entry)

Object start location

Not created

Associated words

_

Events associated with object

None

Object #68

Description

(No entry)

Object start location

Not created

Associated words

_

Events associated with object

None

Object #69

Description

dead Grandalf

Object start location

Not created

Associated words

GRAN

Events associated with object

Response HIT GRAN:
NOTZERO 17 (Is Flag 17 not zero) PRESENT 6 (Is object 6 [Grandalf] at current location) SWAP objects 6 (Grandalf) and 69 (dead Grandalf) MESSAGE 115 (Bimbo did glorious and noble battle, emerging triumphant!) CLEAR 15 (Set flag 15 to 0) DONE

Object #70

Description

dead Thorny

Object start location

Not created

Associated words

THOR

Events associated with object

Response HIT THOR:
NOTZERO 17 (Is Flag 17 not zero) PRESENT 7 (Is object 7 [Thorny] at current location) SWAP objects 7 (Thorny) and 70 (dead Thorny) MESSAGE 115 (Bimbo did glorious and noble battle, emerging triumphant!) CLEAR 14 (Set flag 14 to 0) DONE

Object #71

Description

12 dead dwarves

Object start location

Not created

Associated words

DWAR

Events associated with object

Response HIT DWAR:
NOTZERO 17 (Is Flag 17 not zero) PRESENT 8 (Is object 8 [12 odorous dwarves] at current location) SWAP objects 8 (12 odorous dwarves) and 71 (12 dead dwarves) MESSAGE 115 (Bimbo did glorious and noble battle, emerging triumphant!) CLEAR 13 (Set flag 13 to 0) DONE

Object #72

Description

dead Beorn

Object start location

Not created

Associated words

BEOR

Events associated with object

None

Object #73

Description

a dead goblin

Object start location

Not created

Associated words

GOBL

Events associated with object

None

Object #74

Description

dead Goldbum

Object start location

Not created

Associated words

GOLD

Events associated with object

Response HIT GOLD:
NOTZERO 17 (Is Flag 17 not zero) PRESENT 17 (Is object 17 [Goldbum] at current location) SWAP objects 17 (Goldbum) and 74 (dead Goldbum) MESSAGE 115 (Bimbo did glorious and noble battle, emerging triumphant!) DONE

Object #75

Description

dead Smelrond

Object start location

Not created

Associated words

SMEL

Events associated with object

Response HIT SMEL:
NOTZERO 17 (Is Flag 17 not zero) PRESENT 19 (Is object 19 [Smelrond] at current location) SWAP objects 19 (Smelrond) and 75 (dead Smelrond) MESSAGE 115 (Bimbo did glorious and noble battle, emerging triumphant!) DONE

Object #76

Description

the warg

Object start location

32 (Forest Gate)

Associated words

WARG

Events associated with object

Response FOLL ME:
EQ 11 76 (Is Flag 11 equal to 76) PRESENT 76 (Is object 76 [the warg] at current location) MESSAGE 105 ("No way!" came the reply.) DONE
Response TALK WARG:
PRESENT 76 (Is object 76 [the warg] at current location) LET 11 76 (Set flag 11 to 76) DONE
Response HIT WARG:
NOTZERO 17 (Is Flag 17 not zero) PRESENT 76 (Is object 76 [the warg] at current location) SWAP objects 76 (the warg) and 77 (the dead warg) MESSAGE 115 (Bimbo did glorious and noble battle, emerging triumphant!) PLUS 30 10 (Increase flag 30 by 10) DONE
Response HI _:
PRESENT 76 (Is object 76 [the warg] at current location) EQ 11 76 (Is Flag 11 equal to 76) MESSAGE 103 ("Woof!" observed the warg.) DONE

Object #77

Description

the dead warg

Object start location

Not created

Associated words

_

Events associated with object

Response HIT WARG:
NOTZERO 17 (Is Flag 17 not zero) PRESENT 76 (Is object 76 [the warg] at current location) SWAP objects 76 (the warg) and 77 (the dead warg) MESSAGE 115 (Bimbo did glorious and noble battle, emerging triumphant!) PLUS 30 10 (Increase flag 30 by 10) DONE

Object #78

Description

the dead elf

Object start location

Not created

Associated words

ELF

Events associated with object

None

Object #79

Description

the dead wooden elf

Object start location

Not created

Associated words

WOOD

Events associated with object

None

Object #80

Description

dead Drain

Object start location

Not created

Associated words

THRA,DRAI

Events associated with object

Response HIT THRA:
PRESENT 31 (Is object 31 [Drain] at current location) SWAP objects 31 (Drain) and 80 (dead Drain) MESSAGE 51 (With but a little effort, Bimbo succeeded in killing Drain.) DONE

Object #81

Description

dead Lard

Object start location

Not created

Associated words

LARD

Events associated with object

Response HIT LARD:
PRESENT 42 (Is object 42 [Lard] at current location) NOTZERO 17 (Is Flag 17 not zero) MESSAGE 115 (Bimbo did glorious and noble battle, emerging triumphant!) SWAP objects 42 (Lard) and 81 (dead Lard) DONE

Object #82

Description

(No entry)

Object start location

Not created

Associated words

_

Events associated with object

None

Object #83

Description

a small bird with a notice

Object start location

61 (Grassy Bay)

Associated words

_

Events associated with object

Response EXAM PHOT:
PRESENT 83 (Is object 83 [a small bird with a notice] at current location) MESSAGE 84 (The notice read, "I am trying to gain legal custody of my egg from the eagle. For this I need cash. If you help me, I'll help you. This is a recording.") DONE
Response TALK BIRD:
PRESENT 83 (Is object 83 [a small bird with a notice] at current location) LET 11 83 (Set flag 11 to 83) DONE
Response HIT BIRD:
PRESENT 83 (Is object 83 [a small bird with a notice] at current location) MESSAGE 85 (The bird flew away.) DESTROY 83 (a small bird with a notice) DONE
Response DROP CASH:
PRESENT 83 (Is object 83 [a small bird with a notice] at current location) AUTOD (Drop item) MESSAGE 117 ("Cheep!" smiled the bird. It rumaged around somewhere, and held up a piece of paper with, "The Dragon has a weak spot in his tail. Shoot him there where his scales do not protect him.") MESSAGE 85 (The bird flew away.) DESTROY 83 (a small bird with a notice) DESTROY 45 (the Goblin's cash) PLUS 30 1 (Increase flag 30 by 1) SET 23 (Set flag 23 to 255) DONE
Response HI _:
PRESENT 83 (Is object 83 [a small bird with a notice] at current location) EQ 11 83 (Is Flag 11 equal to 83) MESSAGE 130 ("Cheep! Cheep! Cheep! Cheep!) MESSAGE 132 ( Cheep! Cheep! Cheep! Cheep!) MESSAGE 132 ( Cheep! Cheep! Cheep! Cheep!) MESSAGE 132 ( Cheep! Cheep! Cheep! Cheep!) MESSAGE 131 ( Cheep!" said the bird.) DONE

Object #84

Description

the Barkenstone

Object start location

63 (Lower Halls)

Associated words

BARK

Events associated with object

Process SPAC _:
PRESENT 59 (Is object 59 [a class 37 space cruiser] at current location) PRESENT 84 (Is object 84 [the Barkenstone] at current location) NOTCARR 84 (Is object 84 [the Barkenstone] not being carried) MESSAGE 125 ("Oh. Thanks." said the voice. The space cruiser and the Barkenstone shimmered away.) PLUS 30 2 (Increase flag 30 by 2) DESTROY 84 (the Barkenstone) DESTROY 59 (a class 37 space cruiser) SET 25 (Set flag 25 to 255)
Response EXAM BARK:
PRESENT 84 (Is object 84 [the Barkenstone] at current location) MESSAGE 88 (The Barkenstone was beautiful, crafted from plastic in the great workshops of the east.) DONE

Object #85

Description

the side door

Object start location

Not created

Associated words

_

Events associated with object

Process DOOR _:
NOTAT 61 (Are we not at location 61 (Grassy Bay)) CHANCE 10 (With 10% chance of occurring) PLACE 85">85 (the side door) in location 61">61 (Grassy Bay)
Process DOOR _:
NOTAT 61 (Are we not at location 61 (Grassy Bay)) CHANCE 10 (With 10% chance of occurring) DESTROY 85 (the side door)
Response IN _:
AT 61 (Are we at location 61 (Grassy Bay)) PRESENT 85 (Is object 85 [the side door] at current location) GOTO 62 (Go to location 62) (Smooth Passage) DESC (Describe current location)

Object #86

Description

some water

Object start location

Not created

Associated words

WATE

Events associated with object

None

Object #87

Description

some black water

Object start location

Not created

Associated words

_

Events associated with object

None

Object #88

Description

(No entry)

Object start location

Not created

Associated words

_

Events associated with object

None

Object #89

Description

(No entry)

Object start location

7 (Troll Path)

Associated words

_

Events associated with object

None

Object #90

Description

(No entry)

Object start location

8 (Troll Apartment)

Associated words

_

Events associated with object

None

Object #91

Description

IMMUNITY

Object start location

Not created

Associated words

_

Events associated with object

None

Object #92

Description

a short sword

Object start location

98 (Cauldron)

Associated words

SWOR

Events associated with object

Process SWOR _:
CARR 92 (Is object 92 [a short sword] being carried) SET 17 (Set flag 17 to 255)
Process SWOR _:
NOTCARR 0 (Is object 0 [a glowing sword] not being carried) NOTCARR 92 (Is object 92 [a short sword] not being carried) CLEAR 17 (Set flag 17 to 0)
Response EXAM SWOR:
PRESENT 92 (Is object 92 [a short sword] at current location) MESSAGE 89 (The sword was plain, save for, "HE-MAN" written on the blade.) DONE
Response GET SWOR:
ABSENT 92 (Is object 92 [a short sword] absent from current location) GET 0 (a glowing sword) OK
Response DROP SWOR:
ABSENT 92 (Is object 92 [a short sword] absent from current location) DROP 0 (a glowing sword) OK

Object #93

Description

no magic rings

Object start location

Carried

Associated words

_

Events associated with object

Process RING _:
CARR 53 (Is object 53 [the small, golden ring] being carried) DESTROY 93 (no magic rings)
Process RING _:
NOTCARR 53 (Is object 53 [the small, golden ring] not being carried) NOTWORN 53 (Is object 53 [the small, golden ring] not being worn) CREATE 93 (no magic rings) GET 93 (no magic rings)
Process RING _:
WORN 53 (Is object 53 [the small, golden ring] being worn) DESTROY 93 (no magic rings)
Response GET RING:
GET 53 (the small, golden ring) DESTROY 93 (no magic rings) OK
Response DROP RING:
DROP 53 (the small, golden ring) CREATE 93 (no magic rings) GET 93 (no magic rings) OK

Object #94

Description

(No entry)

Object start location

Not created

Associated words

_

Events associated with object

None

Events without associated object or location

Process BOAT _:
EQ 18 4 (Is Flag 18 equal to 4) PLUS 18 2 (Increase flag 18 by 2)
Process BOAT _:
EQ 18 2 (Is Flag 18 equal to 2) PLUS 18 2 (Increase flag 18 by 2)
Process BOAT _:
EQ 18 3 (Is Flag 18 equal to 3) MINUS 18 2 (Decrease flag 18 by 2)
Process BOAT _:
EQ 18 5 (Is Flag 18 equal to 5) MINUS 18 2 (Decrease flag 18 by 2)
Process BOAT _:
EQ 18 7 (Is Flag 18 equal to 7) MINUS 18 2 (Decrease flag 18 by 2)
Process BUTL OPEN:
EQ 20 6 (Is Flag 20 equal to 6) ATGT 41 (Are we at a location with number > 41) ATLT 45 (Are we at a location with number < 45) MESSAGE 127 (Something opened the pink door.)
Process BUTL CLOS:
EQ 20 8 (Is Flag 20 equal to 8) ATGT 41 (Are we at a location with number > 41) ATLT 45 (Are we at a location with number < 45) MESSAGE 128 (The pink door slammed shut.)
Process BUTL LOCK:
ZERO 20 (Is Flag 20 zero) ATGT 41 (Are we at a location with number > 41) ATLT 45 (Are we at a location with number < 45) MESSAGE 53 (Some stupid turk locked the pink door.)
Process BUTL UNLO:
EQ 20 5 (Is Flag 20 equal to 5) ATGT 41 (Are we at a location with number > 41) ATLT 45 (Are we at a location with number < 45) MESSAGE 52 (Some stupid turk unlocked the pink door.)
Process BUTL _:
PLUS 20 1 (Increase flag 20 by 1)
Process BUTL _:
EQ 20 9 (Is Flag 20 equal to 9) CLEAR 20 (Set flag 20 to 0)
Process SAVE _:
ATGT 0 (Are we at a location with number > 0) ATLT 33 (Are we at a location with number < 33) CLS (Clear Screen) SCORE (Display score) TURNS (Display number of turns) END (End Game)
Process BARR _:
EQ 21 2 (Is Flag 21 equal to 2) MESSAGE 66 (Bimbo felt the barrel falling.)
Process BARR _:
EQ 21 3 (Is Flag 21 equal to 3) MESSAGE 67 (Bimbo heard a splash from outside.)
Process BARR _:
EQ 21 4 (Is Flag 21 equal to 4) MESSAGE 68 (Bimbo felt the barrel bobbing around.)
Process BARR _:
EQ 21 5 (Is Flag 21 equal to 5) MESSAGE 69 (The barrel finally ran aground and fell open.)
Process _ _:
NOTAT 104 (Are we not at location 104 (Dead)) EQ 5 12 (Is Flag 5 equal to 12) ANYKEY (Press any key) MESSAGE 109 ( There was suddenly a tremendous roar. It was Bimbo's stomach, as the little boggit was getting weak from hunger.)
Response POO _:
LET 28 8 (Set flag 28 to 8) PAUSE 1 MESSAGE 147 (FOUL LANGUAGE, EH! WHO DO YOU THINK YOU ARE? SOMEONE FROM ------?) LET 28 7 (Set flag 28 to 7) PAUSE 1 DONE
Response EXAM SLOT:
ATGT 56 (Are we at a location with number > 56) ATLT 59 (Are we at a location with number < 59) MESSAGE 139 (Beneath the slot was written, "INSERT CARD FOR ENTRANCE" in cashpoint runes.) DONE
Response EXAM ALL:
MESSAGE 34 (It would take about 4k to put a proper ALL command into a Quill adventure!) DONE
Response EXAM _:
MESSAGE 2 (Bimbo went out of his way to notice something interesting. However, he found nothing.) DONE
Response OPEN DOOR:
ATGT 41 (Are we at a location with number > 41) ATLT 45 (Are we at a location with number < 45) ZERO 20 (Is Flag 20 zero) MESSAGE 54 (Bimbo opened the pink door.) LET 20 8 (Set flag 20 to 8) DONE
Response OPEN DOOR:
ATGT 41 (Are we at a location with number > 41) ATLT 45 (Are we at a location with number < 45) EQ 20 6 (Is Flag 20 equal to 6) MESSAGE 54 (Bimbo opened the pink door.) LET 20 8 (Set flag 20 to 8) DONE
Response OPEN PINK:
ATGT 41 (Are we at a location with number > 41) ATLT 45 (Are we at a location with number < 45) ZERO 20 (Is Flag 20 zero) MESSAGE 54 (Bimbo opened the pink door.) LET 20 8 (Set flag 20 to 8) DONE
Response OPEN PINK:
ATGT 41 (Are we at a location with number > 41) ATLT 45 (Are we at a location with number < 45) EQ 20 6 (Is Flag 20 equal to 6) MESSAGE 54 (Bimbo opened the pink door.) LET 20 8 (Set flag 20 to 8) DONE
Response CLOS DOOR:
ATGT 41 (Are we at a location with number > 41) ATLT 45 (Are we at a location with number < 45) GT 20 5 (Is Flag 20 greater than 5) LT 20 9 (Is Flag 20 less than 9) MESSAGE 57 (Bimbo closed the pink door.) LET 20 6 (Set flag 20 to 6) DONE
Response CLOS PINK:
ATGT 41 (Are we at a location with number > 41) ATLT 45 (Are we at a location with number < 45) GT 20 5 (Is Flag 20 greater than 5) LT 20 9 (Is Flag 20 less than 9) MESSAGE 57 (Bimbo closed the pink door.) LET 20 6 (Set flag 20 to 6) DONE
Response TALK _:
CLEAR 11 (Set flag 11 to 0) DONE
Response HIT WEB:
ATGT 36 (Are we at a location with number > 36) ATLT 42 (Are we at a location with number < 42) MESSAGE 27 (Bimbo tried his speshul Ooh Aar Kung Fu on the webs, but to no avail!) DONE
Response HIT _:
ZERO 17 (Is Flag 17 zero) MESSAGE 114 (But Bimbo had no weapon!) DONE
Response HIT _:
MESSAGE 116 (But no foes abounded here!) DONE
Response PULL WEB:
ATGT 36 (Are we at a location with number > 36) ATLT 42 (Are we at a location with number < 42) MESSAGE 14 (Bimbo pulled the webs. Being rather flimsily secured, they quickly snapped. A green spider bobbed down from above on a stretchy piece of elastic and laboriously began fixing them with Airfix glue.) LET 6 2 (Set flag 6 to 2)
Response SCOR _:
SCORE (Display score) TURNS (Display number of turns) DONE
Response HELP _:
MESSAGE 113 (Need some help? Fear not! YOU can write to one of the magazine helplines, thus giving us lots of free publicity and press coverage. It's tough at the top, or so we're told.) DONE
Response RAM SAVE:
LET 28 21 (Set flag 28 to 21) PAUSE 1 DONE
Response RAM LOAD:
LET 28 21 (Set flag 28 to 21) PAUSE 50 DONE
Response WAIT _:
MESSAGE 1 (Bimbo waited. Time crawled slowly past.) DONE
Response LUX _:
MESSAGE 55 ("Lux" said Bimbo. As if by magic....) BEEP 10 100 BEEP 20 100 MESSAGE 56 (...a floodlight appeared. It paused briefly and then roared away.) DONE
Response DELT _:
LET 28 8 (Set flag 28 to 8) PAUSE 1 MESSAGE 146 (So! You wanna play games? Go try your luck in part 2. There's more than meets the eye here!) LET 28 7 (Set flag 28 to 7) PAUSE 1 DONE
Response GET ALL:
MESSAGE 34 (It would take about 4k to put a proper ALL command into a Quill adventure!) DONE
Response GET _:
AUTOG (Get item) OK
Response DROP ALL:
MESSAGE 34 (It would take about 4k to put a proper ALL command into a Quill adventure!) DONE
Response DROP _:
AUTOD (Drop item) OK
Response REMO _:
AUTOR (Remove item) OK
Response WEAR _:
AUTOW (Wear item) OK
Response I _:
INVEN (Show inventory)
Response L _:
SET 29 (Set flag 29 to 255) DESC (Describe current location)
Response QUIT _:
MESSAGE 0 (Certain, are we?) QUIT (Show Quit message) SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response SAVE _:
SAVE
Response LOAD _:
LOAD
Response TEXT _:
CLEAR 29 (Set flag 29 to 0) DESC (Describe current location)
Response GRAP ON:
LET 28 19 (Set flag 28 to 19) PAUSE 1 DONE
Response GRAP OFF:
LET 28 19 (Set flag 28 to 19) PAUSE 255 DONE
Response PIS _:
LET 28 8 (Set flag 28 to 8) PAUSE 1 MESSAGE 147 (FOUL LANGUAGE, EH! WHO DO YOU THINK YOU ARE? SOMEONE FROM ------?) LET 28 7 (Set flag 28 to 7) PAUSE 1 DONE
Response WHY _:
ZERO 11 (Is Flag 11 zero) LET 28 8 (Set flag 28 to 8) PAUSE 1 MESSAGE 42 (Ask your analyst!) LET 28 7 (Set flag 28 to 7) PAUSE 1 DONE
Response HI _:
ZERO 11 (Is Flag 11 zero) LET 28 8 (Set flag 28 to 8) PAUSE 1 MESSAGE 39 ("Well, Hi!") LET 28 7 (Set flag 28 to 7) PAUSE 1 DONE
Response SOD _:
LET 28 8 (Set flag 28 to 8) PAUSE 1 MESSAGE 147 (FOUL LANGUAGE, EH! WHO DO YOU THINK YOU ARE? SOMEONE FROM ------?) LET 28 7 (Set flag 28 to 7) PAUSE 1 DONE

Picture Entry #0

Location Picture

No

Ink Colour

7 (White)

Paper Colour

1 (Blue)

Picture

Picture Commands

BRIGHT ON PAPER 0 (Black) INK 0 (Black) PLOT 0,87 DRAW 255,0 INK 7 (White) PLOT 254,88 [over] [inverse] BLOCK 10,31,0,0 PLOT 240,169 DRAW 7,0 DRAW 0,-72 DRAW -1,-3 DRAW -2,-2 DRAW -1,0 DRAW -2,2 DRAW -1,3 DRAW 0,72 PLOT 15,169 DRAW -7,0 DRAW 0,-72 DRAW 1,-3 DRAW 2,-2 DRAW 1,0 DRAW 2,2 DRAW 1,3 DRAW 0,72 PLOT 15,153 DRAW 6,0 DRAW 0,-8 DRAW -6,5 DRAW -7,0 DRAW -6,-5 DRAW 0,8 DRAW 16,0 PLOT 247,153 DRAW 6,0 DRAW 0,-8 DRAW -6,5 DRAW -7,0 DRAW -6,-5 DRAW 0,8 DRAW 16,0 FILL -8,-8 FILL -240,-16 INK 2 (Red) FILL -8,8 FILL -239,3 INK 6 (Yellow) PLOT 242,168 PLOT 10,168 INK 5 (Cyan) FILL 241,-19 FILL 227,-17 FILL 8,-16 FILL -7,-17 INK 8 (Transparent) PAPER 8 (Transparent) PLOT 9,104 [over] DRAW 0,45 [over] DRAW 5,0 [over] DRAW 0,-45 [over] PLOT 241,104 [over] DRAW 0,45 [over] DRAW 5,0 [over] DRAW 0,-45 [over] PLOT 241,166 [over] DRAW 3,0 [over] PLOT 244,164 [over] DRAW -3,0 [over] PLOT 241,162 [over] DRAW 3,0 [over] PLOT 244,160 [over] DRAW -3,0 [over] PLOT 241,158 [over] DRAW 3,0 [over] PLOT 244,156 [over] DRAW -3,0 [over] PLOT 241,154 [over] DRAW 3,0 [over] PLOT 9,166 [over] DRAW 3,0 [over] PLOT 12,164 [over] DRAW -3,0 [over] PLOT 9,162 [over] DRAW 3,0 [over] PLOT 12,160 [over] DRAW -3,0 [over] PLOT 9,158 [over] DRAW 3,0 [over] PLOT 12,156 [over] DRAW -3,0 [over] PLOT 9,154 [over] DRAW 3,0 [over] PLOT 231,88 DRAW 0,87 PLOT 24,175 DRAW 0,-87 END

Picture Entry #33

Location Picture

Yes

Ink Colour

7 (White)

Paper Colour

0 (Black)

Picture

Picture Commands

GOSUB 0 (scale=0) PAPER 1 (Blue) INK 0 (Black) BLOCK 10,25,3,0 PAPER 8 (Transparent) PLOT 199,175 DRAW -2,-6 DRAW -5,-6 DRAW -6,-3 DRAW -6,-1 DRAW -4,1 DRAW -5,3 DRAW -3,3 DRAW -3,5 DRAW -1,4 PLOT 48,87 DRAW -3,16 DRAW -7,7 DRAW -7,4 DRAW -7,9 PLOT 24,135 DRAW 11,-13 DRAW 3,24 DRAW -10,8 DRAW -4,4 PLOT 24,164 DRAW 18,-11 DRAW 14,-11 DRAW -2,16 DRAW -5,7 DRAW -8,5 DRAW -5,5 PLOT 43,175 DRAW 8,-4 DRAW 5,-4 DRAW 3,-8 DRAW 4,8 DRAW 2,8 PLOT 72,175 DRAW -6,-16 DRAW -2,-9 DRAW 1,-10 DRAW 2,-4 DRAW 6,-7 DRAW 3,-11 DRAW -1,-10 DRAW 12,-6 DRAW 5,10 DRAW 1,24 DRAW -6,12 DRAW -8,12 DRAW -3,11 DRAW -2,4 PLOT 43,142 DRAW -2,-19 DRAW 2,-4 DRAW 5,-4 DRAW 3,-3 DRAW 3,11 DRAW 2,10 DRAW -3,4 DRAW -10,6 PLOT 64,125 DRAW -1,-7 DRAW 2,-6 DRAW 2,6 DRAW -3,10 PLOT 80,175 DRAW 4,-8 DRAW 8,8 PLOT 100,175 DRAW -11,-10 DRAW 6,-11 DRAW 7,-11 DRAW 6,16 DRAW 1,6 DRAW -11,8 PLOT 104,175 DRAW 7,-6 DRAW 3,6 PLOT 118,175 DRAW -3,-21 DRAW -9,-17 DRAW 16,7 DRAW 4,6 DRAW 6,8 DRAW -5,-14 DRAW 10,0 DRAW 4,-2 DRAW -17,-3 DRAW -15,-6 DRAW -3,-4 DRAW -1,-22 DRAW -3,-8 DRAW -8,-5 DRAW -5,-5 DRAW -3,-2 FILL 30,87 PLOT 129,152 DRAW 6,10 PLOT 129,153 PLOT 214,102 DRAW -10,-1 DRAW -9,-3 DRAW 2,4 DRAW 4,5 DRAW 2,12 DRAW -14,2 DRAW -5,5 DRAW -2,4 DRAW -4,1 DRAW -9,2 DRAW -10,5 DRAW -8,8 DRAW 8,-5 DRAW -6,12 DRAW 10,-12 DRAW 8,-1 DRAW 11,-2 DRAW 5,-3 DRAW 5,-6 DRAW 11,-1 DRAW -2,13 DRAW -8,9 DRAW -8,1 DRAW -6,3 DRAW -1,5 DRAW 2,10 DRAW 4,6 PLOT 187,175 DRAW -4,-8 DRAW -2,-7 DRAW 3,-4 DRAW 11,-1 DRAW 5,-3 DRAW 6,8 DRAW 1,8 DRAW -4,7 PLOT 205,175 DRAW 6,-8 DRAW 1,-5 DRAW -2,-6 DRAW -3,-8 DRAW 1,-8 DRAW 12,8 DRAW 6,9 DRAW -11,6 DRAW 11,-5 DRAW 5,4 DRAW 0,-8 DRAW -5,-8 DRAW -8,-12 DRAW -1,-16 DRAW 8,4 DRAW 6,7 PLOT 231,121 DRAW -9,-8 DRAW -2,-6 DRAW 3,-4 DRAW -11,-1 FILL 0,8 FILL -31,64 PLOT 224,159 DRAW 0,-5 PLOT 225,157 PLOT 151,104 DRAW -15,-2 DRAW 2,10 DRAW -3,8 DRAW -13,2 DRAW -6,4 DRAW -5,6 DRAW 5,2 DRAW 6,-6 DRAW 10,-2 DRAW -1,8 DRAW -3,4 DRAW 7,1 DRAW 9,-16 DRAW 5,8 DRAW 2,11 DRAW 8,-6 DRAW -4,-10 DRAW -2,-13 DRAW 2,-8 DRAW -5,-1 PLOT 151,142 DRAW 6,-5 DRAW -6,6 FILL -8,-32 PLOT 151,146 DRAW -7,4 PLOT 133,146 DRAW -3,0 DRAW 1,4 DRAW 1,-4 FILL -1,1 PLOT 110,141 PLOT 123,149 DRAW 3,4 DRAW 2,12 DRAW -5,-11 DRAW -5,5 DRAW -1,-5 DRAW 6,-5 FILL 0,3 PLOT 154,146 PLOT 162,145 DRAW -4,4 DRAW -2,11 DRAW -9,4 DRAW 11,-3 DRAW 2,-4 DRAW 0,-7 DRAW 4,4 DRAW 1,3 DRAW -4,-11 FILL -2,9 PLOT 156,161 DRAW -1,0 PLOT 162,151 PLOT 155,150 PLOT 156,148 PLOT 219,161 DRAW 1,6 PLOT 25,105 DRAW 41,5 DRAW 30,2 DRAW 29,-2 DRAW 48,-2 DRAW 57,6 DRAW -56,-24 [over] [inverse] SHADE 0,0,90 SHADE 24,18,90 SHADE 49,19,90 SHADE -38,16,90 SHADE -18,18,90 SHADE -89,17,90 SHADE -136,0,90 INK 1 (Blue) PAPER 2 (Red) PLOT 175,160 DRAW -15,0 DRAW 0,15 PLOT 199,175 DRAW 0,-15 DRAW -14,0 FILL 10,3 FILL -19,3 DRAW 4,11 [over] [inverse] INK 8 (Transparent) BLOCK 0,2,21,0 BLOCK 1,1,22,0 END

Picture Entry #38

Location Picture

Yes

Ink Colour

7 (White)

Paper Colour

0 (Black)

Picture

Picture Commands

GOSUB 0 (scale=0) PAPER 2 (Red) INK 0 (Black) BLOCK 10,25,3,0 PLOT 120,151 DRAW -19,-5 DRAW -8,-5 DRAW -3,-6 DRAW -2,-8 DRAW 2,-7 DRAW 7,-4 DRAW 11,-3 DRAW 12,-1 DRAW 15,1 DRAW 12,5 DRAW 6,6 DRAW 2,6 DRAW -1,7 DRAW -7,7 DRAW -8,4 DRAW -18,3 PLOT 91,139 DRAW -16,8 DRAW -32,-16 DRAW 32,11 DRAW 15,-7 DRAW -14,2 DRAW -32,-16 DRAW 32,12 DRAW 13,-2 DRAW -16,-5 DRAW -16,-24 DRAW 19,20 DRAW 12,5 PLOT 89,124 DRAW -10,-9 DRAW 0,-24 DRAW 4,22 DRAW 8,7 PLOT 141,147 DRAW 20,16 DRAW 29,-9 DRAW -28,3 DRAW -16,-12 DRAW 24,8 DRAW 24,-8 DRAW -26,2 DRAW -18,-5 DRAW 30,-4 DRAW 16,-16 DRAW -19,11 DRAW -23,2 DRAW 18,-10 DRAW 7,-17 DRAW -11,15 DRAW -13,6 PLOT 122,152 INK 7 (White) DRAW 0,23 PLOT 107,143 PAPER 6 (Yellow) INK 0 (Black) DRAW 12,-4 DRAW -1,-5 DRAW -4,-1 DRAW -5,3 DRAW -2,7 PLOT 123,139 DRAW 12,4 DRAW -1,-5 DRAW -4,-3 DRAW -3,-1 DRAW -3,2 DRAW -1,3 PLOT 141,127 PAPER 2 (Red) DRAW -17,-1 DRAW -18,1 DRAW 1,-8 DRAW 4,5 DRAW 22,0 DRAW 4,-5 DRAW 3,8 PAPER 8 (Transparent) FILL 0,8 FILL 24,0 FILL 24,11 FILL 30,24 FILL 24,33 FILL -64,18 FILL -62,8 FILL -64,-3 FILL -53,-8 PLOT 108,120 [over] PLOT 137,120 [over] PLOT 112,126 DRAW 15,0 PLOT 128,141 DRAW 0,-8 PLOT 113,141 DRAW 0,-8 PLOT 127,138 DRAW 2,0 [over] PLOT 112,138 [over] DRAW 2,0 [over] PAPER 7 (White) DRAW 23,-12 [over] [inverse] BLOCK 0,4,13,6 PAPER 8 (Transparent) PLOT 176,113 DRAW 0,1 PLOT 192,125 PLOT 190,146 DRAW -4,0 PLOT 88,130 PLOT 61,107 DRAW 1,2 PLOT 57,127 DRAW 8,3 DRAW -4,-2 PLOT 58,137 DRAW -6,-2 INK 7 (White) PLOT 122,167 DRAW -3,-3 DRAW -3,1 DRAW 6,3 DRAW 5,-2 DRAW -2,-2 DRAW -3,5 PLOT 32,175 DRAW -8,-40 PLOT 24,143 DRAW 16,32 PLOT 48,175 DRAW -24,-24 PLOT 24,159 DRAW 32,16 PLOT 24,167 DRAW 40,8 PLOT 230,127 DRAW -8,48 PLOT 230,175 PLOT 206,175 DRAW 24,-21 PLOT 214,174 DRAW 0,-40 END

Picture Entry #42

Location Picture

Yes

Ink Colour

7 (White)

Paper Colour

0 (Black)

Picture

Picture Commands

GOSUB 0 (scale=0) PAPER 1 (Blue) INK 0 (Black) BLOCK 10,25,3,0 PLOT 111,175 DRAW 0,-40 PLOT 111,135 DRAW 120,-16 PLOT 80,116 DRAW -42,-13 DRAW 41,-9 DRAW 52,11 DRAW -52,12 DRAW 8,32 DRAW -40,-14 DRAW -8,-32 DRAW -9,4 DRAW 8,32 DRAW 9,-4 PLOT 38,139 DRAW 38,12 DRAW 11,-2 SHADE -24,-24,6 PLOT 80,126 [over] PLOT 111,135 DRAW -30,-9 PLOT 82,127 PLOT 32,113 DRAW -8,-2 PLOT 80,126 [over] PLOT 75,145 DRAW -8,-32 PLOT 59,139 DRAW -8,-32 PLOT 58,139 DRAW -7,4 PLOT 68,148 DRAW 7,-3 PLOT 80,117 DRAW 0,-11 DRAW -25,-6 PLOT 80,106 DRAW 26,-6 PLOT 230,111 DRAW -13,-1 DRAW -7,-2 DRAW -4,-2 DRAW -2,-3 DRAW 9,-2 DRAW 11,-1 DRAW 7,0 PLOT 205,103 DRAW -3,-8 DRAW -2,-7 PLOT 212,101 DRAW -3,-13 PLOT 222,100 DRAW -1,-12 PLOT 206,103 DRAW 12,5 DRAW 12,1 FILL -17,-2 FILL -3,1 PLOT 212,106 DRAW 5,-5 PLOT 220,108 DRAW 7,-7 PLOT 227,109 DRAW 4,-4 PLOT 178,123 DRAW -10,-4 DRAW -14,3 DRAW -3,39 DRAW 3,14 PLOT 168,119 DRAW 5,42 DRAW -1,14 PLOT 178,123 DRAW 4,36 DRAW -1,16 PLOT 174,163 DRAW 8,1 PLOT 154,129 [over] DRAW 5,0 [over] DRAW 1,-1 [over] DRAW 7,0 [over] PLOT 170,127 [over] DRAW 4,0 [over] DRAW 1,-1 [over] DRAW 3,0 [over] PLOT 168,127 [over] PLOT 178,126 PLOT 162,170 DRAW -1,-10 DRAW 2,0 DRAW 1,10 DRAW -2,0 PLOT 167,166 DRAW -9,1 DRAW 0,-2 DRAW 9,-1 DRAW 0,2 SHADE -8,-24,90 SHADE -4,7,90 SHADE 9,3,6 SHADE 8,-16,96 PLOT 190,88 DRAW -7,4 DRAW -13,2 DRAW -12,-1 DRAW -7,-3 DRAW -2,-2 PLOT 153,88 DRAW 11,3 DRAW 13,-1 DRAW 7,-2 FILL -8,3 PLOT 157,91 DRAW 3,-3 PLOT 168,88 DRAW -4,4 PLOT 173,92 BRIGHT ON DRAW 4,-4 PLOT 80,101 [over] [inverse] INK 5 (Cyan) FILL 0,0 END

Picture Entry #56

Location Picture

Yes

Ink Colour

7 (White)

Paper Colour

0 (Black)

Picture

Picture Commands

GOSUB 0 (scale=0) PAPER 3 (Magenta) INK 0 (Black) BLOCK 10,25,3,0 PLOT 117,92 DRAW -16,5 DRAW -8,-2 DRAW -13,9 DRAW -7,1 DRAW -5,4 DRAW -3,8 DRAW 1,11 DRAW 4,16 DRAW 10,8 DRAW 0,-8 DRAW 3,14 DRAW 2,-6 DRAW 2,16 DRAW 2,-13 DRAW 3,8 DRAW 2,-6 DRAW 2,12 DRAW 2,-8 DRAW 3,12 DRAW 2,-8 DRAW 3,6 DRAW 2,-16 DRAW 3,18 DRAW 5,-8 DRAW 1,6 DRAW 6,-12 DRAW 2,10 DRAW 8,-11 DRAW -1,8 DRAW 8,-11 DRAW 2,16 DRAW 1,-5 DRAW 3,7 DRAW 4,-14 DRAW 2,8 DRAW 4,-16 DRAW 3,20 DRAW 2,-14 DRAW 4,8 DRAW 3,-15 DRAW 3,16 DRAW 1,-18 DRAW 4,7 DRAW 1,-8 DRAW 3,4 DRAW 5,-5 DRAW 3,-10 DRAW -2,-18 DRAW -5,-7 DRAW -12,-3 DRAW -7,-4 DRAW -7,-7 DRAW -11,3 DRAW -16,1 DRAW -8,-5 DRAW -4,-4 PLOT 207,116 DRAW -3,19 DRAW 2,12 DRAW 5,5 DRAW 2,-8 DRAW 2,13 DRAW 3,-10 DRAW 2,5 DRAW 3,-16 DRAW -2,-13 DRAW -8,-12 DRAW -6,6 PLOT 47,157 DRAW 5,-18 DRAW 1,-22 DRAW -4,-7 DRAW -9,-1 DRAW 8,48 PLOT 56,157 DRAW 3,-9 DRAW 8,5 DRAW 2,4 DRAW -2,7 DRAW -2,-7 DRAW -4,8 DRAW -1,-8 DRAW -3,8 DRAW -1,-8 PLOT 200,157 DRAW 7,3 DRAW -1,9 DRAW -2,-6 DRAW -4,7 DRAW 1,-12 PLOT 33,166 DRAW 0,-8 DRAW -3,-6 DRAW -3,6 DRAW 0,6 DRAW 2,-5 DRAW 4,9 FILL -7,-79 PLOT 41,114 DRAW 182,0 PLOT 143,114 DRAW 0,32 DRAW -6,0 DRAW 0,-32 PLOT 137,126 DRAW -32,0 DRAW 0,-11 FILL 34,3 PLOT 139,142 [over] DRAW 0,-2 [over] PLOT 109,123 DRAW 0,-1 PLOT 113,122 DRAW 0,1 PLOT 119,123 DRAW 0,-1 PLOT 128,122 DRAW 0,1 PLOT 132,123 DRAW 0,-1 PLOT 132,118 DRAW 0,-1 PLOT 116,114 DRAW 0,4 DRAW 5,0 DRAW 0,-3 PLOT 105,122 DRAW -5,-5 DRAW 1,0 DRAW 0,-2 PLOT 221,123 DRAW -8,3 DRAW -17,-3 DRAW -32,-3 DRAW -23,3 PLOT 105,124 DRAW -24,4 DRAW -32,-4 DRAW -8,-1 SHADE 48,0,90 SHADE 6,-5,90 SHADE 59,-7,90 SHADE 111,-7,90 SHADE 171,0,90 SHADE 72,-24,6 SHADE 172,-10,6 END

Picture Entry #66

Location Picture

Yes

Ink Colour

7 (White)

Paper Colour

0 (Black)

Picture

Picture Commands

GOSUB 0 (scale=0) PAPER 5 (Cyan) INK 0 (Black) BLOCK 10,25,3,0 PLOT 24,128 DRAW 11,6 DRAW 13,1 DRAW 0,16 DRAW 5,1 DRAW 1,-12 DRAW 4,-1 DRAW 2,-16 DRAW 16,3 DRAW 1,8 DRAW 9,-2 DRAW 2,-5 DRAW 4,8 DRAW 8,0 DRAW 2,5 DRAW 5,0 DRAW 2,-8 DRAW 8,-2 DRAW 12,2 DRAW 4,5 DRAW 0,8 DRAW 3,-1 DRAW 2,-11 DRAW 7,-2 DRAW 1,12 DRAW 8,1 DRAW 1,-4 DRAW 1,5 DRAW 8,1 DRAW 4,-14 DRAW 26,-3 DRAW 8,3 DRAW 8,8 DRAW 5,8 DRAW 5,-10 DRAW 7,-6 DRAW 4,-2 PLOT 231,110 DRAW -38,11 DRAW -17,3 DRAW -10,0 DRAW -10,-6 DRAW -16,-4 DRAW -8,-2 DRAW 8,-11 DRAW 10,-4 DRAW 24,9 DRAW 8,1 DRAW 13,-6 DRAW 15,-13 PLOT 24,104 DRAW 34,7 DRAW 8,0 DRAW -24,-10 DRAW 44,10 DRAW 10,-2 DRAW -59,-21 PLOT 109,113 DRAW 16,1 DRAW -4,-5 DRAW 7,-1 DRAW -4,-8 DRAW -26,-5 DRAW 12,9 DRAW -6,6 DRAW 5,3 PLOT 157,88 DRAW 20,5 DRAW 8,-4 DRAW -8,-1 PLOT 53,152 DRAW 3,1 DRAW 7,-3 DRAW -8,17 DRAW -8,-16 PLOT 55,167 DRAW 1,-14 PLOT 62,150 DRAW 0,-26 PLOT 57,153 DRAW -3,-10 PLOT 67,125 DRAW 0,19 DRAW 16,-11 DRAW 2,1 DRAW -18,11 DRAW -1,0 DRAW 0,-21 PLOT 82,135 DRAW -16,9 PLOT 66,135 DRAW -8,-2 PLOT 72,126 DRAW 7,14 FILL 8,-24 PLOT 151,164 DRAW 0,-24 PLOT 167,140 DRAW 8,-9 PLOT 135,145 DRAW -16,10 DRAW -16,-14 PLOT 134,138 DRAW -13,8 DRAW -16,-13 PLOT 131,134 DRAW -8,5 DRAW -11,-8 PLOT 123,138 DRAW -4,17 PLOT 108,137 DRAW 17,-8 PLOT 88,129 DRAW 3,11 PLOT 108,146 DRAW -1,11 PLOT 111,158 DRAW -9,-1 PLOT 101,160 DRAW 1,-7 PLOT 110,162 DRAW 1,-8 PAPER 1 (Blue) DRAW 116,-64 [over] [inverse] BLOCK 4,10,18,6 BLOCK 3,25,3,7 PAPER 8 (Transparent) PLOT 205,163 DRAW 2,1 DRAW 3,-8 DRAW 6,3 DRAW 1,-2 INK 6 (Yellow) PLOT 171,171 DRAW 6,-2 DRAW 4,-5 DRAW 1,-4 DRAW -1,-4 DRAW -3,-2 DRAW -4,-2 DRAW -3,0 DRAW -7,1 DRAW -2,5 DRAW 8,-3 DRAW 5,2 DRAW 2,4 DRAW -1,4 DRAW -5,4 DRAW -3,0 DRAW 4,1 FILL 3,-16 PLOT 163,157 PLOT 164,153 [over] END

Picture Entry #72

Location Picture

Yes

Ink Colour

7 (White)

Paper Colour

0 (Black)

Picture

Picture Commands

GOSUB 0 (scale=0) PAPER 5 (Cyan) INK 0 (Black) BLOCK 10,25,3,0 PLOT 230,142 DRAW -8,0 DRAW 0,24 DRAW -8,0 DRAW 0,-4 DRAW -5,0 DRAW 0,-24 DRAW -8,-8 DRAW 0,16 DRAW -6,0 DRAW 0,2 DRAW -5,0 DRAW 0,-3 DRAW -4,0 DRAW 0,-8 DRAW -8,0 DRAW 0,24 DRAW -8,0 DRAW 0,-16 DRAW -8,0 DRAW 0,-16 DRAW -8,8 DRAW 0,8 DRAW -8,-3 DRAW 0,-16 DRAW -8,8 DRAW 0,8 DRAW -8,0 DRAW 0,-4 DRAW -6,0 DRAW 0,-5 DRAW -8,0 DRAW 0,-8 DRAW -8,0 DRAW 0,-3 DRAW -4,0 DRAW 0,-2 DRAW -16,-3 DRAW -8,-2 DRAW 32,-1 DRAW 96,-1 DRAW 23,0 FILL -8,8 PAPER 1 (Blue) BLOCK 3,25,3,7 PAPER 5 (Cyan) PLOT 117,127 DRAW -18,3 DRAW -16,-3 DRAW -24,-2 DRAW -16,2 DRAW -18,2 PLOT 25,120 DRAW 80,0 SHADE -8,2,90 PLOT 137,131 DRAW 16,3 SHADE -9,-4,90 PLOT 157,134 DRAW 8,0 SHADE -4,-1,90 PLOT 199,136 DRAW 10,-2 SHADE -7,0,90 PLOT 217,162 [over] PLOT 217,159 [over] PLOT 217,156 [over] PLOT 217,153 [over] PLOT 219,153 [over] PLOT 219,156 [over] PLOT 219,159 [over] PLOT 219,162 [over] PLOT 211,157 [over] PLOT 211,154 [over] PLOT 211,151 [over] PLOT 211,148 [over] PLOT 211,145 [over] PLOT 198,144 [over] PLOT 196,144 [over] PLOT 196,142 [over] PLOT 198,142 [over] PLOT 190,144 [over] PLOT 188,144 [over] PLOT 188,142 [over] PLOT 190,142 [over] PLOT 174,158 [over] PLOT 174,156 [over] PLOT 174,154 [over] PLOT 174,152 [over] PLOT 174,150 [over] PLOT 174,148 [over] PLOT 174,146 [over] PLOT 164,143 [over] PLOT 164,141 [over] PLOT 166,141 [over] PLOT 166,143 [over] PLOT 169,143 [over] PLOT 169,141 [over] PLOT 171,141 [over] PLOT 171,143 [over] PLOT 148,141 [over] PLOT 148,138 [over] PLOT 132,139 [over] PLOT 127,135 [over] END

Picture Entry #104

Location Picture

Yes

Ink Colour

7 (White)

Paper Colour

0 (Black)

Picture

Picture Commands

GOSUB 0 (scale=0) INK 0 (Black) PAPER 2 (Red) BLOCK 10,25,3,0 PLOT 124,159 DRAW -7,-1 DRAW -4,-3 DRAW -2,-4 DRAW 0,-5 DRAW 2,-8 DRAW 4,-5 DRAW 2,-5 DRAW 8,-1 DRAW 8,2 DRAW 2,9 DRAW 1,11 DRAW -2,7 DRAW -5,3 DRAW -6,1 PLOT 121,152 DRAW -5,-6 DRAW 2,-2 DRAW 2,0 DRAW 2,3 DRAW 0,6 FILL -2,-5 PLOT 127,154 DRAW 1,-5 DRAW 3,-2 DRAW 2,1 DRAW 1,3 DRAW -7,3 FILL 4,-4 PLOT 125,143 DRAW 1,-3 PLOT 127,144 DRAW 1,-3 PLOT 117,133 DRAW 8,-1 DRAW 11,2 PLOT 134,134 DRAW -1,-5 PLOT 131,133 DRAW 0,-5 PLOT 129,132 DRAW 0,-4 PLOT 126,127 DRAW 0,5 PLOT 123,132 DRAW 0,-4 PLOT 121,128 DRAW 0,4 PLOT 119,132 DRAW 0,-3 PLOT 116,151 DRAW 1,3 DRAW 4,1 PLOT 129,156 DRAW 5,-3 PLOT 114,138 DRAW 10,-1 DRAW 8,1 DRAW 5,2 PLOT 116,138 DRAW 1,-5 PLOT 119,137 DRAW 0,-4 PLOT 122,137 DRAW 0,-4 PLOT 125,133 DRAW 0,4 PLOT 128,137 DRAW 0,-4 PLOT 131,133 DRAW 0,5 PLOT 134,139 DRAW 0,-4 PLOT 119,128 DRAW 1,-3 DRAW 7,-2 DRAW 7,2 DRAW 2,4 PLOT 125,140 DRAW 0,3 PLOT 129,141 DRAW -2,1 PLOT 129,124 DRAW 0,-3 DRAW 1,-1 DRAW -1,-1 DRAW 0,-3 DRAW 1,-1 DRAW -1,-1 DRAW 0,-4 PLOT 126,123 DRAW 0,-2 DRAW -1,-1 DRAW 1,-1 DRAW 0,-3 DRAW -1,-1 DRAW 1,-1 DRAW 0,-3 PLOT 128,107 DRAW -3,5 DRAW -7,9 DRAW -9,17 DRAW -2,10 DRAW 2,7 DRAW 6,4 DRAW 7,2 DRAW 4,2 DRAW 1,1 PLOT 126,162 DRAW 8,-3 DRAW 5,-4 DRAW 1,-4 DRAW 2,-9 DRAW -1,-12 DRAW -5,-8 DRAW -3,-8 DRAW -6,-11 DRAW -2,-8 DRAW -1,-7 PLOT 128,88 DRAW 20,37 DRAW 18,26 DRAW 6,-4 DRAW -18,-21 DRAW -17,-29 DRAW -4,-9 PLOT 166,151 DRAW 6,9 DRAW 20,-13 DRAW 9,-7 DRAW 5,-6 DRAW 4,-8 DRAW 1,-7 DRAW 0,-6 DRAW -3,-10 DRAW -4,-5 DRAW -2,18 DRAW -7,13 DRAW -24,18 PLOT 126,171 DRAW 3,-3 DRAW 5,-2 DRAW 6,-3 DRAW 3,-4 DRAW 3,-8 DRAW 1,-8 DRAW -1,-10 DRAW -1,-6 DRAW 1,-5 PLOT 151,120 DRAW 5,-1 DRAW 9,-1 DRAW 5,-2 DRAW 3,-3 DRAW 1,-5 DRAW 2,-12 DRAW -1,-8 PLOT 126,171 DRAW -4,-1 DRAW -14,-8 DRAW -8,-9 DRAW -2,-6 DRAW 2,-9 DRAW 1,-9 DRAW -2,-6 DRAW -5,-4 DRAW -11,-3 DRAW -15,-6 DRAW -9,-7 DRAW -4,12 DRAW -6,8 DRAW -4,6 DRAW -1,-5 DRAW -3,-3 DRAW -4,-5 DRAW -2,-6 DRAW -1,-3 DRAW 0,-4 DRAW -2,-2 DRAW -2,3 DRAW 1,17 DRAW 5,6 PLOT 32,102 DRAW 8,-7 DRAW 9,-3 DRAW 11,-3 DRAW 9,1 DRAW 16,1 DRAW 1,-1 DRAW 3,-2 PLOT 160,95 DRAW -2,-3 DRAW 0,-4 DRAW -3,10 PLOT 107,106 DRAW -2,0 DRAW -2,-1 DRAW -2,-2 DRAW -1,-2 DRAW 0,-2 DRAW 1,-2 DRAW 2,-2 DRAW 2,-1 DRAW 2,0 DRAW 2,1 DRAW 2,2 DRAW 1,2 DRAW 0,2 DRAW -1,2 DRAW -2,2 DRAW -2,1 PLOT 107,103 DRAW 0,-1 PLOT 105,102 DRAW 0,1 PLOT 109,100 DRAW -2,-2 DRAW -2,0 DRAW -2,2 PLOT 59,103 DRAW -2,-3 PLOT 59,104 DRAW 1,-3 FILL 57,26 FILL 72,17 FILL 64,60 FILL 59,58 PLOT 129,160 DRAW 6,-2 PLOT 36,127 DRAW 8,0 FILL -8,-8 PLOT 44,127 DRAW -5,11 DRAW -2,1 DRAW -4,-2 DRAW 7,-11 PLOT 41,127 DRAW -5,11 PLOT 39,140 DRAW 4,3 DRAW 1,5 DRAW -2,6 DRAW -2,1 DRAW -1,-2 DRAW 2,-3 DRAW -1,-4 DRAW -3,-4 DRAW 1,7 DRAW 0,5 DRAW -2,5 DRAW -3,-1 DRAW 2,-4 DRAW 0,-6 DRAW -1,-5 PLOT 33,158 DRAW -1,1 DRAW -2,-1 DRAW -2,-2 DRAW -1,-2 DRAW 2,-5 DRAW 1,-8 DRAW 2,-3 PLOT 31,157 DRAW 1,-4 DRAW 0,-5 DRAW -1,-4 PLOT 28,156 DRAW 2,-4 DRAW 0,-7 PLOT 31,141 DRAW 6,3 PLOT 42,150 PLOT 41,146 PLOT 33,153 PLOT 36,153 PLOT 31,152 PLOT 36,149 PLOT 33,149 PLOT 30,148 PLOT 36,140 PLOT 34,140 PLOT 129,89 DRAW 0,-1 DRAW 4,0 DRAW 1,8 [over] [inverse] SHADE 0,0,250 PLOT 231,88 DRAW -206,0 DRAW 64,86 [over] [inverse] SHADE 0,0,191 SHADE 10,-44,191 SHADE -47,-36,191 SHADE -61,-43,191 SHADE -50,-24,191 SHADE -54,-80,191 SHADE -8,-84,191 SHADE 96,-64,191 SHADE 58,-47,191 SHADE 36,-7,96 SHADE 32,-72,96 SHADE 16,-82,96 SHADE -32,-80,96 SHADE -32,-70,96 SHADE 48,-64,96 SHADE 70,-64,96 SHADE 66,-83,96 SHADE 56,-51,96 PLOT 41,127 [over] PLOT 42,126 [over] PLOT 41,126 [over] PLOT 42,124 [over] END

Flags
Flag 5 - set to 100 at start of game. Decreases every turn. If it gets to 1, Bimbo dies of starvation. Set to 0 if eating the lunch from Smelrond. Flag 6 - used to control the message that the Minion gives you in the boat. Also used to prevent Bimbo from going through the spider webs. Flag 12 - used to control the spider's interactions with Bimbo Flag 18 - used to control the boat. On reaching 1, the boat will reach land. If Bimbo exits the boat when the flag is 0, he will end up in the West Bank of River (Location 34). If he exits the boat when the flag is 8, he will end up in the East Bank of River (Location 36). Flag 19 - controls the Beholder. If not zero, the beholder will drag Bimbo back to its location ( 48). Flag 20 - used to control the actions of the butler. Goes in a continuous loo from 0 through to 8. If set to 1, the butler will open the barrel. If set to 2, the butler will drink the wine. If set to 3, the butler will close the barrel. If set to 4, the butler will throw the barrel through the trapdoor. If set to 0, the butler will lock the dungeon. If set to 5, the butler will unlock the dungeon. If set to 6, the butler will open the door of the dungeon. If set to 8, the butler will shut the door of the dungeon. Flag 21 - used to control the messages seen when Bimbo is in the barrel. Flag 23 - set after giving the cash to the bird, who will then give you the clue to shoot the dragon's tail. If flag 23 is not set to 255, you cannot kill the dragon. Flag 24 - used to control the dragon. If 0, the dragon will speak to Bimbo on first encounter. Flag 28 - this adventure was created with the Patch so setting Flag 28 and executing a Pause 1 command triggers various effects. Flag 30 - score