Quill Adventure Guides

The Boggit Part 2

A follow-up to Bored of the Rings, this was Delta 4's spoof of The Hobbit. Part 2 follows Chapters 5, 6 and a part of Chapter 7 from the original book.

Map

Walkthrough

Things to try

Ways to die

Bugs

Adventure Summary

Table of Locations

Table of Objects

Table of Messages

Table of System Messages

Vocabulary

Location Details

Object Details

Events without associated object or location

Illustrator Graphics

Flags

Map
Walkthrough
Firstly, ensure you have followed the walkthrough for Part 1 and have finished Part 1 by being captured by the goblins. At the start of Part 2 you will load your saved game file. You should be starting part 2 with the following objects: the nylon clothes line, the marmalade sandwich, the plastic security card, the cigarette, the credit card and the sword. Dig in the sand [DIG SAND] - score is increased by 2 points Smash the trapdoor [BREAK TRAPDOOR] to find the torch and the cash - score is increased by 6 points Get the cash [GET CASH] Examine the torch [EXAMINE TORCH] to find the battery - score is increased by 5 points Get the battery and put it into the sword [GET BATTERY,INSERT BATTERY] - score is increased by 1 point Throw the clothes line at the window [THROW LINE] until it securely catches Pull the clothes line [PULL LINE] Visit Goldbum [SE,S,W,SW] Answer Goldbum's riddle [AFRICAN OR EUROPEAN] - score is increased by 12 points Take a detour into the real world [DELTA 4] Have a look around Room 101 [EXAMINE COMPUTERS, EXAMINE STEREO, EXAMINE BED,EXAMINE RUBBISH] Meet Colin Buckett [W,TALK COLIN,HI] Meet Judith Child [N,TALK JUDITH,HI] Meet Fergus McNeil [S,S,TALK FERGUS,HI] Take a brief detour to Bored of the Rings [BORED] Back to the boggit [BOGGIT]. If at any point you get captured use [DELTA 4,BOGGIT] to get back to the Goblin's Gate and start from here. Find the egg [S,GET EGG] Find Goldbum again [E,N,SE,E] Get the ring [GET RING] Take the shortcut back to Goblin's Gate [DELTA 4,BOGGIT] Leave the Goblin's cave [U] Wait for the Eagle to take you to Berkwood [WAIT several times until reaching the end of this part] - score is increased by 7 points
Things to try
Examine the Lake (Location 86) Examine the ladder in Location 88 Examine the tree and the branches in Location 95 Random commands: [LUX,MENTIONS,GET ALL,WHY,HI,SOD] Use the word SOD whilst in the DELTA 4 section of the game
Ways to die
Spend too long with Golbum without answering his riddle. He will lie in wait for you elsewhere and kill you if you come near him. Get stuck up the tree without an egg. The goblins will set fire to it. Eat the marmalade sandwich Type the word 'Die'
Bugs
Not necessarily a bug, but as SAND is a synonym for SANDWICH, you can DIG MARMALADE in the Goblin's dungeon to find the trapdoor

Adventure Summary

Quill adventure file: games/boggit2/boggit2.sna Quill version: Spectrum Version C Number of Locations: 106 Number of Objects: 95 Number of Messages: 118 Number of System Messages: 32 Max number of conveyable objects: 254 Number of Pictures: 23 Default ink colour: White Default paper colour: Black Default border colour: Black

Table of Locations

Location    Description
0 THE BOGGIT Copyright  1986 CRL Group PLC Written by ------ Authors: -udith Child - -ergus McNeill -
1(No entry)
2(No entry)
3(No entry)
4(No entry)
5(No entry)
6(No entry)
7(No entry)
8(No entry)
9(No entry)
10(No entry)
11(No entry)
12(No entry)
13(No entry)
14(No entry)
15(No entry)
16(No entry)
17(No entry)
18(No entry)
19(No entry)
20(No entry)
21(No entry)
22(No entry)
23(No entry)
24The eagle's nest was fairly shabby. Bimbo was in the departure lounge section, a drab, stuffy, expensive area of nothing in particular, most of the way up a tall mountain.
25ADVENTURE TEST AREA: IMMUNITY ACHIEVED! SCORE INCREASED! Have a nice day Judith!
26(No entry)
27(No entry)
28(No entry)
29(No entry)
30(No entry)
31(No entry)
32(No entry)
33(No entry)
34(No entry)
35(No entry)
36(No entry)
37(No entry)
38(No entry)
39(No entry)
40(No entry)
41(No entry)
42(No entry)
43(No entry)
44(No entry)
45(No entry)
46(No entry)
47(No entry)
48(No entry)
49(No entry)
50(No entry)
51(No entry)
52(No entry)
53(No entry)
54(No entry)
55Bimbo was lost in the maze of Morona.
56(No entry)
57(No entry)
58(No entry)
59(No entry)
60(No entry)
61(No entry)
62(No entry)
63(No entry)
64(No entry)
65(No entry)
66(No entry)
67(No entry)
68(No entry)
69(No entry)
70(No entry)
71(No entry)
72(No entry)
73(No entry)
74Bimbo was in the Goblin Dungeon. A small door was set into the north wall, overlooked by a high window in the west wall. The floor was not at all clean.
75Bimbo was in a dark, winding passage leading southeast and southwest through the evil mountain. Water trickled down the walls and sharp rocks jutted inconsiderately out of the floor. In the north wall was a window.
76Bimbo was in the Big Goblin's Cavern. Quite whether it was the big cavern of the goblins or the cavern of the Big Goblin remains a mystery, but ways out led east and northeast. The dungeon door was southeast.
77Bimbo found himself inside the Goblin's Gate. Worn, slimy steps led up through the Goblin's back door, while most other ways delved down into the mountain.
78A dark, stuffy passage! Bimbo stood under the jagged rock ceiling, amid the rubble of an ancient cave-in. Ways on led north, south and east.
79Bimbo was following a dark, stuffy passage. The passage led south and east, while a large manhole in the floor facilitated progress downward. A narrow cleft in the rock led away to the southeast.
80Bimbo stood at a junction in the dark, stuffy passage. Ways led north, east and west through the black, imitation rock.
81Bimbo found himself in a dark, stuffy passage. Through the rubble and goblin refuse, ways were visible north and east.
82Bimbo was at an intersection of dark, stuffy passages. Dark, stuffy passages led south, west, northeast and southwest.
83Bimbo was in a large, dark and stuffy passage, leading north- east and south through the mountain.
84Bimbo found himself at the end of a rather pointless, dead-end, dark and stuffy passage. The said passage led back south- east.
85Bimbo stood at the end of a dark stuffy passage. The passage itself led south, while an open manhole gaped in the floor, beckoning down.
86Bimbo stood on the edge of a dark, still lake. Mist drifted eerily across the surface of the silent waters, and a small island was just visible by the glistening light of the cavern roof.
87Bimbo was trecking along a particularly dark and stuffy passage. Ways led down, south, southeast and southwest into the darkness.
88Bimbo found himself in a dark, stuffy passage. A metal ladder extended up through the floor and ceiling, while the passage wound off northwards.
89Bimbo stood at the foot of an ornately carved metal ladder. Darkness shone down from the hole in the roof.
90Bimbo stood at a major junction, where most respectable dark stuffy passages met. Solid walls stood to the south, southwest and northeast.
91Bimbo was in a cave-like, dark and stuffy passage. Three, lavishly decorated archways were set into the north, northeast and northwest walls.
92Bimbo stood in the gloom of yet another dark, stuffy passage. The way led northwest and west through the darkness.
93Bimbo found himself in a drab passage, dark and a trifle stuffy. The passage bent north and east under the Wiffy Mountains.
94Bimbo found himself in a dark, stuffy passage, deep in the Goblin's Mountain. Ways led north, northwest and west through the gloom.
95Bimbo found himself up a tree, somewhere near the Goblin's Gate. It was a large tree, positively bristling with thick branches and liberally covered in leaves. Some way below, the forest floor was visible.
96Bimbo was in the cargo bay of a huge feathery eagle. Below him, the eccentric contours of Muddle Earth rolled nauseously.
97Bimbo found himself in the Ambassador Class Executive Adventurer Suite of a large TWA eagle. The landscape looked up from below in an inviting sort of way- about as inviting as a night out with a manticora.
98(No entry)
99A long, straight road, running up a steep hill. Halfway up the hill, on the eastern side of the road, a house.
100The rolling expanse of the golf course. Thick gorse bushes lined the quiet avenues of trees. Far to the north, the way to a long road.
101Room 101, home of -------. Strewn with computers, a bed and an old stereo crowd for space amid the piles of rubbish.
102Bimbo was in the barrel.
103In a small, peaceful village, a road. On the road, a house. In the house, a room. In the room? Wouldn't you like to know!
104Shortly, the Grim Reaper, Death arrived to claim Bimbo. The end had come!
105-------------------------------- HI! I suppose you're quite pleased with yourself, looking through this program. This program was written and conceived by DELTA 4 Software. No outside parties contributed, despite what you may read in the gutter press. The only other company involved is Gilsoft, who gave us a great deal of useful info on The Quill. --------------------------------

Table of Objects

Object    DescriptionStart LocationAssociated Words
0a glowing swordNot created_
1(No entry)Not createdBOX,CHOC
2a small cardNot createdCARD
3(No entry)1 (Bimbo's Home)_
4(No entry)Not created_
5an old, dusty diary2 (Chest)DIAR
6GrandalfNot created_
7ThornyNot created_
812 odorous dwarvesNot created_
9(No entry)Not created_
10(No entry)6 (Trolls Clearing)_
11(No entry)Not created_
12(No entry)31 (Beorn's House)_
13the unhygenic goblin79 (Manhole Passage)_
14the insubordinate goblin80 (Junction)_
15the indistinguishable goblin81 (Goblin Refuse)_
16the army surplus goblin92 (Gloom)_
17Goldbum86 (Lake)_
18(No entry)Not created_
19Smelrond11 (Smelrond's House)_
20(No entry)11 (Smelrond's House)_
21(No entry)49 (Base of Waterfall)_
22the huge, stone keyNot createdSTON
23the small, curious keyNot createdSMAL,CURI
24some instant luncheonNot createdLUNC
25a length of nylon clothes lineCarriedROPE,NYLO,LINE
26(No entry)Not created_
27a marmalade sandwich50 (Cupboard)MARM,SAND
28a torchNot createdTORC
29a small battery22 (Valley)BATT
30(No entry)36 (East Bank of River)_
31(No entry)Not created_
32Fergus100 (Golf Course)_
33Judith103 (Village)_
34Buckett99 (Road)_
35(No entry)42 (Wine Cellar)_
36the red and gold striped dragon63 (Lower Halls)_
37the valuable golden treasure63 (Lower Halls)TREA
38the open barrelNot created_
39the full barrelNot created_
40the closed barrel42 (Wine Cellar)_
41a plastic security card46 (Forest Path)PLAS,SECU
42(No entry)72 (Flake Town)_
43a black bowNot createdBOW
44the "Black Arrow"Not createdARRO
45the Goblin's cashNot createdCASH,CACH
46a big eagleNot created_
47a bottle of vodka100 (Golf Course)VODK
48a knife100 (Golf Course)KNIF
49some red wine102 (In Barrel)WINE
50(No entry)58 (Drain's Cell)_
51a straight jacketNot createdSTRA,JACK
52a large eggCarriedEGG
53the small, golden ringNot createdRING
54a Beholder48 (Junction)_
55a cigarette14 (Mountain Path)FAG,CIGA,CAME
56a credit card20 (Mountain Path)CRED
57plenty of Duty FreeNot createdDUTY,FREE
58(No entry)Not created_
59a class 37 space cruiserNot created_
60(No entry)38 (Place of Spiders)_
61(No entry)Not created_
62the pink keyNot createdPINK
63some sand74 (Dungeon)_
64(No entry)Not created_
65(No entry)Not created_
66(No entry)Not created_
67(No entry)Not created_
68a crack in the roofNot created_
69dead GrandalfNot createdGRAN
70dead ThornyNot createdTHOR
7112 dead dwarvesNot createdDWAR
72dead BeornNot createdBEOR
73a dead goblinNot createdGOBL
74dead GoldbumNot createdGOLD
75dead SmelrondNot createdSMEL
76the warg32 (Forest Gate)WARG
77the dead wargNot created_
78the dead elfNot createdELF
79the dead wooden elfNot createdWOOD
80dead ThrainNot createdTHRA,DRAI
81dead LardNot createdLARD
82dead FergusNot created_
83(No entry)Not created_
84the Barkenstone63 (Lower Halls)BARK
85(No entry)Not created_
86some waterNot createdWATE
87some black waterNot createdBLAC
88the locked trapdoorNot created_
89(No entry)7 (Troll Path)_
90(No entry)8 (Troll Apartment)_
91IMMUNITYNot created_
92a short swordCarriedSWOR
93no magic ringsCarried_
94a rope tied to the windowNot created_

Table of Messages

Id   Message
0Certain, are we?
1Bimbo waited. Time crawled slowly past.
2Bimbo went out of his way to notice something interesting. However, he found nothing.
3A goblin arrived.
4The goblin went away.
5On the card, in large, type- writer runes, were the words, "I wish thee to accompany some er, 'friends' on an adventure. See you soon. -GG- P.S. These chocs will self- destruct in 10 minutes."
6The goblin spied Bimbo and captured him with only a little violence.
7The goblin opened a crack in the roof.
8The diary was blank, save for some birthdays- Old Goop: 12/3/26 Fordo: 29/2/85 Farmer Faggot: 4/7/31
9The goblin closed the crack.
10Bimbo killed the goblin with his sword. A rather shabby hearse roared up, collected the corpse, and sped away.
11Bimbo shot the goblin with the bow and arrow. The goblin caught the arrow with his stomach and fell over, quite dead.
12Bimbo carefully picked his way up through the goblins gate. He was almost free when he accidentally sneezed. "Yeuch!" shrieked a nearby goblin, wiping something green off the back of his neck. The alarm was sounded and hordes of goblins chased Bimbo down a forest gully. Stuck for a sensible place to hide, Bimbo climbed a tree. There he clung, listening to the belching and vomitting which heralded the goblin's approach.
13Bimbo tried to climb down but he was stuck.
14An eagle flew by, looking for its lost egg.
15Bimbo tried to close the door but it was jammed open.
16An eagle flew past. It spied Bimbo with its egg, and quickly landed in the tree. "Thanks for finding my egg!" said the eagle. "It looks a bit the worse for wear but it'll soon be back in shape." To show it's gratitude, the eagle agreed to give Bimbo a free ride....
17Trumpeting with wicked glee, several hundred goblins came crashing through the forest below. One goblin had a trained rock on a leash and, within minutes, the rock was snuffling round the base of Bimbo's tree. "Hooray!" cried the goblins. They emptied their cigarette lighters onto the tree and set it alight. The chief goblin then wandered round, handing out marshmallows which they toasted in the flames.
18Several wargs bounded up and started barking up the wrong tree. Grandalf opened one of his magic pockets and got out a can of Pedigree Chum (which he had been saving for later). He threw it down. The wargs rushed over to it, had a quick sniff, and scattered whimpering off into the forest.
19The flames were beginning to singe Bimbo's furry toes.
20The flames finally engulfed the tree and Bimbo was cremated.
21"I'll take you down to Berkwood in a minute." said the eagle. "Just got to go to the can." He flew off to find a bare- headed victim.
22The eagle returned and Bimbo got on board.
23Soon the eagle landed somewhere in Berkwood. Bimbo got off.
24Bimbo threw the rope. It flew up to the window and coiled round something, but then slipped. He caught it as it fell.
25Bimbo threw the rope. It flew up and became securely caught on the edge of the window.
26Bimbo gave the rope a hefty tug, which it accepted politely. As he pulled, the rope began to drag the window down the wall until it was finally within his reach. Grinning with many teeth and a new refinement of any expression people had previously considered inane, Bimbo stuffed himself through the window before, with an audible "WHAP", it shot back up the wall.
27The door was jammed open, magically it would seem.
28Bimbo walked through the door, which closed and locked itself behind him.
29The door was locked shut.
30Bimbo charged northwards and disappeared through the window with a fading "AAARRGGGHHH!".
31"Nithe boggit, nithe, nithe. Anthwer our riddle, yeth, or we'll thtrangle him, oh yeth!" lithped Goldbum. He pauthed, looked over hith thoulder for effect, then whithpered, "What ith the airthpeed of an unladen Nathgul?"
32"African or European?" asked Bimbo, casually. "Poo!" rathped Goldbum, "You've theen the film!" He wandered away thadly.
33"Right, that'th long enough!" thnapped Goldbum. He wandered away to lay in wait.
34It would take about 4k to put a proper ALL command into a Quill adventure!
35Goldbum thuddenly leapt on Bimbo and grabbed him by the neck. A nasty skirmish followed, the outcome being a rather fatally strangled Bimbo....
36"What hath it got in itth troutherth?" mumbled Goldbum.
37"Hi." said Fergus gloomily. "Sorry about the lack of examine messages but we're really tight on memory in parts 1 & 3."
38Bimbo greeted Grandalf. "Hello, my good boggit!" smiled the old wizard.
39A big HI to all you semi- intelligent life forms out there in adventureland from all here at Room 101!
40Bimbo greeted Thorny. "Yo!" returned the dwarf.
41Bimbo greeted the dwarves. "Well, Hi there!" chorused the dwarves tunefully.
42Long have men sought the answer. 42 was just not good enough, how do you explain a ruined life by quoting the product of six times seven?
43Bimbo dug the sand, carelessly scattering it to the air. A small, upper-half-of-the- dungeon cleaning robot appeared out of a little panel on the east wall. It scooped up the sand in a vaguely facial orifice, and made a quick exit through yet another panel, this time in the west wall.
44Bimbo examined the torch. A battery slid out of it and, in his rush to catch this, he dropped the torch. It clattered to the floor, the noise allerting a small, lower- half-of-the-dungeon cleaning robot which rushed out from a narrow crack in the wall, picked up the torch, and fled back into the crack. "BLUG!" exclaimed Bimbo in dismay.
45Bimbo inserted the battery into the sword, where it locked in place. The sword began to glow.
46Bimbo ate the sandwich, gagged, decided that the marmalade was poisonous, and expired...
47Bimbo drank the wine. It really wash very good shtuff but he had to shit down. Thish, he deshided, was a bad move, sho he shtood up again.
48Bimbo strung an arrow to his bow, let fly, and missed by a mere mile.
49Bimbo smashed the trapdoor. Termites devoured the broken pieces and made off up the wall and out the window.
50Bimbo examined the trapdoor. It was wooden, locked, and on the whole, blue.
51 You know it makes sense!
52"Hello, I'm just such a hero!" intoned Colin, modestly.
53Judith turned and cried,
54"HA!"
55"Lux" said Bimbo. As if by magic....
56...a floodlight appeared. It paused briefly and then roared away.
57Hello to- Chris "GREMBO" Bourne, Bill "IncorAmtixable" Scolding, John "Not disgusting at all" Gilbert, WPC Fanthorpe, Clare "Ligger whatever that means" Edgely, Graham "Oh God" Taylor, David "Fancy seeing you here" Kelly, everyone at Ludlow who we don't know, Christina "Lovely" Erskine, Tony "Grand Elf" Bridge, Henry "Scroll Keeper" Mueller, all our chums at Level 9, CRL and MacMillan and, Terry "Carniverous Plants" Pratchett.
58IS IT JUST A COINCIDENCE THAT THE QUILL RECOGNIZES FOUR LETTER WORDS, EH?
59I DON'T KNOW ABOUT YOU, BUT US HERE AT ------ARE A BIT FED UP OF SEXISM IN ADVENTURES. SO, TO AVOID ANY MALE OVERTONES, WE THINK IT BEST THAT YOU DERIVE YOUR SEXUAL FULFILLMENT FROM REAL PEOPLE OF THE APPROPRIATE GENDER, RATHER THAN MUDDLE ABOUT IN AN ADVENTURE GAME! ANYWAY, WE GET HASSLED IF OUR PROGRAMS ARE TOO CRUDE!
60How can anyone examine a WHOLE lake?!!
61The ladder was very boring.
62The ladder was very plain.
63The arch had, "Stick up for your dad- he stuck up for you." scrawled on it in vandalistic runes.
64The tree was tall and very burnable.
65The branch was made of wood.
66The leaves were small and green.
67The computers included 48K Spectrums, Commode 64's, an 8256, a 6128, a 128K Spectrum, and a MTX 500 (among other things).
68Interesting fact: Almost everyone at ------ has slept on/in this bed. And that's not how it sounds!
69Twin decks, radio, phono, NAFF!
70What are you? Some sort of scavenger or something? The rubbish was just crisp packets, old listings, coke cans that squelch, empty Camel packets, Vodka bottles, etc. Nothing important to the game!
71(No entry)
72(No entry)
73(No entry)
74Bimbo attacked the goblin but to no avail.
75Bimbo ate the egg, belched, and licked his lips messily.
76(No entry)
77(No entry)
78(No entry)
79The key had "Studio 7d" written on it in bankrupt runes.
80The key was small, curious, and useless.
81The luncheon was sort of flat and round brown things. What- ever they were they didn't look very appetizing.
82The clothes line was just a length of rope.
83The sandwich had a vague aroma of almonds.
84 Now! Load in the data you saved at the end of the last part!
85Durincell, what else?!
86The treasure was about 5 tonnes of gold and jewels.
87The security card had, "ACCESS TO RESTRICTED AREAS" written on it.
88The Barkenstone was beautiful, crafted from plastic in the great workshops of the east.
89The sword was plain, save for, "HE-MAN" written on the blade.
90The ring was a flat, gold disk with a large hole in the middle.
91Camel (middle tar) of course.
92TrussCard- supports your buying whims.
93The egg was fried, sunny side up.
94The pink key was decorated with yellow flowers.
95(No entry)
96Bimbo's dwarf chums appeared.
97Thorny appeared.
98Grandalf appeared.
99"Hello!" smiled Smelrond.
100"Rowwwrrrrr!" greeted Beorn.
101"Fethtive greetingth!" thaid Goldbum.
102"Hello, tea-leaf!" smouldered the dragon.
103"Woof!" observed the warg.
104"Okay!" came the reply.
105"No way!" came the reply.
106Now it's time to load part 3.
107 This will mean saving data and going into the next part of the adventure. Are you sure you want to do that?
108You must now save gave data to cassette so that you can reload your position in the next part of the game and continue the adventure. Put a blank cassette in your cassette recorder as if you were about to save a normal program. When you load up the next part, type the command "LOAD" and load this saved position. Simple, eh?
109 There was suddenly a tremendous roar. It was Bimbo's stomach, as the little boggit was getting weak from hunger.
110 Bimbo stopped, his head realing. His legs slowly folded under him and the ground rushed up to bash him on the nose. His hunger had finally caught up with him. He was dead.
111Bimbo ate his luncheon.
112Bimbo called for assistance. A gnome with an Australian accent and "MH" written on its head flew by on a huge magic carpet. "You're doing fine!" it cried helpfully and went away.
113A small aparition appeared. "Hello." it said. Bimbo waited. The apparition blew its nose into a little orange hanky and continued, "It may interest you to know that the goblin's mountain bears a close resemblance to another goblin's mountain frequently visited by some ridiculous creatures called 'hobbits' or something." It peered briefly into the hanky, wished it hadn't, and vanished.
114But Bimbo had no weapon!
115Bimbo did glorious and noble battle, emerging triumphant!
116But no foes abounded here!
117Now it's time to load part 1.

Table of System Messages

Id   Message
0It was totally dark and nothing could be seen.
1 Bimbo also noticed-
2(No entry)
3(No entry)
4(No entry)
5(No entry)
6Well, that was intelligable was it not?!
7But! Bimbo could not travel in yonder way!
8Regretably, this was not to be!
9Craftily concealled about Bimbo's personage were-
10 (worn)
11(No entry)
12(No entry)
13 And so, amid assorted whoops, cheers, rasps, gongs and whistles, the sun set on another improbable chapter in Muddle Earth's sordid history.... Are you going to try again or can we go home now?
14All right. Be like that!
15This magnificent act, to put it plainly, was done!
16 -
17 You have entered
18 profound utterance
19s
20.
21 For your attempts you are worth
22 lenslok devices.
23But Bimbo wasn't wearing it!
24Bimbo's hands were too busy!
25But Bimbo had one of those.
26Bimbo couldn't see this in the vicinity.
27Sadly, Bimbo could bear no more weight upon his poor little shoulders.
28Sadly, this was not something that Bimbo had just then.
29Yet! Bimbo wore one already!
30Y
31N

Vocabulary

Id    Synonyms
1N,NORT
2S,SOUT
3E,EAST
4W,WEST
5NE
6NW
7SE
8SW
9U,UP,CLIM,ASCE
10D,DOWN,DESC
11IN,INSI,ENTE
12OUT,OUTS,LEAV
14FOLL
16ME
17STAY
18HERE
19POO,SHIT,CRAP,KRAP,DUMP
20EXAM,READ
21OPEN
22CLOS
23LOCK
24UNLO
25DIE
26TREE
27TALK,ADDR
28HIT,KILL,ATTA,HURT,BASH,MUTI,HOSP,KICK,PUNC,DAMA,HEAD,FIGH,MAIM,STAB,CHOP,BREA,DISM,SMAS
29SHOO
30TIE
31THRO
32PUSH,PRES
33PULL
34BELC,BURP
35SCOR
36HELP
37RAM
38WAIT,SLEE
39EAGL
40EAT
41DRIN
42SWIM,DIVE
43SING
44DANC
45CARR
46LIGH
47RIDE,MOUN
48CUT
49LIFT,MOVE
50LIST
51INSE
52CHEA
53DIG
542928
55LUX
57TEST
58MOUL,SHAP,PLAY
59PUTT
60USE
61LOO,BOG,TOIL,LAVA,BOWL
62BASI,SINK
63CABI,MEDI
64TILE
65LOG,LOGS
66FOOT
67WALL
68MAIL
69ARCH
70BOOT
71SIGN
74AFRI
75EURO
76DELT
774
78BORE
79BOGG
80TRAP
81STEP
82MANH
83LADD
84LAKE
86BRAN
87COMP
88BED
89STER
90RUBB
91COLI,BUCK
92FERG
93JUDI
95MENT
100GET,TAKE
101DROP
102REMO
103WEAR
104I,INVE
105L,LOOK
106QUIT
107SAVE
108LOAD
110BOX,CHOC
111WIND
112DOOR
113CHES
114CARD
115GRAF
116DIAR
117DWAR
118THOR
119GRAN
120PHOT,PICT,NOTI,PORT
121KEY
122POT,CAUL
123TROL
124BEOR
125GOLD
126MONS
127SMEL
128ELF
129LUNC
130ROPE,NYLO,LINE
131CRAC
132MARM,SAND
133TORC
134BATT
135GOBL
136DRAG,GAUG,SMAU
137TREA
138BARR
139PLAS,SECU
140BOW
141ARRO
142CASH,CACH
143VODK
144KNIF
145WINE
146WOOD
147EGG
149BEHO
150FAG,CIGA,CAME
151CRED
152DUTY,FREE
153SPAC,CRUI
154WARG
155THRA,DRAI
156LARD
157BARK
158WATE
159BLAC
160STON
161SMAL,CURI
162PINK
163SWOR
164TEXT
165GRAP
166ON
168OFF
237STRA,JACK
238RING
239WHY
240HI,DAY,HELL,GREE,FEST,MORN,EVEN,AFTE,SALU
2520,FA,NOTH,ZERO,ZILC
253SOD,BUGG,FUCK,RAPE,COPU,MAKE,SCRE,PUMP,WANK
254ALL
255_

Location #0

Description

THE BOGGIT Copyright  1986 CRL Group PLC Written by ------ Authors: -udith Child - -ergus McNeill -

Short Name

Intro Screen

Connections

Objects at location

None

Events associated with location

Process _ _:
AT 0 (Are we at location 0 (Intro Screen)) ANYKEY (Press any key) CLS (Clear Screen) MESSAGE 84 ( Now! Load in the data you saved at the end of the last part! ) LET 28 8 (Set flag 28 to 8) PAUSE 1 MESSAGE 51 ( You know it makes sense!) LET 28 7 (Set flag 28 to 7) PAUSE 1 ANYKEY (Press any key) LOAD

Location #1

Description

(No entry)

Short Name

Bimbo's Home

Connections

Objects at location

Object #3: (No entry)

Events associated with location

None

Location #2

Description

(No entry)

Short Name

Chest

Connections

Objects at location

Object #5: an old, dusty diary

Events associated with location

None

Location #3

Description

(No entry)

Short Name

Gloomy Land

Connections

Objects at location

None

Events associated with location

None

Location #4

Description

(No entry)

Short Name

Bimbo's Toilet

Connections

Objects at location

None

Events associated with location

None

Location #5

Description

(No entry)

Short Name

Gloomy Lands

Connections

Objects at location

None

Events associated with location

None

Location #6

Description

(No entry)

Short Name

Trolls Clearing

Connections

Objects at location

Object #10: (No entry)

Events associated with location

None

Location #7

Description

(No entry)

Short Name

Troll Path

Connections

Objects at location

Object #89: (No entry)

Events associated with location

None

Location #8

Description

(No entry)

Short Name

Troll Apartment

Connections

Objects at location

Object #90: (No entry)

Events associated with location

None

Location #9

Description

(No entry)

Short Name

Troleslaws

Connections

Objects at location

None

Events associated with location

None

Location #10

Description

(No entry)

Short Name

Smelrond's Loo

Connections

Objects at location

None

Events associated with location

None

Location #11

Description

(No entry)

Short Name

Smelrond's House

Connections

Objects at location

Object #19: Smelrond Object #20: (No entry)

Events associated with location

None

Location #12

Description

(No entry)

Short Name

Rivendull

Connections

Objects at location

None

Events associated with location

None

Location #13

Description

(No entry)

Short Name

Booth

Connections

Objects at location

None

Events associated with location

None

Location #14

Description

(No entry)

Short Name

Mountain Path

Connections

Objects at location

Object #55: a cigarette

Events associated with location

None

Location #15

Description

(No entry)

Short Name

Ledge

Connections

Objects at location

None

Events associated with location

None

Location #16

Description

(No entry)

Short Name

Dark Cave

Connections

Objects at location

None

Events associated with location

Process SAVE _:
AT 16 (Are we at location 16 (Dark Cave)) CLS (Clear Screen) MESSAGE 117 (Now it's time to load part 1. ) END (End Game)
Process CRAC _:
NOTAT 83 (Are we not at location 83 (Large Passage)) CHANCE 10 (With 10% chance of occurring) PLACE 68">68 (a crack in the roof) in location 83">83 (Large Passage) PLACE 26">26 ((No entry)) in location 16">16 (Dark Cave)
Process GOBL CRAC:
AT 83 (Are we at location 83 (Large Passage)) PRESENT 16 (Is object 16 [the army surplus goblin] at current location) ABSENT 68 (Is object 68 [a crack in the roof] absent from current location) CHANCE 10 (With 10% chance of occurring) MESSAGE 7 (The goblin opened a crack in the roof.) CREATE 68 (a crack in the roof) PLACE 26">26 ((No entry)) in location 16">16 (Dark Cave)
Response THRO CRAC:
AT 83 (Are we at location 83 (Large Passage)) PRESENT 68 (Is object 68 [a crack in the roof] at current location) MESSAGE 107 ( This will mean saving data and going into the next part of the adventure. Are you sure you want to do that?) QUIT (Show Quit message) GOTO 16 (Go to location 16) (Dark Cave) CLEAR 0 (Set flag 0 to 0) MESSAGE 108 (You must now save gave data to cassette so that you can reload your position in the next part of the game and continue the adventure. Put a blank cassette in your cassette recorder as if you were about to save a normal program. When you load up the next part, type the command "LOAD" and load this saved position. Simple, eh?) SAVE

Location #17

Description

(No entry)

Short Name

Path

Connections

Objects at location

None

Events associated with location

None

Location #18

Description

(No entry)

Short Name

East Wiffy Mountains

Connections

Objects at location

None

Events associated with location

None

Location #19

Description

(No entry)

Short Name

Drab Mountain Path

Connections

Objects at location

None

Events associated with location

None

Location #20

Description

(No entry)

Short Name

Mountain Path

Connections

Objects at location

Object #56: a credit card

Events associated with location

None

Location #21

Description

(No entry)

Short Name

Steep Path

Connections

Objects at location

None

Events associated with location

None

Location #22

Description

(No entry)

Short Name

Valley

Connections

Objects at location

Object #29: a small battery

Events associated with location

None

Location #23

Description

(No entry)

Short Name

East of Valley

Connections

Objects at location

None

Events associated with location

None

Location #24

Description

The eagle's nest was fairly shabby. Bimbo was in the departure lounge section, a drab, stuffy, expensive area of nothing in particular, most of the way up a tall mountain.

Short Name

Eagle's Nest

Connections

Objects at location

None

Events associated with location

Process TREE EAGL:
AT 95 (Are we at location 95 (Up Tree)) EQ 6 4 (Is Flag 6 equal to 4) CARR 52 (Is object 52 [a large egg] being carried) ANYKEY (Press any key) MESSAGE 16 (An eagle flew past. It spied Bimbo with its egg, and quickly landed in the tree. "Thanks for finding my egg!" said the eagle. "It looks a bit the worse for wear but it'll soon be back in shape." To show it's gratitude, the eagle agreed to give Bimbo a free ride....) ANYKEY (Press any key) PLUS 30 7 (Increase flag 30 by 7) PLACE 46">46 (a big eagle) in location 24">24 (Eagle's Nest) GOTO 96 (Go to location 96) (Eagle Cargo) DESC (Describe current location)
Process EAGL _:
AT 96 (Are we at location 96 (Eagle Cargo)) ANYKEY (Press any key) GOTO 24 (Go to location 24) (Eagle's Nest) DESC (Describe current location)
Process EAGL _:
AT 24 (Are we at location 24 (Eagle's Nest)) CHANCE 44 (With 44% chance of occurring) ABSENT 46 (Is object 46 [a big eagle] absent from current location) CREATE 46 (a big eagle) MESSAGE 22 (The eagle returned and Bimbo got on board.) ANYKEY (Press any key) GOTO 97 (Go to location 97) (TWA Eagle) DESC (Describe current location)
Process EAGL _:
AT 24 (Are we at location 24 (Eagle's Nest)) PRESENT 46 (Is object 46 [a big eagle] at current location) ANYKEY (Press any key) DESTROY 46 (a big eagle) MESSAGE 21 ("I'll take you down to Berkwood in a minute." said the eagle. "Just got to go to the can." He flew off to find a bare- headed victim.)

Location #25

Description

ADVENTURE TEST AREA: IMMUNITY ACHIEVED! SCORE INCREASED! Have a nice day Judith!

Short Name

Room25

Connections

Objects at location

None

Events associated with location

None

Location #26

Description

(No entry)

Short Name

Pyramid Rocks

Connections

Objects at location

None

Events associated with location

None

Location #27

Description

(No entry)

Short Name

Goblin's Back Door

Connections

Objects at location

None

Events associated with location

None

Location #28

Description

(No entry)

Short Name

Treeless Opening

Connections

Objects at location

None

Events associated with location

None

Location #29

Description

(No entry)

Short Name

River Anadin

Connections

Objects at location

None

Events associated with location

None

Location #30

Description

(No entry)

Short Name

Forest River

Connections

Objects at location

None

Events associated with location

None

Location #31

Description

(No entry)

Short Name

Beorn's House

Connections

Objects at location

Object #12: (No entry)

Events associated with location

None

Location #32

Description

(No entry)

Short Name

Forest Gate

Connections

Objects at location

Object #76: the warg

Events associated with location

None

Location #33

Description

(No entry)

Short Name

Dark Woods

Connections

Objects at location

None

Events associated with location

Process EAGL _:
AT 97 (Are we at location 97 (TWA Eagle)) ANYKEY (Press any key) MESSAGE 23 (Soon the eagle landed somewhere in Berkwood. Bimbo got off.) GOTO 33 (Go to location 33) (Dark Woods) ANYKEY (Press any key) CLS (Clear Screen) MESSAGE 108 (You must now save gave data to cassette so that you can reload your position in the next part of the game and continue the adventure. Put a blank cassette in your cassette recorder as if you were about to save a normal program. When you load up the next part, type the command "LOAD" and load this saved position. Simple, eh?) CLEAR 6 (Set flag 6 to 0) SAVE
Process SAVE _:
AT 33 (Are we at location 33 (Dark Woods)) CLS (Clear Screen) MESSAGE 106 (Now it's time to load part 3. ) END (End Game)

Location #34

Description

(No entry)

Short Name

West Bank of River

Connections

Objects at location

None

Events associated with location

None

Location #35

Description

(No entry)

Short Name

Boat

Connections

Objects at location

None

Events associated with location

None

Location #36

Description

(No entry)

Short Name

East Bank of River

Connections

Objects at location

Object #30: (No entry)

Events associated with location

None

Location #37

Description

(No entry)

Short Name

Depths of Berkwood

Connections

Objects at location

None

Events associated with location

None

Location #38

Description

(No entry)

Short Name

Place of Spiders

Connections

Objects at location

Object #60: (No entry)

Events associated with location

None

Location #39

Description

(No entry)

Short Name

Deep Boggy Marsh

Connections

Objects at location

None

Events associated with location

None

Location #40

Description

(No entry)

Short Name

Smothering Area

Connections

Objects at location

None

Events associated with location

None

Location #41

Description

(No entry)

Short Name

Elvish Rubbish Dump

Connections

Objects at location

None

Events associated with location

None

Location #42

Description

(No entry)

Short Name

Wine Cellar

Connections

Objects at location

Object #35: (No entry) Object #40: the closed barrel

Events associated with location

None

Location #43

Description

(No entry)

Short Name

Elvenking Dungeon

Connections

Objects at location

None

Events associated with location

None

Location #44

Description

(No entry)

Short Name

Hall of Elvenking

Connections

Objects at location

None

Events associated with location

None

Location #45

Description

(No entry)

Short Name

Elvenking Toilet

Connections

Objects at location

None

Events associated with location

None

Location #46

Description

(No entry)

Short Name

Forest Path

Connections

Objects at location

Object #41: a plastic security card

Events associated with location

None

Location #47

Description

(No entry)

Short Name

Sinister Trees

Connections

Objects at location

None

Events associated with location

None

Location #48

Description

(No entry)

Short Name

Junction

Connections

Objects at location

Object #54: a Beholder

Events associated with location

None

Location #49

Description

(No entry)

Short Name

Base of Waterfall

Connections

Objects at location

Object #21: (No entry)

Events associated with location

None

Location #50

Description

(No entry)

Short Name

Cupboard

Connections

Objects at location

Object #27: a marmalade sandwich

Events associated with location

None

Location #51

Description

(No entry)

Short Name

River Walking

Connections

Objects at location

None

Events associated with location

None

Location #52

Description

(No entry)

Short Name

Broad Paved Highway

Connections

Objects at location

None

Events associated with location

None

Location #53

Description

(No entry)

Short Name

SW Corner

Connections

Objects at location

None

Events associated with location

None

Location #54

Description

(No entry)

Short Name

Beorn's Loo

Connections

Objects at location

None

Events associated with location

None

Location #55

Description

Bimbo was lost in the maze of Morona.

Short Name

Room55

Connections

N to location 55 (Room55) S to location 55 (Room55) E to location 55 (Room55) W to location 55 (Room55)

Objects at location

None

Events associated with location

Response BORE _:
CLEAR 0 (Set flag 0 to 0) GOTO 55 (Go to location 55) (Room55) DESC (Describe current location)
Response BOGG _:
AT 55 (Are we at location 55 (Room55)) SET 0 (Set flag 0 to 255) GOTO 77 (Go to location 77) (Goblin's Gate) DESC (Describe current location)

Location #56

Description

(No entry)

Short Name

Mental Hospital

Connections

Objects at location

None

Events associated with location

None

Location #57

Description

(No entry)

Short Name

Asylum

Connections

Objects at location

None

Events associated with location

None

Location #58

Description

(No entry)

Short Name

Drain's Cell

Connections

Objects at location

Object #50: (No entry)

Events associated with location

None

Location #59

Description

(No entry)

Short Name

Empty Place

Connections

Objects at location

None

Events associated with location

None

Location #60

Description

(No entry)

Short Name

Rocky Crag

Connections

Objects at location

None

Events associated with location

None

Location #61

Description

(No entry)

Short Name

Grassy Bay

Connections

Objects at location

None

Events associated with location

None

Location #62

Description

(No entry)

Short Name

Smooth Passage

Connections

Objects at location

None

Events associated with location

None

Location #63

Description

(No entry)

Short Name

Lower Halls

Connections

Objects at location

Object #36: the red and gold striped dragon Object #37: the valuable golden treasure Object #84: the Barkenstone

Events associated with location

None

Location #64

Description

(No entry)

Short Name

Ravenhill

Connections

Objects at location

None

Events associated with location

None

Location #65

Description

(No entry)

Short Name

Front Gate

Connections

Objects at location

None

Events associated with location

None

Location #66

Description

(No entry)

Short Name

Dale Valley

Connections

Objects at location

None

Events associated with location

None

Location #67

Description

(No entry)

Short Name

Under Trapdoor

Connections

Objects at location

None

Events associated with location

None

Location #68

Description

(No entry)

Short Name

Smouldering Desert

Connections

Objects at location

None

Events associated with location

None

Location #69

Description

(No entry)

Short Name

Shadow of Portcullis

Connections

Objects at location

None

Events associated with location

None

Location #70

Description

(No entry)

Short Name

Exaggerated Lake Shore

Connections

Objects at location

None

Events associated with location

None

Location #71

Description

(No entry)

Short Name

Exaggerated Lake

Connections

Objects at location

None

Events associated with location

None

Location #72

Description

(No entry)

Short Name

Flake Town

Connections

Objects at location

Object #42: (No entry)

Events associated with location

None

Location #73

Description

(No entry)

Short Name

In River

Connections

Objects at location

None

Events associated with location

None

Location #74

Description

Bimbo was in the Goblin Dungeon. A small door was set into the north wall, overlooked by a high window in the west wall. The floor was not at all clean.

Short Name

Dungeon

Location picture

Connections

Objects at location

Object #63: some sand

Events associated with location

Process GOBL GET:
NOTWORN 53 (Is object 53 [the small, golden ring] not being worn) PRESENT 13 (Is object 13 [the unhygenic goblin] at current location) CHANCE 50 (With 50% chance of occurring) ANYKEY (Press any key) MESSAGE 6 (The goblin spied Bimbo and captured him with only a little violence.) ANYKEY (Press any key) GOTO 74 (Go to location 74) (Dungeon) DESC (Describe current location)
Process GOBL GET:
NOTWORN 53 (Is object 53 [the small, golden ring] not being worn) PRESENT 14 (Is object 14 [the insubordinate goblin] at current location) CHANCE 45 (With 45% chance of occurring) ANYKEY (Press any key) MESSAGE 6 (The goblin spied Bimbo and captured him with only a little violence.) ANYKEY (Press any key) GOTO 74 (Go to location 74) (Dungeon) DESC (Describe current location)
Process GOBL GET:
NOTWORN 53 (Is object 53 [the small, golden ring] not being worn) PRESENT 15 (Is object 15 [the indistinguishable goblin] at current location) CHANCE 40 (With 40% chance of occurring) ANYKEY (Press any key) MESSAGE 6 (The goblin spied Bimbo and captured him with only a little violence.) ANYKEY (Press any key) GOTO 74 (Go to location 74) (Dungeon) DESC (Describe current location)
Process GOBL GET:
NOTWORN 53 (Is object 53 [the small, golden ring] not being worn) PRESENT 16 (Is object 16 [the army surplus goblin] at current location) CHANCE 35 (With 35% chance of occurring) ANYKEY (Press any key) MESSAGE 6 (The goblin spied Bimbo and captured him with only a little violence.) ANYKEY (Press any key) GOTO 74 (Go to location 74) (Dungeon) DESC (Describe current location)
Response N _:
AT 75 (Are we at location 75 (Passage)) MESSAGE 30 (Bimbo charged northwards and disappeared through the window with a fading "AAARRGGGHHH!".) ANYKEY (Press any key) CLEAR 0 (Set flag 0 to 0) GOTO 74 (Go to location 74) (Dungeon) DESC (Describe current location)
Response SE _:
AT 76 (Are we at location 76 (Goblin's Cavern)) MESSAGE 28 (Bimbo walked through the door, which closed and locked itself behind him.) ANYKEY (Press any key) GOTO 74 (Go to location 74) (Dungeon) DESC (Describe current location)
Response OPEN DOOR:
AT 74 (Are we at location 74 (Dungeon)) MESSAGE 29 (The door was locked shut.) DONE
Response HIT TRAP:
AT 74 (Are we at location 74 (Dungeon)) PRESENT 88 (Is object 88 [the locked trapdoor] at current location) SWAP objects 88 (the locked trapdoor) and 45 (the Goblin's cash) MESSAGE 49 (Bimbo smashed the trapdoor. Termites devoured the broken pieces and made off up the wall and out the window.) CREATE 28 (a torch) PLUS 30 6 (Increase flag 30 by 6) DONE
Response THRO ROPE:
AT 74 (Are we at location 74 (Dungeon)) CARR 25 (Is object 25 [a length of nylon clothes line] being carried) CHANCE 70 (With 70% chance of occurring) MESSAGE 24 (Bimbo threw the rope. It flew up to the window and coiled round something, but then slipped. He caught it as it fell.) DONE
Response THRO ROPE:
AT 74 (Are we at location 74 (Dungeon)) CARR 25 (Is object 25 [a length of nylon clothes line] being carried) MESSAGE 25 (Bimbo threw the rope. It flew up and became securely caught on the edge of the window.) PLACE 25">25 (a length of nylon clothes line) in location 75">75 (Passage) CREATE 94 (a rope tied to the window) DONE
Response PULL ROPE:
PRESENT 94 (Is object 94 [a rope tied to the window] at current location) AT 74 (Are we at location 74 (Dungeon)) MESSAGE 26 (Bimbo gave the rope a hefty tug, which it accepted politely. As he pulled, the rope began to drag the window down the wall until it was finally within his reach. Grinning with many teeth and a new refinement of any expression people had previously considered inane, Bimbo stuffed himself through the window before, with an audible "WHAP", it shot back up the wall.) DESTROY 94 (a rope tied to the window) ANYKEY (Press any key) GOTO 75 (Go to location 75) (Passage) SET 0 (Set flag 0 to 255) DESC (Describe current location)
Response DIG MARM:
AT 74 (Are we at location 74 (Dungeon)) PRESENT 63 (Is object 63 [some sand] at current location) SWAP objects 63 (some sand) and 88 (the locked trapdoor) MESSAGE 43 (Bimbo dug the sand, carelessly scattering it to the air. A small, upper-half-of-the- dungeon cleaning robot appeared out of a little panel on the east wall. It scooped up the sand in a vaguely facial orifice, and made a quick exit through yet another panel, this time in the west wall.) PLUS 30 2 (Increase flag 30 by 2) DONE

Location #75

Description

Bimbo was in a dark, winding passage leading southeast and southwest through the evil mountain. Water trickled down the walls and sharp rocks jutted inconsiderately out of the floor. In the north wall was a window.

Short Name

Passage

Location picture

Connections

SW to location 76 (Goblin's Cavern) SE to location 78 (Stuffy passage)

Objects at location

None

Events associated with location

Response N _:
AT 75 (Are we at location 75 (Passage)) MESSAGE 30 (Bimbo charged northwards and disappeared through the window with a fading "AAARRGGGHHH!".) ANYKEY (Press any key) CLEAR 0 (Set flag 0 to 0) GOTO 74 (Go to location 74) (Dungeon) DESC (Describe current location)
Response THRO ROPE:
AT 74 (Are we at location 74 (Dungeon)) CARR 25 (Is object 25 [a length of nylon clothes line] being carried) MESSAGE 25 (Bimbo threw the rope. It flew up and became securely caught on the edge of the window.) PLACE 25">25 (a length of nylon clothes line) in location 75">75 (Passage) CREATE 94 (a rope tied to the window) DONE
Response PULL ROPE:
PRESENT 94 (Is object 94 [a rope tied to the window] at current location) AT 74 (Are we at location 74 (Dungeon)) MESSAGE 26 (Bimbo gave the rope a hefty tug, which it accepted politely. As he pulled, the rope began to drag the window down the wall until it was finally within his reach. Grinning with many teeth and a new refinement of any expression people had previously considered inane, Bimbo stuffed himself through the window before, with an audible "WHAP", it shot back up the wall.) DESTROY 94 (a rope tied to the window) ANYKEY (Press any key) GOTO 75 (Go to location 75) (Passage) SET 0 (Set flag 0 to 255) DESC (Describe current location)

Location #76

Description

Bimbo was in the Big Goblin's Cavern. Quite whether it was the big cavern of the goblins or the cavern of the Big Goblin remains a mystery, but ways out led east and northeast. The dungeon door was southeast.

Short Name

Goblin's Cavern

Connections

NE to location 75 (Passage) E to location 80 (Junction)

Objects at location

None

Events associated with location

Process GOBL OUT:
EQ 7 40 (Is Flag 7 equal to 40) AT 76 (Are we at location 76 (Goblin's Cavern)) MESSAGE 4 (The goblin went away.)
Process GOBL _:
EQ 7 10 (Is Flag 7 equal to 10) PLACE 13">13 (the unhygenic goblin) in location 85">85 (Manhole Passage) PLACE 14">14 (the insubordinate goblin) in location 76">76 (Goblin's Cavern) PLACE 15">15 (the indistinguishable goblin) in location 78">78 (Stuffy passage) PLACE 16">16 (the army surplus goblin) in location 82">82 (Intersection)
Response SE _:
AT 76 (Are we at location 76 (Goblin's Cavern)) MESSAGE 28 (Bimbo walked through the door, which closed and locked itself behind him.) ANYKEY (Press any key) GOTO 74 (Go to location 74) (Dungeon) DESC (Describe current location)
Response OPEN DOOR:
AT 76 (Are we at location 76 (Goblin's Cavern)) MESSAGE 27 (The door was jammed open, magically it would seem.) DONE
Response CLOS DOOR:
AT 76 (Are we at location 76 (Goblin's Cavern)) MESSAGE 27 (The door was jammed open, magically it would seem.) DONE

Location #77

Description

Bimbo found himself inside the Goblin's Gate. Worn, slimy steps led up through the Goblin's back door, while most other ways delved down into the mountain.

Short Name

Goblin's Gate

Connections

NE to location 81 (Goblin Refuse) E to location 76 (Goblin's Cavern) SE to location 76 (Goblin's Cavern) S to location 76 (Goblin's Cavern) SW to location 76 (Goblin's Cavern) W to location 76 (Goblin's Cavern) NW to location 76 (Goblin's Cavern) N to location 76 (Goblin's Cavern) D to location 76 (Goblin's Cavern)

Objects at location

None

Events associated with location

Process GOBL OUT:
EQ 7 30 (Is Flag 7 equal to 30) AT 77 (Are we at location 77 (Goblin's Gate)) MESSAGE 4 (The goblin went away.)
Process GOBL _:
EQ 7 40 (Is Flag 7 equal to 40) PLACE 13">13 (the unhygenic goblin) in location 91">91 (Archways) PLACE 14">14 (the insubordinate goblin) in location 93">93 (Drab Passage) PLACE 15">15 (the indistinguishable goblin) in location 77">77 (Goblin's Gate) PLACE 16">16 (the army surplus goblin) in location 87">87 (Trecking)
Response U _:
AT 77 (Are we at location 77 (Goblin's Gate)) MESSAGE 12 (Bimbo carefully picked his way up through the goblins gate. He was almost free when he accidentally sneezed. "Yeuch!" shrieked a nearby goblin, wiping something green off the back of his neck. The alarm was sounded and hordes of goblins chased Bimbo down a forest gully. Stuck for a sensible place to hide, Bimbo climbed a tree. There he clung, listening to the belching and vomitting which heralded the goblin's approach.) CLEAR 0 (Set flag 0 to 0) LET 28 1 (Set flag 28 to 1) PAUSE 33 LET 28 1 (Set flag 28 to 1) PAUSE 33 LET 28 1 (Set flag 28 to 1) PAUSE 33 LET 6 6 (Set flag 6 to 6) ANYKEY (Press any key) GOTO 95 (Go to location 95) (Up Tree) DESC (Describe current location)
Response BOGG _:
ATGT 98 (Are we at a location with number > 98) NOTAT 102 (Are we not at location 102 (In Barrel)) SET 0 (Set flag 0 to 255) GOTO 77 (Go to location 77) (Goblin's Gate) DESC (Describe current location)
Response BOGG _:
AT 55 (Are we at location 55 (Room55)) SET 0 (Set flag 0 to 255) GOTO 77 (Go to location 77) (Goblin's Gate) DESC (Describe current location)

Location #78

Description

A dark, stuffy passage! Bimbo stood under the jagged rock ceiling, amid the rubble of an ancient cave-in. Ways on led north, south and east.

Short Name

Stuffy passage

Connections

N to location 75 (Passage) E to location 79 (Manhole Passage) U to location 92 (Gloom) S to location 92 (Gloom)

Objects at location

None

Events associated with location

Process GOBL OUT:
EQ 7 40 (Is Flag 7 equal to 40) AT 78 (Are we at location 78 (Stuffy passage)) MESSAGE 4 (The goblin went away.)
Process GOBL _:
EQ 7 10 (Is Flag 7 equal to 10) PLACE 13">13 (the unhygenic goblin) in location 85">85 (Manhole Passage) PLACE 14">14 (the insubordinate goblin) in location 76">76 (Goblin's Cavern) PLACE 15">15 (the indistinguishable goblin) in location 78">78 (Stuffy passage) PLACE 16">16 (the army surplus goblin) in location 82">82 (Intersection)

Location #79

Description

Bimbo was following a dark, stuffy passage. The passage led south and east, while a large manhole in the floor facilitated progress downward. A narrow cleft in the rock led away to the southeast.

Short Name

Manhole Passage

Location picture

Connections

S to location 80 (Junction) SE to location 93 (Drab Passage) D to location 85 (Manhole Passage) E to location 83 (Large Passage)

Objects at location

Object #13: the unhygenic goblin

Events associated with location

Process GOBL OUT:
EQ 7 20 (Is Flag 7 equal to 20) AT 79 (Are we at location 79 (Manhole Passage)) MESSAGE 4 (The goblin went away.)
Process GOBL _:
EQ 7 30 (Is Flag 7 equal to 30) PLACE 13">13 (the unhygenic goblin) in location 90">90 (Major Junction) PLACE 14">14 (the insubordinate goblin) in location 79">79 (Manhole Passage) PLACE 15">15 (the indistinguishable goblin) in location 81">81 (Goblin Refuse) PLACE 16">16 (the army surplus goblin) in location 88">88 (Ladder)

Location #80

Description

Bimbo stood at a junction in the dark, stuffy passage. Ways led north, east and west through the black, imitation rock.

Short Name

Junction

Location picture

Connections

N to location 79 (Manhole Passage) E to location 76 (Goblin's Cavern) W to location 81 (Goblin Refuse)

Objects at location

Object #14: the insubordinate goblin

Events associated with location

Process GOBL OUT:
EQ 7 10 (Is Flag 7 equal to 10) AT 80 (Are we at location 80 (Junction)) MESSAGE 4 (The goblin went away.)
Process GOBL _:
EQ 7 20 (Is Flag 7 equal to 20) PLACE 13">13 (the unhygenic goblin) in location 84">84 (Dead-End) PLACE 14">14 (the insubordinate goblin) in location 80">80 (Junction) PLACE 15">15 (the indistinguishable goblin) in location 92">92 (Gloom) PLACE 16">16 (the army surplus goblin) in location 83">83 (Large Passage)

Location #81

Description

Bimbo found himself in a dark, stuffy passage. Through the rubble and goblin refuse, ways were visible north and east.

Short Name

Goblin Refuse

Location picture

Connections

E to location 77 (Goblin's Gate) N to location 92 (Gloom)

Objects at location

Object #15: the indistinguishable goblin

Events associated with location

Process GOBL OUT:
EQ 7 20 (Is Flag 7 equal to 20) AT 81 (Are we at location 81 (Goblin Refuse)) MESSAGE 4 (The goblin went away.)
Process GOBL _:
EQ 7 30 (Is Flag 7 equal to 30) PLACE 13">13 (the unhygenic goblin) in location 90">90 (Major Junction) PLACE 14">14 (the insubordinate goblin) in location 79">79 (Manhole Passage) PLACE 15">15 (the indistinguishable goblin) in location 81">81 (Goblin Refuse) PLACE 16">16 (the army surplus goblin) in location 88">88 (Ladder)

Location #82

Description

Bimbo was at an intersection of dark, stuffy passages. Dark, stuffy passages led south, west, northeast and southwest.

Short Name

Intersection

Location picture

Connections

NE to location 87 (Trecking) S to location 86 (Lake) SW to location 91 (Archways) W to location 90 (Major Junction)

Objects at location

None

Events associated with location

Process GOBL OUT:
EQ 7 40 (Is Flag 7 equal to 40) AT 82 (Are we at location 82 (Intersection)) MESSAGE 40 (Bimbo greeted Thorny. "Yo!" returned the dwarf.)
Process GOBL _:
EQ 7 10 (Is Flag 7 equal to 10) PLACE 13">13 (the unhygenic goblin) in location 85">85 (Manhole Passage) PLACE 14">14 (the insubordinate goblin) in location 76">76 (Goblin's Cavern) PLACE 15">15 (the indistinguishable goblin) in location 78">78 (Stuffy passage) PLACE 16">16 (the army surplus goblin) in location 82">82 (Intersection)

Location #83

Description

Bimbo was in a large, dark and stuffy passage, leading north- east and south through the mountain.

Short Name

Large Passage

Connections

NE to location 79 (Manhole Passage) S to location 88 (Ladder)

Objects at location

None

Events associated with location

Process CRAC _:
NOTAT 83 (Are we not at location 83 (Large Passage)) CHANCE 10 (With 10% chance of occurring) PLACE 68">68 (a crack in the roof) in location 83">83 (Large Passage) PLACE 26">26 ((No entry)) in location 16">16 (Dark Cave)
Process GOBL OUT:
EQ 7 10 (Is Flag 7 equal to 10) AT 83 (Are we at location 83 (Large Passage)) MESSAGE 4 (The goblin went away.)
Process GOBL CRAC:
AT 83 (Are we at location 83 (Large Passage)) PRESENT 16 (Is object 16 [the army surplus goblin] at current location) ABSENT 68 (Is object 68 [a crack in the roof] absent from current location) CHANCE 10 (With 10% chance of occurring) MESSAGE 7 (The goblin opened a crack in the roof.) CREATE 68 (a crack in the roof) PLACE 26">26 ((No entry)) in location 16">16 (Dark Cave)
Process GOBL CRAC:
AT 83 (Are we at location 83 (Large Passage)) PRESENT 16 (Is object 16 [the army surplus goblin] at current location) PRESENT 68 (Is object 68 [a crack in the roof] at current location) MESSAGE 9 (The goblin closed the crack.) DESTROY 68 (a crack in the roof) DESTROY 26 ((No entry))
Process GOBL _:
EQ 7 20 (Is Flag 7 equal to 20) PLACE 13">13 (the unhygenic goblin) in location 84">84 (Dead-End) PLACE 14">14 (the insubordinate goblin) in location 80">80 (Junction) PLACE 15">15 (the indistinguishable goblin) in location 92">92 (Gloom) PLACE 16">16 (the army surplus goblin) in location 83">83 (Large Passage)
Response THRO CRAC:
AT 83 (Are we at location 83 (Large Passage)) PRESENT 68 (Is object 68 [a crack in the roof] at current location) MESSAGE 107 ( This will mean saving data and going into the next part of the adventure. Are you sure you want to do that?) QUIT (Show Quit message) GOTO 16 (Go to location 16) (Dark Cave) CLEAR 0 (Set flag 0 to 0) MESSAGE 108 (You must now save gave data to cassette so that you can reload your position in the next part of the game and continue the adventure. Put a blank cassette in your cassette recorder as if you were about to save a normal program. When you load up the next part, type the command "LOAD" and load this saved position. Simple, eh?) SAVE

Location #84

Description

Bimbo found himself at the end of a rather pointless, dead-end, dark and stuffy passage. The said passage led back south- east.

Short Name

Dead-End

Location picture

Connections

SE to location 90 (Major Junction)

Objects at location

None

Events associated with location

Process GOBL OUT:
EQ 7 10 (Is Flag 7 equal to 10) AT 84 (Are we at location 84 (Dead-End)) MESSAGE 4 (The goblin went away.)
Process GOBL _:
EQ 7 20 (Is Flag 7 equal to 20) PLACE 13">13 (the unhygenic goblin) in location 84">84 (Dead-End) PLACE 14">14 (the insubordinate goblin) in location 80">80 (Junction) PLACE 15">15 (the indistinguishable goblin) in location 92">92 (Gloom) PLACE 16">16 (the army surplus goblin) in location 83">83 (Large Passage)

Location #85

Description

Bimbo stood at the end of a dark stuffy passage. The passage itself led south, while an open manhole gaped in the floor, beckoning down.

Short Name

Manhole Passage

Location picture

Connections

D to location 79 (Manhole Passage) S to location 90 (Major Junction)

Objects at location

None

Events associated with location

Process GOBL OUT:
EQ 7 40 (Is Flag 7 equal to 40) AT 85 (Are we at location 85 (Manhole Passage)) MESSAGE 4 (The goblin went away.)
Process GOBL _:
EQ 7 10 (Is Flag 7 equal to 10) PLACE 13">13 (the unhygenic goblin) in location 85">85 (Manhole Passage) PLACE 14">14 (the insubordinate goblin) in location 76">76 (Goblin's Cavern) PLACE 15">15 (the indistinguishable goblin) in location 78">78 (Stuffy passage) PLACE 16">16 (the army surplus goblin) in location 82">82 (Intersection)

Location #86

Description

Bimbo stood on the edge of a dark, still lake. Mist drifted eerily across the surface of the silent waters, and a small island was just visible by the glistening light of the cavern roof.

Short Name

Lake

Location picture

Connections

N to location 82 (Intersection) S to location 87 (Trecking)

Objects at location

Object #17: Goldbum

Events associated with location

Process GOLD _:
AT 86 (Are we at location 86 (Lake)) PRESENT 17 (Is object 17 [Goldbum] at current location) ZERO 8 (Is Flag 8 zero) LET 8 5 (Set flag 8 to 5) ANYKEY (Press any key) MESSAGE 31 ("Nithe boggit, nithe, nithe. Anthwer our riddle, yeth, or we'll thtrangle him, oh yeth!" lithped Goldbum. He pauthed, looked over hith thoulder for effect, then whithpered, "What ith the airthpeed of an unladen Nathgul?")
Process GOLD _:
EQ 8 1 (Is Flag 8 equal to 1) AT 86 (Are we at location 86 (Lake)) PRESENT 17 (Is object 17 [Goldbum] at current location) ANYKEY (Press any key) MESSAGE 33 ("Right, that'th long enough!" thnapped Goldbum. He wandered away to lay in wait. ) PLACE 17">17 (Goldbum) in location 93">93 (Drab Passage)
Response EXAM LAKE:
AT 86 (Are we at location 86 (Lake)) MESSAGE 60 (How can anyone examine a WHOLE lake?!!) DONE
Response AFRI EURO:
AT 86 (Are we at location 86 (Lake)) PRESENT 17 (Is object 17 [Goldbum] at current location) MESSAGE 32 ("African or European?" asked Bimbo, casually. "Poo!" rathped Goldbum, "You've theen the film!" He wandered away thadly.) PLUS 30 12 (Increase flag 30 by 12) PLACE 17">17 (Goldbum) in location 94">94 (Dark Passage)

Location #87

Description

Bimbo was trecking along a particularly dark and stuffy passage. Ways led down, south, southeast and southwest into the darkness.

Short Name

Trecking

Location picture

Connections

SW to location 86 (Lake) S to location 92 (Gloom) D to location 88 (Ladder) SE to location 82 (Intersection)

Objects at location

None

Events associated with location

Process GOBL OUT:
EQ 7 30 (Is Flag 7 equal to 30) AT 87 (Are we at location 87 (Trecking)) MESSAGE 4 (The goblin went away.)
Process GOBL _:
EQ 7 40 (Is Flag 7 equal to 40) PLACE 13">13 (the unhygenic goblin) in location 91">91 (Archways) PLACE 14">14 (the insubordinate goblin) in location 93">93 (Drab Passage) PLACE 15">15 (the indistinguishable goblin) in location 77">77 (Goblin's Gate) PLACE 16">16 (the army surplus goblin) in location 87">87 (Trecking)

Location #88

Description

Bimbo found himself in a dark, stuffy passage. A metal ladder extended up through the floor and ceiling, while the passage wound off northwards.

Short Name

Ladder

Connections

U to location 87 (Trecking) D to location 89 (Foot of ladder) N to location 83 (Large Passage)

Objects at location

None

Events associated with location

Process GOBL OUT:
EQ 7 20 (Is Flag 7 equal to 20) AT 88 (Are we at location 88 (Ladder)) MESSAGE 4 (The goblin went away.)
Process GOBL _:
EQ 7 30 (Is Flag 7 equal to 30) PLACE 13">13 (the unhygenic goblin) in location 90">90 (Major Junction) PLACE 14">14 (the insubordinate goblin) in location 79">79 (Manhole Passage) PLACE 15">15 (the indistinguishable goblin) in location 81">81 (Goblin Refuse) PLACE 16">16 (the army surplus goblin) in location 88">88 (Ladder)
Response EXAM LADD:
AT 88 (Are we at location 88 (Ladder)) MESSAGE 61 (The ladder was very boring.) DONE

Location #89

Description

Bimbo stood at the foot of an ornately carved metal ladder. Darkness shone down from the hole in the roof.

Short Name

Foot of ladder

Connections

U to location 88 (Ladder)

Objects at location

None

Events associated with location

Response EXAM LADD:
AT 89 (Are we at location 89 (Foot of ladder)) MESSAGE 62 (The ladder was very plain.) DONE

Location #90

Description

Bimbo stood at a major junction, where most respectable dark stuffy passages met. Solid walls stood to the south, southwest and northeast.

Short Name

Major Junction

Location picture

Connections

N to location 85 (Manhole Passage) E to location 82 (Intersection) SE to location 91 (Archways) W to location 94 (Dark Passage) NW to location 84 (Dead-End)

Objects at location

None

Events associated with location

Process GOBL OUT:
EQ 7 20 (Is Flag 7 equal to 20) AT 90 (Are we at location 90 (Major Junction)) MESSAGE 4 (The goblin went away.)
Process GOBL _:
EQ 7 30 (Is Flag 7 equal to 30) PLACE 13">13 (the unhygenic goblin) in location 90">90 (Major Junction) PLACE 14">14 (the insubordinate goblin) in location 79">79 (Manhole Passage) PLACE 15">15 (the indistinguishable goblin) in location 81">81 (Goblin Refuse) PLACE 16">16 (the army surplus goblin) in location 88">88 (Ladder)

Location #91

Description

Bimbo was in a cave-like, dark and stuffy passage. Three, lavishly decorated archways were set into the north, northeast and northwest walls.

Short Name

Archways

Location picture

Connections

NW to location 90 (Major Junction) N to location 82 (Intersection) NE to location 87 (Trecking)

Objects at location

None

Events associated with location

Process GOBL OUT:
EQ 7 30 (Is Flag 7 equal to 30) AT 91 (Are we at location 91 (Archways)) MESSAGE 4 (The goblin went away.)
Process GOBL _:
EQ 7 40 (Is Flag 7 equal to 40) PLACE 13">13 (the unhygenic goblin) in location 91">91 (Archways) PLACE 14">14 (the insubordinate goblin) in location 93">93 (Drab Passage) PLACE 15">15 (the indistinguishable goblin) in location 77">77 (Goblin's Gate) PLACE 16">16 (the army surplus goblin) in location 87">87 (Trecking)
Response EXAM ARCH:
AT 91 (Are we at location 91 (Archways)) MESSAGE 63 (The arch had, "Stick up for your dad- he stuck up for you." scrawled on it in vandalistic runes.) DONE

Location #92

Description

Bimbo stood in the gloom of yet another dark, stuffy passage. The way led northwest and west through the darkness.

Short Name

Gloom

Location picture

Connections

NW to location 81 (Goblin Refuse) W to location 87 (Trecking)

Objects at location

Object #16: the army surplus goblin

Events associated with location

Process GOBL OUT:
EQ 7 10 (Is Flag 7 equal to 10) AT 92 (Are we at location 92 (Gloom)) MESSAGE 4 (The goblin went away.)
Process GOBL _:
EQ 7 20 (Is Flag 7 equal to 20) PLACE 13">13 (the unhygenic goblin) in location 84">84 (Dead-End) PLACE 14">14 (the insubordinate goblin) in location 80">80 (Junction) PLACE 15">15 (the indistinguishable goblin) in location 92">92 (Gloom) PLACE 16">16 (the army surplus goblin) in location 83">83 (Large Passage)

Location #93

Description

Bimbo found himself in a drab passage, dark and a trifle stuffy. The passage bent north and east under the Wiffy Mountains.

Short Name

Drab Passage

Location picture

Connections

N to location 79 (Manhole Passage) E to location 94 (Dark Passage)

Objects at location

None

Events associated with location

Process GOLD _:
EQ 8 1 (Is Flag 8 equal to 1) AT 86 (Are we at location 86 (Lake)) PRESENT 17 (Is object 17 [Goldbum] at current location) ANYKEY (Press any key) MESSAGE 33 ("Right, that'th long enough!" thnapped Goldbum. He wandered away to lay in wait. ) PLACE 17">17 (Goldbum) in location 93">93 (Drab Passage)
Process GOLD _:
AT 93 (Are we at location 93 (Drab Passage)) PRESENT 17 (Is object 17 [Goldbum] at current location) ANYKEY (Press any key) MESSAGE 35 (Goldbum thuddenly leapt on Bimbo and grabbed him by the neck. A nasty skirmish followed, the outcome being a rather fatally strangled Bimbo....) ANYKEY (Press any key) LET 28 8 (Set flag 28 to 8) PAUSE 1 GOTO 104 (Go to location 104) (Dead) DESC (Describe current location)
Process GOBL OUT:
EQ 7 30 (Is Flag 7 equal to 30) AT 93 (Are we at location 93 (Drab Passage)) MESSAGE 4 (The goblin went away.)
Process GOBL _:
EQ 7 40 (Is Flag 7 equal to 40) PLACE 13">13 (the unhygenic goblin) in location 91">91 (Archways) PLACE 14">14 (the insubordinate goblin) in location 93">93 (Drab Passage) PLACE 15">15 (the indistinguishable goblin) in location 77">77 (Goblin's Gate) PLACE 16">16 (the army surplus goblin) in location 87">87 (Trecking)

Location #94

Description

Bimbo found himself in a dark, stuffy passage, deep in the Goblin's Mountain. Ways led north, northwest and west through the gloom.

Short Name

Dark Passage

Location picture

Connections

W to location 93 (Drab Passage) NW to location 90 (Major Junction) N to location 87 (Trecking)

Objects at location

None

Events associated with location

Response AFRI EURO:
AT 86 (Are we at location 86 (Lake)) PRESENT 17 (Is object 17 [Goldbum] at current location) MESSAGE 32 ("African or European?" asked Bimbo, casually. "Poo!" rathped Goldbum, "You've theen the film!" He wandered away thadly.) PLUS 30 12 (Increase flag 30 by 12) PLACE 17">17 (Goldbum) in location 94">94 (Dark Passage)

Location #95

Description

Bimbo found himself up a tree, somewhere near the Goblin's Gate. It was a large tree, positively bristling with thick branches and liberally covered in leaves. Some way below, the forest floor was visible.

Short Name

Up Tree

Connections

Objects at location

None

Events associated with location

Process TREE EAGL:
AT 95 (Are we at location 95 (Up Tree)) EQ 6 4 (Is Flag 6 equal to 4) CARR 52 (Is object 52 [a large egg] being carried) ANYKEY (Press any key) MESSAGE 16 (An eagle flew past. It spied Bimbo with its egg, and quickly landed in the tree. "Thanks for finding my egg!" said the eagle. "It looks a bit the worse for wear but it'll soon be back in shape." To show it's gratitude, the eagle agreed to give Bimbo a free ride....) ANYKEY (Press any key) PLUS 30 7 (Increase flag 30 by 7) PLACE 46">46 (a big eagle) in location 24">24 (Eagle's Nest) GOTO 96 (Go to location 96) (Eagle Cargo) DESC (Describe current location)
Process TREE EAGL:
AT 95 (Are we at location 95 (Up Tree)) EQ 6 4 (Is Flag 6 equal to 4) MESSAGE 14 (An eagle flew by, looking for its lost egg.)
Process TREE GOBL:
EQ 6 3 (Is Flag 6 equal to 3) AT 95 (Are we at location 95 (Up Tree)) ANYKEY (Press any key) MESSAGE 17 (Trumpeting with wicked glee, several hundred goblins came crashing through the forest below. One goblin had a trained rock on a leash and, within minutes, the rock was snuffling round the base of Bimbo's tree. "Hooray!" cried the goblins. They emptied their cigarette lighters onto the tree and set it alight. The chief goblin then wandered round, handing out marshmallows which they toasted in the flames.)
Process TREE GOBL:
AT 95 (Are we at location 95 (Up Tree)) EQ 6 2 (Is Flag 6 equal to 2) MESSAGE 19 (The flames were beginning to singe Bimbo's furry toes.)
Process TREE GOBL:
AT 95 (Are we at location 95 (Up Tree)) EQ 6 1 (Is Flag 6 equal to 1) MESSAGE 20 (The flames finally engulfed the tree and Bimbo was cremated.) LET 28 7 (Set flag 28 to 7) ANYKEY (Press any key) LET 28 8 (Set flag 28 to 8) PAUSE 1 GOTO 104 (Go to location 104) (Dead) DESC (Describe current location)
Process TREE WARG:
AT 95 (Are we at location 95 (Up Tree)) EQ 6 5 (Is Flag 6 equal to 5) PRESENT 6 (Is object 6 [Grandalf] at current location) MESSAGE 18 (Several wargs bounded up and started barking up the wrong tree. Grandalf opened one of his magic pockets and got out a can of Pedigree Chum (which he had been saving for later). He threw it down. The wargs rushed over to it, had a quick sniff, and scattered whimpering off into the forest.)
Response U D:
AT 95 (Are we at location 95 (Up Tree)) MESSAGE 13 (Bimbo tried to climb down but he was stuck.) DONE
Response U _:
AT 77 (Are we at location 77 (Goblin's Gate)) MESSAGE 12 (Bimbo carefully picked his way up through the goblins gate. He was almost free when he accidentally sneezed. "Yeuch!" shrieked a nearby goblin, wiping something green off the back of his neck. The alarm was sounded and hordes of goblins chased Bimbo down a forest gully. Stuck for a sensible place to hide, Bimbo climbed a tree. There he clung, listening to the belching and vomitting which heralded the goblin's approach.) CLEAR 0 (Set flag 0 to 0) LET 28 1 (Set flag 28 to 1) PAUSE 33 LET 28 1 (Set flag 28 to 1) PAUSE 33 LET 28 1 (Set flag 28 to 1) PAUSE 33 LET 6 6 (Set flag 6 to 6) ANYKEY (Press any key) GOTO 95 (Go to location 95) (Up Tree) DESC (Describe current location)
Response D _:
AT 95 (Are we at location 95 (Up Tree)) MESSAGE 13 (Bimbo tried to climb down but he was stuck.) DONE
Response EXAM OUT:
AT 95 (Are we at location 95 (Up Tree)) MESSAGE 66 (The leaves were small and green. ) DONE
Response EXAM TREE:
AT 95 (Are we at location 95 (Up Tree)) MESSAGE 64 (The tree was tall and very burnable.) DONE
Response EXAM BRAN:
AT 95 (Are we at location 95 (Up Tree)) MESSAGE 65 (The branch was made of wood.) DONE

Location #96

Description

Bimbo was in the cargo bay of a huge feathery eagle. Below him, the eccentric contours of Muddle Earth rolled nauseously.

Short Name

Eagle Cargo

Location picture

Connections

Objects at location

None

Events associated with location

Process TREE EAGL:
AT 95 (Are we at location 95 (Up Tree)) EQ 6 4 (Is Flag 6 equal to 4) CARR 52 (Is object 52 [a large egg] being carried) ANYKEY (Press any key) MESSAGE 16 (An eagle flew past. It spied Bimbo with its egg, and quickly landed in the tree. "Thanks for finding my egg!" said the eagle. "It looks a bit the worse for wear but it'll soon be back in shape." To show it's gratitude, the eagle agreed to give Bimbo a free ride....) ANYKEY (Press any key) PLUS 30 7 (Increase flag 30 by 7) PLACE 46">46 (a big eagle) in location 24">24 (Eagle's Nest) GOTO 96 (Go to location 96) (Eagle Cargo) DESC (Describe current location)
Process EAGL _:
AT 96 (Are we at location 96 (Eagle Cargo)) ANYKEY (Press any key) GOTO 24 (Go to location 24) (Eagle's Nest) DESC (Describe current location)

Location #97

Description

Bimbo found himself in the Ambassador Class Executive Adventurer Suite of a large TWA eagle. The landscape looked up from below in an inviting sort of way- about as inviting as a night out with a manticora.

Short Name

TWA Eagle

Location picture

Connections

Objects at location

None

Events associated with location

Process EAGL _:
AT 24 (Are we at location 24 (Eagle's Nest)) CHANCE 44 (With 44% chance of occurring) ABSENT 46 (Is object 46 [a big eagle] absent from current location) CREATE 46 (a big eagle) MESSAGE 22 (The eagle returned and Bimbo got on board.) ANYKEY (Press any key) GOTO 97 (Go to location 97) (TWA Eagle) DESC (Describe current location)
Process EAGL _:
AT 97 (Are we at location 97 (TWA Eagle)) ANYKEY (Press any key) MESSAGE 23 (Soon the eagle landed somewhere in Berkwood. Bimbo got off.) GOTO 33 (Go to location 33) (Dark Woods) ANYKEY (Press any key) CLS (Clear Screen) MESSAGE 108 (You must now save gave data to cassette so that you can reload your position in the next part of the game and continue the adventure. Put a blank cassette in your cassette recorder as if you were about to save a normal program. When you load up the next part, type the command "LOAD" and load this saved position. Simple, eh?) CLEAR 6 (Set flag 6 to 0) SAVE

Location #98

Description

(No entry)

Short Name

Cauldron

Connections

Objects at location

None

Events associated with location

None

Location #99

Description

A long, straight road, running up a steep hill. Halfway up the hill, on the eastern side of the road, a house.

Short Name

Road

Connections

IN to location 101 (Room 101) E to location 101 (Room 101) S to location 100 (Golf Course) N to location 103 (Village)

Objects at location

Object #34: Buckett

Events associated with location

None

Location #100

Description

The rolling expanse of the golf course. Thick gorse bushes lined the quiet avenues of trees. Far to the north, the way to a long road.

Short Name

Golf Course

Location picture

Connections

N to location 99 (Road)

Objects at location

Object #32: Fergus Object #47: a bottle of vodka Object #48: a knife

Events associated with location

None

Location #101

Description

Room 101, home of -------. Strewn with computers, a bed and an old stereo crowd for space amid the piles of rubbish.

Short Name

Room 101

Connections

OUT to location 99 (Road) W to location 99 (Road)

Objects at location

None

Events associated with location

Response EXAM COMP:
AT 101 (Are we at location 101 (Room 101)) MESSAGE 67 (The computers included 48K Spectrums, Commode 64's, an 8256, a 6128, a 128K Spectrum, and a MTX 500 (among other things).) DONE
Response EXAM BED:
AT 101 (Are we at location 101 (Room 101)) MESSAGE 68 (Interesting fact: Almost everyone at ------ has slept on/in this bed. And that's not how it sounds!) DONE
Response EXAM STER:
AT 101 (Are we at location 101 (Room 101)) MESSAGE 69 (Twin decks, radio, phono, NAFF!) DONE
Response EXAM RUBB:
AT 101 (Are we at location 101 (Room 101)) MESSAGE 70 (What are you? Some sort of scavenger or something? The rubbish was just crisp packets, old listings, coke cans that squelch, empty Camel packets, Vodka bottles, etc. Nothing important to the game!) DONE
Response DELT 4:
CLEAR 0 (Set flag 0 to 0) GOTO 101 (Go to location 101) (Room 101) DESC (Describe current location)

Location #102

Description

Bimbo was in the barrel.

Short Name

In Barrel

Connections

Objects at location

Object #49: some red wine

Events associated with location

None

Location #103

Description

In a small, peaceful village, a road. On the road, a house. In the house, a room. In the room? Wouldn't you like to know!

Short Name

Village

Location picture

Connections

S to location 99 (Road)

Objects at location

Object #33: Judith

Events associated with location

None

Location #104

Description

Shortly, the Grim Reaper, Death arrived to claim Bimbo. The end had come!

Short Name

Dead

Location picture

Connections

Objects at location

None

Events associated with location

Process TREE GOBL:
AT 95 (Are we at location 95 (Up Tree)) EQ 6 1 (Is Flag 6 equal to 1) MESSAGE 20 (The flames finally engulfed the tree and Bimbo was cremated.) LET 28 7 (Set flag 28 to 7) ANYKEY (Press any key) LET 28 8 (Set flag 28 to 8) PAUSE 1 GOTO 104 (Go to location 104) (Dead) DESC (Describe current location)
Process GOLD _:
AT 93 (Are we at location 93 (Drab Passage)) PRESENT 17 (Is object 17 [Goldbum] at current location) ANYKEY (Press any key) MESSAGE 35 (Goldbum thuddenly leapt on Bimbo and grabbed him by the neck. A nasty skirmish followed, the outcome being a rather fatally strangled Bimbo....) ANYKEY (Press any key) LET 28 8 (Set flag 28 to 8) PAUSE 1 GOTO 104 (Go to location 104) (Dead) DESC (Describe current location)
Process _ _:
NOTAT 104 (Are we not at location 104 (Dead)) EQ 5 1 (Is Flag 5 equal to 1) ANYKEY (Press any key) MESSAGE 110 ( Bimbo stopped, his head realing. His legs slowly folded under him and the ground rushed up to bash him on the nose. His hunger had finally caught up with him. He was dead.) ANYKEY (Press any key) GOTO 104 (Go to location 104) (Dead) LET 28 8 (Set flag 28 to 8) PAUSE 1 DESC (Describe current location)
Process _ _:
AT 104 (Are we at location 104 (Dead)) BEEP 20 80 BEEP 20 84 BEEP 20 90 BEEP 20 98 BEEP 20 104 BEEP 10 106 BEEP 20 108 BEEP 10 104 BEEP 20 98 BEEP 20 94 BEEP 10 98 BEEP 10 96 BEEP 10 98 BEEP 10 96 BEEP 20 94 BEEP 80 84 ANYKEY (Press any key) LET 28 7 (Set flag 28 to 7) PAUSE 1 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response DIE _:
LET 28 8 (Set flag 28 to 8) PAUSE 1 GOTO 104 (Go to location 104) (Dead) DESC (Describe current location)
Response EAT MARM:
PRESENT 27 (Is object 27 [a marmalade sandwich] at current location) MESSAGE 46 (Bimbo ate the sandwich, gagged, decided that the marmalade was poisonous, and expired...) ANYKEY (Press any key) LET 28 8 (Set flag 28 to 8) PAUSE 1 GOTO 104 (Go to location 104) (Dead) DESC (Describe current location)

Location #105

Description

-------------------------------- HI! I suppose you're quite pleased with yourself, looking through this program. This program was written and conceived by DELTA 4 Software. No outside parties contributed, despite what you may read in the gutter press. The only other company involved is Gilsoft, who gave us a great deal of useful info on The Quill. --------------------------------

Short Name

Room105

Connections

Objects at location

None

Events associated with location

None

Object Details

Object #0

Description

a glowing sword

Object start location

Not created

Associated words

_

Events associated with object

Process SWOR _:
CARR 0 (Is object 0 [a glowing sword] being carried) SET 17 (Set flag 17 to 255)
Process SWOR _:
NOTCARR 0 (Is object 0 [a glowing sword] not being carried) NOTCARR 92 (Is object 92 [a short sword] not being carried) CLEAR 17 (Set flag 17 to 0)
Response EXAM SWOR:
PRESENT 0 (Is object 0 [a glowing sword] at current location) MESSAGE 89 (The sword was plain, save for, "HE-MAN" written on the blade.) DONE
Response INSE BATT:
CARR 29 (Is object 29 [a small battery] being carried) CARR 92 (Is object 92 [a short sword] being carried) PLUS 30 1 (Increase flag 30 by 1) SWAP objects 29 (a small battery) and 0 (a glowing sword) DESTROY 92 (a short sword) MESSAGE 45 (Bimbo inserted the battery into the sword, where it locked in place. The sword began to glow.) DONE
Response GET SWOR:
ABSENT 92 (Is object 92 [a short sword] absent from current location) GET 0 (a glowing sword) OK
Response DROP SWOR:
ABSENT 92 (Is object 92 [a short sword] absent from current location) DROP 0 (a glowing sword) OK

Object #1

Description

(No entry)

Object start location

Not created

Associated words

BOX,CHOC

Events associated with object

None

Object #2

Description

a small card

Object start location

Not created

Associated words

CARD

Events associated with object

Response EXAM CARD:
PRESENT 2 (Is object 2 [a small card] at current location) MESSAGE 5 (On the card, in large, type- writer runes, were the words, "I wish thee to accompany some er, 'friends' on an adventure. See you soon. -GG- P.S. These chocs will self- destruct in 10 minutes.") DONE

Object #3

Description

(No entry)

Object start location

1 (Bimbo's Home)

Associated words

_

Events associated with object

None

Object #4

Description

(No entry)

Object start location

Not created

Associated words

_

Events associated with object

None

Object #5

Description

an old, dusty diary

Object start location

2 (Chest)

Associated words

DIAR

Events associated with object

Response EXAM DIAR:
PRESENT 5 (Is object 5 [an old, dusty diary] at current location) MESSAGE 8 (The diary was blank, save for some birthdays- Old Goop: 12/3/26 Fordo: 29/2/85 Farmer Faggot: 4/7/31) DONE

Object #6

Description

Grandalf

Object start location

Not created

Associated words

_

Events associated with object

Process TREE WARG:
AT 95 (Are we at location 95 (Up Tree)) EQ 6 5 (Is Flag 6 equal to 5) PRESENT 6 (Is object 6 [Grandalf] at current location) MESSAGE 18 (Several wargs bounded up and started barking up the wrong tree. Grandalf opened one of his magic pockets and got out a can of Pedigree Chum (which he had been saving for later). He threw it down. The wargs rushed over to it, had a quick sniff, and scattered whimpering off into the forest.)
Process GRAN FOLL:
NOTZERO 15 (Is Flag 15 not zero) ATLT 99 (Are we at a location with number < 99) CHANCE 50 (With 50% chance of occurring) ABSENT 6 (Is object 6 [Grandalf] absent from current location) CREATE 6 (Grandalf) MESSAGE 98 (Grandalf appeared.)
Response FOLL ME:
PRESENT 6 (Is object 6 [Grandalf] at current location) EQ 11 6 (Is Flag 11 equal to 6) MESSAGE 104 ("Okay!" came the reply.) SET 15 (Set flag 15 to 255) DONE
Response STAY HERE:
PRESENT 6 (Is object 6 [Grandalf] at current location) EQ 11 6 (Is Flag 11 equal to 6) MESSAGE 104 ("Okay!" came the reply.) CLEAR 15 (Set flag 15 to 0) DONE
Response TALK GRAN:
PRESENT 6 (Is object 6 [Grandalf] at current location) LET 11 6 (Set flag 11 to 6) DONE
Response HIT GRAN:
NOTZERO 17 (Is Flag 17 not zero) PRESENT 6 (Is object 6 [Grandalf] at current location) SWAP objects 6 (Grandalf) and 69 (dead Grandalf) MESSAGE 115 (Bimbo did glorious and noble battle, emerging triumphant!) CLEAR 15 (Set flag 15 to 0) DONE
Response HI _:
EQ 11 6 (Is Flag 11 equal to 6) PRESENT 6 (Is object 6 [Grandalf] at current location) MESSAGE 38 (Bimbo greeted Grandalf. "Hello, my good boggit!" smiled the old wizard.) DONE

Object #7

Description

Thorny

Object start location

Not created

Associated words

_

Events associated with object

Process THOR FOLL:
NOTZERO 14 (Is Flag 14 not zero) ATLT 99 (Are we at a location with number < 99) CHANCE 45 (With 45% chance of occurring) ABSENT 7 (Is object 7 [Thorny] absent from current location) MESSAGE 97 (Thorny appeared.) CREATE 7 (Thorny)
Response FOLL ME:
PRESENT 7 (Is object 7 [Thorny] at current location) EQ 11 7 (Is Flag 11 equal to 7) MESSAGE 104 ("Okay!" came the reply.) SET 14 (Set flag 14 to 255) DONE
Response STAY HERE:
PRESENT 7 (Is object 7 [Thorny] at current location) EQ 11 7 (Is Flag 11 equal to 7) MESSAGE 104 ("Okay!" came the reply.) CLEAR 14 (Set flag 14 to 0) DONE
Response TALK THOR:
PRESENT 7 (Is object 7 [Thorny] at current location) LET 11 7 (Set flag 11 to 7) DONE
Response HIT THOR:
NOTZERO 17 (Is Flag 17 not zero) PRESENT 7 (Is object 7 [Thorny] at current location) SWAP objects 7 (Thorny) and 70 (dead Thorny) MESSAGE 115 (Bimbo did glorious and noble battle, emerging triumphant!) CLEAR 14 (Set flag 14 to 0) DONE
Response HI _:
PRESENT 7 (Is object 7 [Thorny] at current location) EQ 11 7 (Is Flag 11 equal to 7) MESSAGE 40 (Bimbo greeted Thorny. "Yo!" returned the dwarf.) DONE

Object #8

Description

12 odorous dwarves

Object start location

Not created

Associated words

_

Events associated with object

Process DWAR FOLL:
NOTZERO 13 (Is Flag 13 not zero) ATLT 99 (Are we at a location with number < 99) CHANCE 45 (With 45% chance of occurring) ABSENT 8 (Is object 8 [12 odorous dwarves] absent from current location) CREATE 8 (12 odorous dwarves) MESSAGE 96 (Bimbo's dwarf chums appeared.)
Response FOLL ME:
PRESENT 8 (Is object 8 [12 odorous dwarves] at current location) EQ 11 8 (Is Flag 11 equal to 8) MESSAGE 104 ("Okay!" came the reply.) SET 13 (Set flag 13 to 255) DONE
Response STAY HERE:
PRESENT 8 (Is object 8 [12 odorous dwarves] at current location) EQ 11 8 (Is Flag 11 equal to 8) MESSAGE 104 ("Okay!" came the reply.) CLEAR 13 (Set flag 13 to 0) DONE
Response TALK DWAR:
PRESENT 8 (Is object 8 [12 odorous dwarves] at current location) LET 11 8 (Set flag 11 to 8) DONE
Response HIT DWAR:
NOTZERO 17 (Is Flag 17 not zero) PRESENT 8 (Is object 8 [12 odorous dwarves] at current location) SWAP objects 8 (12 odorous dwarves) and 71 (12 dead dwarves) MESSAGE 115 (Bimbo did glorious and noble battle, emerging triumphant!) CLEAR 13 (Set flag 13 to 0) DONE
Response HI _:
PRESENT 8 (Is object 8 [12 odorous dwarves] at current location) EQ 11 8 (Is Flag 11 equal to 8) MESSAGE 41 (Bimbo greeted the dwarves. "Well, Hi there!" chorused the dwarves tunefully.) DONE

Object #9

Description

(No entry)

Object start location

Not created

Associated words

_

Events associated with object

None

Object #10

Description

(No entry)

Object start location

6 (Trolls Clearing)

Associated words

_

Events associated with object

Response LUX _:
PRESENT 10 (Is object 10 [(No entry)] at current location) SWAP objects 10 ((No entry)) and 11 ((No entry)) MESSAGE 55 ("Lux" said Bimbo. As if by magic....) BEEP 10 100 BEEP 20 100 MESSAGE 56 (...a floodlight appeared. It paused briefly and then roared away.) MESSAGE 57 (Hello to- Chris "GREMBO" Bourne, Bill "IncorAmtixable" Scolding, John "Not disgusting at all" Gilbert, WPC Fanthorpe, Clare "Ligger whatever that means" Edgely, Graham "Oh God" Taylor, David "Fancy seeing you here" Kelly, everyone at Ludlow who we don't know, Christina "Lovely" Erskine, Tony "Grand Elf" Bridge, Henry "Scroll Keeper" Mueller, all our chums at Level 9, CRL and MacMillan and, Terry "Carniverous Plants" Pratchett.) PLUS 30 10 (Increase flag 30 by 10) CREATE 22 (the huge, stone key) DONE

Object #11

Description

(No entry)

Object start location

Not created

Associated words

_

Events associated with object

Response LUX _:
PRESENT 10 (Is object 10 [(No entry)] at current location) SWAP objects 10 ((No entry)) and 11 ((No entry)) MESSAGE 55 ("Lux" said Bimbo. As if by magic....) BEEP 10 100 BEEP 20 100 MESSAGE 56 (...a floodlight appeared. It paused briefly and then roared away.) MESSAGE 57 (Hello to- Chris "GREMBO" Bourne, Bill "IncorAmtixable" Scolding, John "Not disgusting at all" Gilbert, WPC Fanthorpe, Clare "Ligger whatever that means" Edgely, Graham "Oh God" Taylor, David "Fancy seeing you here" Kelly, everyone at Ludlow who we don't know, Christina "Lovely" Erskine, Tony "Grand Elf" Bridge, Henry "Scroll Keeper" Mueller, all our chums at Level 9, CRL and MacMillan and, Terry "Carniverous Plants" Pratchett.) PLUS 30 10 (Increase flag 30 by 10) CREATE 22 (the huge, stone key) DONE

Object #12

Description

(No entry)

Object start location

31 (Beorn's House)

Associated words

_

Events associated with object

Response FOLL ME:
PRESENT 12 (Is object 12 [(No entry)] at current location) EQ 11 12 (Is Flag 11 equal to 12) MESSAGE 105 ("No way!" came the reply.) DONE
Response HI _:
PRESENT 12 (Is object 12 [(No entry)] at current location) EQ 11 12 (Is Flag 11 equal to 12) MESSAGE 100 ("Rowwwrrrrr!" greeted Beorn.) DONE

Object #13

Description

the unhygenic goblin

Object start location

79 (Manhole Passage)

Associated words

_

Events associated with object

Process GOBL GET:
NOTWORN 53 (Is object 53 [the small, golden ring] not being worn) PRESENT 13 (Is object 13 [the unhygenic goblin] at current location) CHANCE 50 (With 50% chance of occurring) ANYKEY (Press any key) MESSAGE 6 (The goblin spied Bimbo and captured him with only a little violence.) ANYKEY (Press any key) GOTO 74 (Go to location 74) (Dungeon) DESC (Describe current location)
Process GOBL _:
EQ 7 40 (Is Flag 7 equal to 40) PLACE 13">13 (the unhygenic goblin) in location 91">91 (Archways) PLACE 14">14 (the insubordinate goblin) in location 93">93 (Drab Passage) PLACE 15">15 (the indistinguishable goblin) in location 77">77 (Goblin's Gate) PLACE 16">16 (the army surplus goblin) in location 87">87 (Trecking)
Process GOBL _:
EQ 7 40 (Is Flag 7 equal to 40) PRESENT 13 (Is object 13 [the unhygenic goblin] at current location) MESSAGE 3 (A goblin arrived.)
Process GOBL _:
EQ 7 30 (Is Flag 7 equal to 30) PLACE 13">13 (the unhygenic goblin) in location 90">90 (Major Junction) PLACE 14">14 (the insubordinate goblin) in location 79">79 (Manhole Passage) PLACE 15">15 (the indistinguishable goblin) in location 81">81 (Goblin Refuse) PLACE 16">16 (the army surplus goblin) in location 88">88 (Ladder)
Process GOBL _:
EQ 7 30 (Is Flag 7 equal to 30) PRESENT 13 (Is object 13 [the unhygenic goblin] at current location) MESSAGE 3 (A goblin arrived.)
Process GOBL _:
EQ 7 20 (Is Flag 7 equal to 20) PLACE 13">13 (the unhygenic goblin) in location 84">84 (Dead-End) PLACE 14">14 (the insubordinate goblin) in location 80">80 (Junction) PLACE 15">15 (the indistinguishable goblin) in location 92">92 (Gloom) PLACE 16">16 (the army surplus goblin) in location 83">83 (Large Passage)
Process GOBL _:
EQ 7 20 (Is Flag 7 equal to 20) PRESENT 13 (Is object 13 [the unhygenic goblin] at current location) MESSAGE 3 (A goblin arrived.)
Process GOBL _:
EQ 7 10 (Is Flag 7 equal to 10) PLACE 13">13 (the unhygenic goblin) in location 85">85 (Manhole Passage) PLACE 14">14 (the insubordinate goblin) in location 76">76 (Goblin's Cavern) PLACE 15">15 (the indistinguishable goblin) in location 78">78 (Stuffy passage) PLACE 16">16 (the army surplus goblin) in location 82">82 (Intersection)
Process GOBL _:
EQ 7 10 (Is Flag 7 equal to 10) PRESENT 13 (Is object 13 [the unhygenic goblin] at current location) MESSAGE 3 (A goblin arrived.)

Object #14

Description

the insubordinate goblin

Object start location

80 (Junction)

Associated words

_

Events associated with object

Process GOBL GET:
NOTWORN 53 (Is object 53 [the small, golden ring] not being worn) PRESENT 14 (Is object 14 [the insubordinate goblin] at current location) CHANCE 45 (With 45% chance of occurring) ANYKEY (Press any key) MESSAGE 6 (The goblin spied Bimbo and captured him with only a little violence.) ANYKEY (Press any key) GOTO 74 (Go to location 74) (Dungeon) DESC (Describe current location)
Process GOBL _:
EQ 7 40 (Is Flag 7 equal to 40) PLACE 13">13 (the unhygenic goblin) in location 91">91 (Archways) PLACE 14">14 (the insubordinate goblin) in location 93">93 (Drab Passage) PLACE 15">15 (the indistinguishable goblin) in location 77">77 (Goblin's Gate) PLACE 16">16 (the army surplus goblin) in location 87">87 (Trecking)
Process GOBL _:
EQ 7 40 (Is Flag 7 equal to 40) PRESENT 14 (Is object 14 [the insubordinate goblin] at current location) MESSAGE 3 (A goblin arrived.)
Process GOBL _:
EQ 7 30 (Is Flag 7 equal to 30) PLACE 13">13 (the unhygenic goblin) in location 90">90 (Major Junction) PLACE 14">14 (the insubordinate goblin) in location 79">79 (Manhole Passage) PLACE 15">15 (the indistinguishable goblin) in location 81">81 (Goblin Refuse) PLACE 16">16 (the army surplus goblin) in location 88">88 (Ladder)
Process GOBL _:
EQ 7 30 (Is Flag 7 equal to 30) PRESENT 14 (Is object 14 [the insubordinate goblin] at current location) MESSAGE 3 (A goblin arrived.)
Process GOBL _:
EQ 7 20 (Is Flag 7 equal to 20) PLACE 13">13 (the unhygenic goblin) in location 84">84 (Dead-End) PLACE 14">14 (the insubordinate goblin) in location 80">80 (Junction) PLACE 15">15 (the indistinguishable goblin) in location 92">92 (Gloom) PLACE 16">16 (the army surplus goblin) in location 83">83 (Large Passage)
Process GOBL _:
EQ 7 20 (Is Flag 7 equal to 20) PRESENT 14 (Is object 14 [the insubordinate goblin] at current location) MESSAGE 3 (A goblin arrived.)
Process GOBL _:
EQ 7 10 (Is Flag 7 equal to 10) PLACE 13">13 (the unhygenic goblin) in location 85">85 (Manhole Passage) PLACE 14">14 (the insubordinate goblin) in location 76">76 (Goblin's Cavern) PLACE 15">15 (the indistinguishable goblin) in location 78">78 (Stuffy passage) PLACE 16">16 (the army surplus goblin) in location 82">82 (Intersection)
Process GOBL _:
EQ 7 10 (Is Flag 7 equal to 10) PRESENT 14 (Is object 14 [the insubordinate goblin] at current location) MESSAGE 3 (A goblin arrived.)

Object #15

Description

the indistinguishable goblin

Object start location

81 (Goblin Refuse)

Associated words

_

Events associated with object

Process GOBL GET:
NOTWORN 53 (Is object 53 [the small, golden ring] not being worn) PRESENT 15 (Is object 15 [the indistinguishable goblin] at current location) CHANCE 40 (With 40% chance of occurring) ANYKEY (Press any key) MESSAGE 6 (The goblin spied Bimbo and captured him with only a little violence.) ANYKEY (Press any key) GOTO 74 (Go to location 74) (Dungeon) DESC (Describe current location)
Process GOBL _:
EQ 7 40 (Is Flag 7 equal to 40) PLACE 13">13 (the unhygenic goblin) in location 91">91 (Archways) PLACE 14">14 (the insubordinate goblin) in location 93">93 (Drab Passage) PLACE 15">15 (the indistinguishable goblin) in location 77">77 (Goblin's Gate) PLACE 16">16 (the army surplus goblin) in location 87">87 (Trecking)
Process GOBL _:
EQ 7 40 (Is Flag 7 equal to 40) PRESENT 15 (Is object 15 [the indistinguishable goblin] at current location) MESSAGE 3 (A goblin arrived.)
Process GOBL _:
EQ 7 30 (Is Flag 7 equal to 30) PLACE 13">13 (the unhygenic goblin) in location 90">90 (Major Junction) PLACE 14">14 (the insubordinate goblin) in location 79">79 (Manhole Passage) PLACE 15">15 (the indistinguishable goblin) in location 81">81 (Goblin Refuse) PLACE 16">16 (the army surplus goblin) in location 88">88 (Ladder)
Process GOBL _:
EQ 7 30 (Is Flag 7 equal to 30) PRESENT 15 (Is object 15 [the indistinguishable goblin] at current location) MESSAGE 3 (A goblin arrived.)
Process GOBL _:
EQ 7 20 (Is Flag 7 equal to 20) PLACE 13">13 (the unhygenic goblin) in location 84">84 (Dead-End) PLACE 14">14 (the insubordinate goblin) in location 80">80 (Junction) PLACE 15">15 (the indistinguishable goblin) in location 92">92 (Gloom) PLACE 16">16 (the army surplus goblin) in location 83">83 (Large Passage)
Process GOBL _:
EQ 7 20 (Is Flag 7 equal to 20) PRESENT 15 (Is object 15 [the indistinguishable goblin] at current location) MESSAGE 3 (A goblin arrived.)
Process GOBL _:
EQ 7 10 (Is Flag 7 equal to 10) PLACE 13">13 (the unhygenic goblin) in location 85">85 (Manhole Passage) PLACE 14">14 (the insubordinate goblin) in location 76">76 (Goblin's Cavern) PLACE 15">15 (the indistinguishable goblin) in location 78">78 (Stuffy passage) PLACE 16">16 (the army surplus goblin) in location 82">82 (Intersection)
Process GOBL _:
EQ 7 10 (Is Flag 7 equal to 10) PRESENT 15 (Is object 15 [the indistinguishable goblin] at current location) MESSAGE 3 (A goblin arrived.)

Object #16

Description

the army surplus goblin

Object start location

92 (Gloom)

Associated words

_

Events associated with object

Process GOBL GET:
NOTWORN 53 (Is object 53 [the small, golden ring] not being worn) PRESENT 16 (Is object 16 [the army surplus goblin] at current location) CHANCE 35 (With 35% chance of occurring) ANYKEY (Press any key) MESSAGE 6 (The goblin spied Bimbo and captured him with only a little violence.) ANYKEY (Press any key) GOTO 74 (Go to location 74) (Dungeon) DESC (Describe current location)
Process GOBL CRAC:
AT 83 (Are we at location 83 (Large Passage)) PRESENT 16 (Is object 16 [the army surplus goblin] at current location) ABSENT 68 (Is object 68 [a crack in the roof] absent from current location) CHANCE 10 (With 10% chance of occurring) MESSAGE 7 (The goblin opened a crack in the roof.) CREATE 68 (a crack in the roof) PLACE 26">26 ((No entry)) in location 16">16 (Dark Cave)
Process GOBL CRAC:
AT 83 (Are we at location 83 (Large Passage)) PRESENT 16 (Is object 16 [the army surplus goblin] at current location) PRESENT 68 (Is object 68 [a crack in the roof] at current location) MESSAGE 9 (The goblin closed the crack.) DESTROY 68 (a crack in the roof) DESTROY 26 ((No entry))
Process GOBL _:
EQ 7 40 (Is Flag 7 equal to 40) PLACE 13">13 (the unhygenic goblin) in location 91">91 (Archways) PLACE 14">14 (the insubordinate goblin) in location 93">93 (Drab Passage) PLACE 15">15 (the indistinguishable goblin) in location 77">77 (Goblin's Gate) PLACE 16">16 (the army surplus goblin) in location 87">87 (Trecking)
Process GOBL _:
EQ 7 40 (Is Flag 7 equal to 40) PRESENT 16 (Is object 16 [the army surplus goblin] at current location) MESSAGE 3 (A goblin arrived.)
Process GOBL _:
EQ 7 30 (Is Flag 7 equal to 30) PLACE 13">13 (the unhygenic goblin) in location 90">90 (Major Junction) PLACE 14">14 (the insubordinate goblin) in location 79">79 (Manhole Passage) PLACE 15">15 (the indistinguishable goblin) in location 81">81 (Goblin Refuse) PLACE 16">16 (the army surplus goblin) in location 88">88 (Ladder)
Process GOBL _:
EQ 7 30 (Is Flag 7 equal to 30) PRESENT 16 (Is object 16 [the army surplus goblin] at current location) MESSAGE 3 (A goblin arrived.)
Process GOBL _:
EQ 7 20 (Is Flag 7 equal to 20) PLACE 13">13 (the unhygenic goblin) in location 84">84 (Dead-End) PLACE 14">14 (the insubordinate goblin) in location 80">80 (Junction) PLACE 15">15 (the indistinguishable goblin) in location 92">92 (Gloom) PLACE 16">16 (the army surplus goblin) in location 83">83 (Large Passage)
Process GOBL _:
EQ 7 20 (Is Flag 7 equal to 20) PRESENT 16 (Is object 16 [the army surplus goblin] at current location) MESSAGE 3 (A goblin arrived.)
Process GOBL _:
EQ 7 10 (Is Flag 7 equal to 10) PLACE 13">13 (the unhygenic goblin) in location 85">85 (Manhole Passage) PLACE 14">14 (the insubordinate goblin) in location 76">76 (Goblin's Cavern) PLACE 15">15 (the indistinguishable goblin) in location 78">78 (Stuffy passage) PLACE 16">16 (the army surplus goblin) in location 82">82 (Intersection)
Process GOBL _:
EQ 7 10 (Is Flag 7 equal to 10) PRESENT 16 (Is object 16 [the army surplus goblin] at current location) MESSAGE 3 (A goblin arrived.)

Object #17

Description

Goldbum

Object start location

86 (Lake)

Associated words

_

Events associated with object

Process GOLD _:
AT 86 (Are we at location 86 (Lake)) PRESENT 17 (Is object 17 [Goldbum] at current location) ZERO 8 (Is Flag 8 zero) LET 8 5 (Set flag 8 to 5) ANYKEY (Press any key) MESSAGE 31 ("Nithe boggit, nithe, nithe. Anthwer our riddle, yeth, or we'll thtrangle him, oh yeth!" lithped Goldbum. He pauthed, looked over hith thoulder for effect, then whithpered, "What ith the airthpeed of an unladen Nathgul?")
Process GOLD _:
EQ 8 1 (Is Flag 8 equal to 1) AT 86 (Are we at location 86 (Lake)) PRESENT 17 (Is object 17 [Goldbum] at current location) ANYKEY (Press any key) MESSAGE 33 ("Right, that'th long enough!" thnapped Goldbum. He wandered away to lay in wait. ) PLACE 17">17 (Goldbum) in location 93">93 (Drab Passage)
Process GOLD _:
AT 93 (Are we at location 93 (Drab Passage)) PRESENT 17 (Is object 17 [Goldbum] at current location) ANYKEY (Press any key) MESSAGE 35 (Goldbum thuddenly leapt on Bimbo and grabbed him by the neck. A nasty skirmish followed, the outcome being a rather fatally strangled Bimbo....) ANYKEY (Press any key) LET 28 8 (Set flag 28 to 8) PAUSE 1 GOTO 104 (Go to location 104) (Dead) DESC (Describe current location)
Process GOLD _:
PRESENT 17 (Is object 17 [Goldbum] at current location) NOTAT 86 (Are we not at location 86 (Lake)) CHANCE 20 (With 20% chance of occurring) MESSAGE 36 ("What hath it got in itth troutherth?" mumbled Goldbum.)
Response FOLL ME:
PRESENT 17 (Is object 17 [Goldbum] at current location) EQ 11 17 (Is Flag 11 equal to 17) MESSAGE 105 ("No way!" came the reply.) DONE
Response TALK GOLD:
PRESENT 17 (Is object 17 [Goldbum] at current location) LET 11 17 (Set flag 11 to 17) DONE
Response HIT GOLD:
NOTZERO 17 (Is Flag 17 not zero) PRESENT 17 (Is object 17 [Goldbum] at current location) SWAP objects 17 (Goldbum) and 74 (dead Goldbum) MESSAGE 115 (Bimbo did glorious and noble battle, emerging triumphant!) DONE
Response AFRI EURO:
AT 86 (Are we at location 86 (Lake)) PRESENT 17 (Is object 17 [Goldbum] at current location) MESSAGE 32 ("African or European?" asked Bimbo, casually. "Poo!" rathped Goldbum, "You've theen the film!" He wandered away thadly.) PLUS 30 12 (Increase flag 30 by 12) PLACE 17">17 (Goldbum) in location 94">94 (Dark Passage)
Response HI _:
PRESENT 17 (Is object 17 [Goldbum] at current location) EQ 11 17 (Is Flag 11 equal to 17) MESSAGE 101 ("Fethtive greetingth!" thaid Goldbum.) DONE

Object #18

Description

(No entry)

Object start location

Not created

Associated words

_

Events associated with object

None

Object #19

Description

Smelrond

Object start location

11 (Smelrond's House)

Associated words

_

Events associated with object

Response FOLL ME:
EQ 11 19 (Is Flag 11 equal to 19) PRESENT 19 (Is object 19 [Smelrond] at current location) MESSAGE 105 ("No way!" came the reply.) DONE
Response TALK SMEL:
PRESENT 19 (Is object 19 [Smelrond] at current location) LET 11 19 (Set flag 11 to 19) DONE
Response HIT SMEL:
NOTZERO 17 (Is Flag 17 not zero) PRESENT 19 (Is object 19 [Smelrond] at current location) SWAP objects 19 (Smelrond) and 75 (dead Smelrond) MESSAGE 115 (Bimbo did glorious and noble battle, emerging triumphant!) DONE
Response HI _:
PRESENT 19 (Is object 19 [Smelrond] at current location) EQ 11 19 (Is Flag 11 equal to 19) MESSAGE 99 ("Hello!" smiled Smelrond.) DONE

Object #20

Description

(No entry)

Object start location

11 (Smelrond's House)

Associated words

_

Events associated with object

None

Object #21

Description

(No entry)

Object start location

49 (Base of Waterfall)

Associated words

_

Events associated with object

None

Object #22

Description

the huge, stone key

Object start location

Not created

Associated words

STON

Events associated with object

Response EXAM KEY:
PRESENT 22 (Is object 22 [the huge, stone key] at current location) MESSAGE 79 (The key had "Studio 7d" written on it in bankrupt runes.) DONE
Response EXAM STON:
PRESENT 22 (Is object 22 [the huge, stone key] at current location) MESSAGE 79 (The key had "Studio 7d" written on it in bankrupt runes.) DONE
Response LUX _:
PRESENT 10 (Is object 10 [(No entry)] at current location) SWAP objects 10 ((No entry)) and 11 ((No entry)) MESSAGE 55 ("Lux" said Bimbo. As if by magic....) BEEP 10 100 BEEP 20 100 MESSAGE 56 (...a floodlight appeared. It paused briefly and then roared away.) MESSAGE 57 (Hello to- Chris "GREMBO" Bourne, Bill "IncorAmtixable" Scolding, John "Not disgusting at all" Gilbert, WPC Fanthorpe, Clare "Ligger whatever that means" Edgely, Graham "Oh God" Taylor, David "Fancy seeing you here" Kelly, everyone at Ludlow who we don't know, Christina "Lovely" Erskine, Tony "Grand Elf" Bridge, Henry "Scroll Keeper" Mueller, all our chums at Level 9, CRL and MacMillan and, Terry "Carniverous Plants" Pratchett.) PLUS 30 10 (Increase flag 30 by 10) CREATE 22 (the huge, stone key) DONE
Response GET KEY:
PRESENT 22 (Is object 22 [the huge, stone key] at current location) GET 22 (the huge, stone key) OK
Response DROP KEY:
CARR 22 (Is object 22 [the huge, stone key] being carried) DROP 22 (the huge, stone key) OK

Object #23

Description

the small, curious key

Object start location

Not created

Associated words

SMAL,CURI

Events associated with object

Response EXAM KEY:
PRESENT 23 (Is object 23 [the small, curious key] at current location) MESSAGE 80 (The key was small, curious, and useless.) DONE
Response EXAM SMAL:
PRESENT 23 (Is object 23 [the small, curious key] at current location) MESSAGE 80 (The key was small, curious, and useless.) DONE
Response GET KEY:
PRESENT 23 (Is object 23 [the small, curious key] at current location) GET 23 (the small, curious key) OK
Response DROP KEY:
CARR 23 (Is object 23 [the small, curious key] being carried) DROP 23 (the small, curious key) OK

Object #24

Description

some instant luncheon

Object start location

Not created

Associated words

LUNC

Events associated with object

Response EXAM LUNC:
PRESENT 24 (Is object 24 [some instant luncheon] at current location) MESSAGE 81 (The luncheon was sort of flat and round brown things. What- ever they were they didn't look very appetizing.) DONE
Response EAT LUNC:
CARR 24 (Is object 24 [some instant luncheon] being carried) DESTROY 24 (some instant luncheon) CLEAR 5 (Set flag 5 to 0) MESSAGE 111 (Bimbo ate his luncheon.) PLUS 30 5 (Increase flag 30 by 5) DONE

Object #25

Description

a length of nylon clothes line

Object start location

Carried

Associated words

ROPE,NYLO,LINE

Events associated with object

Response EXAM ROPE:
PRESENT 25 (Is object 25 [a length of nylon clothes line] at current location) MESSAGE 82 (The clothes line was just a length of rope.) DONE
Response THRO ROPE:
AT 74 (Are we at location 74 (Dungeon)) CARR 25 (Is object 25 [a length of nylon clothes line] being carried) CHANCE 70 (With 70% chance of occurring) MESSAGE 24 (Bimbo threw the rope. It flew up to the window and coiled round something, but then slipped. He caught it as it fell.) DONE
Response THRO ROPE:
AT 74 (Are we at location 74 (Dungeon)) CARR 25 (Is object 25 [a length of nylon clothes line] being carried) MESSAGE 25 (Bimbo threw the rope. It flew up and became securely caught on the edge of the window.) PLACE 25">25 (a length of nylon clothes line) in location 75">75 (Passage) CREATE 94 (a rope tied to the window) DONE

Object #26

Description

(No entry)

Object start location

Not created

Associated words

_

Events associated with object

Process CRAC _:
NOTAT 83 (Are we not at location 83 (Large Passage)) CHANCE 20 (With 20% chance of occurring) DESTROY 26 ((No entry)) DESTROY 68 (a crack in the roof)
Process CRAC _:
NOTAT 83 (Are we not at location 83 (Large Passage)) CHANCE 10 (With 10% chance of occurring) PLACE 68">68 (a crack in the roof) in location 83">83 (Large Passage) PLACE 26">26 ((No entry)) in location 16">16 (Dark Cave)
Process GOBL CRAC:
AT 83 (Are we at location 83 (Large Passage)) PRESENT 16 (Is object 16 [the army surplus goblin] at current location) ABSENT 68 (Is object 68 [a crack in the roof] absent from current location) CHANCE 10 (With 10% chance of occurring) MESSAGE 7 (The goblin opened a crack in the roof.) CREATE 68 (a crack in the roof) PLACE 26">26 ((No entry)) in location 16">16 (Dark Cave)
Process GOBL CRAC:
AT 83 (Are we at location 83 (Large Passage)) PRESENT 16 (Is object 16 [the army surplus goblin] at current location) PRESENT 68 (Is object 68 [a crack in the roof] at current location) MESSAGE 9 (The goblin closed the crack.) DESTROY 68 (a crack in the roof) DESTROY 26 ((No entry))

Object #27

Description

a marmalade sandwich

Object start location

50 (Cupboard)

Associated words

MARM,SAND

Events associated with object

Response EXAM MARM:
PRESENT 27 (Is object 27 [a marmalade sandwich] at current location) MESSAGE 83 (The sandwich had a vague aroma of almonds.) DONE
Response EAT MARM:
PRESENT 27 (Is object 27 [a marmalade sandwich] at current location) MESSAGE 46 (Bimbo ate the sandwich, gagged, decided that the marmalade was poisonous, and expired...) ANYKEY (Press any key) LET 28 8 (Set flag 28 to 8) PAUSE 1 GOTO 104 (Go to location 104) (Dead) DESC (Describe current location)

Object #28

Description

a torch

Object start location

Not created

Associated words

TORC

Events associated with object

Response EXAM TORC:
PRESENT 28 (Is object 28 [a torch] at current location) MESSAGE 44 (Bimbo examined the torch. A battery slid out of it and, in his rush to catch this, he dropped the torch. It clattered to the floor, the noise allerting a small, lower- half-of-the-dungeon cleaning robot which rushed out from a narrow crack in the wall, picked up the torch, and fled back into the crack. "BLUG!" exclaimed Bimbo in dismay.) SWAP objects 28 (a torch) and 29 (a small battery) PLUS 30 5 (Increase flag 30 by 5) DONE
Response HIT TRAP:
AT 74 (Are we at location 74 (Dungeon)) PRESENT 88 (Is object 88 [the locked trapdoor] at current location) SWAP objects 88 (the locked trapdoor) and 45 (the Goblin's cash) MESSAGE 49 (Bimbo smashed the trapdoor. Termites devoured the broken pieces and made off up the wall and out the window.) CREATE 28 (a torch) PLUS 30 6 (Increase flag 30 by 6) DONE

Object #29

Description

a small battery

Object start location

22 (Valley)

Associated words

BATT

Events associated with object

Response EXAM TORC:
PRESENT 28 (Is object 28 [a torch] at current location) MESSAGE 44 (Bimbo examined the torch. A battery slid out of it and, in his rush to catch this, he dropped the torch. It clattered to the floor, the noise allerting a small, lower- half-of-the-dungeon cleaning robot which rushed out from a narrow crack in the wall, picked up the torch, and fled back into the crack. "BLUG!" exclaimed Bimbo in dismay.) SWAP objects 28 (a torch) and 29 (a small battery) PLUS 30 5 (Increase flag 30 by 5) DONE
Response EXAM BATT:
PRESENT 29 (Is object 29 [a small battery] at current location) MESSAGE 85 (Durincell, what else?!) DONE
Response INSE BATT:
CARR 29 (Is object 29 [a small battery] being carried) CARR 92 (Is object 92 [a short sword] being carried) PLUS 30 1 (Increase flag 30 by 1) SWAP objects 29 (a small battery) and 0 (a glowing sword) DESTROY 92 (a short sword) MESSAGE 45 (Bimbo inserted the battery into the sword, where it locked in place. The sword began to glow.) DONE

Object #30

Description

(No entry)

Object start location

36 (East Bank of River)

Associated words

_

Events associated with object

None

Object #31

Description

(No entry)

Object start location

Not created

Associated words

_

Events associated with object

None

Object #32

Description

Fergus

Object start location

100 (Golf Course)

Associated words

_

Events associated with object

Response TALK FERG:
PRESENT 32 (Is object 32 [Fergus] at current location) LET 11 32 (Set flag 11 to 32) DONE
Response HI _:
PRESENT 32 (Is object 32 [Fergus] at current location) EQ 11 32 (Is Flag 11 equal to 32) MESSAGE 37 ("Hi." said Fergus gloomily. "Sorry about the lack of examine messages but we're really tight on memory in parts 1 & 3.") DONE

Object #33

Description

Judith

Object start location

103 (Village)

Associated words

_

Events associated with object

Response TALK JUDI:
PRESENT 33 (Is object 33 [Judith] at current location) LET 11 33 (Set flag 11 to 33) DONE
Response HI _:
PRESENT 33 (Is object 33 [Judith] at current location) EQ 11 33 (Is Flag 11 equal to 33) MESSAGE 53 (Judith turned and cried,) LET 28 8 (Set flag 28 to 8) PAUSE 1 MESSAGE 54 ("HA!") LET 28 7 (Set flag 28 to 7) PAUSE 1 DONE

Object #34

Description

Buckett

Object start location

99 (Road)

Associated words

_

Events associated with object

Response TALK COLI:
PRESENT 34 (Is object 34 [Buckett] at current location) LET 11 34 (Set flag 11 to 34) DONE
Response HI _:
PRESENT 34 (Is object 34 [Buckett] at current location) EQ 11 34 (Is Flag 11 equal to 34) MESSAGE 52 ("Hello, I'm just such a hero!" intoned Colin, modestly.) DONE

Object #35

Description

(No entry)

Object start location

42 (Wine Cellar)

Associated words

_

Events associated with object

None

Object #36

Description

the red and gold striped dragon

Object start location

63 (Lower Halls)

Associated words

_

Events associated with object

Response FOLL ME:
PRESENT 36 (Is object 36 [the red and gold striped dragon] at current location) EQ 11 36 (Is Flag 11 equal to 36) MESSAGE 105 ("No way!" came the reply.) DONE
Response TALK DRAG:
PRESENT 36 (Is object 36 [the red and gold striped dragon] at current location) LET 11 36 (Set flag 11 to 36) DONE
Response HI _:
PRESENT 36 (Is object 36 [the red and gold striped dragon] at current location) EQ 11 36 (Is Flag 11 equal to 36) MESSAGE 102 ("Hello, tea-leaf!" smouldered the dragon.) DONE

Object #37

Description

the valuable golden treasure

Object start location

63 (Lower Halls)

Associated words

TREA

Events associated with object

Response EXAM TREA:
PRESENT 37 (Is object 37 [the valuable golden treasure] at current location) MESSAGE 86 (The treasure was about 5 tonnes of gold and jewels.) DONE

Object #38

Description

the open barrel

Object start location

Not created

Associated words

_

Events associated with object

None

Object #39

Description

the full barrel

Object start location

Not created

Associated words

_

Events associated with object

None

Object #40

Description

the closed barrel

Object start location

42 (Wine Cellar)

Associated words

_

Events associated with object

None

Object #41

Description

a plastic security card

Object start location

46 (Forest Path)

Associated words

PLAS,SECU

Events associated with object

Response EXAM CARD:
PRESENT 41 (Is object 41 [a plastic security card] at current location) MESSAGE 87 (The security card had, "ACCESS TO RESTRICTED AREAS" written on it.) DONE
Response EXAM PLAS:
PRESENT 41 (Is object 41 [a plastic security card] at current location) MESSAGE 87 (The security card had, "ACCESS TO RESTRICTED AREAS" written on it.) DONE
Response GET CARD:
PRESENT 41 (Is object 41 [a plastic security card] at current location) GET 41 (a plastic security card) OK
Response DROP CARD:
CARR 41 (Is object 41 [a plastic security card] being carried) DROP 41 (a plastic security card) OK

Object #42

Description

(No entry)

Object start location

72 (Flake Town)

Associated words

_

Events associated with object

None

Object #43

Description

a black bow

Object start location

Not created

Associated words

BOW

Events associated with object

Response SHOO _:
CARR 43 (Is object 43 [a black bow] being carried) CARR 44 (Is object 44 [the "Black Arrow"] being carried) MESSAGE 48 (Bimbo strung an arrow to his bow, let fly, and missed by a mere mile.) DROP 44 (the "Black Arrow") DONE

Object #44

Description

the "Black Arrow"

Object start location

Not created

Associated words

ARRO

Events associated with object

Response SHOO _:
CARR 43 (Is object 43 [a black bow] being carried) CARR 44 (Is object 44 [the "Black Arrow"] being carried) MESSAGE 48 (Bimbo strung an arrow to his bow, let fly, and missed by a mere mile.) DROP 44 (the "Black Arrow") DONE

Object #45

Description

the Goblin's cash

Object start location

Not created

Associated words

CASH,CACH

Events associated with object

Response HIT TRAP:
AT 74 (Are we at location 74 (Dungeon)) PRESENT 88 (Is object 88 [the locked trapdoor] at current location) SWAP objects 88 (the locked trapdoor) and 45 (the Goblin's cash) MESSAGE 49 (Bimbo smashed the trapdoor. Termites devoured the broken pieces and made off up the wall and out the window.) CREATE 28 (a torch) PLUS 30 6 (Increase flag 30 by 6) DONE

Object #46

Description

a big eagle

Object start location

Not created

Associated words

_

Events associated with object

Process TREE EAGL:
AT 95 (Are we at location 95 (Up Tree)) EQ 6 4 (Is Flag 6 equal to 4) CARR 52 (Is object 52 [a large egg] being carried) ANYKEY (Press any key) MESSAGE 16 (An eagle flew past. It spied Bimbo with its egg, and quickly landed in the tree. "Thanks for finding my egg!" said the eagle. "It looks a bit the worse for wear but it'll soon be back in shape." To show it's gratitude, the eagle agreed to give Bimbo a free ride....) ANYKEY (Press any key) PLUS 30 7 (Increase flag 30 by 7) PLACE 46">46 (a big eagle) in location 24">24 (Eagle's Nest) GOTO 96 (Go to location 96) (Eagle Cargo) DESC (Describe current location)
Process EAGL _:
AT 24 (Are we at location 24 (Eagle's Nest)) CHANCE 44 (With 44% chance of occurring) ABSENT 46 (Is object 46 [a big eagle] absent from current location) CREATE 46 (a big eagle) MESSAGE 22 (The eagle returned and Bimbo got on board.) ANYKEY (Press any key) GOTO 97 (Go to location 97) (TWA Eagle) DESC (Describe current location)
Process EAGL _:
AT 24 (Are we at location 24 (Eagle's Nest)) PRESENT 46 (Is object 46 [a big eagle] at current location) ANYKEY (Press any key) DESTROY 46 (a big eagle) MESSAGE 21 ("I'll take you down to Berkwood in a minute." said the eagle. "Just got to go to the can." He flew off to find a bare- headed victim.)

Object #47

Description

a bottle of vodka

Object start location

100 (Golf Course)

Associated words

VODK

Events associated with object

None

Object #48

Description

a knife

Object start location

100 (Golf Course)

Associated words

KNIF

Events associated with object

None

Object #49

Description

some red wine

Object start location

102 (In Barrel)

Associated words

WINE

Events associated with object

Response DRIN WINE:
PRESENT 49 (Is object 49 [some red wine] at current location) MESSAGE 47 (Bimbo drank the wine. It really wash very good shtuff but he had to shit down. Thish, he deshided, was a bad move, sho he shtood up again.) DESTROY 49 (some red wine) DONE

Object #50

Description

(No entry)

Object start location

58 (Drain's Cell)

Associated words

_

Events associated with object

None

Object #51

Description

a straight jacket

Object start location

Not created

Associated words

STRA,JACK

Events associated with object

None

Object #52

Description

a large egg

Object start location

Carried

Associated words

EGG

Events associated with object

Process TREE EAGL:
AT 95 (Are we at location 95 (Up Tree)) EQ 6 4 (Is Flag 6 equal to 4) CARR 52 (Is object 52 [a large egg] being carried) ANYKEY (Press any key) MESSAGE 16 (An eagle flew past. It spied Bimbo with its egg, and quickly landed in the tree. "Thanks for finding my egg!" said the eagle. "It looks a bit the worse for wear but it'll soon be back in shape." To show it's gratitude, the eagle agreed to give Bimbo a free ride....) ANYKEY (Press any key) PLUS 30 7 (Increase flag 30 by 7) PLACE 46">46 (a big eagle) in location 24">24 (Eagle's Nest) GOTO 96 (Go to location 96) (Eagle Cargo) DESC (Describe current location)
Response EXAM EGG:
PRESENT 52 (Is object 52 [a large egg] at current location) MESSAGE 93 (The egg was fried, sunny side up.) DONE
Response EAT EGG:
PRESENT 52 (Is object 52 [a large egg] at current location) MESSAGE 75 (Bimbo ate the egg, belched, and licked his lips messily.) DESTROY 52 (a large egg) DONE

Object #53

Description

the small, golden ring

Object start location

Not created

Associated words

RING

Events associated with object

Process GOBL GET:
NOTWORN 53 (Is object 53 [the small, golden ring] not being worn) PRESENT 13 (Is object 13 [the unhygenic goblin] at current location) CHANCE 50 (With 50% chance of occurring) ANYKEY (Press any key) MESSAGE 6 (The goblin spied Bimbo and captured him with only a little violence.) ANYKEY (Press any key) GOTO 74 (Go to location 74) (Dungeon) DESC (Describe current location)
Process GOBL GET:
NOTWORN 53 (Is object 53 [the small, golden ring] not being worn) PRESENT 14 (Is object 14 [the insubordinate goblin] at current location) CHANCE 45 (With 45% chance of occurring) ANYKEY (Press any key) MESSAGE 6 (The goblin spied Bimbo and captured him with only a little violence.) ANYKEY (Press any key) GOTO 74 (Go to location 74) (Dungeon) DESC (Describe current location)
Process GOBL GET:
NOTWORN 53 (Is object 53 [the small, golden ring] not being worn) PRESENT 15 (Is object 15 [the indistinguishable goblin] at current location) CHANCE 40 (With 40% chance of occurring) ANYKEY (Press any key) MESSAGE 6 (The goblin spied Bimbo and captured him with only a little violence.) ANYKEY (Press any key) GOTO 74 (Go to location 74) (Dungeon) DESC (Describe current location)
Process GOBL GET:
NOTWORN 53 (Is object 53 [the small, golden ring] not being worn) PRESENT 16 (Is object 16 [the army surplus goblin] at current location) CHANCE 35 (With 35% chance of occurring) ANYKEY (Press any key) MESSAGE 6 (The goblin spied Bimbo and captured him with only a little violence.) ANYKEY (Press any key) GOTO 74 (Go to location 74) (Dungeon) DESC (Describe current location)
Response EXAM RING:
PRESENT 53 (Is object 53 [the small, golden ring] at current location) MESSAGE 90 (The ring was a flat, gold disk with a large hole in the middle. ) DONE
Response GET RING:
GET 53 (the small, golden ring) DESTROY 93 (no magic rings) OK
Response DROP RING:
DROP 53 (the small, golden ring) CREATE 93 (no magic rings) GET 93 (no magic rings) OK

Object #54

Description

a Beholder

Object start location

48 (Junction)

Associated words

_

Events associated with object

None

Object #55

Description

a cigarette

Object start location

14 (Mountain Path)

Associated words

FAG,CIGA,CAME

Events associated with object

Response EXAM FAG:
PRESENT 55 (Is object 55 [a cigarette] at current location) MESSAGE 91 (Camel (middle tar) of course.) DONE

Object #56

Description

a credit card

Object start location

20 (Mountain Path)

Associated words

CRED

Events associated with object

Response EXAM CARD:
PRESENT 56 (Is object 56 [a credit card] at current location) MESSAGE 92 (TrussCard- supports your buying whims.) DONE
Response EXAM CRED:
PRESENT 56 (Is object 56 [a credit card] at current location) MESSAGE 92 (TrussCard- supports your buying whims.) DONE

Object #57

Description

plenty of Duty Free

Object start location

Not created

Associated words

DUTY,FREE

Events associated with object

None

Object #58

Description

(No entry)

Object start location

Not created

Associated words

_

Events associated with object

None

Object #59

Description

a class 37 space cruiser

Object start location

Not created

Associated words

_

Events associated with object

None

Object #60

Description

(No entry)

Object start location

38 (Place of Spiders)

Associated words

_

Events associated with object

None

Object #61

Description

(No entry)

Object start location

Not created

Associated words

_

Events associated with object

None

Object #62

Description

the pink key

Object start location

Not created

Associated words

PINK

Events associated with object

Response EXAM KEY:
PRESENT 62 (Is object 62 [the pink key] at current location) MESSAGE 94 (The pink key was decorated with yellow flowers.) DONE
Response EXAM PINK:
PRESENT 62 (Is object 62 [the pink key] at current location) MESSAGE 94 (The pink key was decorated with yellow flowers.) DONE
Response GET KEY:
GET 62 (the pink key) OK
Response DROP KEY:
DROP 62 (the pink key) OK

Object #63

Description

some sand

Object start location

74 (Dungeon)

Associated words

_

Events associated with object

Response DIG MARM:
AT 74 (Are we at location 74 (Dungeon)) PRESENT 63 (Is object 63 [some sand] at current location) SWAP objects 63 (some sand) and 88 (the locked trapdoor) MESSAGE 43 (Bimbo dug the sand, carelessly scattering it to the air. A small, upper-half-of-the- dungeon cleaning robot appeared out of a little panel on the east wall. It scooped up the sand in a vaguely facial orifice, and made a quick exit through yet another panel, this time in the west wall.) PLUS 30 2 (Increase flag 30 by 2) DONE

Object #64

Description

(No entry)

Object start location

Not created

Associated words

_

Events associated with object

None

Object #65

Description

(No entry)

Object start location

Not created

Associated words

_

Events associated with object

None

Object #66

Description

(No entry)

Object start location

Not created

Associated words

_

Events associated with object

None

Object #67

Description

(No entry)

Object start location

Not created

Associated words

_

Events associated with object

None

Object #68

Description

a crack in the roof

Object start location

Not created

Associated words

_

Events associated with object

Process CRAC _:
NOTAT 83 (Are we not at location 83 (Large Passage)) CHANCE 20 (With 20% chance of occurring) DESTROY 26 ((No entry)) DESTROY 68 (a crack in the roof)
Process CRAC _:
NOTAT 83 (Are we not at location 83 (Large Passage)) CHANCE 10 (With 10% chance of occurring) PLACE 68">68 (a crack in the roof) in location 83">83 (Large Passage) PLACE 26">26 ((No entry)) in location 16">16 (Dark Cave)
Process GOBL CRAC:
AT 83 (Are we at location 83 (Large Passage)) PRESENT 16 (Is object 16 [the army surplus goblin] at current location) ABSENT 68 (Is object 68 [a crack in the roof] absent from current location) CHANCE 10 (With 10% chance of occurring) MESSAGE 7 (The goblin opened a crack in the roof.) CREATE 68 (a crack in the roof) PLACE 26">26 ((No entry)) in location 16">16 (Dark Cave)
Process GOBL CRAC:
AT 83 (Are we at location 83 (Large Passage)) PRESENT 16 (Is object 16 [the army surplus goblin] at current location) PRESENT 68 (Is object 68 [a crack in the roof] at current location) MESSAGE 9 (The goblin closed the crack.) DESTROY 68 (a crack in the roof) DESTROY 26 ((No entry))
Response THRO CRAC:
AT 83 (Are we at location 83 (Large Passage)) PRESENT 68 (Is object 68 [a crack in the roof] at current location) MESSAGE 107 ( This will mean saving data and going into the next part of the adventure. Are you sure you want to do that?) QUIT (Show Quit message) GOTO 16 (Go to location 16) (Dark Cave) CLEAR 0 (Set flag 0 to 0) MESSAGE 108 (You must now save gave data to cassette so that you can reload your position in the next part of the game and continue the adventure. Put a blank cassette in your cassette recorder as if you were about to save a normal program. When you load up the next part, type the command "LOAD" and load this saved position. Simple, eh?) SAVE

Object #69

Description

dead Grandalf

Object start location

Not created

Associated words

GRAN

Events associated with object

Response HIT GRAN:
NOTZERO 17 (Is Flag 17 not zero) PRESENT 6 (Is object 6 [Grandalf] at current location) SWAP objects 6 (Grandalf) and 69 (dead Grandalf) MESSAGE 115 (Bimbo did glorious and noble battle, emerging triumphant!) CLEAR 15 (Set flag 15 to 0) DONE

Object #70

Description

dead Thorny

Object start location

Not created

Associated words

THOR

Events associated with object

Response HIT THOR:
NOTZERO 17 (Is Flag 17 not zero) PRESENT 7 (Is object 7 [Thorny] at current location) SWAP objects 7 (Thorny) and 70 (dead Thorny) MESSAGE 115 (Bimbo did glorious and noble battle, emerging triumphant!) CLEAR 14 (Set flag 14 to 0) DONE

Object #71

Description

12 dead dwarves

Object start location

Not created

Associated words

DWAR

Events associated with object

Response HIT DWAR:
NOTZERO 17 (Is Flag 17 not zero) PRESENT 8 (Is object 8 [12 odorous dwarves] at current location) SWAP objects 8 (12 odorous dwarves) and 71 (12 dead dwarves) MESSAGE 115 (Bimbo did glorious and noble battle, emerging triumphant!) CLEAR 13 (Set flag 13 to 0) DONE

Object #72

Description

dead Beorn

Object start location

Not created

Associated words

BEOR

Events associated with object

None

Object #73

Description

a dead goblin

Object start location

Not created

Associated words

GOBL

Events associated with object

None

Object #74

Description

dead Goldbum

Object start location

Not created

Associated words

GOLD

Events associated with object

Response HIT GOLD:
NOTZERO 17 (Is Flag 17 not zero) PRESENT 17 (Is object 17 [Goldbum] at current location) SWAP objects 17 (Goldbum) and 74 (dead Goldbum) MESSAGE 115 (Bimbo did glorious and noble battle, emerging triumphant!) DONE

Object #75

Description

dead Smelrond

Object start location

Not created

Associated words

SMEL

Events associated with object

Response HIT SMEL:
NOTZERO 17 (Is Flag 17 not zero) PRESENT 19 (Is object 19 [Smelrond] at current location) SWAP objects 19 (Smelrond) and 75 (dead Smelrond) MESSAGE 115 (Bimbo did glorious and noble battle, emerging triumphant!) DONE

Object #76

Description

the warg

Object start location

32 (Forest Gate)

Associated words

WARG

Events associated with object

Response FOLL ME:
EQ 11 76 (Is Flag 11 equal to 76) PRESENT 76 (Is object 76 [the warg] at current location) MESSAGE 105 ("No way!" came the reply.) DONE
Response TALK WARG:
PRESENT 76 (Is object 76 [the warg] at current location) LET 11 76 (Set flag 11 to 76) DONE
Response HIT WARG:
NOTZERO 17 (Is Flag 17 not zero) PRESENT 76 (Is object 76 [the warg] at current location) SWAP objects 76 (the warg) and 77 (the dead warg) MESSAGE 115 (Bimbo did glorious and noble battle, emerging triumphant!) PLUS 30 10 (Increase flag 30 by 10) DONE
Response HI _:
PRESENT 76 (Is object 76 [the warg] at current location) EQ 11 76 (Is Flag 11 equal to 76) MESSAGE 103 ("Woof!" observed the warg.) DONE

Object #77

Description

the dead warg

Object start location

Not created

Associated words

_

Events associated with object

Response HIT WARG:
NOTZERO 17 (Is Flag 17 not zero) PRESENT 76 (Is object 76 [the warg] at current location) SWAP objects 76 (the warg) and 77 (the dead warg) MESSAGE 115 (Bimbo did glorious and noble battle, emerging triumphant!) PLUS 30 10 (Increase flag 30 by 10) DONE

Object #78

Description

the dead elf

Object start location

Not created

Associated words

ELF

Events associated with object

None

Object #79

Description

the dead wooden elf

Object start location

Not created

Associated words

WOOD

Events associated with object

None

Object #80

Description

dead Thrain

Object start location

Not created

Associated words

THRA,DRAI

Events associated with object

None

Object #81

Description

dead Lard

Object start location

Not created

Associated words

LARD

Events associated with object

None

Object #82

Description

dead Fergus

Object start location

Not created

Associated words

_

Events associated with object

None

Object #83

Description

(No entry)

Object start location

Not created

Associated words

_

Events associated with object

None

Object #84

Description

the Barkenstone

Object start location

63 (Lower Halls)

Associated words

BARK

Events associated with object

Response EXAM BARK:
PRESENT 84 (Is object 84 [the Barkenstone] at current location) MESSAGE 88 (The Barkenstone was beautiful, crafted from plastic in the great workshops of the east.) DONE

Object #85

Description

(No entry)

Object start location

Not created

Associated words

_

Events associated with object

None

Object #86

Description

some water

Object start location

Not created

Associated words

WATE

Events associated with object

None

Object #87

Description

some black water

Object start location

Not created

Associated words

BLAC

Events associated with object

None

Object #88

Description

the locked trapdoor

Object start location

Not created

Associated words

_

Events associated with object

Response EXAM TRAP:
PRESENT 88 (Is object 88 [the locked trapdoor] at current location) MESSAGE 50 (Bimbo examined the trapdoor. It was wooden, locked, and on the whole, blue.) DONE
Response HIT TRAP:
AT 74 (Are we at location 74 (Dungeon)) PRESENT 88 (Is object 88 [the locked trapdoor] at current location) SWAP objects 88 (the locked trapdoor) and 45 (the Goblin's cash) MESSAGE 49 (Bimbo smashed the trapdoor. Termites devoured the broken pieces and made off up the wall and out the window.) CREATE 28 (a torch) PLUS 30 6 (Increase flag 30 by 6) DONE
Response DIG MARM:
AT 74 (Are we at location 74 (Dungeon)) PRESENT 63 (Is object 63 [some sand] at current location) SWAP objects 63 (some sand) and 88 (the locked trapdoor) MESSAGE 43 (Bimbo dug the sand, carelessly scattering it to the air. A small, upper-half-of-the- dungeon cleaning robot appeared out of a little panel on the east wall. It scooped up the sand in a vaguely facial orifice, and made a quick exit through yet another panel, this time in the west wall.) PLUS 30 2 (Increase flag 30 by 2) DONE

Object #89

Description

(No entry)

Object start location

7 (Troll Path)

Associated words

_

Events associated with object

None

Object #90

Description

(No entry)

Object start location

8 (Troll Apartment)

Associated words

_

Events associated with object

None

Object #91

Description

IMMUNITY

Object start location

Not created

Associated words

_

Events associated with object

None

Object #92

Description

a short sword

Object start location

Carried

Associated words

SWOR

Events associated with object

Process SWOR _:
CARR 92 (Is object 92 [a short sword] being carried) SET 17 (Set flag 17 to 255)
Process SWOR _:
NOTCARR 0 (Is object 0 [a glowing sword] not being carried) NOTCARR 92 (Is object 92 [a short sword] not being carried) CLEAR 17 (Set flag 17 to 0)
Response EXAM SWOR:
PRESENT 92 (Is object 92 [a short sword] at current location) MESSAGE 89 (The sword was plain, save for, "HE-MAN" written on the blade.) DONE
Response INSE BATT:
CARR 29 (Is object 29 [a small battery] being carried) CARR 92 (Is object 92 [a short sword] being carried) PLUS 30 1 (Increase flag 30 by 1) SWAP objects 29 (a small battery) and 0 (a glowing sword) DESTROY 92 (a short sword) MESSAGE 45 (Bimbo inserted the battery into the sword, where it locked in place. The sword began to glow.) DONE
Response GET SWOR:
ABSENT 92 (Is object 92 [a short sword] absent from current location) GET 0 (a glowing sword) OK
Response DROP SWOR:
ABSENT 92 (Is object 92 [a short sword] absent from current location) DROP 0 (a glowing sword) OK

Object #93

Description

no magic rings

Object start location

Carried

Associated words

_

Events associated with object

Response GET RING:
GET 53 (the small, golden ring) DESTROY 93 (no magic rings) OK
Response DROP RING:
DROP 53 (the small, golden ring) CREATE 93 (no magic rings) GET 93 (no magic rings) OK

Object #94

Description

a rope tied to the window

Object start location

Not created

Associated words

_

Events associated with object

Response THRO ROPE:
AT 74 (Are we at location 74 (Dungeon)) CARR 25 (Is object 25 [a length of nylon clothes line] being carried) MESSAGE 25 (Bimbo threw the rope. It flew up and became securely caught on the edge of the window.) PLACE 25">25 (a length of nylon clothes line) in location 75">75 (Passage) CREATE 94 (a rope tied to the window) DONE
Response PULL ROPE:
PRESENT 94 (Is object 94 [a rope tied to the window] at current location) AT 74 (Are we at location 74 (Dungeon)) MESSAGE 26 (Bimbo gave the rope a hefty tug, which it accepted politely. As he pulled, the rope began to drag the window down the wall until it was finally within his reach. Grinning with many teeth and a new refinement of any expression people had previously considered inane, Bimbo stuffed himself through the window before, with an audible "WHAP", it shot back up the wall.) DESTROY 94 (a rope tied to the window) ANYKEY (Press any key) GOTO 75 (Go to location 75) (Passage) SET 0 (Set flag 0 to 255) DESC (Describe current location)

Events without associated object or location

Process GOBL _:
ZERO 7 (Is Flag 7 zero) LET 7 41 (Set flag 7 to 41)
Process _ _:
NOTAT 104 (Are we not at location 104 (Dead)) EQ 5 12 (Is Flag 5 equal to 12) ANYKEY (Press any key) MESSAGE 109 ( There was suddenly a tremendous roar. It was Bimbo's stomach, as the little boggit was getting weak from hunger.)
Response POO _:
LET 28 8 (Set flag 28 to 8) PAUSE 1 MESSAGE 58 (IS IT JUST A COINCIDENCE THAT THE QUILL RECOGNIZES FOUR LETTER WORDS, EH?) LET 28 7 (Set flag 28 to 7) PAUSE 1 DONE
Response EXAM ALL:
MESSAGE 34 (It would take about 4k to put a proper ALL command into a Quill adventure!) DONE
Response EXAM _:
MESSAGE 2 (Bimbo went out of his way to notice something interesting. However, he found nothing.) DONE
Response TALK _:
CLEAR 11 (Set flag 11 to 0) DONE
Response HIT GOBL:
MESSAGE 74 (Bimbo attacked the goblin but to no avail.) DONE
Response HIT _:
ZERO 17 (Is Flag 17 zero) MESSAGE 114 (But Bimbo had no weapon!) DONE
Response HIT _:
MESSAGE 116 (But no foes abounded here!) DONE
Response SCOR _:
SCORE (Display score) TURNS (Display number of turns) DONE
Response HELP _:
ATLT 95 (Are we at a location with number < 95) MESSAGE 113 (A small aparition appeared. "Hello." it said. Bimbo waited. The apparition blew its nose into a little orange hanky and continued, "It may interest you to know that the goblin's mountain bears a close resemblance to another goblin's mountain frequently visited by some ridiculous creatures called 'hobbits' or something." It peered briefly into the hanky, wished it hadn't, and vanished.) DONE
Response HELP _:
MESSAGE 112 (Bimbo called for assistance. A gnome with an Australian accent and "MH" written on its head flew by on a huge magic carpet. "You're doing fine!" it cried helpfully and went away.) DONE
Response RAM SAVE:
LET 28 21 (Set flag 28 to 21) PAUSE 1 DONE
Response RAM LOAD:
LET 28 21 (Set flag 28 to 21) PAUSE 50 DONE
Response WAIT _:
MESSAGE 1 (Bimbo waited. Time crawled slowly past.) DONE
Response LUX _:
MESSAGE 55 ("Lux" said Bimbo. As if by magic....) BEEP 10 100 BEEP 20 100 MESSAGE 56 (...a floodlight appeared. It paused briefly and then roared away.) DONE
Response MENT _:
LET 28 8 (Set flag 28 to 8) PAUSE 1 CLS (Clear Screen) MESSAGE 57 (Hello to- Chris "GREMBO" Bourne, Bill "IncorAmtixable" Scolding, John "Not disgusting at all" Gilbert, WPC Fanthorpe, Clare "Ligger whatever that means" Edgely, Graham "Oh God" Taylor, David "Fancy seeing you here" Kelly, everyone at Ludlow who we don't know, Christina "Lovely" Erskine, Tony "Grand Elf" Bridge, Henry "Scroll Keeper" Mueller, all our chums at Level 9, CRL and MacMillan and, Terry "Carniverous Plants" Pratchett.) LET 28 7 (Set flag 28 to 7) PAUSE 1 DONE
Response GET ALL:
MESSAGE 34 (It would take about 4k to put a proper ALL command into a Quill adventure!) DONE
Response GET _:
AUTOG (Get item) OK
Response DROP ALL:
MESSAGE 34 (It would take about 4k to put a proper ALL command into a Quill adventure!) DONE
Response DROP _:
AUTOD (Drop item) OK
Response REMO _:
AUTOR (Remove item) OK
Response WEAR _:
AUTOW (Wear item) OK
Response I _:
INVEN (Show inventory)
Response L _:
SET 29 (Set flag 29 to 255) DESC (Describe current location)
Response QUIT _:
MESSAGE 0 (Certain, are we?) QUIT (Show Quit message) SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response SAVE _:
SAVE
Response LOAD _:
LOAD
Response TEXT _:
CLEAR 29 (Set flag 29 to 0) DESC (Describe current location)
Response GRAP ON:
LET 28 19 (Set flag 28 to 19) PAUSE 1 DONE
Response GRAP OFF:
LET 28 19 (Set flag 28 to 19) PAUSE 255 DONE
Response WHY _:
ZERO 11 (Is Flag 11 zero) LET 28 8 (Set flag 28 to 8) PAUSE 1 MESSAGE 42 (Long have men sought the answer. 42 was just not good enough, how do you explain a ruined life by quoting the product of six times seven?) LET 28 7 (Set flag 28 to 7) PAUSE 1 DONE
Response HI _:
ZERO 11 (Is Flag 11 zero) LET 28 8 (Set flag 28 to 8) PAUSE 1 MESSAGE 39 (A big HI to all you semi- intelligent life forms out there in adventureland from all here at Room 101!) LET 28 7 (Set flag 28 to 7) PAUSE 1 DONE
Response SOD _:
ATGT 98 (Are we at a location with number > 98) LET 28 8 (Set flag 28 to 8) PAUSE 1 MESSAGE 59 (I DON'T KNOW ABOUT YOU, BUT US HERE AT ------ARE A BIT FED UP OF SEXISM IN ADVENTURES. SO, TO AVOID ANY MALE OVERTONES, WE THINK IT BEST THAT YOU DERIVE YOUR SEXUAL FULFILLMENT FROM REAL PEOPLE OF THE APPROPRIATE GENDER, RATHER THAN MUDDLE ABOUT IN AN ADVENTURE GAME! ANYWAY, WE GET HASSLED IF OUR PROGRAMS ARE TOO CRUDE!) LET 28 7 (Set flag 28 to 7) PAUSE 1 DONE
Response SOD _:
LET 28 8 (Set flag 28 to 8) PAUSE 1 MESSAGE 58 (IS IT JUST A COINCIDENCE THAT THE QUILL RECOGNIZES FOUR LETTER WORDS, EH?) LET 28 7 (Set flag 28 to 7) PAUSE 1 DONE

Picture Entry #0

Location Picture

No

Ink Colour

7 (White)

Paper Colour

1 (Blue)

Picture

Picture Commands

BRIGHT ON PAPER 0 (Black) INK 0 (Black) PLOT 0,87 DRAW 255,0 INK 7 (White) PLOT 254,88 [over] [inverse] BLOCK 10,31,0,0 PLOT 240,169 DRAW 7,0 DRAW 0,-72 DRAW -1,-3 DRAW -2,-2 DRAW -1,0 DRAW -2,2 DRAW -1,3 DRAW 0,72 PLOT 15,169 DRAW -7,0 DRAW 0,-72 DRAW 1,-3 DRAW 2,-2 DRAW 1,0 DRAW 2,2 DRAW 1,3 DRAW 0,72 PLOT 15,153 DRAW 6,0 DRAW 0,-8 DRAW -6,5 DRAW -7,0 DRAW -6,-5 DRAW 0,8 DRAW 16,0 PLOT 247,153 DRAW 6,0 DRAW 0,-8 DRAW -6,5 DRAW -7,0 DRAW -6,-5 DRAW 0,8 DRAW 16,0 FILL -8,-8 FILL -240,-16 INK 2 (Red) FILL -8,8 FILL -239,3 INK 6 (Yellow) PLOT 242,168 PLOT 10,168 INK 5 (Cyan) FILL 241,-19 FILL 227,-17 FILL 8,-16 FILL -7,-17 INK 8 (Transparent) PAPER 8 (Transparent) PLOT 9,104 [over] DRAW 0,45 [over] DRAW 5,0 [over] DRAW 0,-45 [over] PLOT 241,104 [over] DRAW 0,45 [over] DRAW 5,0 [over] DRAW 0,-45 [over] PLOT 241,166 [over] DRAW 3,0 [over] PLOT 244,164 [over] DRAW -3,0 [over] PLOT 241,162 [over] DRAW 3,0 [over] PLOT 244,160 [over] DRAW -3,0 [over] PLOT 241,158 [over] DRAW 3,0 [over] PLOT 244,156 [over] DRAW -3,0 [over] PLOT 241,154 [over] DRAW 3,0 [over] PLOT 9,166 [over] DRAW 3,0 [over] PLOT 12,164 [over] DRAW -3,0 [over] PLOT 9,162 [over] DRAW 3,0 [over] PLOT 12,160 [over] DRAW -3,0 [over] PLOT 9,158 [over] DRAW 3,0 [over] PLOT 12,156 [over] DRAW -3,0 [over] PLOT 9,154 [over] DRAW 3,0 [over] PLOT 231,88 DRAW 0,87 PLOT 24,175 DRAW 0,-87 END

Picture Entry #30

Location Picture

No

Ink Colour

7 (White)

Paper Colour

1 (Blue)

Picture

Picture Commands

GOSUB 0 (scale=0) DRAW 48,2 DRAW 16,3 DRAW 6,2 DRAW 6,4 DRAW 5,6 DRAW 2,6 DRAW -5,27 DRAW 7,9 DRAW 3,8 DRAW 8,3 DRAW 16,-5 DRAW 8,-13 DRAW 11,-10 DRAW -8,-24 DRAW 8,-8 DRAW 8,-4 DRAW 16,-4 DRAW 16,-3 PLOT 148,111 DRAW -8,4 DRAW -16,3 DRAW -18,1 PLOT 142,120 DRAW 2,8 DRAW -1,7 PLOT 128,124 DRAW 2,8 DRAW 3,1 DRAW 2,11 PLOT 120,151 DRAW -2,-16 DRAW -2,-2 DRAW -2,-11 PLOT 155,129 DRAW 3,16 DRAW -3,8 DRAW -17,4 DRAW -24,7 DRAW -16,-10 DRAW -2,-7 DRAW 6,-9 PLOT 92,104 DRAW -3,24 DRAW -8,24 DRAW 4,12 PLOT 59,171 DRAW -4,-28 DRAW 6,-16 DRAW 4,-30 PLOT 40,96 DRAW -4,28 DRAW 1,32 PLOT 154,138 DRAW -7,10 PLOT 102,150 DRAW 5,9 PLOT 99,167 DRAW 16,6 PLOT 147,173 DRAW 24,-10 DRAW 3,-9 DRAW -3,-16 PLOT 158,104 DRAW 3,16 DRAW 8,8 PLOT 180,99 DRAW 5,24 DRAW 9,11 DRAW 3,24 DRAW -4,12 PLOT 217,174 DRAW 3,-24 DRAW -8,-32 DRAW -3,-26 INK 6 (Yellow) FILL -80,0 INK 5 (Cyan) PLOT 79,109 DRAW -2,9 DRAW -4,6 PLOT 69,148 DRAW 1,16 PLOT 46,168 DRAW -1,-8 PLOT 45,128 DRAW 3,-8 PLOT 128,170 DRAW 16,-4 PLOT 181,166 DRAW 1,-5 PLOT 182,145 DRAW -2,-10 PLOT 170,101 DRAW 2,10 PLOT 197,111 DRAW 2,8 DRAW 8,7 PLOT 202,170 DRAW 6,-16 PLOT 210,146 PLOT 223,99 DRAW 2,16 PLOT 125,139 DRAW 1,4 PLOT 107,138 DRAW 1,-5 PLOT 90,144 DRAW 4,-8 PLOT 78,136 PLOT 46,104 PLOT 30,100 PLOT 158,164 PLOT 225,168 PLOT 203,136 PLOT 222,128 PLOT 196,96 INK 8 (Transparent) PLOT 231,88 [over] DRAW 0,87 [over] PLOT 24,175 [over] DRAW 0,-87 [over] DRAW 7,0 [over] PLOT 149,92 [over] DRAW -2,0 [over] PLOT 145,92 [over] PLOT 118,94 [over] DRAW -2,0 [over] PLOT 131,102 [over] DRAW 2,0 [over] PLOT 123,106 [over] DRAW -2,0 [over] PLOT 119,106 [over] PLOT 110,113 [over] PLOT 114,113 [over] PLOT 135,112 [over] PLOT 111,99 [over] DRAW 1,0 [over] PLOT 96,91 [over] DRAW -3,0 [over] PLOT 134,93 [over] PLOT 146,101 [over] PLOT 165,90 [over] PLOT 121,115 [over] END

Picture Entry #31

Location Picture

No

Ink Colour

7 (White)

Paper Colour

1 (Blue)

Picture

Picture Commands

GOSUB 30 (scale=0) PLOT 143,97 [over] DRAW -35,0 [over] PLOT 140,98 [over] DRAW -29,0 [over] PLOT 118,99 [over] DRAW 13,0 [over] PLOT 111,96 [over] DRAW 29,0 [over] PLOT 110,96 [over] PLOT 117,95 [over] DRAW 16,0 [over] PLOT 124,94 DRAW -16,0 PLOT 111,99 DRAW 1,0 PLOT 119,99 DRAW 0,-4 PLOT 121,99 DRAW 0,-4 PLOT 130,99 DRAW 0,-4 PLOT 128,95 DRAW 0,5 PLOT 122,97 DRAW 5,0 PLOT 119,100 [over] DRAW 2,0 [over] PLOT 128,100 [over] DRAW 2,0 [over] END

Picture Entry #74

Location Picture

Yes

Ink Colour

7 (White)

Paper Colour

0 (Black)

Picture

Picture Commands

GOSUB 0 (scale=0) PAPER 6 (Yellow) INK 0 (Black) BLOCK 10,25,3,0 PLOT 77,98 DRAW 61,0 DRAW 0,24 DRAW 0,6 DRAW -1,6 DRAW -2,6 DRAW -2,5 DRAW -4,6 DRAW -5,6 DRAW -5,5 DRAW -6,2 DRAW -6,1 DRAW -6,-2 DRAW -6,-3 DRAW -5,-6 DRAW -4,-7 DRAW -4,-11 DRAW -2,-17 DRAW -2,-21 DRAW -35,-10 PLOT 208,88 DRAW -70,10 PLOT 138,114 DRAW 79,3 PLOT 33,117 DRAW 47,-3 PLOT 82,133 DRAW -53,10 PLOT 226,143 DRAW -89,-10 PLOT 212,175 DRAW -82,-25 PLOT 87,150 DRAW -43,24 PLOT 96,161 DRAW -6,14 PLOT 120,175 DRAW -5,-11 PLOT 124,157 DRAW 19,18 PLOT 43,88 DRAW 0,28 PLOT 33,117 DRAW 3,25 PLOT 28,143 DRAW 14,32 DRAW 8,-4 PLOT 207,89 DRAW 0,28 PLOT 218,117 DRAW -1,25 PLOT 227,143 DRAW -8,32 PLOT 129,98 DRAW 0,16 DRAW -2,4 DRAW -4,2 DRAW -4,-2 DRAW -2,-4 DRAW 0,-16 PLOT 124,116 DRAW 0,-5 PLOT 121,111 DRAW 0,5 PLOT 120,115 DRAW 5,0 PLOT 125,112 DRAW -5,0 PLOT 144,142 DRAW 11,3 DRAW -3,9 DRAW -5,7 DRAW -2,2 DRAW -3,1 DRAW -2,-1 DRAW -1,-2 DRAW -1,-4 DRAW 2,-4 DRAW 3,-5 DRAW 1,-5 FILL 4,8 FILL 0,16 PLOT 147,114 DRAW 0,-17 PLOT 170,115 DRAW 0,-22 PLOT 67,114 DRAW 0,-19 PLOT 60,115 DRAW 3,22 PLOT 158,115 DRAW -1,20 PLOT 187,139 DRAW 2,-23 PLOT 204,141 DRAW -9,29 PLOT 172,137 DRAW -7,24 PLOT 144,134 DRAW -7,18 PLOT 206,173 DRAW -1,2 PLOT 179,165 DRAW -9,10 PLOT 148,156 DRAW -11,13 PLOT 71,135 DRAW 7,20 PLOT 50,139 DRAW 11,26 PLOT 75,157 DRAW 17,13 PLOT 53,170 DRAW 5,5 PLOT 95,166 DRAW 22,4 PLOT 131,164 DRAW -12,9 FILL 109,-8 FILL -88,0 PLOT 45,88 DRAW 160,0 SHADE -35,3,102 SHADE -83,41,96 FILL 2,87 PLOT 204,175 FILL -152,-2 PLOT 169,158 DRAW 2,-5 DRAW 2,1 PLOT 169,158 DRAW 2,1 PLOT 171,156 PLOT 172,159 DRAW 3,-5 DRAW 0,6 PLOT 177,160 DRAW 1,-5 DRAW 3,1 PLOT 179,161 DRAW -2,-1 PLOT 179,158 DRAW -1,0 PLOT 183,157 DRAW -1,4 DRAW 2,1 DRAW 0,-1 DRAW -1,-1 DRAW 3,-2 PLOT 186,163 DRAW 2,-1 DRAW 1,2 DRAW -1,-5 PLOT 191,162 DRAW 3,1 PLOT 201,167 DRAW -1,-1 DRAW 1,-3 DRAW 2,-1 DRAW 1,3 DRAW -2,3 DRAW -1,0 PLOT 205,169 DRAW 2,-6 PLOT 205,169 DRAW 5,-5 DRAW -1,6 PLOT 215,172 DRAW -3,-1 DRAW 1,-6 DRAW 3,1 PLOT 215,169 DRAW -2,-1 PLOT 172,150 DRAW 1,-4 DRAW 2,-1 DRAW 0,4 DRAW 2,-3 DRAW 1,6 PLOT 182,153 DRAW -2,-2 DRAW 0,-3 DRAW 2,-1 DRAW 2,2 DRAW -2,4 PLOT 185,153 DRAW 5,2 DRAW -4,-7 DRAW 5,1 PLOT 202,160 DRAW -1,-2 PLOT 205,160 DRAW -2,-1 DRAW 1,-6 DRAW 3,1 PLOT 206,157 DRAW -2,-1 PLOT 209,154 DRAW -1,6 DRAW 3,0 DRAW -3,-3 DRAW 4,-2 PLOT 216,163 DRAW -3,-1 DRAW 0,-5 DRAW 4,-1 PLOT 216,159 DRAW -3,0 PLOT 219,164 DRAW 1,-6 PLOT 220,156 DRAW 0,-1 END

Picture Entry #75

Location Picture

Yes

Ink Colour

7 (White)

Paper Colour

0 (Black)

Picture

Picture Commands

GOSUB 30 (scale=0) END

Picture Entry #79

Location Picture

Yes

Ink Colour

7 (White)

Paper Colour

0 (Black)

Picture

Picture Commands

GOSUB 31 (scale=0) END

Picture Entry #80

Location Picture

Yes

Ink Colour

7 (White)

Paper Colour

0 (Black)

Picture

Picture Commands

GOSUB 30 (scale=0) END

Picture Entry #81

Location Picture

Yes

Ink Colour

7 (White)

Paper Colour

0 (Black)

Picture

Picture Commands

GOSUB 30 (scale=0) END

Picture Entry #82

Location Picture

Yes

Ink Colour

7 (White)

Paper Colour

0 (Black)

Picture

Picture Commands

GOSUB 30 (scale=0) END

Picture Entry #84

Location Picture

Yes

Ink Colour

7 (White)

Paper Colour

0 (Black)

Picture

Picture Commands

GOSUB 30 (scale=0) END

Picture Entry #85

Location Picture

Yes

Ink Colour

7 (White)

Paper Colour

0 (Black)

Picture

Picture Commands

GOSUB 31 (scale=0) END

Picture Entry #86

Location Picture

Yes

Ink Colour

7 (White)

Paper Colour

0 (Black)

Picture

Picture Commands

GOSUB 0 (scale=0) PAPER 1 (Blue) INK 0 (Black) BLOCK 10,25,3,0 PLOT 24,102 DRAW 4,3 DRAW 4,-3 DRAW 7,-4 DRAW 4,2 DRAW 5,2 DRAW 4,-1 DRAW 4,2 DRAW 8,0 DRAW 5,2 DRAW 7,-1 DRAW 8,-2 DRAW 4,-3 DRAW 5,2 DRAW 7,4 DRAW 7,0 DRAW 4,3 DRAW 2,2 DRAW 3,4 DRAW 0,3 DRAW 3,4 DRAW 2,2 DRAW 0,1 DRAW 1,2 DRAW 3,9 DRAW 2,4 DRAW 3,-3 DRAW 2,-6 DRAW 1,-6 DRAW 3,6 DRAW 3,-3 DRAW 1,-7 DRAW 4,-4 DRAW 4,-2 DRAW 7,-3 DRAW 6,-4 DRAW 8,4 DRAW 5,6 DRAW 4,9 DRAW 1,6 DRAW -1,6 DRAW -6,9 DRAW -4,9 DRAW 0,5 DRAW -11,4 DRAW -9,-7 DRAW -12,4 DRAW -5,-5 DRAW -1,-3 DRAW -2,-5 DRAW -4,6 DRAW -4,3 DRAW -10,-3 DRAW -14,11 DRAW -2,-9 DRAW -3,-7 DRAW -2,2 DRAW -1,8 DRAW -5,6 DRAW -5,3 DRAW -10,0 DRAW -5,-5 DRAW -3,-7 DRAW -8,5 DRAW -5,-10 DRAW -8,-2 DRAW -8,-11 DRAW -4,-17 DRAW -2,-9 PLOT 197,161 DRAW 5,-16 DRAW 8,-2 DRAW -2,-24 DRAW 2,-4 DRAW 4,-2 DRAW 8,2 DRAW 2,6 DRAW 7,2 PLOT 230,172 DRAW -3,-16 DRAW -4,-1 DRAW -11,8 DRAW -15,-2 FILL -8,14 PLOT 28,128 DRAW 203,0 PLOT 39,128 DRAW 6,3 DRAW 9,-1 DRAW 15,2 DRAW 9,-2 DRAW 7,-3 DRAW -48,0 FILL 16,2 SHADE 92,17,102 SHADE 188,16,102 SHADE 173,4,102 PLOT 33,126 DRAW 58,0 PLOT 96,126 PLOT 99,126 PLOT 103,126 PLOT 95,126 PLOT 97,165 [over] DRAW 3,4 [over] PLOT 51,161 [over] DRAW 2,5 [over] PLOT 66,168 [over] DRAW 2,4 [over] PLOT 167,162 [over] DRAW -3,6 [over] DRAW -5,3 [over] PLOT 160,107 [over] DRAW -4,-1 [over] DRAW -4,-4 [over] PLOT 215,114 [over] DRAW 6,-5 [over] PLOT 89,99 [over] DRAW 4,-3 [over] PLOT 39,98 [over] DRAW -4,-2 [over] PLOT 24,102 [over] DRAW 2,-6 [over] PLOT 198,161 [over] DRAW 1,4 [over] PLOT 202,167 [over] DRAW 6,1 [over] PLOT 201,146 [over] DRAW -5,2 [over] PLOT 132,160 [over] DRAW 1,7 [over] PLOT 134,124 [over] DRAW -2,-9 [over] END

Picture Entry #87

Location Picture

Yes

Ink Colour

7 (White)

Paper Colour

0 (Black)

Picture

Picture Commands

GOSUB 31 (scale=0) END

Picture Entry #90

Location Picture

Yes

Ink Colour

7 (White)

Paper Colour

0 (Black)

Picture

Picture Commands

GOSUB 30 (scale=0) END

Picture Entry #91

Location Picture

Yes

Ink Colour

7 (White)

Paper Colour

0 (Black)

Picture

Picture Commands

GOSUB 30 (scale=0) END

Picture Entry #92

Location Picture

Yes

Ink Colour

7 (White)

Paper Colour

0 (Black)

Picture

Picture Commands

GOSUB 30 (scale=0) END

Picture Entry #93

Location Picture

Yes

Ink Colour

7 (White)

Paper Colour

0 (Black)

Picture

Picture Commands

GOSUB 30 (scale=0) END

Picture Entry #94

Location Picture

Yes

Ink Colour

7 (White)

Paper Colour

0 (Black)

Picture

Picture Commands

GOSUB 30 (scale=0) END

Picture Entry #96

Location Picture

Yes

Ink Colour

7 (White)

Paper Colour

0 (Black)

Picture

Picture Commands

GOSUB 0 (scale=0) PAPER 5 (Cyan) INK 3 (Magenta) BLOCK 10,25,3,0 PLOT 231,119 DRAW -4,5 DRAW -6,5 DRAW -2,-1 DRAW -4,-5 DRAW -3,-8 DRAW -7,-9 DRAW -10,-5 DRAW -7,-6 DRAW -4,-7 PLOT 191,98 DRAW -10,4 DRAW -7,5 DRAW -5,-3 DRAW -11,-8 DRAW -12,-8 PLOT 179,103 DRAW 10,10 DRAW 3,7 DRAW 4,2 DRAW 1,-6 DRAW 2,8 DRAW 4,1 DRAW 5,-2 DRAW 5,-5 PLOT 24,110 DRAW 8,12 DRAW 6,4 DRAW 2,-8 DRAW 4,-8 DRAW 8,-3 DRAW 4,-6 DRAW 2,-9 PLOT 50,108 DRAW 16,8 DRAW 8,-3 DRAW 3,-4 DRAW 6,-8 DRAW 8,-7 DRAW 6,-6 PLOT 158,97 DRAW -8,8 DRAW -5,3 DRAW -8,2 DRAW -8,-8 DRAW -8,-3 DRAW -10,-3 DRAW -11,-5 DRAW -4,-2 PLOT 112,97 DRAW -9,7 DRAW -16,-6 PLOT 55,111 DRAW -9,7 DRAW -10,13 DRAW -3,8 DRAW -3,-7 DRAW -6,3 PLOT 209,123 DRAW 3,8 DRAW 8,3 DRAW 4,8 DRAW 7,-16 PLOT 185,110 DRAW -9,5 DRAW -6,5 DRAW -10,-8 DRAW -6,-10 PLOT 221,128 DRAW -3,-13 DRAW -4,-8 DRAW -6,-5 DRAW -5,-4 DRAW -3,-5 DRAW -2,-5 PLOT 224,141 DRAW -1,-8 DRAW -3,-1 DRAW -4,-3 DRAW -4,-9 PLOT 203,125 DRAW -1,-6 DRAW -5,-5 DRAW -3,-2 DRAW 3,5 PLOT 195,121 DRAW -5,-8 DRAW -7,-12 PLOT 174,106 DRAW -5,-8 DRAW -8,-4 DRAW -5,-6 PLOT 170,120 DRAW -2,-7 DRAW -4,-5 DRAW -5,-10 PLOT 138,109 DRAW -3,-8 DRAW -11,-5 DRAW -8,-8 PLOT 103,104 DRAW -4,-4 DRAW -4,-3 DRAW -3,-4 PLOT 66,116 DRAW -5,-7 DRAW -6,-6 PLOT 38,125 DRAW -4,-8 DRAW -2,-8 DRAW -8,-12 PLOT 33,138 DRAW -1,-8 DRAW -3,-6 DRAW 2,10 FILL 184,-4 FILL 182,-24 FILL 168,-16 FILL 152,-30 FILL 128,-40 FILL 131,-24 FILL 88,-40 FILL 64,-35 FILL 24,-24 FILL -3,-24 PLOT 193,120 DRAW -2,-4 DRAW -3,-5 DRAW 5,8 PLOT 195,113 DRAW 2,2 PLOT 223,138 PLOT 31,130 DRAW 0,2 DRAW 1,4 PLOT 100,102 PLOT 231,88 DRAW -207,0 DRAW 200,8 [over] [inverse] SHADE 0,0,102 SHADE 2,33,96 SHADE -31,9,96 SHADE -29,22,96 SHADE -48,-3,102 SHADE -51,16,96 SHADE -88,0,102 SHADE -120,0,96 SHADE -160,-6,102 SHADE -167,6,102 SHADE -196,25,96 SHADE -196,34,96 SHADE -176,16,96 INK 0 (Black) PLOT 105,162 DRAW -2,-2 DRAW -1,-2 DRAW 0,-2 DRAW 1,-2 DRAW 2,-2 DRAW 2,-1 PLOT 115,151 DRAW 2,1 DRAW 2,2 DRAW 1,2 DRAW 0,2 DRAW -1,2 DRAW -2,2 PLOT 108,150 DRAW 3,2 DRAW 4,-1 DRAW -2,2 DRAW -3,-1 DRAW 4,0 PLOT 117,162 DRAW 1,0 DRAW 2,-1 DRAW 2,-2 DRAW 1,-2 DRAW 0,-2 DRAW -1,-2 DRAW -2,-2 DRAW -2,-1 DRAW -3,1 PLOT 105,162 DRAW -1,0 DRAW -2,-1 DRAW -2,-2 DRAW -1,-2 DRAW 0,-2 DRAW 1,-2 DRAW 2,-2 DRAW 2,-1 DRAW 2,0 DRAW 1,-2 DRAW -2,-2 DRAW 3,-1 DRAW 6,1 DRAW 2,3 DRAW 2,0 FILL -16,5 FILL -8,0 PLOT 102,160 PLOT 107,150 DRAW 0,-1 DRAW 0,0 PLOT 119,148 DRAW -2,1 PLOT 105,149 PLOT 114,146 DRAW -2,-5 PLOT 111,145 DRAW -1,-4 DRAW -2,-3 DRAW -4,-2 DRAW 1,-2 PLOT 111,142 DRAW 0,-1 PLOT 111,140 DRAW -1,-2 DRAW -1,-2 DRAW 0,-1 DRAW 1,0 PLOT 109,139 DRAW 2,2 PLOT 109,141 DRAW -2,-2 PLOT 111,139 DRAW -2,-1 FILL 12,16 PLOT 119,148 [over] PLOT 109,139 PLOT 108,139 PLOT 108,138 END

Picture Entry #97

Location Picture

Yes

Ink Colour

7 (White)

Paper Colour

0 (Black)

Picture

Picture Commands

GOSUB 0 (scale=0) PAPER 5 (Cyan) INK 0 (Black) BLOCK 10,25,3,0 DRAW 207,0 PLOT 150,88 DRAW -2,10 DRAW -4,6 DRAW -4,6 DRAW -3,-2 DRAW -1,-6 DRAW -4,-5 PLOT 135,106 DRAW -1,9 DRAW -4,5 DRAW -4,5 DRAW -2,5 DRAW -4,6 DRAW -3,4 DRAW -2,5 DRAW -1,5 DRAW -1,3 DRAW -6,-4 DRAW -3,-3 DRAW -1,-3 DRAW -4,-2 DRAW -4,0 DRAW -4,2 DRAW -2,-5 DRAW -2,-8 DRAW -4,-1 DRAW -1,-5 DRAW -3,-8 DRAW -7,-8 DRAW -8,-3 DRAW -8,-6 DRAW -10,-8 DRAW -3,-3 DRAW -16,19 [over] [inverse] PAPER 4 (Green) BLOCK 2,25,3,8 PAPER 8 (Transparent) PLOT 195,89 DRAW 2,12 DRAW 4,2 DRAW 6,8 DRAW 1,1 DRAW 4,2 DRAW 4,3 DRAW 15,-3 PLOT 196,95 DRAW -5,0 DRAW -8,3 DRAW -7,13 DRAW -7,2 DRAW -4,-2 DRAW -1,-5 DRAW -4,-3 DRAW -4,-4 DRAW -3,-10 PLOT 63,104 DRAW -8,4 DRAW -16,3 DRAW -15,-8 PLOT 40,110 DRAW -3,-8 DRAW -4,-4 DRAW -2,-9 PLOT 113,152 DRAW -2,-4 DRAW 0,-8 DRAW -2,-5 DRAW -5,-1 DRAW -6,-6 DRAW -7,-9 DRAW -3,-8 DRAW -8,-13 DRAW -8,-9 PLOT 137,102 DRAW -1,-7 DRAW -5,-2 DRAW 1,4 PLOT 171,111 DRAW -2,-8 DRAW -4,-4 DRAW -3,-10 PLOT 215,115 DRAW -4,-8 DRAW -4,-8 DRAW -3,-4 DRAW 0,-6 PLOT 116,121 DRAW 1,-8 DRAW -4,-8 DRAW -7,-4 DRAW 5,8 DRAW 2,8 DRAW 3,6 PLOT 223,108 DRAW 2,-6 DRAW -7,-7 DRAW 4,7 DRAW 1,5 PLOT 174,99 DRAW -3,-6 PLOT 91,93 DRAW 5,8 INK 1 (Blue) FILL -64,0 FILL -24,0 FILL 16,8 FILL 38,-4 FILL 64,0 FILL 104,0 FILL 127,1 PLOT 32,88 DRAW 199,0 INK 0 (Black) PLOT 40,111 DRAW 0,-7 DRAW 22,0 FILL -16,2 PLOT 112,151 DRAW 0,-23 DRAW 8,0 DRAW 0,-24 DRAW 24,0 DRAW 0,-16 FILL -16,24 FILL -4,19 FILL 3,5 PLOT 176,110 DRAW 0,-15 DRAW 8,0 DRAW 0,-8 PLOT 191,95 DRAW 0,-8 FILL -3,5 PLOT 217,117 DRAW 0,-5 DRAW 14,0 FILL -8,2 PAPER 8 (Transparent) INK 8 (Transparent) INK 0 (Black) DRAW -194,-22 [over] [inverse] PAPER 0 (Black) INK 8 (Transparent) BLOCK 1,0,4,9 BLOCK 1,13,4,9 DRAW 72,17 [over] [inverse] BLOCK 2,1,13,6 BLOCK 4,0,13,4 BLOCK 3,1,12,5 BLOCK 2,2,11,6 BLOCK 0,3,10,8 DRAW 64,-16 [over] [inverse] BLOCK 0,1,21,10 BLOCK 0,7,21,10 BLOCK 2,0,21,8 BLOCK 1,1,20,9 DRAW 40,8 [over] [inverse] BLOCK 0,1,25,9 BLOCK 1,0,26,8 BLOCK 1,2,26,8 PAPER 8 (Transparent) PLOT 231,103 [over] DRAW 0,-15 [over] DRAW -26,0 [over] PLOT 194,88 [over] DRAW -2,0 [over] PLOT 175,88 [over] DRAW -13,0 [over] PLOT 143,88 [over] DRAW -70,0 [over] PLOT 42,88 [over] DRAW -10,0 [over] PLOT 39,104 PLOT 39,105 PLOT 39,106 PLOT 39,107 PLOT 214,112 DRAW 3,0 DRAW 0,4 DRAW -2,-1 DRAW 0,-2 PLOT 216,113 DRAW 0,3 INK 0 (Black) PLOT 174,167 DRAW 1,-4 DRAW 0,-3 DRAW -1,-4 DRAW -2,-3 DRAW -5,1 DRAW -1,-1 DRAW -2,-1 DRAW 0,-2 DRAW 2,1 DRAW 1,-1 DRAW 7,-1 DRAW 16,2 DRAW -13,2 DRAW 3,3 DRAW 1,6 DRAW -2,4 DRAW -3,4 DRAW -2,-3 FILL 3,-8 PLOT 165,153 PLOT 176,148 DRAW 2,0 DRAW 0,-4 DRAW -1,-3 DRAW -3,0 DRAW 7,-2 DRAW -2,1 DRAW 0,2 DRAW 4,4 DRAW 2,-1 PLOT 179,144 DRAW 0,-3 PLOT 178,142 DRAW 2,2 PLOT 178,141 PLOT 177,139 PLOT 176,139 PLOT 176,138 PLOT 177,138 PLOT 173,140 PLOT 182,138 PLOT 180,144 [over] PLOT 164,150 [over] END

Picture Entry #100

Location Picture

Yes

Ink Colour

7 (White)

Paper Colour

0 (Black)

Picture

Picture Commands

GOSUB 0 (scale=0) PAPER 4 (Green) INK 0 (Black) BLOCK 10,25,3,0 PLOT 25,110 DRAW 5,-1 DRAW 7,-1 DRAW 4,1 DRAW 3,4 DRAW -1,4 DRAW -3,2 DRAW -1,1 DRAW 0,4 DRAW -1,2 DRAW 1,2 DRAW 4,1 DRAW -2,4 DRAW 1,3 DRAW 1,1 DRAW -3,4 DRAW 1,5 DRAW -1,5 DRAW -3,2 DRAW -5,4 DRAW -1,2 DRAW 2,2 DRAW 3,2 DRAW 1,3 DRAW -2,3 DRAW -3,1 DRAW -1,3 DRAW -4,2 PLOT 42,132 DRAW 16,-2 DRAW 16,2 DRAW 6,2 PLOT 92,154 DRAW -2,-1 DRAW -4,-1 DRAW 1,-4 DRAW -2,-3 DRAW -2,-1 DRAW -2,1 DRAW -3,-3 DRAW 1,-4 DRAW 1,-2 DRAW 2,-3 DRAW -3,-2 DRAW 8,-2 DRAW 16,-1 DRAW 24,1 DRAW 16,1 DRAW 2,-2 DRAW 24,2 DRAW 16,-1 DRAW 24,-2 DRAW 22,-1 PLOT 42,146 DRAW 4,2 DRAW 4,-3 DRAW 3,-4 DRAW 2,4 DRAW 4,1 DRAW 3,-2 DRAW 4,3 DRAW 7,-2 DRAW 5,-4 PLOT 141,127 DRAW -13,-1 DRAW -4,-1 DRAW -2,-2 DRAW 16,-1 DRAW 24,1 DRAW -21,4 PLOT 173,127 DRAW -4,-1 DRAW 16,-2 DRAW 13,0 DRAW -25,3 PLOT 40,125 DRAW 30,-1 DRAW 2,-1 DRAW -8,-2 DRAW -24,1 DRAW 0,3 PLOT 92,154 DRAW 5,-2 DRAW 2,-4 DRAW 3,3 DRAW 7,2 DRAW 5,-3 DRAW 6,-3 PLOT 117,148 DRAW 6,3 DRAW 9,-3 DRAW 4,-6 PLOT 129,150 DRAW 0,4 DRAW 3,7 DRAW 4,2 DRAW 3,-5 DRAW 4,3 DRAW 4,-3 DRAW 4,3 DRAW 6,-1 DRAW 6,2 DRAW 2,-2 DRAW 7,4 DRAW 7,-3 DRAW 8,0 DRAW 6,2 DRAW 7,-3 DRAW 6,4 DRAW 6,-3 DRAW 6,1 DRAW 7,-1 DRAW 6,-1 INK 6 (Yellow) FILL -176,-37 FILL -96,-36 PLOT 161,123 PLOT 170,126 DRAW 8,0 DRAW 8,-1 DRAW 11,-1 PLOT 181,125 PLOT 72,123 INK 0 (Black) SHADE 66,10,96 SHADE 62,32,96 SHADE -16,13,96 SHADE -29,18,96 SHADE -46,17,102 SHADE -32,-8,102 SHADE -39,42,102 SHADE -32,23,102 PAPER 5 (Cyan) DRAW -27,49 [over] [inverse] BLOCK 3,4,5,0 BLOCK 3,5,5,0 BLOCK 2,10,5,0 BLOCK 1,23,5,0 BLOCK 2,1,4,0 PAPER 8 (Transparent) PLOT 129,158 PLOT 127,156 PLOT 127,152 PLOT 124,152 PLOT 117,151 PLOT 119,151 PLOT 100,151 PLOT 32,174 PLOT 194,162 PLOT 195,160 PLOT 174,161 PLOT 229,161 PLOT 217,163 PLOT 200,162 PLOT 178,163 PLOT 227,163 PLOT 139,161 PLOT 147,160 PLOT 157,162 PLOT 84,146 PLOT 76,145 PLOT 53,145 PLOT 33,159 PLOT 35,156 PLOT 34,171 PLOT 84,135 DRAW 5,3 DRAW 7,-2 DRAW 1,-4 PLOT 99,138 DRAW 3,2 DRAW 7,-3 DRAW 1,-4 PLOT 99,141 DRAW -6,2 DRAW -3,-4 PLOT 67,135 PLOT 69,138 DRAW -3,3 DRAW -5,-1 DRAW 1,-5 PLOT 38,135 DRAW -11,-2 PLOT 35,141 PLOT 30,167 PLOT 28,151 PLOT 32,116 PLOT 46,139 DRAW 4,-1 DRAW 3,-4 PLOT 138,142 DRAW 8,3 DRAW 16,-2 DRAW 7,-4 PLOT 161,146 DRAW 8,4 DRAW 7,1 DRAW 6,-2 DRAW 4,-5 DRAW -1,-6 PLOT 225,146 DRAW -6,2 DRAW -7,-5 PLOT 220,136 DRAW -4,3 DRAW -9,2 DRAW -4,-5 DRAW 2,-5 PLOT 202,141 DRAW -5,4 DRAW -7,-3 PLOT 187,134 DRAW -5,5 DRAW -8,-1 DRAW -3,-4 PLOT 155,134 DRAW -4,3 DRAW -8,-3 PLOT 135,134 DRAW -4,4 DRAW -6,2 DRAW -4,-3 DRAW -2,-2 PLOT 117,140 DRAW -3,4 DRAW -7,0 DRAW -2,-2 PLOT 140,155 DRAW 1,-8 PLOT 148,147 DRAW 1,9 PLOT 159,158 DRAW 1,-9 PLOT 169,157 DRAW 0,-4 PLOT 180,157 PLOT 185,152 PLOT 197,157 DRAW -1,-9 PLOT 211,157 DRAW -1,-12 PLOT 222,157 DRAW 1,-8 PLOT 221,131 DRAW 3,6 DRAW 5,2 END

Picture Entry #103

Location Picture

Yes

Ink Colour

7 (White)

Paper Colour

0 (Black)

Picture

Picture Commands

GOSUB 0 (scale=0) PAPER 5 (Cyan) INK 0 (Black) BLOCK 10,25,3,0 PLOT 24,96 DRAW 64,0 DRAW 7,1 DRAW 0,64 DRAW 2,0 DRAW -8,14 PLOT 85,96 DRAW 0,79 DRAW -61,-1 FILL 8,1 FILL 64,-40 PLOT 184,175 DRAW -3,-2 DRAW -1,-4 DRAW 1,-2 DRAW -2,-1 DRAW -2,1 DRAW -2,-3 DRAW 1,-3 DRAW -1,-2 DRAW -2,-1 DRAW -1,-2 DRAW 1,-5 DRAW 2,-2 DRAW -2,-2 DRAW 0,-4 DRAW -2,0 DRAW -4,-2 DRAW 0,-2 DRAW -3,-4 DRAW -3,1 DRAW -2,-2 DRAW -1,-4 DRAW -4,1 DRAW -2,-4 DRAW -5,1 DRAW -2,-4 DRAW -2,-2 DRAW -2,1 DRAW -3,-3 DRAW -1,-9 DRAW 2,-6 DRAW 1,-3 DRAW 4,-2 DRAW 4,0 DRAW 0,-3 DRAW 3,-2 DRAW 5,-3 DRAW 8,-4 PAPER 2 (Red) DRAW -83,11 [over] [inverse] BLOCK 9,7,3,0 DRAW 25,8 [over] [inverse] BLOCK 2,0,13,6 DRAW 24,16 [over] [inverse] BLOCK 2,0,16,6 PAPER 8 (Transparent) PLOT 135,103 DRAW -31,0 DRAW 0,24 DRAW 15,15 DRAW 1,0 DRAW 15,-15 DRAW 0,-24 PAPER 4 (Green) DRAW -9,1 [over] [inverse] BLOCK 2,1,14,6 DRAW -3,25 [over] [inverse] PAPER 8 (Transparent) INK 2 (Red) BLOCK 1,1,14,4 BLOCK 0,2,13,5 BLOCK 0,1,15,5 INK 8 (Transparent) PLOT 105,128 DRAW 29,0 FILL -16,8 PLOT 104,127 DRAW 31,0 PLOT 111,126 DRAW 0,-23 PLOT 128,103 DRAW 0,23 DRAW -6,-6 [over] [inverse] SHADE 0,0,102 PLOT 119,126 DRAW 0,-23 PLOT 108,123 DRAW 5,0 PLOT 113,107 DRAW -5,0 PLOT 131,107 DRAW -6,0 PLOT 126,123 DRAW 5,0 PAPER 6 (Yellow) DRAW 4,-32 [over] [inverse] BLOCK 0,13,3,10 BLOCK 1,5,11,9 BLOCK 1,2,16,9 BLOCK 0,4,16,10 PAPER 8 (Transparent) PAPER 7 (White) PLOT 70,113 DRAW 0,21 DRAW -7,0 DRAW 0,-21 DRAW 7,0 PLOT 59,134 DRAW 0,-21 DRAW -8,0 DRAW 0,21 DRAW 8,0 PLOT 49,134 DRAW 0,-21 DRAW -8,0 DRAW 0,21 DRAW 8,0 PLOT 39,134 DRAW 0,-21 DRAW -8,0 DRAW 0,21 DRAW 8,0 PLOT 29,134 DRAW 0,-21 DRAW -4,0 PLOT 29,134 DRAW -5,0 FILL 43,-8 FILL 32,-8 FILL 21,-3 FILL 12,-3 FILL 2,-2 PLOT 70,128 [over] DRAW -46,0 [over] BRIGHT ON DRAW 47,3 [over] [inverse] BLOCK 0,5,3,5 BRIGHT OFF PLOT 83,143 DRAW -3,-5 DRAW -56,0 PLOT 24,143 DRAW 59,0 FILL -8,-2 PLOT 80,138 DRAW 0,-2 PLOT 53,154 DRAW 0,17 DRAW -8,0 DRAW 0,-17 DRAW 8,0 PLOT 43,154 DRAW 0,17 DRAW -8,0 DRAW 0,-17 DRAW 8,0 PLOT 33,154 DRAW 0,17 DRAW -8,0 DRAW 0,-17 DRAW 8,0 FILL 16,8 FILL 5,3 FILL -6,8 PLOT 51,174 DRAW 4,0 PLOT 53,166 [over] DRAW -29,0 [over] PAPER 8 (Transparent) PLOT 71,111 [over] DRAW 0,-15 [over] PLOT 61,111 [over] DRAW 0,-15 [over] PLOT 29,111 [over] DRAW 0,-15 [over] INK 4 (Green) PLOT 25,92 [over] DRAW 56,0 [over] DRAW 1,-1 [over] DRAW -3,-3 [over] FILL -8,0 PLOT 96,104 DRAW 7,0 DRAW 0,8 DRAW -3,2 DRAW -4,-1 DRAW 0,-9 FILL 4,4 PLOT 141,103 DRAW 10,0 DRAW 0,-7 DRAW 3,-1 DRAW 13,0 DRAW 0,-7 FILL -3,3 FILL -20,13 PLOT 151,95 PAPER 4 (Green) INK 8 (Transparent) DRAW 76,-3 [over] [inverse] BLOCK 10,5,23,0 BLOCK 9,6,22,1 BLOCK 6,7,21,4 DRAW 0,8 [over] [inverse] BLOCK 3,9,19,6 DRAW -88,16 [over] [inverse] BLOCK 1,11,17,7 PLOT 219,88 DRAW -8,3 DRAW -3,5 DRAW 1,6 DRAW 5,4 DRAW -2,4 DRAW 2,10 DRAW 4,3 DRAW 2,5 DRAW 5,4 DRAW 5,-1 PLOT 173,142 DRAW 4,-8 DRAW 5,-1 DRAW 2,-5 DRAW 7,-4 DRAW 8,2 DRAW 7,-3 DRAW 10,0 PLOT 140,104 DRAW 7,2 DRAW 8,-2 DRAW 11,1 DRAW 11,-3 PLOT 191,124 DRAW -3,-4 DRAW -4,-3 DRAW -3,-5 DRAW -2,-4 DRAW -2,-2 DRAW 2,-6 DRAW 5,-1 DRAW 8,3 DRAW 7,-2 DRAW 10,-1 DRAW -44,30 [over] [inverse] BLOCK 0,0,20,5 DRAW -16,-8 [over] [inverse] BLOCK 0,0,18,6 PAPER 8 (Transparent) SHADE 0,0,6 SHADE 48,24,102 SHADE 26,35,102 SHADE 33,50,102 DRAW 48,-8 [over] [inverse] SHADE 0,0,246 SHADE 15,-8,246 SHADE 24,-16,6 SHADE 17,-3,6 PLOT 147,104 PLOT 143,104 PLOT 153,102 PLOT 160,102 PLOT 165,103 PLOT 172,102 PLOT 177,100 PLOT 190,99 PLOT 193,100 PLOT 191,100 PLOT 199,98 PLOT 207,98 PLOT 204,98 PLOT 213,90 PLOT 218,88 PLOT 146,99 PLOT 145,98 END

Picture Entry #104

Location Picture

Yes

Ink Colour

7 (White)

Paper Colour

0 (Black)

Picture

Picture Commands

GOSUB 0 (scale=0) INK 0 (Black) PAPER 2 (Red) BLOCK 10,25,3,0 PLOT 124,159 DRAW -7,-1 DRAW -4,-3 DRAW -2,-4 DRAW 0,-5 DRAW 2,-8 DRAW 4,-5 DRAW 2,-5 DRAW 8,-1 DRAW 8,2 DRAW 2,9 DRAW 1,11 DRAW -2,7 DRAW -5,3 DRAW -6,1 PLOT 121,152 DRAW -5,-6 DRAW 2,-2 DRAW 2,0 DRAW 2,3 DRAW 0,6 FILL -2,-5 PLOT 127,154 DRAW 1,-5 DRAW 3,-2 DRAW 2,1 DRAW 1,3 DRAW -7,3 FILL 4,-4 PLOT 125,143 DRAW 1,-3 PLOT 127,144 DRAW 1,-3 PLOT 117,133 DRAW 8,-1 DRAW 11,2 PLOT 134,134 DRAW -1,-5 PLOT 131,133 DRAW 0,-5 PLOT 129,132 DRAW 0,-4 PLOT 126,127 DRAW 0,5 PLOT 123,132 DRAW 0,-4 PLOT 121,128 DRAW 0,4 PLOT 119,132 DRAW 0,-3 PLOT 116,151 DRAW 1,3 DRAW 4,1 PLOT 129,156 DRAW 5,-3 PLOT 114,138 DRAW 10,-1 DRAW 8,1 DRAW 5,2 PLOT 116,138 DRAW 1,-5 PLOT 119,137 DRAW 0,-4 PLOT 122,137 DRAW 0,-4 PLOT 125,133 DRAW 0,4 PLOT 128,137 DRAW 0,-4 PLOT 131,133 DRAW 0,5 PLOT 134,139 DRAW 0,-4 PLOT 119,128 DRAW 1,-3 DRAW 7,-2 DRAW 7,2 DRAW 2,4 PLOT 125,140 DRAW 0,3 PLOT 129,141 DRAW -2,1 PLOT 129,124 DRAW 0,-3 DRAW 1,-1 DRAW -1,-1 DRAW 0,-3 DRAW 1,-1 DRAW -1,-1 DRAW 0,-4 PLOT 126,123 DRAW 0,-2 DRAW -1,-1 DRAW 1,-1 DRAW 0,-3 DRAW -1,-1 DRAW 1,-1 DRAW 0,-3 PLOT 128,107 DRAW -3,5 DRAW -7,9 DRAW -9,17 DRAW -2,10 DRAW 2,7 DRAW 6,4 DRAW 7,2 DRAW 4,2 DRAW 1,1 PLOT 126,162 DRAW 8,-3 DRAW 5,-4 DRAW 1,-4 DRAW 2,-9 DRAW -1,-12 DRAW -5,-8 DRAW -3,-8 DRAW -6,-11 DRAW -2,-8 DRAW -1,-7 PLOT 128,88 DRAW 20,37 DRAW 18,26 DRAW 6,-4 DRAW -18,-21 DRAW -17,-29 DRAW -4,-9 PLOT 166,151 DRAW 6,9 DRAW 20,-13 DRAW 9,-7 DRAW 5,-6 DRAW 4,-8 DRAW 1,-7 DRAW 0,-6 DRAW -3,-10 DRAW -4,-5 DRAW -2,18 DRAW -7,13 DRAW -24,18 PLOT 126,171 DRAW 3,-3 DRAW 5,-2 DRAW 6,-3 DRAW 3,-4 DRAW 3,-8 DRAW 1,-8 DRAW -1,-10 DRAW -1,-6 DRAW 1,-5 PLOT 151,120 DRAW 5,-1 DRAW 9,-1 DRAW 5,-2 DRAW 3,-3 DRAW 1,-5 DRAW 2,-12 DRAW -1,-8 PLOT 126,171 DRAW -4,-1 DRAW -14,-8 DRAW -8,-9 DRAW -2,-6 DRAW 2,-9 DRAW 1,-9 DRAW -2,-6 DRAW -5,-4 DRAW -11,-3 DRAW -15,-6 DRAW -9,-7 DRAW -4,12 DRAW -6,8 DRAW -4,6 DRAW -1,-5 DRAW -3,-3 DRAW -4,-5 DRAW -2,-6 DRAW -1,-3 DRAW 0,-4 DRAW -2,-2 DRAW -2,3 DRAW 1,17 DRAW 5,6 PLOT 32,102 DRAW 8,-7 DRAW 9,-3 DRAW 11,-3 DRAW 9,1 DRAW 16,1 DRAW 1,-1 DRAW 3,-2 PLOT 160,95 DRAW -2,-3 DRAW 0,-4 DRAW -3,10 PLOT 107,106 DRAW -2,0 DRAW -2,-1 DRAW -2,-2 DRAW -1,-2 DRAW 0,-2 DRAW 1,-2 DRAW 2,-2 DRAW 2,-1 DRAW 2,0 DRAW 2,1 DRAW 2,2 DRAW 1,2 DRAW 0,2 DRAW -1,2 DRAW -2,2 DRAW -2,1 PLOT 107,103 DRAW 0,-1 PLOT 105,102 DRAW 0,1 PLOT 109,100 DRAW -2,-2 DRAW -2,0 DRAW -2,2 PLOT 59,103 DRAW -2,-3 PLOT 59,104 DRAW 1,-3 FILL 57,26 FILL 72,17 FILL 64,60 FILL 59,58 PLOT 129,160 DRAW 6,-2 PLOT 36,127 DRAW 8,0 FILL -8,-8 PLOT 44,127 DRAW -5,11 DRAW -2,1 DRAW -4,-2 DRAW 7,-11 PLOT 41,127 DRAW -5,11 PLOT 39,140 DRAW 4,3 DRAW 1,5 DRAW -2,6 DRAW -2,1 DRAW -1,-2 DRAW 2,-3 DRAW -1,-4 DRAW -3,-4 DRAW 1,7 DRAW 0,5 DRAW -2,5 DRAW -3,-1 DRAW 2,-4 DRAW 0,-6 DRAW -1,-5 PLOT 33,158 DRAW -1,1 DRAW -2,-1 DRAW -2,-2 DRAW -1,-2 DRAW 2,-5 DRAW 1,-8 DRAW 2,-3 PLOT 31,157 DRAW 1,-4 DRAW 0,-5 DRAW -1,-4 PLOT 28,156 DRAW 2,-4 DRAW 0,-7 PLOT 31,141 DRAW 6,3 PLOT 42,150 PLOT 41,146 PLOT 33,153 PLOT 36,153 PLOT 31,152 PLOT 36,149 PLOT 33,149 PLOT 30,148 PLOT 36,140 PLOT 34,140 PLOT 129,89 DRAW 0,-1 DRAW 4,0 DRAW 1,8 [over] [inverse] SHADE 0,0,250 PLOT 231,88 DRAW -206,0 DRAW 64,86 [over] [inverse] SHADE 0,0,191 SHADE 10,-44,191 SHADE -47,-36,191 SHADE -61,-43,191 SHADE -50,-24,191 SHADE -54,-80,191 SHADE -8,-84,191 SHADE 96,-64,191 SHADE 58,-47,191 SHADE 36,-7,96 SHADE 32,-72,96 SHADE 16,-82,96 SHADE -32,-80,96 SHADE -32,-70,96 SHADE 48,-64,96 SHADE 70,-64,96 SHADE 66,-83,96 SHADE 56,-51,96 PLOT 41,127 [over] PLOT 42,126 [over] PLOT 41,126 [over] PLOT 42,124 [over] END

Flags
Flag 6 - used to control the sequence when Bimbo climbs the tree. Set to 6 when he climbs the tree. Decreases every turn. If it reaches 4 and Bimbo is carrying the egg, the Eagle will appear. At 3, the goblins set fire to the tree. At 2, the flames reach Bimbo's toes. At 1, the flames kill Bimbo. Flag 7 - used to control the movement of the goblins within the dungeon Flag 8 - used to control Golbum's interaction with Bimbo. Set to 5 when Bimbo first encounters Golbum. Decreases every turn. If it reaches 1, Goldbum leaves to lie in wait for Bimbo. Flag 11 - used to control which character Bimbo is talking to. Flag 28 - this adventure was created with the Patch so setting Flag 28 and executing a Pause 1 command triggers various effects. Flag 30 - Score