Quill Adventure Guides

The Boggit Part 1

A follow-up to Bored of the Rings, this was Delta 4's spoof of The Hobbit. Part 1 follows Chapters 1-4 and a part of Chapter 7 from the original book

Map

Walkthrough

Things to try

Ways to die

Adventure Summary

Table of Locations

Table of Objects

Table of Messages

Table of System Messages

Vocabulary

Location Details

Object Details

Events without associated object or location

Illustrator Graphics

Flags

Map
Walkthrough
Wait for Grandalf to drop in with chocolates. [EXAMINE WINDOW,EXAMINE DOOR,EXAMINE PHOTOS] Throw the chocolates through the window before they explode. [READ CARD,GET CHOCS,THROW CHOCS] - score is increased by 10 points Climb inside the chest [EXAMINE CHEST,OPEN CHEST,CLIMB CHEST] Read diary to work out combination lock on door [EXAMINE DIARY] Climb out and open the door [CLIMB OUT, 2928, E] - score is increased by 10 points You meet Grandalf and the dwarves. Answer his question. [NOTHING] - Score is increased by 5 points Wait for a few moves whilst the scenes with the dwarves play out. [WAIT until you wake up in the toilet] Look at a few things [EXAMINE LOO, EXAMINE BASIN, EXAMINE CABINET, EXAMINE TILES] Find Grandalf and ask him to follow you [N,TALK GRANDALF,FOLLOW ME] Go to the wilderness where a theologist will give a clue [E] - score is increased by 5 points Go to the Troll's clearing [E,N] Say LUX to turn the trolls to putty [LUX] - Score is increased by 10 points Examine the trolls and try to talk to them [EXAMINE TROLLS,TALK TROLLS] Play with the putty trolls [MOULD PUTTY] Get the key [GET KEY,EXAMINE KEY] Look at a few things [EXAMINE LOGS, EXAMINE POT] Climb into the pot to find the sword [CLIMB POT,GET SWORD,EXAMINE SWORD,CLIMB OUT] Go to the troll cave [N] Unlock the rock door with the key [UNLOCK DOOR,OPEN DOOR] Look around the cave [N,EXAMINE WALL,EXAMINE PHOTOS] Get the clothes line [GET LINE,EXAMINE LINE] Go to Smelrond's home. [S,S,E,E,N] Wait for Grandalf to arrive. [WAIT] Smelrond will explain the map and give Bimbo some lunch. (Score increased by 10 points) [GET LUNCH] Eat the lunch [EAT LUNCH] - Score increased by 5 points Go to Smelrond's loo and take a look at the window. [N,EXAMINE WINDOW] Leave Smelrond's house and examine the Mailbox. [S,S,EXAMINE MAILBOX] If you encounter the warg at any point, attack it [HIT WARG] - Score is increased by 10 points. Visit the Wiffy Mountains [E,EXAMINE ARCH,EXAMINE BOOTH] Find the cigarette [N,EXAMINE CIGARETTE,GET CIGARETTE] Find the credit card [S,GET CREDIT,EXAMINE CREDIT] Visit Beorn [N,N,E] Talk to Beorn [TALK BEORN,HELLO] Find the sandwich [IN,GET SANDWICH] Find the security card [OUT,S,GET CARD] Find the sign [N,W,W,W,EXAMINE SIGN] Enter the cave [N] Wait to be captured by the goblins [WAIT as many times as required] Save the game; then follow the walkthrough for parts 2 and 3. After completion of part 3,, return here. Load your saved position from part 3 [LOAD] Go to the chest [W,W,N,W,W,W,W,S,W,W] Drop the treasure in the chest [OPEN CHEST,CLIMB CHEST,DROP TREASURE]
Things to try
USE LOO in Bimbo's toilet (4) or Beorn's Loo (54) BOX LOO in Bimbo's Toilet (4) Random things to try anywhere: [POO,EXAMINE ALL,DELTA 4,HELP,WAIT,WEE OFF,WEE,BOP,WHY,HI,SOD OFF,SOD]
Ways to die
Meet the loo monster. (Use one of the loos; the loo monster will then appear in another) Get blown up by Grandalf's exploding chocolates. Spend too long with the trolls. Spend too long witn the warg Eat the chocolates Eat the marmalade sandwich Type 'Die'

Adventure Summary

Quill adventure file: games/boggit1/boggit1.sna Quill version: Spectrum Version C Number of Locations: 105 Number of Objects: 95 Number of Messages: 138 Number of System Messages: 32 Max number of conveyable objects: 254 Number of Pictures: 8 Default ink colour: White Default paper colour: Black Default border colour: Black

Table of Locations

Location    Description
0 THE BOGGIT Copyright  1986 CRL Group PLC Written by ------ Authors: -udith Child - -ergus McNeill -
1Bimbo stood in his comfortable tunnel like hall. To the east was the round green door and a small window was set high into the wall. To the south, was the round green toilet.
2Bimbo was in the large, wooden chest.
3Bimbo stood outside his boggit- hole at Fag End. He was on the edge of a gloomy, empty land with dreary hills ahead. To the west was the round green door and several tracks led away north, northeast and east.
4Bimbo was in the round green toilet. Furnished with a basin, the obligatory bowl and a rather decrepit medicine cabinet, the room was floored with cream tiles.
5Bimbo surveyed his surroundings. The gloomy lands extended some way to the north where the dark trees of the Troleslaws clung to the odorous feet of the Wiffy Mountains. In the distant west, Fag End was just visible.
6Deep in a gloomy forest, Bimbo now stood in a Troll's clearing. Logs lay on the leafy floor, set round a huge, black, cauldron. Paths led north, south and east through the trees.
7Bimbo was by a conspicuous troll path, winding through the dank trees. Bright red footprints led south from a huge rock door to the north.
8Bimbo looked around. He was in a dark, troll's apartment. The tasteful "blood on rock" decor leapt subtly from the walls, on which hung various portraits of trolls.
9From west to east, the dark trees of the Troleslaws thinned out onto the edge of Wilberland. A short way to the east, across the loud waters of the Brunette River, the pre-fabricated dwellings of Rivendull were clearly distinguishable.
10Bimbo found himself in the great lavatory of Smelrond. Huge oak beams arched high over- head and tall, stained glass windows depicted distasteful tales of old.
11Bimbo was in Smelrond's house at Rivendull. The fair music of elvish singing drifted sweetly through the air, interrupted now and again by the odd Australian orc banging out heavy metal. The emerald leaves of tall oak trees brushed gently on the window and woodsmoke carried dubious aromas in from the cook fires outside.
12Bimbo stood in the secret valley of Rivendull. Between the tall, straight trees, the occaisional pink spotted yellow hovel leapt casually from the landscape. Emminently noticable due to its close proximity was a great hall and, just beside it, a small and unobtrusive mail box. The hall was to the north while peppermint paths led east and west out of the valley.
13Bimbo was at the western entrance to the Wiffy Mountains. A large, neon archway marked the start of the main path which wound its way east up into the craggy peaks. Other tracks led south and north into the rocks. A small booth had been set up nearby to sell post cards and small imitation mountains to unsuspecting adventurers.
14Bimbo was on one of the many mountain paths which lurked in the Wiffy Mountains. Gaps between the rocks allowed movement in most any direction.
15Precariously poised, 5 minutes dreadful drop above the misty valley floor, on a crumbling ledge 7cm wide, was Bimbo. Defying normal logic, the ledge led south, east and west around the mountainside.
16Water dripped from the roof of the dark cave, splashed wetly on Bimbo's nose and fell to the large puddle which was soaking into his feet. A little daylight filtered in from the south, but it was very dark.
17Bimbo found himself on a path leading east and west through the mountains. To the north, just below a small plastic sign marked "Cave" was what appeared to be a cave.
18Bimbo stood on the eastern edge of the Wiffy Mountains. A long, straight road led east, down to Beorn's house, just past the Carrock and river. Other paths led north, south and east.
19Bimbo stood on a rather drab mountain path. The path wound away in all directions between great towering pinacles of rock and here and there little streams plunged through small cracks and fell to the valley below.
20Bimbo was on a mountain path, winding round the side of a particularly Wiffy Mountain. The slope was not too steep here, allowing progress in any direction.
21Bimbo stood on a steep path dipping east and south, down into the dark valley. Another path wound its way west, up into the mountains.
22Bimbo was in a valley. It was not a particularly striking valley but, set in the midst of the Wiffy Mountains, had some attractive scenery. The valley cut east, while a rocky path led up between huge fallen pebbles.
23Bimbo stood at the eastern end the valley. A path led up in a vaguely eastward direction, while the majority of the valley extended to the west.
24(No entry)
25(No entry)
26Bimbo was in the mountains, huge pyramid shaped chunks of rock, their bases moulded onto the ground. Paths led away southeast and southwest.
27Bimbo found himself outside the Goblin's back door. It was red, as indeed many back doors were, especially those owned by Wiffy Mountain goblin's. A rough track led east while the goblin's realm was below.
28Bimbo found himself in the mystic treeless opening. Why did no trees grow here? Who could tell? Paths led east and west!
29Bimbo stood in the general vicinity of the Great River Anadin. Great torrents of soluble pain relief roared quietly by, while paths led away south, southwest, west and northeast.
30Bimbo was at Forest River, the aptly named torrent which ran through northern Berkwood. A small path made its way precipitously northwest.
31Beorn's house. Visible exits northeast, south, southwest, west and into the cupboard.
32Bimbo stood at the adventurer's entrance to Berkwood, Forest Gate. The tall, dark and handsome trees stood ominously to the east, while paths led north, south and west across the grassy plains.
33(No entry)
34(No entry)
35(No entry)
36(No entry)
37(No entry)
38(No entry)
39(No entry)
40(No entry)
41(No entry)
42(No entry)
43(No entry)
44(No entry)
45(No entry)
46Bimbo stood on the western extremity of the dreaded "Forest Path"! Overhung by many sinister trees, it looked a distinctly ominous route. Other paths led away north and west through long grass.
47(No entry)
48(No entry)
49(No entry)
50Our little boggit hero stood bravely in Beorn's cupboard. Beautifully crafted log walls and a polished floor facilitated a much longer description than the main part of the house outside.
51(No entry)
52(No entry)
53Bimbo was in the southwest corner of Beorn's house. This corner was not a whole lot more interesting than the rest of the house which, for some inexlicable reason, lay to the west, save for the fact that there was a toilet to the east.
54Bimbo was in Beorn's great, wooden loo. All the normal furnishings were present, carved out of huge logs.
55(No entry)
56(No entry)
57(No entry)
58(No entry)
59(No entry)
60(No entry)
61(No entry)
62(No entry)
63(No entry)
64(No entry)
65(No entry)
66(No entry)
67(No entry)
68(No entry)
69(No entry)
70(No entry)
71(No entry)
72(No entry)
73(No entry)
74(No entry)
75(No entry)
76(No entry)
77(No entry)
78(No entry)
79(No entry)
80(No entry)
81(No entry)
82(No entry)
83(No entry)
84(No entry)
85(No entry)
86(No entry)
87(No entry)
88(No entry)
89(No entry)
90(No entry)
91(No entry)
92(No entry)
93(No entry)
94(No entry)
95(No entry)
96(No entry)
97(No entry)
98Bimbo was in the troll's large black cauldron in the troll's clearing.
99(No entry)
100(No entry)
101(No entry)
102(No entry)
103(No entry)
104Shortly, the Grim Reaper, Death arrived to claim Bimbo. The end had come!

Table of Objects

Object    DescriptionStart LocationAssociated Words
0a glowing swordNot created_
1a box of expensive chocolatesNot createdBOX,CHOC
2a small cardNot createdCARD
3a large, wooden chest1 (Bimbo's Home)_
4a large, wooden chestNot created_
5an old, dusty diary2 (Chest)DIAR
6GrandalfNot created_
7ThornyNot created_
812 odorous dwarvesNot created_
9a wrecked box of chocolatesNot created_
103 trolls; 2 large, 1 small6 (Trolls Clearing)_
113 putty trollsNot created_
12Beorn, the furry31 (Beorn's House)_
13(No entry)91 (Archways)_
14(No entry)93 (Drab Passage)_
15(No entry)77 (Goblin's Gate)_
16(No entry)87 (Trecking)_
17(No entry)86 (Lake)_
18a huge, bottle shaped monsterNot created_
19Smelrond11 (Smelrond's House)_
20an elf11 (Smelrond's House)_
21(No entry)49 (Base of Waterfall)_
22the huge, stone keyNot createdSTON
23the small, curious keyNot createdSMAL,CURI
24some instant luncheonNot createdLUNC
25a length of nylon clothes line8 (Troll Apartment)ROPE,NYLO,LINE
26a crack in the wallNot created_
27a marmalade sandwich50 (Cupboard)MARM,SAND
28(No entry)Not created_
29(No entry)Not created_
30(No entry)34 (West Bank of River)_
31(No entry)Not created_
32(No entry)100 (Golf Course)_
33(No entry)103 (Village)_
34(No entry)99 (Road)_
35(No entry)42 (Wine Cellar)_
36(No entry)63 (Lower Halls)_
37the valuable golden treasure63 (Lower Halls)TREA
38(No entry)Not created_
39(No entry)Not created_
40(No entry)42 (Wine Cellar)_
41a plastic security card46 (Forest Path)PLAS,SECU
42(No entry)72 (Flake Town)_
43a black bowNot createdBOW
44the "Black Arrow"Not createdARRO
45the Goblin's cashNot createdCASH,CACH
46(No entry)Not created_
47a bottle of vodka100 (Golf Course)VODK
48a knife100 (Golf Course)KNIF
49some red wine102 (In Barrel)WINE
50(No entry)58 (Drain's Cell)_
51a straight jacketNot createdSTRA,JACK
52a large egg76 (Goblin's Cavern)EGG
53the small, golden ring94 (Dark Passage)RING
54(No entry)48 (Junction)_
55a cigarette14 (Mountain Path)FAG,CIGA,CAME
56a credit card20 (Mountain Path)CRED
57plenty of Duty FreeNot createdDUTY,FREE
58(No entry)35 (Boat)_
59(No entry)Not created_
60(No entry)38 (Place of Spiders)_
61(No entry)57 (Asylum)_
62the pink key45 (Elvenking Toilet)PINK
63(No entry)74 (Dungeon)_
64the rock door was closedNot created_
65the rock door was closedNot created_
66the rock door was openNot created_
67the rock door was openNot created_
68(No entry)Not created_
69dead GrandalfNot createdGRAN
70dead ThornyNot createdTHOR
7112 dead dwarvesNot createdDWAR
72dead BeornNot createdBEOR
73(No entry)Not created_
74(No entry)Not created_
75dead SmelrondNot createdSMEL
76the warg32 (Forest Gate)WARG
77the dead wargNot created_
78(No entry)Not createdELF
79the dead wooden elfNot createdWOOD
80dead DrainNot createdTHRA,DRAI
81dead LardNot createdLARD
82(No entry)Not created_
83(No entry)64 (Ravenhill)_
84the Barkenstone63 (Lower Halls)BARK
85(No entry)Not created_
86some waterNot createdWATE
87some black waterNot createdBLAC
88(No entry)Not created_
89the rock door was locked7 (Troll Path)_
90the rock door was locked8 (Troll Apartment)_
91IMMUNITYNot created_
92a short sword98 (Cauldron)SWOR
93no magic ringsCarried_
94(No entry)Not created_

Table of Messages

Id   Message
0Certain, are we?
1Bimbo waited. Time crawled slowly past.
2Bimbo went out of his way to notice something interesting. However, he found nothing.
3 Suddenly, there was a resounding crash, and Grandalf tarzaned in through the window, collapsing elegantly on the floor beside Bimbo. He hastily fumbled about in his robes for something, then placed a box of chocolates and a card carefully on the carpet before scrambling out through the now broken window.
4The chocolates were small and brown. They probably contained milk chocolate, milk solids (20% minimum) and vegetable fat.
5On the card, in large, type- writer runes, were the words, "I wish thee to accompany some er, 'friends' on an adventure. See you soon. -GG- P.S. These chocs will self- destruct in 10 minutes."
6The chest was both heavy and closed.
7The chest was both heavy and open.
8The diary was blank, save for some birthdays- Old Goop: 12/3/26 Fordo: 29/2/85 Farmer Faggot: 4/7/31
9Gibbering with fear, Bimbo hurled the chocolates through the broken window. He heard them land in the garden outside and breathed a sigh of relief.
10 A muffled report sounded as the chocolates exploded nearby.
11 The chocolates exploded, with a loud "BABOOM", blowing Bimbo and his surroundings to pieces.
12Examining the door, Bimbo saw that it had a combination lock. A small plate below it bore the words, "Enter the correct combination."
13Bimbo tugged at the door but it was locked shut.
14Bimbo entered the combination. The door grew wings and flew open.
15Bimbo tried to close the door but it was jammed open.
16Bimbo opened the chest but couldn't quite see inside.
17Bimbo closed the chest, neatly avoiding trapping his thumb, and crunching all his fingers instead.
18Carefully inscribed on the inside of the chest in large, Melbourne House runes, Bimbo read the words, "Place ye treasures here."
19Bimbo ate the chocolates. They really were very good though had a somewhat unusual flavour. A few moments later, he exploded for no apparent reason.
20Bimbo examined the noticeboard. On it were fixed several black and white photographs. "Odd!" thought Bimbo, "Any sensible Tolkien adventure wouldn't have them!?"
21 "SURPRISE!" roared a small and rather odorous group of Dwarves as they leapt on Bimbo and set to beating him about the head with sticks. "Ho, Ho!" chuckled Grandalf who appeared, smiling fondly. Bimbo passed out....
22 He woke to the sound of Grandalf announcing something. "....lucky contestant, Bimbo Faggins, COME ON DOWN!" Aided and abetted by the dwarfs, Bimbo came on down. Grandalf smiled a gold-filling grin and continued.
23 "Bimbo Faggins, we have here a 14th share of Thorny's dwarvish treasure. How much do you think it's worth?"
24 Bimbo awoke in the toilet with a hangover that contravined local strategic arms limitations.
25"Yes! That's right! 'Nothing' is the correct answer!" shrieked Grandalf hysterically. "As well as a 14th of the loot, you have won a relaxing camping holiday. You'll travel the length and girth of Wilberland, see the scenic sights, dragons, whatnot and all the mallarky." After this outburst, the old wizard felt rather in need of a quiet lie down. Everyone went inside.
26We're dwarfs, we're dwarfs, all doomed to die We'll probably finish in the dragon's pie So we'll take ol' Bimbo Faggins, a real cement head Hopefully ol' Daug will eat him instead
27 Sing: Hog the gold! Pass the buck! Split Bimbo's share between us!
28Across the Wiffy Mountains, all through dark Berkwood We'll drag ol' lardball with us, he'll do as dragon food And afterwards we'll celebrate, in Thorny's treasure hold With ale and nosh and diamond rings and imitation gold
29 Grandalf was relating tales of the perverse habits of Goblins whilst Thorny was rifling the ancient wizard's pockets. Suddenly the dwarf started. "What's this?!" he exclaimed, holding up a key and a curious map. "Why, it looks like a key and a curious map." observed a ridiculously unintelligent dwarf. "Er, yes." explained Grandalf shakily, "These belonged to your father. I found him in the mental hospital of the necromancer. He thought I was his son and gave me them for safe-keeping."
30"But what were you doing in the necromancer's evil tower?" said the dwarfs, mysteriously. "Aah! Quite so. 'Tis indeed a long story, too long to relate now. Alas, Drain was beyond my help, otherwise I would surely have tried to rescue him! He could say nothing save that he must burn Sir Clive Sinclair because he's the devil!"
31"None the less, thou hast used thine jiggery pokery to con my dad's map and key. I am thus required to hospitalize you." intoned Thorny majestically. There followed a very ugly scuffle, resulting in both the dwarf and the wizard falling unconscious to the floor.
32The remaining dwarves decided to try and look vaguely intelligent by reading the map. They spread it out on the floor and pondered it. Soon a fight broke out over which way up the map should be. Within minutes Bimbo was the only one conscious. This situation was soon rectified as he passed out from drinking too much dwarvish ale....
33Being a merry sort of bunch, the dwarfs began to sing,
34It would take about 4k to put a proper ALL command into a Quill adventure!
35But the chest was already open!
36But the chest WAS closed!
37Bimbo examined the chocolates. "The cleaning elf is gonna kill that old wizard one day!" he remarked to no one in particular.
38Bimbo greeted Grandalf. "Hello, my good boggit!" smiled the old wizard.
39"HELLO!"
40Bimbo greeted Thorny. "Yo!" returned the dwarf.
41Bimbo greeted the dwarves. "Well, Hi there!" chorused the dwarves tunefully.
42"FORTY TWO!"
43 "Now, now!" honked a large-nosed dwarf appearing from somewhere. "No running away!" He led Bimbo back with him.
44Bimbo unlocked the door with the key.
45Bimbo locked the door with the key.
46Bimbo opened the door.
47Bimbo closed the door.
48But! The door was locked!
49But the door was closed!
50But the door was open!
51 The 3 trolls were called Andre (the little one), Bernard and Matthew. Andre went to sleep as the other 2 trolls ambled over to greet Bimbo. "Hello," said Bernard, "What has we here?" "What HAVE we here!" corrected Matthew gramatically. "Why, it's a boggit! With my new crispy crumb batter and at only $1.35 a pound, it's really bootiful!" grinned Bernard repellantly. "The last poor creature you battered had no meat left once you finished with him!" admonished Matthew.
52"Who cares?" rasped Bernard, "Just how we gonna cook 'im?" "Despite the crudity of this, I'm tempted to try him raw." suggested Matthew. They turned to Andre, who snored approvingly, and then started towards Bimbo.
53 Bernard grabbed hold of Bimbo and had an experimental nibble, obliterating the little boggit's right arm. Then, he hastily ate the rest of him. "You cad!" said Matthew and ate Andre's leg out of spite.
54 A theologist appeared, and, opening his mouth, he spake thus- "Verily, the word of light measurment and soap flakes is relevant, not only to traffic lights, but unto thine quest also. Think on this as thou venturest into the Troleslaws!" With a rather overdone bow, he flourished away.
55"Lux" said Bimbo. As if by magic....
56...a floodlight appeared. It paused briefly and then roared away.
57Bernard looked up. "Oh @#$%!" he observed before he and the other trolls messily turned to putty.
58Bimbo played with the putty, moulding a huge proboscis onto Bernard, rolling Matthew into a sausage, and stretching Andre until he was very nearly three feet tall! "Enough of this trumpery moonshine!" roared the ill- tempered narrator.
59"Hello!" called the narrator, "The trolls are putty now, remember! Good grief, some people are so stupid..."
60Bimbo tried to make use of the toilet. Suddenly, a huge, bottle- shaped monster reared up out of the bowl and bit him horribly! "See you soon." it gurgled unpleasantly, and sank out of sight...
61Bimbo couldn't reach the window.
62The basin contained some ancient mouthwash stains but little else.
63The toilet looked a bit dubious.
64The cabinet was a hefty, steel structure, securely welded shut.
65The tiles were a bit wet but otherwise uninteresting.
66There were 3 logs which Bimbo examined. Bernard's log was big, Matthew's was medium-sized, and Andre's was about to be reposessed.
67The door was thick, made of a concrete coloured rock. It had a large keyhole, too high to look through, yet just within Bimbo's reach.
68Bimbo examined the footprints. They were obviously made by 3 trolls going south.
69The cauldron was black, large, and inscribed with the words, "Please return to PUDDLE LANE!"
70PLEASANT!
71There were 3 portraits- One of Bernard (rather fetching in a bright green suit), one of Matthew (tastefully reclining on a pile of bones) and one with just the top of a bald head showing.
72The windows showed an ancient tale of how the great spiders of Berkwood were vanquished with a multitude of poisonous sandwiches. As far as Bimbo could make out, all the sandwiches (and spiders) were gone.... "But are they?" he asked himself in purple for dramatic effect.
73The mail box was jammed full with junk mail, extolling the virtues of Infocom adventures, and had the inscription, "*Smelrond*, 1 The Valley, Rivendull, W. Muddle Earth."
74Bimbo examined the arch. It flashed brightly but said nothing.
75Bimbo looked over the booth. Tourism had obviously been pretty bad of late, as a small roller-shutter covered the sales window. The door was securely boarded up and an old elvish sticker read, "Closed!"
76Upon close examination, Bimbo saw that the sign actually read, "DANGER! GOBLIN'S MOUNTAIN! KEEP OUT! JUST GO AWAY!"
77The door had, "Speak, fool, and enter!" written on it in Goblin.
78The trolls looked a bit sad.
79The key had "Studio 7d" written on it in bankrupt runes.
80The key was small, curious, and useless.
81The luncheon was sort of flat and round brown things. What- ever they were they didn't look very appetizing.
82The clothes line was just a length of rope.
83The sandwich had a vague aroma of almonds.
84(No entry)
85(No entry)
86The treasure was about 5 tonnes of gold and jewels.
87The security card had, "ACCESS TO RESTRICTED AREAS" written on it.
88The Barkenstone was beautiful, crafted from plastic in the great workshops of the east.
89The sword was plain, save for, "HE-MAN" written on the blade.
90The ring was a flat, gold disk with a large hole in the middle.
91Camel (middle tar) of course.
92TrussCard- supports your buying whims.
93The egg was fried, sunny side up.
94The pink key was decorated with yellow flowers.
95As Bimbo entered, Smelrond look- ed up from his elf chum. "I think you'd better go!" he murmured. "You okay for tomorrow night?" the elf asked. "I'll call you." smiled Smelrond knowingly. The two exchanged a wink and the tall elf minced away. "Er...Hello Fordo, sorry, Bimbo! I'm 50 years ahead of myself." greeted Smelrond awkwardly.
96Bimbo's dwarf chums appeared.
97Thorny appeared.
98Grandalf appeared.
99"Greetings from all here at the last wholesome house!" smiled Smelrond.
100"Rowwwrrrrr!" greeted Beorn.
101(No entry)
102Well Done! Hooray! Woop, Woop! You have completed "The Boggit", you hear? You! See you in Sceptical II!
103"Woof!" observed the warg.
104"Okay!" came the reply.
105"No way!" came the reply.
106A small, negligable crack opened in the wall, negligable that is, until twelve goblins of assorted shape, size and smell, ambled in and moved Bimbo to the dungeon.
107 This will mean saving data and going into the next part of the adventure. Are you sure you want to do that?
108Set up your cassette recorder with a new, blank cassette, as if you were going to save an ordinary program. Press a key to save, then load the next section of the game and reload your saved data. Nothing to it, really.
109 There was suddenly a tremendous roar. It was Bimbo's stomach, as the little boggit was getting weak from hunger.
110 Bimbo stopped, his head realing. His legs slowly folded under him and the ground rushed up to bash him on the nose. His hunger had finally caught up with him. He was dead.
111Bimbo ate his luncheon.
112 "Hi Smelly." smiled Grandalf. "Up yours, dragon breath." retorted Smelrond lovingly. "Have a look at this." said the wizard, giving him the map. Smelrond examined the map, then whispered something in the old trickster's ear. Grandalf slapped him, then took back the map and ate it. Smelrond gave Bimbo some instant luncheon and bid them farewell. "At least he explained the map." muttered Grandalf darkly.
113Try TALKing TO people and SAYing FOLLOW ME or maybe STAY HERE...
114But Bimbo had no weapon!
115Bimbo did glorious and noble battle, emerging triumphant!
116But no foes abounded here!
117Now Load Part 2.
118Now Load Part 3.
119THE EMPTY PLACE IS TOO BUG- RIDDEN TO ENTER!
120The warg took it upon itself to run around a bit and howl. Nobody, of course, paid a blind bit of attention.
121Thorny collapsed into song. "Gold it is a yellow metal More nicer than copper or brass A dragon's pinched mine But I'll settle With kicking him hard up the.." he sang, before being censcored painfully by the narrator.
122The warg, growing impatient, finally attacked Bimbo with a large meat cleaver it had found somewhere. Taken by surprise, the little boggit was soon in slices....
123"Fool!" said Bimbo, introducing himself rather aptly. Suddenly, he was falling down into darkness. He felt his head descending a small flight of stairs, felt his body catch up with it, then, when he seemed to have stopped moving, opened his eyes...
124"HA!" said the monster. Treating Bimbo like so many percent of all known germs, the monster wiped the little boggit out...
125 If you wish to restore saved game data, type LOAD as a command. Then play the cassette you saved the position on.
126Bimbo munched happily on the sandwich. Suddenly, due to it being poisoned, he fell choking and gagging to the floor...
127Try again in part 2!
128Bimbo drank the wine. He shuddenly came over all funny and shat down. Shoon, he felt better and short of fell into a shtanding up position.
129Bimbo shot the arrow but missed by miles.
130Bimbo ate the egg.
131Far too easy!
132What do you think this is? Some crude adventure where people go round swearing their heads off?
133You, a mere adventurer wandering round this game tell me, a hyper intelligent being who has spent many sleepless nights getting this finished, to fuck off? YOU FUCK OFF!
134If you want to do that sort of thing, then go and find a toilet and don't waste your time trying to crap around here.
135Tie a knot in it!
136Shan't!
137YOU'LL GO BLIND IF YOU DO THAT!

Table of System Messages

Id   Message
0(No entry)
1 Bimbo also noticed-
2(No entry)
3(No entry)
4(No entry)
5(No entry)
6Well, that was intelligable was it not?!
7But! Bimbo could not travel in yonder way!
8Regretably, this was not to be!
9Craftily concealled about Bimbo's personage were-
10 (worn)
11(No entry)
12(No entry)
13 And so, amid assorted whoops, cheers, rasps, gongs and whistles, the sun set on another improbable chapter in Muddle Earth's sordid history.... Are you going to try again or can we go home now?
14All right. Be like that!
15This magnificent act, to put it plainly, was done!
16 -
17 You have entered
18 profound utterance
19s
20.
21 For your attempts you are worth
22 lenslok devices.
23But Bimbo wasn't wearing it!
24(No entry)
25But Bimbo had one of those.
26Bimbo couldn't see this in the vicinity.
27(No entry)
28Sadly, this was not something that Bimbo had just then.
29Yet! Bimbo wore one already!
30Y
31N

Vocabulary

Id    Synonyms
1N,NORT
2S,SOUT
3E,EAST
4W,WEST
5NE
6NW
7SE
8SW
9U,UP,CLIM
10D,DOWN,DESC
11IN,INSI,ENTE
12OUT,OUTS,LEAV
14FOLL
15FOOL
16ME
17STAY
18HERE
19POO,SHIT,CRAP,KRAP,DUMP
20EXAM,READ
21OPEN
22CLOS
23LOCK
24UNLO
25DIE
26DELT,BORE
27TALK,ADDR
28HIT,KILL,ATTA,HURT,BASH,MUTI,HOSP,KICK,PUNC,DAMA,HEAD,FIGH,MAIM,STAB,CHOP,BREA,DISM,SMAS
29SHOO
30TIE
31THRO
32PUSH,PRES
33PULL
35SCOR
36HELP
37RAM
38WAIT
394,OF
40EAT
41DRIN
42SWIM,DIVE
44DANC
45CARR
46LIGH
47RIDE,MOUN
48CUT
49LIFT,MOVE
50LIST
51INSE
52CHEA
53DIG
542928
55LUX
58MOUL,SHAP,PLAY
59PUTT
60USE
61LOO,BOG,TOIL,LAVA,BOWL
62BASI,SINK
63CABI,MEDI
64TILE
65LOG,LOGS
66FOOT
67WALL
68MAIL
69ARCH
70BOOT
71SIGN
100GET,TAKE
101DROP
102REMO
103WEAR
104I,INVE
105L,LOOK
106QUIT
107SAVE
108LOAD
110BOX,CHOC
111WIND
112DOOR
113CHES
114CARD
115GRAF
116DIAR
117DWAR
118THOR
119GRAN
120PHOT,PICT,NOTI,PORT
121KEY
122POT,CAUL
123TROL
124BEOR
125GOLD
126MONS
127SMEL
128ELF
129LUNC
130ROPE,NYLO,LINE
131CRAC
132MARM,SAND
135GOBL
136DRAG,GAUG,SMAU
137TREA
139PLAS,SECU
140BOW
141ARRO
142CASH,CACH
143VODK
144KNIF
145WINE
146WOOD
147EGG
149BEHO
150FAG,CIGA,CAME
151CRED
152DUTY,FREE
153SPAC,CRUI
154WARG
155THRA,DRAI
156LARD
157BARK
158WATE
159BLAC
160STON
161SMAL,CURI
162PINK
163SWOR
164TEXT
165GRAP
166ON
168OFF
180WEE,PISS,URIN,SLAS
185BOP,WANK,MAST
237STRA,JACK
238RING
239WHY
240HI,DAY,HELL,GREE,FEST,MORN,EVEN,AFTE,SALU
2520,FA,NOTH,ZERO,ZILC
253SOD,BUGG,FUCK
254ALL
255_

Location #0

Description

THE BOGGIT Copyright  1986 CRL Group PLC Written by ------ Authors: -udith Child - -ergus McNeill -

Short Name

Intro Screen

Connections

Objects at location

None

Events associated with location

Process _ _:
AT 0 (Are we at location 0 (Intro Screen)) ANYKEY (Press any key) CLS (Clear Screen) MESSAGE 125 ( If you wish to restore saved game data, type LOAD as a command. Then play the cassette you saved the position on.) ANYKEY (Press any key) LET 5 100 (Set flag 5 to 100) GOTO 1 (Go to location 1) (Bimbo's Home) DESC (Describe current location)

Location #1

Description

Bimbo stood in his comfortable tunnel like hall. To the east was the round green door and a small window was set high into the wall. To the south, was the round green toilet.

Short Name

Bimbo's Home

Location picture

Connections

S to location 4 (Bimbo's Toilet)

Objects at location

Object #3: a large, wooden chest

Events associated with location

Process DWAR SOD:
NOTAT 104 (Are we not at location 104 (Dead)) GT 12 251 (Is Flag 12 greater than 251) LT 12 254 (Is Flag 12 less than 254) NOTAT 1 (Are we not at location 1 (Bimbo's Home)) MESSAGE 43 ( "Now, now!" honked a large-nosed dwarf appearing from somewhere. "No running away!" He led Bimbo back with him.) ANYKEY (Press any key) GOTO 1 (Go to location 1) (Bimbo's Home) DESC (Describe current location)
Process DWAR _:
AT 1 (Are we at location 1 (Bimbo's Home)) EQ 12 253 (Is Flag 12 equal to 253) LET 12 252 (Set flag 12 to 252) ANYKEY (Press any key) MESSAGE 33 (Being a merry sort of bunch, the dwarfs began to sing, ) ANYKEY (Press any key) MESSAGE 26 (We're dwarfs, we're dwarfs, all doomed to die We'll probably finish in the dragon's pie So we'll take ol' Bimbo Faggins, a real cement head Hopefully ol' Daug will eat him instead) MESSAGE 27 ( Sing: Hog the gold! Pass the buck! Split Bimbo's share between us! ) ANYKEY (Press any key) MESSAGE 28 (Across the Wiffy Mountains, all through dark Berkwood We'll drag ol' lardball with us, he'll do as dragon food And afterwards we'll celebrate, in Thorny's treasure hold With ale and nosh and diamond rings and imitation gold) MESSAGE 27 ( Sing: Hog the gold! Pass the buck! Split Bimbo's share between us! )
Process THOR GRAN:
EQ 12 252 (Is Flag 12 equal to 252) AT 1 (Are we at location 1 (Bimbo's Home)) CHANCE 90 (With 90% chance of occurring) LET 12 251 (Set flag 12 to 251) ANYKEY (Press any key) MESSAGE 29 ( Grandalf was relating tales of the perverse habits of Goblins whilst Thorny was rifling the ancient wizard's pockets. Suddenly the dwarf started. "What's this?!" he exclaimed, holding up a key and a curious map. "Why, it looks like a key and a curious map." observed a ridiculously unintelligent dwarf. "Er, yes." explained Grandalf shakily, "These belonged to your father. I found him in the mental hospital of the necromancer. He thought I was his son and gave me them for safe-keeping.") ANYKEY (Press any key) MESSAGE 30 ("But what were you doing in the necromancer's evil tower?" said the dwarfs, mysteriously. "Aah! Quite so. 'Tis indeed a long story, too long to relate now. Alas, Drain was beyond my help, otherwise I would surely have tried to rescue him! He could say nothing save that he must burn Sir Clive Sinclair because he's the devil!") ANYKEY (Press any key) MESSAGE 31 ("None the less, thou hast used thine jiggery pokery to con my dad's map and key. I am thus required to hospitalize you." intoned Thorny majestically. There followed a very ugly scuffle, resulting in both the dwarf and the wizard falling unconscious to the floor.) ANYKEY (Press any key) MESSAGE 32 (The remaining dwarves decided to try and look vaguely intelligent by reading the map. They spread it out on the floor and pondered it. Soon a fight broke out over which way up the map should be. Within minutes Bimbo was the only one conscious. This situation was soon rectified as he passed out from drinking too much dwarvish ale....) ANYKEY (Press any key) MESSAGE 24 ( Bimbo awoke in the toilet with a hangover that contravined local strategic arms limitations.) ANYKEY (Press any key) GOTO 4 (Go to location 4) (Bimbo's Toilet) DESC (Describe current location)
Process _ _:
AT 0 (Are we at location 0 (Intro Screen)) ANYKEY (Press any key) CLS (Clear Screen) MESSAGE 125 ( If you wish to restore saved game data, type LOAD as a command. Then play the cassette you saved the position on.) ANYKEY (Press any key) LET 5 100 (Set flag 5 to 100) GOTO 1 (Go to location 1) (Bimbo's Home) DESC (Describe current location)
Process _ _:
AT 1 (Are we at location 1 (Bimbo's Home)) EQ 31 3 (Is Flag 31 equal to 3) ANYKEY (Press any key) MESSAGE 3 ( Suddenly, there was a resounding crash, and Grandalf tarzaned in through the window, collapsing elegantly on the floor beside Bimbo. He hastily fumbled about in his robes for something, then placed a box of chocolates and a card carefully on the carpet before scrambling out through the now broken window.) BEEP 50 80 BEEP 100 100 BEEP 10 96 BEEP 10 94 BEEP 50 96 BEEP 100 90
Process _ _:
EQ 31 3 (Is Flag 31 equal to 3) PLACE 1">1 (a box of expensive chocolates) in location 1">1 (Bimbo's Home) PLACE 2">2 (a small card) in location 1">1 (Bimbo's Home)
Process _ _:
AT 1 (Are we at location 1 (Bimbo's Home)) ZERO 31 (Is Flag 31 zero) ZERO 32 (Is Flag 32 zero) ANYKEY (Press any key)
Response E _:
AT 1 (Are we at location 1 (Bimbo's Home)) NOTZERO 12 (Is Flag 12 not zero) GOTO 3 (Go to location 3) (Gloomy Land) DESC (Describe current location)
Response U OUT:
AT 2 (Are we at location 2 (Chest)) GOTO 1 (Go to location 1) (Bimbo's Home) DESC (Describe current location)
Response OUT _:
AT 1 (Are we at location 1 (Bimbo's Home)) NOTZERO 12 (Is Flag 12 not zero) GOTO 3 (Go to location 3) (Gloomy Land) DESC (Describe current location)
Response EXAM WIND:
AT 1 (Are we at location 1 (Bimbo's Home)) MESSAGE 61 (Bimbo couldn't reach the window. ) DONE
Response EXAM DOOR:
AT 1 (Are we at location 1 (Bimbo's Home)) MESSAGE 12 (Examining the door, Bimbo saw that it had a combination lock. A small plate below it bore the words, "Enter the correct combination." ) DONE
Response EXAM PHOT:
AT 1 (Are we at location 1 (Bimbo's Home)) MESSAGE 20 (Bimbo examined the noticeboard. On it were fixed several black and white photographs. "Odd!" thought Bimbo, "Any sensible Tolkien adventure wouldn't have them!?") DONE
Response OPEN DOOR:
AT 1 (Are we at location 1 (Bimbo's Home)) EQ 12 0 (Is Flag 12 equal to 0) MESSAGE 13 (Bimbo tugged at the door but it was locked shut.) DONE
Response OPEN CHES:
AT 1 (Are we at location 1 (Bimbo's Home)) MESSAGE 35 (But the chest was already open!) DONE
Response CLOS DOOR:
AT 1 (Are we at location 1 (Bimbo's Home)) NOTZERO 12 (Is Flag 12 not zero) MESSAGE 15 (Bimbo tried to close the door but it was jammed open.) DONE
Response CLOS CHES:
AT 1 (Are we at location 1 (Bimbo's Home)) MESSAGE 36 (But the chest WAS closed!) DONE
Response THRO BOX:
AT 1 (Are we at location 1 (Bimbo's Home)) DROP 1 (a box of expensive chocolates) MESSAGE 9 (Gibbering with fear, Bimbo hurled the chocolates through the broken window. He heard them land in the garden outside and breathed a sigh of relief.) DESTROY 1 (a box of expensive chocolates) PLUS 30 10 (Increase flag 30 by 10) DONE
Response 2928 _:
AT 1 (Are we at location 1 (Bimbo's Home)) ZERO 12 (Is Flag 12 zero) SET 12 (Set flag 12 to 255) MESSAGE 14 (Bimbo entered the combination. The door grew wings and flew open.) PLUS 30 10 (Increase flag 30 by 10) DONE
Response 0 _:
EQ 12 254 (Is Flag 12 equal to 254) PRESENT 6 (Is object 6 [Grandalf] at current location) LET 12 253 (Set flag 12 to 253) MESSAGE 25 ("Yes! That's right! 'Nothing' is the correct answer!" shrieked Grandalf hysterically. "As well as a 14th of the loot, you have won a relaxing camping holiday. You'll travel the length and girth of Wilberland, see the scenic sights, dragons, whatnot and all the mallarky." After this outburst, the old wizard felt rather in need of a quiet lie down. Everyone went inside.) PLUS 30 5 (Increase flag 30 by 5) ANYKEY (Press any key) GOTO 1 (Go to location 1) (Bimbo's Home) CREATE 6 (Grandalf) CREATE 7 (Thorny) CREATE 8 (12 odorous dwarves) DESC (Describe current location)
Response SOD ALL:
EQ 12 254 (Is Flag 12 equal to 254) PRESENT 6 (Is object 6 [Grandalf] at current location) LET 12 253 (Set flag 12 to 253) MESSAGE 25 ("Yes! That's right! 'Nothing' is the correct answer!" shrieked Grandalf hysterically. "As well as a 14th of the loot, you have won a relaxing camping holiday. You'll travel the length and girth of Wilberland, see the scenic sights, dragons, whatnot and all the mallarky." After this outburst, the old wizard felt rather in need of a quiet lie down. Everyone went inside.) PLUS 30 5 (Increase flag 30 by 5) ANYKEY (Press any key) GOTO 1 (Go to location 1) (Bimbo's Home) CREATE 6 (Grandalf) CREATE 7 (Thorny) CREATE 8 (12 odorous dwarves) DESC (Describe current location)

Location #2

Description

Bimbo was in the large, wooden chest.

Short Name

Chest

Connections

Objects at location

Object #5: an old, dusty diary

Events associated with location

Response U OUT:
AT 2 (Are we at location 2 (Chest)) GOTO 1 (Go to location 1) (Bimbo's Home) DESC (Describe current location)
Response U CHES:
PRESENT 4 (Is object 4 [a large, wooden chest] at current location) GOTO 2 (Go to location 2) (Chest) DESC (Describe current location)
Response EXAM CHES:
AT 2 (Are we at location 2 (Chest)) MESSAGE 18 (Carefully inscribed on the inside of the chest in large, Melbourne House runes, Bimbo read the words, "Place ye treasures here.") DONE
Response DROP TREA:
AT 2 (Are we at location 2 (Chest)) CARR 37 (Is object 37 [the valuable golden treasure] being carried) MESSAGE 102 (Well Done! Hooray! Woop, Woop! You have completed "The Boggit", you hear? You! See you in Sceptical II!) ANYKEY (Press any key) SCORE (Display score) TURNS (Display number of turns) END (End Game)

Location #3

Description

Bimbo stood outside his boggit- hole at Fag End. He was on the edge of a gloomy, empty land with dreary hills ahead. To the west was the round green door and several tracks led away north, northeast and east.

Short Name

Gloomy Land

Location picture

Connections

IN to location 1 (Bimbo's Home) W to location 1 (Bimbo's Home) E to location 5 (Gloomy Lands) NE to location 6 (Trolls Clearing) N to location 7 (Troll Path)

Objects at location

None

Events associated with location

Process DWAR SOD:
NOTAT 104 (Are we not at location 104 (Dead)) EQ 12 254 (Is Flag 12 equal to 254) NOTAT 3 (Are we not at location 3 (Gloomy Land)) MESSAGE 43 ( "Now, now!" honked a large-nosed dwarf appearing from somewhere. "No running away!" He led Bimbo back with him.) ANYKEY (Press any key) GOTO 3 (Go to location 3) (Gloomy Land) DESC (Describe current location)
Process GRAN _:
AT 3 (Are we at location 3 (Gloomy Land)) EQ 12 255 (Is Flag 12 equal to 255) LET 12 254 (Set flag 12 to 254) ANYKEY (Press any key) MESSAGE 21 ( "SURPRISE!" roared a small and rather odorous group of Dwarves as they leapt on Bimbo and set to beating him about the head with sticks. "Ho, Ho!" chuckled Grandalf who appeared, smiling fondly. Bimbo passed out....) ANYKEY (Press any key) MESSAGE 22 ( He woke to the sound of Grandalf announcing something. "....lucky contestant, Bimbo Faggins, COME ON DOWN!" Aided and abetted by the dwarfs, Bimbo came on down. Grandalf smiled a gold-filling grin and continued.) CREATE 6 (Grandalf) CREATE 7 (Thorny) CREATE 8 (12 odorous dwarves)
Process HI _:
AT 3 (Are we at location 3 (Gloomy Land)) EQ 12 251 (Is Flag 12 equal to 251) ANYKEY (Press any key) MESSAGE 54 ( A theologist appeared, and, opening his mouth, he spake thus- "Verily, the word of light measurment and soap flakes is relevant, not only to traffic lights, but unto thine quest also. Think on this as thou venturest into the Troleslaws!" With a rather overdone bow, he flourished away.) MINUS 12 1 (Decrease flag 12 by 1) PLUS 30 5 (Increase flag 30 by 5)
Response E _:
AT 1 (Are we at location 1 (Bimbo's Home)) NOTZERO 12 (Is Flag 12 not zero) GOTO 3 (Go to location 3) (Gloomy Land) DESC (Describe current location)
Response OUT _:
AT 1 (Are we at location 1 (Bimbo's Home)) NOTZERO 12 (Is Flag 12 not zero) GOTO 3 (Go to location 3) (Gloomy Land) DESC (Describe current location)
Response CLOS DOOR:
AT 3 (Are we at location 3 (Gloomy Land)) NOTZERO 12 (Is Flag 12 not zero) MESSAGE 15 (Bimbo tried to close the door but it was jammed open.) DONE

Location #4

Description

Bimbo was in the round green toilet. Furnished with a basin, the obligatory bowl and a rather decrepit medicine cabinet, the room was floored with cream tiles.

Short Name

Bimbo's Toilet

Connections

N to location 1 (Bimbo's Home) OUT to location 1 (Bimbo's Home)

Objects at location

None

Events associated with location

Process THOR GRAN:
EQ 12 252 (Is Flag 12 equal to 252) AT 1 (Are we at location 1 (Bimbo's Home)) CHANCE 90 (With 90% chance of occurring) LET 12 251 (Set flag 12 to 251) ANYKEY (Press any key) MESSAGE 29 ( Grandalf was relating tales of the perverse habits of Goblins whilst Thorny was rifling the ancient wizard's pockets. Suddenly the dwarf started. "What's this?!" he exclaimed, holding up a key and a curious map. "Why, it looks like a key and a curious map." observed a ridiculously unintelligent dwarf. "Er, yes." explained Grandalf shakily, "These belonged to your father. I found him in the mental hospital of the necromancer. He thought I was his son and gave me them for safe-keeping.") ANYKEY (Press any key) MESSAGE 30 ("But what were you doing in the necromancer's evil tower?" said the dwarfs, mysteriously. "Aah! Quite so. 'Tis indeed a long story, too long to relate now. Alas, Drain was beyond my help, otherwise I would surely have tried to rescue him! He could say nothing save that he must burn Sir Clive Sinclair because he's the devil!") ANYKEY (Press any key) MESSAGE 31 ("None the less, thou hast used thine jiggery pokery to con my dad's map and key. I am thus required to hospitalize you." intoned Thorny majestically. There followed a very ugly scuffle, resulting in both the dwarf and the wizard falling unconscious to the floor.) ANYKEY (Press any key) MESSAGE 32 (The remaining dwarves decided to try and look vaguely intelligent by reading the map. They spread it out on the floor and pondered it. Soon a fight broke out over which way up the map should be. Within minutes Bimbo was the only one conscious. This situation was soon rectified as he passed out from drinking too much dwarvish ale....) ANYKEY (Press any key) MESSAGE 24 ( Bimbo awoke in the toilet with a hangover that contravined local strategic arms limitations.) ANYKEY (Press any key) GOTO 4 (Go to location 4) (Bimbo's Toilet) DESC (Describe current location)
Response POO _:
AT 4 (Are we at location 4 (Bimbo's Toilet)) MESSAGE 60 (Bimbo tried to make use of the toilet. Suddenly, a huge, bottle- shaped monster reared up out of the bowl and bit him horribly! "See you soon." it gurgled unpleasantly, and sank out of sight...) PLACE 18">18 (a huge, bottle shaped monster) in location 54">54 (Beorn's Loo) DONE
Response POO _:
AT 54 (Are we at location 54 (Beorn's Loo)) MESSAGE 60 (Bimbo tried to make use of the toilet. Suddenly, a huge, bottle- shaped monster reared up out of the bowl and bit him horribly! "See you soon." it gurgled unpleasantly, and sank out of sight...) PLACE 18">18 (a huge, bottle shaped monster) in location 4">4 (Bimbo's Toilet) DONE
Response EXAM LOO:
AT 4 (Are we at location 4 (Bimbo's Toilet)) MESSAGE 63 (The toilet looked a bit dubious. ) DONE
Response EXAM BASI:
AT 4 (Are we at location 4 (Bimbo's Toilet)) MESSAGE 62 (The basin contained some ancient mouthwash stains but little else.) DONE
Response EXAM CABI:
AT 4 (Are we at location 4 (Bimbo's Toilet)) MESSAGE 64 (The cabinet was a hefty, steel structure, securely welded shut. ) DONE
Response EXAM TILE:
AT 4 (Are we at location 4 (Bimbo's Toilet)) MESSAGE 65 (The tiles were a bit wet but otherwise uninteresting.) DONE
Response USE LOO:
AT 4 (Are we at location 4 (Bimbo's Toilet)) MESSAGE 60 (Bimbo tried to make use of the toilet. Suddenly, a huge, bottle- shaped monster reared up out of the bowl and bit him horribly! "See you soon." it gurgled unpleasantly, and sank out of sight...) PLACE 18">18 (a huge, bottle shaped monster) in location 54">54 (Beorn's Loo) DONE
Response USE LOO:
AT 54 (Are we at location 54 (Beorn's Loo)) MESSAGE 60 (Bimbo tried to make use of the toilet. Suddenly, a huge, bottle- shaped monster reared up out of the bowl and bit him horribly! "See you soon." it gurgled unpleasantly, and sank out of sight...) PLACE 18">18 (a huge, bottle shaped monster) in location 4">4 (Bimbo's Toilet) DONE
Response BOX D:
AT 4 (Are we at location 4 (Bimbo's Toilet)) MESSAGE 131 (Far too easy!) DONE
Response BOX LOO:
AT 4 (Are we at location 4 (Bimbo's Toilet)) MESSAGE 131 (Far too easy!) DONE

Location #5

Description

Bimbo surveyed his surroundings. The gloomy lands extended some way to the north where the dark trees of the Troleslaws clung to the odorous feet of the Wiffy Mountains. In the distant west, Fag End was just visible.

Short Name

Gloomy Lands

Connections

W to location 3 (Gloomy Land) N to location 6 (Trolls Clearing)

Objects at location

None

Events associated with location

None

Location #6

Description

Deep in a gloomy forest, Bimbo now stood in a Troll's clearing. Logs lay on the leafy floor, set round a huge, black, cauldron. Paths led north, south and east through the trees.

Short Name

Trolls Clearing

Connections

N to location 7 (Troll Path) S to location 5 (Gloomy Lands) E to location 9 (Troleslaws)

Objects at location

Object #10: 3 trolls; 2 large, 1 small

Events associated with location

Response U OUT:
AT 98 (Are we at location 98 (Cauldron)) GOTO 6 (Go to location 6) (Trolls Clearing) DESC (Describe current location)
Response U POT:
AT 6 (Are we at location 6 (Trolls Clearing)) GOTO 98 (Go to location 98) (Cauldron) DESC (Describe current location)
Response EXAM LOG:
AT 6 (Are we at location 6 (Trolls Clearing)) MESSAGE 66 (There were 3 logs which Bimbo examined. Bernard's log was big, Matthew's was medium-sized, and Andre's was about to be reposessed.) DONE
Response EXAM POT:
AT 6 (Are we at location 6 (Trolls Clearing)) MESSAGE 69 (The cauldron was black, large, and inscribed with the words, "Please return to PUDDLE LANE!") DONE

Location #7

Description

Bimbo was by a conspicuous troll path, winding through the dank trees. Bright red footprints led south from a huge rock door to the north.

Short Name

Troll Path

Location picture

Connections

S to location 6 (Trolls Clearing)

Objects at location

Object #89: the rock door was locked

Events associated with location

Response N _:
AT 7 (Are we at location 7 (Troll Path)) PRESENT 66 (Is object 66 [the rock door was open] at current location) GOTO 8 (Go to location 8) (Troll Apartment) DESC (Describe current location)
Response S _:
AT 8 (Are we at location 8 (Troll Apartment)) PRESENT 67 (Is object 67 [the rock door was open] at current location) GOTO 7 (Go to location 7) (Troll Path) DESC (Describe current location)
Response IN _:
AT 7 (Are we at location 7 (Troll Path)) PRESENT 66 (Is object 66 [the rock door was open] at current location) GOTO 8 (Go to location 8) (Troll Apartment) DESC (Describe current location)
Response OUT _:
AT 8 (Are we at location 8 (Troll Apartment)) PRESENT 67 (Is object 67 [the rock door was open] at current location) GOTO 7 (Go to location 7) (Troll Path) DESC (Describe current location)
Response EXAM FOOT:
AT 7 (Are we at location 7 (Troll Path)) MESSAGE 68 (Bimbo examined the footprints. They were obviously made by 3 trolls going south.) DONE
Response EXAM DOOR:
AT 7 (Are we at location 7 (Troll Path)) MESSAGE 67 (The door was thick, made of a concrete coloured rock. It had a large keyhole, too high to look through, yet just within Bimbo's reach.) DONE
Response OPEN DOOR:
AT 7 (Are we at location 7 (Troll Path)) PRESENT 64 (Is object 64 [the rock door was closed] at current location) SWAP objects 64 (the rock door was closed) and 66 (the rock door was open) SWAP objects 65 (the rock door was closed) and 67 (the rock door was open) MESSAGE 46 (Bimbo opened the door.) DONE
Response CLOS DOOR:
AT 7 (Are we at location 7 (Troll Path)) PRESENT 66 (Is object 66 [the rock door was open] at current location) SWAP objects 66 (the rock door was open) and 64 (the rock door was closed) SWAP objects 67 (the rock door was open) and 65 (the rock door was closed) MESSAGE 47 (Bimbo closed the door.) DONE
Response CLOS DOOR:
AT 7 (Are we at location 7 (Troll Path)) ABSENT 66 (Is object 66 [the rock door was open] absent from current location) MESSAGE 49 (But the door was closed!) DONE
Response LOCK DOOR:
AT 7 (Are we at location 7 (Troll Path)) PRESENT 64 (Is object 64 [the rock door was closed] at current location) CARR 22 (Is object 22 [the huge, stone key] being carried) SWAP objects 65 (the rock door was closed) and 90 (the rock door was locked) SWAP objects 64 (the rock door was closed) and 89 (the rock door was locked) MESSAGE 45 (Bimbo locked the door with the key.) DONE
Response UNLO DOOR:
AT 7 (Are we at location 7 (Troll Path)) CARR 22 (Is object 22 [the huge, stone key] being carried) PRESENT 89 (Is object 89 [the rock door was locked] at current location) SWAP objects 89 (the rock door was locked) and 64 (the rock door was closed) SWAP objects 90 (the rock door was locked) and 65 (the rock door was closed) MESSAGE 44 (Bimbo unlocked the door with the key.) DONE

Location #8

Description

Bimbo looked around. He was in a dark, troll's apartment. The tasteful "blood on rock" decor leapt subtly from the walls, on which hung various portraits of trolls.

Short Name

Troll Apartment

Connections

Objects at location

Object #25: a length of nylon clothes line Object #90: the rock door was locked

Events associated with location

Response N _:
AT 7 (Are we at location 7 (Troll Path)) PRESENT 66 (Is object 66 [the rock door was open] at current location) GOTO 8 (Go to location 8) (Troll Apartment) DESC (Describe current location)
Response S _:
AT 8 (Are we at location 8 (Troll Apartment)) PRESENT 67 (Is object 67 [the rock door was open] at current location) GOTO 7 (Go to location 7) (Troll Path) DESC (Describe current location)
Response IN _:
AT 7 (Are we at location 7 (Troll Path)) PRESENT 66 (Is object 66 [the rock door was open] at current location) GOTO 8 (Go to location 8) (Troll Apartment) DESC (Describe current location)
Response OUT _:
AT 8 (Are we at location 8 (Troll Apartment)) PRESENT 67 (Is object 67 [the rock door was open] at current location) GOTO 7 (Go to location 7) (Troll Path) DESC (Describe current location)
Response EXAM WALL:
AT 8 (Are we at location 8 (Troll Apartment)) LET 28 8 (Set flag 28 to 8) PAUSE 1 MESSAGE 70 (PLEASANT!) LET 28 7 (Set flag 28 to 7) PAUSE 1 DONE
Response EXAM PHOT:
AT 8 (Are we at location 8 (Troll Apartment)) MESSAGE 71 (There were 3 portraits- One of Bernard (rather fetching in a bright green suit), one of Matthew (tastefully reclining on a pile of bones) and one with just the top of a bald head showing.) DONE
Response OPEN DOOR:
AT 8 (Are we at location 8 (Troll Apartment)) PRESENT 65 (Is object 65 [the rock door was closed] at current location) SWAP objects 65 (the rock door was closed) and 67 (the rock door was open) SWAP objects 64 (the rock door was closed) and 66 (the rock door was open) MESSAGE 46 (Bimbo opened the door.) DONE
Response CLOS DOOR:
AT 8 (Are we at location 8 (Troll Apartment)) PRESENT 67 (Is object 67 [the rock door was open] at current location) SWAP objects 65 (the rock door was closed) and 67 (the rock door was open) SWAP objects 64 (the rock door was closed) and 66 (the rock door was open) MESSAGE 47 (Bimbo closed the door.) DONE
Response CLOS DOOR:
AT 8 (Are we at location 8 (Troll Apartment)) ABSENT 67 (Is object 67 [the rock door was open] absent from current location) MESSAGE 49 (But the door was closed!) DONE
Response LOCK DOOR:
AT 8 (Are we at location 8 (Troll Apartment)) PRESENT 65 (Is object 65 [the rock door was closed] at current location) CARR 22 (Is object 22 [the huge, stone key] being carried) SWAP objects 64 (the rock door was closed) and 89 (the rock door was locked) SWAP objects 65 (the rock door was closed) and 90 (the rock door was locked) MESSAGE 45 (Bimbo locked the door with the key.) DONE
Response UNLO DOOR:
AT 8 (Are we at location 8 (Troll Apartment)) PRESENT 90 (Is object 90 [the rock door was locked] at current location) CARR 22 (Is object 22 [the huge, stone key] being carried) SWAP objects 64 (the rock door was closed) and 89 (the rock door was locked) SWAP objects 65 (the rock door was closed) and 90 (the rock door was locked) MESSAGE 44 (Bimbo unlocked the door with the key.) DONE

Location #9

Description

From west to east, the dark trees of the Troleslaws thinned out onto the edge of Wilberland. A short way to the east, across the loud waters of the Brunette River, the pre-fabricated dwellings of Rivendull were clearly distinguishable.

Short Name

Troleslaws

Location picture

Connections

W to location 6 (Trolls Clearing) E to location 12 (Rivendull)

Objects at location

None

Events associated with location

None

Location #10

Description

Bimbo found himself in the great lavatory of Smelrond. Huge oak beams arched high over- head and tall, stained glass windows depicted distasteful tales of old.

Short Name

Smelrond's Loo

Connections

S to location 11 (Smelrond's House) OUT to location 11 (Smelrond's House)

Objects at location

None

Events associated with location

Response POO _:
AT 10 (Are we at location 10 (Smelrond's Loo)) MESSAGE 60 (Bimbo tried to make use of the toilet. Suddenly, a huge, bottle- shaped monster reared up out of the bowl and bit him horribly! "See you soon." it gurgled unpleasantly, and sank out of sight...) PLACE 18">18 (a huge, bottle shaped monster) in location 54">54 (Beorn's Loo) DONE
Response EXAM WIND:
AT 10 (Are we at location 10 (Smelrond's Loo)) MESSAGE 72 (The windows showed an ancient tale of how the great spiders of Berkwood were vanquished with a multitude of poisonous sandwiches. As far as Bimbo could make out, all the sandwiches (and spiders) were gone.... "But are they?" he asked himself in purple for dramatic effect.) DONE
Response USE LOO:
AT 10 (Are we at location 10 (Smelrond's Loo)) MESSAGE 60 (Bimbo tried to make use of the toilet. Suddenly, a huge, bottle- shaped monster reared up out of the bowl and bit him horribly! "See you soon." it gurgled unpleasantly, and sank out of sight...) PLACE 18">18 (a huge, bottle shaped monster) in location 54">54 (Beorn's Loo) DONE

Location #11

Description

Bimbo was in Smelrond's house at Rivendull. The fair music of elvish singing drifted sweetly through the air, interrupted now and again by the odd Australian orc banging out heavy metal. The emerald leaves of tall oak trees brushed gently on the window and woodsmoke carried dubious aromas in from the cook fires outside.

Short Name

Smelrond's House

Connections

IN to location 10 (Smelrond's Loo) N to location 10 (Smelrond's Loo) S to location 12 (Rivendull) OUT to location 12 (Rivendull)

Objects at location

Object #19: Smelrond Object #20: an elf

Events associated with location

None

Location #12

Description

Bimbo stood in the secret valley of Rivendull. Between the tall, straight trees, the occaisional pink spotted yellow hovel leapt casually from the landscape. Emminently noticable due to its close proximity was a great hall and, just beside it, a small and unobtrusive mail box. The hall was to the north while peppermint paths led east and west out of the valley.

Short Name

Rivendull

Connections

N to location 11 (Smelrond's House) IN to location 11 (Smelrond's House) E to location 13 (Booth) W to location 9 (Troleslaws)

Objects at location

None

Events associated with location

Response EXAM MAIL:
AT 12 (Are we at location 12 (Rivendull)) MESSAGE 73 (The mail box was jammed full with junk mail, extolling the virtues of Infocom adventures, and had the inscription, "*Smelrond*, 1 The Valley, Rivendull, W. Muddle Earth.") DONE

Location #13

Description

Bimbo was at the western entrance to the Wiffy Mountains. A large, neon archway marked the start of the main path which wound its way east up into the craggy peaks. Other tracks led south and north into the rocks. A small booth had been set up nearby to sell post cards and small imitation mountains to unsuspecting adventurers.

Short Name

Booth

Connections

N to location 14 (Mountain Path) S to location 19 (Drab Mountain Path) E to location 15 (Ledge) W to location 12 (Rivendull)

Objects at location

None

Events associated with location

Response EXAM ARCH:
AT 13 (Are we at location 13 (Booth)) MESSAGE 74 (Bimbo examined the arch. It flashed brightly but said nothing.) DONE
Response EXAM BOOT:
AT 13 (Are we at location 13 (Booth)) MESSAGE 75 (Bimbo looked over the booth. Tourism had obviously been pretty bad of late, as a small roller-shutter covered the sales window. The door was securely boarded up and an old elvish sticker read, "Closed!") DONE

Location #14

Description

Bimbo was on one of the many mountain paths which lurked in the Wiffy Mountains. Gaps between the rocks allowed movement in most any direction.

Short Name

Mountain Path

Connections

N to location 18 (East Wiffy Mountains) W to location 13 (Booth) S to location 20 (Mountain Path) E to location 19 (Drab Mountain Path)

Objects at location

Object #55: a cigarette

Events associated with location

None

Location #15

Description

Precariously poised, 5 minutes dreadful drop above the misty valley floor, on a crumbling ledge 7cm wide, was Bimbo. Defying normal logic, the ledge led south, east and west around the mountainside.

Short Name

Ledge

Location picture

Connections

S to location 20 (Mountain Path) W to location 13 (Booth) E to location 17 (Path)

Objects at location

None

Events associated with location

None

Location #16

Description

Water dripped from the roof of the dark cave, splashed wetly on Bimbo's nose and fell to the large puddle which was soaking into his feet. A little daylight filtered in from the south, but it was very dark.

Short Name

Dark Cave

Connections

S to location 17 (Path) OUT to location 17 (Path)

Objects at location

None

Events associated with location

Process GOBL _:
CHANCE 30 (With 30% chance of occurring) AT 16 (Are we at location 16 (Dark Cave)) ANYKEY (Press any key) CREATE 26 (a crack in the wall) PLACE 68">68 ((No entry)) in location 83">83 (Large Passage) MESSAGE 106 (A small, negligable crack opened in the wall, negligable that is, until twelve goblins of assorted shape, size and smell, ambled in and moved Bimbo to the dungeon.) MESSAGE 108 (Set up your cassette recorder with a new, blank cassette, as if you were going to save an ordinary program. Press a key to save, then load the next section of the game and reload your saved data. Nothing to it, really.) ANYKEY (Press any key) GOTO 74 (Go to location 74) (Dungeon) SAVE

Location #17

Description

Bimbo found himself on a path leading east and west through the mountains. To the north, just below a small plastic sign marked "Cave" was what appeared to be a cave.

Short Name

Path

Connections

N to location 16 (Dark Cave) IN to location 16 (Dark Cave) W to location 15 (Ledge) E to location 18 (East Wiffy Mountains)

Objects at location

None

Events associated with location

Response EXAM SIGN:
AT 17 (Are we at location 17 (Path)) MESSAGE 76 (Upon close examination, Bimbo saw that the sign actually read, "DANGER! GOBLIN'S MOUNTAIN! KEEP OUT! JUST GO AWAY!") DONE

Location #18

Description

Bimbo stood on the eastern edge of the Wiffy Mountains. A long, straight road led east, down to Beorn's house, just past the Carrock and river. Other paths led north, south and east.

Short Name

East Wiffy Mountains

Connections

W to location 17 (Path) E to location 31 (Beorn's House) N to location 14 (Mountain Path) S to location 19 (Drab Mountain Path)

Objects at location

None

Events associated with location

None

Location #19

Description

Bimbo stood on a rather drab mountain path. The path wound away in all directions between great towering pinacles of rock and here and there little streams plunged through small cracks and fell to the valley below.

Short Name

Drab Mountain Path

Connections

N to location 14 (Mountain Path) S to location 20 (Mountain Path) E to location 18 (East Wiffy Mountains) W to location 13 (Booth)

Objects at location

None

Events associated with location

None

Location #20

Description

Bimbo was on a mountain path, winding round the side of a particularly Wiffy Mountain. The slope was not too steep here, allowing progress in any direction.

Short Name

Mountain Path

Connections

N to location 14 (Mountain Path) S to location 19 (Drab Mountain Path) E to location 15 (Ledge) W to location 21 (Steep Path)

Objects at location

Object #56: a credit card

Events associated with location

None

Location #21

Description

Bimbo stood on a steep path dipping east and south, down into the dark valley. Another path wound its way west, up into the mountains.

Short Name

Steep Path

Connections

W to location 20 (Mountain Path) E to location 22 (Valley) D to location 22 (Valley) S to location 23 (East of Valley)

Objects at location

None

Events associated with location

None

Location #22

Description

Bimbo was in a valley. It was not a particularly striking valley but, set in the midst of the Wiffy Mountains, had some attractive scenery. The valley cut east, while a rocky path led up between huge fallen pebbles.

Short Name

Valley

Connections

W to location 21 (Steep Path) E to location 23 (East of Valley) U to location 21 (Steep Path)

Objects at location

None

Events associated with location

None

Location #23

Description

Bimbo stood at the eastern end the valley. A path led up in a vaguely eastward direction, while the majority of the valley extended to the west.

Short Name

East of Valley

Connections

W to location 22 (Valley) E to location 21 (Steep Path) U to location 21 (Steep Path)

Objects at location

None

Events associated with location

None

Location #24

Description

(No entry)

Short Name

Eagle's Nest

Connections

Objects at location

None

Events associated with location

None

Location #25

Description

(No entry)

Short Name

Room25

Connections

Objects at location

None

Events associated with location

None

Location #26

Description

Bimbo was in the mountains, huge pyramid shaped chunks of rock, their bases moulded onto the ground. Paths led away southeast and southwest.

Short Name

Pyramid Rocks

Connections

SW to location 29 (River Anadin) SE to location 30 (Forest River)

Objects at location

None

Events associated with location

Response E _:
AT 26 (Are we at location 26 (Pyramid Rocks)) LET 28 8 (Set flag 28 to 8) PAUSE 1 MESSAGE 119 (THE EMPTY PLACE IS TOO BUG- RIDDEN TO ENTER!) LET 28 7 (Set flag 28 to 7) PAUSE 1 DONE

Location #27

Description

Bimbo found himself outside the Goblin's back door. It was red, as indeed many back doors were, especially those owned by Wiffy Mountain goblin's. A rough track led east while the goblin's realm was below.

Short Name

Goblin's Back Door

Connections

E to location 28 (Treeless Opening)

Objects at location

None

Events associated with location

Response FOOL _:
AT 27 (Are we at location 27 (Goblin's Back Door)) MESSAGE 107 ( This will mean saving data and going into the next part of the adventure. Are you sure you want to do that?) QUIT (Show Quit message) MESSAGE 123 ("Fool!" said Bimbo, introducing himself rather aptly. Suddenly, he was falling down into darkness. He felt his head descending a small flight of stairs, felt his body catch up with it, then, when he seemed to have stopped moving, opened his eyes...) ANYKEY (Press any key) CLS (Clear Screen) MESSAGE 108 (Set up your cassette recorder with a new, blank cassette, as if you were going to save an ordinary program. Press a key to save, then load the next section of the game and reload your saved data. Nothing to it, really.) ANYKEY (Press any key) GOTO 77 (Go to location 77) (Goblin's Gate) SET 0 (Set flag 0 to 255) SAVE
Response EXAM DOOR:
AT 27 (Are we at location 27 (Goblin's Back Door)) MESSAGE 77 (The door had, "Speak, fool, and enter!" written on it in Goblin.) DONE

Location #28

Description

Bimbo found himself in the mystic treeless opening. Why did no trees grow here? Who could tell? Paths led east and west!

Short Name

Treeless Opening

Connections

W to location 27 (Goblin's Back Door) E to location 29 (River Anadin)

Objects at location

None

Events associated with location

Process _ _:
ZERO 32 (Is Flag 32 zero) EQ 31 3 (Is Flag 31 equal to 3) CHANCE 23 (With 23% chance of occurring) PLACE 76">76 (the warg) in location 28">28 (Treeless Opening)

Location #29

Description

Bimbo stood in the general vicinity of the Great River Anadin. Great torrents of soluble pain relief roared quietly by, while paths led away south, southwest, west and northeast.

Short Name

River Anadin

Location picture

Connections

S to location 32 (Forest Gate) W to location 28 (Treeless Opening) NE to location 26 (Pyramid Rocks) SW to location 31 (Beorn's House)

Objects at location

None

Events associated with location

None

Location #30

Description

Bimbo was at Forest River, the aptly named torrent which ran through northern Berkwood. A small path made its way precipitously northwest.

Short Name

Forest River

Connections

NW to location 26 (Pyramid Rocks)

Objects at location

None

Events associated with location

None

Location #31

Description

Beorn's house. Visible exits northeast, south, southwest, west and into the cupboard.

Short Name

Beorn's House

Connections

NE to location 29 (River Anadin) W to location 18 (East Wiffy Mountains) S to location 46 (Forest Path) SW to location 53 (SW Corner) IN to location 50 (Cupboard)

Objects at location

Object #12: Beorn, the furry

Events associated with location

None

Location #32

Description

Bimbo stood at the adventurer's entrance to Berkwood, Forest Gate. The tall, dark and handsome trees stood ominously to the east, while paths led north, south and west across the grassy plains.

Short Name

Forest Gate

Connections

N to location 29 (River Anadin) S to location 46 (Forest Path) W to location 31 (Beorn's House)

Objects at location

Object #76: the warg

Events associated with location

Response E _:
AT 32 (Are we at location 32 (Forest Gate)) MESSAGE 107 ( This will mean saving data and going into the next part of the adventure. Are you sure you want to do that?) QUIT (Show Quit message) MESSAGE 108 (Set up your cassette recorder with a new, blank cassette, as if you were going to save an ordinary program. Press a key to save, then load the next section of the game and reload your saved data. Nothing to it, really.) ANYKEY (Press any key) GOTO 33 (Go to location 33) (Dark Woods) SAVE

Location #33

Description

(No entry)

Short Name

Dark Woods

Connections

Objects at location

None

Events associated with location

Response E _:
AT 32 (Are we at location 32 (Forest Gate)) MESSAGE 107 ( This will mean saving data and going into the next part of the adventure. Are you sure you want to do that?) QUIT (Show Quit message) MESSAGE 108 (Set up your cassette recorder with a new, blank cassette, as if you were going to save an ordinary program. Press a key to save, then load the next section of the game and reload your saved data. Nothing to it, really.) ANYKEY (Press any key) GOTO 33 (Go to location 33) (Dark Woods) SAVE

Location #34

Description

(No entry)

Short Name

West Bank of River

Connections

Objects at location

Object #30: (No entry)

Events associated with location

None

Location #35

Description

(No entry)

Short Name

Boat

Connections

Objects at location

Object #58: (No entry)

Events associated with location

None

Location #36

Description

(No entry)

Short Name

East Bank of River

Connections

Objects at location

None

Events associated with location

None

Location #37

Description

(No entry)

Short Name

Depths of Berkwood

Connections

Objects at location

None

Events associated with location

None

Location #38

Description

(No entry)

Short Name

Place of Spiders

Connections

Objects at location

Object #60: (No entry)

Events associated with location

None

Location #39

Description

(No entry)

Short Name

Deep Boggy Marsh

Connections

Objects at location

None

Events associated with location

None

Location #40

Description

(No entry)

Short Name

Smothering Area

Connections

Objects at location

None

Events associated with location

None

Location #41

Description

(No entry)

Short Name

Elvish Rubbish Dump

Connections

Objects at location

None

Events associated with location

None

Location #42

Description

(No entry)

Short Name

Wine Cellar

Connections

Objects at location

Object #35: (No entry) Object #40: (No entry)

Events associated with location

None

Location #43

Description

(No entry)

Short Name

Elvenking Dungeon

Connections

Objects at location

None

Events associated with location

Process _ _:
ZERO 32 (Is Flag 32 zero) EQ 31 3 (Is Flag 31 equal to 3) CHANCE 40 (With 40% chance of occurring) PLACE 76">76 (the warg) in location 43">43 (Elvenking Dungeon)

Location #44

Description

(No entry)

Short Name

Hall of Elvenking

Connections

Objects at location

None

Events associated with location

None

Location #45

Description

(No entry)

Short Name

Elvenking Toilet

Connections

Objects at location

Object #62: the pink key

Events associated with location

None

Location #46

Description

Bimbo stood on the western extremity of the dreaded "Forest Path"! Overhung by many sinister trees, it looked a distinctly ominous route. Other paths led away north and west through long grass.

Short Name

Forest Path

Connections

N to location 32 (Forest Gate) W to location 31 (Beorn's House)

Objects at location

Object #41: a plastic security card

Events associated with location

Process _ _:
ZERO 32 (Is Flag 32 zero) EQ 31 3 (Is Flag 31 equal to 3) CHANCE 50 (With 50% chance of occurring) PLACE 76">76 (the warg) in location 46">46 (Forest Path)
Response E _:
AT 46 (Are we at location 46 (Forest Path)) MESSAGE 107 ( This will mean saving data and going into the next part of the adventure. Are you sure you want to do that?) QUIT (Show Quit message) MESSAGE 108 (Set up your cassette recorder with a new, blank cassette, as if you were going to save an ordinary program. Press a key to save, then load the next section of the game and reload your saved data. Nothing to it, really.) ANYKEY (Press any key) GOTO 47 (Go to location 47) (Sinister Trees) SAVE

Location #47

Description

(No entry)

Short Name

Sinister Trees

Connections

Objects at location

None

Events associated with location

Response E _:
AT 46 (Are we at location 46 (Forest Path)) MESSAGE 107 ( This will mean saving data and going into the next part of the adventure. Are you sure you want to do that?) QUIT (Show Quit message) MESSAGE 108 (Set up your cassette recorder with a new, blank cassette, as if you were going to save an ordinary program. Press a key to save, then load the next section of the game and reload your saved data. Nothing to it, really.) ANYKEY (Press any key) GOTO 47 (Go to location 47) (Sinister Trees) SAVE

Location #48

Description

(No entry)

Short Name

Junction

Connections

Objects at location

Object #54: (No entry)

Events associated with location

None

Location #49

Description

(No entry)

Short Name

Base of Waterfall

Connections

Objects at location

Object #21: (No entry)

Events associated with location

None

Location #50

Description

Our little boggit hero stood bravely in Beorn's cupboard. Beautifully crafted log walls and a polished floor facilitated a much longer description than the main part of the house outside.

Short Name

Cupboard

Connections

OUT to location 31 (Beorn's House)

Objects at location

Object #27: a marmalade sandwich

Events associated with location

None

Location #51

Description

(No entry)

Short Name

River Walking

Connections

Objects at location

None

Events associated with location

None

Location #52

Description

(No entry)

Short Name

Broad Paved Highway

Connections

Objects at location

None

Events associated with location

None

Location #53

Description

Bimbo was in the southwest corner of Beorn's house. This corner was not a whole lot more interesting than the rest of the house which, for some inexlicable reason, lay to the west, save for the fact that there was a toilet to the east.

Short Name

SW Corner

Connections

W to location 31 (Beorn's House) E to location 54 (Beorn's Loo) IN to location 54 (Beorn's Loo)

Objects at location

None

Events associated with location

None

Location #54

Description

Bimbo was in Beorn's great, wooden loo. All the normal furnishings were present, carved out of huge logs.

Short Name

Beorn's Loo

Connections

W to location 53 (SW Corner) OUT to location 53 (SW Corner)

Objects at location

None

Events associated with location

Response POO _:
AT 4 (Are we at location 4 (Bimbo's Toilet)) MESSAGE 60 (Bimbo tried to make use of the toilet. Suddenly, a huge, bottle- shaped monster reared up out of the bowl and bit him horribly! "See you soon." it gurgled unpleasantly, and sank out of sight...) PLACE 18">18 (a huge, bottle shaped monster) in location 54">54 (Beorn's Loo) DONE
Response POO _:
AT 10 (Are we at location 10 (Smelrond's Loo)) MESSAGE 60 (Bimbo tried to make use of the toilet. Suddenly, a huge, bottle- shaped monster reared up out of the bowl and bit him horribly! "See you soon." it gurgled unpleasantly, and sank out of sight...) PLACE 18">18 (a huge, bottle shaped monster) in location 54">54 (Beorn's Loo) DONE
Response POO _:
AT 54 (Are we at location 54 (Beorn's Loo)) MESSAGE 60 (Bimbo tried to make use of the toilet. Suddenly, a huge, bottle- shaped monster reared up out of the bowl and bit him horribly! "See you soon." it gurgled unpleasantly, and sank out of sight...) PLACE 18">18 (a huge, bottle shaped monster) in location 4">4 (Bimbo's Toilet) DONE
Response USE LOO:
AT 4 (Are we at location 4 (Bimbo's Toilet)) MESSAGE 60 (Bimbo tried to make use of the toilet. Suddenly, a huge, bottle- shaped monster reared up out of the bowl and bit him horribly! "See you soon." it gurgled unpleasantly, and sank out of sight...) PLACE 18">18 (a huge, bottle shaped monster) in location 54">54 (Beorn's Loo) DONE
Response USE LOO:
AT 54 (Are we at location 54 (Beorn's Loo)) MESSAGE 60 (Bimbo tried to make use of the toilet. Suddenly, a huge, bottle- shaped monster reared up out of the bowl and bit him horribly! "See you soon." it gurgled unpleasantly, and sank out of sight...) PLACE 18">18 (a huge, bottle shaped monster) in location 4">4 (Bimbo's Toilet) DONE
Response USE LOO:
AT 10 (Are we at location 10 (Smelrond's Loo)) MESSAGE 60 (Bimbo tried to make use of the toilet. Suddenly, a huge, bottle- shaped monster reared up out of the bowl and bit him horribly! "See you soon." it gurgled unpleasantly, and sank out of sight...) PLACE 18">18 (a huge, bottle shaped monster) in location 54">54 (Beorn's Loo) DONE

Location #55

Description

(No entry)

Short Name

Room55

Connections

Objects at location

None

Events associated with location

None

Location #56

Description

(No entry)

Short Name

Mental Hospital

Connections

Objects at location

None

Events associated with location

None

Location #57

Description

(No entry)

Short Name

Asylum

Connections

Objects at location

Object #61: (No entry)

Events associated with location

None

Location #58

Description

(No entry)

Short Name

Drain's Cell

Connections

Objects at location

Object #50: (No entry)

Events associated with location

None

Location #59

Description

(No entry)

Short Name

Empty Place

Connections

Objects at location

None

Events associated with location

None

Location #60

Description

(No entry)

Short Name

Rocky Crag

Connections

Objects at location

None

Events associated with location

None

Location #61

Description

(No entry)

Short Name

Grassy Bay

Connections

Objects at location

None

Events associated with location

None

Location #62

Description

(No entry)

Short Name

Smooth Passage

Connections

Objects at location

None

Events associated with location

None

Location #63

Description

(No entry)

Short Name

Lower Halls

Connections

Objects at location

Object #36: (No entry) Object #37: the valuable golden treasure Object #84: the Barkenstone

Events associated with location

None

Location #64

Description

(No entry)

Short Name

Ravenhill

Connections

Objects at location

Object #83: (No entry)

Events associated with location

None

Location #65

Description

(No entry)

Short Name

Front Gate

Connections

Objects at location

None

Events associated with location

None

Location #66

Description

(No entry)

Short Name

Dale Valley

Connections

Objects at location

None

Events associated with location

None

Location #67

Description

(No entry)

Short Name

Under Trapdoor

Connections

Objects at location

None

Events associated with location

None

Location #68

Description

(No entry)

Short Name

Smouldering Desert

Connections

Objects at location

None

Events associated with location

None

Location #69

Description

(No entry)

Short Name

Shadow of Portcullis

Connections

Objects at location

None

Events associated with location

None

Location #70

Description

(No entry)

Short Name

Exaggerated Lake Shore

Connections

Objects at location

None

Events associated with location

None

Location #71

Description

(No entry)

Short Name

Exaggerated Lake

Connections

Objects at location

None

Events associated with location

None

Location #72

Description

(No entry)

Short Name

Flake Town

Connections

Objects at location

Object #42: (No entry)

Events associated with location

None

Location #73

Description

(No entry)

Short Name

In River

Connections

Objects at location

None

Events associated with location

None

Location #74

Description

(No entry)

Short Name

Dungeon

Connections

Objects at location

Object #63: (No entry)

Events associated with location

Process GOBL _:
CHANCE 30 (With 30% chance of occurring) AT 16 (Are we at location 16 (Dark Cave)) ANYKEY (Press any key) CREATE 26 (a crack in the wall) PLACE 68">68 ((No entry)) in location 83">83 (Large Passage) MESSAGE 106 (A small, negligable crack opened in the wall, negligable that is, until twelve goblins of assorted shape, size and smell, ambled in and moved Bimbo to the dungeon.) MESSAGE 108 (Set up your cassette recorder with a new, blank cassette, as if you were going to save an ordinary program. Press a key to save, then load the next section of the game and reload your saved data. Nothing to it, really.) ANYKEY (Press any key) GOTO 74 (Go to location 74) (Dungeon) SAVE

Location #75

Description

(No entry)

Short Name

Passage

Connections

Objects at location

None

Events associated with location

None

Location #76

Description

(No entry)

Short Name

Goblin's Cavern

Connections

Objects at location

Object #52: a large egg

Events associated with location

None

Location #77

Description

(No entry)

Short Name

Goblin's Gate

Connections

Objects at location

Object #15: (No entry)

Events associated with location

Response FOOL _:
AT 27 (Are we at location 27 (Goblin's Back Door)) MESSAGE 107 ( This will mean saving data and going into the next part of the adventure. Are you sure you want to do that?) QUIT (Show Quit message) MESSAGE 123 ("Fool!" said Bimbo, introducing himself rather aptly. Suddenly, he was falling down into darkness. He felt his head descending a small flight of stairs, felt his body catch up with it, then, when he seemed to have stopped moving, opened his eyes...) ANYKEY (Press any key) CLS (Clear Screen) MESSAGE 108 (Set up your cassette recorder with a new, blank cassette, as if you were going to save an ordinary program. Press a key to save, then load the next section of the game and reload your saved data. Nothing to it, really.) ANYKEY (Press any key) GOTO 77 (Go to location 77) (Goblin's Gate) SET 0 (Set flag 0 to 255) SAVE

Location #78

Description

(No entry)

Short Name

Stuffy passage

Connections

Objects at location

None

Events associated with location

None

Location #79

Description

(No entry)

Short Name

Manhole Passage

Connections

Objects at location

None

Events associated with location

None

Location #80

Description

(No entry)

Short Name

Junction

Connections

Objects at location

None

Events associated with location

None

Location #81

Description

(No entry)

Short Name

Goblin Refuse

Connections

Objects at location

None

Events associated with location

None

Location #82

Description

(No entry)

Short Name

Intersection

Connections

Objects at location

None

Events associated with location

None

Location #83

Description

(No entry)

Short Name

Large Passage

Connections

Objects at location

None

Events associated with location

Process GOBL _:
CHANCE 30 (With 30% chance of occurring) AT 16 (Are we at location 16 (Dark Cave)) ANYKEY (Press any key) CREATE 26 (a crack in the wall) PLACE 68">68 ((No entry)) in location 83">83 (Large Passage) MESSAGE 106 (A small, negligable crack opened in the wall, negligable that is, until twelve goblins of assorted shape, size and smell, ambled in and moved Bimbo to the dungeon.) MESSAGE 108 (Set up your cassette recorder with a new, blank cassette, as if you were going to save an ordinary program. Press a key to save, then load the next section of the game and reload your saved data. Nothing to it, really.) ANYKEY (Press any key) GOTO 74 (Go to location 74) (Dungeon) SAVE

Location #84

Description

(No entry)

Short Name

Dead-End

Connections

Objects at location

None

Events associated with location

None

Location #85

Description

(No entry)

Short Name

Manhole Passage

Connections

Objects at location

None

Events associated with location

None

Location #86

Description

(No entry)

Short Name

Lake

Connections

Objects at location

Object #17: (No entry)

Events associated with location

None

Location #87

Description

(No entry)

Short Name

Trecking

Connections

Objects at location

Object #16: (No entry)

Events associated with location

None

Location #88

Description

(No entry)

Short Name

Ladder

Connections

Objects at location

None

Events associated with location

None

Location #89

Description

(No entry)

Short Name

Foot of ladder

Connections

Objects at location

None

Events associated with location

None

Location #90

Description

(No entry)

Short Name

Major Junction

Connections

Objects at location

None

Events associated with location

None

Location #91

Description

(No entry)

Short Name

Archways

Connections

Objects at location

Object #13: (No entry)

Events associated with location

None

Location #92

Description

(No entry)

Short Name

Gloom

Connections

Objects at location

None

Events associated with location

None

Location #93

Description

(No entry)

Short Name

Drab Passage

Connections

Objects at location

Object #14: (No entry)

Events associated with location

None

Location #94

Description

(No entry)

Short Name

Dark Passage

Connections

Objects at location

Object #53: the small, golden ring

Events associated with location

None

Location #95

Description

(No entry)

Short Name

Up Tree

Connections

Objects at location

None

Events associated with location

None

Location #96

Description

(No entry)

Short Name

Eagle Cargo

Connections

Objects at location

None

Events associated with location

None

Location #97

Description

(No entry)

Short Name

TWA Eagle

Connections

Objects at location

None

Events associated with location

None

Location #98

Description

Bimbo was in the troll's large black cauldron in the troll's clearing.

Short Name

Cauldron

Connections

Objects at location

Object #92: a short sword

Events associated with location

Response U OUT:
AT 98 (Are we at location 98 (Cauldron)) GOTO 6 (Go to location 6) (Trolls Clearing) DESC (Describe current location)
Response U POT:
AT 6 (Are we at location 6 (Trolls Clearing)) GOTO 98 (Go to location 98) (Cauldron) DESC (Describe current location)

Location #99

Description

(No entry)

Short Name

Road

Connections

Objects at location

Object #34: (No entry)

Events associated with location

None

Location #100

Description

(No entry)

Short Name

Golf Course

Connections

Objects at location

Object #32: (No entry) Object #47: a bottle of vodka Object #48: a knife

Events associated with location

None

Location #101

Description

(No entry)

Short Name

Room 101

Connections

Objects at location

None

Events associated with location

None

Location #102

Description

(No entry)

Short Name

In Barrel

Connections

Objects at location

Object #49: some red wine

Events associated with location

None

Location #103

Description

(No entry)

Short Name

Village

Connections

Objects at location

Object #33: (No entry)

Events associated with location

None

Location #104

Description

Shortly, the Grim Reaper, Death arrived to claim Bimbo. The end had come!

Short Name

Dead

Location picture

Connections

Objects at location

None

Events associated with location

Process LOO _:
PRESENT 18 (Is object 18 [a huge, bottle shaped monster] at current location) ANYKEY (Press any key) MESSAGE 124 ("HA!" said the monster. Treating Bimbo like so many percent of all known germs, the monster wiped the little boggit out...) ANYKEY (Press any key) LET 28 8 (Set flag 28 to 8) PAUSE 1 GOTO 104 (Go to location 104) (Dead) DESC (Describe current location)
Process BOX _:
EQ 31 13 (Is Flag 31 equal to 13) ZERO 32 (Is Flag 32 zero) PRESENT 1 (Is object 1 [a box of expensive chocolates] at current location) ANYKEY (Press any key) MESSAGE 11 ( The chocolates exploded, with a loud "BABOOM", blowing Bimbo and his surroundings to pieces.) LET 28 5 (Set flag 28 to 5) PAUSE 1 ANYKEY (Press any key) LET 28 8 (Set flag 28 to 8) PAUSE 1 GOTO 104 (Go to location 104) (Dead) DESC (Describe current location)
Process TROL _:
EQ 12 249 (Is Flag 12 equal to 249) PRESENT 10 (Is object 10 [3 trolls; 2 large, 1 small] at current location) ANYKEY (Press any key) MESSAGE 53 ( Bernard grabbed hold of Bimbo and had an experimental nibble, obliterating the little boggit's right arm. Then, he hastily ate the rest of him. "You cad!" said Matthew and ate Andre's leg out of spite.) ANYKEY (Press any key) LET 28 8 (Set flag 28 to 8) PAUSE 1 GOTO 104 (Go to location 104) (Dead) DESC (Describe current location)
Process WARG _:
EQ 8 1 (Is Flag 8 equal to 1) PRESENT 76 (Is object 76 [the warg] at current location) MESSAGE 122 (The warg, growing impatient, finally attacked Bimbo with a large meat cleaver it had found somewhere. Taken by surprise, the little boggit was soon in slices....) ANYKEY (Press any key) LET 28 8 (Set flag 28 to 8) PAUSE 1 GOTO 104 (Go to location 104) (Dead) DESC (Describe current location)
Process _ _:
NOTAT 104 (Are we not at location 104 (Dead)) EQ 5 1 (Is Flag 5 equal to 1) ANYKEY (Press any key) MESSAGE 110 ( Bimbo stopped, his head realing. His legs slowly folded under him and the ground rushed up to bash him on the nose. His hunger had finally caught up with him. He was dead.) ANYKEY (Press any key) LET 28 8 (Set flag 28 to 8) PAUSE 1 GOTO 104 (Go to location 104) (Dead) DESC (Describe current location)
Process _ _:
AT 104 (Are we at location 104 (Dead)) BEEP 20 80 BEEP 20 84 BEEP 20 90 BEEP 20 98 BEEP 20 104 BEEP 10 106 BEEP 20 108 BEEP 10 104 BEEP 20 98 BEEP 20 94 BEEP 10 98 BEEP 10 96 BEEP 10 98 BEEP 10 96 BEEP 20 94 BEEP 80 84 ANYKEY (Press any key) LET 28 7 (Set flag 28 to 7) PAUSE 1 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response DIE _:
LET 28 8 (Set flag 28 to 8) PAUSE 1 GOTO 104 (Go to location 104) (Dead) DESC (Describe current location)
Response EAT BOX:
PRESENT 1 (Is object 1 [a box of expensive chocolates] at current location) MESSAGE 19 (Bimbo ate the chocolates. They really were very good though had a somewhat unusual flavour. A few moments later, he exploded for no apparent reason.) LET 28 5 (Set flag 28 to 5) PAUSE 1 ANYKEY (Press any key) LET 28 8 (Set flag 28 to 8) PAUSE 1 GOTO 104 (Go to location 104) (Dead) DESC (Describe current location)
Response EAT MARM:
PRESENT 27 (Is object 27 [a marmalade sandwich] at current location) MESSAGE 126 (Bimbo munched happily on the sandwich. Suddenly, due to it being poisoned, he fell choking and gagging to the floor...) ANYKEY (Press any key) LET 28 8 (Set flag 28 to 8) PAUSE 1 GOTO 104 (Go to location 104) (Dead) DESC (Describe current location)

Object Details

Object #0

Description

a glowing sword

Object start location

Not created

Associated words

_

Events associated with object

Process SWOR _:
CARR 0 (Is object 0 [a glowing sword] being carried) SET 17 (Set flag 17 to 255)
Process SWOR _:
NOTCARR 0 (Is object 0 [a glowing sword] not being carried) NOTCARR 92 (Is object 92 [a short sword] not being carried) CLEAR 17 (Set flag 17 to 0)
Response EXAM SWOR:
PRESENT 0 (Is object 0 [a glowing sword] at current location) MESSAGE 89 (The sword was plain, save for, "HE-MAN" written on the blade.) DONE
Response GET SWOR:
ABSENT 92 (Is object 92 [a short sword] absent from current location) GET 0 (a glowing sword) OK
Response DROP SWOR:
ABSENT 92 (Is object 92 [a short sword] absent from current location) DROP 0 (a glowing sword) OK

Object #1

Description

a box of expensive chocolates

Object start location

Not created

Associated words

BOX,CHOC

Events associated with object

Process BOX _:
NOTAT 104 (Are we not at location 104 (Dead)) ZERO 32 (Is Flag 32 zero) EQ 31 13 (Is Flag 31 equal to 13) ABSENT 1 (Is object 1 [a box of expensive chocolates] absent from current location) SWAP objects 1 (a box of expensive chocolates) and 9 (a wrecked box of chocolates) MESSAGE 10 ( A muffled report sounded as the chocolates exploded nearby.) LET 28 5 (Set flag 28 to 5) PAUSE 1
Process BOX _:
EQ 31 13 (Is Flag 31 equal to 13) ZERO 32 (Is Flag 32 zero) PRESENT 1 (Is object 1 [a box of expensive chocolates] at current location) ANYKEY (Press any key) MESSAGE 11 ( The chocolates exploded, with a loud "BABOOM", blowing Bimbo and his surroundings to pieces.) LET 28 5 (Set flag 28 to 5) PAUSE 1 ANYKEY (Press any key) LET 28 8 (Set flag 28 to 8) PAUSE 1 GOTO 104 (Go to location 104) (Dead) DESC (Describe current location)
Process _ _:
EQ 31 3 (Is Flag 31 equal to 3) PLACE 1">1 (a box of expensive chocolates) in location 1">1 (Bimbo's Home) PLACE 2">2 (a small card) in location 1">1 (Bimbo's Home)
Response EXAM BOX:
PRESENT 1 (Is object 1 [a box of expensive chocolates] at current location) MESSAGE 4 (The chocolates were small and brown. They probably contained milk chocolate, milk solids (20% minimum) and vegetable fat.) DONE
Response THRO BOX:
AT 1 (Are we at location 1 (Bimbo's Home)) DROP 1 (a box of expensive chocolates) MESSAGE 9 (Gibbering with fear, Bimbo hurled the chocolates through the broken window. He heard them land in the garden outside and breathed a sigh of relief.) DESTROY 1 (a box of expensive chocolates) PLUS 30 10 (Increase flag 30 by 10) DONE
Response EAT BOX:
PRESENT 1 (Is object 1 [a box of expensive chocolates] at current location) MESSAGE 19 (Bimbo ate the chocolates. They really were very good though had a somewhat unusual flavour. A few moments later, he exploded for no apparent reason.) LET 28 5 (Set flag 28 to 5) PAUSE 1 ANYKEY (Press any key) LET 28 8 (Set flag 28 to 8) PAUSE 1 GOTO 104 (Go to location 104) (Dead) DESC (Describe current location)

Object #2

Description

a small card

Object start location

Not created

Associated words

CARD

Events associated with object

Process _ _:
EQ 31 3 (Is Flag 31 equal to 3) PLACE 1">1 (a box of expensive chocolates) in location 1">1 (Bimbo's Home) PLACE 2">2 (a small card) in location 1">1 (Bimbo's Home)
Response EXAM CARD:
PRESENT 2 (Is object 2 [a small card] at current location) MESSAGE 5 (On the card, in large, type- writer runes, were the words, "I wish thee to accompany some er, 'friends' on an adventure. See you soon. -GG- P.S. These chocs will self- destruct in 10 minutes.") DONE

Object #3

Description

a large, wooden chest

Object start location

1 (Bimbo's Home)

Associated words

_

Events associated with object

Response EXAM CHES:
PRESENT 3 (Is object 3 [a large, wooden chest] at current location) MESSAGE 6 (The chest was both heavy and closed.) DONE
Response OPEN CHES:
PRESENT 3 (Is object 3 [a large, wooden chest] at current location) SWAP objects 3 (a large, wooden chest) and 4 (a large, wooden chest) MESSAGE 16 (Bimbo opened the chest but couldn't quite see inside.) DONE
Response CLOS CHES:
PRESENT 4 (Is object 4 [a large, wooden chest] at current location) SWAP objects 3 (a large, wooden chest) and 4 (a large, wooden chest) MESSAGE 17 (Bimbo closed the chest, neatly avoiding trapping his thumb, and crunching all his fingers instead.) DONE

Object #4

Description

a large, wooden chest

Object start location

Not created

Associated words

_

Events associated with object

Response U CHES:
PRESENT 4 (Is object 4 [a large, wooden chest] at current location) GOTO 2 (Go to location 2) (Chest) DESC (Describe current location)
Response EXAM CHES:
PRESENT 4 (Is object 4 [a large, wooden chest] at current location) MESSAGE 7 (The chest was both heavy and open.) DONE
Response OPEN CHES:
PRESENT 3 (Is object 3 [a large, wooden chest] at current location) SWAP objects 3 (a large, wooden chest) and 4 (a large, wooden chest) MESSAGE 16 (Bimbo opened the chest but couldn't quite see inside.) DONE
Response CLOS CHES:
PRESENT 4 (Is object 4 [a large, wooden chest] at current location) SWAP objects 3 (a large, wooden chest) and 4 (a large, wooden chest) MESSAGE 17 (Bimbo closed the chest, neatly avoiding trapping his thumb, and crunching all his fingers instead.) DONE

Object #5

Description

an old, dusty diary

Object start location

2 (Chest)

Associated words

DIAR

Events associated with object

Response EXAM DIAR:
PRESENT 5 (Is object 5 [an old, dusty diary] at current location) MESSAGE 8 (The diary was blank, save for some birthdays- Old Goop: 12/3/26 Fordo: 29/2/85 Farmer Faggot: 4/7/31) DONE

Object #6

Description

Grandalf

Object start location

Not created

Associated words

_

Events associated with object

Process GRAN FOLL:
NOTAT 104 (Are we not at location 104 (Dead)) NOTZERO 15 (Is Flag 15 not zero) CHANCE 50 (With 50% chance of occurring) ABSENT 6 (Is object 6 [Grandalf] absent from current location) CREATE 6 (Grandalf) MESSAGE 98 (Grandalf appeared.)
Process GRAN SMEL:
ABSENT 20 (Is object 20 [an elf] absent from current location) ZERO 16 (Is Flag 16 zero) PRESENT 6 (Is object 6 [Grandalf] at current location) PRESENT 19 (Is object 19 [Smelrond] at current location) MESSAGE 112 ( "Hi Smelly." smiled Grandalf. "Up yours, dragon breath." retorted Smelrond lovingly. "Have a look at this." said the wizard, giving him the map. Smelrond examined the map, then whispered something in the old trickster's ear. Grandalf slapped him, then took back the map and ate it. Smelrond gave Bimbo some instant luncheon and bid them farewell. "At least he explained the map." muttered Grandalf darkly.) CREATE 24 (some instant luncheon) PLUS 30 10 (Increase flag 30 by 10) SET 16 (Set flag 16 to 255)
Process GRAN _:
AT 3 (Are we at location 3 (Gloomy Land)) EQ 12 255 (Is Flag 12 equal to 255) LET 12 254 (Set flag 12 to 254) ANYKEY (Press any key) MESSAGE 21 ( "SURPRISE!" roared a small and rather odorous group of Dwarves as they leapt on Bimbo and set to beating him about the head with sticks. "Ho, Ho!" chuckled Grandalf who appeared, smiling fondly. Bimbo passed out....) ANYKEY (Press any key) MESSAGE 22 ( He woke to the sound of Grandalf announcing something. "....lucky contestant, Bimbo Faggins, COME ON DOWN!" Aided and abetted by the dwarfs, Bimbo came on down. Grandalf smiled a gold-filling grin and continued.) CREATE 6 (Grandalf) CREATE 7 (Thorny) CREATE 8 (12 odorous dwarves)
Process GRAN _:
EQ 12 254 (Is Flag 12 equal to 254) PRESENT 6 (Is object 6 [Grandalf] at current location) MESSAGE 23 ( "Bimbo Faggins, we have here a 14th share of Thorny's dwarvish treasure. How much do you think it's worth?")
Response FOLL ME:
PRESENT 6 (Is object 6 [Grandalf] at current location) EQ 11 6 (Is Flag 11 equal to 6) MESSAGE 104 ("Okay!" came the reply.) SET 15 (Set flag 15 to 255) DONE
Response STAY HERE:
PRESENT 6 (Is object 6 [Grandalf] at current location) EQ 11 6 (Is Flag 11 equal to 6) MESSAGE 104 ("Okay!" came the reply.) CLEAR 15 (Set flag 15 to 0) DONE
Response TALK GRAN:
PRESENT 6 (Is object 6 [Grandalf] at current location) LET 11 6 (Set flag 11 to 6) DONE
Response HIT GRAN:
NOTZERO 17 (Is Flag 17 not zero) PRESENT 6 (Is object 6 [Grandalf] at current location) SWAP objects 6 (Grandalf) and 69 (dead Grandalf) MESSAGE 115 (Bimbo did glorious and noble battle, emerging triumphant!) CLEAR 15 (Set flag 15 to 0) DONE
Response HI _:
EQ 11 6 (Is Flag 11 equal to 6) PRESENT 6 (Is object 6 [Grandalf] at current location) MESSAGE 38 (Bimbo greeted Grandalf. "Hello, my good boggit!" smiled the old wizard.) DONE
Response 0 _:
EQ 12 254 (Is Flag 12 equal to 254) PRESENT 6 (Is object 6 [Grandalf] at current location) LET 12 253 (Set flag 12 to 253) MESSAGE 25 ("Yes! That's right! 'Nothing' is the correct answer!" shrieked Grandalf hysterically. "As well as a 14th of the loot, you have won a relaxing camping holiday. You'll travel the length and girth of Wilberland, see the scenic sights, dragons, whatnot and all the mallarky." After this outburst, the old wizard felt rather in need of a quiet lie down. Everyone went inside.) PLUS 30 5 (Increase flag 30 by 5) ANYKEY (Press any key) GOTO 1 (Go to location 1) (Bimbo's Home) CREATE 6 (Grandalf) CREATE 7 (Thorny) CREATE 8 (12 odorous dwarves) DESC (Describe current location)
Response SOD ALL:
EQ 12 254 (Is Flag 12 equal to 254) PRESENT 6 (Is object 6 [Grandalf] at current location) LET 12 253 (Set flag 12 to 253) MESSAGE 25 ("Yes! That's right! 'Nothing' is the correct answer!" shrieked Grandalf hysterically. "As well as a 14th of the loot, you have won a relaxing camping holiday. You'll travel the length and girth of Wilberland, see the scenic sights, dragons, whatnot and all the mallarky." After this outburst, the old wizard felt rather in need of a quiet lie down. Everyone went inside.) PLUS 30 5 (Increase flag 30 by 5) ANYKEY (Press any key) GOTO 1 (Go to location 1) (Bimbo's Home) CREATE 6 (Grandalf) CREATE 7 (Thorny) CREATE 8 (12 odorous dwarves) DESC (Describe current location)

Object #7

Description

Thorny

Object start location

Not created

Associated words

_

Events associated with object

Process THOR FOLL:
NOTAT 104 (Are we not at location 104 (Dead)) NOTZERO 14 (Is Flag 14 not zero) CHANCE 45 (With 45% chance of occurring) ABSENT 7 (Is object 7 [Thorny] absent from current location) MESSAGE 97 (Thorny appeared.) CREATE 7 (Thorny)
Process THOR GOLD:
ATGT 1 (Are we at a location with number > 1) PRESENT 7 (Is object 7 [Thorny] at current location) CHANCE 3 (With 3% chance of occurring) ANYKEY (Press any key) MESSAGE 121 (Thorny collapsed into song. "Gold it is a yellow metal More nicer than copper or brass A dragon's pinched mine But I'll settle With kicking him hard up the.." he sang, before being censcored painfully by the narrator.)
Process GRAN _:
AT 3 (Are we at location 3 (Gloomy Land)) EQ 12 255 (Is Flag 12 equal to 255) LET 12 254 (Set flag 12 to 254) ANYKEY (Press any key) MESSAGE 21 ( "SURPRISE!" roared a small and rather odorous group of Dwarves as they leapt on Bimbo and set to beating him about the head with sticks. "Ho, Ho!" chuckled Grandalf who appeared, smiling fondly. Bimbo passed out....) ANYKEY (Press any key) MESSAGE 22 ( He woke to the sound of Grandalf announcing something. "....lucky contestant, Bimbo Faggins, COME ON DOWN!" Aided and abetted by the dwarfs, Bimbo came on down. Grandalf smiled a gold-filling grin and continued.) CREATE 6 (Grandalf) CREATE 7 (Thorny) CREATE 8 (12 odorous dwarves)
Response FOLL ME:
PRESENT 7 (Is object 7 [Thorny] at current location) EQ 11 7 (Is Flag 11 equal to 7) MESSAGE 104 ("Okay!" came the reply.) SET 14 (Set flag 14 to 255) DONE
Response STAY HERE:
PRESENT 7 (Is object 7 [Thorny] at current location) EQ 11 7 (Is Flag 11 equal to 7) MESSAGE 104 ("Okay!" came the reply.) CLEAR 14 (Set flag 14 to 0) DONE
Response TALK THOR:
PRESENT 7 (Is object 7 [Thorny] at current location) LET 11 7 (Set flag 11 to 7) DONE
Response HIT THOR:
NOTZERO 17 (Is Flag 17 not zero) PRESENT 7 (Is object 7 [Thorny] at current location) SWAP objects 7 (Thorny) and 70 (dead Thorny) MESSAGE 115 (Bimbo did glorious and noble battle, emerging triumphant!) CLEAR 14 (Set flag 14 to 0) DONE
Response HI _:
PRESENT 7 (Is object 7 [Thorny] at current location) EQ 11 7 (Is Flag 11 equal to 7) MESSAGE 40 (Bimbo greeted Thorny. "Yo!" returned the dwarf.) DONE
Response 0 _:
EQ 12 254 (Is Flag 12 equal to 254) PRESENT 6 (Is object 6 [Grandalf] at current location) LET 12 253 (Set flag 12 to 253) MESSAGE 25 ("Yes! That's right! 'Nothing' is the correct answer!" shrieked Grandalf hysterically. "As well as a 14th of the loot, you have won a relaxing camping holiday. You'll travel the length and girth of Wilberland, see the scenic sights, dragons, whatnot and all the mallarky." After this outburst, the old wizard felt rather in need of a quiet lie down. Everyone went inside.) PLUS 30 5 (Increase flag 30 by 5) ANYKEY (Press any key) GOTO 1 (Go to location 1) (Bimbo's Home) CREATE 6 (Grandalf) CREATE 7 (Thorny) CREATE 8 (12 odorous dwarves) DESC (Describe current location)
Response SOD ALL:
EQ 12 254 (Is Flag 12 equal to 254) PRESENT 6 (Is object 6 [Grandalf] at current location) LET 12 253 (Set flag 12 to 253) MESSAGE 25 ("Yes! That's right! 'Nothing' is the correct answer!" shrieked Grandalf hysterically. "As well as a 14th of the loot, you have won a relaxing camping holiday. You'll travel the length and girth of Wilberland, see the scenic sights, dragons, whatnot and all the mallarky." After this outburst, the old wizard felt rather in need of a quiet lie down. Everyone went inside.) PLUS 30 5 (Increase flag 30 by 5) ANYKEY (Press any key) GOTO 1 (Go to location 1) (Bimbo's Home) CREATE 6 (Grandalf) CREATE 7 (Thorny) CREATE 8 (12 odorous dwarves) DESC (Describe current location)

Object #8

Description

12 odorous dwarves

Object start location

Not created

Associated words

_

Events associated with object

Process DWAR FOLL:
NOTAT 104 (Are we not at location 104 (Dead)) NOTZERO 13 (Is Flag 13 not zero) CHANCE 45 (With 45% chance of occurring) ABSENT 8 (Is object 8 [12 odorous dwarves] absent from current location) CREATE 8 (12 odorous dwarves) MESSAGE 96 (Bimbo's dwarf chums appeared.)
Process GRAN _:
AT 3 (Are we at location 3 (Gloomy Land)) EQ 12 255 (Is Flag 12 equal to 255) LET 12 254 (Set flag 12 to 254) ANYKEY (Press any key) MESSAGE 21 ( "SURPRISE!" roared a small and rather odorous group of Dwarves as they leapt on Bimbo and set to beating him about the head with sticks. "Ho, Ho!" chuckled Grandalf who appeared, smiling fondly. Bimbo passed out....) ANYKEY (Press any key) MESSAGE 22 ( He woke to the sound of Grandalf announcing something. "....lucky contestant, Bimbo Faggins, COME ON DOWN!" Aided and abetted by the dwarfs, Bimbo came on down. Grandalf smiled a gold-filling grin and continued.) CREATE 6 (Grandalf) CREATE 7 (Thorny) CREATE 8 (12 odorous dwarves)
Response FOLL ME:
PRESENT 8 (Is object 8 [12 odorous dwarves] at current location) EQ 11 8 (Is Flag 11 equal to 8) MESSAGE 104 ("Okay!" came the reply.) SET 13 (Set flag 13 to 255) DONE
Response STAY HERE:
PRESENT 8 (Is object 8 [12 odorous dwarves] at current location) EQ 11 8 (Is Flag 11 equal to 8) MESSAGE 104 ("Okay!" came the reply.) CLEAR 13 (Set flag 13 to 0) DONE
Response TALK DWAR:
PRESENT 8 (Is object 8 [12 odorous dwarves] at current location) LET 11 8 (Set flag 11 to 8) DONE
Response HIT DWAR:
NOTZERO 17 (Is Flag 17 not zero) PRESENT 8 (Is object 8 [12 odorous dwarves] at current location) SWAP objects 8 (12 odorous dwarves) and 71 (12 dead dwarves) MESSAGE 115 (Bimbo did glorious and noble battle, emerging triumphant!) CLEAR 13 (Set flag 13 to 0) DONE
Response HI _:
PRESENT 8 (Is object 8 [12 odorous dwarves] at current location) EQ 11 8 (Is Flag 11 equal to 8) MESSAGE 41 (Bimbo greeted the dwarves. "Well, Hi there!" chorused the dwarves tunefully.) DONE
Response 0 _:
EQ 12 254 (Is Flag 12 equal to 254) PRESENT 6 (Is object 6 [Grandalf] at current location) LET 12 253 (Set flag 12 to 253) MESSAGE 25 ("Yes! That's right! 'Nothing' is the correct answer!" shrieked Grandalf hysterically. "As well as a 14th of the loot, you have won a relaxing camping holiday. You'll travel the length and girth of Wilberland, see the scenic sights, dragons, whatnot and all the mallarky." After this outburst, the old wizard felt rather in need of a quiet lie down. Everyone went inside.) PLUS 30 5 (Increase flag 30 by 5) ANYKEY (Press any key) GOTO 1 (Go to location 1) (Bimbo's Home) CREATE 6 (Grandalf) CREATE 7 (Thorny) CREATE 8 (12 odorous dwarves) DESC (Describe current location)
Response SOD ALL:
EQ 12 254 (Is Flag 12 equal to 254) PRESENT 6 (Is object 6 [Grandalf] at current location) LET 12 253 (Set flag 12 to 253) MESSAGE 25 ("Yes! That's right! 'Nothing' is the correct answer!" shrieked Grandalf hysterically. "As well as a 14th of the loot, you have won a relaxing camping holiday. You'll travel the length and girth of Wilberland, see the scenic sights, dragons, whatnot and all the mallarky." After this outburst, the old wizard felt rather in need of a quiet lie down. Everyone went inside.) PLUS 30 5 (Increase flag 30 by 5) ANYKEY (Press any key) GOTO 1 (Go to location 1) (Bimbo's Home) CREATE 6 (Grandalf) CREATE 7 (Thorny) CREATE 8 (12 odorous dwarves) DESC (Describe current location)

Object #9

Description

a wrecked box of chocolates

Object start location

Not created

Associated words

_

Events associated with object

Process BOX _:
NOTAT 104 (Are we not at location 104 (Dead)) ZERO 32 (Is Flag 32 zero) EQ 31 13 (Is Flag 31 equal to 13) ABSENT 1 (Is object 1 [a box of expensive chocolates] absent from current location) SWAP objects 1 (a box of expensive chocolates) and 9 (a wrecked box of chocolates) MESSAGE 10 ( A muffled report sounded as the chocolates exploded nearby.) LET 28 5 (Set flag 28 to 5) PAUSE 1
Response EXAM BOX:
PRESENT 9 (Is object 9 [a wrecked box of chocolates] at current location) MESSAGE 37 (Bimbo examined the chocolates. "The cleaning elf is gonna kill that old wizard one day!" he remarked to no one in particular.) DONE

Object #10

Description

3 trolls; 2 large, 1 small

Object start location

6 (Trolls Clearing)

Associated words

_

Events associated with object

Process TROL _:
EQ 12 249 (Is Flag 12 equal to 249) PRESENT 10 (Is object 10 [3 trolls; 2 large, 1 small] at current location) ANYKEY (Press any key) MESSAGE 53 ( Bernard grabbed hold of Bimbo and had an experimental nibble, obliterating the little boggit's right arm. Then, he hastily ate the rest of him. "You cad!" said Matthew and ate Andre's leg out of spite.) ANYKEY (Press any key) LET 28 8 (Set flag 28 to 8) PAUSE 1 GOTO 104 (Go to location 104) (Dead) DESC (Describe current location)
Process TROL _:
EQ 12 250 (Is Flag 12 equal to 250) PRESENT 10 (Is object 10 [3 trolls; 2 large, 1 small] at current location) ANYKEY (Press any key) MESSAGE 51 ( The 3 trolls were called Andre (the little one), Bernard and Matthew. Andre went to sleep as the other 2 trolls ambled over to greet Bimbo. "Hello," said Bernard, "What has we here?" "What HAVE we here!" corrected Matthew gramatically. "Why, it's a boggit! With my new crispy crumb batter and at only $1.35 a pound, it's really bootiful!" grinned Bernard repellantly. "The last poor creature you battered had no meat left once you finished with him!" admonished Matthew.) ANYKEY (Press any key) MESSAGE 52 ("Who cares?" rasped Bernard, "Just how we gonna cook 'im?" "Despite the crudity of this, I'm tempted to try him raw." suggested Matthew. They turned to Andre, who snored approvingly, and then started towards Bimbo.) MINUS 12 1 (Decrease flag 12 by 1)
Response LUX _:
PRESENT 10 (Is object 10 [3 trolls; 2 large, 1 small] at current location) SWAP objects 10 (3 trolls; 2 large, 1 small) and 11 (3 putty trolls) MESSAGE 55 ("Lux" said Bimbo. As if by magic....) BEEP 10 100 BEEP 20 100 MESSAGE 56 (...a floodlight appeared. It paused briefly and then roared away.) MESSAGE 57 (Bernard looked up. "Oh @#$%!" he observed before he and the other trolls messily turned to putty.) PLUS 30 10 (Increase flag 30 by 10) CREATE 22 (the huge, stone key) DONE

Object #11

Description

3 putty trolls

Object start location

Not created

Associated words

_

Events associated with object

Response EXAM PUTT:
PRESENT 11 (Is object 11 [3 putty trolls] at current location) MESSAGE 78 (The trolls looked a bit sad.) DONE
Response EXAM TROL:
PRESENT 11 (Is object 11 [3 putty trolls] at current location) MESSAGE 78 (The trolls looked a bit sad.) DONE
Response TALK TROL:
PRESENT 11 (Is object 11 [3 putty trolls] at current location) MESSAGE 59 ("Hello!" called the narrator, "The trolls are putty now, remember! Good grief, some people are so stupid...") DONE
Response LUX _:
PRESENT 10 (Is object 10 [3 trolls; 2 large, 1 small] at current location) SWAP objects 10 (3 trolls; 2 large, 1 small) and 11 (3 putty trolls) MESSAGE 55 ("Lux" said Bimbo. As if by magic....) BEEP 10 100 BEEP 20 100 MESSAGE 56 (...a floodlight appeared. It paused briefly and then roared away.) MESSAGE 57 (Bernard looked up. "Oh @#$%!" he observed before he and the other trolls messily turned to putty.) PLUS 30 10 (Increase flag 30 by 10) CREATE 22 (the huge, stone key) DONE
Response MOUL PUTT:
PRESENT 11 (Is object 11 [3 putty trolls] at current location) MESSAGE 58 (Bimbo played with the putty, moulding a huge proboscis onto Bernard, rolling Matthew into a sausage, and stretching Andre until he was very nearly three feet tall! "Enough of this trumpery moonshine!" roared the ill- tempered narrator.) DONE

Object #12

Description

Beorn, the furry

Object start location

31 (Beorn's House)

Associated words

_

Events associated with object

Response FOLL ME:
PRESENT 12 (Is object 12 [Beorn, the furry] at current location) EQ 11 12 (Is Flag 11 equal to 12) MESSAGE 105 ("No way!" came the reply.) DONE
Response TALK BEOR:
PRESENT 12 (Is object 12 [Beorn, the furry] at current location) LET 11 12 (Set flag 11 to 12) DONE
Response HIT BEOR:
NOTZERO 17 (Is Flag 17 not zero) PRESENT 12 (Is object 12 [Beorn, the furry] at current location) SWAP objects 12 (Beorn, the furry) and 72 (dead Beorn) MESSAGE 115 (Bimbo did glorious and noble battle, emerging triumphant!) DONE
Response HI _:
PRESENT 12 (Is object 12 [Beorn, the furry] at current location) EQ 11 12 (Is Flag 11 equal to 12) MESSAGE 100 ("Rowwwrrrrr!" greeted Beorn.) DONE

Object #13

Description

(No entry)

Object start location

91 (Archways)

Associated words

_

Events associated with object

None

Object #14

Description

(No entry)

Object start location

93 (Drab Passage)

Associated words

_

Events associated with object

None

Object #15

Description

(No entry)

Object start location

77 (Goblin's Gate)

Associated words

_

Events associated with object

None

Object #16

Description

(No entry)

Object start location

87 (Trecking)

Associated words

_

Events associated with object

None

Object #17

Description

(No entry)

Object start location

86 (Lake)

Associated words

_

Events associated with object

Response FOLL ME:
PRESENT 17 (Is object 17 [(No entry)] at current location) EQ 11 17 (Is Flag 11 equal to 17) MESSAGE 105 ("No way!" came the reply.) DONE
Response HIT GOLD:
NOTZERO 17 (Is Flag 17 not zero) PRESENT 17 (Is object 17 [(No entry)] at current location) SWAP objects 17 ((No entry)) and 74 ((No entry)) MESSAGE 115 (Bimbo did glorious and noble battle, emerging triumphant!) DONE

Object #18

Description

a huge, bottle shaped monster

Object start location

Not created

Associated words

_

Events associated with object

Process LOO _:
PRESENT 18 (Is object 18 [a huge, bottle shaped monster] at current location) ANYKEY (Press any key) MESSAGE 124 ("HA!" said the monster. Treating Bimbo like so many percent of all known germs, the monster wiped the little boggit out...) ANYKEY (Press any key) LET 28 8 (Set flag 28 to 8) PAUSE 1 GOTO 104 (Go to location 104) (Dead) DESC (Describe current location)
Response POO _:
AT 4 (Are we at location 4 (Bimbo's Toilet)) MESSAGE 60 (Bimbo tried to make use of the toilet. Suddenly, a huge, bottle- shaped monster reared up out of the bowl and bit him horribly! "See you soon." it gurgled unpleasantly, and sank out of sight...) PLACE 18">18 (a huge, bottle shaped monster) in location 54">54 (Beorn's Loo) DONE
Response POO _:
AT 10 (Are we at location 10 (Smelrond's Loo)) MESSAGE 60 (Bimbo tried to make use of the toilet. Suddenly, a huge, bottle- shaped monster reared up out of the bowl and bit him horribly! "See you soon." it gurgled unpleasantly, and sank out of sight...) PLACE 18">18 (a huge, bottle shaped monster) in location 54">54 (Beorn's Loo) DONE
Response POO _:
AT 54 (Are we at location 54 (Beorn's Loo)) MESSAGE 60 (Bimbo tried to make use of the toilet. Suddenly, a huge, bottle- shaped monster reared up out of the bowl and bit him horribly! "See you soon." it gurgled unpleasantly, and sank out of sight...) PLACE 18">18 (a huge, bottle shaped monster) in location 4">4 (Bimbo's Toilet) DONE
Response USE LOO:
AT 4 (Are we at location 4 (Bimbo's Toilet)) MESSAGE 60 (Bimbo tried to make use of the toilet. Suddenly, a huge, bottle- shaped monster reared up out of the bowl and bit him horribly! "See you soon." it gurgled unpleasantly, and sank out of sight...) PLACE 18">18 (a huge, bottle shaped monster) in location 54">54 (Beorn's Loo) DONE
Response USE LOO:
AT 54 (Are we at location 54 (Beorn's Loo)) MESSAGE 60 (Bimbo tried to make use of the toilet. Suddenly, a huge, bottle- shaped monster reared up out of the bowl and bit him horribly! "See you soon." it gurgled unpleasantly, and sank out of sight...) PLACE 18">18 (a huge, bottle shaped monster) in location 4">4 (Bimbo's Toilet) DONE
Response USE LOO:
AT 10 (Are we at location 10 (Smelrond's Loo)) MESSAGE 60 (Bimbo tried to make use of the toilet. Suddenly, a huge, bottle- shaped monster reared up out of the bowl and bit him horribly! "See you soon." it gurgled unpleasantly, and sank out of sight...) PLACE 18">18 (a huge, bottle shaped monster) in location 54">54 (Beorn's Loo) DONE

Object #19

Description

Smelrond

Object start location

11 (Smelrond's House)

Associated words

_

Events associated with object

Process GRAN SMEL:
ABSENT 20 (Is object 20 [an elf] absent from current location) ZERO 16 (Is Flag 16 zero) PRESENT 6 (Is object 6 [Grandalf] at current location) PRESENT 19 (Is object 19 [Smelrond] at current location) MESSAGE 112 ( "Hi Smelly." smiled Grandalf. "Up yours, dragon breath." retorted Smelrond lovingly. "Have a look at this." said the wizard, giving him the map. Smelrond examined the map, then whispered something in the old trickster's ear. Grandalf slapped him, then took back the map and ate it. Smelrond gave Bimbo some instant luncheon and bid them farewell. "At least he explained the map." muttered Grandalf darkly.) CREATE 24 (some instant luncheon) PLUS 30 10 (Increase flag 30 by 10) SET 16 (Set flag 16 to 255)
Process SMEL ELF:
PRESENT 19 (Is object 19 [Smelrond] at current location) PRESENT 20 (Is object 20 [an elf] at current location) ANYKEY (Press any key) MESSAGE 95 (As Bimbo entered, Smelrond look- ed up from his elf chum. "I think you'd better go!" he murmured. "You okay for tomorrow night?" the elf asked. "I'll call you." smiled Smelrond knowingly. The two exchanged a wink and the tall elf minced away. "Er...Hello Fordo, sorry, Bimbo! I'm 50 years ahead of myself." greeted Smelrond awkwardly.) DESTROY 20 (an elf)
Response FOLL ME:
EQ 11 19 (Is Flag 11 equal to 19) PRESENT 19 (Is object 19 [Smelrond] at current location) MESSAGE 105 ("No way!" came the reply.) DONE
Response TALK SMEL:
PRESENT 19 (Is object 19 [Smelrond] at current location) LET 11 19 (Set flag 11 to 19) DONE
Response HIT SMEL:
NOTZERO 17 (Is Flag 17 not zero) PRESENT 19 (Is object 19 [Smelrond] at current location) SWAP objects 19 (Smelrond) and 75 (dead Smelrond) MESSAGE 115 (Bimbo did glorious and noble battle, emerging triumphant!) DONE
Response HI _:
PRESENT 19 (Is object 19 [Smelrond] at current location) EQ 11 19 (Is Flag 11 equal to 19) MESSAGE 99 ("Greetings from all here at the last wholesome house!" smiled Smelrond.) DONE

Object #20

Description

an elf

Object start location

11 (Smelrond's House)

Associated words

_

Events associated with object

Process GRAN SMEL:
ABSENT 20 (Is object 20 [an elf] absent from current location) ZERO 16 (Is Flag 16 zero) PRESENT 6 (Is object 6 [Grandalf] at current location) PRESENT 19 (Is object 19 [Smelrond] at current location) MESSAGE 112 ( "Hi Smelly." smiled Grandalf. "Up yours, dragon breath." retorted Smelrond lovingly. "Have a look at this." said the wizard, giving him the map. Smelrond examined the map, then whispered something in the old trickster's ear. Grandalf slapped him, then took back the map and ate it. Smelrond gave Bimbo some instant luncheon and bid them farewell. "At least he explained the map." muttered Grandalf darkly.) CREATE 24 (some instant luncheon) PLUS 30 10 (Increase flag 30 by 10) SET 16 (Set flag 16 to 255)
Process SMEL ELF:
PRESENT 19 (Is object 19 [Smelrond] at current location) PRESENT 20 (Is object 20 [an elf] at current location) ANYKEY (Press any key) MESSAGE 95 (As Bimbo entered, Smelrond look- ed up from his elf chum. "I think you'd better go!" he murmured. "You okay for tomorrow night?" the elf asked. "I'll call you." smiled Smelrond knowingly. The two exchanged a wink and the tall elf minced away. "Er...Hello Fordo, sorry, Bimbo! I'm 50 years ahead of myself." greeted Smelrond awkwardly.) DESTROY 20 (an elf)

Object #21

Description

(No entry)

Object start location

49 (Base of Waterfall)

Associated words

_

Events associated with object

None

Object #22

Description

the huge, stone key

Object start location

Not created

Associated words

STON

Events associated with object

Response EXAM KEY:
PRESENT 22 (Is object 22 [the huge, stone key] at current location) MESSAGE 79 (The key had "Studio 7d" written on it in bankrupt runes.) DONE
Response EXAM STON:
PRESENT 22 (Is object 22 [the huge, stone key] at current location) MESSAGE 79 (The key had "Studio 7d" written on it in bankrupt runes.) DONE
Response LOCK DOOR:
AT 7 (Are we at location 7 (Troll Path)) PRESENT 64 (Is object 64 [the rock door was closed] at current location) CARR 22 (Is object 22 [the huge, stone key] being carried) SWAP objects 65 (the rock door was closed) and 90 (the rock door was locked) SWAP objects 64 (the rock door was closed) and 89 (the rock door was locked) MESSAGE 45 (Bimbo locked the door with the key.) DONE
Response LOCK DOOR:
AT 8 (Are we at location 8 (Troll Apartment)) PRESENT 65 (Is object 65 [the rock door was closed] at current location) CARR 22 (Is object 22 [the huge, stone key] being carried) SWAP objects 64 (the rock door was closed) and 89 (the rock door was locked) SWAP objects 65 (the rock door was closed) and 90 (the rock door was locked) MESSAGE 45 (Bimbo locked the door with the key.) DONE
Response UNLO DOOR:
AT 7 (Are we at location 7 (Troll Path)) CARR 22 (Is object 22 [the huge, stone key] being carried) PRESENT 89 (Is object 89 [the rock door was locked] at current location) SWAP objects 89 (the rock door was locked) and 64 (the rock door was closed) SWAP objects 90 (the rock door was locked) and 65 (the rock door was closed) MESSAGE 44 (Bimbo unlocked the door with the key.) DONE
Response UNLO DOOR:
AT 8 (Are we at location 8 (Troll Apartment)) PRESENT 90 (Is object 90 [the rock door was locked] at current location) CARR 22 (Is object 22 [the huge, stone key] being carried) SWAP objects 64 (the rock door was closed) and 89 (the rock door was locked) SWAP objects 65 (the rock door was closed) and 90 (the rock door was locked) MESSAGE 44 (Bimbo unlocked the door with the key.) DONE
Response LUX _:
PRESENT 10 (Is object 10 [3 trolls; 2 large, 1 small] at current location) SWAP objects 10 (3 trolls; 2 large, 1 small) and 11 (3 putty trolls) MESSAGE 55 ("Lux" said Bimbo. As if by magic....) BEEP 10 100 BEEP 20 100 MESSAGE 56 (...a floodlight appeared. It paused briefly and then roared away.) MESSAGE 57 (Bernard looked up. "Oh @#$%!" he observed before he and the other trolls messily turned to putty.) PLUS 30 10 (Increase flag 30 by 10) CREATE 22 (the huge, stone key) DONE
Response GET KEY:
PRESENT 22 (Is object 22 [the huge, stone key] at current location) GET 22 (the huge, stone key) OK
Response DROP KEY:
CARR 22 (Is object 22 [the huge, stone key] being carried) DROP 22 (the huge, stone key) OK

Object #23

Description

the small, curious key

Object start location

Not created

Associated words

SMAL,CURI

Events associated with object

Response EXAM KEY:
PRESENT 23 (Is object 23 [the small, curious key] at current location) MESSAGE 80 (The key was small, curious, and useless.) DONE
Response EXAM SMAL:
PRESENT 23 (Is object 23 [the small, curious key] at current location) MESSAGE 80 (The key was small, curious, and useless.) DONE
Response GET KEY:
PRESENT 23 (Is object 23 [the small, curious key] at current location) GET 23 (the small, curious key) OK
Response DROP KEY:
CARR 23 (Is object 23 [the small, curious key] being carried) DROP 23 (the small, curious key) OK

Object #24

Description

some instant luncheon

Object start location

Not created

Associated words

LUNC

Events associated with object

Process GRAN SMEL:
ABSENT 20 (Is object 20 [an elf] absent from current location) ZERO 16 (Is Flag 16 zero) PRESENT 6 (Is object 6 [Grandalf] at current location) PRESENT 19 (Is object 19 [Smelrond] at current location) MESSAGE 112 ( "Hi Smelly." smiled Grandalf. "Up yours, dragon breath." retorted Smelrond lovingly. "Have a look at this." said the wizard, giving him the map. Smelrond examined the map, then whispered something in the old trickster's ear. Grandalf slapped him, then took back the map and ate it. Smelrond gave Bimbo some instant luncheon and bid them farewell. "At least he explained the map." muttered Grandalf darkly.) CREATE 24 (some instant luncheon) PLUS 30 10 (Increase flag 30 by 10) SET 16 (Set flag 16 to 255)
Response EXAM LUNC:
PRESENT 24 (Is object 24 [some instant luncheon] at current location) MESSAGE 81 (The luncheon was sort of flat and round brown things. What- ever they were they didn't look very appetizing.) DONE
Response EAT LUNC:
CARR 24 (Is object 24 [some instant luncheon] being carried) DESTROY 24 (some instant luncheon) CLEAR 5 (Set flag 5 to 0) MESSAGE 111 (Bimbo ate his luncheon.) PLUS 30 5 (Increase flag 30 by 5) DONE

Object #25

Description

a length of nylon clothes line

Object start location

8 (Troll Apartment)

Associated words

ROPE,NYLO,LINE

Events associated with object

Response EXAM ROPE:
PRESENT 25 (Is object 25 [a length of nylon clothes line] at current location) MESSAGE 82 (The clothes line was just a length of rope.) DONE

Object #26

Description

a crack in the wall

Object start location

Not created

Associated words

_

Events associated with object

Process GOBL _:
CHANCE 30 (With 30% chance of occurring) AT 16 (Are we at location 16 (Dark Cave)) ANYKEY (Press any key) CREATE 26 (a crack in the wall) PLACE 68">68 ((No entry)) in location 83">83 (Large Passage) MESSAGE 106 (A small, negligable crack opened in the wall, negligable that is, until twelve goblins of assorted shape, size and smell, ambled in and moved Bimbo to the dungeon.) MESSAGE 108 (Set up your cassette recorder with a new, blank cassette, as if you were going to save an ordinary program. Press a key to save, then load the next section of the game and reload your saved data. Nothing to it, really.) ANYKEY (Press any key) GOTO 74 (Go to location 74) (Dungeon) SAVE

Object #27

Description

a marmalade sandwich

Object start location

50 (Cupboard)

Associated words

MARM,SAND

Events associated with object

Response EXAM MARM:
PRESENT 27 (Is object 27 [a marmalade sandwich] at current location) MESSAGE 83 (The sandwich had a vague aroma of almonds.) DONE
Response EAT MARM:
PRESENT 27 (Is object 27 [a marmalade sandwich] at current location) MESSAGE 126 (Bimbo munched happily on the sandwich. Suddenly, due to it being poisoned, he fell choking and gagging to the floor...) ANYKEY (Press any key) LET 28 8 (Set flag 28 to 8) PAUSE 1 GOTO 104 (Go to location 104) (Dead) DESC (Describe current location)

Object #28

Description

(No entry)

Object start location

Not created

Associated words

_

Events associated with object

None

Object #29

Description

(No entry)

Object start location

Not created

Associated words

_

Events associated with object

None

Object #30

Description

(No entry)

Object start location

34 (West Bank of River)

Associated words

_

Events associated with object

None

Object #31

Description

(No entry)

Object start location

Not created

Associated words

_

Events associated with object

None

Object #32

Description

(No entry)

Object start location

100 (Golf Course)

Associated words

_

Events associated with object

None

Object #33

Description

(No entry)

Object start location

103 (Village)

Associated words

_

Events associated with object

None

Object #34

Description

(No entry)

Object start location

99 (Road)

Associated words

_

Events associated with object

None

Object #35

Description

(No entry)

Object start location

42 (Wine Cellar)

Associated words

_

Events associated with object

None

Object #36

Description

(No entry)

Object start location

63 (Lower Halls)

Associated words

_

Events associated with object

Response FOLL ME:
PRESENT 36 (Is object 36 [(No entry)] at current location) EQ 11 36 (Is Flag 11 equal to 36) MESSAGE 105 ("No way!" came the reply.) DONE

Object #37

Description

the valuable golden treasure

Object start location

63 (Lower Halls)

Associated words

TREA

Events associated with object

Response EXAM TREA:
PRESENT 37 (Is object 37 [the valuable golden treasure] at current location) MESSAGE 86 (The treasure was about 5 tonnes of gold and jewels.) DONE
Response DROP TREA:
AT 2 (Are we at location 2 (Chest)) CARR 37 (Is object 37 [the valuable golden treasure] being carried) MESSAGE 102 (Well Done! Hooray! Woop, Woop! You have completed "The Boggit", you hear? You! See you in Sceptical II!) ANYKEY (Press any key) SCORE (Display score) TURNS (Display number of turns) END (End Game)

Object #38

Description

(No entry)

Object start location

Not created

Associated words

_

Events associated with object

None

Object #39

Description

(No entry)

Object start location

Not created

Associated words

_

Events associated with object

None

Object #40

Description

(No entry)

Object start location

42 (Wine Cellar)

Associated words

_

Events associated with object

None

Object #41

Description

a plastic security card

Object start location

46 (Forest Path)

Associated words

PLAS,SECU

Events associated with object

Response EXAM CARD:
PRESENT 41 (Is object 41 [a plastic security card] at current location) MESSAGE 87 (The security card had, "ACCESS TO RESTRICTED AREAS" written on it.) DONE
Response EXAM PLAS:
PRESENT 41 (Is object 41 [a plastic security card] at current location) MESSAGE 87 (The security card had, "ACCESS TO RESTRICTED AREAS" written on it.) DONE
Response GET CARD:
PRESENT 41 (Is object 41 [a plastic security card] at current location) GET 41 (a plastic security card) OK
Response DROP CARD:
CARR 41 (Is object 41 [a plastic security card] being carried) DROP 41 (a plastic security card) OK

Object #42

Description

(No entry)

Object start location

72 (Flake Town)

Associated words

_

Events associated with object

None

Object #43

Description

a black bow

Object start location

Not created

Associated words

BOW

Events associated with object

Response SHOO _:
CARR 43 (Is object 43 [a black bow] being carried) CARR 44 (Is object 44 [the "Black Arrow"] being carried) MESSAGE 129 (Bimbo shot the arrow but missed by miles.) DROP 44 (the "Black Arrow") DONE

Object #44

Description

the "Black Arrow"

Object start location

Not created

Associated words

ARRO

Events associated with object

Response SHOO _:
CARR 43 (Is object 43 [a black bow] being carried) CARR 44 (Is object 44 [the "Black Arrow"] being carried) MESSAGE 129 (Bimbo shot the arrow but missed by miles.) DROP 44 (the "Black Arrow") DONE

Object #45

Description

the Goblin's cash

Object start location

Not created

Associated words

CASH,CACH

Events associated with object

None

Object #46

Description

(No entry)

Object start location

Not created

Associated words

_

Events associated with object

None

Object #47

Description

a bottle of vodka

Object start location

100 (Golf Course)

Associated words

VODK

Events associated with object

None

Object #48

Description

a knife

Object start location

100 (Golf Course)

Associated words

KNIF

Events associated with object

None

Object #49

Description

some red wine

Object start location

102 (In Barrel)

Associated words

WINE

Events associated with object

Response DRIN WINE:
PRESENT 49 (Is object 49 [some red wine] at current location) MESSAGE 128 (Bimbo drank the wine. He shuddenly came over all funny and shat down. Shoon, he felt better and short of fell into a shtanding up position.) DESTROY 49 (some red wine) DONE

Object #50

Description

(No entry)

Object start location

58 (Drain's Cell)

Associated words

_

Events associated with object

None

Object #51

Description

a straight jacket

Object start location

Not created

Associated words

STRA,JACK

Events associated with object

None

Object #52

Description

a large egg

Object start location

76 (Goblin's Cavern)

Associated words

EGG

Events associated with object

Response EXAM EGG:
PRESENT 52 (Is object 52 [a large egg] at current location) MESSAGE 93 (The egg was fried, sunny side up.) DONE
Response EAT EGG:
PRESENT 52 (Is object 52 [a large egg] at current location) MESSAGE 130 (Bimbo ate the egg.) DESTROY 52 (a large egg) DONE

Object #53

Description

the small, golden ring

Object start location

94 (Dark Passage)

Associated words

RING

Events associated with object

Response EXAM RING:
PRESENT 53 (Is object 53 [the small, golden ring] at current location) MESSAGE 90 (The ring was a flat, gold disk with a large hole in the middle. ) DONE
Response GET RING:
GET 53 (the small, golden ring) DESTROY 93 (no magic rings) OK
Response DROP RING:
DROP 53 (the small, golden ring) CREATE 93 (no magic rings) GET 93 (no magic rings) OK

Object #54

Description

(No entry)

Object start location

48 (Junction)

Associated words

_

Events associated with object

None

Object #55

Description

a cigarette

Object start location

14 (Mountain Path)

Associated words

FAG,CIGA,CAME

Events associated with object

Response EXAM FAG:
PRESENT 55 (Is object 55 [a cigarette] at current location) MESSAGE 91 (Camel (middle tar) of course.) DONE

Object #56

Description

a credit card

Object start location

20 (Mountain Path)

Associated words

CRED

Events associated with object

Response EXAM CARD:
PRESENT 56 (Is object 56 [a credit card] at current location) MESSAGE 92 (TrussCard- supports your buying whims.) DONE
Response EXAM CRED:
PRESENT 56 (Is object 56 [a credit card] at current location) MESSAGE 92 (TrussCard- supports your buying whims.) DONE

Object #57

Description

plenty of Duty Free

Object start location

Not created

Associated words

DUTY,FREE

Events associated with object

None

Object #58

Description

(No entry)

Object start location

35 (Boat)

Associated words

_

Events associated with object

None

Object #59

Description

(No entry)

Object start location

Not created

Associated words

_

Events associated with object

None

Object #60

Description

(No entry)

Object start location

38 (Place of Spiders)

Associated words

_

Events associated with object

None

Object #61

Description

(No entry)

Object start location

57 (Asylum)

Associated words

_

Events associated with object

None

Object #62

Description

the pink key

Object start location

45 (Elvenking Toilet)

Associated words

PINK

Events associated with object

Response EXAM KEY:
PRESENT 62 (Is object 62 [the pink key] at current location) MESSAGE 94 (The pink key was decorated with yellow flowers.) DONE
Response EXAM PINK:
PRESENT 62 (Is object 62 [the pink key] at current location) MESSAGE 94 (The pink key was decorated with yellow flowers.) DONE
Response GET KEY:
GET 62 (the pink key) OK
Response DROP KEY:
DROP 62 (the pink key) OK

Object #63

Description

(No entry)

Object start location

74 (Dungeon)

Associated words

_

Events associated with object

None

Object #64

Description

the rock door was closed

Object start location

Not created

Associated words

_

Events associated with object

Response OPEN DOOR:
AT 7 (Are we at location 7 (Troll Path)) PRESENT 64 (Is object 64 [the rock door was closed] at current location) SWAP objects 64 (the rock door was closed) and 66 (the rock door was open) SWAP objects 65 (the rock door was closed) and 67 (the rock door was open) MESSAGE 46 (Bimbo opened the door.) DONE
Response OPEN DOOR:
AT 8 (Are we at location 8 (Troll Apartment)) PRESENT 65 (Is object 65 [the rock door was closed] at current location) SWAP objects 65 (the rock door was closed) and 67 (the rock door was open) SWAP objects 64 (the rock door was closed) and 66 (the rock door was open) MESSAGE 46 (Bimbo opened the door.) DONE
Response CLOS DOOR:
AT 7 (Are we at location 7 (Troll Path)) PRESENT 66 (Is object 66 [the rock door was open] at current location) SWAP objects 66 (the rock door was open) and 64 (the rock door was closed) SWAP objects 67 (the rock door was open) and 65 (the rock door was closed) MESSAGE 47 (Bimbo closed the door.) DONE
Response CLOS DOOR:
AT 8 (Are we at location 8 (Troll Apartment)) PRESENT 67 (Is object 67 [the rock door was open] at current location) SWAP objects 65 (the rock door was closed) and 67 (the rock door was open) SWAP objects 64 (the rock door was closed) and 66 (the rock door was open) MESSAGE 47 (Bimbo closed the door.) DONE
Response LOCK DOOR:
AT 7 (Are we at location 7 (Troll Path)) PRESENT 64 (Is object 64 [the rock door was closed] at current location) CARR 22 (Is object 22 [the huge, stone key] being carried) SWAP objects 65 (the rock door was closed) and 90 (the rock door was locked) SWAP objects 64 (the rock door was closed) and 89 (the rock door was locked) MESSAGE 45 (Bimbo locked the door with the key.) DONE
Response LOCK DOOR:
AT 8 (Are we at location 8 (Troll Apartment)) PRESENT 65 (Is object 65 [the rock door was closed] at current location) CARR 22 (Is object 22 [the huge, stone key] being carried) SWAP objects 64 (the rock door was closed) and 89 (the rock door was locked) SWAP objects 65 (the rock door was closed) and 90 (the rock door was locked) MESSAGE 45 (Bimbo locked the door with the key.) DONE
Response UNLO DOOR:
AT 7 (Are we at location 7 (Troll Path)) CARR 22 (Is object 22 [the huge, stone key] being carried) PRESENT 89 (Is object 89 [the rock door was locked] at current location) SWAP objects 89 (the rock door was locked) and 64 (the rock door was closed) SWAP objects 90 (the rock door was locked) and 65 (the rock door was closed) MESSAGE 44 (Bimbo unlocked the door with the key.) DONE
Response UNLO DOOR:
AT 8 (Are we at location 8 (Troll Apartment)) PRESENT 90 (Is object 90 [the rock door was locked] at current location) CARR 22 (Is object 22 [the huge, stone key] being carried) SWAP objects 64 (the rock door was closed) and 89 (the rock door was locked) SWAP objects 65 (the rock door was closed) and 90 (the rock door was locked) MESSAGE 44 (Bimbo unlocked the door with the key.) DONE

Object #65

Description

the rock door was closed

Object start location

Not created

Associated words

_

Events associated with object

Response OPEN DOOR:
AT 7 (Are we at location 7 (Troll Path)) PRESENT 64 (Is object 64 [the rock door was closed] at current location) SWAP objects 64 (the rock door was closed) and 66 (the rock door was open) SWAP objects 65 (the rock door was closed) and 67 (the rock door was open) MESSAGE 46 (Bimbo opened the door.) DONE
Response OPEN DOOR:
AT 8 (Are we at location 8 (Troll Apartment)) PRESENT 65 (Is object 65 [the rock door was closed] at current location) SWAP objects 65 (the rock door was closed) and 67 (the rock door was open) SWAP objects 64 (the rock door was closed) and 66 (the rock door was open) MESSAGE 46 (Bimbo opened the door.) DONE
Response CLOS DOOR:
AT 7 (Are we at location 7 (Troll Path)) PRESENT 66 (Is object 66 [the rock door was open] at current location) SWAP objects 66 (the rock door was open) and 64 (the rock door was closed) SWAP objects 67 (the rock door was open) and 65 (the rock door was closed) MESSAGE 47 (Bimbo closed the door.) DONE
Response CLOS DOOR:
AT 8 (Are we at location 8 (Troll Apartment)) PRESENT 67 (Is object 67 [the rock door was open] at current location) SWAP objects 65 (the rock door was closed) and 67 (the rock door was open) SWAP objects 64 (the rock door was closed) and 66 (the rock door was open) MESSAGE 47 (Bimbo closed the door.) DONE
Response LOCK DOOR:
AT 7 (Are we at location 7 (Troll Path)) PRESENT 64 (Is object 64 [the rock door was closed] at current location) CARR 22 (Is object 22 [the huge, stone key] being carried) SWAP objects 65 (the rock door was closed) and 90 (the rock door was locked) SWAP objects 64 (the rock door was closed) and 89 (the rock door was locked) MESSAGE 45 (Bimbo locked the door with the key.) DONE
Response LOCK DOOR:
AT 8 (Are we at location 8 (Troll Apartment)) PRESENT 65 (Is object 65 [the rock door was closed] at current location) CARR 22 (Is object 22 [the huge, stone key] being carried) SWAP objects 64 (the rock door was closed) and 89 (the rock door was locked) SWAP objects 65 (the rock door was closed) and 90 (the rock door was locked) MESSAGE 45 (Bimbo locked the door with the key.) DONE
Response UNLO DOOR:
AT 7 (Are we at location 7 (Troll Path)) CARR 22 (Is object 22 [the huge, stone key] being carried) PRESENT 89 (Is object 89 [the rock door was locked] at current location) SWAP objects 89 (the rock door was locked) and 64 (the rock door was closed) SWAP objects 90 (the rock door was locked) and 65 (the rock door was closed) MESSAGE 44 (Bimbo unlocked the door with the key.) DONE
Response UNLO DOOR:
AT 8 (Are we at location 8 (Troll Apartment)) PRESENT 90 (Is object 90 [the rock door was locked] at current location) CARR 22 (Is object 22 [the huge, stone key] being carried) SWAP objects 64 (the rock door was closed) and 89 (the rock door was locked) SWAP objects 65 (the rock door was closed) and 90 (the rock door was locked) MESSAGE 44 (Bimbo unlocked the door with the key.) DONE

Object #66

Description

the rock door was open

Object start location

Not created

Associated words

_

Events associated with object

Response N _:
AT 7 (Are we at location 7 (Troll Path)) PRESENT 66 (Is object 66 [the rock door was open] at current location) GOTO 8 (Go to location 8) (Troll Apartment) DESC (Describe current location)
Response IN _:
AT 7 (Are we at location 7 (Troll Path)) PRESENT 66 (Is object 66 [the rock door was open] at current location) GOTO 8 (Go to location 8) (Troll Apartment) DESC (Describe current location)
Response OPEN DOOR:
AT 7 (Are we at location 7 (Troll Path)) PRESENT 64 (Is object 64 [the rock door was closed] at current location) SWAP objects 64 (the rock door was closed) and 66 (the rock door was open) SWAP objects 65 (the rock door was closed) and 67 (the rock door was open) MESSAGE 46 (Bimbo opened the door.) DONE
Response OPEN DOOR:
AT 8 (Are we at location 8 (Troll Apartment)) PRESENT 65 (Is object 65 [the rock door was closed] at current location) SWAP objects 65 (the rock door was closed) and 67 (the rock door was open) SWAP objects 64 (the rock door was closed) and 66 (the rock door was open) MESSAGE 46 (Bimbo opened the door.) DONE
Response OPEN DOOR:
PRESENT 66 (Is object 66 [the rock door was open] at current location) MESSAGE 50 (But the door was open!) DONE
Response CLOS DOOR:
AT 7 (Are we at location 7 (Troll Path)) PRESENT 66 (Is object 66 [the rock door was open] at current location) SWAP objects 66 (the rock door was open) and 64 (the rock door was closed) SWAP objects 67 (the rock door was open) and 65 (the rock door was closed) MESSAGE 47 (Bimbo closed the door.) DONE
Response CLOS DOOR:
AT 8 (Are we at location 8 (Troll Apartment)) PRESENT 67 (Is object 67 [the rock door was open] at current location) SWAP objects 65 (the rock door was closed) and 67 (the rock door was open) SWAP objects 64 (the rock door was closed) and 66 (the rock door was open) MESSAGE 47 (Bimbo closed the door.) DONE
Response CLOS DOOR:
AT 7 (Are we at location 7 (Troll Path)) ABSENT 66 (Is object 66 [the rock door was open] absent from current location) MESSAGE 49 (But the door was closed!) DONE
Response LOCK DOOR:
PRESENT 66 (Is object 66 [the rock door was open] at current location) MESSAGE 50 (But the door was open!) DONE

Object #67

Description

the rock door was open

Object start location

Not created

Associated words

_

Events associated with object

Response S _:
AT 8 (Are we at location 8 (Troll Apartment)) PRESENT 67 (Is object 67 [the rock door was open] at current location) GOTO 7 (Go to location 7) (Troll Path) DESC (Describe current location)
Response OUT _:
AT 8 (Are we at location 8 (Troll Apartment)) PRESENT 67 (Is object 67 [the rock door was open] at current location) GOTO 7 (Go to location 7) (Troll Path) DESC (Describe current location)
Response OPEN DOOR:
AT 7 (Are we at location 7 (Troll Path)) PRESENT 64 (Is object 64 [the rock door was closed] at current location) SWAP objects 64 (the rock door was closed) and 66 (the rock door was open) SWAP objects 65 (the rock door was closed) and 67 (the rock door was open) MESSAGE 46 (Bimbo opened the door.) DONE
Response OPEN DOOR:
AT 8 (Are we at location 8 (Troll Apartment)) PRESENT 65 (Is object 65 [the rock door was closed] at current location) SWAP objects 65 (the rock door was closed) and 67 (the rock door was open) SWAP objects 64 (the rock door was closed) and 66 (the rock door was open) MESSAGE 46 (Bimbo opened the door.) DONE
Response OPEN DOOR:
PRESENT 67 (Is object 67 [the rock door was open] at current location) MESSAGE 50 (But the door was open!) DONE
Response CLOS DOOR:
AT 7 (Are we at location 7 (Troll Path)) PRESENT 66 (Is object 66 [the rock door was open] at current location) SWAP objects 66 (the rock door was open) and 64 (the rock door was closed) SWAP objects 67 (the rock door was open) and 65 (the rock door was closed) MESSAGE 47 (Bimbo closed the door.) DONE
Response CLOS DOOR:
AT 8 (Are we at location 8 (Troll Apartment)) PRESENT 67 (Is object 67 [the rock door was open] at current location) SWAP objects 65 (the rock door was closed) and 67 (the rock door was open) SWAP objects 64 (the rock door was closed) and 66 (the rock door was open) MESSAGE 47 (Bimbo closed the door.) DONE
Response CLOS DOOR:
AT 8 (Are we at location 8 (Troll Apartment)) ABSENT 67 (Is object 67 [the rock door was open] absent from current location) MESSAGE 49 (But the door was closed!) DONE
Response LOCK DOOR:
PRESENT 67 (Is object 67 [the rock door was open] at current location) MESSAGE 50 (But the door was open!) DONE

Object #68

Description

(No entry)

Object start location

Not created

Associated words

_

Events associated with object

Process GOBL _:
CHANCE 30 (With 30% chance of occurring) AT 16 (Are we at location 16 (Dark Cave)) ANYKEY (Press any key) CREATE 26 (a crack in the wall) PLACE 68">68 ((No entry)) in location 83">83 (Large Passage) MESSAGE 106 (A small, negligable crack opened in the wall, negligable that is, until twelve goblins of assorted shape, size and smell, ambled in and moved Bimbo to the dungeon.) MESSAGE 108 (Set up your cassette recorder with a new, blank cassette, as if you were going to save an ordinary program. Press a key to save, then load the next section of the game and reload your saved data. Nothing to it, really.) ANYKEY (Press any key) GOTO 74 (Go to location 74) (Dungeon) SAVE

Object #69

Description

dead Grandalf

Object start location

Not created

Associated words

GRAN

Events associated with object

Response HIT GRAN:
NOTZERO 17 (Is Flag 17 not zero) PRESENT 6 (Is object 6 [Grandalf] at current location) SWAP objects 6 (Grandalf) and 69 (dead Grandalf) MESSAGE 115 (Bimbo did glorious and noble battle, emerging triumphant!) CLEAR 15 (Set flag 15 to 0) DONE

Object #70

Description

dead Thorny

Object start location

Not created

Associated words

THOR

Events associated with object

Response HIT THOR:
NOTZERO 17 (Is Flag 17 not zero) PRESENT 7 (Is object 7 [Thorny] at current location) SWAP objects 7 (Thorny) and 70 (dead Thorny) MESSAGE 115 (Bimbo did glorious and noble battle, emerging triumphant!) CLEAR 14 (Set flag 14 to 0) DONE

Object #71

Description

12 dead dwarves

Object start location

Not created

Associated words

DWAR

Events associated with object

Response HIT DWAR:
NOTZERO 17 (Is Flag 17 not zero) PRESENT 8 (Is object 8 [12 odorous dwarves] at current location) SWAP objects 8 (12 odorous dwarves) and 71 (12 dead dwarves) MESSAGE 115 (Bimbo did glorious and noble battle, emerging triumphant!) CLEAR 13 (Set flag 13 to 0) DONE

Object #72

Description

dead Beorn

Object start location

Not created

Associated words

BEOR

Events associated with object

Response HIT BEOR:
NOTZERO 17 (Is Flag 17 not zero) PRESENT 12 (Is object 12 [Beorn, the furry] at current location) SWAP objects 12 (Beorn, the furry) and 72 (dead Beorn) MESSAGE 115 (Bimbo did glorious and noble battle, emerging triumphant!) DONE

Object #73

Description

(No entry)

Object start location

Not created

Associated words

_

Events associated with object

None

Object #74

Description

(No entry)

Object start location

Not created

Associated words

_

Events associated with object

Response HIT GOLD:
NOTZERO 17 (Is Flag 17 not zero) PRESENT 17 (Is object 17 [(No entry)] at current location) SWAP objects 17 ((No entry)) and 74 ((No entry)) MESSAGE 115 (Bimbo did glorious and noble battle, emerging triumphant!) DONE

Object #75

Description

dead Smelrond

Object start location

Not created

Associated words

SMEL

Events associated with object

Response HIT SMEL:
NOTZERO 17 (Is Flag 17 not zero) PRESENT 19 (Is object 19 [Smelrond] at current location) SWAP objects 19 (Smelrond) and 75 (dead Smelrond) MESSAGE 115 (Bimbo did glorious and noble battle, emerging triumphant!) DONE

Object #76

Description

the warg

Object start location

32 (Forest Gate)

Associated words

WARG

Events associated with object

Process WARG _:
ZERO 8 (Is Flag 8 zero) PRESENT 76 (Is object 76 [the warg] at current location) CHANCE 33 (With 33% chance of occurring) ANYKEY (Press any key) MESSAGE 120 (The warg took it upon itself to run around a bit and howl. Nobody, of course, paid a blind bit of attention.) LET 8 5 (Set flag 8 to 5)
Process WARG _:
EQ 8 1 (Is Flag 8 equal to 1) PRESENT 76 (Is object 76 [the warg] at current location) MESSAGE 122 (The warg, growing impatient, finally attacked Bimbo with a large meat cleaver it had found somewhere. Taken by surprise, the little boggit was soon in slices....) ANYKEY (Press any key) LET 28 8 (Set flag 28 to 8) PAUSE 1 GOTO 104 (Go to location 104) (Dead) DESC (Describe current location)
Process _ _:
ZERO 32 (Is Flag 32 zero) EQ 31 3 (Is Flag 31 equal to 3) CHANCE 50 (With 50% chance of occurring) PLACE 76">76 (the warg) in location 46">46 (Forest Path)
Process _ _:
ZERO 32 (Is Flag 32 zero) EQ 31 3 (Is Flag 31 equal to 3) CHANCE 40 (With 40% chance of occurring) PLACE 76">76 (the warg) in location 43">43 (Elvenking Dungeon)
Process _ _:
ZERO 32 (Is Flag 32 zero) EQ 31 3 (Is Flag 31 equal to 3) CHANCE 23 (With 23% chance of occurring) PLACE 76">76 (the warg) in location 28">28 (Treeless Opening)
Response FOLL ME:
EQ 11 76 (Is Flag 11 equal to 76) PRESENT 76 (Is object 76 [the warg] at current location) MESSAGE 105 ("No way!" came the reply.) DONE
Response TALK WARG:
PRESENT 76 (Is object 76 [the warg] at current location) LET 11 76 (Set flag 11 to 76) DONE
Response HIT WARG:
NOTZERO 17 (Is Flag 17 not zero) PRESENT 76 (Is object 76 [the warg] at current location) SWAP objects 76 (the warg) and 77 (the dead warg) MESSAGE 115 (Bimbo did glorious and noble battle, emerging triumphant!) PLUS 30 10 (Increase flag 30 by 10) DONE
Response HI _:
PRESENT 76 (Is object 76 [the warg] at current location) EQ 11 76 (Is Flag 11 equal to 76) MESSAGE 103 ("Woof!" observed the warg.) DONE

Object #77

Description

the dead warg

Object start location

Not created

Associated words

_

Events associated with object

Response HIT WARG:
NOTZERO 17 (Is Flag 17 not zero) PRESENT 76 (Is object 76 [the warg] at current location) SWAP objects 76 (the warg) and 77 (the dead warg) MESSAGE 115 (Bimbo did glorious and noble battle, emerging triumphant!) PLUS 30 10 (Increase flag 30 by 10) DONE

Object #78

Description

(No entry)

Object start location

Not created

Associated words

ELF

Events associated with object

None

Object #79

Description

the dead wooden elf

Object start location

Not created

Associated words

WOOD

Events associated with object

None

Object #80

Description

dead Drain

Object start location

Not created

Associated words

THRA,DRAI

Events associated with object

None

Object #81

Description

dead Lard

Object start location

Not created

Associated words

LARD

Events associated with object

None

Object #82

Description

(No entry)

Object start location

Not created

Associated words

_

Events associated with object

None

Object #83

Description

(No entry)

Object start location

64 (Ravenhill)

Associated words

_

Events associated with object

None

Object #84

Description

the Barkenstone

Object start location

63 (Lower Halls)

Associated words

BARK

Events associated with object

Response EXAM BARK:
PRESENT 84 (Is object 84 [the Barkenstone] at current location) MESSAGE 88 (The Barkenstone was beautiful, crafted from plastic in the great workshops of the east.) DONE

Object #85

Description

(No entry)

Object start location

Not created

Associated words

_

Events associated with object

None

Object #86

Description

some water

Object start location

Not created

Associated words

WATE

Events associated with object

None

Object #87

Description

some black water

Object start location

Not created

Associated words

BLAC

Events associated with object

None

Object #88

Description

(No entry)

Object start location

Not created

Associated words

_

Events associated with object

None

Object #89

Description

the rock door was locked

Object start location

7 (Troll Path)

Associated words

_

Events associated with object

Response OPEN DOOR:
PRESENT 89 (Is object 89 [the rock door was locked] at current location) MESSAGE 48 (But! The door was locked!) DONE
Response LOCK DOOR:
AT 7 (Are we at location 7 (Troll Path)) PRESENT 64 (Is object 64 [the rock door was closed] at current location) CARR 22 (Is object 22 [the huge, stone key] being carried) SWAP objects 65 (the rock door was closed) and 90 (the rock door was locked) SWAP objects 64 (the rock door was closed) and 89 (the rock door was locked) MESSAGE 45 (Bimbo locked the door with the key.) DONE
Response LOCK DOOR:
AT 8 (Are we at location 8 (Troll Apartment)) PRESENT 65 (Is object 65 [the rock door was closed] at current location) CARR 22 (Is object 22 [the huge, stone key] being carried) SWAP objects 64 (the rock door was closed) and 89 (the rock door was locked) SWAP objects 65 (the rock door was closed) and 90 (the rock door was locked) MESSAGE 45 (Bimbo locked the door with the key.) DONE
Response UNLO DOOR:
AT 7 (Are we at location 7 (Troll Path)) CARR 22 (Is object 22 [the huge, stone key] being carried) PRESENT 89 (Is object 89 [the rock door was locked] at current location) SWAP objects 89 (the rock door was locked) and 64 (the rock door was closed) SWAP objects 90 (the rock door was locked) and 65 (the rock door was closed) MESSAGE 44 (Bimbo unlocked the door with the key.) DONE
Response UNLO DOOR:
AT 8 (Are we at location 8 (Troll Apartment)) PRESENT 90 (Is object 90 [the rock door was locked] at current location) CARR 22 (Is object 22 [the huge, stone key] being carried) SWAP objects 64 (the rock door was closed) and 89 (the rock door was locked) SWAP objects 65 (the rock door was closed) and 90 (the rock door was locked) MESSAGE 44 (Bimbo unlocked the door with the key.) DONE

Object #90

Description

the rock door was locked

Object start location

8 (Troll Apartment)

Associated words

_

Events associated with object

Response OPEN DOOR:
PRESENT 90 (Is object 90 [the rock door was locked] at current location) MESSAGE 48 (But! The door was locked!) DONE
Response LOCK DOOR:
AT 7 (Are we at location 7 (Troll Path)) PRESENT 64 (Is object 64 [the rock door was closed] at current location) CARR 22 (Is object 22 [the huge, stone key] being carried) SWAP objects 65 (the rock door was closed) and 90 (the rock door was locked) SWAP objects 64 (the rock door was closed) and 89 (the rock door was locked) MESSAGE 45 (Bimbo locked the door with the key.) DONE
Response LOCK DOOR:
AT 8 (Are we at location 8 (Troll Apartment)) PRESENT 65 (Is object 65 [the rock door was closed] at current location) CARR 22 (Is object 22 [the huge, stone key] being carried) SWAP objects 64 (the rock door was closed) and 89 (the rock door was locked) SWAP objects 65 (the rock door was closed) and 90 (the rock door was locked) MESSAGE 45 (Bimbo locked the door with the key.) DONE
Response UNLO DOOR:
AT 7 (Are we at location 7 (Troll Path)) CARR 22 (Is object 22 [the huge, stone key] being carried) PRESENT 89 (Is object 89 [the rock door was locked] at current location) SWAP objects 89 (the rock door was locked) and 64 (the rock door was closed) SWAP objects 90 (the rock door was locked) and 65 (the rock door was closed) MESSAGE 44 (Bimbo unlocked the door with the key.) DONE
Response UNLO DOOR:
AT 8 (Are we at location 8 (Troll Apartment)) PRESENT 90 (Is object 90 [the rock door was locked] at current location) CARR 22 (Is object 22 [the huge, stone key] being carried) SWAP objects 64 (the rock door was closed) and 89 (the rock door was locked) SWAP objects 65 (the rock door was closed) and 90 (the rock door was locked) MESSAGE 44 (Bimbo unlocked the door with the key.) DONE

Object #91

Description

IMMUNITY

Object start location

Not created

Associated words

_

Events associated with object

None

Object #92

Description

a short sword

Object start location

98 (Cauldron)

Associated words

SWOR

Events associated with object

Process SWOR _:
CARR 92 (Is object 92 [a short sword] being carried) SET 17 (Set flag 17 to 255)
Process SWOR _:
NOTCARR 0 (Is object 0 [a glowing sword] not being carried) NOTCARR 92 (Is object 92 [a short sword] not being carried) CLEAR 17 (Set flag 17 to 0)
Response EXAM SWOR:
PRESENT 92 (Is object 92 [a short sword] at current location) MESSAGE 89 (The sword was plain, save for, "HE-MAN" written on the blade.) DONE
Response GET SWOR:
ABSENT 92 (Is object 92 [a short sword] absent from current location) GET 0 (a glowing sword) OK
Response DROP SWOR:
ABSENT 92 (Is object 92 [a short sword] absent from current location) DROP 0 (a glowing sword) OK

Object #93

Description

no magic rings

Object start location

Carried

Associated words

_

Events associated with object

Response GET RING:
GET 53 (the small, golden ring) DESTROY 93 (no magic rings) OK
Response DROP RING:
DROP 53 (the small, golden ring) CREATE 93 (no magic rings) GET 93 (no magic rings) OK

Object #94

Description

(No entry)

Object start location

Not created

Associated words

_

Events associated with object

None

Events without associated object or location

Process SAVE _:
NOTAT 98 (Are we not at location 98 (Cauldron)) ATGT 73 (Are we at a location with number > 73) ATLT 102 (Are we at a location with number < 102) CLS (Clear Screen) MESSAGE 117 (Now Load Part 2.) END (End Game)
Process SAVE _:
ATGT 32 (Are we at a location with number > 32) ATLT 50 (Are we at a location with number < 50) NOTAT 46 (Are we not at location 46 (Forest Path)) CLS (Clear Screen) MESSAGE 118 (Now Load Part 3.) END (End Game)
Process _ _:
NOTAT 104 (Are we not at location 104 (Dead)) EQ 5 12 (Is Flag 5 equal to 12) ANYKEY (Press any key) MESSAGE 109 ( There was suddenly a tremendous roar. It was Bimbo's stomach, as the little boggit was getting weak from hunger.)
Response POO _:
LET 28 8 (Set flag 28 to 8) PAUSE 1 MESSAGE 134 (If you want to do that sort of thing, then go and find a toilet and don't waste your time trying to crap around here.) LET 28 7 (Set flag 28 to 7) PAUSE 1 DONE
Response EXAM ALL:
MESSAGE 34 (It would take about 4k to put a proper ALL command into a Quill adventure!) DONE
Response EXAM _:
MESSAGE 2 (Bimbo went out of his way to notice something interesting. However, he found nothing.) DONE
Response DELT 4:
LET 28 8 (Set flag 28 to 8) PAUSE 1 MESSAGE 127 (Try again in part 2!) LET 28 7 (Set flag 28 to 7) PAUSE 1 DONE
Response TALK _:
CLEAR 11 (Set flag 11 to 0) DONE
Response HIT _:
ZERO 17 (Is Flag 17 zero) MESSAGE 114 (But Bimbo had no weapon!) DONE
Response HIT _:
MESSAGE 116 (But no foes abounded here!) DONE
Response SCOR _:
SCORE (Display score) TURNS (Display number of turns) DONE
Response HELP _:
MESSAGE 113 (Try TALKing TO people and SAYing FOLLOW ME or maybe STAY HERE...) DONE
Response RAM SAVE:
LET 28 21 (Set flag 28 to 21) PAUSE 1 DONE
Response RAM LOAD:
LET 28 21 (Set flag 28 to 21) PAUSE 50 DONE
Response WAIT _:
MESSAGE 1 (Bimbo waited. Time crawled slowly past.) DONE
Response LUX _:
MESSAGE 55 ("Lux" said Bimbo. As if by magic....) BEEP 10 100 BEEP 20 100 MESSAGE 56 (...a floodlight appeared. It paused briefly and then roared away.) DONE
Response GET ALL:
MESSAGE 34 (It would take about 4k to put a proper ALL command into a Quill adventure!) DONE
Response GET _:
AUTOG (Get item) OK
Response DROP ALL:
MESSAGE 34 (It would take about 4k to put a proper ALL command into a Quill adventure!) DONE
Response DROP _:
AUTOD (Drop item) OK
Response REMO _:
AUTOR (Remove item) OK
Response WEAR _:
AUTOW (Wear item) OK
Response I _:
INVEN (Show inventory)
Response L _:
SET 29 (Set flag 29 to 255) DESC (Describe current location)
Response QUIT _:
MESSAGE 0 (Certain, are we?) QUIT (Show Quit message) SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response SAVE _:
SAVE
Response LOAD _:
LOAD
Response TEXT _:
CLEAR 29 (Set flag 29 to 0) DESC (Describe current location)
Response GRAP ON:
LET 28 19 (Set flag 28 to 19) PAUSE 1 DONE
Response GRAP OFF:
LET 28 19 (Set flag 28 to 19) PAUSE 255 DONE
Response WEE OFF:
LET 28 8 (Set flag 28 to 8) PAUSE 1 MESSAGE 136 (Shan't!) LET 28 7 (Set flag 28 to 7) PAUSE 1 DONE
Response WEE _:
LET 28 8 (Set flag 28 to 8) PAUSE 1 MESSAGE 135 (Tie a knot in it!) LET 28 7 (Set flag 28 to 7) PAUSE 1 DONE
Response BOP _:
LET 28 8 (Set flag 28 to 8) PAUSE 1 MESSAGE 137 (YOU'LL GO BLIND IF YOU DO THAT!) LET 28 7 (Set flag 28 to 7) PAUSE 1 DONE
Response WHY _:
ZERO 11 (Is Flag 11 zero) LET 28 8 (Set flag 28 to 8) PAUSE 1 MESSAGE 42 ("FORTY TWO!") LET 28 7 (Set flag 28 to 7) PAUSE 1 DONE
Response HI _:
ZERO 11 (Is Flag 11 zero) LET 28 8 (Set flag 28 to 8) PAUSE 1 MESSAGE 39 ("HELLO!") LET 28 7 (Set flag 28 to 7) PAUSE 1 DONE
Response SOD OFF:
LET 28 8 (Set flag 28 to 8) PAUSE 1 MESSAGE 133 (You, a mere adventurer wandering round this game tell me, a hyper intelligent being who has spent many sleepless nights getting this finished, to fuck off? YOU FUCK OFF!) LET 28 7 (Set flag 28 to 7) PAUSE 1 DONE
Response SOD _:
LET 28 8 (Set flag 28 to 8) PAUSE 1 MESSAGE 132 (What do you think this is? Some crude adventure where people go round swearing their heads off?) LET 28 7 (Set flag 28 to 7) PAUSE 1 DONE

Picture Entry #0

Location Picture

No

Ink Colour

7 (White)

Paper Colour

1 (Blue)

Picture

Picture Commands

BRIGHT ON PAPER 0 (Black) INK 0 (Black) PLOT 0,87 DRAW 255,0 INK 7 (White) PLOT 254,88 [over] [inverse] BLOCK 10,31,0,0 PLOT 240,169 DRAW 7,0 DRAW 0,-72 DRAW -1,-3 DRAW -2,-2 DRAW -1,0 DRAW -2,2 DRAW -1,3 DRAW 0,72 PLOT 15,169 DRAW -7,0 DRAW 0,-72 DRAW 1,-3 DRAW 2,-2 DRAW 1,0 DRAW 2,2 DRAW 1,3 DRAW 0,72 PLOT 15,153 DRAW 6,0 DRAW 0,-8 DRAW -6,5 DRAW -7,0 DRAW -6,-5 DRAW 0,8 DRAW 16,0 PLOT 247,153 DRAW 6,0 DRAW 0,-8 DRAW -6,5 DRAW -7,0 DRAW -6,-5 DRAW 0,8 DRAW 16,0 FILL -8,-8 FILL -240,-16 INK 2 (Red) FILL -8,8 FILL -239,3 INK 6 (Yellow) PLOT 242,168 PLOT 10,168 INK 5 (Cyan) FILL 241,-19 FILL 227,-17 FILL 8,-16 FILL -7,-17 INK 8 (Transparent) PAPER 8 (Transparent) PLOT 9,104 [over] DRAW 0,45 [over] DRAW 5,0 [over] DRAW 0,-45 [over] PLOT 241,104 [over] DRAW 0,45 [over] DRAW 5,0 [over] DRAW 0,-45 [over] PLOT 241,166 [over] DRAW 3,0 [over] PLOT 244,164 [over] DRAW -3,0 [over] PLOT 241,162 [over] DRAW 3,0 [over] PLOT 244,160 [over] DRAW -3,0 [over] PLOT 241,158 [over] DRAW 3,0 [over] PLOT 244,156 [over] DRAW -3,0 [over] PLOT 241,154 [over] DRAW 3,0 [over] PLOT 9,166 [over] DRAW 3,0 [over] PLOT 12,164 [over] DRAW -3,0 [over] PLOT 9,162 [over] DRAW 3,0 [over] PLOT 12,160 [over] DRAW -3,0 [over] PLOT 9,158 [over] DRAW 3,0 [over] PLOT 12,156 [over] DRAW -3,0 [over] PLOT 9,154 [over] DRAW 3,0 [over] PLOT 231,88 DRAW 0,87 PLOT 24,175 DRAW 0,-87 END

Picture Entry #1

Location Picture

Yes

Ink Colour

7 (White)

Paper Colour

0 (Black)

Picture

Picture Commands

GOSUB 0 (scale=0) PLOT 28,88 DRAW 26,12 PLOT 24,98 DRAW 28,9 PLOT 52,110 DRAW 3,-12 DRAW 7,0 DRAW 2,12 DRAW -12,0 DRAW 1,2 DRAW 2,2 DRAW 4,1 DRAW 2,-1 DRAW 2,-4 DRAW 13,3 DRAW -2,3 DRAW -3,1 DRAW -13,-2 PLOT 75,113 DRAW -2,-10 DRAW -12,-4 PLOT 99,104 DRAW -7,6 DRAW -3,6 DRAW -1,6 DRAW 0,7 DRAW 5,9 DRAW 6,6 DRAW 12,3 DRAW 10,-2 DRAW 7,-6 DRAW 5,-9 DRAW -1,-12 DRAW -2,-6 DRAW -6,-8 DRAW -4,2 DRAW 6,8 DRAW 2,12 DRAW -1,9 DRAW -5,6 DRAW -12,6 PLOT 211,88 DRAW -44,16 DRAW -6,0 PLOT 149,104 DRAW -25,0 PLOT 99,104 DRAW -25,0 PLOT 74,110 DRAW 18,0 PLOT 125,112 DRAW 4,-2 DRAW 20,0 PLOT 161,110 DRAW 10,0 DRAW 60,-14 PLOT 161,104 DRAW 0,13 DRAW -11,0 DRAW 0,-14 DRAW 11,0 PLOT 167,105 DRAW 6,8 DRAW 2,6 DRAW 1,8 DRAW -2,7 DRAW -8,12 DRAW -6,4 DRAW -13,4 DRAW -27,5 DRAW -24,-2 DRAW -15,-5 DRAW -10,-7 DRAW -5,-7 DRAW -3,-7 DRAW 0,-4 DRAW 2,-10 PLOT 68,142 DRAW -44,8 PLOT 169,142 DRAW 62,15 PLOT 134,157 DRAW 11,18 PLOT 81,175 DRAW 12,-19 PLOT 170,160 DRAW 8,-4 DRAW 4,-4 DRAW 15,4 DRAW -4,8 DRAW -9,5 DRAW -15,-9 PLOT 186,136 DRAW 0,-16 DRAW 22,-4 DRAW 0,22 DRAW -21,-2 PLOT 74,139 DRAW 10,0 DRAW 0,-11 DRAW -11,0 DRAW 0,11 PLOT 137,144 DRAW 0,-4 DRAW 17,0 DRAW 0,4 DRAW -16,0 PLOT 120,135 DRAW -4,4 DRAW -7,2 DRAW -4,-1 DRAW -7,-4 DRAW -3,-4 DRAW -2,-7 DRAW 1,-8 DRAW 3,-5 DRAW 6,-4 DRAW 6,-1 DRAW 5,1 DRAW 5,3 DRAW 2,4 DRAW -6,4 DRAW 6,3 DRAW 0,5 DRAW -6,3 DRAW 5,4 PLOT 108,126 DRAW -1,0 DRAW -1,-1 DRAW 0,-2 DRAW 1,-1 DRAW 1,0 DRAW 1,1 DRAW 0,2 DRAW -1,1 PLOT 124,104 DRAW -32,0 PAPER 7 (White) INK 0 (Black) PLOT 28,89 [over] [inverse] BLOCK 10,25,3,0 FILL 94,43 PAPER 4 (Green) PLOT 108,137 [over] [inverse] BLOCK 3,1,13,4 BLOCK 4,1,13,4 BLOCK 4,1,12,4 DRAW -13,-10 [over] [inverse] BLOCK 1,3,11,6 PLOT 103,140 DRAW 0,-32 PLOT 97,136 DRAW 0,-24 PLOT 109,140 DRAW 0,-12 PLOT 109,119 DRAW 0,-14 PLOT 115,139 DRAW 0,-29 INK 6 (Yellow) FILL -7,15 INK 3 (Magenta) PAPER 7 (White) FILL 0,-16 PAPER 2 (Red) PAPER 7 (White) INK 0 (Black) PLOT 139,142 DRAW 3,3 PLOT 146,145 DRAW -3,-3 PLOT 147,142 DRAW 3,3 PLOT 154,145 DRAW -3,-3 PLOT 73,139 DRAW 6,2 DRAW 5,-2 PLOT 75,137 DRAW 7,0 DRAW 0,-7 DRAW -7,0 DRAW 0,7 PLOT 79,133 DRAW -2,-1 DRAW 0,3 DRAW 4,-3 DRAW -1,3 DRAW -2,1 PLOT 152,115 DRAW 0,-11 PLOT 161,104 DRAW -11,0 PLOT 158,117 DRAW 1,6 DRAW 2,1 DRAW 1,-2 PLOT 154,117 DRAW -2,6 PLOT 156,117 DRAW -1,7 PLOT 189,133 DRAW -1,-3 DRAW 2,-1 DRAW 1,4 DRAW -1,1 PLOT 195,128 DRAW 1,-5 DRAW 5,1 DRAW -1,6 DRAW -5,-1 PLOT 201,128 DRAW 2,5 DRAW -2,2 DRAW -3,-5 PLOT 193,123 DRAW 1,4 DRAW -2,2 DRAW -2,-5 DRAW 3,-1 PLOT 209,137 DRAW 0,-22 DRAW -22,5 PLOT 171,160 DRAW 12,-8 PLOT 196,157 DRAW -13,-4 PLOT 174,163 DRAW 7,-4 DRAW 4,-5 PLOT 191,156 DRAW -4,6 DRAW -8,4 PLOT 189,166 DRAW -16,-7 PLOT 194,162 DRAW -17,-6 PLOT 195,156 PLOT 35,102 DRAW -4,14 DRAW -3,16 DRAW 3,17 DRAW 12,14 DRAW 13,6 DRAW 20,5 DRAW 13,1 PLOT 182,175 DRAW 10,-3 DRAW 9,-6 DRAW 6,-6 DRAW 4,-6 DRAW 5,-14 DRAW 1,-8 DRAW -1,-14 DRAW -6,-17 DRAW -8,20 [over] [inverse] SHADE 0,0,96 SHADE -7,12,96 SHADE -47,-10,6 END

Picture Entry #3

Location Picture

Yes

Ink Colour

7 (White)

Paper Colour

0 (Black)

Picture

Picture Commands

GOSUB 0 (scale=0) PAPER 6 (Yellow) INK 0 (Black) DRAW 1,1 [over] [inverse] BLOCK 10,25,3,0 PLOT 25,137 DRAW 40,2 DRAW 40,2 DRAW 32,-1 DRAW 30,3 DRAW 24,-2 DRAW 40,-4 PLOT 231,148 DRAW -16,7 DRAW -16,3 DRAW -17,-1 DRAW -16,-3 DRAW -24,-9 PLOT 166,154 DRAW -17,1 DRAW -11,3 DRAW -13,6 DRAW -16,3 DRAW -24,-3 DRAW -24,-8 DRAW -16,-2 DRAW -21,-3 PLOT 53,155 DRAW -29,7 PLOT 136,160 DRAW 15,3 DRAW 16,-1 DRAW 16,-5 PLOT 213,157 DRAW 18,3 PLOT 231,112 DRAW -32,1 DRAW -21,3 DRAW -24,2 DRAW -26,1 DRAW 6,-8 DRAW 1,-4 DRAW -56,-2 DRAW -32,-4 DRAW -23,-5 PLOT 196,129 DRAW 1,9 DRAW 4,13 PLOT 200,147 DRAW 5,1 PLOT 197,151 DRAW 3,-5 PLOT 197,139 DRAW -4,8 DRAW 1,5 DRAW -1,-4 DRAW -2,3 PLOT 195,142 DRAW -4,2 PLOT 198,143 DRAW -2,4 INK 1 (Blue) FILL 0,24 INK 4 (Green) FILL 0,-48 PLOT 228,112 DRAW -8,0 PLOT 70,104 PAPER 7 (White) DRAW 59,11 [over] [inverse] BLOCK 1,0,16,7 END

Picture Entry #7

Location Picture

Yes

Ink Colour

7 (White)

Paper Colour

0 (Black)

Picture

Picture Commands

GOSUB 0 (scale=0) PAPER 4 (Green) INK 0 (Black) BLOCK 10,25,3,0 PLOT 167,104 DRAW -29,5 DRAW -24,2 DRAW -23,1 DRAW 1,11 DRAW 40,-3 DRAW 33,-3 DRAW 17,-3 DRAW 8,-1 PLOT 117,88 DRAW -2,5 DRAW -5,2 DRAW -4,-2 DRAW -2,4 DRAW -4,1 DRAW -3,-3 DRAW -4,3 DRAW -2,4 DRAW 0,12 PLOT 92,122 DRAW 1,9 DRAW 3,9 DRAW 8,7 DRAW 1,-11 DRAW 2,16 DRAW 2,-11 DRAW 2,16 DRAW 2,-24 DRAW 2,32 DRAW 3,-16 DRAW 2,20 DRAW 3,-24 DRAW 2,20 DRAW 2,-18 DRAW 2,24 DRAW 5,-32 DRAW 1,24 DRAW 4,-20 DRAW 2,16 DRAW 5,-16 DRAW 2,29 DRAW 3,-26 DRAW 4,19 DRAW 3,-24 DRAW 3,16 DRAW 3,-24 DRAW 3,32 DRAW 4,-29 DRAW 4,24 DRAW 2,-29 DRAW 6,17 DRAW 6,-6 DRAW 4,-8 DRAW 1,-16 DRAW -2,-16 DRAW -4,-8 DRAW -3,9 DRAW -4,0 DRAW -2,-3 DRAW -6,3 DRAW -12,-1 DRAW -3,-4 DRAW -3,-4 DRAW -2,-6 PLOT 189,155 DRAW 11,-17 DRAW 1,21 DRAW -4,-7 DRAW -2,11 DRAW -2,-9 DRAW -2,7 DRAW -2,-6 PLOT 221,163 DRAW -11,-19 DRAW -3,-16 DRAW 2,-8 DRAW 3,2 DRAW 5,-2 DRAW 3,24 DRAW -1,16 PLOT 216,155 DRAW 0,-8 PLOT 218,172 DRAW -8,-13 DRAW 3,11 DRAW 5,2 PLOT 98,156 DRAW -9,-9 DRAW -4,-5 DRAW 2,14 DRAW 2,3 DRAW 1,-5 DRAW 3,7 DRAW 0,-5 DRAW 7,7 DRAW -2,-7 PLOT 70,104 DRAW 2,8 DRAW 0,17 DRAW -3,30 DRAW -5,8 DRAW -2,-16 DRAW -3,11 DRAW -2,-11 DRAW -3,16 DRAW -3,-13 DRAW -4,8 DRAW -8,-32 DRAW -2,-24 DRAW 9,3 DRAW 8,-2 DRAW 2,-3 DRAW 4,3 DRAW 10,-2 PLOT 71,114 DRAW -24,2 DRAW -8,4 PLOT 39,131 DRAW 11,4 DRAW 8,2 DRAW 12,1 PLOT 71,134 DRAW -14,-3 DRAW -2,-2 DRAW 3,-1 DRAW 13,-2 PLOT 74,172 DRAW 3,-11 DRAW 4,9 DRAW -3,3 DRAW -4,-1 PLOT 34,168 DRAW -5,-24 DRAW -3,16 DRAW 1,8 DRAW 1,-7 DRAW 2,10 DRAW 3,-5 PLOT 177,171 DRAW 2,-6 DRAW 4,8 DRAW -6,-2 FILL -88,4 PLOT 153,91 DRAW -19,3 DRAW -17,-5 FILL 8,0 INK 2 (Red) PLOT 105,117 DRAW 1,1 DRAW 5,0 DRAW 1,-1 DRAW -1,-1 DRAW -4,0 DRAW -1,1 FILL 1,0 PLOT 119,114 DRAW 1,-1 DRAW 5,0 DRAW 1,1 DRAW -1,1 DRAW -5,0 DRAW -1,-1 FILL 2,0 PLOT 142,115 DRAW -1,1 DRAW -4,0 DRAW -1,-1 DRAW 1,-1 DRAW 5,0 FILL -1,1 PLOT 169,108 DRAW 1,1 DRAW 4,0 DRAW 1,-1 DRAW -1,-1 DRAW -4,0 FILL 0,1 PLOT 181,109 DRAW 1,1 DRAW 5,0 DRAW 1,-1 DRAW -1,-1 DRAW -5,0 DRAW -1,1 FILL 4,0 PLOT 62,122 DRAW -1,1 DRAW -3,0 DRAW -1,-1 DRAW 1,-1 DRAW 3,0 DRAW 1,1 FILL -2,0 PLOT 51,127 DRAW 1,-1 DRAW -1,-1 DRAW -4,0 DRAW -1,1 DRAW 1,1 DRAW 3,0 FILL 0,-1 END

Picture Entry #9

Location Picture

Yes

Ink Colour

7 (White)

Paper Colour

0 (Black)

Picture

Picture Commands

GOSUB 0 (scale=0) PAPER 5 (Cyan) INK 0 (Black) BLOCK 10,25,3,0 PLOT 103,88 DRAW -5,8 DRAW -4,3 DRAW -7,2 DRAW -4,2 DRAW -3,3 DRAW -6,2 DRAW -1,2 DRAW -2,1 DRAW -1,4 DRAW 0,4 DRAW -2,3 DRAW -1,2 DRAW 5,14 DRAW 12,15 DRAW 11,6 DRAW 7,4 DRAW 2,-5 DRAW 2,9 DRAW 3,-6 DRAW 3,8 DRAW 2,-4 DRAW 4,8 DRAW 3,-5 DRAW 4,7 DRAW 1,-4 PLOT 87,162 DRAW -10,-7 DRAW 2,8 DRAW 3,-2 DRAW 1,4 DRAW 4,-3 PLOT 76,167 DRAW -3,-11 DRAW -4,-6 DRAW -6,-9 DRAW -5,-2 DRAW -1,2 DRAW -1,18 DRAW 2,6 DRAW 3,4 DRAW 1,-12 DRAW 3,15 DRAW 1,-11 DRAW 2,7 DRAW 2,-9 DRAW 2,13 DRAW 1,-8 DRAW 3,3 PLOT 49,147 DRAW -1,7 DRAW -3,-8 DRAW 4,1 PLOT 37,150 DRAW 11,13 DRAW -2,6 DRAW -2,-6 DRAW -2,7 DRAW -2,-10 DRAW -3,9 DRAW 0,-19 FILL 0,-32 PLOT 118,166 DRAW 0,8 PLOT 127,170 DRAW 0,5 FILL -1,-1 PLOT 160,88 DRAW 16,7 DRAW 8,2 DRAW 11,8 DRAW 5,8 DRAW 0,6 DRAW -3,15 DRAW -8,17 DRAW -11,14 DRAW -1,-8 DRAW -2,11 DRAW -2,-8 DRAW -2,12 DRAW -2,-6 DRAW -2,8 DRAW -1,-10 DRAW -2,10 DRAW -2,-8 DRAW -2,9 DRAW -2,-5 DRAW -1,5 PLOT 210,128 DRAW -6,11 DRAW -5,16 DRAW -2,12 PLOT 192,167 DRAW 1,-5 DRAW -4,3 DRAW 0,4 DRAW 3,-2 PLOT 210,128 DRAW 3,9 DRAW 1,8 DRAW -2,16 DRAW -2,6 DRAW -1,-8 DRAW -1,10 DRAW -3,-12 DRAW -2,16 DRAW -2,-11 DRAW -2,8 DRAW -2,-5 PLOT 224,138 DRAW -3,23 DRAW 4,-5 DRAW 2,5 DRAW -3,-21 FILL 0,-40 INK 1 (Blue) PAPER 6 (Yellow) PLOT 72,116 DRAW 127,0 INK 8 (Transparent) BLOCK 3,16,8,7 PLOT 71,112 DRAW 0,4 INK 4 (Green) PLOT 88,104 DRAW 16,3 DRAW 32,-1 DRAW 17,3 DRAW 24,-2 DRAW 12,-3 DRAW -100,0 FILL 64,1 PAPER 4 (Green) INK 0 (Black) DRAW -9,-1 [over] [inverse] BLOCK 1,14,10,9 PAPER 3 (Magenta) PLOT 199,124 PLOT 68,122 PAPER 5 (Cyan) INK 3 (Magenta) PLOT 72,126 DRAW 0,-6 DRAW 119,0 DRAW 0,8 DRAW -10,2 DRAW -6,2 DRAW -13,-6 DRAW -7,4 DRAW -11,-5 DRAW -16,4 DRAW -8,3 DRAW -3,-3 DRAW -3,2 DRAW -9,-5 DRAW -11,4 DRAW -12,-7 DRAW -9,3 FILL 40,0 END

Picture Entry #15

Location Picture

Yes

Ink Colour

7 (White)

Paper Colour

0 (Black)

Picture

Picture Commands

GOSUB 0 (scale=0) PAPER 1 (Blue) INK 0 (Black) BLOCK 10,25,3,0 PLOT 184,88 DRAW -24,11 DRAW -6,6 DRAW -2,7 DRAW 6,3 DRAW 17,4 DRAW 4,3 DRAW -2,3 DRAW -25,11 DRAW -5,3 DRAW -2,4 DRAW 4,0 DRAW 16,-7 DRAW 24,-8 DRAW 1,0 PLOT 206,175 DRAW -15,-50 DRAW -9,-13 DRAW 4,-4 DRAW 8,-2 DRAW 36,-2 PLOT 191,128 PLOT 151,111 DRAW -2,-23 PLOT 144,142 DRAW -2,-54 PLOT 151,144 DRAW 2,17 DRAW 5,8 DRAW 3,6 PLOT 143,128 DRAW -12,8 DRAW -8,12 DRAW -6,13 DRAW -8,-16 DRAW -17,-16 PLOT 108,88 DRAW -6,31 DRAW -11,10 DRAW -4,8 DRAW -8,18 DRAW -2,10 DRAW -4,-10 DRAW -4,17 DRAW -4,-32 DRAW -8,-24 PLOT 60,128 DRAW -8,24 DRAW -8,-8 DRAW -4,-10 DRAW -6,-8 PLOT 40,135 DRAW -15,19 PLOT 46,172 INK 7 (White) DRAW -5,3 DRAW -6,-2 DRAW -2,-5 DRAW 2,-7 DRAW 6,-2 DRAW 6,4 DRAW -7,1 DRAW -2,3 DRAW 1,3 DRAW 7,2 FILL -10,-4 PLOT 94,172 PLOT 102,156 PLOT 90,161 PLOT 130,164 PLOT 144,172 PLOT 140,154 PLOT 95,145 PLOT 114,170 PLOT 58,170 PLOT 114,170 DRAW 0,-2 DRAW -1,1 DRAW 2,0 PLOT 59,153 PLOT 35,157 INK 0 (Black) DRAW 16,-64 [over] [inverse] PLOT 24,88 DRAW 206,0 DRAW -144,8 [over] [inverse] SHADE 40,0,96 SHADE -27,0,106 SHADE -28,31,106 SHADE -51,40,106 SHADE 96,24,96 SHADE 120,0,96 SHADE 83,36,96 SHADE 64,24,106 SHADE 88,56,106 DRAW 128,24 [over] [inverse] SHADE 0,0,251 SHADE -56,-29,251 END

Picture Entry #29

Location Picture

Yes

Ink Colour

7 (White)

Paper Colour

0 (Black)

Picture

Picture Commands

GOSUB 0 (scale=0) PAPER 4 (Green) INK 1 (Blue) BRIGHT ON BLOCK 6,25,3,4 PLOT 140,143 DRAW -22,-1 DRAW -24,-2 DRAW -11,-4 DRAW 10,-2 DRAW 32,-3 DRAW 10,-3 DRAW -3,-2 DRAW -56,-4 DRAW -32,-5 DRAW -19,-5 PLOT 41,88 DRAW 13,11 DRAW 11,5 DRAW 16,4 DRAW 17,2 DRAW 19,4 DRAW 16,6 DRAW 13,6 DRAW 3,3 DRAW -2,3 DRAW -8,1 DRAW -31,3 DRAW -8,0 DRAW -1,1 DRAW 20,3 DRAW 17,2 DRAW 64,1 DRAW -64,0 PLOT 131,142 DRAW -2,0 FILL -11,-1 BRIGHT ON PAPER 5 (Cyan) INK 4 (Green) PLOT 24,144 BRIGHT ON DRAW 207,0 DRAW 0,4 DRAW -43,2 DRAW -37,-3 DRAW -42,2 DRAW -32,2 DRAW -53,-3 FILL 24,0 BLOCK 3,25,3,0 END

Picture Entry #104

Location Picture

Yes

Ink Colour

7 (White)

Paper Colour

0 (Black)

Picture

Picture Commands

GOSUB 0 (scale=0) INK 0 (Black) PAPER 2 (Red) BLOCK 10,25,3,0 PLOT 124,159 DRAW -7,-1 DRAW -4,-3 DRAW -2,-4 DRAW 0,-5 DRAW 2,-8 DRAW 4,-5 DRAW 2,-5 DRAW 8,-1 DRAW 8,2 DRAW 2,9 DRAW 1,11 DRAW -2,7 DRAW -5,3 DRAW -6,1 PLOT 121,152 DRAW -5,-6 DRAW 2,-2 DRAW 2,0 DRAW 2,3 DRAW 0,6 FILL -2,-5 PLOT 127,154 DRAW 1,-5 DRAW 3,-2 DRAW 2,1 DRAW 1,3 DRAW -7,3 FILL 4,-4 PLOT 125,143 DRAW 1,-3 PLOT 127,144 DRAW 1,-3 PLOT 117,133 DRAW 8,-1 DRAW 11,2 PLOT 134,134 DRAW -1,-5 PLOT 131,133 DRAW 0,-5 PLOT 129,132 DRAW 0,-4 PLOT 126,127 DRAW 0,5 PLOT 123,132 DRAW 0,-4 PLOT 121,128 DRAW 0,4 PLOT 119,132 DRAW 0,-3 PLOT 116,151 DRAW 1,3 DRAW 4,1 PLOT 129,156 DRAW 5,-3 PLOT 114,138 DRAW 10,-1 DRAW 8,1 DRAW 5,2 PLOT 116,138 DRAW 1,-5 PLOT 119,137 DRAW 0,-4 PLOT 122,137 DRAW 0,-4 PLOT 125,133 DRAW 0,4 PLOT 128,137 DRAW 0,-4 PLOT 131,133 DRAW 0,5 PLOT 134,139 DRAW 0,-4 PLOT 119,128 DRAW 1,-3 DRAW 7,-2 DRAW 7,2 DRAW 2,4 PLOT 125,140 DRAW 0,3 PLOT 129,141 DRAW -2,1 PLOT 129,124 DRAW 0,-3 DRAW 1,-1 DRAW -1,-1 DRAW 0,-3 DRAW 1,-1 DRAW -1,-1 DRAW 0,-4 PLOT 126,123 DRAW 0,-2 DRAW -1,-1 DRAW 1,-1 DRAW 0,-3 DRAW -1,-1 DRAW 1,-1 DRAW 0,-3 PLOT 128,107 DRAW -3,5 DRAW -7,9 DRAW -9,17 DRAW -2,10 DRAW 2,7 DRAW 6,4 DRAW 7,2 DRAW 4,2 DRAW 1,1 PLOT 126,162 DRAW 8,-3 DRAW 5,-4 DRAW 1,-4 DRAW 2,-9 DRAW -1,-12 DRAW -5,-8 DRAW -3,-8 DRAW -6,-11 DRAW -2,-8 DRAW -1,-7 PLOT 128,88 DRAW 20,37 DRAW 18,26 DRAW 6,-4 DRAW -18,-21 DRAW -17,-29 DRAW -4,-9 PLOT 166,151 DRAW 6,9 DRAW 20,-13 DRAW 9,-7 DRAW 5,-6 DRAW 4,-8 DRAW 1,-7 DRAW 0,-6 DRAW -3,-10 DRAW -4,-5 DRAW -2,18 DRAW -7,13 DRAW -24,18 PLOT 126,171 DRAW 3,-3 DRAW 5,-2 DRAW 6,-3 DRAW 3,-4 DRAW 3,-8 DRAW 1,-8 DRAW -1,-10 DRAW -1,-6 DRAW 1,-5 PLOT 151,120 DRAW 5,-1 DRAW 9,-1 DRAW 5,-2 DRAW 3,-3 DRAW 1,-5 DRAW 2,-12 DRAW -1,-8 PLOT 126,171 DRAW -4,-1 DRAW -14,-8 DRAW -8,-9 DRAW -2,-6 DRAW 2,-9 DRAW 1,-9 DRAW -2,-6 DRAW -5,-4 DRAW -11,-3 DRAW -15,-6 DRAW -9,-7 DRAW -4,12 DRAW -6,8 DRAW -4,6 DRAW -1,-5 DRAW -3,-3 DRAW -4,-5 DRAW -2,-6 DRAW -1,-3 DRAW 0,-4 DRAW -2,-2 DRAW -2,3 DRAW 1,17 DRAW 5,6 PLOT 32,102 DRAW 8,-7 DRAW 9,-3 DRAW 11,-3 DRAW 9,1 DRAW 16,1 DRAW 1,-1 DRAW 3,-2 PLOT 160,95 DRAW -2,-3 DRAW 0,-4 DRAW -3,10 PLOT 107,106 DRAW -2,0 DRAW -2,-1 DRAW -2,-2 DRAW -1,-2 DRAW 0,-2 DRAW 1,-2 DRAW 2,-2 DRAW 2,-1 DRAW 2,0 DRAW 2,1 DRAW 2,2 DRAW 1,2 DRAW 0,2 DRAW -1,2 DRAW -2,2 DRAW -2,1 PLOT 107,103 DRAW 0,-1 PLOT 105,102 DRAW 0,1 PLOT 109,100 DRAW -2,-2 DRAW -2,0 DRAW -2,2 PLOT 59,103 DRAW -2,-3 PLOT 59,104 DRAW 1,-3 FILL 57,26 FILL 72,17 FILL 64,60 FILL 59,58 PLOT 129,160 DRAW 6,-2 PLOT 36,127 DRAW 8,0 FILL -8,-8 PLOT 44,127 DRAW -5,11 DRAW -2,1 DRAW -4,-2 DRAW 7,-11 PLOT 41,127 DRAW -5,11 PLOT 39,140 DRAW 4,3 DRAW 1,5 DRAW -2,6 DRAW -2,1 DRAW -1,-2 DRAW 2,-3 DRAW -1,-4 DRAW -3,-4 DRAW 1,7 DRAW 0,5 DRAW -2,5 DRAW -3,-1 DRAW 2,-4 DRAW 0,-6 DRAW -1,-5 PLOT 33,158 DRAW -1,1 DRAW -2,-1 DRAW -2,-2 DRAW -1,-2 DRAW 2,-5 DRAW 1,-8 DRAW 2,-3 PLOT 31,157 DRAW 1,-4 DRAW 0,-5 DRAW -1,-4 PLOT 28,156 DRAW 2,-4 DRAW 0,-7 PLOT 31,141 DRAW 6,3 PLOT 42,150 PLOT 41,146 PLOT 33,153 PLOT 36,153 PLOT 31,152 PLOT 36,149 PLOT 33,149 PLOT 30,148 PLOT 36,140 PLOT 34,140 PLOT 129,89 DRAW 0,-1 DRAW 4,0 DRAW 1,8 [over] [inverse] SHADE 0,0,250 PLOT 231,88 DRAW -206,0 DRAW 64,86 [over] [inverse] SHADE 0,0,191 SHADE 10,-44,191 SHADE -47,-36,191 SHADE -61,-43,191 SHADE -50,-24,191 SHADE -54,-80,191 SHADE -8,-84,191 SHADE 96,-64,191 SHADE 58,-47,191 SHADE 36,-7,96 SHADE 32,-72,96 SHADE 16,-82,96 SHADE -32,-80,96 SHADE -32,-70,96 SHADE 48,-64,96 SHADE 70,-64,96 SHADE 66,-83,96 SHADE 56,-51,96 PLOT 41,127 [over] PLOT 42,126 [over] PLOT 41,126 [over] PLOT 42,124 [over] END

Flags
Flag 5 - set to 100 at start of game. Decreases every turn. If it gets to 1, Bimbo dies of starvation. Set to 0 if eating the lunch from Smelrond. Flag 8 - if it is 0 and Bimbo encounters the warg, it will run around a bit. Flag 8 will then be set to 5 and will decrease every turn. If 1 and Bimbo encounters the warg, it will kill him. Flag 11 - set to 6 if talking to Grandalf. set to 7 if talking to Thorny. set to 8 if talking to the dwarves. set to 12 if talking to Beorn. set to 19 if talking to Smelrond. set to 76 if talking to the warg. Flag 12 - controls the scenes with Bimbo, Grandalf and the dwarves at the start of the game. If 0, Bimbo's door is locked. On unlocking the door, Flag 12 is set to 255. When leaving Bimbo's house, if 255 Bimbo encounters Grandalf and the dwarves for the first time. Flag 12 is then set to 254. When 254, Grandalf asks a question. On answering 'nothing', the flag is set to 253 and Bimbo is returned to his home. If 252 or 253, a dwarf prevents Bimbo from leaving his home. When 253, the dwarves sing, then the flag gets set to 252. If the flag is 252, this triggers the last scene with the dwarves, then gets set to 251. If 251 when entering the wilderness (3) a theologist appears to give a clue. When non-zero, going East from location 1 goes to location 3. Flag 13 - set to 255 if the dwarves are following Bimbo. Flag 14 - set to 255 if Thorny is following Bimbo. Flag 15 - set to 255 if Grandalf is following Bimbo. Flag 16 - set to 255 once Smelrond has explained the map. Flag 17 - set to 255 if the sword is being carried, 0 otherwise Flag 28 - this adventure was created with the Patch so setting Flag 28 and executing a Pause 1 command triggers various effects. Flag 30 - score