Quill Adventure Guides

The Adventures of Barsak the Dwarf

The Adventures of Barsak the Dwarf was released by Gilsoft in 1984 as part of their Gold collection. It has a traditional fantasy setting with a castle and caves. The adventure received a lot of justified criticism at the time for its sparse descriptions and very little interaction offered outside of that needed to solve the adventure. Indeed, it may be fair to consider Barsak more a series of death-traps to overcome by utilising the right object at the right time than a series of puzzles to be solved.

Map

Full Walkthrough

Ways to die

Table of Locations

Table of Objects

Table of Messages

Table of System Messages

Vocabulary

Location Details

Object Details

Events without associated object or location

Flags

Map
I have split the map into four sections:
Walkthrough
Go to the Northern Grounds (3) (N,NW,NE) Get the hook and line (GET HOOK) Go to the soldier's mess (50) (SE,SW,N,N,NE,S) Eat the pickles to stop starvation (GET PICKLES,EAT PICKLES,DROP JAR) Go to the Northwestern tower (15) (N,SW,U,S,W,W,N,N) Get the spade (GET SPADE) Get and light the lantern (GET LAMP, ON LAMP) Go to the dungeon (41) (S,S,E,E,N,D,N,D,E,N) Get the skeleton (GET SKELETON) Say Styx when carrying the Skeleton to get the Jade Skeleton (STYX) - score is increased by 11 points Go to the prayer room (40) (S,W,S) Pray to be taken to 52. This will not work without the jade skeleton(PRAY) At this point you will be getting thirsty. Go to the slimy cave (55) (S,D) Drink the water to quench your thirst. (GET WATER, DRINK WATER, DROP POUCH) Return to the immense cavern (U,N) Leave some other objects here for later (DROP AXE,DROP HOOK,DROP SPADE) Go to the Guard's bedroom (21)) (PRAY,N,U,U,N,E) Get the rusty foil (GET FOIL) Go to the Nursery (30) (S,U,W,U,E) Get the teddy bear (GET TEDDY) Go to the Observatory (31) (U,W,N) Get the fertiliser (GET FERTILISER) Go to the larder (47) (E,S,D,W,D,E,D,W,D,D,W,S) Get the cheese (GET CHEESE) Go to the man-made cavern (62) (N,E,S,PRAY,S,D,S,U,SE) Drop the teddy bar to pacify the zombie. He gives you the Dwarvish Belt. (DROP TEDDY) - score is increased by 11 points Wear the belt. (WEAR BELT) Go to the rat's nest (63) (NE) Drop the cheese to feed the rats. They reveal the key. (DROP CHEESE,GET KEY) Go to the immense cavern (52) (SW,N,E,NW,NW) Fish with the hook and line. (GET HOOK,FISH,DROP HOOK,GET FISH) Go to the lake shore (67) (SE,SW,SE,S) Cross the lake (only works if you are carrying the fish) (CROSS LAKE) Go to the Ferrymaster's Lair (69) (S) Unlock the box with the key to find the Glowing Sword. (GET BOX,UNLOCK BOX,DROP BOX,DROP KEY,GET SWORD) - score is increased by 11 points Go to the deep chasm (70) (SE,S) Fertilise the plant to create a bridge (FERTILISE PLANT) Leave the foil here for later (DROP FOIL) Return to the immense cavern (N,NW,N,CROSS LAKE,N,NW,NE,NW) Go fishing again (GET HOOK,FISH,DROP HOOK,GET FISH) Pick up your axe and spade (GET AXE,GET SPADE) Go to the crystal cave (53) (S) Smash the large rock with the battle-axe to get the Giant Diamond. (USE AXE,GET DIAMOND) - score is increased by 11 points Return across the lake to the chasm with the bridge across it (E,SW,SE,S,CROSS LAKE,S,SE,S) Retrieve the foil (GET FOIL) Go to the Barbarian village (CROSS BRIDGE,S,S,S) Just for fun, go and sing to the Barbarian (W,SING,E) Go to the Elder's Hut (81) (S,SW) Kill the chieftan by throwing the Rusty Foil. This creates the Chest in 80 (THROW FOIL) Go to the Chieftan's Hut (80) (NE,SE) Smash the Chest to get the Elvish Crown (SMASH CHEST,GET CROWN,WEAR CROWN) - score is increased by 11 points Go to the Priest's Quarters in the temple (88) (NW,SW,S,S,SE,SE,U,S,E) Kill the mad monk (KILL MONK) Get and wear his robe. For some reason you cannot find the hole under the altar without wearing a robe. (GET ROBE,WEAR ROBE) Go back to the Temple Altar (88) (W) Push the altar to reveal a hole (PUSH ALTAR) Go to the crossroads (97) (D,S,SW,SE) Use the glowing sword on the ogre. This reveals the silvery quill although we won't pick it up yet (USE SWORD) Go into the maze (107) (SW,E,S,SW) Pick up the rotting corpse (GET CORPSE) Return to the Large Plain (85) (S,N,E,NW,NE,NW,N,U,N,D,NW,NW) Bury the corpse with the spade to find the Mithril Cloak (BURY CORPSE,DROP SPADE,GET CLOAK, WEAR CLOAK) - score is increased by 11 points Go to the temple treasure room (104) (SE,SE,U,S,D,S,SW,SE,SW,E,S,SW,D,NW,SW,E) Get the ruby necklace (GET NECKLACE, WEAR NECKLACE) - score is increased by 11 points Go to the artifact room (102) (W) Pick up the idol (GET IDOL) Go the shrine (SE) Wave the idol to turn the cobra to stone (WAVE IDOL,DROP IDOL) Return to the crossroads (97) (NE,NW,N,N,W,NE) Pick up the quill (GET QUILL) - score is increased by 11 points Go to the scroll room (99) (SE) Pick up the scroll (GET SCROLL) Go the priests study (95) (NW,NW) Use the quill on the scroll to create the magic inkpot (USE QUILL,DROP SCROLL,GET INKPOT) - score is increased by 11 points You now have all nine treasures so can make your way to the ante-room (117) (SE,SE,W,S,SW,D,NW,SE,SW,S,SE,SW,NE,D,SW,W,S,LOOK) Enter the portal to reach the Book Room (118) (ENTER PORTAL) Befor the end of the game, you may want to try various random things to see other hidden messages (BARSAK, DWARF, HELP, ELVES, SING, READ SCROLL, EXAMINE QUILL) Turn off your lantern and sign the register to win the game (OFF LAMP, SIGN REGISTER)
Ways to die
- Use the rope in the well - Go to the Cave of ice (61) without a fur coat - Try to leave the Man-Made Cavern (62) without pacifying the zombie - Try to leave the Rats Nest (63) without feeding the rats - Try to cross the lake without a fish. - Visit the Barbarian Hut (75) and try to leave without pacifying the Barbarian - Eat the food belonging to the Barbarian family - Visit the Elder's Hut without the Rusty Foil - Meet the monk in the Priests Quarters (89) without the battle-axe - Take the marble slab at the Scorched Stone Slab (91) - Meet the ogre at the Crossroads (97) without the glowing sword. - Meet the King Cobra in the Shrine (105) without the Stone Idol.

Table of Locations

Location    Description
0I'm on the forest road. The Forest is too dense to pass through. There is an exit North.
1I'm in the castle clearing. The ruins are to the North. There are exits North,N.East, South & N.West.
2I'm on the western grounds. To the East lie the ruins. There are exits N.East & S.East.
3I'm on the northern grounds. The ruins are to the South. There are exits S.East & S.West.
4I'm on the eastern grounds. The ruins are to the West. There are exits S.West & N.West.
5I'm in the old gate-house. The old gate rots beneath my feet. There are exits North & South.
6I'm in the castle courtyard. To the North stands the keep. There are exits North,N.East, South,West & Up.
7I'm on the eastern battlements. The courtyard is way down below. There are exits North,South & Down.
8I'm in the S.Eastern tower. Against the South wall there are Stairs. There are exits North,West & Up.
9I'm on the S.Eastern tower. There is a flag-pole here. There is an exit Down.
10I'm perched on the flag-pole. It is very windy up here,but I can see my home-land beyond the dense forest! There is an exit Down.
11I'm on the southern battlements. Beyond the battlements,to the South lies the forest road. There are exits East & West.
12I'm in the S.Western tower. Against the West wall there are stairs. There are exits North,East & Up.
13I'm on the S.Western tower. There's a nice view of the cast- le grounds. There is an exit Down.
14I'm on the Western battlements. There's an awful smell coming from the stables down below. There are exits North & South.
15I'm in the N.Western tower. Against the North wall there are collapsed stairs and all other exits are blocked. There is an exit South.
16I'm on the Northern battlements. Most of the battlement is rubble and there's a sharp drop below. There is an exit East.
17I'm in the N.Eastern tower. Against the East wall there are the remains of the old stairs. There are exits West & South.
18I'm in the keep. There are stairs in the floor and against the North wall. There are exits South,Up & Down.
19I'm in the guard's room. In the floor there are stairs leading down. There are exits North,East & Down.
20I'm in the armoury. The room is very dusty. There are exits East & South.
21I'm in the guard's bedroom. He has very poor taste in furni- ture. There are exits South & West.
22I'm in the recreation hall. Against the East wall there are Stairs. There are exits North,West & Up.
23I'm in the royal throne-room. There is a solid gold,jewel studded throne. There are exits East & South.
24I'm in the royal dining room. There is a large table here. There are exits West & South.
25I'm in the royal library. There is a musty smell of old books. There are exits North,East & Up.
26I'm in the royal ante-room. There are stairs leading down. There are exits North,West & Down.
27I'm in the master bedroom. There is a rotten old bed. There are exits East & South.
28I'm in the royal bathroom. The usual mod cons. What else? There are exits West & South.
29I'm in the royal breakfast room. It's in rather bad repair. There are exits North,East & Down.
30I'm in the royal nursery. There's a burnt crib. There are exits North,West & Up.
31I'm in the royal observatory. There are exits East,South & Up.
32I'm in the guest room. There is a dusty bed here. There are exits North & East.
33I'm in the gallery. Stairs lead down. There are exits North,West & Down.
34I'm in the study. There is a large wooden desk, full of wood-worm. There are exits West & South.
35I'm on the roof of the keep. The view up here is picturesque. There is an exit Down.
36I'm in the stables. There's a smell of rotting hay. There are exits East & South.
37I'm in the store room. A ladder leads up. There are exits North & Up.
38I'm in the hay-loft. There's rotting hay here. There is an exit Down.
39I'm in a long corridor. There are exits East,South,West & Up.
40I'm in the prayer-room. There is an altar at the south wall.On the East wall there's a painting of a skeletal ferry- man on the shores of a winding river.There is an exit North.
41I'm in the dank,dark dungeon. There is an exit South.
42I'm in the dungeon corridor. There are exits North,East,South & West.
43I'm in a dirty old misused cell. There is an exit North.
44I'm in the torture room. Oooh!Nasty! There is an exit West.
45I'm at the well. Well,well who'd of thought it! There is an exit South.
46I'm in the kitchens. There would have been a nice smell in here,years ago! There are exits North,East & South.
47I'm in the larder. There is an exit North.
48I'm in the barracks. Rows and rows of bunks line the walls. There are exits North,East,South & S.West.
49I'm in the officers' quarters. There are exits South & West.
50I'm in the soldiers' mess. There are exits North & N.East.
51I'm in the soldiers' armoury. There is an exit South.
52I'm in an immense cavern. There's a pool of water directly below a man-made hole in the ceiling. There are exits South & S.East.
53I'm in the cave of crystals. There are exits North,East & Down.
54I'm in a cavern with a tall ceiling. There is an unpleasant stench here. There are exits S.East,S.West, West & N.West.
55I'm in a cave with slime all over the walls. Nasty stuff! There are exits South & Up.
56I'm in the volcanic cave. There is an almost over-powering smell of sulphur here.I don't like it here!Let's go! There are exits North & Up.
57I'm in a rather small passage. (Good job I'm a dwarf!) There are exits N.East,East, S.East,South & Down.
58I'm in a T-junction. There are exits East,South & West.
59I'm in the dragon's Lair. He's long since dead.Phew! There are exits South & N.West.
60I'm in a room that appears to have been used as a store-room. There are exits West & N.West.
61I'm in the cave of ice. It's C-c-c-freezing in here! There are exits North & N.East.
62I'm in a man-made Cavern. It's circular in shape with many exits. There are exits North,N.East, S.East,South,S.West & N.West.
63I'm in a rats' nest. I don't think they like me. There are exits South & S.West.
64I'm in the alchemist's lab. The once strong steel gate lies mangled at my feet. There is an exit West.
65I'm in a T-junction. There are exits North,East & South.
66I'm in the alchemist's quarters. There's a bed here. There are exits North & N.West.
67I'm on the sandy shore of a lake In front of me,all I can see is mist. There is an exit North.
68I'm on the southern shore. In the sand lies an old broken boat. There is an exit South.
69I'm in the olden ferrymaster's lair. There are exits North & S.East.
70I'm at the edge of a deep chasm. It's a long way down & Dwarves can't fly! There is an exit North.
71I'm on the South side of the chasm. There is an exit South.
72I'm in a forest cave. The Cave opens out to the South. There are exits North & South.
73I'm on the forest path. I appear to be in a steep-sided valley. There are exits North & South.
74I'm in the village clearing. There are huts of stone here. There are exits North,N.East, East,S.East,South,S.West,West & N.West.
75I'm in one of the huts. There is a barbarian in here. There is an exit East.
76I'm in the abandoned hut. There is an exit West.
77I'm in a family hut. There is a family of barbarians eating a meal here. There is an exit N.East.
78I'm in the grain store. There is an exit N.West.
79I'm in the grain-master's hut. There are exits North,S.East & S.West.
80I'm in the chieftan's hut. There is a stone throne here. There is an exit N.West.
81I'm in the elders' Hut. The Elders are seated around a table talking of the Great One. There are exits N.East & South.
82I'm in the hunter's hut. There is an exit S.East.
83I'm in the nursery hut. There are two children playing. (They're bigger than me!) There is an exit S.West.
84I'm on the village path. To the South lies the plain. There are exits North & South.
85I'm on the large plain. This seems to be an old burial ground. In the distance a temple is visible.There are exits North S.East & S.West.
86I'm on the temple road. There are exits S.East,West & N.West.
87I'm at the temple steps. There are exits N.West & Up.
88I'm at the temple altar. There are exits North,East & West.
89I'm in the priests quarters. There is an exit West.
90I'm in the high-priest's room. There is an exit East.
91I'm at a scorched stone slab. There are exits N.East & East.
92I'm at the temple gate. There are exits South & Down.
93I'm in the hidden room. There are exits South & Up.
94I'm in the ante-chamber. There are exits North,S.East & S.West.
95I'm in the priests' study. There are exits N.East & S.East.
96I'm in the meditation chamber. There is a large gem set in the ceiling. There are exits S.West & N.West.
97I'm at the crossroads. There are exits N.East,S.East, S.West & N.West.
98I'm in the temple library. There are exits N.East & East.
99I'm in the scroll room. There are exits West & N.West.
100I'm at a T-junction. There are exits East,South & West.
101I'm at an intersection. There are exits North,S.East & S.West.
102I'm in the artifact Room. Old broken objects are strewn around the room. There are exits N.East,East & S.East.
103I'm in the crypt. Dwarves are not grave robbers. There are exits S.West,West & N.West.
104I'm in the temple treasure room. There are exits East,South & West.
105I'm in the shrine. This a very sacred place. There are exits North,N.East, South & N.West.
106I'm in a maze of corridors. There are exits everywhere.
107I'm in a maze of corridors. There are exits everywhere.
108I'm in a maze of corridors. There are exits everywhere.
109I'm in the rune room. Runes cover the walls. There are exits North,S.East & S.West.
110I'm in the scribes room. There are exits N.East & S.East.
111I'm in the scribe's quarters. There are exits S.West & N.West.
112I'm in the maze of illusions. There are exits everywhere.
113I'm in the maze of illusions. There are exits everywhere.
114I'm in the maze of illusions. There are exits everywhere.
115I'm in the maze of illusions. There are exits everywhere.
116I'm in a passage. There is writing on the walls. There are exits North & South.
117I'm in the ante-room. There is an exit North.
118I'm in the book room. There is a large,open book here. The door has disappeared and the Room is Sealed.
119 THE ADVENTURES OF BARSAK THE DWARF (EARLYDAYS). In ancient days of the mythological underworld the dwarves held the Nine Tresures Now Barsak seeks the lost tresures again. Written by P & V Napolitano using THE QUILL adventure system.
120 To complete the adventure you must wear or carry all nine of the treasures and sign the book at the end. I will be your eyes and hands. You must direct me with commands of the form VERB,NOUN eg. TAKE GUN WEAR HAT EAT FOOD My vocabulary is fairly large, but if you enter something that I do not understand you should try some different words. I only look at the first four letters of each word so long words can be shortened to the first four letters.
121By typing SAVE while playing an adventure your current position and status can be saved to tape. Then at a later date you may type LOAD and your position can be loaded into the computer so that you may continue from the point that you left before.

Table of Objects

Object    DescriptionStart LocationAssociated Words
0A lit Lantern.Not created_
1A Battle-axe.Carried_
2A fur Coat.49 (Officers Quarters)_
3A Teddy-bear.30 (Nursery)_
4A jester's Stick.44 (Torture Room)_
5A Skeleton.41 (Dungeon)_
6A dog's Head.63 (Rats Nest)_
7A human Leg.76 (Abandoned Hut)_
8A Pitchfork.38 (Hay-Loft)_
9A stuffed Hobbit.(Guess who!)33 (Gallery)_
10A small Fish.Not created_
11A mouldy old Cheese.(Phew!)47 (Larder)_
12A Hook & Line.3 (Northern Grounds)_
13A dirty old Spade.15 (NW Tower)_
14A small Packet.(Fertiliser.)31 (Observatory)_
15A wooden Shaft.13 (On SW Tower)_
16A Scroll.99 (Scroll Room)_
17A stone Idol.102 (Artifact Room)_
18A rusty Foil.21 (Guards Bedroom)_
19A broken Halberd.22 (Recreation Hall)_
20A Robe.Not created_
21A Rope.(20ft.)45 (Well)_
22A Hole.Not created_
23A Gateway.Not created_
24A large Box.(Locked.)69 (Ferrymaster's Lair)_
25An open Box.Not created_
26A wooden Chest.(Sealed.)Not created_
27A broken Chest.Not created_
28A Dress.(Moth eaten.)56 (Volcanic Cave)_
29A smashed Gate.(Rusty.)66 (Alchemist's Quarters)_
30A jar of Pickles.(Gherkins.)50 (Soldiers Mess)_
31A smelly old Barrel.(Ugh!)54 (Tall-Ceilinged Cavern)_
32An open Door.Not created_
33A small Key.Not created_
34A rotting Corpse.(Aaargh!)107 (Maze of Corridors)_
35*A Giant Diamond*Not created_
36*A Jade Skeleton*Not created_
37*A Glowing Sword*Not created_
38*A Mithril Cloak*Not created_
39*A Silvery Quill*Not created_
40*A Magic Ink Pot*Not created_
41*An Elvish Crown*Not created_
42*A Ruby Necklace*104 (Treasure Room)_
43*A Dwarvish Belt*Not created_
44A Lantern.15 (NW Tower)_
45A pack of hungry Rats.63 (Rats Nest)_
46A pack of satisfied Rats.Not created_
47The Chieftan.81 (Elder's Hut)_
48A dead Chieftan.Not created_
49A mad Monk.89 (Priests Quarters)_
50A dead Monk.Not created_
51A Zombie.62 (Man-Made Cavern)_
52A happy Zombie.Not created_
53A giant Ogre.97 (Crossroads)_
54A charred Ogre.Not created_
55A King Cobra.105 (Shrine)_
56A petrified Snake.Not created_
57A dozy Barbarian.75 (Hut)_
58An sleeping Barbarian.Not created_
59An empty Jar.(Smelly.)Not created_
60A pouch of Water.55 (Cave with slime)_
61An empty Pouch.Not created_
62A withered little plant.70 (Deep Chasm)_
63A seething mass of plant forming a living bridge across the chasm Not created_
64A large Rock.53 (Crystal Cave)_
65A dead Chieftan.Not created_

Table of Messages

Id   Message
0 W E L L D O N E B A R S A K ******************************** * * * ---------------- - --- - * *------------------- --- - - * *------------------- --- - * *------------------- --- - * *------------------- -- - * *------------------- - ----- * * ----------------- -- -- * * ------------------- * * * ******************************** * * * P.NAPOLITANO & V.NAPOLITANO * * * *A BARSAK THE DWARF PRODUCTION * * * * { COPYRIGHT 1983 } * * * ********************************
1I'm awful hungry!(Rumble!)
2Ah!That's better!(Burp!)
3I'm dying of starvation...(Uuh!)
4I'm awful thirsty!(Gasp!)
5I'm dying of thirst...(Uuh!)
6There's a flash of light!
7There's a tingling sensation!
8Nothing happens!
9A helpful Dolphin appears,takes my fish and carries me to the other side.
10The Dolphin remembers me and carries me for nothing.
11I see a distant Shore.
12I'm drowning...(Spluter gargle!)
13A Hole appears!
14The Monk lashes out with his axe and chops my arm off!I'm bleed- ing...(Uuh!)
15Someone or something attacks me in the dark!I'm bleeding..(Uuh!)
16The Chieftan dodges and breaks my back...(Crack!)
17The Zombie takes the Teddy and gives me something in return.
18The Zombie grabs my leg and bites it clean off!I'm bleeding. ..(Uuh!)
19The Ogre kicks my head in!I'm bleeding...(Uuh!)
20The Rats gather round and attack me!I'm bleeding...(Uuh!)
21I'm freezing...(Uuh!)
22As I bury the Corpse I dig up something!
23With a lightning sweep the Cobra bites me!I'm poisoned...(Uuh!)
24The Barbarian is angry and he stabs me with his dagger!I'm bleeding...(Uuh!)
25I sing and the Barbarian falls asleep!
26The Cobra sees the idol and is turned into stone!
27As the Sword touches the Ogre he bursts into flames!
28The Foil flies through the air and hits the Chieftan in the chest!
29I swing my Axe with all my might and cut the Monk in two!
30The Rats gather round and eat the Cheese from around the Key!
31Where!?
32I fish and catch a tiddler!
33BARSAK!Barsak!Barsak.It's got that sort of ring to it!(Said with pride!)
34How many!?I can slaughter twenty with my hands tied behind my back!
35There's no one here to help.
36I swing my axe and the chest is splintered into fragments!
37I swing my axe and crack the Rock!
38I climb down the Rope.It's slip- pery and I fall into the Well water below!
39I unlock the Box.Something drops to the ground!
40As I touch the marble slab the skies open and a lightning bolt is hurled!I'm frying...(Uuh!)
41I can't the Key is jammed!
42The family dislikes beggars and stab me with thier forks!I'm bleeding...(Uuh!)
43Dwarves,Dwarves glorious Dwarves er how does the rest go...?
44The plant starts to grow at an amazing rate,and spans the chasm like a living bridge.
45There's some writing on it.It says," Gilsoft 1983."
46There's writing on it.It says, "Trails are better than snares."
47(No entry)

Table of System Messages

Id   Message
0Everything is dark. I can't see.
1I can also see:-
2 I await your command.
3 I'm ready for your instructions.
4 Tell me what to do.
5 Give me your command.
6Sorry I don't understand that. Try some different words.
7I can't go in that direction.
8I can't.
9I have with me:-
10 (worn)
11Nothing at all.
12Do you really want to quit now?
13 END OF GAME Do you want to try again?
14Bye. Have a nice day.
15OK.
16 Press any key to continue
17You have taken
18 turn
19You have scored
20I'm not wearing it.
21I can't. My hands are full.
22I already have it.
23It's not here.
24I can't carry any more.
25I don't have it.
26I'm already wearing it.
27
28>
29Database full
30Limit reached
31BREAK

Vocabulary

Id    Synonyms
1N,NORT
2S,SOUT
3E,EAST
4W,WEST
5NE
6NW
7SE
8SW
9U,UP,CLIM,ASCE
10D,DOWN,DESC
11ENTE
12LANT,LAMP
13AXE,BATT
14FUR,COAT
15TEDD,BEAR
16STIC
17SKEL
18HEAD
19LEG
20PITC,FORK
21HOBB
22FISH
23CHEE
24HOOK,LINE
25SPAD,SHOV
26FERT,PACK
27SHAF
28SCRO
29IDOL
30FOIL
31HALB
32ROBE
33ROPE
34DEAD
36BOX
37CHES
38DRES
39GATE
40PICK
41BARR
42KEY
43CORP,BODY
44DIAM
45SWOR
46CLOA
47QUIL,FEAT
48POT,INKP
49CROW
50NECK
51BELT
52BARS
53DWAR
54HELP
55RATS
56CHIE
57MONK
58ZOMB
59OGRE
60COBR,SNAK
61BARB
62JAR
63ON
64OFF
65EAT
66DRIN
67WATE
68POUC
70PRAY
71SCOR
72CROS
73BRID,PLAN
75LAKE
76STYX
77HOLE
78PUSH
79OPEN
80REGI,BOOK
81ELVE
82SIGN
83UNLO
85SMAS
87BURY
89WAVE
90LOCK
91SING
92READ,EXAM
100GET,TAKE
101DROP
102REMO
103WEAR
104I,INVE
105R,L,REDE,LOOK
106QUIT,STOP
107SAVE
108LOAD
200BED
201HUNG
202THIR
203FINI
204SLAB
205STEP
206ALTA
207THRO
208STAI
209KILL
211USE
212SWIM
213PAIN
255_

Location #0

Description

I'm on the forest road. The Forest is too dense to pass through. There is an exit North.

Short Name

Forest Road

Connections

N to location 1 (Castle Clearing)

Objects at location

None

Events associated with location

Process N N:
AT 0 (Are we at location 0 (Forest Road)) ZERO 20 (Is Flag 20 zero) GOTO 119 (Go to location 119) (Room119) DESC (Describe current location)
Process N N:
AT 121 (Are we at location 121 (Room121)) ANYKEY (Press any key) SET 20 (Set flag 20 to 255) GOTO 0 (Go to location 0) (Forest Road) DESC (Describe current location)

Location #1

Description

I'm in the castle clearing. The ruins are to the North. There are exits North,N.East, South & N.West.

Short Name

Castle Clearing

Connections

N to location 5 (Gate House) S to location 0 (Forest Road) NE to location 4 (Eastern Grounds) NW to location 2 (Western Grounds)

Objects at location

None

Events associated with location

None

Location #2

Description

I'm on the western grounds. To the East lie the ruins. There are exits N.East & S.East.

Short Name

Western Grounds

Connections

SE to location 1 (Castle Clearing) NE to location 3 (Northern Grounds)

Objects at location

None

Events associated with location

None

Location #3

Description

I'm on the northern grounds. The ruins are to the South. There are exits S.East & S.West.

Short Name

Northern Grounds

Connections

SW to location 2 (Western Grounds) SE to location 4 (Eastern Grounds)

Objects at location

Object #12: A Hook & Line.

Events associated with location

None

Location #4

Description

I'm on the eastern grounds. The ruins are to the West. There are exits S.West & N.West.

Short Name

Eastern Grounds

Connections

NW to location 3 (Northern Grounds) SW to location 1 (Castle Clearing)

Objects at location

None

Events associated with location

None

Location #5

Description

I'm in the old gate-house. The old gate rots beneath my feet. There are exits North & South.

Short Name

Gate House

Connections

S to location 1 (Castle Clearing) N to location 6 (Castle Courtyard)

Objects at location

None

Events associated with location

None

Location #6

Description

I'm in the castle courtyard. To the North stands the keep. There are exits North,N.East, South,West & Up.

Short Name

Castle Courtyard

Connections

S to location 5 (Gate House) U to location 7 (Eastern Battlements) NE to location 48 (Barracks) N to location 18 (Keep)

Objects at location

None

Events associated with location

Response E _:
AT 36 (Are we at location 36 (Stables)) CLEAR 0 (Set flag 0 to 0) GOTO 6 (Go to location 6) (Castle Courtyard) DESC (Describe current location)
Response W _:
AT 6 (Are we at location 6 (Castle Courtyard)) SET 0 (Set flag 0 to 255) GOTO 36 (Go to location 36) (Stables) DESC (Describe current location)

Location #7

Description

I'm on the eastern battlements. The courtyard is way down below. There are exits North,South & Down.

Short Name

Eastern Battlements

Connections

N to location 17 (NE Tower) S to location 8 (SE Tower) D to location 6 (Castle Courtyard)

Objects at location

None

Events associated with location

None

Location #8

Description

I'm in the S.Eastern tower. Against the South wall there are Stairs. There are exits North,West & Up.

Short Name

SE Tower

Connections

N to location 7 (Eastern Battlements) W to location 11 (Southern Battlements) U to location 9 (On SE Tower)

Objects at location

None

Events associated with location

None

Location #9

Description

I'm on the S.Eastern tower. There is a flag-pole here. There is an exit Down.

Short Name

On SE Tower

Connections

U to location 10 (Flag Pole) D to location 8 (SE Tower)

Objects at location

None

Events associated with location

None

Location #10

Description

I'm perched on the flag-pole. It is very windy up here,but I can see my home-land beyond the dense forest! There is an exit Down.

Short Name

Flag Pole

Connections

D to location 9 (On SE Tower)

Objects at location

None

Events associated with location

None

Location #11

Description

I'm on the southern battlements. Beyond the battlements,to the South lies the forest road. There are exits East & West.

Short Name

Southern Battlements

Connections

E to location 8 (SE Tower) W to location 12 (In SW Tower)

Objects at location

None

Events associated with location

None

Location #12

Description

I'm in the S.Western tower. Against the West wall there are stairs. There are exits North,East & Up.

Short Name

In SW Tower

Connections

U to location 13 (On SW Tower) E to location 11 (Southern Battlements) N to location 14 (Western Battlements)

Objects at location

None

Events associated with location

None

Location #13

Description

I'm on the S.Western tower. There's a nice view of the cast- le grounds. There is an exit Down.

Short Name

On SW Tower

Connections

D to location 12 (In SW Tower)

Objects at location

Object #15: A wooden Shaft.

Events associated with location

None

Location #14

Description

I'm on the Western battlements. There's an awful smell coming from the stables down below. There are exits North & South.

Short Name

Western Battlements

Connections

S to location 12 (In SW Tower) N to location 15 (NW Tower)

Objects at location

None

Events associated with location

None

Location #15

Description

I'm in the N.Western tower. Against the North wall there are collapsed stairs and all other exits are blocked. There is an exit South.

Short Name

NW Tower

Connections

S to location 14 (Western Battlements)

Objects at location

Object #13: A dirty old Spade. Object #44: A Lantern.

Events associated with location

None

Location #16

Description

I'm on the Northern battlements. Most of the battlement is rubble and there's a sharp drop below. There is an exit East.

Short Name

Northern Battlements

Connections

E to location 17 (NE Tower)

Objects at location

None

Events associated with location

None

Location #17

Description

I'm in the N.Eastern tower. Against the East wall there are the remains of the old stairs. There are exits West & South.

Short Name

NE Tower

Connections

W to location 16 (Northern Battlements) S to location 7 (Eastern Battlements)

Objects at location

None

Events associated with location

None

Location #18

Description

I'm in the keep. There are stairs in the floor and against the North wall. There are exits South,Up & Down.

Short Name

Keep

Connections

U to location 19 (Guards Room) S to location 6 (Castle Courtyard)

Objects at location

None

Events associated with location

Response U _:
AT 39 (Are we at location 39 (Long Corridor)) CLEAR 0 (Set flag 0 to 0) GOTO 18 (Go to location 18) (Keep) DESC (Describe current location)
Response D _:
AT 18 (Are we at location 18 (Keep)) SET 0 (Set flag 0 to 255) GOTO 39 (Go to location 39) (Long Corridor) DESC (Describe current location)

Location #19

Description

I'm in the guard's room. In the floor there are stairs leading down. There are exits North,East & Down.

Short Name

Guards Room

Connections

D to location 18 (Keep) N to location 20 (Dusty Armoury) E to location 22 (Recreation Hall)

Objects at location

None

Events associated with location

None

Location #20

Description

I'm in the armoury. The room is very dusty. There are exits East & South.

Short Name

Dusty Armoury

Connections

S to location 19 (Guards Room) E to location 21 (Guards Bedroom)

Objects at location

None

Events associated with location

None

Location #21

Description

I'm in the guard's bedroom. He has very poor taste in furni- ture. There are exits South & West.

Short Name

Guards Bedroom

Connections

S to location 22 (Recreation Hall) W to location 20 (Dusty Armoury)

Objects at location

Object #18: A rusty Foil.

Events associated with location

None

Location #22

Description

I'm in the recreation hall. Against the East wall there are Stairs. There are exits North,West & Up.

Short Name

Recreation Hall

Connections

N to location 21 (Guards Bedroom) W to location 19 (Guards Room) U to location 26 (Ante-Room)

Objects at location

Object #19: A broken Halberd.

Events associated with location

None

Location #23

Description

I'm in the royal throne-room. There is a solid gold,jewel studded throne. There are exits East & South.

Short Name

Throne Room

Connections

E to location 24 (Dining Room) S to location 25 (Library)

Objects at location

None

Events associated with location

None

Location #24

Description

I'm in the royal dining room. There is a large table here. There are exits West & South.

Short Name

Dining Room

Connections

W to location 23 (Throne Room) S to location 26 (Ante-Room)

Objects at location

None

Events associated with location

None

Location #25

Description

I'm in the royal library. There is a musty smell of old books. There are exits North,East & Up.

Short Name

Library

Connections

N to location 23 (Throne Room) E to location 26 (Ante-Room) U to location 29 (Breakfast Room)

Objects at location

None

Events associated with location

None

Location #26

Description

I'm in the royal ante-room. There are stairs leading down. There are exits North,West & Down.

Short Name

Ante-Room

Connections

N to location 24 (Dining Room) W to location 25 (Library) D to location 22 (Recreation Hall)

Objects at location

None

Events associated with location

None

Location #27

Description

I'm in the master bedroom. There is a rotten old bed. There are exits East & South.

Short Name

Master Bedroom

Connections

E to location 28 (Bathroom) S to location 29 (Breakfast Room)

Objects at location

None

Events associated with location

None

Location #28

Description

I'm in the royal bathroom. The usual mod cons. What else? There are exits West & South.

Short Name

Bathroom

Connections

W to location 27 (Master Bedroom) S to location 30 (Nursery)

Objects at location

None

Events associated with location

None

Location #29

Description

I'm in the royal breakfast room. It's in rather bad repair. There are exits North,East & Down.

Short Name

Breakfast Room

Connections

N to location 27 (Master Bedroom) E to location 30 (Nursery) D to location 25 (Library)

Objects at location

None

Events associated with location

None

Location #30

Description

I'm in the royal nursery. There's a burnt crib. There are exits North,West & Up.

Short Name

Nursery

Connections

N to location 28 (Bathroom) W to location 29 (Breakfast Room) U to location 33 (Gallery)

Objects at location

Object #3: A Teddy-bear.

Events associated with location

None

Location #31

Description

I'm in the royal observatory. There are exits East,South & Up.

Short Name

Observatory

Connections

U to location 35 (Roof) S to location 32 (Guest Room) E to location 34 (Study)

Objects at location

Object #14: A small Packet.(Fertiliser.)

Events associated with location

None

Location #32

Description

I'm in the guest room. There is a dusty bed here. There are exits North & East.

Short Name

Guest Room

Connections

N to location 31 (Observatory) E to location 33 (Gallery)

Objects at location

None

Events associated with location

None

Location #33

Description

I'm in the gallery. Stairs lead down. There are exits North,West & Down.

Short Name

Gallery

Connections

W to location 32 (Guest Room) N to location 34 (Study) D to location 30 (Nursery)

Objects at location

Object #9: A stuffed Hobbit.(Guess who!)

Events associated with location

None

Location #34

Description

I'm in the study. There is a large wooden desk, full of wood-worm. There are exits West & South.

Short Name

Study

Connections

W to location 31 (Observatory) S to location 33 (Gallery)

Objects at location

None

Events associated with location

None

Location #35

Description

I'm on the roof of the keep. The view up here is picturesque. There is an exit Down.

Short Name

Roof

Connections

D to location 31 (Observatory)

Objects at location

None

Events associated with location

None

Location #36

Description

I'm in the stables. There's a smell of rotting hay. There are exits East & South.

Short Name

Stables

Connections

S to location 37 (Store)

Objects at location

None

Events associated with location

Response E _:
AT 36 (Are we at location 36 (Stables)) CLEAR 0 (Set flag 0 to 0) GOTO 6 (Go to location 6) (Castle Courtyard) DESC (Describe current location)
Response W _:
AT 6 (Are we at location 6 (Castle Courtyard)) SET 0 (Set flag 0 to 255) GOTO 36 (Go to location 36) (Stables) DESC (Describe current location)

Location #37

Description

I'm in the store room. A ladder leads up. There are exits North & Up.

Short Name

Store

Connections

N to location 36 (Stables) U to location 38 (Hay-Loft)

Objects at location

None

Events associated with location

None

Location #38

Description

I'm in the hay-loft. There's rotting hay here. There is an exit Down.

Short Name

Hay-Loft

Connections

D to location 37 (Store)

Objects at location

Object #8: A Pitchfork.

Events associated with location

None

Location #39

Description

I'm in a long corridor. There are exits East,South,West & Up.

Short Name

Long Corridor

Connections

W to location 46 (Kitchens) E to location 42 (Dungeon Corridor) S to location 40 (Prayer Room)

Objects at location

None

Events associated with location

Response U _:
AT 39 (Are we at location 39 (Long Corridor)) CLEAR 0 (Set flag 0 to 0) GOTO 18 (Go to location 18) (Keep) DESC (Describe current location)
Response D _:
AT 18 (Are we at location 18 (Keep)) SET 0 (Set flag 0 to 255) GOTO 39 (Go to location 39) (Long Corridor) DESC (Describe current location)

Location #40

Description

I'm in the prayer-room. There is an altar at the south wall.On the East wall there's a painting of a skeletal ferry- man on the shores of a winding river.There is an exit North.

Short Name

Prayer Room

Connections

N to location 39 (Long Corridor)

Objects at location

None

Events associated with location

Response PRAY _:
AT 40 (Are we at location 40 (Prayer Room)) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 36 (Is object 36 [*A Jade Skeleton*] being carried) MESSAGE 6 (There's a flash of light!) PAUSE 100 GOTO 52 (Go to location 52) (Immense Cavern) DESC (Describe current location)
Response PRAY _:
AT 52 (Are we at location 52 (Immense Cavern)) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 36 (Is object 36 [*A Jade Skeleton*] being carried) MESSAGE 6 (There's a flash of light!) PAUSE 100 GOTO 40 (Go to location 40) (Prayer Room) DESC (Describe current location)

Location #41

Description

I'm in the dank,dark dungeon. There is an exit South.

Short Name

Dungeon

Connections

S to location 42 (Dungeon Corridor)

Objects at location

Object #5: A Skeleton.

Events associated with location

None

Location #42

Description

I'm in the dungeon corridor. There are exits North,East,South & West.

Short Name

Dungeon Corridor

Connections

N to location 41 (Dungeon) E to location 44 (Torture Room) S to location 43 (Dirty Cell) W to location 39 (Long Corridor)

Objects at location

None

Events associated with location

None

Location #43

Description

I'm in a dirty old misused cell. There is an exit North.

Short Name

Dirty Cell

Connections

N to location 42 (Dungeon Corridor)

Objects at location

None

Events associated with location

None

Location #44

Description

I'm in the torture room. Oooh!Nasty! There is an exit West.

Short Name

Torture Room

Connections

W to location 42 (Dungeon Corridor)

Objects at location

Object #4: A jester's Stick.

Events associated with location

None

Location #45

Description

I'm at the well. Well,well who'd of thought it! There is an exit South.

Short Name

Well

Connections

S to location 46 (Kitchens)

Objects at location

Object #21: A Rope.(20ft.)

Events associated with location

Response USE ROPE:
AT 45 (Are we at location 45 (Well)) PRESENT 21 (Is object 21 [A Rope.(20ft.)] at current location) MESSAGE 38 (I climb down the Rope.It's slip- pery and I fall into the Well water below!) PAUSE 100 MESSAGE 12 (I'm drowning...(Spluter gargle!) ) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)

Location #46

Description

I'm in the kitchens. There would have been a nice smell in here,years ago! There are exits North,East & South.

Short Name

Kitchens

Connections

N to location 45 (Well) S to location 47 (Larder) E to location 39 (Long Corridor)

Objects at location

None

Events associated with location

None

Location #47

Description

I'm in the larder. There is an exit North.

Short Name

Larder

Connections

N to location 46 (Kitchens)

Objects at location

Object #11: A mouldy old Cheese.(Phew!)

Events associated with location

None

Location #48

Description

I'm in the barracks. Rows and rows of bunks line the walls. There are exits North,East,South & S.West.

Short Name

Barracks

Connections

N to location 51 (Armoury) E to location 49 (Officers Quarters) S to location 50 (Soldiers Mess) SW to location 6 (Castle Courtyard)

Objects at location

None

Events associated with location

None

Location #49

Description

I'm in the officers' quarters. There are exits South & West.

Short Name

Officers Quarters

Connections

W to location 48 (Barracks) S to location 50 (Soldiers Mess)

Objects at location

Object #2: A fur Coat.

Events associated with location

None

Location #50

Description

I'm in the soldiers' mess. There are exits North & N.East.

Short Name

Soldiers Mess

Connections

N to location 48 (Barracks) NE to location 49 (Officers Quarters)

Objects at location

Object #30: A jar of Pickles.(Gherkins.)

Events associated with location

None

Location #51

Description

I'm in the soldiers' armoury. There is an exit South.

Short Name

Armoury

Connections

S to location 48 (Barracks)

Objects at location

None

Events associated with location

None

Location #52

Description

I'm in an immense cavern. There's a pool of water directly below a man-made hole in the ceiling. There are exits South & S.East.

Short Name

Immense Cavern

Connections

S to location 53 (Crystal Cave) SE to location 54 (Tall-Ceilinged Cavern)

Objects at location

None

Events associated with location

Response FISH _:
AT 52 (Are we at location 52 (Immense Cavern)) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 12 (Is object 12 [A Hook & Line.] being carried) CREATE 10 (A small Fish.) MESSAGE 32 (I fish and catch a tiddler!) PAUSE 100
Response PRAY _:
AT 40 (Are we at location 40 (Prayer Room)) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 36 (Is object 36 [*A Jade Skeleton*] being carried) MESSAGE 6 (There's a flash of light!) PAUSE 100 GOTO 52 (Go to location 52) (Immense Cavern) DESC (Describe current location)
Response PRAY _:
AT 52 (Are we at location 52 (Immense Cavern)) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 36 (Is object 36 [*A Jade Skeleton*] being carried) MESSAGE 6 (There's a flash of light!) PAUSE 100 GOTO 40 (Go to location 40) (Prayer Room) DESC (Describe current location)

Location #53

Description

I'm in the cave of crystals. There are exits North,East & Down.

Short Name

Crystal Cave

Connections

N to location 52 (Immense Cavern) E to location 54 (Tall-Ceilinged Cavern) D to location 55 (Cave with slime)

Objects at location

Object #64: A large Rock.

Events associated with location

None

Location #54

Description

I'm in a cavern with a tall ceiling. There is an unpleasant stench here. There are exits S.East,S.West, West & N.West.

Short Name

Tall-Ceilinged Cavern

Connections

NW to location 52 (Immense Cavern) W to location 53 (Crystal Cave) SW to location 57 (Small Passage) SE to location 60 (Store-Room)

Objects at location

Object #31: A smelly old Barrel.(Ugh!)

Events associated with location

None

Location #55

Description

I'm in a cave with slime all over the walls. Nasty stuff! There are exits South & Up.

Short Name

Cave with slime

Connections

U to location 53 (Crystal Cave)

Objects at location

Object #60: A pouch of Water.

Events associated with location

Response N _:
AT 56 (Are we at location 56 (Volcanic Cave)) SET 0 (Set flag 0 to 255) GOTO 55 (Go to location 55) (Cave with slime) DESC (Describe current location)
Response S _:
AT 55 (Are we at location 55 (Cave with slime)) CLEAR 0 (Set flag 0 to 0) GOTO 56 (Go to location 56) (Volcanic Cave) DESC (Describe current location)

Location #56

Description

I'm in the volcanic cave. There is an almost over-powering smell of sulphur here.I don't like it here!Let's go! There are exits North & Up.

Short Name

Volcanic Cave

Connections

Objects at location

Object #28: A Dress.(Moth eaten.)

Events associated with location

Response N _:
AT 56 (Are we at location 56 (Volcanic Cave)) SET 0 (Set flag 0 to 255) GOTO 55 (Go to location 55) (Cave with slime) DESC (Describe current location)
Response S _:
AT 55 (Are we at location 55 (Cave with slime)) CLEAR 0 (Set flag 0 to 0) GOTO 56 (Go to location 56) (Volcanic Cave) DESC (Describe current location)
Response U _:
AT 56 (Are we at location 56 (Volcanic Cave)) SET 0 (Set flag 0 to 255) GOTO 57 (Go to location 57) (Small Passage) DESC (Describe current location)
Response D _:
AT 57 (Are we at location 57 (Small Passage)) CLEAR 0 (Set flag 0 to 0) GOTO 56 (Go to location 56) (Volcanic Cave) DESC (Describe current location)

Location #57

Description

I'm in a rather small passage. (Good job I'm a dwarf!) There are exits N.East,East, S.East,South & Down.

Short Name

Small Passage

Connections

NE to location 54 (Tall-Ceilinged Cavern) E to location 58 (T-Junction) SE to location 62 (Man-Made Cavern) S to location 61 (Cave of ice)

Objects at location

None

Events associated with location

Response NW _:
AT 62 (Are we at location 62 (Man-Made Cavern)) GOTO 57 (Go to location 57) (Small Passage) DESC (Describe current location)
Response U _:
AT 56 (Are we at location 56 (Volcanic Cave)) SET 0 (Set flag 0 to 255) GOTO 57 (Go to location 57) (Small Passage) DESC (Describe current location)
Response D _:
AT 57 (Are we at location 57 (Small Passage)) CLEAR 0 (Set flag 0 to 0) GOTO 56 (Go to location 56) (Volcanic Cave) DESC (Describe current location)

Location #58

Description

I'm in a T-junction. There are exits East,South & West.

Short Name

T-Junction

Connections

E to location 60 (Store-Room) W to location 57 (Small Passage) S to location 62 (Man-Made Cavern)

Objects at location

None

Events associated with location

Response N _:
AT 62 (Are we at location 62 (Man-Made Cavern)) GOTO 58 (Go to location 58) (T-Junction) DESC (Describe current location)

Location #59

Description

I'm in the dragon's Lair. He's long since dead.Phew! There are exits South & N.West.

Short Name

Dragon's Lair

Connections

NW to location 69 (Ferrymaster's Lair)

Objects at location

None

Events associated with location

Response N _:
AT 70 (Are we at location 70 (Deep Chasm)) SET 0 (Set flag 0 to 255) GOTO 59 (Go to location 59) (Dragon's Lair) DESC (Describe current location)
Response S _:
AT 59 (Are we at location 59 (Dragon's Lair)) CLEAR 0 (Set flag 0 to 0) GOTO 70 (Go to location 70) (Deep Chasm) DESC (Describe current location)

Location #60

Description

I'm in a room that appears to have been used as a store-room. There are exits West & N.West.

Short Name

Store-Room

Connections

NW to location 54 (Tall-Ceilinged Cavern) W to location 58 (T-Junction)

Objects at location

None

Events associated with location

None

Location #61

Description

I'm in the cave of ice. It's C-c-c-freezing in here! There are exits North & N.East.

Short Name

Cave of ice

Connections

N to location 57 (Small Passage) NE to location 62 (Man-Made Cavern)

Objects at location

None

Events associated with location

Process _ KILL:
AT 61 (Are we at location 61 (Cave of ice)) NOTWORN 2 (Is object 2 [A fur Coat.] not being worn) MESSAGE 21 (I'm freezing...(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response SW _:
AT 62 (Are we at location 62 (Man-Made Cavern)) GOTO 61 (Go to location 61) (Cave of ice) DESC (Describe current location)

Location #62

Description

I'm in a man-made Cavern. It's circular in shape with many exits. There are exits North,N.East, S.East,South,S.West & N.West.

Short Name

Man-Made Cavern

Connections

Objects at location

Object #51: A Zombie.

Events associated with location

Process ZOMB KILL:
AT 62 (Are we at location 62 (Man-Made Cavern)) CARR 0 (Is object 0 [A lit Lantern.] being carried) NOTCARR 3 (Is object 3 [A Teddy-bear.] not being carried) PRESENT 51 (Is object 51 [A Zombie.] at current location) MESSAGE 18 (The Zombie grabs my leg and bites it clean off!I'm bleeding. ..(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Process ZOMB KILL:
AT 62 (Are we at location 62 (Man-Made Cavern)) PRESENT 51 (Is object 51 [A Zombie.] at current location) NOTCARR 0 (Is object 0 [A lit Lantern.] not being carried) MESSAGE 15 (Someone or something attacks me in the dark!I'm bleeding..(Uuh!) ) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response N _:
AT 62 (Are we at location 62 (Man-Made Cavern)) PRESENT 51 (Is object 51 [A Zombie.] at current location) MESSAGE 18 (The Zombie grabs my leg and bites it clean off!I'm bleeding. ..(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 96 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response N _:
AT 62 (Are we at location 62 (Man-Made Cavern)) GOTO 58 (Go to location 58) (T-Junction) DESC (Describe current location)
Response S _:
AT 62 (Are we at location 62 (Man-Made Cavern)) PRESENT 51 (Is object 51 [A Zombie.] at current location) MESSAGE 18 (The Zombie grabs my leg and bites it clean off!I'm bleeding. ..(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response S _:
AT 62 (Are we at location 62 (Man-Made Cavern)) GOTO 67 (Go to location 67) (Lake Shore) DESC (Describe current location)
Response NE _:
AT 62 (Are we at location 62 (Man-Made Cavern)) PRESENT 51 (Is object 51 [A Zombie.] at current location) MESSAGE 18 (The Zombie grabs my leg and bites it clean off!I'm bleeding. ..(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response NE _:
AT 62 (Are we at location 62 (Man-Made Cavern)) GOTO 63 (Go to location 63) (Rats Nest) DESC (Describe current location)
Response NW _:
AT 62 (Are we at location 62 (Man-Made Cavern)) PRESENT 51 (Is object 51 [A Zombie.] at current location) MESSAGE 18 (The Zombie grabs my leg and bites it clean off!I'm bleeding. ..(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 110 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response NW _:
AT 62 (Are we at location 62 (Man-Made Cavern)) GOTO 57 (Go to location 57) (Small Passage) DESC (Describe current location)
Response SE _:
AT 62 (Are we at location 62 (Man-Made Cavern)) PRESENT 51 (Is object 51 [A Zombie.] at current location) MESSAGE 18 (The Zombie grabs my leg and bites it clean off!I'm bleeding. ..(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response SE _:
AT 62 (Are we at location 62 (Man-Made Cavern)) GOTO 66 (Go to location 66) (Alchemist's Quarters) DESC (Describe current location)
Response SW _:
AT 62 (Are we at location 62 (Man-Made Cavern)) PRESENT 51 (Is object 51 [A Zombie.] at current location) MESSAGE 18 (The Zombie grabs my leg and bites it clean off!I'm bleeding. ..(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response SW _:
AT 62 (Are we at location 62 (Man-Made Cavern)) GOTO 61 (Go to location 61) (Cave of ice) DESC (Describe current location)
Response SW _:
AT 63 (Are we at location 63 (Rats Nest)) GOTO 62 (Go to location 62) (Man-Made Cavern) DESC (Describe current location)
Response DROP TEDD:
AT 62 (Are we at location 62 (Man-Made Cavern)) PRESENT 51 (Is object 51 [A Zombie.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 3 (Is object 3 [A Teddy-bear.] being carried) SWAP objects 51 (A Zombie.) and 52 (A happy Zombie.) SWAP objects 3 (A Teddy-bear.) and 43 (*A Dwarvish Belt*) PLUS 30 11 (Increase flag 30 by 11) MESSAGE 17 (The Zombie takes the Teddy and gives me something in return.) PAUSE 100

Location #63

Description

I'm in a rats' nest. I don't think they like me. There are exits South & S.West.

Short Name

Rats Nest

Connections

Objects at location

Object #6: A dog's Head. Object #45: A pack of hungry Rats.

Events associated with location

Process RATS KILL:
AT 63 (Are we at location 63 (Rats Nest)) PRESENT 45 (Is object 45 [A pack of hungry Rats.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) NOTCARR 11 (Is object 11 [A mouldy old Cheese.(Phew!)] not being carried) MESSAGE 20 (The Rats gather round and attack me!I'm bleeding...(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Process RATS KILL:
AT 63 (Are we at location 63 (Rats Nest)) NOTCARR 0 (Is object 0 [A lit Lantern.] not being carried) PRESENT 45 (Is object 45 [A pack of hungry Rats.] at current location) MESSAGE 15 (Someone or something attacks me in the dark!I'm bleeding..(Uuh!) ) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response S _:
AT 63 (Are we at location 63 (Rats Nest)) PRESENT 45 (Is object 45 [A pack of hungry Rats.] at current location) MESSAGE 20 (The Rats gather round and attack me!I'm bleeding...(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response S _:
AT 63 (Are we at location 63 (Rats Nest)) GOTO 65 (Go to location 65) (T-Junction) DESC (Describe current location)
Response NE _:
AT 62 (Are we at location 62 (Man-Made Cavern)) GOTO 63 (Go to location 63) (Rats Nest) DESC (Describe current location)
Response SW _:
AT 63 (Are we at location 63 (Rats Nest)) PRESENT 45 (Is object 45 [A pack of hungry Rats.] at current location) MESSAGE 20 (The Rats gather round and attack me!I'm bleeding...(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response SW _:
AT 63 (Are we at location 63 (Rats Nest)) GOTO 62 (Go to location 62) (Man-Made Cavern) DESC (Describe current location)
Response DROP CHEE:
AT 63 (Are we at location 63 (Rats Nest)) PRESENT 45 (Is object 45 [A pack of hungry Rats.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 11 (Is object 11 [A mouldy old Cheese.(Phew!)] being carried) SWAP objects 45 (A pack of hungry Rats.) and 46 (A pack of satisfied Rats.) DESTROY 11 (A mouldy old Cheese.(Phew!)) CREATE 33 (A small Key.) MESSAGE 30 (The Rats gather round and eat the Cheese from around the Key!) PAUSE 100

Location #64

Description

I'm in the alchemist's lab. The once strong steel gate lies mangled at my feet. There is an exit West.

Short Name

Alchemist Lab

Connections

W to location 65 (T-Junction)

Objects at location

None

Events associated with location

None

Location #65

Description

I'm in a T-junction. There are exits North,East & South.

Short Name

T-Junction

Connections

N to location 63 (Rats Nest) S to location 66 (Alchemist's Quarters) E to location 64 (Alchemist Lab)

Objects at location

None

Events associated with location

Response S _:
AT 63 (Are we at location 63 (Rats Nest)) GOTO 65 (Go to location 65) (T-Junction) DESC (Describe current location)

Location #66

Description

I'm in the alchemist's quarters. There's a bed here. There are exits North & N.West.

Short Name

Alchemist's Quarters

Connections

N to location 65 (T-Junction) NW to location 62 (Man-Made Cavern)

Objects at location

Object #29: A smashed Gate.(Rusty.)

Events associated with location

Response SE _:
AT 62 (Are we at location 62 (Man-Made Cavern)) GOTO 66 (Go to location 66) (Alchemist's Quarters) DESC (Describe current location)

Location #67

Description

I'm on the sandy shore of a lake In front of me,all I can see is mist. There is an exit North.

Short Name

Lake Shore

Connections

N to location 62 (Man-Made Cavern)

Objects at location

None

Events associated with location

Response S _:
AT 62 (Are we at location 62 (Man-Made Cavern)) GOTO 67 (Go to location 67) (Lake Shore) DESC (Describe current location)
Response CROS LAKE:
AT 67 (Are we at location 67 (Lake Shore)) CARR 10 (Is object 10 [A small Fish.] being carried) CARR 0 (Is object 0 [A lit Lantern.] being carried) DESTROY 10 (A small Fish.) MESSAGE 9 (A helpful Dolphin appears,takes my fish and carries me to the other side.) PAUSE 100 GOTO 68 (Go to location 68) (Southern Shore) DESC (Describe current location)
Response CROS LAKE:
AT 68 (Are we at location 68 (Southern Shore)) CARR 0 (Is object 0 [A lit Lantern.] being carried) MESSAGE 10 (The Dolphin remembers me and carries me for nothing.) PAUSE 100 GOTO 67 (Go to location 67) (Lake Shore) DESC (Describe current location)
Response CROS LAKE:
AT 67 (Are we at location 67 (Lake Shore)) NOTCARR 10 (Is object 10 [A small Fish.] not being carried) MESSAGE 12 (I'm drowning...(Spluter gargle!) ) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)

Location #68

Description

I'm on the southern shore. In the sand lies an old broken boat. There is an exit South.

Short Name

Southern Shore

Connections

S to location 69 (Ferrymaster's Lair)

Objects at location

None

Events associated with location

Response CROS LAKE:
AT 67 (Are we at location 67 (Lake Shore)) CARR 10 (Is object 10 [A small Fish.] being carried) CARR 0 (Is object 0 [A lit Lantern.] being carried) DESTROY 10 (A small Fish.) MESSAGE 9 (A helpful Dolphin appears,takes my fish and carries me to the other side.) PAUSE 100 GOTO 68 (Go to location 68) (Southern Shore) DESC (Describe current location)
Response CROS LAKE:
AT 68 (Are we at location 68 (Southern Shore)) CARR 0 (Is object 0 [A lit Lantern.] being carried) MESSAGE 10 (The Dolphin remembers me and carries me for nothing.) PAUSE 100 GOTO 67 (Go to location 67) (Lake Shore) DESC (Describe current location)

Location #69

Description

I'm in the olden ferrymaster's lair. There are exits North & S.East.

Short Name

Ferrymaster's Lair

Connections

N to location 68 (Southern Shore) SE to location 59 (Dragon's Lair)

Objects at location

Object #24: A large Box.(Locked.)

Events associated with location

None

Location #70

Description

I'm at the edge of a deep chasm. It's a long way down & Dwarves can't fly! There is an exit North.

Short Name

Deep Chasm

Connections

Objects at location

Object #62: A withered little plant.

Events associated with location

Response N _:
AT 70 (Are we at location 70 (Deep Chasm)) SET 0 (Set flag 0 to 255) GOTO 59 (Go to location 59) (Dragon's Lair) DESC (Describe current location)
Response S _:
AT 59 (Are we at location 59 (Dragon's Lair)) CLEAR 0 (Set flag 0 to 0) GOTO 70 (Go to location 70) (Deep Chasm) DESC (Describe current location)
Response FERT BRID:
AT 70 (Are we at location 70 (Deep Chasm)) CARR 14 (Is object 14 [A small Packet.(Fertiliser.)] being carried) SWAP objects 62 (A withered little plant.) and 63 (A seething mass of plant forming a living bridge across the chasm ) DESTROY 14 (A small Packet.(Fertiliser.)) MESSAGE 44 (The plant starts to grow at an amazing rate,and spans the chasm like a living bridge.) DONE
Response CROS BRID:
AT 70 (Are we at location 70 (Deep Chasm)) PRESENT 63 (Is object 63 [A seething mass of plant forming a living bridge across the chasm ] at current location) GOTO 71 (Go to location 71) (South of Chasm) DESC (Describe current location)
Response CROS BRID:
AT 71 (Are we at location 71 (South of Chasm)) GOTO 70 (Go to location 70) (Deep Chasm) DESC (Describe current location)
Response USE FERT:
AT 70 (Are we at location 70 (Deep Chasm)) CARR 14 (Is object 14 [A small Packet.(Fertiliser.)] being carried) SWAP objects 62 (A withered little plant.) and 63 (A seething mass of plant forming a living bridge across the chasm ) DESTROY 14 (A small Packet.(Fertiliser.)) MESSAGE 44 (The plant starts to grow at an amazing rate,and spans the chasm like a living bridge.) DONE

Location #71

Description

I'm on the South side of the chasm. There is an exit South.

Short Name

South of Chasm

Connections

S to location 72 (Forest Cave)

Objects at location

None

Events associated with location

Response CROS BRID:
AT 70 (Are we at location 70 (Deep Chasm)) PRESENT 63 (Is object 63 [A seething mass of plant forming a living bridge across the chasm ] at current location) GOTO 71 (Go to location 71) (South of Chasm) DESC (Describe current location)
Response CROS BRID:
AT 71 (Are we at location 71 (South of Chasm)) GOTO 70 (Go to location 70) (Deep Chasm) DESC (Describe current location)

Location #72

Description

I'm in a forest cave. The Cave opens out to the South. There are exits North & South.

Short Name

Forest Cave

Connections

N to location 71 (South of Chasm) S to location 73 (Forest Path)

Objects at location

None

Events associated with location

None

Location #73

Description

I'm on the forest path. I appear to be in a steep-sided valley. There are exits North & South.

Short Name

Forest Path

Connections

N to location 72 (Forest Cave) S to location 74 (Village Clearing)

Objects at location

None

Events associated with location

None

Location #74

Description

I'm in the village clearing. There are huts of stone here. There are exits North,N.East, East,S.East,South,S.West,West & N.West.

Short Name

Village Clearing

Connections

N to location 73 (Forest Path)

Objects at location

None

Events associated with location

Response N _:
AT 79 (Are we at location 79 (Grainmaster's Hut)) CLEAR 0 (Set flag 0 to 0) GOTO 74 (Go to location 74) (Village Clearing) DESC (Describe current location)
Response S _:
AT 74 (Are we at location 74 (Village Clearing)) SET 0 (Set flag 0 to 255) GOTO 79 (Go to location 79) (Grainmaster's Hut) DESC (Describe current location)
Response E _:
AT 74 (Are we at location 74 (Village Clearing)) SET 0 (Set flag 0 to 255) GOTO 76 (Go to location 76) (Abandoned Hut) DESC (Describe current location)
Response E _:
AT 75 (Are we at location 75 (Hut)) CLEAR 0 (Set flag 0 to 0) GOTO 74 (Go to location 74) (Village Clearing) DESC (Describe current location)
Response W _:
AT 74 (Are we at location 74 (Village Clearing)) SET 0 (Set flag 0 to 255) GOTO 75 (Go to location 75) (Hut) DESC (Describe current location)
Response W _:
AT 76 (Are we at location 76 (Abandoned Hut)) CLEAR 0 (Set flag 0 to 0) GOTO 74 (Go to location 74) (Village Clearing) DESC (Describe current location)
Response NE _:
AT 74 (Are we at location 74 (Village Clearing)) SET 0 (Set flag 0 to 255) GOTO 83 (Go to location 83) (Nursery Hut) DESC (Describe current location)
Response NE _:
AT 77 (Are we at location 77 (Family Hut)) CLEAR 0 (Set flag 0 to 0) GOTO 74 (Go to location 74) (Village Clearing) DESC (Describe current location)
Response NW _:
AT 74 (Are we at location 74 (Village Clearing)) SET 0 (Set flag 0 to 255) GOTO 82 (Go to location 82) (Hunter's Hut) DESC (Describe current location)
Response NW _:
AT 78 (Are we at location 78 (Grain Store)) CLEAR 0 (Set flag 0 to 0) GOTO 74 (Go to location 74) (Village Clearing) DESC (Describe current location)
Response SE _:
AT 82 (Are we at location 82 (Hunter's Hut)) CLEAR 0 (Set flag 0 to 0) GOTO 74 (Go to location 74) (Village Clearing) DESC (Describe current location)
Response SE _:
AT 74 (Are we at location 74 (Village Clearing)) SET 0 (Set flag 0 to 255) GOTO 78 (Go to location 78) (Grain Store) DESC (Describe current location)
Response SW _:
AT 83 (Are we at location 83 (Nursery Hut)) CLEAR 0 (Set flag 0 to 0) GOTO 74 (Go to location 74) (Village Clearing) DESC (Describe current location)
Response SW _:
AT 74 (Are we at location 74 (Village Clearing)) SET 0 (Set flag 0 to 255) GOTO 77 (Go to location 77) (Family Hut) DESC (Describe current location)

Location #75

Description

I'm in one of the huts. There is a barbarian in here. There is an exit East.

Short Name

Hut

Connections

Objects at location

Object #57: A dozy Barbarian.

Events associated with location

Process BARB KILL:
AT 75 (Are we at location 75 (Hut)) NOTCARR 0 (Is object 0 [A lit Lantern.] not being carried) MESSAGE 15 (Someone or something attacks me in the dark!I'm bleeding..(Uuh!) ) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response E _:
AT 75 (Are we at location 75 (Hut)) PRESENT 57 (Is object 57 [A dozy Barbarian.] at current location) MESSAGE 24 (The Barbarian is angry and he stabs me with his dagger!I'm bleeding...(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response E _:
AT 75 (Are we at location 75 (Hut)) CLEAR 0 (Set flag 0 to 0) GOTO 74 (Go to location 74) (Village Clearing) DESC (Describe current location)
Response W _:
AT 74 (Are we at location 74 (Village Clearing)) SET 0 (Set flag 0 to 255) GOTO 75 (Go to location 75) (Hut) DESC (Describe current location)
Response SING _:
AT 75 (Are we at location 75 (Hut)) PRESENT 57 (Is object 57 [A dozy Barbarian.] at current location) SWAP objects 57 (A dozy Barbarian.) and 58 (An sleeping Barbarian.) MESSAGE 25 (I sing and the Barbarian falls asleep!) PAUSE 100

Location #76

Description

I'm in the abandoned hut. There is an exit West.

Short Name

Abandoned Hut

Connections

Objects at location

Object #7: A human Leg.

Events associated with location

Response E _:
AT 74 (Are we at location 74 (Village Clearing)) SET 0 (Set flag 0 to 255) GOTO 76 (Go to location 76) (Abandoned Hut) DESC (Describe current location)
Response W _:
AT 76 (Are we at location 76 (Abandoned Hut)) CLEAR 0 (Set flag 0 to 0) GOTO 74 (Go to location 74) (Village Clearing) DESC (Describe current location)

Location #77

Description

I'm in a family hut. There is a family of barbarians eating a meal here. There is an exit N.East.

Short Name

Family Hut

Connections

Objects at location

None

Events associated with location

Response NE _:
AT 77 (Are we at location 77 (Family Hut)) CLEAR 0 (Set flag 0 to 0) GOTO 74 (Go to location 74) (Village Clearing) DESC (Describe current location)
Response SW _:
AT 74 (Are we at location 74 (Village Clearing)) SET 0 (Set flag 0 to 255) GOTO 77 (Go to location 77) (Family Hut) DESC (Describe current location)
Response EAT _:
AT 77 (Are we at location 77 (Family Hut)) MESSAGE 42 (The family dislikes beggars and stab me with thier forks!I'm bleeding...(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)

Location #78

Description

I'm in the grain store. There is an exit N.West.

Short Name

Grain Store

Connections

Objects at location

None

Events associated with location

Response NW _:
AT 78 (Are we at location 78 (Grain Store)) CLEAR 0 (Set flag 0 to 0) GOTO 74 (Go to location 74) (Village Clearing) DESC (Describe current location)
Response SE _:
AT 74 (Are we at location 74 (Village Clearing)) SET 0 (Set flag 0 to 255) GOTO 78 (Go to location 78) (Grain Store) DESC (Describe current location)

Location #79

Description

I'm in the grain-master's hut. There are exits North,S.East & S.West.

Short Name

Grainmaster's Hut

Connections

SE to location 80 (Chieftan's Hut) SW to location 81 (Elder's Hut)

Objects at location

None

Events associated with location

Response N _:
AT 79 (Are we at location 79 (Grainmaster's Hut)) CLEAR 0 (Set flag 0 to 0) GOTO 74 (Go to location 74) (Village Clearing) DESC (Describe current location)
Response S _:
AT 74 (Are we at location 74 (Village Clearing)) SET 0 (Set flag 0 to 255) GOTO 79 (Go to location 79) (Grainmaster's Hut) DESC (Describe current location)
Response NE _:
AT 81 (Are we at location 81 (Elder's Hut)) GOTO 79 (Go to location 79) (Grainmaster's Hut) DESC (Describe current location)

Location #80

Description

I'm in the chieftan's hut. There is a stone throne here. There is an exit N.West.

Short Name

Chieftan's Hut

Connections

NW to location 79 (Grainmaster's Hut)

Objects at location

None

Events associated with location

Response SMAS CHES:
AT 80 (Are we at location 80 (Chieftan's Hut)) PRESENT 26 (Is object 26 [A wooden Chest.(Sealed.)] at current location) CARR 1 (Is object 1 [A Battle-axe.] being carried) SWAP objects 26 (A wooden Chest.(Sealed.)) and 27 (A broken Chest.) CREATE 41 (*An Elvish Crown*) MESSAGE 36 (I swing my axe and the chest is splintered into fragments!) PAUSE 100
Response THRO FOIL:
AT 81 (Are we at location 81 (Elder's Hut)) PRESENT 47 (Is object 47 [The Chieftan.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 18 (Is object 18 [A rusty Foil.] being carried) DESTROY 18 (A rusty Foil.) SWAP objects 47 (The Chieftan.) and 48 (A dead Chieftan.) GOTO 80 (Go to location 80) (Chieftan's Hut) CREATE 26 (A wooden Chest.(Sealed.)) GOTO 81 (Go to location 81) (Elder's Hut) MESSAGE 28 (The Foil flies through the air and hits the Chieftan in the chest!) PAUSE 100

Location #81

Description

I'm in the elders' Hut. The Elders are seated around a table talking of the Great One. There are exits N.East & South.

Short Name

Elder's Hut

Connections

Objects at location

Object #47: The Chieftan.

Events associated with location

Process CHIE KILL:
AT 81 (Are we at location 81 (Elder's Hut)) CARR 0 (Is object 0 [A lit Lantern.] being carried) NOTCARR 18 (Is object 18 [A rusty Foil.] not being carried) PRESENT 47 (Is object 47 [The Chieftan.] at current location) MESSAGE 16 (The Chieftan dodges and breaks my back...(Crack!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Process CHIE KILL:
AT 81 (Are we at location 81 (Elder's Hut)) NOTCARR 0 (Is object 0 [A lit Lantern.] not being carried) PRESENT 47 (Is object 47 [The Chieftan.] at current location) MESSAGE 15 (Someone or something attacks me in the dark!I'm bleeding..(Uuh!) ) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response N _:
AT 84 (Are we at location 84 (Village Path)) SET 0 (Set flag 0 to 255) GOTO 81 (Go to location 81) (Elder's Hut) DESC (Describe current location)
Response S _:
AT 81 (Are we at location 81 (Elder's Hut)) PRESENT 47 (Is object 47 [The Chieftan.] at current location) MESSAGE 16 (The Chieftan dodges and breaks my back...(Crack!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 110 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response S _:
AT 81 (Are we at location 81 (Elder's Hut)) CLEAR 0 (Set flag 0 to 0) GOTO 84 (Go to location 84) (Village Path) DESC (Describe current location)
Response NE _:
AT 81 (Are we at location 81 (Elder's Hut)) PRESENT 47 (Is object 47 [The Chieftan.] at current location) MESSAGE 16 (The Chieftan dodges and breaks my back...(Crack!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response NE _:
AT 81 (Are we at location 81 (Elder's Hut)) GOTO 79 (Go to location 79) (Grainmaster's Hut) DESC (Describe current location)
Response THRO FOIL:
AT 81 (Are we at location 81 (Elder's Hut)) PRESENT 47 (Is object 47 [The Chieftan.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 18 (Is object 18 [A rusty Foil.] being carried) DESTROY 18 (A rusty Foil.) SWAP objects 47 (The Chieftan.) and 48 (A dead Chieftan.) GOTO 80 (Go to location 80) (Chieftan's Hut) CREATE 26 (A wooden Chest.(Sealed.)) GOTO 81 (Go to location 81) (Elder's Hut) MESSAGE 28 (The Foil flies through the air and hits the Chieftan in the chest!) PAUSE 100
Response KILL CHIE:
AT 81 (Are we at location 81 (Elder's Hut)) PRESENT 47 (Is object 47 [The Chieftan.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) MESSAGE 16 (The Chieftan dodges and breaks my back...(Crack!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response KILL CHIE:
AT 81 (Are we at location 81 (Elder's Hut)) PRESENT 47 (Is object 47 [The Chieftan.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) NOTCARR 1 (Is object 1 [A Battle-axe.] not being carried) MESSAGE 16 (The Chieftan dodges and breaks my back...(Crack!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)

Location #82

Description

I'm in the hunter's hut. There is an exit S.East.

Short Name

Hunter's Hut

Connections

Objects at location

None

Events associated with location

Response NW _:
AT 74 (Are we at location 74 (Village Clearing)) SET 0 (Set flag 0 to 255) GOTO 82 (Go to location 82) (Hunter's Hut) DESC (Describe current location)
Response SE _:
AT 82 (Are we at location 82 (Hunter's Hut)) CLEAR 0 (Set flag 0 to 0) GOTO 74 (Go to location 74) (Village Clearing) DESC (Describe current location)

Location #83

Description

I'm in the nursery hut. There are two children playing. (They're bigger than me!) There is an exit S.West.

Short Name

Nursery Hut

Connections

Objects at location

None

Events associated with location

Response NE _:
AT 74 (Are we at location 74 (Village Clearing)) SET 0 (Set flag 0 to 255) GOTO 83 (Go to location 83) (Nursery Hut) DESC (Describe current location)
Response SW _:
AT 83 (Are we at location 83 (Nursery Hut)) CLEAR 0 (Set flag 0 to 0) GOTO 74 (Go to location 74) (Village Clearing) DESC (Describe current location)

Location #84

Description

I'm on the village path. To the South lies the plain. There are exits North & South.

Short Name

Village Path

Connections

S to location 85 (Large Plain)

Objects at location

None

Events associated with location

Response N _:
AT 84 (Are we at location 84 (Village Path)) SET 0 (Set flag 0 to 255) GOTO 81 (Go to location 81) (Elder's Hut) DESC (Describe current location)
Response S _:
AT 81 (Are we at location 81 (Elder's Hut)) CLEAR 0 (Set flag 0 to 0) GOTO 84 (Go to location 84) (Village Path) DESC (Describe current location)

Location #85

Description

I'm on the large plain. This seems to be an old burial ground. In the distance a temple is visible.There are exits North S.East & S.West.

Short Name

Large Plain

Connections

SW to location 91 (Scorched Stone Slab) SE to location 86 (Temple Road) N to location 84 (Village Path)

Objects at location

None

Events associated with location

Response BURY CORP:
AT 85 (Are we at location 85 (Large Plain)) PRESENT 34 (Is object 34 [A rotting Corpse.(Aaargh!)] at current location) CARR 13 (Is object 13 [A dirty old Spade.] being carried) MESSAGE 22 (As I bury the Corpse I dig up something!) DESTROY 34 (A rotting Corpse.(Aaargh!)) CREATE 38 (*A Mithril Cloak*) PAUSE 100

Location #86

Description

I'm on the temple road. There are exits S.East,West & N.West.

Short Name

Temple Road

Connections

NW to location 85 (Large Plain) SE to location 87 (Temple Steps) W to location 91 (Scorched Stone Slab)

Objects at location

None

Events associated with location

None

Location #87

Description

I'm at the temple steps. There are exits N.West & Up.

Short Name

Temple Steps

Connections

NW to location 86 (Temple Road) U to location 92 (Temple Gate)

Objects at location

None

Events associated with location

None

Location #88

Description

I'm at the temple altar. There are exits North,East & West.

Short Name

Temple Altar

Connections

W to location 90 (High-Priest's Room)

Objects at location

None

Events associated with location

Response N _:
AT 88 (Are we at location 88 (Temple Altar)) CLEAR 0 (Set flag 0 to 0) GOTO 92 (Go to location 92) (Temple Gate) DESC (Describe current location)
Response S _:
AT 92 (Are we at location 92 (Temple Gate)) SET 0 (Set flag 0 to 255) GOTO 88 (Go to location 88) (Temple Altar) DESC (Describe current location)
Response E _:
AT 88 (Are we at location 88 (Temple Altar)) SET 0 (Set flag 0 to 255) GOTO 89 (Go to location 89) (Priests Quarters) DESC (Describe current location)
Response W _:
AT 89 (Are we at location 89 (Priests Quarters)) GOTO 88 (Go to location 88) (Temple Altar) DESC (Describe current location)
Response U _:
AT 93 (Are we at location 93 (Hidden Room)) CARR 0 (Is object 0 [A lit Lantern.] being carried) WORN 20 (Is object 20 [A Robe.] being worn) GOTO 88 (Go to location 88) (Temple Altar) DESC (Describe current location)
Response U _:
AT 93 (Are we at location 93 (Hidden Room)) WORN 20 (Is object 20 [A Robe.] being worn) CARR 0 (Is object 0 [A lit Lantern.] being carried) GOTO 88 (Go to location 88) (Temple Altar) DESC (Describe current location)
Response D _:
AT 88 (Are we at location 88 (Temple Altar)) CARR 0 (Is object 0 [A lit Lantern.] being carried) WORN 20 (Is object 20 [A Robe.] being worn) PRESENT 22 (Is object 22 [A Hole.] at current location) SET 0 (Set flag 0 to 255) GOTO 93 (Go to location 93) (Hidden Room) DESC (Describe current location)
Response D _:
AT 88 (Are we at location 88 (Temple Altar)) PRESENT 22 (Is object 22 [A Hole.] at current location) WORN 20 (Is object 20 [A Robe.] being worn) CARR 0 (Is object 0 [A lit Lantern.] being carried) GOTO 93 (Go to location 93) (Hidden Room) DESC (Describe current location)
Response PUSH ALTA:
AT 88 (Are we at location 88 (Temple Altar)) CARR 0 (Is object 0 [A lit Lantern.] being carried) WORN 20 (Is object 20 [A Robe.] being worn) PRESENT 22 (Is object 22 [A Hole.] at current location) DESTROY 22 (A Hole.) OK
Response PUSH ALTA:
AT 88 (Are we at location 88 (Temple Altar)) ABSENT 22 (Is object 22 [A Hole.] absent from current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) WORN 20 (Is object 20 [A Robe.] being worn) CREATE 22 (A Hole.) MESSAGE 13 (A Hole appears!) PAUSE 100

Location #89

Description

I'm in the priests quarters. There is an exit West.

Short Name

Priests Quarters

Connections

Objects at location

Object #49: A mad Monk.

Events associated with location

Process MONK KILL:
AT 89 (Are we at location 89 (Priests Quarters)) CARR 0 (Is object 0 [A lit Lantern.] being carried) NOTCARR 1 (Is object 1 [A Battle-axe.] not being carried) PRESENT 49 (Is object 49 [A mad Monk.] at current location) MESSAGE 14 (The Monk lashes out with his axe and chops my arm off!I'm bleed- ing...(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Process MONK KILL:
AT 89 (Are we at location 89 (Priests Quarters)) NOTCARR 0 (Is object 0 [A lit Lantern.] not being carried) PRESENT 49 (Is object 49 [A mad Monk.] at current location) MESSAGE 15 (Someone or something attacks me in the dark!I'm bleeding..(Uuh!) ) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response E _:
AT 88 (Are we at location 88 (Temple Altar)) SET 0 (Set flag 0 to 255) GOTO 89 (Go to location 89) (Priests Quarters) DESC (Describe current location)
Response W _:
AT 89 (Are we at location 89 (Priests Quarters)) PRESENT 49 (Is object 49 [A mad Monk.] at current location) MESSAGE 14 (The Monk lashes out with his axe and chops my arm off!I'm bleed- ing...(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response W _:
AT 89 (Are we at location 89 (Priests Quarters)) GOTO 88 (Go to location 88) (Temple Altar) DESC (Describe current location)
Response KILL MONK:
AT 89 (Are we at location 89 (Priests Quarters)) PRESENT 49 (Is object 49 [A mad Monk.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) SWAP objects 49 (A mad Monk.) and 50 (A dead Monk.) CREATE 20 (A Robe.) MESSAGE 29 (I swing my Axe with all my might and cut the Monk in two!) PAUSE 100
Response KILL MONK:
AT 89 (Are we at location 89 (Priests Quarters)) PRESENT 49 (Is object 49 [A mad Monk.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) NOTCARR 1 (Is object 1 [A Battle-axe.] not being carried) MESSAGE 14 (The Monk lashes out with his axe and chops my arm off!I'm bleed- ing...(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)

Location #90

Description

I'm in the high-priest's room. There is an exit East.

Short Name

High-Priest's Room

Connections

E to location 88 (Temple Altar)

Objects at location

None

Events associated with location

None

Location #91

Description

I'm at a scorched stone slab. There are exits N.East & East.

Short Name

Scorched Stone Slab

Connections

NE to location 85 (Large Plain) E to location 86 (Temple Road)

Objects at location

None

Events associated with location

Response GET SLAB:
AT 91 (Are we at location 91 (Scorched Stone Slab)) MESSAGE 40 (As I touch the marble slab the skies open and a lightning bolt is hurled!I'm frying...(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)

Location #92

Description

I'm at the temple gate. There are exits South & Down.

Short Name

Temple Gate

Connections

D to location 87 (Temple Steps)

Objects at location

None

Events associated with location

Response N _:
AT 88 (Are we at location 88 (Temple Altar)) CLEAR 0 (Set flag 0 to 0) GOTO 92 (Go to location 92) (Temple Gate) DESC (Describe current location)
Response S _:
AT 92 (Are we at location 92 (Temple Gate)) SET 0 (Set flag 0 to 255) GOTO 88 (Go to location 88) (Temple Altar) DESC (Describe current location)

Location #93

Description

I'm in the hidden room. There are exits South & Up.

Short Name

Hidden Room

Connections

S to location 94 (Ante-Chamber)

Objects at location

None

Events associated with location

Response U _:
AT 93 (Are we at location 93 (Hidden Room)) CARR 0 (Is object 0 [A lit Lantern.] being carried) WORN 20 (Is object 20 [A Robe.] being worn) GOTO 88 (Go to location 88) (Temple Altar) DESC (Describe current location)
Response U _:
AT 93 (Are we at location 93 (Hidden Room)) WORN 20 (Is object 20 [A Robe.] being worn) CARR 0 (Is object 0 [A lit Lantern.] being carried) GOTO 88 (Go to location 88) (Temple Altar) DESC (Describe current location)
Response D _:
AT 88 (Are we at location 88 (Temple Altar)) CARR 0 (Is object 0 [A lit Lantern.] being carried) WORN 20 (Is object 20 [A Robe.] being worn) PRESENT 22 (Is object 22 [A Hole.] at current location) SET 0 (Set flag 0 to 255) GOTO 93 (Go to location 93) (Hidden Room) DESC (Describe current location)
Response D _:
AT 88 (Are we at location 88 (Temple Altar)) PRESENT 22 (Is object 22 [A Hole.] at current location) WORN 20 (Is object 20 [A Robe.] being worn) CARR 0 (Is object 0 [A lit Lantern.] being carried) GOTO 93 (Go to location 93) (Hidden Room) DESC (Describe current location)

Location #94

Description

I'm in the ante-chamber. There are exits North,S.East & S.West.

Short Name

Ante-Chamber

Connections

N to location 93 (Hidden Room) SE to location 96 (Meditation Chamber) SW to location 95 (Priests Study)

Objects at location

None

Events associated with location

None

Location #95

Description

I'm in the priests' study. There are exits N.East & S.East.

Short Name

Priests Study

Connections

NE to location 94 (Ante-Chamber) SE to location 97 (Crossroads)

Objects at location

None

Events associated with location

Response NW _:
AT 97 (Are we at location 97 (Crossroads)) GOTO 95 (Go to location 95) (Priests Study) DESC (Describe current location)
Response USE QUIL:
AT 95 (Are we at location 95 (Priests Study)) ABSENT 40 (Is object 40 [*A Magic Ink Pot*] absent from current location) CARR 39 (Is object 39 [*A Silvery Quill*] being carried) CARR 16 (Is object 16 [A Scroll.] being carried) CREATE 40 (*A Magic Ink Pot*) MESSAGE 6 (There's a flash of light!) PAUSE 100

Location #96

Description

I'm in the meditation chamber. There is a large gem set in the ceiling. There are exits S.West & N.West.

Short Name

Meditation Chamber

Connections

NW to location 94 (Ante-Chamber) SW to location 97 (Crossroads)

Objects at location

None

Events associated with location

Response NE _:
AT 97 (Are we at location 97 (Crossroads)) GOTO 96 (Go to location 96) (Meditation Chamber) DESC (Describe current location)

Location #97

Description

I'm at the crossroads. There are exits N.East,S.East, S.West & N.West.

Short Name

Crossroads

Connections

Objects at location

Object #53: A giant Ogre.

Events associated with location

Process OGRE KILL:
AT 97 (Are we at location 97 (Crossroads)) CARR 0 (Is object 0 [A lit Lantern.] being carried) NOTCARR 37 (Is object 37 [*A Glowing Sword*] not being carried) PRESENT 53 (Is object 53 [A giant Ogre.] at current location) MESSAGE 19 (The Ogre kicks my head in!I'm bleeding...(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Process OGRE KILL:
AT 97 (Are we at location 97 (Crossroads)) NOTCARR 0 (Is object 0 [A lit Lantern.] not being carried) PRESENT 53 (Is object 53 [A giant Ogre.] at current location) MESSAGE 15 (Someone or something attacks me in the dark!I'm bleeding..(Uuh!) ) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response NE _:
AT 97 (Are we at location 97 (Crossroads)) PRESENT 53 (Is object 53 [A giant Ogre.] at current location) MESSAGE 19 (The Ogre kicks my head in!I'm bleeding...(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response NE _:
AT 97 (Are we at location 97 (Crossroads)) GOTO 96 (Go to location 96) (Meditation Chamber) DESC (Describe current location)
Response NW _:
AT 97 (Are we at location 97 (Crossroads)) PRESENT 53 (Is object 53 [A giant Ogre.] at current location) MESSAGE 19 (The Ogre kicks my head in!I'm bleeding...(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response NW _:
AT 97 (Are we at location 97 (Crossroads)) GOTO 95 (Go to location 95) (Priests Study) DESC (Describe current location)
Response SE _:
AT 97 (Are we at location 97 (Crossroads)) PRESENT 53 (Is object 53 [A giant Ogre.] at current location) MESSAGE 19 (The Ogre kicks my head in!I'm bleeding...(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response SE _:
AT 97 (Are we at location 97 (Crossroads)) SET 0 (Set flag 0 to 255) GOTO 99 (Go to location 99) (Scroll Room) DESC (Describe current location)
Response SW _:
AT 97 (Are we at location 97 (Crossroads)) PRESENT 53 (Is object 53 [A giant Ogre.] at current location) MESSAGE 19 (The Ogre kicks my head in!I'm bleeding...(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response SW _:
AT 97 (Are we at location 97 (Crossroads)) SET 0 (Set flag 0 to 255) GOTO 98 (Go to location 98) (Temple Library) DESC (Describe current location)
Response USE SWOR:
AT 97 (Are we at location 97 (Crossroads)) PRESENT 53 (Is object 53 [A giant Ogre.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 37 (Is object 37 [*A Glowing Sword*] being carried) SWAP objects 53 (A giant Ogre.) and 54 (A charred Ogre.) CREATE 39 (*A Silvery Quill*) MESSAGE 27 (As the Sword touches the Ogre he bursts into flames!) PAUSE 100

Location #98

Description

I'm in the temple library. There are exits N.East & East.

Short Name

Temple Library

Connections

NE to location 97 (Crossroads) E to location 100 (T-Junction)

Objects at location

None

Events associated with location

Response SW _:
AT 97 (Are we at location 97 (Crossroads)) SET 0 (Set flag 0 to 255) GOTO 98 (Go to location 98) (Temple Library) DESC (Describe current location)

Location #99

Description

I'm in the scroll room. There are exits West & N.West.

Short Name

Scroll Room

Connections

NW to location 97 (Crossroads) W to location 100 (T-Junction)

Objects at location

Object #16: A Scroll.

Events associated with location

Response SE _:
AT 97 (Are we at location 97 (Crossroads)) SET 0 (Set flag 0 to 255) GOTO 99 (Go to location 99) (Scroll Room) DESC (Describe current location)

Location #100

Description

I'm at a T-junction. There are exits East,South & West.

Short Name

T-Junction

Connections

E to location 99 (Scroll Room) S to location 106 (Maze of Corridors) W to location 98 (Temple Library)

Objects at location

None

Events associated with location

None

Location #101

Description

I'm at an intersection. There are exits North,S.East & S.West.

Short Name

Intersection

Connections

N to location 106 (Maze of Corridors) SE to location 103 (Crypt) SW to location 102 (Artifact Room)

Objects at location

None

Events associated with location

None

Location #102

Description

I'm in the artifact Room. Old broken objects are strewn around the room. There are exits N.East,East & S.East.

Short Name

Artifact Room

Connections

NE to location 101 (Intersection) E to location 104 (Treasure Room) SE to location 105 (Shrine)

Objects at location

Object #17: A stone Idol.

Events associated with location

Response NW _:
AT 105 (Are we at location 105 (Shrine)) GOTO 102 (Go to location 102) (Artifact Room) DESC (Describe current location)

Location #103

Description

I'm in the crypt. Dwarves are not grave robbers. There are exits S.West,West & N.West.

Short Name

Crypt

Connections

NW to location 101 (Intersection) W to location 104 (Treasure Room) SW to location 105 (Shrine)

Objects at location

None

Events associated with location

Response NE _:
AT 105 (Are we at location 105 (Shrine)) GOTO 103 (Go to location 103) (Crypt) DESC (Describe current location)

Location #104

Description

I'm in the temple treasure room. There are exits East,South & West.

Short Name

Treasure Room

Connections

E to location 103 (Crypt) S to location 105 (Shrine) W to location 102 (Artifact Room)

Objects at location

Object #42: *A Ruby Necklace*

Events associated with location

Response N _:
AT 105 (Are we at location 105 (Shrine)) GOTO 104 (Go to location 104) (Treasure Room) DESC (Describe current location)

Location #105

Description

I'm in the shrine. This a very sacred place. There are exits North,N.East, South & N.West.

Short Name

Shrine

Connections

Objects at location

Object #55: A King Cobra.

Events associated with location

Process COBR KILL:
AT 105 (Are we at location 105 (Shrine)) NOTCARR 0 (Is object 0 [A lit Lantern.] not being carried) PRESENT 55 (Is object 55 [A King Cobra.] at current location) MESSAGE 15 (Someone or something attacks me in the dark!I'm bleeding..(Uuh!) ) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Process COBR KILL:
AT 105 (Are we at location 105 (Shrine)) PRESENT 55 (Is object 55 [A King Cobra.] at current location) NOTCARR 17 (Is object 17 [A stone Idol.] not being carried) MESSAGE 23 (With a lightning sweep the Cobra bites me!I'm poisoned...(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response N _:
AT 105 (Are we at location 105 (Shrine)) PRESENT 55 (Is object 55 [A King Cobra.] at current location) MESSAGE 23 (With a lightning sweep the Cobra bites me!I'm poisoned...(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response N _:
AT 105 (Are we at location 105 (Shrine)) GOTO 104 (Go to location 104) (Treasure Room) DESC (Describe current location)
Response S _:
AT 105 (Are we at location 105 (Shrine)) PRESENT 55 (Is object 55 [A King Cobra.] at current location) MESSAGE 23 (With a lightning sweep the Cobra bites me!I'm poisoned...(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response S _:
AT 105 (Are we at location 105 (Shrine)) SET 0 (Set flag 0 to 255) GOTO 109 (Go to location 109) (Rune Room) DESC (Describe current location)
Response NE _:
AT 105 (Are we at location 105 (Shrine)) PRESENT 55 (Is object 55 [A King Cobra.] at current location) MESSAGE 23 (With a lightning sweep the Cobra bites me!I'm poisoned...(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response NE _:
AT 105 (Are we at location 105 (Shrine)) GOTO 103 (Go to location 103) (Crypt) DESC (Describe current location)
Response NW _:
AT 105 (Are we at location 105 (Shrine)) PRESENT 55 (Is object 55 [A King Cobra.] at current location) MESSAGE 23 (With a lightning sweep the Cobra bites me!I'm poisoned...(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response NW _:
AT 105 (Are we at location 105 (Shrine)) GOTO 102 (Go to location 102) (Artifact Room) DESC (Describe current location)
Response WAVE IDOL:
AT 105 (Are we at location 105 (Shrine)) WORN 20 (Is object 20 [A Robe.] being worn) CARR 17 (Is object 17 [A stone Idol.] being carried) SWAP objects 55 (A King Cobra.) and 56 (A petrified Snake.) MESSAGE 26 (The Cobra sees the idol and is turned into stone!) PAUSE 100

Location #106

Description

I'm in a maze of corridors. There are exits everywhere.

Short Name

Maze of Corridors

Connections

SW to location 107 (Maze of Corridors) N to location 100 (T-Junction) U to location 106 (Maze of Corridors) D to location 106 (Maze of Corridors) NE to location 106 (Maze of Corridors) E to location 106 (Maze of Corridors) SE to location 106 (Maze of Corridors) S to location 106 (Maze of Corridors) W to location 100 (T-Junction) NW to location 106 (Maze of Corridors)

Objects at location

None

Events associated with location

None

Location #107

Description

I'm in a maze of corridors. There are exits everywhere.

Short Name

Maze of Corridors

Connections

D to location 108 (Maze of Corridors) U to location 107 (Maze of Corridors) N to location 107 (Maze of Corridors) NE to location 107 (Maze of Corridors) E to location 107 (Maze of Corridors) SE to location 107 (Maze of Corridors) S to location 106 (Maze of Corridors) SW to location 107 (Maze of Corridors) W to location 107 (Maze of Corridors) NW to location 107 (Maze of Corridors)

Objects at location

Object #34: A rotting Corpse.(Aaargh!)

Events associated with location

None

Location #108

Description

I'm in a maze of corridors. There are exits everywhere.

Short Name

Maze of Corridors

Connections

NW to location 101 (Intersection) U to location 108 (Maze of Corridors) D to location 108 (Maze of Corridors) N to location 107 (Maze of Corridors) NE to location 108 (Maze of Corridors) E to location 108 (Maze of Corridors) SE to location 108 (Maze of Corridors) S to location 108 (Maze of Corridors) SW to location 108 (Maze of Corridors) W to location 108 (Maze of Corridors)

Objects at location

None

Events associated with location

None

Location #109

Description

I'm in the rune room. Runes cover the walls. There are exits North,S.East & S.West.

Short Name

Rune Room

Connections

N to location 105 (Shrine) SE to location 111 (Scribes Quarters) SW to location 110 (Scribes Room)

Objects at location

None

Events associated with location

Response S _:
AT 105 (Are we at location 105 (Shrine)) SET 0 (Set flag 0 to 255) GOTO 109 (Go to location 109) (Rune Room) DESC (Describe current location)

Location #110

Description

I'm in the scribes room. There are exits N.East & S.East.

Short Name

Scribes Room

Connections

NE to location 109 (Rune Room) SE to location 112 (Maze of Illusions)

Objects at location

None

Events associated with location

None

Location #111

Description

I'm in the scribe's quarters. There are exits S.West & N.West.

Short Name

Scribes Quarters

Connections

NW to location 109 (Rune Room) SW to location 112 (Maze of Illusions)

Objects at location

None

Events associated with location

None

Location #112

Description

I'm in the maze of illusions. There are exits everywhere.

Short Name

Maze of Illusions

Connections

NE to location 113 (Maze of Illusions) N to location 112 (Maze of Illusions) E to location 112 (Maze of Illusions) SE to location 112 (Maze of Illusions) S to location 112 (Maze of Illusions) SW to location 112 (Maze of Illusions) W to location 112 (Maze of Illusions) NW to location 110 (Scribes Room) U to location 112 (Maze of Illusions) D to location 110 (Scribes Room)

Objects at location

None

Events associated with location

None

Location #113

Description

I'm in the maze of illusions. There are exits everywhere.

Short Name

Maze of Illusions

Connections

D to location 114 (Maze of Illusions) W to location 112 (Maze of Illusions) U to location 113 (Maze of Illusions) N to location 113 (Maze of Illusions) NE to location 113 (Maze of Illusions) E to location 113 (Maze of Illusions) SE to location 113 (Maze of Illusions) S to location 113 (Maze of Illusions) SW to location 113 (Maze of Illusions) NW to location 113 (Maze of Illusions)

Objects at location

None

Events associated with location

None

Location #114

Description

I'm in the maze of illusions. There are exits everywhere.

Short Name

Maze of Illusions

Connections

SW to location 115 (Maze of Illusions) NW to location 113 (Maze of Illusions) N to location 114 (Maze of Illusions) NE to location 114 (Maze of Illusions) E to location 114 (Maze of Illusions) SE to location 114 (Maze of Illusions) S to location 114 (Maze of Illusions) W to location 114 (Maze of Illusions) U to location 114 (Maze of Illusions) D to location 114 (Maze of Illusions)

Objects at location

None

Events associated with location

None

Location #115

Description

I'm in the maze of illusions. There are exits everywhere.

Short Name

Maze of Illusions

Connections

W to location 116 (Passage) U to location 114 (Maze of Illusions) D to location 115 (Maze of Illusions) N to location 115 (Maze of Illusions) NE to location 115 (Maze of Illusions) E to location 115 (Maze of Illusions) SE to location 115 (Maze of Illusions) S to location 115 (Maze of Illusions) SW to location 115 (Maze of Illusions) NW to location 115 (Maze of Illusions)

Objects at location

None

Events associated with location

None

Location #116

Description

I'm in a passage. There is writing on the walls. There are exits North & South.

Short Name

Passage

Connections

N to location 112 (Maze of Illusions) S to location 117 (Ante-Room)

Objects at location

None

Events associated with location

None

Location #117

Description

I'm in the ante-room. There is an exit North.

Short Name

Ante-Room

Connections

N to location 116 (Passage)

Objects at location

None

Events associated with location

Process _ _:
AT 117 (Are we at location 117 (Ante-Room)) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) CARR 35 (Is object 35 [*A Giant Diamond*] being carried) CARR 36 (Is object 36 [*A Jade Skeleton*] being carried) CARR 37 (Is object 37 [*A Glowing Sword*] being carried) WORN 38 (Is object 38 [*A Mithril Cloak*] being worn) CARR 39 (Is object 39 [*A Silvery Quill*] being carried) CARR 40 (Is object 40 [*A Magic Ink Pot*] being carried) WORN 41 (Is object 41 [*An Elvish Crown*] being worn) WORN 42 (Is object 42 [*A Ruby Necklace*] being worn) WORN 43 (Is object 43 [*A Dwarvish Belt*] being worn) CREATE 23 (A Gateway.)
Response ENTE _:
AT 117 (Are we at location 117 (Ante-Room)) PRESENT 23 (Is object 23 [A Gateway.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) CARR 35 (Is object 35 [*A Giant Diamond*] being carried) CARR 36 (Is object 36 [*A Jade Skeleton*] being carried) CARR 37 (Is object 37 [*A Glowing Sword*] being carried) WORN 38 (Is object 38 [*A Mithril Cloak*] being worn) CARR 39 (Is object 39 [*A Silvery Quill*] being carried) CARR 40 (Is object 40 [*A Magic Ink Pot*] being carried) WORN 41 (Is object 41 [*An Elvish Crown*] being worn) WORN 42 (Is object 42 [*A Ruby Necklace*] being worn) WORN 43 (Is object 43 [*A Dwarvish Belt*] being worn) CLEAR 0 (Set flag 0 to 0) GOTO 118 (Go to location 118) (Book Room) DESC (Describe current location)

Location #118

Description

I'm in the book room. There is a large,open book here. The door has disappeared and the Room is Sealed.

Short Name

Book Room

Connections

Objects at location

None

Events associated with location

Response ENTE _:
AT 117 (Are we at location 117 (Ante-Room)) PRESENT 23 (Is object 23 [A Gateway.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) CARR 35 (Is object 35 [*A Giant Diamond*] being carried) CARR 36 (Is object 36 [*A Jade Skeleton*] being carried) CARR 37 (Is object 37 [*A Glowing Sword*] being carried) WORN 38 (Is object 38 [*A Mithril Cloak*] being worn) CARR 39 (Is object 39 [*A Silvery Quill*] being carried) CARR 40 (Is object 40 [*A Magic Ink Pot*] being carried) WORN 41 (Is object 41 [*An Elvish Crown*] being worn) WORN 42 (Is object 42 [*A Ruby Necklace*] being worn) WORN 43 (Is object 43 [*A Dwarvish Belt*] being worn) CLEAR 0 (Set flag 0 to 0) GOTO 118 (Go to location 118) (Book Room) DESC (Describe current location)
Response SIGN REGI:
AT 118 (Are we at location 118 (Book Room)) CARR 44 (Is object 44 [A Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) CARR 35 (Is object 35 [*A Giant Diamond*] being carried) CARR 36 (Is object 36 [*A Jade Skeleton*] being carried) CARR 37 (Is object 37 [*A Glowing Sword*] being carried) WORN 38 (Is object 38 [*A Mithril Cloak*] being worn) CARR 39 (Is object 39 [*A Silvery Quill*] being carried) CARR 40 (Is object 40 [*A Magic Ink Pot*] being carried) WORN 41 (Is object 41 [*An Elvish Crown*] being worn) WORN 42 (Is object 42 [*A Ruby Necklace*] being worn) WORN 43 (Is object 43 [*A Dwarvish Belt*] being worn) MESSAGE 0 ( W E L L D O N E B A R S A K ******************************** * * * ---------------- - --- - * *------------------- --- - - * *------------------- --- - * *------------------- --- - * *------------------- -- - * *------------------- - ----- * * ----------------- -- -- * * ------------------- * * * ******************************** * * * P.NAPOLITANO & V.NAPOLITANO * * * *A BARSAK THE DWARF PRODUCTION * * * * { COPYRIGHT 1983 } * * * ******************************** ) BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 50 96 BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 50 96 BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 35 96 BEEP 35 102 BEEP 35 110 BEEP 35 102 BEEP 50 106 BEEP 15 102 BEEP 15 106 BEEP 43 110 BEEP 15 110 BEEP 35 102 BEEP 15 96 BEEP 15 96 BEEP 15 96 BEEP 61 100 BEEP 15 92 BEEP 15 92 BEEP 35 96 BEEP 35 102 BEEP 35 110 BEEP 35 106 BEEP 60 100
Response SIGN REGI:
AT 118 (Are we at location 118 (Book Room)) CARR 44 (Is object 44 [A Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) CARR 35 (Is object 35 [*A Giant Diamond*] being carried) CARR 36 (Is object 36 [*A Jade Skeleton*] being carried) CARR 37 (Is object 37 [*A Glowing Sword*] being carried) WORN 38 (Is object 38 [*A Mithril Cloak*] being worn) CARR 39 (Is object 39 [*A Silvery Quill*] being carried) CARR 40 (Is object 40 [*A Magic Ink Pot*] being carried) WORN 41 (Is object 41 [*An Elvish Crown*] being worn) WORN 42 (Is object 42 [*A Ruby Necklace*] being worn) WORN 43 (Is object 43 [*A Dwarvish Belt*] being worn) BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 50 96 BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 50 96 BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 35 96 BEEP 35 102 BEEP 35 110 BEEP 35 102 BEEP 50 106 BEEP 15 102 BEEP 15 106 BEEP 43 110 BEEP 15 110 BEEP 35 102 BEEP 15 96 BEEP 15 96 BEEP 15 96 BEEP 61 100 BEEP 15 92 BEEP 15 92 BEEP 35 96 BEEP 35 102 BEEP 35 110 BEEP 35 106 BEEP 60 100 BEEP 15 86 BEEP 15 92 BEEP 15 86 BEEP 50 96 BEEP 15 86 BEEP 15 92 BEEP 15 86 BEEP 50 96 BEEP 15 86 BEEP 15 92 BEEP 15 86 BEEP 70 96 TURNS (Display number of turns) END (End Game)

Location #119

Description

THE ADVENTURES OF BARSAK THE DWARF (EARLYDAYS). In ancient days of the mythological underworld the dwarves held the Nine Tresures Now Barsak seeks the lost tresures again. Written by P & V Napolitano using THE QUILL adventure system.

Short Name

Room119

Connections

Objects at location

None

Events associated with location

Process N N:
AT 0 (Are we at location 0 (Forest Road)) ZERO 20 (Is Flag 20 zero) GOTO 119 (Go to location 119) (Room119) DESC (Describe current location)
Process N N:
AT 119 (Are we at location 119 (Room119)) ANYKEY (Press any key) GOTO 120 (Go to location 120) (Room120) DESC (Describe current location)

Location #120

Description

To complete the adventure you must wear or carry all nine of the treasures and sign the book at the end. I will be your eyes and hands. You must direct me with commands of the form VERB,NOUN eg. TAKE GUN WEAR HAT EAT FOOD My vocabulary is fairly large, but if you enter something that I do not understand you should try some different words. I only look at the first four letters of each word so long words can be shortened to the first four letters.

Short Name

Room120

Connections

Objects at location

None

Events associated with location

Process N N:
AT 119 (Are we at location 119 (Room119)) ANYKEY (Press any key) GOTO 120 (Go to location 120) (Room120) DESC (Describe current location)
Process N N:
AT 120 (Are we at location 120 (Room120)) ANYKEY (Press any key) GOTO 121 (Go to location 121) (Room121) DESC (Describe current location)

Location #121

Description

By typing SAVE while playing an adventure your current position and status can be saved to tape. Then at a later date you may type LOAD and your position can be loaded into the computer so that you may continue from the point that you left before.

Short Name

Room121

Connections

Objects at location

None

Events associated with location

Process N N:
AT 120 (Are we at location 120 (Room120)) ANYKEY (Press any key) GOTO 121 (Go to location 121) (Room121) DESC (Describe current location)
Process N N:
AT 121 (Are we at location 121 (Room121)) ANYKEY (Press any key) SET 20 (Set flag 20 to 255) GOTO 0 (Go to location 0) (Forest Road) DESC (Describe current location)

Object Details

Object #0

Description

A lit Lantern.

Object start location

Not created

Associated words

_

Events associated with object

Process RATS KILL:
AT 63 (Are we at location 63 (Rats Nest)) PRESENT 45 (Is object 45 [A pack of hungry Rats.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) NOTCARR 11 (Is object 11 [A mouldy old Cheese.(Phew!)] not being carried) MESSAGE 20 (The Rats gather round and attack me!I'm bleeding...(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Process RATS KILL:
AT 63 (Are we at location 63 (Rats Nest)) NOTCARR 0 (Is object 0 [A lit Lantern.] not being carried) PRESENT 45 (Is object 45 [A pack of hungry Rats.] at current location) MESSAGE 15 (Someone or something attacks me in the dark!I'm bleeding..(Uuh!) ) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Process CHIE KILL:
AT 81 (Are we at location 81 (Elder's Hut)) CARR 0 (Is object 0 [A lit Lantern.] being carried) NOTCARR 18 (Is object 18 [A rusty Foil.] not being carried) PRESENT 47 (Is object 47 [The Chieftan.] at current location) MESSAGE 16 (The Chieftan dodges and breaks my back...(Crack!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Process CHIE KILL:
AT 81 (Are we at location 81 (Elder's Hut)) NOTCARR 0 (Is object 0 [A lit Lantern.] not being carried) PRESENT 47 (Is object 47 [The Chieftan.] at current location) MESSAGE 15 (Someone or something attacks me in the dark!I'm bleeding..(Uuh!) ) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Process MONK KILL:
AT 89 (Are we at location 89 (Priests Quarters)) CARR 0 (Is object 0 [A lit Lantern.] being carried) NOTCARR 1 (Is object 1 [A Battle-axe.] not being carried) PRESENT 49 (Is object 49 [A mad Monk.] at current location) MESSAGE 14 (The Monk lashes out with his axe and chops my arm off!I'm bleed- ing...(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Process MONK KILL:
AT 89 (Are we at location 89 (Priests Quarters)) NOTCARR 0 (Is object 0 [A lit Lantern.] not being carried) PRESENT 49 (Is object 49 [A mad Monk.] at current location) MESSAGE 15 (Someone or something attacks me in the dark!I'm bleeding..(Uuh!) ) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Process ZOMB KILL:
AT 62 (Are we at location 62 (Man-Made Cavern)) CARR 0 (Is object 0 [A lit Lantern.] being carried) NOTCARR 3 (Is object 3 [A Teddy-bear.] not being carried) PRESENT 51 (Is object 51 [A Zombie.] at current location) MESSAGE 18 (The Zombie grabs my leg and bites it clean off!I'm bleeding. ..(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Process ZOMB KILL:
AT 62 (Are we at location 62 (Man-Made Cavern)) PRESENT 51 (Is object 51 [A Zombie.] at current location) NOTCARR 0 (Is object 0 [A lit Lantern.] not being carried) MESSAGE 15 (Someone or something attacks me in the dark!I'm bleeding..(Uuh!) ) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Process OGRE KILL:
AT 97 (Are we at location 97 (Crossroads)) CARR 0 (Is object 0 [A lit Lantern.] being carried) NOTCARR 37 (Is object 37 [*A Glowing Sword*] not being carried) PRESENT 53 (Is object 53 [A giant Ogre.] at current location) MESSAGE 19 (The Ogre kicks my head in!I'm bleeding...(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Process OGRE KILL:
AT 97 (Are we at location 97 (Crossroads)) NOTCARR 0 (Is object 0 [A lit Lantern.] not being carried) PRESENT 53 (Is object 53 [A giant Ogre.] at current location) MESSAGE 15 (Someone or something attacks me in the dark!I'm bleeding..(Uuh!) ) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Process COBR KILL:
AT 105 (Are we at location 105 (Shrine)) NOTCARR 0 (Is object 0 [A lit Lantern.] not being carried) PRESENT 55 (Is object 55 [A King Cobra.] at current location) MESSAGE 15 (Someone or something attacks me in the dark!I'm bleeding..(Uuh!) ) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Process BARB KILL:
AT 75 (Are we at location 75 (Hut)) NOTCARR 0 (Is object 0 [A lit Lantern.] not being carried) MESSAGE 15 (Someone or something attacks me in the dark!I'm bleeding..(Uuh!) ) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Process _ _:
AT 117 (Are we at location 117 (Ante-Room)) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) CARR 35 (Is object 35 [*A Giant Diamond*] being carried) CARR 36 (Is object 36 [*A Jade Skeleton*] being carried) CARR 37 (Is object 37 [*A Glowing Sword*] being carried) WORN 38 (Is object 38 [*A Mithril Cloak*] being worn) CARR 39 (Is object 39 [*A Silvery Quill*] being carried) CARR 40 (Is object 40 [*A Magic Ink Pot*] being carried) WORN 41 (Is object 41 [*An Elvish Crown*] being worn) WORN 42 (Is object 42 [*A Ruby Necklace*] being worn) WORN 43 (Is object 43 [*A Dwarvish Belt*] being worn) CREATE 23 (A Gateway.)
Response U _:
AT 93 (Are we at location 93 (Hidden Room)) CARR 0 (Is object 0 [A lit Lantern.] being carried) WORN 20 (Is object 20 [A Robe.] being worn) GOTO 88 (Go to location 88) (Temple Altar) DESC (Describe current location)
Response U _:
AT 93 (Are we at location 93 (Hidden Room)) WORN 20 (Is object 20 [A Robe.] being worn) CARR 0 (Is object 0 [A lit Lantern.] being carried) GOTO 88 (Go to location 88) (Temple Altar) DESC (Describe current location)
Response D _:
AT 88 (Are we at location 88 (Temple Altar)) CARR 0 (Is object 0 [A lit Lantern.] being carried) WORN 20 (Is object 20 [A Robe.] being worn) PRESENT 22 (Is object 22 [A Hole.] at current location) SET 0 (Set flag 0 to 255) GOTO 93 (Go to location 93) (Hidden Room) DESC (Describe current location)
Response D _:
AT 88 (Are we at location 88 (Temple Altar)) PRESENT 22 (Is object 22 [A Hole.] at current location) WORN 20 (Is object 20 [A Robe.] being worn) CARR 0 (Is object 0 [A lit Lantern.] being carried) GOTO 93 (Go to location 93) (Hidden Room) DESC (Describe current location)
Response ENTE _:
AT 117 (Are we at location 117 (Ante-Room)) PRESENT 23 (Is object 23 [A Gateway.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) CARR 35 (Is object 35 [*A Giant Diamond*] being carried) CARR 36 (Is object 36 [*A Jade Skeleton*] being carried) CARR 37 (Is object 37 [*A Glowing Sword*] being carried) WORN 38 (Is object 38 [*A Mithril Cloak*] being worn) CARR 39 (Is object 39 [*A Silvery Quill*] being carried) CARR 40 (Is object 40 [*A Magic Ink Pot*] being carried) WORN 41 (Is object 41 [*An Elvish Crown*] being worn) WORN 42 (Is object 42 [*A Ruby Necklace*] being worn) WORN 43 (Is object 43 [*A Dwarvish Belt*] being worn) CLEAR 0 (Set flag 0 to 0) GOTO 118 (Go to location 118) (Book Room) DESC (Describe current location)
Response LANT ON:
PRESENT 44 (Is object 44 [A Lantern.] at current location) SWAP objects 0 (A lit Lantern.) and 44 (A Lantern.) OK
Response LANT OFF:
PRESENT 0 (Is object 0 [A lit Lantern.] at current location) SWAP objects 0 (A lit Lantern.) and 44 (A Lantern.) OK
Response FISH _:
AT 52 (Are we at location 52 (Immense Cavern)) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 12 (Is object 12 [A Hook & Line.] being carried) CREATE 10 (A small Fish.) MESSAGE 32 (I fish and catch a tiddler!) PAUSE 100
Response ON LANT:
PRESENT 44 (Is object 44 [A Lantern.] at current location) SWAP objects 0 (A lit Lantern.) and 44 (A Lantern.) OK
Response OFF LANT:
PRESENT 0 (Is object 0 [A lit Lantern.] at current location) SWAP objects 0 (A lit Lantern.) and 44 (A Lantern.) OK
Response PRAY _:
AT 40 (Are we at location 40 (Prayer Room)) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 36 (Is object 36 [*A Jade Skeleton*] being carried) MESSAGE 6 (There's a flash of light!) PAUSE 100 GOTO 52 (Go to location 52) (Immense Cavern) DESC (Describe current location)
Response PRAY _:
AT 52 (Are we at location 52 (Immense Cavern)) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 36 (Is object 36 [*A Jade Skeleton*] being carried) MESSAGE 6 (There's a flash of light!) PAUSE 100 GOTO 40 (Go to location 40) (Prayer Room) DESC (Describe current location)
Response CROS LAKE:
AT 67 (Are we at location 67 (Lake Shore)) CARR 10 (Is object 10 [A small Fish.] being carried) CARR 0 (Is object 0 [A lit Lantern.] being carried) DESTROY 10 (A small Fish.) MESSAGE 9 (A helpful Dolphin appears,takes my fish and carries me to the other side.) PAUSE 100 GOTO 68 (Go to location 68) (Southern Shore) DESC (Describe current location)
Response CROS LAKE:
AT 68 (Are we at location 68 (Southern Shore)) CARR 0 (Is object 0 [A lit Lantern.] being carried) MESSAGE 10 (The Dolphin remembers me and carries me for nothing.) PAUSE 100 GOTO 67 (Go to location 67) (Lake Shore) DESC (Describe current location)
Response PUSH ALTA:
AT 88 (Are we at location 88 (Temple Altar)) CARR 0 (Is object 0 [A lit Lantern.] being carried) WORN 20 (Is object 20 [A Robe.] being worn) PRESENT 22 (Is object 22 [A Hole.] at current location) DESTROY 22 (A Hole.) OK
Response PUSH ALTA:
AT 88 (Are we at location 88 (Temple Altar)) ABSENT 22 (Is object 22 [A Hole.] absent from current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) WORN 20 (Is object 20 [A Robe.] being worn) CREATE 22 (A Hole.) MESSAGE 13 (A Hole appears!) PAUSE 100
Response GET LANT:
PRESENT 0 (Is object 0 [A lit Lantern.] at current location) GET 0 (A lit Lantern.) OK
Response DROP LANT:
PRESENT 0 (Is object 0 [A lit Lantern.] at current location) DROP 0 (A lit Lantern.) OK
Response DROP TEDD:
AT 62 (Are we at location 62 (Man-Made Cavern)) PRESENT 51 (Is object 51 [A Zombie.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 3 (Is object 3 [A Teddy-bear.] being carried) SWAP objects 51 (A Zombie.) and 52 (A happy Zombie.) SWAP objects 3 (A Teddy-bear.) and 43 (*A Dwarvish Belt*) PLUS 30 11 (Increase flag 30 by 11) MESSAGE 17 (The Zombie takes the Teddy and gives me something in return.) PAUSE 100
Response DROP CHEE:
AT 63 (Are we at location 63 (Rats Nest)) PRESENT 45 (Is object 45 [A pack of hungry Rats.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 11 (Is object 11 [A mouldy old Cheese.(Phew!)] being carried) SWAP objects 45 (A pack of hungry Rats.) and 46 (A pack of satisfied Rats.) DESTROY 11 (A mouldy old Cheese.(Phew!)) CREATE 33 (A small Key.) MESSAGE 30 (The Rats gather round and eat the Cheese from around the Key!) PAUSE 100
Response THRO FOIL:
AT 81 (Are we at location 81 (Elder's Hut)) PRESENT 47 (Is object 47 [The Chieftan.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 18 (Is object 18 [A rusty Foil.] being carried) DESTROY 18 (A rusty Foil.) SWAP objects 47 (The Chieftan.) and 48 (A dead Chieftan.) GOTO 80 (Go to location 80) (Chieftan's Hut) CREATE 26 (A wooden Chest.(Sealed.)) GOTO 81 (Go to location 81) (Elder's Hut) MESSAGE 28 (The Foil flies through the air and hits the Chieftan in the chest!) PAUSE 100
Response KILL CHIE:
AT 81 (Are we at location 81 (Elder's Hut)) PRESENT 47 (Is object 47 [The Chieftan.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) MESSAGE 16 (The Chieftan dodges and breaks my back...(Crack!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response KILL CHIE:
AT 81 (Are we at location 81 (Elder's Hut)) PRESENT 47 (Is object 47 [The Chieftan.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) NOTCARR 1 (Is object 1 [A Battle-axe.] not being carried) MESSAGE 16 (The Chieftan dodges and breaks my back...(Crack!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response KILL MONK:
AT 89 (Are we at location 89 (Priests Quarters)) PRESENT 49 (Is object 49 [A mad Monk.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) SWAP objects 49 (A mad Monk.) and 50 (A dead Monk.) CREATE 20 (A Robe.) MESSAGE 29 (I swing my Axe with all my might and cut the Monk in two!) PAUSE 100
Response KILL MONK:
AT 89 (Are we at location 89 (Priests Quarters)) PRESENT 49 (Is object 49 [A mad Monk.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) NOTCARR 1 (Is object 1 [A Battle-axe.] not being carried) MESSAGE 14 (The Monk lashes out with his axe and chops my arm off!I'm bleed- ing...(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response KILL OGRE:
PRESENT 53 (Is object 53 [A giant Ogre.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 37 (Is object 37 [*A Glowing Sword*] being carried) MESSAGE 19 (The Ogre kicks my head in!I'm bleeding...(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 10 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response USE AXE:
CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) PRESENT 64 (Is object 64 [A large Rock.] at current location) SWAP objects 64 (A large Rock.) and 35 (*A Giant Diamond*) MESSAGE 37 (I swing my axe and crack the Rock!) PAUSE 100
Response USE SWOR:
AT 97 (Are we at location 97 (Crossroads)) PRESENT 53 (Is object 53 [A giant Ogre.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 37 (Is object 37 [*A Glowing Sword*] being carried) SWAP objects 53 (A giant Ogre.) and 54 (A charred Ogre.) CREATE 39 (*A Silvery Quill*) MESSAGE 27 (As the Sword touches the Ogre he bursts into flames!) PAUSE 100

Object #1

Description

A Battle-axe.

Object start location

Carried

Associated words

_

Events associated with object

Process MONK KILL:
AT 89 (Are we at location 89 (Priests Quarters)) CARR 0 (Is object 0 [A lit Lantern.] being carried) NOTCARR 1 (Is object 1 [A Battle-axe.] not being carried) PRESENT 49 (Is object 49 [A mad Monk.] at current location) MESSAGE 14 (The Monk lashes out with his axe and chops my arm off!I'm bleed- ing...(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Process _ _:
AT 117 (Are we at location 117 (Ante-Room)) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) CARR 35 (Is object 35 [*A Giant Diamond*] being carried) CARR 36 (Is object 36 [*A Jade Skeleton*] being carried) CARR 37 (Is object 37 [*A Glowing Sword*] being carried) WORN 38 (Is object 38 [*A Mithril Cloak*] being worn) CARR 39 (Is object 39 [*A Silvery Quill*] being carried) CARR 40 (Is object 40 [*A Magic Ink Pot*] being carried) WORN 41 (Is object 41 [*An Elvish Crown*] being worn) WORN 42 (Is object 42 [*A Ruby Necklace*] being worn) WORN 43 (Is object 43 [*A Dwarvish Belt*] being worn) CREATE 23 (A Gateway.)
Response ENTE _:
AT 117 (Are we at location 117 (Ante-Room)) PRESENT 23 (Is object 23 [A Gateway.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) CARR 35 (Is object 35 [*A Giant Diamond*] being carried) CARR 36 (Is object 36 [*A Jade Skeleton*] being carried) CARR 37 (Is object 37 [*A Glowing Sword*] being carried) WORN 38 (Is object 38 [*A Mithril Cloak*] being worn) CARR 39 (Is object 39 [*A Silvery Quill*] being carried) CARR 40 (Is object 40 [*A Magic Ink Pot*] being carried) WORN 41 (Is object 41 [*An Elvish Crown*] being worn) WORN 42 (Is object 42 [*A Ruby Necklace*] being worn) WORN 43 (Is object 43 [*A Dwarvish Belt*] being worn) CLEAR 0 (Set flag 0 to 0) GOTO 118 (Go to location 118) (Book Room) DESC (Describe current location)
Response SIGN REGI:
AT 118 (Are we at location 118 (Book Room)) CARR 44 (Is object 44 [A Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) CARR 35 (Is object 35 [*A Giant Diamond*] being carried) CARR 36 (Is object 36 [*A Jade Skeleton*] being carried) CARR 37 (Is object 37 [*A Glowing Sword*] being carried) WORN 38 (Is object 38 [*A Mithril Cloak*] being worn) CARR 39 (Is object 39 [*A Silvery Quill*] being carried) CARR 40 (Is object 40 [*A Magic Ink Pot*] being carried) WORN 41 (Is object 41 [*An Elvish Crown*] being worn) WORN 42 (Is object 42 [*A Ruby Necklace*] being worn) WORN 43 (Is object 43 [*A Dwarvish Belt*] being worn) MESSAGE 0 ( W E L L D O N E B A R S A K ******************************** * * * ---------------- - --- - * *------------------- --- - - * *------------------- --- - * *------------------- --- - * *------------------- -- - * *------------------- - ----- * * ----------------- -- -- * * ------------------- * * * ******************************** * * * P.NAPOLITANO & V.NAPOLITANO * * * *A BARSAK THE DWARF PRODUCTION * * * * { COPYRIGHT 1983 } * * * ******************************** ) BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 50 96 BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 50 96 BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 35 96 BEEP 35 102 BEEP 35 110 BEEP 35 102 BEEP 50 106 BEEP 15 102 BEEP 15 106 BEEP 43 110 BEEP 15 110 BEEP 35 102 BEEP 15 96 BEEP 15 96 BEEP 15 96 BEEP 61 100 BEEP 15 92 BEEP 15 92 BEEP 35 96 BEEP 35 102 BEEP 35 110 BEEP 35 106 BEEP 60 100
Response SIGN REGI:
AT 118 (Are we at location 118 (Book Room)) CARR 44 (Is object 44 [A Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) CARR 35 (Is object 35 [*A Giant Diamond*] being carried) CARR 36 (Is object 36 [*A Jade Skeleton*] being carried) CARR 37 (Is object 37 [*A Glowing Sword*] being carried) WORN 38 (Is object 38 [*A Mithril Cloak*] being worn) CARR 39 (Is object 39 [*A Silvery Quill*] being carried) CARR 40 (Is object 40 [*A Magic Ink Pot*] being carried) WORN 41 (Is object 41 [*An Elvish Crown*] being worn) WORN 42 (Is object 42 [*A Ruby Necklace*] being worn) WORN 43 (Is object 43 [*A Dwarvish Belt*] being worn) BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 50 96 BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 50 96 BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 35 96 BEEP 35 102 BEEP 35 110 BEEP 35 102 BEEP 50 106 BEEP 15 102 BEEP 15 106 BEEP 43 110 BEEP 15 110 BEEP 35 102 BEEP 15 96 BEEP 15 96 BEEP 15 96 BEEP 61 100 BEEP 15 92 BEEP 15 92 BEEP 35 96 BEEP 35 102 BEEP 35 110 BEEP 35 106 BEEP 60 100 BEEP 15 86 BEEP 15 92 BEEP 15 86 BEEP 50 96 BEEP 15 86 BEEP 15 92 BEEP 15 86 BEEP 50 96 BEEP 15 86 BEEP 15 92 BEEP 15 86 BEEP 70 96 TURNS (Display number of turns) END (End Game)
Response SMAS CHES:
AT 80 (Are we at location 80 (Chieftan's Hut)) PRESENT 26 (Is object 26 [A wooden Chest.(Sealed.)] at current location) CARR 1 (Is object 1 [A Battle-axe.] being carried) SWAP objects 26 (A wooden Chest.(Sealed.)) and 27 (A broken Chest.) CREATE 41 (*An Elvish Crown*) MESSAGE 36 (I swing my axe and the chest is splintered into fragments!) PAUSE 100
Response GET AXE:
GET 1 (A Battle-axe.) OK
Response DROP AXE:
DROP 1 (A Battle-axe.) OK
Response KILL CHIE:
AT 81 (Are we at location 81 (Elder's Hut)) PRESENT 47 (Is object 47 [The Chieftan.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) MESSAGE 16 (The Chieftan dodges and breaks my back...(Crack!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response KILL CHIE:
AT 81 (Are we at location 81 (Elder's Hut)) PRESENT 47 (Is object 47 [The Chieftan.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) NOTCARR 1 (Is object 1 [A Battle-axe.] not being carried) MESSAGE 16 (The Chieftan dodges and breaks my back...(Crack!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response KILL MONK:
AT 89 (Are we at location 89 (Priests Quarters)) PRESENT 49 (Is object 49 [A mad Monk.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) SWAP objects 49 (A mad Monk.) and 50 (A dead Monk.) CREATE 20 (A Robe.) MESSAGE 29 (I swing my Axe with all my might and cut the Monk in two!) PAUSE 100
Response KILL MONK:
AT 89 (Are we at location 89 (Priests Quarters)) PRESENT 49 (Is object 49 [A mad Monk.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) NOTCARR 1 (Is object 1 [A Battle-axe.] not being carried) MESSAGE 14 (The Monk lashes out with his axe and chops my arm off!I'm bleed- ing...(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response USE AXE:
CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) PRESENT 64 (Is object 64 [A large Rock.] at current location) SWAP objects 64 (A large Rock.) and 35 (*A Giant Diamond*) MESSAGE 37 (I swing my axe and crack the Rock!) PAUSE 100

Object #2

Description

A fur Coat.

Object start location

49 (Officers Quarters)

Associated words

_

Events associated with object

Process _ KILL:
AT 61 (Are we at location 61 (Cave of ice)) NOTWORN 2 (Is object 2 [A fur Coat.] not being worn) MESSAGE 21 (I'm freezing...(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response GET FUR:
GET 2 (A fur Coat.) OK
Response DROP FUR:
DROP 2 (A fur Coat.) OK
Response REMO FUR:
REMOVE 2 (A fur Coat.) OK
Response WEAR FUR:
WEAR 2 (A fur Coat.) OK

Object #3

Description

A Teddy-bear.

Object start location

30 (Nursery)

Associated words

_

Events associated with object

Process ZOMB KILL:
AT 62 (Are we at location 62 (Man-Made Cavern)) CARR 0 (Is object 0 [A lit Lantern.] being carried) NOTCARR 3 (Is object 3 [A Teddy-bear.] not being carried) PRESENT 51 (Is object 51 [A Zombie.] at current location) MESSAGE 18 (The Zombie grabs my leg and bites it clean off!I'm bleeding. ..(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response GET TEDD:
GET 3 (A Teddy-bear.) OK
Response DROP TEDD:
AT 62 (Are we at location 62 (Man-Made Cavern)) PRESENT 51 (Is object 51 [A Zombie.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 3 (Is object 3 [A Teddy-bear.] being carried) SWAP objects 51 (A Zombie.) and 52 (A happy Zombie.) SWAP objects 3 (A Teddy-bear.) and 43 (*A Dwarvish Belt*) PLUS 30 11 (Increase flag 30 by 11) MESSAGE 17 (The Zombie takes the Teddy and gives me something in return.) PAUSE 100
Response DROP TEDD:
NOTAT 62 (Are we not at location 62 (Man-Made Cavern)) DROP 3 (A Teddy-bear.) OK

Object #4

Description

A jester's Stick.

Object start location

44 (Torture Room)

Associated words

_

Events associated with object

Response GET STIC:
GET 4 (A jester's Stick.) OK
Response DROP STIC:
DROP 4 (A jester's Stick.) OK

Object #5

Description

A Skeleton.

Object start location

41 (Dungeon)

Associated words

_

Events associated with object

Response STYX _:
CARR 5 (Is object 5 [A Skeleton.] being carried) SWAP objects 5 (A Skeleton.) and 36 (*A Jade Skeleton*) LET 30 11 (Set flag 30 to 11) MESSAGE 7 (There's a tingling sensation!) PAUSE 100
Response GET SKEL:
GET 5 (A Skeleton.) OK
Response DROP SKEL:
DROP 5 (A Skeleton.) OK

Object #6

Description

A dog's Head.

Object start location

63 (Rats Nest)

Associated words

_

Events associated with object

Response GET HEAD:
GET 6 (A dog's Head.) OK
Response DROP HEAD:
DROP 6 (A dog's Head.) OK

Object #7

Description

A human Leg.

Object start location

76 (Abandoned Hut)

Associated words

_

Events associated with object

Response GET LEG:
GET 7 (A human Leg.) OK
Response DROP LEG:
DROP 7 (A human Leg.) OK

Object #8

Description

A Pitchfork.

Object start location

38 (Hay-Loft)

Associated words

_

Events associated with object

Response GET PITC:
GET 8 (A Pitchfork.) OK
Response DROP PITC:
DROP 8 (A Pitchfork.) OK

Object #9

Description

A stuffed Hobbit.(Guess who!)

Object start location

33 (Gallery)

Associated words

_

Events associated with object

Response GET HOBB:
GET 9 (A stuffed Hobbit.(Guess who!)) OK
Response DROP HOBB:
DROP 9 (A stuffed Hobbit.(Guess who!)) OK

Object #10

Description

A small Fish.

Object start location

Not created

Associated words

_

Events associated with object

Response FISH _:
AT 52 (Are we at location 52 (Immense Cavern)) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 12 (Is object 12 [A Hook & Line.] being carried) CREATE 10 (A small Fish.) MESSAGE 32 (I fish and catch a tiddler!) PAUSE 100
Response CROS LAKE:
AT 67 (Are we at location 67 (Lake Shore)) CARR 10 (Is object 10 [A small Fish.] being carried) CARR 0 (Is object 0 [A lit Lantern.] being carried) DESTROY 10 (A small Fish.) MESSAGE 9 (A helpful Dolphin appears,takes my fish and carries me to the other side.) PAUSE 100 GOTO 68 (Go to location 68) (Southern Shore) DESC (Describe current location)
Response CROS LAKE:
AT 67 (Are we at location 67 (Lake Shore)) NOTCARR 10 (Is object 10 [A small Fish.] not being carried) MESSAGE 12 (I'm drowning...(Spluter gargle!) ) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response GET FISH:
GET 10 (A small Fish.) OK
Response DROP FISH:
DROP 10 (A small Fish.) OK

Object #11

Description

A mouldy old Cheese.(Phew!)

Object start location

47 (Larder)

Associated words

_

Events associated with object

Process RATS KILL:
AT 63 (Are we at location 63 (Rats Nest)) PRESENT 45 (Is object 45 [A pack of hungry Rats.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) NOTCARR 11 (Is object 11 [A mouldy old Cheese.(Phew!)] not being carried) MESSAGE 20 (The Rats gather round and attack me!I'm bleeding...(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response GET CHEE:
GET 11 (A mouldy old Cheese.(Phew!)) OK
Response DROP CHEE:
AT 63 (Are we at location 63 (Rats Nest)) PRESENT 45 (Is object 45 [A pack of hungry Rats.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 11 (Is object 11 [A mouldy old Cheese.(Phew!)] being carried) SWAP objects 45 (A pack of hungry Rats.) and 46 (A pack of satisfied Rats.) DESTROY 11 (A mouldy old Cheese.(Phew!)) CREATE 33 (A small Key.) MESSAGE 30 (The Rats gather round and eat the Cheese from around the Key!) PAUSE 100
Response DROP CHEE:
NOTAT 63 (Are we not at location 63 (Rats Nest)) DROP 11 (A mouldy old Cheese.(Phew!)) OK

Object #12

Description

A Hook & Line.

Object start location

3 (Northern Grounds)

Associated words

_

Events associated with object

Response FISH _:
AT 52 (Are we at location 52 (Immense Cavern)) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 12 (Is object 12 [A Hook & Line.] being carried) CREATE 10 (A small Fish.) MESSAGE 32 (I fish and catch a tiddler!) PAUSE 100
Response GET HOOK:
GET 12 (A Hook & Line.) OK
Response DROP HOOK:
DROP 12 (A Hook & Line.) OK

Object #13

Description

A dirty old Spade.

Object start location

15 (NW Tower)

Associated words

_

Events associated with object

Response BURY CORP:
AT 85 (Are we at location 85 (Large Plain)) PRESENT 34 (Is object 34 [A rotting Corpse.(Aaargh!)] at current location) CARR 13 (Is object 13 [A dirty old Spade.] being carried) MESSAGE 22 (As I bury the Corpse I dig up something!) DESTROY 34 (A rotting Corpse.(Aaargh!)) CREATE 38 (*A Mithril Cloak*) PAUSE 100
Response GET SPAD:
GET 13 (A dirty old Spade.) OK
Response DROP SPAD:
DROP 13 (A dirty old Spade.) OK

Object #14

Description

A small Packet.(Fertiliser.)

Object start location

31 (Observatory)

Associated words

_

Events associated with object

Response FERT BRID:
AT 70 (Are we at location 70 (Deep Chasm)) CARR 14 (Is object 14 [A small Packet.(Fertiliser.)] being carried) SWAP objects 62 (A withered little plant.) and 63 (A seething mass of plant forming a living bridge across the chasm ) DESTROY 14 (A small Packet.(Fertiliser.)) MESSAGE 44 (The plant starts to grow at an amazing rate,and spans the chasm like a living bridge.) DONE
Response GET FERT:
GET 14 (A small Packet.(Fertiliser.)) OK
Response DROP FERT:
DROP 14 (A small Packet.(Fertiliser.)) OK
Response USE FERT:
AT 70 (Are we at location 70 (Deep Chasm)) CARR 14 (Is object 14 [A small Packet.(Fertiliser.)] being carried) SWAP objects 62 (A withered little plant.) and 63 (A seething mass of plant forming a living bridge across the chasm ) DESTROY 14 (A small Packet.(Fertiliser.)) MESSAGE 44 (The plant starts to grow at an amazing rate,and spans the chasm like a living bridge.) DONE

Object #15

Description

A wooden Shaft.

Object start location

13 (On SW Tower)

Associated words

_

Events associated with object

Response GET SHAF:
GET 15 (A wooden Shaft.) OK
Response DROP SHAF:
DROP 15 (A wooden Shaft.) OK

Object #16

Description

A Scroll.

Object start location

99 (Scroll Room)

Associated words

_

Events associated with object

Response GET SCRO:
GET 16 (A Scroll.) OK
Response DROP SCRO:
DROP 16 (A Scroll.) OK
Response USE QUIL:
AT 95 (Are we at location 95 (Priests Study)) ABSENT 40 (Is object 40 [*A Magic Ink Pot*] absent from current location) CARR 39 (Is object 39 [*A Silvery Quill*] being carried) CARR 16 (Is object 16 [A Scroll.] being carried) CREATE 40 (*A Magic Ink Pot*) MESSAGE 6 (There's a flash of light!) PAUSE 100

Object #17

Description

A stone Idol.

Object start location

102 (Artifact Room)

Associated words

_

Events associated with object

Process COBR KILL:
AT 105 (Are we at location 105 (Shrine)) PRESENT 55 (Is object 55 [A King Cobra.] at current location) NOTCARR 17 (Is object 17 [A stone Idol.] not being carried) MESSAGE 23 (With a lightning sweep the Cobra bites me!I'm poisoned...(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response WAVE IDOL:
AT 105 (Are we at location 105 (Shrine)) WORN 20 (Is object 20 [A Robe.] being worn) CARR 17 (Is object 17 [A stone Idol.] being carried) SWAP objects 55 (A King Cobra.) and 56 (A petrified Snake.) MESSAGE 26 (The Cobra sees the idol and is turned into stone!) PAUSE 100
Response GET IDOL:
GET 17 (A stone Idol.) OK
Response DROP IDOL:
DROP 17 (A stone Idol.) OK

Object #18

Description

A rusty Foil.

Object start location

21 (Guards Bedroom)

Associated words

_

Events associated with object

Process CHIE KILL:
AT 81 (Are we at location 81 (Elder's Hut)) CARR 0 (Is object 0 [A lit Lantern.] being carried) NOTCARR 18 (Is object 18 [A rusty Foil.] not being carried) PRESENT 47 (Is object 47 [The Chieftan.] at current location) MESSAGE 16 (The Chieftan dodges and breaks my back...(Crack!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response GET FOIL:
GET 18 (A rusty Foil.) OK
Response DROP FOIL:
DROP 18 (A rusty Foil.) OK
Response THRO FOIL:
AT 81 (Are we at location 81 (Elder's Hut)) PRESENT 47 (Is object 47 [The Chieftan.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 18 (Is object 18 [A rusty Foil.] being carried) DESTROY 18 (A rusty Foil.) SWAP objects 47 (The Chieftan.) and 48 (A dead Chieftan.) GOTO 80 (Go to location 80) (Chieftan's Hut) CREATE 26 (A wooden Chest.(Sealed.)) GOTO 81 (Go to location 81) (Elder's Hut) MESSAGE 28 (The Foil flies through the air and hits the Chieftan in the chest!) PAUSE 100

Object #19

Description

A broken Halberd.

Object start location

22 (Recreation Hall)

Associated words

_

Events associated with object

Response GET HALB:
GET 19 (A broken Halberd.) OK
Response DROP HALB:
DROP 19 (A broken Halberd.) OK

Object #20

Description

A Robe.

Object start location

Not created

Associated words

_

Events associated with object

Response U _:
AT 93 (Are we at location 93 (Hidden Room)) CARR 0 (Is object 0 [A lit Lantern.] being carried) WORN 20 (Is object 20 [A Robe.] being worn) GOTO 88 (Go to location 88) (Temple Altar) DESC (Describe current location)
Response U _:
AT 93 (Are we at location 93 (Hidden Room)) WORN 20 (Is object 20 [A Robe.] being worn) CARR 0 (Is object 0 [A lit Lantern.] being carried) GOTO 88 (Go to location 88) (Temple Altar) DESC (Describe current location)
Response D _:
AT 88 (Are we at location 88 (Temple Altar)) CARR 0 (Is object 0 [A lit Lantern.] being carried) WORN 20 (Is object 20 [A Robe.] being worn) PRESENT 22 (Is object 22 [A Hole.] at current location) SET 0 (Set flag 0 to 255) GOTO 93 (Go to location 93) (Hidden Room) DESC (Describe current location)
Response D _:
AT 88 (Are we at location 88 (Temple Altar)) PRESENT 22 (Is object 22 [A Hole.] at current location) WORN 20 (Is object 20 [A Robe.] being worn) CARR 0 (Is object 0 [A lit Lantern.] being carried) GOTO 93 (Go to location 93) (Hidden Room) DESC (Describe current location)
Response PUSH ALTA:
AT 88 (Are we at location 88 (Temple Altar)) CARR 0 (Is object 0 [A lit Lantern.] being carried) WORN 20 (Is object 20 [A Robe.] being worn) PRESENT 22 (Is object 22 [A Hole.] at current location) DESTROY 22 (A Hole.) OK
Response PUSH ALTA:
AT 88 (Are we at location 88 (Temple Altar)) ABSENT 22 (Is object 22 [A Hole.] absent from current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) WORN 20 (Is object 20 [A Robe.] being worn) CREATE 22 (A Hole.) MESSAGE 13 (A Hole appears!) PAUSE 100
Response WAVE IDOL:
AT 105 (Are we at location 105 (Shrine)) WORN 20 (Is object 20 [A Robe.] being worn) CARR 17 (Is object 17 [A stone Idol.] being carried) SWAP objects 55 (A King Cobra.) and 56 (A petrified Snake.) MESSAGE 26 (The Cobra sees the idol and is turned into stone!) PAUSE 100
Response GET ROBE:
GET 20 (A Robe.) OK
Response DROP ROBE:
DROP 20 (A Robe.) OK
Response REMO ROBE:
REMOVE 20 (A Robe.) OK
Response WEAR ROBE:
WEAR 20 (A Robe.) OK
Response KILL MONK:
AT 89 (Are we at location 89 (Priests Quarters)) PRESENT 49 (Is object 49 [A mad Monk.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) SWAP objects 49 (A mad Monk.) and 50 (A dead Monk.) CREATE 20 (A Robe.) MESSAGE 29 (I swing my Axe with all my might and cut the Monk in two!) PAUSE 100

Object #21

Description

A Rope.(20ft.)

Object start location

45 (Well)

Associated words

_

Events associated with object

Response GET ROPE:
GET 21 (A Rope.(20ft.)) OK
Response DROP ROPE:
DROP 21 (A Rope.(20ft.)) OK
Response USE ROPE:
AT 45 (Are we at location 45 (Well)) PRESENT 21 (Is object 21 [A Rope.(20ft.)] at current location) MESSAGE 38 (I climb down the Rope.It's slip- pery and I fall into the Well water below!) PAUSE 100 MESSAGE 12 (I'm drowning...(Spluter gargle!) ) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)

Object #22

Description

A Hole.

Object start location

Not created

Associated words

_

Events associated with object

Response D _:
AT 88 (Are we at location 88 (Temple Altar)) CARR 0 (Is object 0 [A lit Lantern.] being carried) WORN 20 (Is object 20 [A Robe.] being worn) PRESENT 22 (Is object 22 [A Hole.] at current location) SET 0 (Set flag 0 to 255) GOTO 93 (Go to location 93) (Hidden Room) DESC (Describe current location)
Response D _:
AT 88 (Are we at location 88 (Temple Altar)) PRESENT 22 (Is object 22 [A Hole.] at current location) WORN 20 (Is object 20 [A Robe.] being worn) CARR 0 (Is object 0 [A lit Lantern.] being carried) GOTO 93 (Go to location 93) (Hidden Room) DESC (Describe current location)
Response PUSH ALTA:
AT 88 (Are we at location 88 (Temple Altar)) CARR 0 (Is object 0 [A lit Lantern.] being carried) WORN 20 (Is object 20 [A Robe.] being worn) PRESENT 22 (Is object 22 [A Hole.] at current location) DESTROY 22 (A Hole.) OK
Response PUSH ALTA:
AT 88 (Are we at location 88 (Temple Altar)) ABSENT 22 (Is object 22 [A Hole.] absent from current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) WORN 20 (Is object 20 [A Robe.] being worn) CREATE 22 (A Hole.) MESSAGE 13 (A Hole appears!) PAUSE 100

Object #23

Description

A Gateway.

Object start location

Not created

Associated words

_

Events associated with object

Process _ _:
AT 117 (Are we at location 117 (Ante-Room)) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) CARR 35 (Is object 35 [*A Giant Diamond*] being carried) CARR 36 (Is object 36 [*A Jade Skeleton*] being carried) CARR 37 (Is object 37 [*A Glowing Sword*] being carried) WORN 38 (Is object 38 [*A Mithril Cloak*] being worn) CARR 39 (Is object 39 [*A Silvery Quill*] being carried) CARR 40 (Is object 40 [*A Magic Ink Pot*] being carried) WORN 41 (Is object 41 [*An Elvish Crown*] being worn) WORN 42 (Is object 42 [*A Ruby Necklace*] being worn) WORN 43 (Is object 43 [*A Dwarvish Belt*] being worn) CREATE 23 (A Gateway.)
Response ENTE _:
AT 117 (Are we at location 117 (Ante-Room)) PRESENT 23 (Is object 23 [A Gateway.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) CARR 35 (Is object 35 [*A Giant Diamond*] being carried) CARR 36 (Is object 36 [*A Jade Skeleton*] being carried) CARR 37 (Is object 37 [*A Glowing Sword*] being carried) WORN 38 (Is object 38 [*A Mithril Cloak*] being worn) CARR 39 (Is object 39 [*A Silvery Quill*] being carried) CARR 40 (Is object 40 [*A Magic Ink Pot*] being carried) WORN 41 (Is object 41 [*An Elvish Crown*] being worn) WORN 42 (Is object 42 [*A Ruby Necklace*] being worn) WORN 43 (Is object 43 [*A Dwarvish Belt*] being worn) CLEAR 0 (Set flag 0 to 0) GOTO 118 (Go to location 118) (Book Room) DESC (Describe current location)

Object #24

Description

A large Box.(Locked.)

Object start location

69 (Ferrymaster's Lair)

Associated words

_

Events associated with object

Response UNLO BOX:
CARR 33 (Is object 33 [A small Key.] being carried) CARR 24 (Is object 24 [A large Box.(Locked.)] being carried) SWAP objects 24 (A large Box.(Locked.)) and 25 (An open Box.) CREATE 37 (*A Glowing Sword*) MESSAGE 39 (I unlock the Box.Something drops to the ground!) PAUSE 100
Response GET BOX:
GET 24 (A large Box.(Locked.)) OK
Response DROP BOX:
DROP 24 (A large Box.(Locked.)) OK

Object #25

Description

An open Box.

Object start location

Not created

Associated words

_

Events associated with object

Response UNLO BOX:
CARR 33 (Is object 33 [A small Key.] being carried) CARR 24 (Is object 24 [A large Box.(Locked.)] being carried) SWAP objects 24 (A large Box.(Locked.)) and 25 (An open Box.) CREATE 37 (*A Glowing Sword*) MESSAGE 39 (I unlock the Box.Something drops to the ground!) PAUSE 100
Response LOCK BOX:
CARR 25 (Is object 25 [An open Box.] being carried) CARR 33 (Is object 33 [A small Key.] being carried) DESTROY 33 (A small Key.) MESSAGE 41 (I can't the Key is jammed!) PAUSE 100
Response GET BOX:
PRESENT 25 (Is object 25 [An open Box.] at current location) GET 25 (An open Box.) OK
Response DROP BOX:
PRESENT 25 (Is object 25 [An open Box.] at current location) DROP 25 (An open Box.) OK

Object #26

Description

A wooden Chest.(Sealed.)

Object start location

Not created

Associated words

_

Events associated with object

Response SMAS CHES:
AT 80 (Are we at location 80 (Chieftan's Hut)) PRESENT 26 (Is object 26 [A wooden Chest.(Sealed.)] at current location) CARR 1 (Is object 1 [A Battle-axe.] being carried) SWAP objects 26 (A wooden Chest.(Sealed.)) and 27 (A broken Chest.) CREATE 41 (*An Elvish Crown*) MESSAGE 36 (I swing my axe and the chest is splintered into fragments!) PAUSE 100
Response GET CHES:
GET 26 (A wooden Chest.(Sealed.)) OK
Response DROP CHES:
DROP 26 (A wooden Chest.(Sealed.)) OK
Response THRO FOIL:
AT 81 (Are we at location 81 (Elder's Hut)) PRESENT 47 (Is object 47 [The Chieftan.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 18 (Is object 18 [A rusty Foil.] being carried) DESTROY 18 (A rusty Foil.) SWAP objects 47 (The Chieftan.) and 48 (A dead Chieftan.) GOTO 80 (Go to location 80) (Chieftan's Hut) CREATE 26 (A wooden Chest.(Sealed.)) GOTO 81 (Go to location 81) (Elder's Hut) MESSAGE 28 (The Foil flies through the air and hits the Chieftan in the chest!) PAUSE 100

Object #27

Description

A broken Chest.

Object start location

Not created

Associated words

_

Events associated with object

Response SMAS CHES:
AT 80 (Are we at location 80 (Chieftan's Hut)) PRESENT 26 (Is object 26 [A wooden Chest.(Sealed.)] at current location) CARR 1 (Is object 1 [A Battle-axe.] being carried) SWAP objects 26 (A wooden Chest.(Sealed.)) and 27 (A broken Chest.) CREATE 41 (*An Elvish Crown*) MESSAGE 36 (I swing my axe and the chest is splintered into fragments!) PAUSE 100
Response GET CHES:
PRESENT 27 (Is object 27 [A broken Chest.] at current location) GET 27 (A broken Chest.) OK
Response DROP CHES:
PRESENT 27 (Is object 27 [A broken Chest.] at current location) GET 27 (A broken Chest.) OK

Object #28

Description

A Dress.(Moth eaten.)

Object start location

56 (Volcanic Cave)

Associated words

_

Events associated with object

Response GET DRES:
GET 28 (A Dress.(Moth eaten.)) OK
Response DROP DRES:
DROP 28 (A Dress.(Moth eaten.)) OK
Response REMO DRES:
REMOVE 28 (A Dress.(Moth eaten.)) OK
Response WEAR DRES:
WEAR 28 (A Dress.(Moth eaten.)) OK

Object #29

Description

A smashed Gate.(Rusty.)

Object start location

66 (Alchemist's Quarters)

Associated words

_

Events associated with object

Response GET GATE:
GET 29 (A smashed Gate.(Rusty.)) OK
Response DROP GATE:
DROP 29 (A smashed Gate.(Rusty.)) OK

Object #30

Description

A jar of Pickles.(Gherkins.)

Object start location

50 (Soldiers Mess)

Associated words

_

Events associated with object

Response EAT PICK:
CARR 30 (Is object 30 [A jar of Pickles.(Gherkins.)] being carried) NOTZERO 5 (Is Flag 5 not zero) SWAP objects 30 (A jar of Pickles.(Gherkins.)) and 59 (An empty Jar.(Smelly.)) SET 12 (Set flag 12 to 255) MESSAGE 2 (Ah!That's better!(Burp!)) BEEP 10 10 DONE
Response EAT PICK:
CARR 30 (Is object 30 [A jar of Pickles.(Gherkins.)] being carried) SWAP objects 30 (A jar of Pickles.(Gherkins.)) and 59 (An empty Jar.(Smelly.)) SET 12 (Set flag 12 to 255) OK
Response GET PICK:
GET 30 (A jar of Pickles.(Gherkins.)) OK
Response DROP PICK:
DROP 30 (A jar of Pickles.(Gherkins.)) OK

Object #31

Description

A smelly old Barrel.(Ugh!)

Object start location

54 (Tall-Ceilinged Cavern)

Associated words

_

Events associated with object

Response GET BARR:
GET 31 (A smelly old Barrel.(Ugh!)) OK
Response DROP BARR:
DROP 31 (A smelly old Barrel.(Ugh!)) OK
Response REMO BARR:
REMOVE 31 (A smelly old Barrel.(Ugh!)) OK
Response WEAR BARR:
WEAR 31 (A smelly old Barrel.(Ugh!)) OK

Object #32

Description

An open Door.

Object start location

Not created

Associated words

_

Events associated with object

None

Object #33

Description

A small Key.

Object start location

Not created

Associated words

_

Events associated with object

Response UNLO BOX:
CARR 33 (Is object 33 [A small Key.] being carried) CARR 24 (Is object 24 [A large Box.(Locked.)] being carried) SWAP objects 24 (A large Box.(Locked.)) and 25 (An open Box.) CREATE 37 (*A Glowing Sword*) MESSAGE 39 (I unlock the Box.Something drops to the ground!) PAUSE 100
Response LOCK BOX:
CARR 25 (Is object 25 [An open Box.] being carried) CARR 33 (Is object 33 [A small Key.] being carried) DESTROY 33 (A small Key.) MESSAGE 41 (I can't the Key is jammed!) PAUSE 100
Response GET KEY:
GET 33 (A small Key.) OK
Response DROP CHEE:
AT 63 (Are we at location 63 (Rats Nest)) PRESENT 45 (Is object 45 [A pack of hungry Rats.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 11 (Is object 11 [A mouldy old Cheese.(Phew!)] being carried) SWAP objects 45 (A pack of hungry Rats.) and 46 (A pack of satisfied Rats.) DESTROY 11 (A mouldy old Cheese.(Phew!)) CREATE 33 (A small Key.) MESSAGE 30 (The Rats gather round and eat the Cheese from around the Key!) PAUSE 100
Response DROP KEY:
DROP 33 (A small Key.) OK

Object #34

Description

A rotting Corpse.(Aaargh!)

Object start location

107 (Maze of Corridors)

Associated words

_

Events associated with object

Response BURY CORP:
AT 85 (Are we at location 85 (Large Plain)) PRESENT 34 (Is object 34 [A rotting Corpse.(Aaargh!)] at current location) CARR 13 (Is object 13 [A dirty old Spade.] being carried) MESSAGE 22 (As I bury the Corpse I dig up something!) DESTROY 34 (A rotting Corpse.(Aaargh!)) CREATE 38 (*A Mithril Cloak*) PAUSE 100
Response GET CORP:
GET 34 (A rotting Corpse.(Aaargh!)) OK
Response DROP CORP:
DROP 34 (A rotting Corpse.(Aaargh!)) OK

Object #35

Description

*A Giant Diamond*

Object start location

Not created

Associated words

_

Events associated with object

Process _ _:
AT 117 (Are we at location 117 (Ante-Room)) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) CARR 35 (Is object 35 [*A Giant Diamond*] being carried) CARR 36 (Is object 36 [*A Jade Skeleton*] being carried) CARR 37 (Is object 37 [*A Glowing Sword*] being carried) WORN 38 (Is object 38 [*A Mithril Cloak*] being worn) CARR 39 (Is object 39 [*A Silvery Quill*] being carried) CARR 40 (Is object 40 [*A Magic Ink Pot*] being carried) WORN 41 (Is object 41 [*An Elvish Crown*] being worn) WORN 42 (Is object 42 [*A Ruby Necklace*] being worn) WORN 43 (Is object 43 [*A Dwarvish Belt*] being worn) CREATE 23 (A Gateway.)
Response ENTE _:
AT 117 (Are we at location 117 (Ante-Room)) PRESENT 23 (Is object 23 [A Gateway.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) CARR 35 (Is object 35 [*A Giant Diamond*] being carried) CARR 36 (Is object 36 [*A Jade Skeleton*] being carried) CARR 37 (Is object 37 [*A Glowing Sword*] being carried) WORN 38 (Is object 38 [*A Mithril Cloak*] being worn) CARR 39 (Is object 39 [*A Silvery Quill*] being carried) CARR 40 (Is object 40 [*A Magic Ink Pot*] being carried) WORN 41 (Is object 41 [*An Elvish Crown*] being worn) WORN 42 (Is object 42 [*A Ruby Necklace*] being worn) WORN 43 (Is object 43 [*A Dwarvish Belt*] being worn) CLEAR 0 (Set flag 0 to 0) GOTO 118 (Go to location 118) (Book Room) DESC (Describe current location)
Response SIGN REGI:
AT 118 (Are we at location 118 (Book Room)) CARR 44 (Is object 44 [A Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) CARR 35 (Is object 35 [*A Giant Diamond*] being carried) CARR 36 (Is object 36 [*A Jade Skeleton*] being carried) CARR 37 (Is object 37 [*A Glowing Sword*] being carried) WORN 38 (Is object 38 [*A Mithril Cloak*] being worn) CARR 39 (Is object 39 [*A Silvery Quill*] being carried) CARR 40 (Is object 40 [*A Magic Ink Pot*] being carried) WORN 41 (Is object 41 [*An Elvish Crown*] being worn) WORN 42 (Is object 42 [*A Ruby Necklace*] being worn) WORN 43 (Is object 43 [*A Dwarvish Belt*] being worn) MESSAGE 0 ( W E L L D O N E B A R S A K ******************************** * * * ---------------- - --- - * *------------------- --- - - * *------------------- --- - * *------------------- --- - * *------------------- -- - * *------------------- - ----- * * ----------------- -- -- * * ------------------- * * * ******************************** * * * P.NAPOLITANO & V.NAPOLITANO * * * *A BARSAK THE DWARF PRODUCTION * * * * { COPYRIGHT 1983 } * * * ******************************** ) BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 50 96 BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 50 96 BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 35 96 BEEP 35 102 BEEP 35 110 BEEP 35 102 BEEP 50 106 BEEP 15 102 BEEP 15 106 BEEP 43 110 BEEP 15 110 BEEP 35 102 BEEP 15 96 BEEP 15 96 BEEP 15 96 BEEP 61 100 BEEP 15 92 BEEP 15 92 BEEP 35 96 BEEP 35 102 BEEP 35 110 BEEP 35 106 BEEP 60 100
Response SIGN REGI:
AT 118 (Are we at location 118 (Book Room)) CARR 44 (Is object 44 [A Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) CARR 35 (Is object 35 [*A Giant Diamond*] being carried) CARR 36 (Is object 36 [*A Jade Skeleton*] being carried) CARR 37 (Is object 37 [*A Glowing Sword*] being carried) WORN 38 (Is object 38 [*A Mithril Cloak*] being worn) CARR 39 (Is object 39 [*A Silvery Quill*] being carried) CARR 40 (Is object 40 [*A Magic Ink Pot*] being carried) WORN 41 (Is object 41 [*An Elvish Crown*] being worn) WORN 42 (Is object 42 [*A Ruby Necklace*] being worn) WORN 43 (Is object 43 [*A Dwarvish Belt*] being worn) BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 50 96 BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 50 96 BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 35 96 BEEP 35 102 BEEP 35 110 BEEP 35 102 BEEP 50 106 BEEP 15 102 BEEP 15 106 BEEP 43 110 BEEP 15 110 BEEP 35 102 BEEP 15 96 BEEP 15 96 BEEP 15 96 BEEP 61 100 BEEP 15 92 BEEP 15 92 BEEP 35 96 BEEP 35 102 BEEP 35 110 BEEP 35 106 BEEP 60 100 BEEP 15 86 BEEP 15 92 BEEP 15 86 BEEP 50 96 BEEP 15 86 BEEP 15 92 BEEP 15 86 BEEP 50 96 BEEP 15 86 BEEP 15 92 BEEP 15 86 BEEP 70 96 TURNS (Display number of turns) END (End Game)
Response GET DIAM:
GET 35 (*A Giant Diamond*) PLUS 30 11 (Increase flag 30 by 11) OK
Response DROP DIAM:
DROP 35 (*A Giant Diamond*) MINUS 30 11 (Decrease flag 30 by 11) OK
Response USE AXE:
CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) PRESENT 64 (Is object 64 [A large Rock.] at current location) SWAP objects 64 (A large Rock.) and 35 (*A Giant Diamond*) MESSAGE 37 (I swing my axe and crack the Rock!) PAUSE 100

Object #36

Description

*A Jade Skeleton*

Object start location

Not created

Associated words

_

Events associated with object

Process _ _:
AT 117 (Are we at location 117 (Ante-Room)) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) CARR 35 (Is object 35 [*A Giant Diamond*] being carried) CARR 36 (Is object 36 [*A Jade Skeleton*] being carried) CARR 37 (Is object 37 [*A Glowing Sword*] being carried) WORN 38 (Is object 38 [*A Mithril Cloak*] being worn) CARR 39 (Is object 39 [*A Silvery Quill*] being carried) CARR 40 (Is object 40 [*A Magic Ink Pot*] being carried) WORN 41 (Is object 41 [*An Elvish Crown*] being worn) WORN 42 (Is object 42 [*A Ruby Necklace*] being worn) WORN 43 (Is object 43 [*A Dwarvish Belt*] being worn) CREATE 23 (A Gateway.)
Response ENTE _:
AT 117 (Are we at location 117 (Ante-Room)) PRESENT 23 (Is object 23 [A Gateway.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) CARR 35 (Is object 35 [*A Giant Diamond*] being carried) CARR 36 (Is object 36 [*A Jade Skeleton*] being carried) CARR 37 (Is object 37 [*A Glowing Sword*] being carried) WORN 38 (Is object 38 [*A Mithril Cloak*] being worn) CARR 39 (Is object 39 [*A Silvery Quill*] being carried) CARR 40 (Is object 40 [*A Magic Ink Pot*] being carried) WORN 41 (Is object 41 [*An Elvish Crown*] being worn) WORN 42 (Is object 42 [*A Ruby Necklace*] being worn) WORN 43 (Is object 43 [*A Dwarvish Belt*] being worn) CLEAR 0 (Set flag 0 to 0) GOTO 118 (Go to location 118) (Book Room) DESC (Describe current location)
Response PRAY _:
AT 40 (Are we at location 40 (Prayer Room)) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 36 (Is object 36 [*A Jade Skeleton*] being carried) MESSAGE 6 (There's a flash of light!) PAUSE 100 GOTO 52 (Go to location 52) (Immense Cavern) DESC (Describe current location)
Response PRAY _:
AT 52 (Are we at location 52 (Immense Cavern)) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 36 (Is object 36 [*A Jade Skeleton*] being carried) MESSAGE 6 (There's a flash of light!) PAUSE 100 GOTO 40 (Go to location 40) (Prayer Room) DESC (Describe current location)
Response STYX _:
CARR 36 (Is object 36 [*A Jade Skeleton*] being carried) MESSAGE 8 (Nothing happens!)
Response STYX _:
CARR 5 (Is object 5 [A Skeleton.] being carried) SWAP objects 5 (A Skeleton.) and 36 (*A Jade Skeleton*) LET 30 11 (Set flag 30 to 11) MESSAGE 7 (There's a tingling sensation!) PAUSE 100
Response SIGN REGI:
AT 118 (Are we at location 118 (Book Room)) CARR 44 (Is object 44 [A Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) CARR 35 (Is object 35 [*A Giant Diamond*] being carried) CARR 36 (Is object 36 [*A Jade Skeleton*] being carried) CARR 37 (Is object 37 [*A Glowing Sword*] being carried) WORN 38 (Is object 38 [*A Mithril Cloak*] being worn) CARR 39 (Is object 39 [*A Silvery Quill*] being carried) CARR 40 (Is object 40 [*A Magic Ink Pot*] being carried) WORN 41 (Is object 41 [*An Elvish Crown*] being worn) WORN 42 (Is object 42 [*A Ruby Necklace*] being worn) WORN 43 (Is object 43 [*A Dwarvish Belt*] being worn) MESSAGE 0 ( W E L L D O N E B A R S A K ******************************** * * * ---------------- - --- - * *------------------- --- - - * *------------------- --- - * *------------------- --- - * *------------------- -- - * *------------------- - ----- * * ----------------- -- -- * * ------------------- * * * ******************************** * * * P.NAPOLITANO & V.NAPOLITANO * * * *A BARSAK THE DWARF PRODUCTION * * * * { COPYRIGHT 1983 } * * * ******************************** ) BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 50 96 BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 50 96 BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 35 96 BEEP 35 102 BEEP 35 110 BEEP 35 102 BEEP 50 106 BEEP 15 102 BEEP 15 106 BEEP 43 110 BEEP 15 110 BEEP 35 102 BEEP 15 96 BEEP 15 96 BEEP 15 96 BEEP 61 100 BEEP 15 92 BEEP 15 92 BEEP 35 96 BEEP 35 102 BEEP 35 110 BEEP 35 106 BEEP 60 100
Response SIGN REGI:
AT 118 (Are we at location 118 (Book Room)) CARR 44 (Is object 44 [A Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) CARR 35 (Is object 35 [*A Giant Diamond*] being carried) CARR 36 (Is object 36 [*A Jade Skeleton*] being carried) CARR 37 (Is object 37 [*A Glowing Sword*] being carried) WORN 38 (Is object 38 [*A Mithril Cloak*] being worn) CARR 39 (Is object 39 [*A Silvery Quill*] being carried) CARR 40 (Is object 40 [*A Magic Ink Pot*] being carried) WORN 41 (Is object 41 [*An Elvish Crown*] being worn) WORN 42 (Is object 42 [*A Ruby Necklace*] being worn) WORN 43 (Is object 43 [*A Dwarvish Belt*] being worn) BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 50 96 BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 50 96 BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 35 96 BEEP 35 102 BEEP 35 110 BEEP 35 102 BEEP 50 106 BEEP 15 102 BEEP 15 106 BEEP 43 110 BEEP 15 110 BEEP 35 102 BEEP 15 96 BEEP 15 96 BEEP 15 96 BEEP 61 100 BEEP 15 92 BEEP 15 92 BEEP 35 96 BEEP 35 102 BEEP 35 110 BEEP 35 106 BEEP 60 100 BEEP 15 86 BEEP 15 92 BEEP 15 86 BEEP 50 96 BEEP 15 86 BEEP 15 92 BEEP 15 86 BEEP 50 96 BEEP 15 86 BEEP 15 92 BEEP 15 86 BEEP 70 96 TURNS (Display number of turns) END (End Game)
Response GET SKEL:
PRESENT 36 (Is object 36 [*A Jade Skeleton*] at current location) GET 36 (*A Jade Skeleton*) PLUS 30 11 (Increase flag 30 by 11) OK
Response DROP SKEL:
PRESENT 36 (Is object 36 [*A Jade Skeleton*] at current location) DROP 36 (*A Jade Skeleton*) MINUS 30 11 (Decrease flag 30 by 11) OK

Object #37

Description

*A Glowing Sword*

Object start location

Not created

Associated words

_

Events associated with object

Process OGRE KILL:
AT 97 (Are we at location 97 (Crossroads)) CARR 0 (Is object 0 [A lit Lantern.] being carried) NOTCARR 37 (Is object 37 [*A Glowing Sword*] not being carried) PRESENT 53 (Is object 53 [A giant Ogre.] at current location) MESSAGE 19 (The Ogre kicks my head in!I'm bleeding...(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Process _ _:
AT 117 (Are we at location 117 (Ante-Room)) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) CARR 35 (Is object 35 [*A Giant Diamond*] being carried) CARR 36 (Is object 36 [*A Jade Skeleton*] being carried) CARR 37 (Is object 37 [*A Glowing Sword*] being carried) WORN 38 (Is object 38 [*A Mithril Cloak*] being worn) CARR 39 (Is object 39 [*A Silvery Quill*] being carried) CARR 40 (Is object 40 [*A Magic Ink Pot*] being carried) WORN 41 (Is object 41 [*An Elvish Crown*] being worn) WORN 42 (Is object 42 [*A Ruby Necklace*] being worn) WORN 43 (Is object 43 [*A Dwarvish Belt*] being worn) CREATE 23 (A Gateway.)
Response ENTE _:
AT 117 (Are we at location 117 (Ante-Room)) PRESENT 23 (Is object 23 [A Gateway.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) CARR 35 (Is object 35 [*A Giant Diamond*] being carried) CARR 36 (Is object 36 [*A Jade Skeleton*] being carried) CARR 37 (Is object 37 [*A Glowing Sword*] being carried) WORN 38 (Is object 38 [*A Mithril Cloak*] being worn) CARR 39 (Is object 39 [*A Silvery Quill*] being carried) CARR 40 (Is object 40 [*A Magic Ink Pot*] being carried) WORN 41 (Is object 41 [*An Elvish Crown*] being worn) WORN 42 (Is object 42 [*A Ruby Necklace*] being worn) WORN 43 (Is object 43 [*A Dwarvish Belt*] being worn) CLEAR 0 (Set flag 0 to 0) GOTO 118 (Go to location 118) (Book Room) DESC (Describe current location)
Response SIGN REGI:
AT 118 (Are we at location 118 (Book Room)) CARR 44 (Is object 44 [A Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) CARR 35 (Is object 35 [*A Giant Diamond*] being carried) CARR 36 (Is object 36 [*A Jade Skeleton*] being carried) CARR 37 (Is object 37 [*A Glowing Sword*] being carried) WORN 38 (Is object 38 [*A Mithril Cloak*] being worn) CARR 39 (Is object 39 [*A Silvery Quill*] being carried) CARR 40 (Is object 40 [*A Magic Ink Pot*] being carried) WORN 41 (Is object 41 [*An Elvish Crown*] being worn) WORN 42 (Is object 42 [*A Ruby Necklace*] being worn) WORN 43 (Is object 43 [*A Dwarvish Belt*] being worn) MESSAGE 0 ( W E L L D O N E B A R S A K ******************************** * * * ---------------- - --- - * *------------------- --- - - * *------------------- --- - * *------------------- --- - * *------------------- -- - * *------------------- - ----- * * ----------------- -- -- * * ------------------- * * * ******************************** * * * P.NAPOLITANO & V.NAPOLITANO * * * *A BARSAK THE DWARF PRODUCTION * * * * { COPYRIGHT 1983 } * * * ******************************** ) BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 50 96 BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 50 96 BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 35 96 BEEP 35 102 BEEP 35 110 BEEP 35 102 BEEP 50 106 BEEP 15 102 BEEP 15 106 BEEP 43 110 BEEP 15 110 BEEP 35 102 BEEP 15 96 BEEP 15 96 BEEP 15 96 BEEP 61 100 BEEP 15 92 BEEP 15 92 BEEP 35 96 BEEP 35 102 BEEP 35 110 BEEP 35 106 BEEP 60 100
Response SIGN REGI:
AT 118 (Are we at location 118 (Book Room)) CARR 44 (Is object 44 [A Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) CARR 35 (Is object 35 [*A Giant Diamond*] being carried) CARR 36 (Is object 36 [*A Jade Skeleton*] being carried) CARR 37 (Is object 37 [*A Glowing Sword*] being carried) WORN 38 (Is object 38 [*A Mithril Cloak*] being worn) CARR 39 (Is object 39 [*A Silvery Quill*] being carried) CARR 40 (Is object 40 [*A Magic Ink Pot*] being carried) WORN 41 (Is object 41 [*An Elvish Crown*] being worn) WORN 42 (Is object 42 [*A Ruby Necklace*] being worn) WORN 43 (Is object 43 [*A Dwarvish Belt*] being worn) BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 50 96 BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 50 96 BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 35 96 BEEP 35 102 BEEP 35 110 BEEP 35 102 BEEP 50 106 BEEP 15 102 BEEP 15 106 BEEP 43 110 BEEP 15 110 BEEP 35 102 BEEP 15 96 BEEP 15 96 BEEP 15 96 BEEP 61 100 BEEP 15 92 BEEP 15 92 BEEP 35 96 BEEP 35 102 BEEP 35 110 BEEP 35 106 BEEP 60 100 BEEP 15 86 BEEP 15 92 BEEP 15 86 BEEP 50 96 BEEP 15 86 BEEP 15 92 BEEP 15 86 BEEP 50 96 BEEP 15 86 BEEP 15 92 BEEP 15 86 BEEP 70 96 TURNS (Display number of turns) END (End Game)
Response UNLO BOX:
CARR 33 (Is object 33 [A small Key.] being carried) CARR 24 (Is object 24 [A large Box.(Locked.)] being carried) SWAP objects 24 (A large Box.(Locked.)) and 25 (An open Box.) CREATE 37 (*A Glowing Sword*) MESSAGE 39 (I unlock the Box.Something drops to the ground!) PAUSE 100
Response GET SWOR:
GET 37 (*A Glowing Sword*) PLUS 30 11 (Increase flag 30 by 11) OK
Response DROP SWOR:
DROP 37 (*A Glowing Sword*) MINUS 30 11 (Decrease flag 30 by 11) OK
Response KILL OGRE:
PRESENT 53 (Is object 53 [A giant Ogre.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 37 (Is object 37 [*A Glowing Sword*] being carried) MESSAGE 19 (The Ogre kicks my head in!I'm bleeding...(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 10 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response USE SWOR:
AT 97 (Are we at location 97 (Crossroads)) PRESENT 53 (Is object 53 [A giant Ogre.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 37 (Is object 37 [*A Glowing Sword*] being carried) SWAP objects 53 (A giant Ogre.) and 54 (A charred Ogre.) CREATE 39 (*A Silvery Quill*) MESSAGE 27 (As the Sword touches the Ogre he bursts into flames!) PAUSE 100

Object #38

Description

*A Mithril Cloak*

Object start location

Not created

Associated words

_

Events associated with object

Process _ _:
AT 117 (Are we at location 117 (Ante-Room)) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) CARR 35 (Is object 35 [*A Giant Diamond*] being carried) CARR 36 (Is object 36 [*A Jade Skeleton*] being carried) CARR 37 (Is object 37 [*A Glowing Sword*] being carried) WORN 38 (Is object 38 [*A Mithril Cloak*] being worn) CARR 39 (Is object 39 [*A Silvery Quill*] being carried) CARR 40 (Is object 40 [*A Magic Ink Pot*] being carried) WORN 41 (Is object 41 [*An Elvish Crown*] being worn) WORN 42 (Is object 42 [*A Ruby Necklace*] being worn) WORN 43 (Is object 43 [*A Dwarvish Belt*] being worn) CREATE 23 (A Gateway.)
Response ENTE _:
AT 117 (Are we at location 117 (Ante-Room)) PRESENT 23 (Is object 23 [A Gateway.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) CARR 35 (Is object 35 [*A Giant Diamond*] being carried) CARR 36 (Is object 36 [*A Jade Skeleton*] being carried) CARR 37 (Is object 37 [*A Glowing Sword*] being carried) WORN 38 (Is object 38 [*A Mithril Cloak*] being worn) CARR 39 (Is object 39 [*A Silvery Quill*] being carried) CARR 40 (Is object 40 [*A Magic Ink Pot*] being carried) WORN 41 (Is object 41 [*An Elvish Crown*] being worn) WORN 42 (Is object 42 [*A Ruby Necklace*] being worn) WORN 43 (Is object 43 [*A Dwarvish Belt*] being worn) CLEAR 0 (Set flag 0 to 0) GOTO 118 (Go to location 118) (Book Room) DESC (Describe current location)
Response SIGN REGI:
AT 118 (Are we at location 118 (Book Room)) CARR 44 (Is object 44 [A Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) CARR 35 (Is object 35 [*A Giant Diamond*] being carried) CARR 36 (Is object 36 [*A Jade Skeleton*] being carried) CARR 37 (Is object 37 [*A Glowing Sword*] being carried) WORN 38 (Is object 38 [*A Mithril Cloak*] being worn) CARR 39 (Is object 39 [*A Silvery Quill*] being carried) CARR 40 (Is object 40 [*A Magic Ink Pot*] being carried) WORN 41 (Is object 41 [*An Elvish Crown*] being worn) WORN 42 (Is object 42 [*A Ruby Necklace*] being worn) WORN 43 (Is object 43 [*A Dwarvish Belt*] being worn) MESSAGE 0 ( W E L L D O N E B A R S A K ******************************** * * * ---------------- - --- - * *------------------- --- - - * *------------------- --- - * *------------------- --- - * *------------------- -- - * *------------------- - ----- * * ----------------- -- -- * * ------------------- * * * ******************************** * * * P.NAPOLITANO & V.NAPOLITANO * * * *A BARSAK THE DWARF PRODUCTION * * * * { COPYRIGHT 1983 } * * * ******************************** ) BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 50 96 BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 50 96 BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 35 96 BEEP 35 102 BEEP 35 110 BEEP 35 102 BEEP 50 106 BEEP 15 102 BEEP 15 106 BEEP 43 110 BEEP 15 110 BEEP 35 102 BEEP 15 96 BEEP 15 96 BEEP 15 96 BEEP 61 100 BEEP 15 92 BEEP 15 92 BEEP 35 96 BEEP 35 102 BEEP 35 110 BEEP 35 106 BEEP 60 100
Response SIGN REGI:
AT 118 (Are we at location 118 (Book Room)) CARR 44 (Is object 44 [A Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) CARR 35 (Is object 35 [*A Giant Diamond*] being carried) CARR 36 (Is object 36 [*A Jade Skeleton*] being carried) CARR 37 (Is object 37 [*A Glowing Sword*] being carried) WORN 38 (Is object 38 [*A Mithril Cloak*] being worn) CARR 39 (Is object 39 [*A Silvery Quill*] being carried) CARR 40 (Is object 40 [*A Magic Ink Pot*] being carried) WORN 41 (Is object 41 [*An Elvish Crown*] being worn) WORN 42 (Is object 42 [*A Ruby Necklace*] being worn) WORN 43 (Is object 43 [*A Dwarvish Belt*] being worn) BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 50 96 BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 50 96 BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 35 96 BEEP 35 102 BEEP 35 110 BEEP 35 102 BEEP 50 106 BEEP 15 102 BEEP 15 106 BEEP 43 110 BEEP 15 110 BEEP 35 102 BEEP 15 96 BEEP 15 96 BEEP 15 96 BEEP 61 100 BEEP 15 92 BEEP 15 92 BEEP 35 96 BEEP 35 102 BEEP 35 110 BEEP 35 106 BEEP 60 100 BEEP 15 86 BEEP 15 92 BEEP 15 86 BEEP 50 96 BEEP 15 86 BEEP 15 92 BEEP 15 86 BEEP 50 96 BEEP 15 86 BEEP 15 92 BEEP 15 86 BEEP 70 96 TURNS (Display number of turns) END (End Game)
Response BURY CORP:
AT 85 (Are we at location 85 (Large Plain)) PRESENT 34 (Is object 34 [A rotting Corpse.(Aaargh!)] at current location) CARR 13 (Is object 13 [A dirty old Spade.] being carried) MESSAGE 22 (As I bury the Corpse I dig up something!) DESTROY 34 (A rotting Corpse.(Aaargh!)) CREATE 38 (*A Mithril Cloak*) PAUSE 100
Response GET CLOA:
GET 38 (*A Mithril Cloak*) PLUS 30 11 (Increase flag 30 by 11) OK
Response DROP CLOA:
DROP 38 (*A Mithril Cloak*) MINUS 30 11 (Decrease flag 30 by 11) OK
Response REMO CLOA:
REMOVE 38 (*A Mithril Cloak*) OK
Response WEAR CLOA:
WEAR 38 (*A Mithril Cloak*) OK

Object #39

Description

*A Silvery Quill*

Object start location

Not created

Associated words

_

Events associated with object

Process _ _:
AT 117 (Are we at location 117 (Ante-Room)) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) CARR 35 (Is object 35 [*A Giant Diamond*] being carried) CARR 36 (Is object 36 [*A Jade Skeleton*] being carried) CARR 37 (Is object 37 [*A Glowing Sword*] being carried) WORN 38 (Is object 38 [*A Mithril Cloak*] being worn) CARR 39 (Is object 39 [*A Silvery Quill*] being carried) CARR 40 (Is object 40 [*A Magic Ink Pot*] being carried) WORN 41 (Is object 41 [*An Elvish Crown*] being worn) WORN 42 (Is object 42 [*A Ruby Necklace*] being worn) WORN 43 (Is object 43 [*A Dwarvish Belt*] being worn) CREATE 23 (A Gateway.)
Response ENTE _:
AT 117 (Are we at location 117 (Ante-Room)) PRESENT 23 (Is object 23 [A Gateway.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) CARR 35 (Is object 35 [*A Giant Diamond*] being carried) CARR 36 (Is object 36 [*A Jade Skeleton*] being carried) CARR 37 (Is object 37 [*A Glowing Sword*] being carried) WORN 38 (Is object 38 [*A Mithril Cloak*] being worn) CARR 39 (Is object 39 [*A Silvery Quill*] being carried) CARR 40 (Is object 40 [*A Magic Ink Pot*] being carried) WORN 41 (Is object 41 [*An Elvish Crown*] being worn) WORN 42 (Is object 42 [*A Ruby Necklace*] being worn) WORN 43 (Is object 43 [*A Dwarvish Belt*] being worn) CLEAR 0 (Set flag 0 to 0) GOTO 118 (Go to location 118) (Book Room) DESC (Describe current location)
Response SIGN REGI:
AT 118 (Are we at location 118 (Book Room)) CARR 44 (Is object 44 [A Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) CARR 35 (Is object 35 [*A Giant Diamond*] being carried) CARR 36 (Is object 36 [*A Jade Skeleton*] being carried) CARR 37 (Is object 37 [*A Glowing Sword*] being carried) WORN 38 (Is object 38 [*A Mithril Cloak*] being worn) CARR 39 (Is object 39 [*A Silvery Quill*] being carried) CARR 40 (Is object 40 [*A Magic Ink Pot*] being carried) WORN 41 (Is object 41 [*An Elvish Crown*] being worn) WORN 42 (Is object 42 [*A Ruby Necklace*] being worn) WORN 43 (Is object 43 [*A Dwarvish Belt*] being worn) MESSAGE 0 ( W E L L D O N E B A R S A K ******************************** * * * ---------------- - --- - * *------------------- --- - - * *------------------- --- - * *------------------- --- - * *------------------- -- - * *------------------- - ----- * * ----------------- -- -- * * ------------------- * * * ******************************** * * * P.NAPOLITANO & V.NAPOLITANO * * * *A BARSAK THE DWARF PRODUCTION * * * * { COPYRIGHT 1983 } * * * ******************************** ) BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 50 96 BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 50 96 BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 35 96 BEEP 35 102 BEEP 35 110 BEEP 35 102 BEEP 50 106 BEEP 15 102 BEEP 15 106 BEEP 43 110 BEEP 15 110 BEEP 35 102 BEEP 15 96 BEEP 15 96 BEEP 15 96 BEEP 61 100 BEEP 15 92 BEEP 15 92 BEEP 35 96 BEEP 35 102 BEEP 35 110 BEEP 35 106 BEEP 60 100
Response SIGN REGI:
AT 118 (Are we at location 118 (Book Room)) CARR 44 (Is object 44 [A Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) CARR 35 (Is object 35 [*A Giant Diamond*] being carried) CARR 36 (Is object 36 [*A Jade Skeleton*] being carried) CARR 37 (Is object 37 [*A Glowing Sword*] being carried) WORN 38 (Is object 38 [*A Mithril Cloak*] being worn) CARR 39 (Is object 39 [*A Silvery Quill*] being carried) CARR 40 (Is object 40 [*A Magic Ink Pot*] being carried) WORN 41 (Is object 41 [*An Elvish Crown*] being worn) WORN 42 (Is object 42 [*A Ruby Necklace*] being worn) WORN 43 (Is object 43 [*A Dwarvish Belt*] being worn) BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 50 96 BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 50 96 BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 35 96 BEEP 35 102 BEEP 35 110 BEEP 35 102 BEEP 50 106 BEEP 15 102 BEEP 15 106 BEEP 43 110 BEEP 15 110 BEEP 35 102 BEEP 15 96 BEEP 15 96 BEEP 15 96 BEEP 61 100 BEEP 15 92 BEEP 15 92 BEEP 35 96 BEEP 35 102 BEEP 35 110 BEEP 35 106 BEEP 60 100 BEEP 15 86 BEEP 15 92 BEEP 15 86 BEEP 50 96 BEEP 15 86 BEEP 15 92 BEEP 15 86 BEEP 50 96 BEEP 15 86 BEEP 15 92 BEEP 15 86 BEEP 70 96 TURNS (Display number of turns) END (End Game)
Response GET QUIL:
GET 39 (*A Silvery Quill*) PLUS 30 11 (Increase flag 30 by 11) OK
Response DROP QUIL:
DROP 39 (*A Silvery Quill*) MINUS 30 11 (Decrease flag 30 by 11) OK
Response USE SWOR:
AT 97 (Are we at location 97 (Crossroads)) PRESENT 53 (Is object 53 [A giant Ogre.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 37 (Is object 37 [*A Glowing Sword*] being carried) SWAP objects 53 (A giant Ogre.) and 54 (A charred Ogre.) CREATE 39 (*A Silvery Quill*) MESSAGE 27 (As the Sword touches the Ogre he bursts into flames!) PAUSE 100
Response USE QUIL:
AT 95 (Are we at location 95 (Priests Study)) ABSENT 40 (Is object 40 [*A Magic Ink Pot*] absent from current location) CARR 39 (Is object 39 [*A Silvery Quill*] being carried) CARR 16 (Is object 16 [A Scroll.] being carried) CREATE 40 (*A Magic Ink Pot*) MESSAGE 6 (There's a flash of light!) PAUSE 100

Object #40

Description

*A Magic Ink Pot*

Object start location

Not created

Associated words

_

Events associated with object

Process _ _:
AT 117 (Are we at location 117 (Ante-Room)) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) CARR 35 (Is object 35 [*A Giant Diamond*] being carried) CARR 36 (Is object 36 [*A Jade Skeleton*] being carried) CARR 37 (Is object 37 [*A Glowing Sword*] being carried) WORN 38 (Is object 38 [*A Mithril Cloak*] being worn) CARR 39 (Is object 39 [*A Silvery Quill*] being carried) CARR 40 (Is object 40 [*A Magic Ink Pot*] being carried) WORN 41 (Is object 41 [*An Elvish Crown*] being worn) WORN 42 (Is object 42 [*A Ruby Necklace*] being worn) WORN 43 (Is object 43 [*A Dwarvish Belt*] being worn) CREATE 23 (A Gateway.)
Response ENTE _:
AT 117 (Are we at location 117 (Ante-Room)) PRESENT 23 (Is object 23 [A Gateway.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) CARR 35 (Is object 35 [*A Giant Diamond*] being carried) CARR 36 (Is object 36 [*A Jade Skeleton*] being carried) CARR 37 (Is object 37 [*A Glowing Sword*] being carried) WORN 38 (Is object 38 [*A Mithril Cloak*] being worn) CARR 39 (Is object 39 [*A Silvery Quill*] being carried) CARR 40 (Is object 40 [*A Magic Ink Pot*] being carried) WORN 41 (Is object 41 [*An Elvish Crown*] being worn) WORN 42 (Is object 42 [*A Ruby Necklace*] being worn) WORN 43 (Is object 43 [*A Dwarvish Belt*] being worn) CLEAR 0 (Set flag 0 to 0) GOTO 118 (Go to location 118) (Book Room) DESC (Describe current location)
Response SIGN REGI:
AT 118 (Are we at location 118 (Book Room)) CARR 44 (Is object 44 [A Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) CARR 35 (Is object 35 [*A Giant Diamond*] being carried) CARR 36 (Is object 36 [*A Jade Skeleton*] being carried) CARR 37 (Is object 37 [*A Glowing Sword*] being carried) WORN 38 (Is object 38 [*A Mithril Cloak*] being worn) CARR 39 (Is object 39 [*A Silvery Quill*] being carried) CARR 40 (Is object 40 [*A Magic Ink Pot*] being carried) WORN 41 (Is object 41 [*An Elvish Crown*] being worn) WORN 42 (Is object 42 [*A Ruby Necklace*] being worn) WORN 43 (Is object 43 [*A Dwarvish Belt*] being worn) MESSAGE 0 ( W E L L D O N E B A R S A K ******************************** * * * ---------------- - --- - * *------------------- --- - - * *------------------- --- - * *------------------- --- - * *------------------- -- - * *------------------- - ----- * * ----------------- -- -- * * ------------------- * * * ******************************** * * * P.NAPOLITANO & V.NAPOLITANO * * * *A BARSAK THE DWARF PRODUCTION * * * * { COPYRIGHT 1983 } * * * ******************************** ) BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 50 96 BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 50 96 BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 35 96 BEEP 35 102 BEEP 35 110 BEEP 35 102 BEEP 50 106 BEEP 15 102 BEEP 15 106 BEEP 43 110 BEEP 15 110 BEEP 35 102 BEEP 15 96 BEEP 15 96 BEEP 15 96 BEEP 61 100 BEEP 15 92 BEEP 15 92 BEEP 35 96 BEEP 35 102 BEEP 35 110 BEEP 35 106 BEEP 60 100
Response SIGN REGI:
AT 118 (Are we at location 118 (Book Room)) CARR 44 (Is object 44 [A Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) CARR 35 (Is object 35 [*A Giant Diamond*] being carried) CARR 36 (Is object 36 [*A Jade Skeleton*] being carried) CARR 37 (Is object 37 [*A Glowing Sword*] being carried) WORN 38 (Is object 38 [*A Mithril Cloak*] being worn) CARR 39 (Is object 39 [*A Silvery Quill*] being carried) CARR 40 (Is object 40 [*A Magic Ink Pot*] being carried) WORN 41 (Is object 41 [*An Elvish Crown*] being worn) WORN 42 (Is object 42 [*A Ruby Necklace*] being worn) WORN 43 (Is object 43 [*A Dwarvish Belt*] being worn) BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 50 96 BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 50 96 BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 35 96 BEEP 35 102 BEEP 35 110 BEEP 35 102 BEEP 50 106 BEEP 15 102 BEEP 15 106 BEEP 43 110 BEEP 15 110 BEEP 35 102 BEEP 15 96 BEEP 15 96 BEEP 15 96 BEEP 61 100 BEEP 15 92 BEEP 15 92 BEEP 35 96 BEEP 35 102 BEEP 35 110 BEEP 35 106 BEEP 60 100 BEEP 15 86 BEEP 15 92 BEEP 15 86 BEEP 50 96 BEEP 15 86 BEEP 15 92 BEEP 15 86 BEEP 50 96 BEEP 15 86 BEEP 15 92 BEEP 15 86 BEEP 70 96 TURNS (Display number of turns) END (End Game)
Response GET POT:
GET 40 (*A Magic Ink Pot*) PLUS 30 11 (Increase flag 30 by 11) OK
Response DROP POT:
DROP 40 (*A Magic Ink Pot*) MINUS 30 11 (Decrease flag 30 by 11) OK
Response USE QUIL:
AT 95 (Are we at location 95 (Priests Study)) ABSENT 40 (Is object 40 [*A Magic Ink Pot*] absent from current location) CARR 39 (Is object 39 [*A Silvery Quill*] being carried) CARR 16 (Is object 16 [A Scroll.] being carried) CREATE 40 (*A Magic Ink Pot*) MESSAGE 6 (There's a flash of light!) PAUSE 100

Object #41

Description

*An Elvish Crown*

Object start location

Not created

Associated words

_

Events associated with object

Process _ _:
AT 117 (Are we at location 117 (Ante-Room)) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) CARR 35 (Is object 35 [*A Giant Diamond*] being carried) CARR 36 (Is object 36 [*A Jade Skeleton*] being carried) CARR 37 (Is object 37 [*A Glowing Sword*] being carried) WORN 38 (Is object 38 [*A Mithril Cloak*] being worn) CARR 39 (Is object 39 [*A Silvery Quill*] being carried) CARR 40 (Is object 40 [*A Magic Ink Pot*] being carried) WORN 41 (Is object 41 [*An Elvish Crown*] being worn) WORN 42 (Is object 42 [*A Ruby Necklace*] being worn) WORN 43 (Is object 43 [*A Dwarvish Belt*] being worn) CREATE 23 (A Gateway.)
Response ENTE _:
AT 117 (Are we at location 117 (Ante-Room)) PRESENT 23 (Is object 23 [A Gateway.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) CARR 35 (Is object 35 [*A Giant Diamond*] being carried) CARR 36 (Is object 36 [*A Jade Skeleton*] being carried) CARR 37 (Is object 37 [*A Glowing Sword*] being carried) WORN 38 (Is object 38 [*A Mithril Cloak*] being worn) CARR 39 (Is object 39 [*A Silvery Quill*] being carried) CARR 40 (Is object 40 [*A Magic Ink Pot*] being carried) WORN 41 (Is object 41 [*An Elvish Crown*] being worn) WORN 42 (Is object 42 [*A Ruby Necklace*] being worn) WORN 43 (Is object 43 [*A Dwarvish Belt*] being worn) CLEAR 0 (Set flag 0 to 0) GOTO 118 (Go to location 118) (Book Room) DESC (Describe current location)
Response SIGN REGI:
AT 118 (Are we at location 118 (Book Room)) CARR 44 (Is object 44 [A Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) CARR 35 (Is object 35 [*A Giant Diamond*] being carried) CARR 36 (Is object 36 [*A Jade Skeleton*] being carried) CARR 37 (Is object 37 [*A Glowing Sword*] being carried) WORN 38 (Is object 38 [*A Mithril Cloak*] being worn) CARR 39 (Is object 39 [*A Silvery Quill*] being carried) CARR 40 (Is object 40 [*A Magic Ink Pot*] being carried) WORN 41 (Is object 41 [*An Elvish Crown*] being worn) WORN 42 (Is object 42 [*A Ruby Necklace*] being worn) WORN 43 (Is object 43 [*A Dwarvish Belt*] being worn) MESSAGE 0 ( W E L L D O N E B A R S A K ******************************** * * * ---------------- - --- - * *------------------- --- - - * *------------------- --- - * *------------------- --- - * *------------------- -- - * *------------------- - ----- * * ----------------- -- -- * * ------------------- * * * ******************************** * * * P.NAPOLITANO & V.NAPOLITANO * * * *A BARSAK THE DWARF PRODUCTION * * * * { COPYRIGHT 1983 } * * * ******************************** ) BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 50 96 BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 50 96 BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 35 96 BEEP 35 102 BEEP 35 110 BEEP 35 102 BEEP 50 106 BEEP 15 102 BEEP 15 106 BEEP 43 110 BEEP 15 110 BEEP 35 102 BEEP 15 96 BEEP 15 96 BEEP 15 96 BEEP 61 100 BEEP 15 92 BEEP 15 92 BEEP 35 96 BEEP 35 102 BEEP 35 110 BEEP 35 106 BEEP 60 100
Response SIGN REGI:
AT 118 (Are we at location 118 (Book Room)) CARR 44 (Is object 44 [A Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) CARR 35 (Is object 35 [*A Giant Diamond*] being carried) CARR 36 (Is object 36 [*A Jade Skeleton*] being carried) CARR 37 (Is object 37 [*A Glowing Sword*] being carried) WORN 38 (Is object 38 [*A Mithril Cloak*] being worn) CARR 39 (Is object 39 [*A Silvery Quill*] being carried) CARR 40 (Is object 40 [*A Magic Ink Pot*] being carried) WORN 41 (Is object 41 [*An Elvish Crown*] being worn) WORN 42 (Is object 42 [*A Ruby Necklace*] being worn) WORN 43 (Is object 43 [*A Dwarvish Belt*] being worn) BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 50 96 BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 50 96 BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 35 96 BEEP 35 102 BEEP 35 110 BEEP 35 102 BEEP 50 106 BEEP 15 102 BEEP 15 106 BEEP 43 110 BEEP 15 110 BEEP 35 102 BEEP 15 96 BEEP 15 96 BEEP 15 96 BEEP 61 100 BEEP 15 92 BEEP 15 92 BEEP 35 96 BEEP 35 102 BEEP 35 110 BEEP 35 106 BEEP 60 100 BEEP 15 86 BEEP 15 92 BEEP 15 86 BEEP 50 96 BEEP 15 86 BEEP 15 92 BEEP 15 86 BEEP 50 96 BEEP 15 86 BEEP 15 92 BEEP 15 86 BEEP 70 96 TURNS (Display number of turns) END (End Game)
Response SMAS CHES:
AT 80 (Are we at location 80 (Chieftan's Hut)) PRESENT 26 (Is object 26 [A wooden Chest.(Sealed.)] at current location) CARR 1 (Is object 1 [A Battle-axe.] being carried) SWAP objects 26 (A wooden Chest.(Sealed.)) and 27 (A broken Chest.) CREATE 41 (*An Elvish Crown*) MESSAGE 36 (I swing my axe and the chest is splintered into fragments!) PAUSE 100
Response GET CROW:
GET 41 (*An Elvish Crown*) PLUS 30 11 (Increase flag 30 by 11) OK
Response DROP CROW:
DROP 41 (*An Elvish Crown*) MINUS 30 11 (Decrease flag 30 by 11) OK
Response REMO CROW:
REMOVE 41 (*An Elvish Crown*) OK
Response WEAR CROW:
WEAR 41 (*An Elvish Crown*) OK

Object #42

Description

*A Ruby Necklace*

Object start location

104 (Treasure Room)

Associated words

_

Events associated with object

Process _ _:
AT 117 (Are we at location 117 (Ante-Room)) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) CARR 35 (Is object 35 [*A Giant Diamond*] being carried) CARR 36 (Is object 36 [*A Jade Skeleton*] being carried) CARR 37 (Is object 37 [*A Glowing Sword*] being carried) WORN 38 (Is object 38 [*A Mithril Cloak*] being worn) CARR 39 (Is object 39 [*A Silvery Quill*] being carried) CARR 40 (Is object 40 [*A Magic Ink Pot*] being carried) WORN 41 (Is object 41 [*An Elvish Crown*] being worn) WORN 42 (Is object 42 [*A Ruby Necklace*] being worn) WORN 43 (Is object 43 [*A Dwarvish Belt*] being worn) CREATE 23 (A Gateway.)
Response ENTE _:
AT 117 (Are we at location 117 (Ante-Room)) PRESENT 23 (Is object 23 [A Gateway.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) CARR 35 (Is object 35 [*A Giant Diamond*] being carried) CARR 36 (Is object 36 [*A Jade Skeleton*] being carried) CARR 37 (Is object 37 [*A Glowing Sword*] being carried) WORN 38 (Is object 38 [*A Mithril Cloak*] being worn) CARR 39 (Is object 39 [*A Silvery Quill*] being carried) CARR 40 (Is object 40 [*A Magic Ink Pot*] being carried) WORN 41 (Is object 41 [*An Elvish Crown*] being worn) WORN 42 (Is object 42 [*A Ruby Necklace*] being worn) WORN 43 (Is object 43 [*A Dwarvish Belt*] being worn) CLEAR 0 (Set flag 0 to 0) GOTO 118 (Go to location 118) (Book Room) DESC (Describe current location)
Response SIGN REGI:
AT 118 (Are we at location 118 (Book Room)) CARR 44 (Is object 44 [A Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) CARR 35 (Is object 35 [*A Giant Diamond*] being carried) CARR 36 (Is object 36 [*A Jade Skeleton*] being carried) CARR 37 (Is object 37 [*A Glowing Sword*] being carried) WORN 38 (Is object 38 [*A Mithril Cloak*] being worn) CARR 39 (Is object 39 [*A Silvery Quill*] being carried) CARR 40 (Is object 40 [*A Magic Ink Pot*] being carried) WORN 41 (Is object 41 [*An Elvish Crown*] being worn) WORN 42 (Is object 42 [*A Ruby Necklace*] being worn) WORN 43 (Is object 43 [*A Dwarvish Belt*] being worn) MESSAGE 0 ( W E L L D O N E B A R S A K ******************************** * * * ---------------- - --- - * *------------------- --- - - * *------------------- --- - * *------------------- --- - * *------------------- -- - * *------------------- - ----- * * ----------------- -- -- * * ------------------- * * * ******************************** * * * P.NAPOLITANO & V.NAPOLITANO * * * *A BARSAK THE DWARF PRODUCTION * * * * { COPYRIGHT 1983 } * * * ******************************** ) BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 50 96 BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 50 96 BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 35 96 BEEP 35 102 BEEP 35 110 BEEP 35 102 BEEP 50 106 BEEP 15 102 BEEP 15 106 BEEP 43 110 BEEP 15 110 BEEP 35 102 BEEP 15 96 BEEP 15 96 BEEP 15 96 BEEP 61 100 BEEP 15 92 BEEP 15 92 BEEP 35 96 BEEP 35 102 BEEP 35 110 BEEP 35 106 BEEP 60 100
Response SIGN REGI:
AT 118 (Are we at location 118 (Book Room)) CARR 44 (Is object 44 [A Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) CARR 35 (Is object 35 [*A Giant Diamond*] being carried) CARR 36 (Is object 36 [*A Jade Skeleton*] being carried) CARR 37 (Is object 37 [*A Glowing Sword*] being carried) WORN 38 (Is object 38 [*A Mithril Cloak*] being worn) CARR 39 (Is object 39 [*A Silvery Quill*] being carried) CARR 40 (Is object 40 [*A Magic Ink Pot*] being carried) WORN 41 (Is object 41 [*An Elvish Crown*] being worn) WORN 42 (Is object 42 [*A Ruby Necklace*] being worn) WORN 43 (Is object 43 [*A Dwarvish Belt*] being worn) BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 50 96 BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 50 96 BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 35 96 BEEP 35 102 BEEP 35 110 BEEP 35 102 BEEP 50 106 BEEP 15 102 BEEP 15 106 BEEP 43 110 BEEP 15 110 BEEP 35 102 BEEP 15 96 BEEP 15 96 BEEP 15 96 BEEP 61 100 BEEP 15 92 BEEP 15 92 BEEP 35 96 BEEP 35 102 BEEP 35 110 BEEP 35 106 BEEP 60 100 BEEP 15 86 BEEP 15 92 BEEP 15 86 BEEP 50 96 BEEP 15 86 BEEP 15 92 BEEP 15 86 BEEP 50 96 BEEP 15 86 BEEP 15 92 BEEP 15 86 BEEP 70 96 TURNS (Display number of turns) END (End Game)
Response GET NECK:
GET 42 (*A Ruby Necklace*) PLUS 30 11 (Increase flag 30 by 11) OK
Response DROP NECK:
DROP 42 (*A Ruby Necklace*) MINUS 30 11 (Decrease flag 30 by 11) OK
Response REMO NECK:
REMOVE 42 (*A Ruby Necklace*) OK
Response WEAR NECK:
WEAR 42 (*A Ruby Necklace*) OK

Object #43

Description

*A Dwarvish Belt*

Object start location

Not created

Associated words

_

Events associated with object

Process _ _:
AT 117 (Are we at location 117 (Ante-Room)) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) CARR 35 (Is object 35 [*A Giant Diamond*] being carried) CARR 36 (Is object 36 [*A Jade Skeleton*] being carried) CARR 37 (Is object 37 [*A Glowing Sword*] being carried) WORN 38 (Is object 38 [*A Mithril Cloak*] being worn) CARR 39 (Is object 39 [*A Silvery Quill*] being carried) CARR 40 (Is object 40 [*A Magic Ink Pot*] being carried) WORN 41 (Is object 41 [*An Elvish Crown*] being worn) WORN 42 (Is object 42 [*A Ruby Necklace*] being worn) WORN 43 (Is object 43 [*A Dwarvish Belt*] being worn) CREATE 23 (A Gateway.)
Response ENTE _:
AT 117 (Are we at location 117 (Ante-Room)) PRESENT 23 (Is object 23 [A Gateway.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) CARR 35 (Is object 35 [*A Giant Diamond*] being carried) CARR 36 (Is object 36 [*A Jade Skeleton*] being carried) CARR 37 (Is object 37 [*A Glowing Sword*] being carried) WORN 38 (Is object 38 [*A Mithril Cloak*] being worn) CARR 39 (Is object 39 [*A Silvery Quill*] being carried) CARR 40 (Is object 40 [*A Magic Ink Pot*] being carried) WORN 41 (Is object 41 [*An Elvish Crown*] being worn) WORN 42 (Is object 42 [*A Ruby Necklace*] being worn) WORN 43 (Is object 43 [*A Dwarvish Belt*] being worn) CLEAR 0 (Set flag 0 to 0) GOTO 118 (Go to location 118) (Book Room) DESC (Describe current location)
Response SIGN REGI:
AT 118 (Are we at location 118 (Book Room)) CARR 44 (Is object 44 [A Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) CARR 35 (Is object 35 [*A Giant Diamond*] being carried) CARR 36 (Is object 36 [*A Jade Skeleton*] being carried) CARR 37 (Is object 37 [*A Glowing Sword*] being carried) WORN 38 (Is object 38 [*A Mithril Cloak*] being worn) CARR 39 (Is object 39 [*A Silvery Quill*] being carried) CARR 40 (Is object 40 [*A Magic Ink Pot*] being carried) WORN 41 (Is object 41 [*An Elvish Crown*] being worn) WORN 42 (Is object 42 [*A Ruby Necklace*] being worn) WORN 43 (Is object 43 [*A Dwarvish Belt*] being worn) MESSAGE 0 ( W E L L D O N E B A R S A K ******************************** * * * ---------------- - --- - * *------------------- --- - - * *------------------- --- - * *------------------- --- - * *------------------- -- - * *------------------- - ----- * * ----------------- -- -- * * ------------------- * * * ******************************** * * * P.NAPOLITANO & V.NAPOLITANO * * * *A BARSAK THE DWARF PRODUCTION * * * * { COPYRIGHT 1983 } * * * ******************************** ) BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 50 96 BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 50 96 BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 35 96 BEEP 35 102 BEEP 35 110 BEEP 35 102 BEEP 50 106 BEEP 15 102 BEEP 15 106 BEEP 43 110 BEEP 15 110 BEEP 35 102 BEEP 15 96 BEEP 15 96 BEEP 15 96 BEEP 61 100 BEEP 15 92 BEEP 15 92 BEEP 35 96 BEEP 35 102 BEEP 35 110 BEEP 35 106 BEEP 60 100
Response SIGN REGI:
AT 118 (Are we at location 118 (Book Room)) CARR 44 (Is object 44 [A Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) CARR 35 (Is object 35 [*A Giant Diamond*] being carried) CARR 36 (Is object 36 [*A Jade Skeleton*] being carried) CARR 37 (Is object 37 [*A Glowing Sword*] being carried) WORN 38 (Is object 38 [*A Mithril Cloak*] being worn) CARR 39 (Is object 39 [*A Silvery Quill*] being carried) CARR 40 (Is object 40 [*A Magic Ink Pot*] being carried) WORN 41 (Is object 41 [*An Elvish Crown*] being worn) WORN 42 (Is object 42 [*A Ruby Necklace*] being worn) WORN 43 (Is object 43 [*A Dwarvish Belt*] being worn) BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 50 96 BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 50 96 BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 35 96 BEEP 35 102 BEEP 35 110 BEEP 35 102 BEEP 50 106 BEEP 15 102 BEEP 15 106 BEEP 43 110 BEEP 15 110 BEEP 35 102 BEEP 15 96 BEEP 15 96 BEEP 15 96 BEEP 61 100 BEEP 15 92 BEEP 15 92 BEEP 35 96 BEEP 35 102 BEEP 35 110 BEEP 35 106 BEEP 60 100 BEEP 15 86 BEEP 15 92 BEEP 15 86 BEEP 50 96 BEEP 15 86 BEEP 15 92 BEEP 15 86 BEEP 50 96 BEEP 15 86 BEEP 15 92 BEEP 15 86 BEEP 70 96 TURNS (Display number of turns) END (End Game)
Response GET BELT:
GET 43 (*A Dwarvish Belt*) PLUS 30 11 (Increase flag 30 by 11) OK
Response DROP TEDD:
AT 62 (Are we at location 62 (Man-Made Cavern)) PRESENT 51 (Is object 51 [A Zombie.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 3 (Is object 3 [A Teddy-bear.] being carried) SWAP objects 51 (A Zombie.) and 52 (A happy Zombie.) SWAP objects 3 (A Teddy-bear.) and 43 (*A Dwarvish Belt*) PLUS 30 11 (Increase flag 30 by 11) MESSAGE 17 (The Zombie takes the Teddy and gives me something in return.) PAUSE 100
Response DROP BELT:
DROP 43 (*A Dwarvish Belt*) MINUS 30 11 (Decrease flag 30 by 11) OK
Response REMO BELT:
REMOVE 43 (*A Dwarvish Belt*) OK
Response WEAR BELT:
WEAR 43 (*A Dwarvish Belt*) OK

Object #44

Description

A Lantern.

Object start location

15 (NW Tower)

Associated words

_

Events associated with object

Response LANT ON:
PRESENT 44 (Is object 44 [A Lantern.] at current location) SWAP objects 0 (A lit Lantern.) and 44 (A Lantern.) OK
Response LANT OFF:
PRESENT 0 (Is object 0 [A lit Lantern.] at current location) SWAP objects 0 (A lit Lantern.) and 44 (A Lantern.) OK
Response ON LANT:
PRESENT 44 (Is object 44 [A Lantern.] at current location) SWAP objects 0 (A lit Lantern.) and 44 (A Lantern.) OK
Response OFF LANT:
PRESENT 0 (Is object 0 [A lit Lantern.] at current location) SWAP objects 0 (A lit Lantern.) and 44 (A Lantern.) OK
Response SIGN REGI:
AT 118 (Are we at location 118 (Book Room)) CARR 44 (Is object 44 [A Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) CARR 35 (Is object 35 [*A Giant Diamond*] being carried) CARR 36 (Is object 36 [*A Jade Skeleton*] being carried) CARR 37 (Is object 37 [*A Glowing Sword*] being carried) WORN 38 (Is object 38 [*A Mithril Cloak*] being worn) CARR 39 (Is object 39 [*A Silvery Quill*] being carried) CARR 40 (Is object 40 [*A Magic Ink Pot*] being carried) WORN 41 (Is object 41 [*An Elvish Crown*] being worn) WORN 42 (Is object 42 [*A Ruby Necklace*] being worn) WORN 43 (Is object 43 [*A Dwarvish Belt*] being worn) MESSAGE 0 ( W E L L D O N E B A R S A K ******************************** * * * ---------------- - --- - * *------------------- --- - - * *------------------- --- - * *------------------- --- - * *------------------- -- - * *------------------- - ----- * * ----------------- -- -- * * ------------------- * * * ******************************** * * * P.NAPOLITANO & V.NAPOLITANO * * * *A BARSAK THE DWARF PRODUCTION * * * * { COPYRIGHT 1983 } * * * ******************************** ) BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 50 96 BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 50 96 BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 35 96 BEEP 35 102 BEEP 35 110 BEEP 35 102 BEEP 50 106 BEEP 15 102 BEEP 15 106 BEEP 43 110 BEEP 15 110 BEEP 35 102 BEEP 15 96 BEEP 15 96 BEEP 15 96 BEEP 61 100 BEEP 15 92 BEEP 15 92 BEEP 35 96 BEEP 35 102 BEEP 35 110 BEEP 35 106 BEEP 60 100
Response SIGN REGI:
AT 118 (Are we at location 118 (Book Room)) CARR 44 (Is object 44 [A Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) CARR 35 (Is object 35 [*A Giant Diamond*] being carried) CARR 36 (Is object 36 [*A Jade Skeleton*] being carried) CARR 37 (Is object 37 [*A Glowing Sword*] being carried) WORN 38 (Is object 38 [*A Mithril Cloak*] being worn) CARR 39 (Is object 39 [*A Silvery Quill*] being carried) CARR 40 (Is object 40 [*A Magic Ink Pot*] being carried) WORN 41 (Is object 41 [*An Elvish Crown*] being worn) WORN 42 (Is object 42 [*A Ruby Necklace*] being worn) WORN 43 (Is object 43 [*A Dwarvish Belt*] being worn) BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 50 96 BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 50 96 BEEP 15 110 BEEP 15 102 BEEP 15 100 BEEP 35 96 BEEP 35 102 BEEP 35 110 BEEP 35 102 BEEP 50 106 BEEP 15 102 BEEP 15 106 BEEP 43 110 BEEP 15 110 BEEP 35 102 BEEP 15 96 BEEP 15 96 BEEP 15 96 BEEP 61 100 BEEP 15 92 BEEP 15 92 BEEP 35 96 BEEP 35 102 BEEP 35 110 BEEP 35 106 BEEP 60 100 BEEP 15 86 BEEP 15 92 BEEP 15 86 BEEP 50 96 BEEP 15 86 BEEP 15 92 BEEP 15 86 BEEP 50 96 BEEP 15 86 BEEP 15 92 BEEP 15 86 BEEP 70 96 TURNS (Display number of turns) END (End Game)
Response GET LANT:
GET 44 (A Lantern.) OK
Response DROP LANT:
DROP 44 (A Lantern.) OK

Object #45

Description

A pack of hungry Rats.

Object start location

63 (Rats Nest)

Associated words

_

Events associated with object

Process RATS KILL:
AT 63 (Are we at location 63 (Rats Nest)) PRESENT 45 (Is object 45 [A pack of hungry Rats.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) NOTCARR 11 (Is object 11 [A mouldy old Cheese.(Phew!)] not being carried) MESSAGE 20 (The Rats gather round and attack me!I'm bleeding...(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Process RATS KILL:
AT 63 (Are we at location 63 (Rats Nest)) NOTCARR 0 (Is object 0 [A lit Lantern.] not being carried) PRESENT 45 (Is object 45 [A pack of hungry Rats.] at current location) MESSAGE 15 (Someone or something attacks me in the dark!I'm bleeding..(Uuh!) ) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response S _:
AT 63 (Are we at location 63 (Rats Nest)) PRESENT 45 (Is object 45 [A pack of hungry Rats.] at current location) MESSAGE 20 (The Rats gather round and attack me!I'm bleeding...(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response SW _:
AT 63 (Are we at location 63 (Rats Nest)) PRESENT 45 (Is object 45 [A pack of hungry Rats.] at current location) MESSAGE 20 (The Rats gather round and attack me!I'm bleeding...(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response DROP CHEE:
AT 63 (Are we at location 63 (Rats Nest)) PRESENT 45 (Is object 45 [A pack of hungry Rats.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 11 (Is object 11 [A mouldy old Cheese.(Phew!)] being carried) SWAP objects 45 (A pack of hungry Rats.) and 46 (A pack of satisfied Rats.) DESTROY 11 (A mouldy old Cheese.(Phew!)) CREATE 33 (A small Key.) MESSAGE 30 (The Rats gather round and eat the Cheese from around the Key!) PAUSE 100

Object #46

Description

A pack of satisfied Rats.

Object start location

Not created

Associated words

_

Events associated with object

Response DROP CHEE:
AT 63 (Are we at location 63 (Rats Nest)) PRESENT 45 (Is object 45 [A pack of hungry Rats.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 11 (Is object 11 [A mouldy old Cheese.(Phew!)] being carried) SWAP objects 45 (A pack of hungry Rats.) and 46 (A pack of satisfied Rats.) DESTROY 11 (A mouldy old Cheese.(Phew!)) CREATE 33 (A small Key.) MESSAGE 30 (The Rats gather round and eat the Cheese from around the Key!) PAUSE 100

Object #47

Description

The Chieftan.

Object start location

81 (Elder's Hut)

Associated words

_

Events associated with object

Process CHIE KILL:
AT 81 (Are we at location 81 (Elder's Hut)) CARR 0 (Is object 0 [A lit Lantern.] being carried) NOTCARR 18 (Is object 18 [A rusty Foil.] not being carried) PRESENT 47 (Is object 47 [The Chieftan.] at current location) MESSAGE 16 (The Chieftan dodges and breaks my back...(Crack!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Process CHIE KILL:
AT 81 (Are we at location 81 (Elder's Hut)) NOTCARR 0 (Is object 0 [A lit Lantern.] not being carried) PRESENT 47 (Is object 47 [The Chieftan.] at current location) MESSAGE 15 (Someone or something attacks me in the dark!I'm bleeding..(Uuh!) ) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response S _:
AT 81 (Are we at location 81 (Elder's Hut)) PRESENT 47 (Is object 47 [The Chieftan.] at current location) MESSAGE 16 (The Chieftan dodges and breaks my back...(Crack!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 110 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response NE _:
AT 81 (Are we at location 81 (Elder's Hut)) PRESENT 47 (Is object 47 [The Chieftan.] at current location) MESSAGE 16 (The Chieftan dodges and breaks my back...(Crack!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response THRO FOIL:
AT 81 (Are we at location 81 (Elder's Hut)) PRESENT 47 (Is object 47 [The Chieftan.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 18 (Is object 18 [A rusty Foil.] being carried) DESTROY 18 (A rusty Foil.) SWAP objects 47 (The Chieftan.) and 48 (A dead Chieftan.) GOTO 80 (Go to location 80) (Chieftan's Hut) CREATE 26 (A wooden Chest.(Sealed.)) GOTO 81 (Go to location 81) (Elder's Hut) MESSAGE 28 (The Foil flies through the air and hits the Chieftan in the chest!) PAUSE 100
Response KILL CHIE:
AT 81 (Are we at location 81 (Elder's Hut)) PRESENT 47 (Is object 47 [The Chieftan.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) MESSAGE 16 (The Chieftan dodges and breaks my back...(Crack!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response KILL CHIE:
AT 81 (Are we at location 81 (Elder's Hut)) PRESENT 47 (Is object 47 [The Chieftan.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) NOTCARR 1 (Is object 1 [A Battle-axe.] not being carried) MESSAGE 16 (The Chieftan dodges and breaks my back...(Crack!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)

Object #48

Description

A dead Chieftan.

Object start location

Not created

Associated words

_

Events associated with object

Response THRO FOIL:
AT 81 (Are we at location 81 (Elder's Hut)) PRESENT 47 (Is object 47 [The Chieftan.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 18 (Is object 18 [A rusty Foil.] being carried) DESTROY 18 (A rusty Foil.) SWAP objects 47 (The Chieftan.) and 48 (A dead Chieftan.) GOTO 80 (Go to location 80) (Chieftan's Hut) CREATE 26 (A wooden Chest.(Sealed.)) GOTO 81 (Go to location 81) (Elder's Hut) MESSAGE 28 (The Foil flies through the air and hits the Chieftan in the chest!) PAUSE 100

Object #49

Description

A mad Monk.

Object start location

89 (Priests Quarters)

Associated words

_

Events associated with object

Process MONK KILL:
AT 89 (Are we at location 89 (Priests Quarters)) CARR 0 (Is object 0 [A lit Lantern.] being carried) NOTCARR 1 (Is object 1 [A Battle-axe.] not being carried) PRESENT 49 (Is object 49 [A mad Monk.] at current location) MESSAGE 14 (The Monk lashes out with his axe and chops my arm off!I'm bleed- ing...(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Process MONK KILL:
AT 89 (Are we at location 89 (Priests Quarters)) NOTCARR 0 (Is object 0 [A lit Lantern.] not being carried) PRESENT 49 (Is object 49 [A mad Monk.] at current location) MESSAGE 15 (Someone or something attacks me in the dark!I'm bleeding..(Uuh!) ) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response W _:
AT 89 (Are we at location 89 (Priests Quarters)) PRESENT 49 (Is object 49 [A mad Monk.] at current location) MESSAGE 14 (The Monk lashes out with his axe and chops my arm off!I'm bleed- ing...(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response KILL MONK:
AT 89 (Are we at location 89 (Priests Quarters)) PRESENT 49 (Is object 49 [A mad Monk.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) SWAP objects 49 (A mad Monk.) and 50 (A dead Monk.) CREATE 20 (A Robe.) MESSAGE 29 (I swing my Axe with all my might and cut the Monk in two!) PAUSE 100
Response KILL MONK:
AT 89 (Are we at location 89 (Priests Quarters)) PRESENT 49 (Is object 49 [A mad Monk.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) NOTCARR 1 (Is object 1 [A Battle-axe.] not being carried) MESSAGE 14 (The Monk lashes out with his axe and chops my arm off!I'm bleed- ing...(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)

Object #50

Description

A dead Monk.

Object start location

Not created

Associated words

_

Events associated with object

Response KILL MONK:
AT 89 (Are we at location 89 (Priests Quarters)) PRESENT 49 (Is object 49 [A mad Monk.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) SWAP objects 49 (A mad Monk.) and 50 (A dead Monk.) CREATE 20 (A Robe.) MESSAGE 29 (I swing my Axe with all my might and cut the Monk in two!) PAUSE 100

Object #51

Description

A Zombie.

Object start location

62 (Man-Made Cavern)

Associated words

_

Events associated with object

Process ZOMB KILL:
AT 62 (Are we at location 62 (Man-Made Cavern)) CARR 0 (Is object 0 [A lit Lantern.] being carried) NOTCARR 3 (Is object 3 [A Teddy-bear.] not being carried) PRESENT 51 (Is object 51 [A Zombie.] at current location) MESSAGE 18 (The Zombie grabs my leg and bites it clean off!I'm bleeding. ..(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Process ZOMB KILL:
AT 62 (Are we at location 62 (Man-Made Cavern)) PRESENT 51 (Is object 51 [A Zombie.] at current location) NOTCARR 0 (Is object 0 [A lit Lantern.] not being carried) MESSAGE 15 (Someone or something attacks me in the dark!I'm bleeding..(Uuh!) ) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response N _:
AT 62 (Are we at location 62 (Man-Made Cavern)) PRESENT 51 (Is object 51 [A Zombie.] at current location) MESSAGE 18 (The Zombie grabs my leg and bites it clean off!I'm bleeding. ..(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 96 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response S _:
AT 62 (Are we at location 62 (Man-Made Cavern)) PRESENT 51 (Is object 51 [A Zombie.] at current location) MESSAGE 18 (The Zombie grabs my leg and bites it clean off!I'm bleeding. ..(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response NE _:
AT 62 (Are we at location 62 (Man-Made Cavern)) PRESENT 51 (Is object 51 [A Zombie.] at current location) MESSAGE 18 (The Zombie grabs my leg and bites it clean off!I'm bleeding. ..(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response NW _:
AT 62 (Are we at location 62 (Man-Made Cavern)) PRESENT 51 (Is object 51 [A Zombie.] at current location) MESSAGE 18 (The Zombie grabs my leg and bites it clean off!I'm bleeding. ..(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 110 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response SE _:
AT 62 (Are we at location 62 (Man-Made Cavern)) PRESENT 51 (Is object 51 [A Zombie.] at current location) MESSAGE 18 (The Zombie grabs my leg and bites it clean off!I'm bleeding. ..(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response SW _:
AT 62 (Are we at location 62 (Man-Made Cavern)) PRESENT 51 (Is object 51 [A Zombie.] at current location) MESSAGE 18 (The Zombie grabs my leg and bites it clean off!I'm bleeding. ..(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response DROP TEDD:
AT 62 (Are we at location 62 (Man-Made Cavern)) PRESENT 51 (Is object 51 [A Zombie.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 3 (Is object 3 [A Teddy-bear.] being carried) SWAP objects 51 (A Zombie.) and 52 (A happy Zombie.) SWAP objects 3 (A Teddy-bear.) and 43 (*A Dwarvish Belt*) PLUS 30 11 (Increase flag 30 by 11) MESSAGE 17 (The Zombie takes the Teddy and gives me something in return.) PAUSE 100

Object #52

Description

A happy Zombie.

Object start location

Not created

Associated words

_

Events associated with object

Response DROP TEDD:
AT 62 (Are we at location 62 (Man-Made Cavern)) PRESENT 51 (Is object 51 [A Zombie.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 3 (Is object 3 [A Teddy-bear.] being carried) SWAP objects 51 (A Zombie.) and 52 (A happy Zombie.) SWAP objects 3 (A Teddy-bear.) and 43 (*A Dwarvish Belt*) PLUS 30 11 (Increase flag 30 by 11) MESSAGE 17 (The Zombie takes the Teddy and gives me something in return.) PAUSE 100

Object #53

Description

A giant Ogre.

Object start location

97 (Crossroads)

Associated words

_

Events associated with object

Process OGRE KILL:
AT 97 (Are we at location 97 (Crossroads)) CARR 0 (Is object 0 [A lit Lantern.] being carried) NOTCARR 37 (Is object 37 [*A Glowing Sword*] not being carried) PRESENT 53 (Is object 53 [A giant Ogre.] at current location) MESSAGE 19 (The Ogre kicks my head in!I'm bleeding...(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Process OGRE KILL:
AT 97 (Are we at location 97 (Crossroads)) NOTCARR 0 (Is object 0 [A lit Lantern.] not being carried) PRESENT 53 (Is object 53 [A giant Ogre.] at current location) MESSAGE 15 (Someone or something attacks me in the dark!I'm bleeding..(Uuh!) ) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response NE _:
AT 97 (Are we at location 97 (Crossroads)) PRESENT 53 (Is object 53 [A giant Ogre.] at current location) MESSAGE 19 (The Ogre kicks my head in!I'm bleeding...(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response NW _:
AT 97 (Are we at location 97 (Crossroads)) PRESENT 53 (Is object 53 [A giant Ogre.] at current location) MESSAGE 19 (The Ogre kicks my head in!I'm bleeding...(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response SE _:
AT 97 (Are we at location 97 (Crossroads)) PRESENT 53 (Is object 53 [A giant Ogre.] at current location) MESSAGE 19 (The Ogre kicks my head in!I'm bleeding...(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response SW _:
AT 97 (Are we at location 97 (Crossroads)) PRESENT 53 (Is object 53 [A giant Ogre.] at current location) MESSAGE 19 (The Ogre kicks my head in!I'm bleeding...(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response KILL OGRE:
PRESENT 53 (Is object 53 [A giant Ogre.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 37 (Is object 37 [*A Glowing Sword*] being carried) MESSAGE 19 (The Ogre kicks my head in!I'm bleeding...(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 10 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response USE SWOR:
AT 97 (Are we at location 97 (Crossroads)) PRESENT 53 (Is object 53 [A giant Ogre.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 37 (Is object 37 [*A Glowing Sword*] being carried) SWAP objects 53 (A giant Ogre.) and 54 (A charred Ogre.) CREATE 39 (*A Silvery Quill*) MESSAGE 27 (As the Sword touches the Ogre he bursts into flames!) PAUSE 100

Object #54

Description

A charred Ogre.

Object start location

Not created

Associated words

_

Events associated with object

Response USE SWOR:
AT 97 (Are we at location 97 (Crossroads)) PRESENT 53 (Is object 53 [A giant Ogre.] at current location) CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 37 (Is object 37 [*A Glowing Sword*] being carried) SWAP objects 53 (A giant Ogre.) and 54 (A charred Ogre.) CREATE 39 (*A Silvery Quill*) MESSAGE 27 (As the Sword touches the Ogre he bursts into flames!) PAUSE 100

Object #55

Description

A King Cobra.

Object start location

105 (Shrine)

Associated words

_

Events associated with object

Process COBR KILL:
AT 105 (Are we at location 105 (Shrine)) NOTCARR 0 (Is object 0 [A lit Lantern.] not being carried) PRESENT 55 (Is object 55 [A King Cobra.] at current location) MESSAGE 15 (Someone or something attacks me in the dark!I'm bleeding..(Uuh!) ) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Process COBR KILL:
AT 105 (Are we at location 105 (Shrine)) PRESENT 55 (Is object 55 [A King Cobra.] at current location) NOTCARR 17 (Is object 17 [A stone Idol.] not being carried) MESSAGE 23 (With a lightning sweep the Cobra bites me!I'm poisoned...(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response N _:
AT 105 (Are we at location 105 (Shrine)) PRESENT 55 (Is object 55 [A King Cobra.] at current location) MESSAGE 23 (With a lightning sweep the Cobra bites me!I'm poisoned...(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response S _:
AT 105 (Are we at location 105 (Shrine)) PRESENT 55 (Is object 55 [A King Cobra.] at current location) MESSAGE 23 (With a lightning sweep the Cobra bites me!I'm poisoned...(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response NE _:
AT 105 (Are we at location 105 (Shrine)) PRESENT 55 (Is object 55 [A King Cobra.] at current location) MESSAGE 23 (With a lightning sweep the Cobra bites me!I'm poisoned...(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response NW _:
AT 105 (Are we at location 105 (Shrine)) PRESENT 55 (Is object 55 [A King Cobra.] at current location) MESSAGE 23 (With a lightning sweep the Cobra bites me!I'm poisoned...(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response WAVE IDOL:
AT 105 (Are we at location 105 (Shrine)) WORN 20 (Is object 20 [A Robe.] being worn) CARR 17 (Is object 17 [A stone Idol.] being carried) SWAP objects 55 (A King Cobra.) and 56 (A petrified Snake.) MESSAGE 26 (The Cobra sees the idol and is turned into stone!) PAUSE 100

Object #56

Description

A petrified Snake.

Object start location

Not created

Associated words

_

Events associated with object

Response WAVE IDOL:
AT 105 (Are we at location 105 (Shrine)) WORN 20 (Is object 20 [A Robe.] being worn) CARR 17 (Is object 17 [A stone Idol.] being carried) SWAP objects 55 (A King Cobra.) and 56 (A petrified Snake.) MESSAGE 26 (The Cobra sees the idol and is turned into stone!) PAUSE 100

Object #57

Description

A dozy Barbarian.

Object start location

75 (Hut)

Associated words

_

Events associated with object

Response E _:
AT 75 (Are we at location 75 (Hut)) PRESENT 57 (Is object 57 [A dozy Barbarian.] at current location) MESSAGE 24 (The Barbarian is angry and he stabs me with his dagger!I'm bleeding...(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response SING _:
AT 75 (Are we at location 75 (Hut)) PRESENT 57 (Is object 57 [A dozy Barbarian.] at current location) SWAP objects 57 (A dozy Barbarian.) and 58 (An sleeping Barbarian.) MESSAGE 25 (I sing and the Barbarian falls asleep!) PAUSE 100

Object #58

Description

An sleeping Barbarian.

Object start location

Not created

Associated words

_

Events associated with object

Response SING _:
AT 75 (Are we at location 75 (Hut)) PRESENT 57 (Is object 57 [A dozy Barbarian.] at current location) SWAP objects 57 (A dozy Barbarian.) and 58 (An sleeping Barbarian.) MESSAGE 25 (I sing and the Barbarian falls asleep!) PAUSE 100

Object #59

Description

An empty Jar.(Smelly.)

Object start location

Not created

Associated words

_

Events associated with object

Response EAT PICK:
CARR 30 (Is object 30 [A jar of Pickles.(Gherkins.)] being carried) NOTZERO 5 (Is Flag 5 not zero) SWAP objects 30 (A jar of Pickles.(Gherkins.)) and 59 (An empty Jar.(Smelly.)) SET 12 (Set flag 12 to 255) MESSAGE 2 (Ah!That's better!(Burp!)) BEEP 10 10 DONE
Response EAT PICK:
CARR 30 (Is object 30 [A jar of Pickles.(Gherkins.)] being carried) SWAP objects 30 (A jar of Pickles.(Gherkins.)) and 59 (An empty Jar.(Smelly.)) SET 12 (Set flag 12 to 255) OK
Response GET JAR:
GET 59 (An empty Jar.(Smelly.)) OK
Response DROP JAR:
DROP 59 (An empty Jar.(Smelly.)) OK

Object #60

Description

A pouch of Water.

Object start location

55 (Cave with slime)

Associated words

_

Events associated with object

Response DRIN WATE:
CARR 60 (Is object 60 [A pouch of Water.] being carried) NOTZERO 7 (Is Flag 7 not zero) SWAP objects 60 (A pouch of Water.) and 61 (An empty Pouch.) SET 13 (Set flag 13 to 255) MESSAGE 2 (Ah!That's better!(Burp!)) DONE
Response DRIN WATE:
CARR 60 (Is object 60 [A pouch of Water.] being carried) SWAP objects 60 (A pouch of Water.) and 61 (An empty Pouch.) SET 13 (Set flag 13 to 255) OK
Response GET WATE:
GET 60 (A pouch of Water.) OK
Response DROP WATE:
DROP 60 (A pouch of Water.) OK

Object #61

Description

An empty Pouch.

Object start location

Not created

Associated words

_

Events associated with object

Response DRIN WATE:
CARR 60 (Is object 60 [A pouch of Water.] being carried) NOTZERO 7 (Is Flag 7 not zero) SWAP objects 60 (A pouch of Water.) and 61 (An empty Pouch.) SET 13 (Set flag 13 to 255) MESSAGE 2 (Ah!That's better!(Burp!)) DONE
Response DRIN WATE:
CARR 60 (Is object 60 [A pouch of Water.] being carried) SWAP objects 60 (A pouch of Water.) and 61 (An empty Pouch.) SET 13 (Set flag 13 to 255) OK
Response GET POUC:
GET 61 (An empty Pouch.) OK
Response DROP POUC:
DROP 61 (An empty Pouch.) OK

Object #62

Description

A withered little plant.

Object start location

70 (Deep Chasm)

Associated words

_

Events associated with object

Response FERT BRID:
AT 70 (Are we at location 70 (Deep Chasm)) CARR 14 (Is object 14 [A small Packet.(Fertiliser.)] being carried) SWAP objects 62 (A withered little plant.) and 63 (A seething mass of plant forming a living bridge across the chasm ) DESTROY 14 (A small Packet.(Fertiliser.)) MESSAGE 44 (The plant starts to grow at an amazing rate,and spans the chasm like a living bridge.) DONE
Response USE FERT:
AT 70 (Are we at location 70 (Deep Chasm)) CARR 14 (Is object 14 [A small Packet.(Fertiliser.)] being carried) SWAP objects 62 (A withered little plant.) and 63 (A seething mass of plant forming a living bridge across the chasm ) DESTROY 14 (A small Packet.(Fertiliser.)) MESSAGE 44 (The plant starts to grow at an amazing rate,and spans the chasm like a living bridge.) DONE

Object #63

Description

A seething mass of plant forming a living bridge across the chasm

Object start location

Not created

Associated words

_

Events associated with object

Response FERT BRID:
AT 70 (Are we at location 70 (Deep Chasm)) CARR 14 (Is object 14 [A small Packet.(Fertiliser.)] being carried) SWAP objects 62 (A withered little plant.) and 63 (A seething mass of plant forming a living bridge across the chasm ) DESTROY 14 (A small Packet.(Fertiliser.)) MESSAGE 44 (The plant starts to grow at an amazing rate,and spans the chasm like a living bridge.) DONE
Response CROS BRID:
AT 70 (Are we at location 70 (Deep Chasm)) PRESENT 63 (Is object 63 [A seething mass of plant forming a living bridge across the chasm ] at current location) GOTO 71 (Go to location 71) (South of Chasm) DESC (Describe current location)
Response USE FERT:
AT 70 (Are we at location 70 (Deep Chasm)) CARR 14 (Is object 14 [A small Packet.(Fertiliser.)] being carried) SWAP objects 62 (A withered little plant.) and 63 (A seething mass of plant forming a living bridge across the chasm ) DESTROY 14 (A small Packet.(Fertiliser.)) MESSAGE 44 (The plant starts to grow at an amazing rate,and spans the chasm like a living bridge.) DONE

Object #64

Description

A large Rock.

Object start location

53 (Crystal Cave)

Associated words

_

Events associated with object

Response USE AXE:
CARR 0 (Is object 0 [A lit Lantern.] being carried) CARR 1 (Is object 1 [A Battle-axe.] being carried) PRESENT 64 (Is object 64 [A large Rock.] at current location) SWAP objects 64 (A large Rock.) and 35 (*A Giant Diamond*) MESSAGE 37 (I swing my axe and crack the Rock!) PAUSE 100

Object #65

Description

A dead Chieftan.

Object start location

Not created

Associated words

_

Events associated with object

None

Events without associated object or location

Process HUNG _:
EQ 31 10 (Is Flag 31 equal to 10) ZERO 32 (Is Flag 32 zero) LET 5 8 (Set flag 5 to 8)
Process HUNG _:
NOTZERO 5 (Is Flag 5 not zero) ZERO 12 (Is Flag 12 zero) MESSAGE 1 (I'm awful hungry!(Rumble!))
Process HUNG _:
EQ 5 1 (Is Flag 5 equal to 1) ZERO 12 (Is Flag 12 zero) MESSAGE 3 (I'm dying of starvation...(Uuh!) ) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Process THIR _:
EQ 31 40 (Is Flag 31 equal to 40) ZERO 32 (Is Flag 32 zero) LET 7 8 (Set flag 7 to 8)
Process THIR _:
NOTZERO 7 (Is Flag 7 not zero) ZERO 13 (Is Flag 13 zero) MESSAGE 4 (I'm awful thirsty!(Gasp!))
Process THIR _:
EQ 7 1 (Is Flag 7 equal to 1) ZERO 13 (Is Flag 13 zero) MESSAGE 5 (I'm dying of thirst...(Uuh!)) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response BARS _:
MESSAGE 33 (BARSAK!Barsak!Barsak.It's got that sort of ring to it!(Said with pride!)) PAUSE 100
Response DWAR _:
MESSAGE 31 (Where!?) PAUSE 100
Response HELP _:
MESSAGE 35 (There's no one here to help.) PAUSE 100
Response SCOR _:
SCORE (Display score)
Response ELVE _:
MESSAGE 34 (How many!?I can slaughter twenty with my hands tied behind my back!) PAUSE 100
Response SING _:
MESSAGE 43 (Dwarves,Dwarves glorious Dwarves er how does the rest go...?) PAUSE 100
Response READ SCRO:
MESSAGE 46 (There's writing on it.It says, "Trails are better than snares." ) PAUSE 100
Response READ QUIL:
MESSAGE 45 (There's some writing on it.It says," Gilsoft 1983.") PAUSE 100
Response GET I:
INVEN (Show inventory)
Response I _:
INVEN (Show inventory)
Response R _:
DESC (Describe current location)
Response QUIT _:
QUIT (Show Quit message) BEEP 15 90 BEEP 25 100 BEEP 10 96 BEEP 20 110 BEEP 15 92 BEEP 25 86 BEEP 10 92 BEEP 20 100 BEEP 15 106 BEEP 15 100 BEEP 35 110 SCORE (Display score) TURNS (Display number of turns) END (End Game)
Response SAVE _:
SAVE
Response LOAD _:
LOAD

Flags
Flag 0 - darkness. When set to 255, rooms need a light source (the lantern) to see what is in them. Flag 5 - represents hunger. Set to 8 after you reach 10 turns. When it reaches 1, you die. Flag 7 - represents thirst. Set to 8 after you reach 40 turns. When it reaches 1, you die. Flag 12 - set to 255 after eating (prevents starvation from triggering) Flag 13 - set to 255 after quenching thirst. Flag 20 - used to display the introduction screens when the game starts. Set to 255 once they've been displayed. Flag 30 - score. Increased by 11 for each of the treasures you find. (Maximum score of 99%)