Quill Adventure Guides

The Time Lords Amulet

This time-travelling game, in a similar vein to Lords of Time by Level 9, was written by Steve Kendall and published by Sentient Software in 1985. A fun jaunt although with a flawed time-travelling mechanic as the game selects a random time-zone when you transition and you can only leave each time zone from certain locations.

Walkthrough

Things to try

Ways to die

Adventure Summary

Table of Locations

Table of Objects

Table of Messages

Table of System Messages

Vocabulary

Location Details

Object Details

Events without associated object or location

Flags

Walkthrough
This game takes place across several different time zones which you move between by rubbing an amulet in certain locations. Unfortunately selection of the time zones is random, so the order in which you arrive at these zones will depend on chance. The introduction section puts you by a river, so start by: GET ROD RUB AMULET LOOK Drop the rod as you won't need it now (DROP ROD) You may end up in any time zone, so first determine where you are: Desolate Area - Time Zone 1 Loud noise from nearby hill - Time Zone 2 Farmhouse - Time Zone 3 Large White Dome - Time Zone 4 Large Flat Plain - Time Zone 5 Green meadow - Time Zone 6 Some of the problems depend on an item in another time zone, so if you have arrived too early, you may need to leave and return later. The optimal order for visiting time zones is: Time Zone 3, Time Zone 2, Time Zone 1, Time Zone 4, Time Zone 5 and finally Time Zone 6. In each time zone, you must find a piece of the amulet. There are only a limited number of locations from which you can change time zones.

Time Zone 1

Ideally you should have the jar and the rope from Time Zone 3 before arriving here, but due to the random nature of the game, you may not have these. If not, then carry out the following to leave this time zone: Find the club (N, GET CLUB) Go and see the monkey (W,S,S) Go to the Tyrannosaurus Rex (E,E) Attack the T Rex with the club, to get past it (ATTACK BEAST) Enter the cave to find the amulet piece (W,GET AMULET) Rub the amulet to leave (RUB AMULET,LOOK) If you arrive a subsequent time without the jar and rope, repeat the above steps (although you will not need to pick up items you already have). If arriving with the jar and rope: Get the club if you haven't already (N, GET CLUB) Go to the monkey (W,S,S) Capture the monkey (TIE ROPE, TIE JAR, CAPTURE MONKEY, GET MONKEY, GET MONKEY) Find the valuable stone (E,E,ATTACK BEAST,N,MOVE ROCKS (repeat the command until the stone is found),GET STONE) Now leave this time zone (S,W,GET AMULET (if you don't have it),RUB AMULET)

Time Zone 2

Ideally you should have the key from Time Zone 3 before arriving here. If not, then do the following to leave this time zone: N,W,W,RUB AMULET,LOOK (You may also do these commands if you arrive here again later) If you have the key, do the following: Find a chest (N,W,W) Unlock the chest to get the amulet piece (UNLOCK CHEST, GET AMULET,DROP KEY) Rub the amulet to leave (RUB AMULET,LOOK) If you arrive here again after collecting the amulet piece, use the following commands to leave: N,W,W,RUB AMULET,LOOK

Time Zone 3

Find the rope (N,W,GET ROPE) Find the jar (S,W,S,GET JAR) Find the key and ladder (S,E,N,GET KEY,GET LADDER) Enter the barn (S,W,S,E,S,ENTER BARN) Move the straw to find the piece of Amulet (MOVE STRAW, GET AMULET) Rub the Amulet to leave (RUB AMULET,LOOK) If you arrive here again later in the game and just want to leave, use the following commands: N,W,S,W,S,S,S,E,S,ENTER BARN,RUB AMULET,LOOK

Time Zone 4

RUB AMULET again to get to the square room If you have arrived here without the monkey from Time Zone 1, RUB AMULET again to reach a different time zone Find the Robot and turn it off (S, TURN OFF) Find the dead end with the shelf (E,S,S) Release the monkey to knock down the glass key (RELEASE MONKEY,GET GLASS) Find the passage with the glass door (N,W,W) Unlock the door with the glass key (UNLOCK DOOR,DROP GLASS) Find the amulet piece (S,E,N,GET AMULET) Rub the Amulet to leave (RUB AMULET,LOOK) If you arrive here again later in the game and just want to leave, use the following commands: RUB AMULET,RUB AMULET,LOOK

Time Zone 5

If you have arrived here without the ladder from Time Zone 3, you will need to return later. Use the following steps to leave this time zone: Find the amulet piece (N,N,E,E,E,S,S,S) Get the amulet piece (GET AMULET) Rub the Amulet to leave (RUB AMULET,LOOK) If you have the ladder: Find the Centipede (S,E) Attack the Centipede twice (ATTACK CENTIPEDE, ATTACK CENTIPEDE) or once if it is already angry Find the Lifestone in the high-walled maze (CLIMB LADDER,USE LADDER,E,GET LIFESTONE) Return to the barren plain (W,USE LADDER,S) Find the amulet piece (E,E,E,S,S,S) Get the amulet piece (GET AMULET) Rub the Amulet to leave (RUB AMULET,LOOK) Alternatively, if you have completed this zone and arrive here agin, use the following steps: N,N,E,E,E,S,S,S,RUB AMULET,LOOK

Time Zone 6

To complete the game, you will need to have five amulet pieces, the Lifestone (from Zone 5) and the valuable stone (from Zone 1). If any of these are missing, then use the following steps to leave this time zone: E,GET STAFF,W,W,STRIKE STAFF Otherwise, if you have everything do the folloing: Befriend a creature to get a gift (N,PAT CREATURE,GET SEAL) Drop the staff (DROP STAFF) Take the pieces of the amulet, seal and lifestone to the white room (S,S,USE LADDER,U,ENTER DOME,GET AMULET,ENTER DOOR)
Things to try
In Location 37, kiss the Frenchman In Location 37, feed the cloves to the Frenchman In Location 44, try feeding the robot with the sandwich In Location 56, lift a rock In Location 64, examine the pile of sand At the lake 74, throw the rope to find a boat and access more locations In Location 76, attack the humanoids. Make sure you say sorry afterwards.
Bugs
There is an inaccessible location (Location 29, the top of a wooded hill). It looks like the intention was to reach this by going up from Location 28, but going up from Location 28 remains in the same location.
Ways to die
In Time Zone 2, take the sword in the small wooded area (23) In Time Zone 3, go to the orchard (38) with a clove of garlic In Time Zone 4, attack the robot in the narrow passageway (44) In Time Zone 4, break the glass door with the hammer (46) In Time Zone 5, attack the wasp twice in Location (58) In Time Zone 5, attack the ant twice in Location (63) In Time Zone 6, go to the inner sanctum (81) without all six parts of the amulet

Adventure Summary

Quill adventure file: amulet/amulet.vsf Quill version: C64 Number of Locations: 95 Number of Objects: 64 Number of Messages: 80 Number of System Messages: 35 Max number of conveyable objects: 12

Table of Locations

Location    Description
0 The Time Lords Amulet. The time,the present,your task,to find the parts of the Time Lords Amulet. These pieces are scattered through time and space. You will come across various objects in your quest,some useful,some not. The objects may not be of use in that time. There will be various places in time that give you the chance to TRANSPORT but these are few and far between,they must be noted if you are to be successful in your quest. GOOD LUCK. S.Kendall 30th.March 1984.
1You are sat on the bank of a river. Trees overhang the water. A small waterfall is visible upstream.
2You are at the waterfall now. You see nothing special.
3You have passed out but just open your eyes and you will see.
4You awake to find yourself in a desolate area. Little plant life is present. Visible exits are North,South,East and West.
5You come round with a jolt. You can hear a loud noise coming from over a nearby hill. Visible exits are North,South,East and West.
6You find yourself in a farmhouse. Strings of onions are hanging all round the walls. There is an open doorway to the North.
7You awake in a large white dome. The walls are very smooth. A strange light diffuses from above. There are no visible exits.
8You find yourself on a large flat plain. The ground is black and hard. The sky has a greenish tinge. Everything is quiet. Visible exits are North,South, East and West.
9You awake to find yourself in a green meadow. Strange animal noises can be heard all around. You can sense you are being watched. Visible exits are North, South,East and West.
10You are in a desolate area. Volcanic ash is present in large amounts. Visible exit is West.
11You are in a desolate area. Visible exits are East and South.
12You find yourself in a small clump of trees. Rotting fruit is scattered all around. Visible exit is South.
13You have entered a forest area. Little light is present because of the dense foliage. Visible exits are North and South.
14The forest is getting darker. Visible exits are North,West and East.
15Things are starting to look clearer now. Visible exits are to the North,West and East.
16You enter a clearing. Standing before you is a large Tyrannosaurus Rex. Visible exit is West.
17You are now to the East of a small cave entrance. Visible exits are South and North.
18You are inside the cave entrance. You can just see in the half light. Visible exit is East.
19You have come to a dead end. Rocks are piled up against the wall. Visible exit is South.
20You are on a steep grassy bank. Visible exits are West and Up.
21You are in a wooded area. Visible exits are North and West.
22You are on a grassy bank. Visible exit is Up.
23You are in small wooded area. Remains of a battle are present.
24You are on a hill top. Below you there is a steep drop. You can see a large army of Norman soldiers. Visible exits are Down and West.
25You are in a wooded area. A river runs by to the North. Visible exits are West and South.
26You are on a small hillock. A pile of rubble is nearby. Visible exits are South and East.
27You are in a wooded area. Visible exits are East and West.
28You are on a narrow path that leads upward. Visible exits are East,Up and Down.
29You are at the top of a wooded hill. The remnants of battle are present all around. Visible exits are Down and East.
30You are outside the farmhouse the door swings shut behind you. Visible exits are West and East.
31You are standing at the side of a brook. Visible exits are East and South.
32You are standing next to a small derelict foot-bridge. Visible exits are North and West.
33You have safely crossed the bridge. Visible exits are East and South.To go East risks the bridge again and I can not let you do that.
34You are in enclosed area. The only visible exit is West.
35You are standing at the Western side of the house. You see a table. Visible exits are North and South.
36You are at the Eastern side of the house. You see a window which is out of your reach. Visible exit is South.
37You are in a shaded area of an orchard. Visible exits are East,North and South.
38You are in an orchard. Visible exits are North,South and West.
39You are standing next to a mound of earth. Visible exits are East and North.
40You are in a orchard. Visible exits are North,West and South.
41You are standing to the East of a barn. Visible exit is North.
42You are in the barn. A pile of straw lies at your feet.
43You are in a large square room. Visible exits are North,South,East and West. Steps lead Up and Down.
44You are in a narrow passageway. Visible exit is North. The way South is blocked.
45You have come to a junction. The passage goes East and West,or back to the North.
46You have come to the end of a passage. You see a glass door. Visible exit is East.
47You are in a narrow passage. Visible exits are North and South.
48You have come to a junction. Visible exits are North,West and East.
49You have come to a junction in the passage. Visible exits are North,West and South.
50You have come into a small dome. A tree grows from the floor. Visible exit is South.
51You are in a passage. Visible exits are West and South.
52You are in a narrow passage. Visible exits are North,South,East and West.
53You have come to a dead end. A shelf is high above you. Visible exit is North.
54You are on a barren plain. Visible exits are North,South,East and West.
55You are on a barren plain. Visible exits are West,East and South.
56You are on a rough terrain. Visible exits are East,South and North.
57You are on a barren plain. Visible exits are North,East and South.
58You are on a barren plain. A large mound of earth stands nearby. Visible exits are North,South and East.
59You are on a barren plain. Visible exits are North and East.
60You are still on a barren plain. Visible exits are West and East.
61You are standing in a large hollow. Visible exits are North,West and East.
62You are still in a barren plain. Visible exits are North,South and East.
63You are standing next to a large hole in the ground. Visible exits are in all directions.
64You are still on a large barren plain. Phew! This is hard work. Visible exits are West,East and South.
65You are still on the same grotty plain. Visible exits are West and East.
66This plain is really getting boring. Visible exits are in all directions.
67I do not like this plain one bit. Visible exits are in all directions.
68You are still on this plain. Exit in any direction.
69You are standing next to a small hollow in the rockface. Visible exit is North.
70You are in a narrow rocky pass. Visible exits are North and South.
71You are in a broad rocky pass. Visible exits are North and South.
72At last the end of the plain. A path goes to the South. Do not go East. PLEASE!
73You are in a lovely,peaceful wooded area. The only visible exit is South.
74You are standing next to a lake. You cannot see the far shore for haze. Visible exit is East.
75You are in a small clearing. The only exit is West.
76You have stepped out onto a paved area. Visible exits are in all directions.
77You are on the banks of a river. The drop to the water is too far. Visible exit is North.
78You are at the base of a large flight of steps.
79You are standing outside a small domed building. It glows in the sunlight.
80You have entered the building. A small altar like table holds what you have been seeking. The entrance door is to the North. Behind the altar stands another door,on which is written:- DO NOT ENTER UNTIL YOU ARE SURE
81You are in a all white room.
82You have come to a high wall in a narrow rocky pass. Visible exit is South.
83You are on top of the high wall,you could jump down from here,into a maze of high walls. But if you do you might not get back out.
84You are in a high walled maze. Paths go in all directions.
85You are now at the base of the high wall. Paths go North,East and West.
86You are in a high walled maze. Visible exit is to the West.
87You are in the middle of the lake. You see a white city with high towers on the Western shore.
88You are at the edge of the lake. The bank is to high to climb.
89You are at a small landing at the base of the city. A path goes up.
90You are on a narrow moving pathway. You are going up.
91You have arrived at the top of the slope. A large tower stands before you.
92You are in the large entrance hall. The walls are smooth and white,a staircase leads up.
93You have arrived in a large chamber. In front of you is a large white book. The book is to heavy to move,but may be read.
94You are in a sealed room. Your amulet is useless. It serves you right.

Table of Objects

Object    DescriptionStart LocationAssociated Words
0 A source of light.Not created*
1 A Fishing Rod1 (River)*
2 A Broken AmuletNot created*
3 A Club like object10 (Volcanic Ash)*
4 A Strange fruit12 (Clump of Trees)*
5 A Monkey like creature14 (Darker Forest)*
6 The Beast16 (Clearing)*
7 Part of the Amulet18 (Cave Entrance)*
8 Sword23 (Small Wooded Area)*
9 A chest26 (Small Hillock)*
10 A long bow29 (Room29)*
11 Some arrows29 (Room29)*
12 A shield24 (Hill Top)*
13 A clove of garlic6 (Farmhouse)*
14 A key36 (East of House)*
15 Part of the AmuletNot created*
16 A Frenchman37 (Orchard)*
17 Some books6 (Farmhouse)*
18 A spade39 (Mound of Earth)*
19 A Glass keyNot created*
20 A sandwich43 (Square Room)*
21 Part of the Amulet50 (Small Dome)*
22 A working Robot44 (Narrow Passageway)*
23 A pile of sand64 (Large Barren Plain)*
24 A pile of rocks56 (Rough Terrain)*
25 A hammer51 (Passage)*
26 A ladder36 (East of House)*
27 A Staff75 (Small Clearing)*
28 Part of the Amulet80 (In Dome)*
29 A small furry creature73 (Wooded Area)*
30 Some Humanoids76 (Paved Area)*
31 A jar with a small opening35 (West of House)*
32 A rope31 (Side of Brook)*
33 A Valuable StoneNot created*
34 A sleeping monkeyNot created*
35 Sleeping beastNot created*
36 A monkey on a ropeNot created*
37 An open chestNot created*
38 Disconnected RobotNot created*
39 Part of the AmuletNot created*
40 A Glass keyNot created*
41 Part of the Amulet69 (Small Hollow)*
42 A Giant Wasp58 (Mound of Earth)*
43 A Giant Ant63 (Next to Hole)*
44 A Giant Centipede61 (Large Hollow)*
45 A very angry WaspNot created*
46 A very angry AntNot created*
47 A very angry CentipedeNot created*
48 Rope tied to jarNot created*
49 Jar tied to tree with ropeNot created*
50 Monkey with its paw caught in the jarNot created*
51 Dead HumanoidsNot created*
52(No entry)Not created*
53(No entry)Not created*
54(No entry)Not created*
55(No entry)Not created*
56 The Seal of Eternal FriendshipNot created*
57(No entry)Not created*
58 The Lifestone86 (High Walled Maze)*
59(No entry)Not created*
60(No entry)Not created*
61(No entry)Not created*
62(No entry)Not created*
63 A small boatNot created*

Table of Messages

Id   Message
0I see nothing special.
1You are now being transported through time. You have no control over your destination,but you know it must be associated with the Amulet. You are likely to feel dizzy or even pass out. Wait.
2You lift the rod,hooked onto the end is what appears to be an amulet. It is very dirty. Several pieces are missing.
3You cannot capture such a lively little creature.
4The creature picks you up and throws you through the air.
5The Frenchman liked that he gives you a kiss.
6The key is broken,it is useless now.
7What use is a sleeping animal.
8Listen you small insignificant little person,you are not a Time Lord yet,what on earth makes you think that you can kill one of these things. You have made it very angry.
9The creature eats the strange fruit and falls down in a druken stuper.
10It needs cleaning first.
11The book is all about monkeys.
12Well,that has made it nice and clean,but it will wear away if you do that too much.
13You are transported from the room,just a short hop,so keep your head down.
14Are we going to make sand castles then, or are we going to take this quest seriously?
15Oh this will be nice,we are going to make a rock garden now.
16The monkey climbs up to the shelf and pushes something off. Watch your head.
17The book tells you that a monkey can be captured by putting food in something with a small opening,because once it grips the food it will not let go,and therefore cannot get its paw out.
18The monkey has caught its paw in the jar.
19How dare you enter the Inner Sanctum without first making sure you had all the parts of the Amulet. I destroy you.
20Congratulations,you have achieved the ultimate goal. You have received a gift from the future,the Lifestone and the Valuable Rock. The Amulet is also complete and allows you to travel to any point in time or space,you are now a Time Lord in your own right.
21You cannot do that the chest is locked.
22You use the ladder to cross the river.
23You have switched the Robot off,you go south.
24The door is unlocked you go through it.
25You deserve all you get,not only did you make it angry,you have made it a meal. YOU.
26This centipede is extremely up-set. It throws you far into the air. You land far away.
27The door breaks,the glass cuts you,you bleed to death.
28You examine the Staff. You can make out the following. "At the waters edge,use me."
29You should not have taken that. A Norman Invader enters and kills you with a blow from his axe.
30The Frenchman did not like you being so mean. He attacks you from behind. He strangles you. You are dead.
31They do not seem to notice your presence.
32You have climbed back over the wall.
33You have made a friend in the future,he gives you a small token of his friendship.
34You look a right one,in the middle of a desert with a fishing rod.
35Nice day but we cannot wait around.
36It might help to have a closer look at things.
37You cannot take the Robot,it is too heavy.
38You silly person. Robots do not eat.
39It electrifies you. You are dead.
40You will rub it all away if you keep doing that. Sorry,it does not work here.
41That was nice.
42You have successfully brought all the parts of the Amulet to this point in time. But I am very sorry to tell you your task has just begun. You hear a strange voice. "You must now bring to me the Lifestone,a Gift from this time and the Valuable Stone,do not go without the Amulets sections or you will be lost in time." GOOD LUCK.
43The rope lands in a boat hidden in the undergrowth. You pull it towards you.
44You read the book. It tells of various valuable treasures and their locations. The Valuable Stone lies in the distant past,the Lifestone can be found in the time when insects ruled the Earth and a gift from this time requires you to be friendly.
45The floor gives way under your feet,you slide down a long tube.
46Look for a city in this time.
47The Robot is already off,you can go South.
48Do you often eat strange fruits? You feel very ill. You pass out. You die.
49You see a fishing rod.
50You see a strange fruit. It looks awful.
51You see a monkey.
52You see the beast. It looks very cross. I think you should defend yourself.
53You see a chest,it is locked.
54You see a long bow.
55You see some arrows.
56You see a shield.
57You see a clove of garlic. It smells horrible.
58A key is a key.
59He likes your close attention. But beware false friendships.
60A spade is good for digging with.
61You see a glass key.
62Wow!A sandwich.
63You see an active Robot.
64You see a pile of sand.
65You see a pile of rocks.
66A hammer is good for hammering with.
67You see a ladder.
68You examine the small furry creature. Are you planning to become a Vet then?
69You see a human like creature. It has no eyes,ears,mouth or hair.
70You see a jar. In the jar are some nuts.
71You must have seen a rope before.
72You see a glass key. I bet it opens a glass door.
73You blood thirsty heathen you. What have they done to you to deserve that. You deserve all you get now.
74I should think so too. The Time Lords give you another chance.
75You see a sword. It must have an owner.
76You see a pile of straw.
77Robots do not eat!!!
78You would need a small hand to get the nuts out.
79(No entry)

Table of System Messages

Id   Message
0Everything is dark. I can't see.
1You can also see:-
2 I await your command.
3 I'm ready for your instructions.
4 Tell me what to do.
5 Give me your command.
6Sorry, I don't understand that. Try some different words.
7You can't go in that direction.
8You can't.
9You have with you:-
10(worn)
11Nothing at all.
12Do you really want to quit now?
13 END OF GAME Do you want to try again?
14Bye. Have a nice day.
15OK.
16 Press any key to continue
17You have taken
18 turn
19s
20.
21You have scored
22%
23You're not wearing it.
24You can't. Your hands are full.
25You already have it.
26It's not here.
27You can't carry any more.
28You don't have it.
29You're already wearing it.
30Y
31N
32Disc or Tape?
33Type in filename.
34Start the tape.

Vocabulary

Id    Synonyms
0
1N,NORT
2S,SOUT
3E,EAST
4W,WEST
5NE
6NW
7SE
8SW
9U,UP,CLIM,ASCE
10D,DOWN,DESC
11ROD
12BROK,AMUL
13CLUB
14FRUI
15MONK
16BEAS
17BOX,PART
18SWOR
19CHES
20BOW
21ARRO
22SHIE
23CLOV,GARL
24KEY
25FREN
26PIEC
27BOOK
28SPAD
29GLAS
30SAND
31BIT
32WORK,ROBO
33PILE
34ROCK
35HAMM
36LADD
37STAF
38PORT
39CREA,FURR
40HUMA
41JAR
42ROPE
43VALU,STON
44SLEE
45TIED
46DISC
47WASP
48SECT
49ANT
50CENT
51WAIT
52KISS
53SLIC
54LIFE
55HELP
56THRO
57BOAT
58TOWE
59PASS
60USE
61FIRE,SHOO,ATTA,FIGH,KILL
62OPEN
63CLOS
64JUMP
65SWIM
66SWIT
67OFF
69EAT
70DRIN
71TIE
72READ
73FEED
74IT
75IS
76IN
77AT
78ON
79DOOR
80RUB,INTR,CLEA
81DIG
82MOVE
83CAPT
84FINI
85LIFT
86RELE
87UNLO
88INSE
89TURN
90ENTE
91BARN
92STRA
93BREA
94EXAM
95ASK
96STRI
97SCOR
98DOME
99PAT
100GET,TAKE
101DROP
102REMO
103WEAR
104I,INVE
105R,REDE,LOOK
106QUIT,STOP
107SAVE
108LOAD
109SEAL
110SORR
111GIVE
112PAST
113GO
114NUTS
255*

Location #0

Description

The Time Lords Amulet. The time,the present,your task,to find the parts of the Time Lords Amulet. These pieces are scattered through time and space. You will come across various objects in your quest,some useful,some not. The objects may not be of use in that time. There will be various places in time that give you the chance to TRANSPORT but these are few and far between,they must be noted if you are to be successful in your quest. GOOD LUCK. S.Kendall 30th.March 1984.

Short Name

Room0

Connections

Objects at location

None

Events associated with location

Process RUB BROK:
AT 0 (Are we at location 0 (Room0)) ANYKEY (Press any key) GOTO 1 (Go to location 1) (River) DESC (Describe current location)
Process RUB *:
AT 0 (Are we at location 0 (Room0)) ANYKEY (Press any key) GOTO 1 (Go to location 1) (River) DESC (Describe current location)

Location #1

Description

You are sat on the bank of a river. Trees overhang the water. A small waterfall is visible upstream.

Short Name

River

Connections

U to location 2 (Waterfall)

Objects at location

Object #1: A Fishing Rod

Events associated with location

Process RUB BROK:
AT 0 (Are we at location 0 (Room0)) ANYKEY (Press any key) GOTO 1 (Go to location 1) (River) DESC (Describe current location)
Process RUB *:
AT 0 (Are we at location 0 (Room0)) ANYKEY (Press any key) GOTO 1 (Go to location 1) (River) DESC (Describe current location)
Process RUB *:
AT 1 (Are we at location 1 (River)) CARR 2 (Is object 2 [ A Broken Amulet] being carried) MESSAGE 1 (You are now being transported through time. You have no control over your destination,but you know it must be associated with the Amulet. You are likely to feel dizzy or even pass out. Wait.) TURNS (Display number of turns) PAUSE 250 PAUSE 250 PAUSE 250 GOTO 3 (Go to location 3) (Room3) DESC (Describe current location)
Response RUB BROK:
AT 1 (Are we at location 1 (River)) CARR 2 (Is object 2 [ A Broken Amulet] being carried) OK
Response RUB BROK:
AT 1 (Are we at location 1 (River)) GET 2 ( A Broken Amulet) OK
Response GET ROD:
AT 1 (Are we at location 1 (River)) PRESENT 1 (Is object 1 [ A Fishing Rod] at current location) ABSENT 2 (Is object 2 [ A Broken Amulet] absent from current location) MESSAGE 2 (You lift the rod,hooked onto the end is what appears to be an amulet. It is very dirty. Several pieces are missing. ) PAUSE 250 PAUSE 100 GET 1 ( A Fishing Rod) CREATE 2 ( A Broken Amulet) DESC (Describe current location)
Response GET ROD:
AT 1 (Are we at location 1 (River)) PRESENT 1 (Is object 1 [ A Fishing Rod] at current location) ABSENT 2 (Is object 2 [ A Broken Amulet] absent from current location) MESSAGE 2 (You lift the rod,hooked onto the end is what appears to be an amulet. It is very dirty. Several pieces are missing. ) PAUSE 250 PAUSE 100 GET 1 ( A Fishing Rod) CREATE 2 ( A Broken Amulet) DESC (Describe current location)
Response GET BROK:
AT 1 (Are we at location 1 (River)) PRESENT 2 (Is object 2 [ A Broken Amulet] at current location) MESSAGE 10 (It needs cleaning first.)

Location #2

Description

You are at the waterfall now. You see nothing special.

Short Name

Waterfall

Connections

D to location 1 (River)

Objects at location

None

Events associated with location

None

Location #3

Description

You have passed out but just open your eyes and you will see.

Short Name

Room3

Connections

Objects at location

None

Events associated with location

Process RUB *:
AT 1 (Are we at location 1 (River)) CARR 2 (Is object 2 [ A Broken Amulet] being carried) MESSAGE 1 (You are now being transported through time. You have no control over your destination,but you know it must be associated with the Amulet. You are likely to feel dizzy or even pass out. Wait.) TURNS (Display number of turns) PAUSE 250 PAUSE 250 PAUSE 250 GOTO 3 (Go to location 3) (Room3) DESC (Describe current location)
Process RUB *:
AT 3 (Are we at location 3 (Room3)) CARR 2 (Is object 2 [ A Broken Amulet] being carried) CHANCE 16 (With 16% chance of occurring) GOTO 4 (Go to location 4) (Desolate Area) DESC (Describe current location)
Process RUB *:
AT 3 (Are we at location 3 (Room3)) CARR 2 (Is object 2 [ A Broken Amulet] being carried) CHANCE 16 (With 16% chance of occurring) GOTO 5 (Go to location 5) (Near Hill) DESC (Describe current location)
Process RUB *:
AT 3 (Are we at location 3 (Room3)) CARR 2 (Is object 2 [ A Broken Amulet] being carried) CHANCE 16 (With 16% chance of occurring) GOTO 6 (Go to location 6) (Farmhouse) DESC (Describe current location)
Process RUB *:
AT 3 (Are we at location 3 (Room3)) CARR 2 (Is object 2 [ A Broken Amulet] being carried) CHANCE 16 (With 16% chance of occurring) GOTO 7 (Go to location 7) (White Dome) DESC (Describe current location)
Process RUB *:
AT 3 (Are we at location 3 (Room3)) CARR 2 (Is object 2 [ A Broken Amulet] being carried) CHANCE 16 (With 16% chance of occurring) GOTO 8 (Go to location 8) (Large Flat Plain) DESC (Describe current location)
Process RUB *:
AT 3 (Are we at location 3 (Room3)) CARR 2 (Is object 2 [ A Broken Amulet] being carried) CHANCE 16 (With 16% chance of occurring) GOTO 9 (Go to location 9) (Green Meadow) DESC (Describe current location)
Response RUB BROK:
AT 18 (Are we at location 18 (Cave Entrance)) CARR 2 (Is object 2 [ A Broken Amulet] being carried) CARR 7 (Is object 7 [ Part of the Amulet] being carried) MESSAGE 1 (You are now being transported through time. You have no control over your destination,but you know it must be associated with the Amulet. You are likely to feel dizzy or even pass out. Wait.) PAUSE 250 GOTO 3 (Go to location 3) (Room3) DESC (Describe current location)
Response RUB BROK:
AT 26 (Are we at location 26 (Small Hillock)) CARR 39 (Is object 39 [ Part of the Amulet] being carried) CARR 2 (Is object 2 [ A Broken Amulet] being carried) MESSAGE 1 (You are now being transported through time. You have no control over your destination,but you know it must be associated with the Amulet. You are likely to feel dizzy or even pass out. Wait.) PAUSE 250 GOTO 3 (Go to location 3) (Room3) DESC (Describe current location)
Response RUB BROK:
AT 42 (Are we at location 42 (Barn)) CARR 15 (Is object 15 [ Part of the Amulet] being carried) CARR 2 (Is object 2 [ A Broken Amulet] being carried) MESSAGE 1 (You are now being transported through time. You have no control over your destination,but you know it must be associated with the Amulet. You are likely to feel dizzy or even pass out. Wait.) PAUSE 250 GOTO 3 (Go to location 3) (Room3) DESC (Describe current location)
Response RUB BROK:
AT 50 (Are we at location 50 (Small Dome)) CARR 21 (Is object 21 [ Part of the Amulet] being carried) CARR 2 (Is object 2 [ A Broken Amulet] being carried) MESSAGE 1 (You are now being transported through time. You have no control over your destination,but you know it must be associated with the Amulet. You are likely to feel dizzy or even pass out. Wait.) PAUSE 250 GOTO 3 (Go to location 3) (Room3) DESC (Describe current location)
Response RUB BROK:
AT 69 (Are we at location 69 (Small Hollow)) CARR 41 (Is object 41 [ Part of the Amulet] being carried) CARR 2 (Is object 2 [ A Broken Amulet] being carried) MESSAGE 1 (You are now being transported through time. You have no control over your destination,but you know it must be associated with the Amulet. You are likely to feel dizzy or even pass out. Wait.) PAUSE 250 GOTO 3 (Go to location 3) (Room3) DESC (Describe current location)
Response RUB BROK:
AT 43 (Are we at location 43 (Square Room)) PRESENT 2 (Is object 2 [ A Broken Amulet] at current location) MESSAGE 1 (You are now being transported through time. You have no control over your destination,but you know it must be associated with the Amulet. You are likely to feel dizzy or even pass out. Wait.) PAUSE 250 GOTO 3 (Go to location 3) (Room3) DESC (Describe current location)
Response RUB BROK:
AT 26 (Are we at location 26 (Small Hillock)) PRESENT 2 (Is object 2 [ A Broken Amulet] at current location) MESSAGE 1 (You are now being transported through time. You have no control over your destination,but you know it must be associated with the Amulet. You are likely to feel dizzy or even pass out. Wait.) PAUSE 250 GOTO 3 (Go to location 3) (Room3) DESC (Describe current location)
Response STRI STAF:
AT 74 (Are we at location 74 (Lake)) CARR 27 (Is object 27 [ A Staff] being carried) MESSAGE 1 (You are now being transported through time. You have no control over your destination,but you know it must be associated with the Amulet. You are likely to feel dizzy or even pass out. Wait.) PAUSE 250 GOTO 3 (Go to location 3) (Room3) DESC (Describe current location)

Location #4

Description

You awake to find yourself in a desolate area. Little plant life is present. Visible exits are North,South,East and West.

Short Name

Desolate Area

Connections

N to location 10 (Volcanic Ash) W to location 11 (Desolate Area) E to location 12 (Clump of Trees) S to location 13 (Forest Area)

Objects at location

None

Events associated with location

Process RUB *:
AT 3 (Are we at location 3 (Room3)) CARR 2 (Is object 2 [ A Broken Amulet] being carried) CHANCE 16 (With 16% chance of occurring) GOTO 4 (Go to location 4) (Desolate Area) DESC (Describe current location)

Location #5

Description

You come round with a jolt. You can hear a loud noise coming from over a nearby hill. Visible exits are North,South,East and West.

Short Name

Near Hill

Connections

N to location 20 (Steep Grassy Bank) S to location 23 (Small Wooded Area) E to location 22 (Grassy Bank) W to location 21 (Wooded Area)

Objects at location

None

Events associated with location

Process RUB *:
AT 3 (Are we at location 3 (Room3)) CARR 2 (Is object 2 [ A Broken Amulet] being carried) CHANCE 16 (With 16% chance of occurring) GOTO 5 (Go to location 5) (Near Hill) DESC (Describe current location)

Location #6

Description

You find yourself in a farmhouse. Strings of onions are hanging all round the walls. There is an open doorway to the North.

Short Name

Farmhouse

Connections

N to location 30 (Outside Farmhouse)

Objects at location

Object #13: A clove of garlic Object #17: Some books

Events associated with location

Process RUB *:
AT 3 (Are we at location 3 (Room3)) CARR 2 (Is object 2 [ A Broken Amulet] being carried) CHANCE 16 (With 16% chance of occurring) GOTO 6 (Go to location 6) (Farmhouse) DESC (Describe current location)
Response READ BOOK:
AT 6 (Are we at location 6 (Farmhouse)) PRESENT 17 (Is object 17 [ Some books] at current location) MESSAGE 11 (The book is all about monkeys.)

Location #7

Description

You awake in a large white dome. The walls are very smooth. A strange light diffuses from above. There are no visible exits.

Short Name

White Dome

Connections

Objects at location

None

Events associated with location

Process RUB *:
AT 3 (Are we at location 3 (Room3)) CARR 2 (Is object 2 [ A Broken Amulet] being carried) CHANCE 16 (With 16% chance of occurring) GOTO 7 (Go to location 7) (White Dome) DESC (Describe current location)
Response RUB BROK:
AT 7 (Are we at location 7 (White Dome)) MESSAGE 13 (You are transported from the room,just a short hop,so keep your head down.) PAUSE 250 GOTO 43 (Go to location 43) (Square Room) DESC (Describe current location)

Location #8

Description

You find yourself on a large flat plain. The ground is black and hard. The sky has a greenish tinge. Everything is quiet. Visible exits are North,South, East and West.

Short Name

Large Flat Plain

Connections

N to location 54 (Barren Plain) W to location 58 (Mound of Earth) E to location 62 (Barren Plain) S to location 60 (Barren Plain)

Objects at location

None

Events associated with location

Process SAND *:
AT 8 (Are we at location 8 (Large Flat Plain)) CARR 1 (Is object 1 [ A Fishing Rod] being carried) MESSAGE 34 (You look a right one,in the middle of a desert with a fishing rod.)
Process RUB *:
AT 3 (Are we at location 3 (Room3)) CARR 2 (Is object 2 [ A Broken Amulet] being carried) CHANCE 16 (With 16% chance of occurring) GOTO 8 (Go to location 8) (Large Flat Plain) DESC (Describe current location)

Location #9

Description

You awake to find yourself in a green meadow. Strange animal noises can be heard all around. You can sense you are being watched. Visible exits are North, South,East and West.

Short Name

Green Meadow

Connections

N to location 73 (Wooded Area) W to location 74 (Lake) E to location 75 (Small Clearing) S to location 76 (Paved Area)

Objects at location

None

Events associated with location

Process RUB *:
AT 3 (Are we at location 3 (Room3)) CARR 2 (Is object 2 [ A Broken Amulet] being carried) CHANCE 16 (With 16% chance of occurring) GOTO 9 (Go to location 9) (Green Meadow) DESC (Describe current location)

Location #10

Description

You are in a desolate area. Volcanic ash is present in large amounts. Visible exit is West.

Short Name

Volcanic Ash

Connections

W to location 11 (Desolate Area)

Objects at location

Object #3: A Club like object

Events associated with location

None

Location #11

Description

You are in a desolate area. Visible exits are East and South.

Short Name

Desolate Area

Connections

E to location 10 (Volcanic Ash) S to location 13 (Forest Area)

Objects at location

None

Events associated with location

None

Location #12

Description

You find yourself in a small clump of trees. Rotting fruit is scattered all around. Visible exit is South.

Short Name

Clump of Trees

Connections

S to location 13 (Forest Area)

Objects at location

Object #4: A Strange fruit

Events associated with location

None

Location #13

Description

You have entered a forest area. Little light is present because of the dense foliage. Visible exits are North and South.

Short Name

Forest Area

Connections

S to location 14 (Darker Forest) N to location 10 (Volcanic Ash)

Objects at location

None

Events associated with location

None

Location #14

Description

The forest is getting darker. Visible exits are North,West and East.

Short Name

Darker Forest

Connections

N to location 13 (Forest Area) W to location 11 (Desolate Area) E to location 15 (Looking Clearer)

Objects at location

Object #5: A Monkey like creature

Events associated with location

Response TIE JAR:
AT 14 (Are we at location 14 (Darker Forest)) PRESENT 48 (Is object 48 [ Rope tied to jar] at current location) DESTROY 48 ( Rope tied to jar) CREATE 49 ( Jar tied to tree with rope) DESC (Describe current location)
Response TIE ROPE:
AT 14 (Are we at location 14 (Darker Forest)) PRESENT 31 (Is object 31 [ A jar with a small opening] at current location) PRESENT 32 (Is object 32 [ A rope] at current location) DESTROY 31 ( A jar with a small opening) DESTROY 32 ( A rope) CREATE 48 ( Rope tied to jar) DESC (Describe current location)
Response READ BOOK:
AT 14 (Are we at location 14 (Darker Forest)) PRESENT 17 (Is object 17 [ Some books] at current location) MESSAGE 17 (The book tells you that a monkey can be captured by putting food in something with a small opening,because once it grips the food it will not let go,and therefore cannot get its paw out.)
Response FEED FRUI:
AT 14 (Are we at location 14 (Darker Forest)) DROP 4 ( A Strange fruit) MESSAGE 9 (The creature eats the strange fruit and falls down in a druken stuper.) PAUSE 250 DESTROY 4 ( A Strange fruit) DESTROY 5 ( A Monkey like creature) CREATE 34 ( A sleeping monkey) DESC (Describe current location)
Response CAPT MONK:
AT 14 (Are we at location 14 (Darker Forest)) PRESENT 49 (Is object 49 [ Jar tied to tree with rope] at current location) DESTROY 5 ( A Monkey like creature) MESSAGE 18 (The monkey has caught its paw in the jar.) CREATE 50 ( Monkey with its paw caught in the jar) DESC (Describe current location)
Response GET MONK:
AT 14 (Are we at location 14 (Darker Forest)) PRESENT 50 (Is object 50 [ Monkey with its paw caught in the jar] at current location) DESTROY 50 ( Monkey with its paw caught in the jar) CREATE 36 ( A monkey on a rope) DESC (Describe current location)
Response GET MONK:
AT 14 (Are we at location 14 (Darker Forest)) PRESENT 5 (Is object 5 [ A Monkey like creature] at current location) MESSAGE 3 (You cannot capture such a lively little creature.)
Response GET MONK:
AT 14 (Are we at location 14 (Darker Forest)) PRESENT 34 (Is object 34 [ A sleeping monkey] at current location) MESSAGE 7 (What use is a sleeping animal.)
Response GET MONK:
AT 14 (Are we at location 14 (Darker Forest)) PRESENT 36 (Is object 36 [ A monkey on a rope] at current location) GET 36 ( A monkey on a rope) OK
Response GET JAR:
AT 14 (Are we at location 14 (Darker Forest)) PRESENT 49 (Is object 49 [ Jar tied to tree with rope] at current location) DESTROY 49 ( Jar tied to tree with rope) CREATE 31 ( A jar with a small opening) CREATE 32 ( A rope) OK DESC (Describe current location)
Response GET ROPE:
AT 14 (Are we at location 14 (Darker Forest)) PRESENT 49 (Is object 49 [ Jar tied to tree with rope] at current location) CREATE 31 ( A jar with a small opening) CREATE 32 ( A rope) DESTROY 49 ( Jar tied to tree with rope) GET 32 ( A rope) OK

Location #15

Description

Things are starting to look clearer now. Visible exits are to the North,West and East.

Short Name

Looking Clearer

Connections

W to location 14 (Darker Forest) N to location 12 (Clump of Trees) E to location 16 (Clearing)

Objects at location

None

Events associated with location

None

Location #16

Description

You enter a clearing. Standing before you is a large Tyrannosaurus Rex. Visible exit is West.

Short Name

Clearing

Connections

W to location 15 (Looking Clearer)

Objects at location

Object #6: The Beast

Events associated with location

Response FIRE BEAS:
AT 16 (Are we at location 16 (Clearing)) PRESENT 3 (Is object 3 [ A Club like object] at current location) PRESENT 6 (Is object 6 [ The Beast] at current location) MESSAGE 4 (The creature picks you up and throws you through the air.) PAUSE 250 GOTO 17 (Go to location 17) (East of Cave) DESC (Describe current location)
Response FEED FRUI:
AT 16 (Are we at location 16 (Clearing)) PRESENT 4 (Is object 4 [ A Strange fruit] at current location) PRESENT 6 (Is object 6 [ The Beast] at current location) MESSAGE 9 (The creature eats the strange fruit and falls down in a druken stuper.) PAUSE 250 DESTROY 6 ( The Beast) CREATE 35 ( Sleeping beast) DESC (Describe current location)

Location #17

Description

You are now to the East of a small cave entrance. Visible exits are South and North.

Short Name

East of Cave

Connections

W to location 18 (Cave Entrance) N to location 19 (Dead End) S to location 16 (Clearing)

Objects at location

None

Events associated with location

Response FIRE BEAS:
AT 16 (Are we at location 16 (Clearing)) PRESENT 3 (Is object 3 [ A Club like object] at current location) PRESENT 6 (Is object 6 [ The Beast] at current location) MESSAGE 4 (The creature picks you up and throws you through the air.) PAUSE 250 GOTO 17 (Go to location 17) (East of Cave) DESC (Describe current location)

Location #18

Description

You are inside the cave entrance. You can just see in the half light. Visible exit is East.

Short Name

Cave Entrance

Connections

E to location 17 (East of Cave)

Objects at location

Object #7: Part of the Amulet

Events associated with location

Response RUB BROK:
AT 18 (Are we at location 18 (Cave Entrance)) CARR 2 (Is object 2 [ A Broken Amulet] being carried) CARR 7 (Is object 7 [ Part of the Amulet] being carried) MESSAGE 1 (You are now being transported through time. You have no control over your destination,but you know it must be associated with the Amulet. You are likely to feel dizzy or even pass out. Wait.) PAUSE 250 GOTO 3 (Go to location 3) (Room3) DESC (Describe current location)
Response GET BROK:
AT 18 (Are we at location 18 (Cave Entrance)) PRESENT 7 (Is object 7 [ Part of the Amulet] at current location) GET 7 ( Part of the Amulet) OK

Location #19

Description

You have come to a dead end. Rocks are piled up against the wall. Visible exit is South.

Short Name

Dead End

Connections

S to location 17 (East of Cave)

Objects at location

None

Events associated with location

Response MOVE ROCK:
AT 19 (Are we at location 19 (Dead End)) ZERO 15 (Is Flag 15 zero) CHANCE 25 (With 25% chance of occurring) CREATE 33 ( A Valuable Stone) SET 15 (Set flag 15 to 255) DESC (Describe current location)
Response MOVE ROCK:
AT 19 (Are we at location 19 (Dead End)) PRESENT 33 (Is object 33 [ A Valuable Stone] at current location) MESSAGE 15 (Oh this will be nice,we are going to make a rock garden now.)

Location #20

Description

You are on a steep grassy bank. Visible exits are West and Up.

Short Name

Steep Grassy Bank

Connections

U to location 24 (Hill Top) W to location 25 (Wooded Area River)

Objects at location

None

Events associated with location

None

Location #21

Description

You are in a wooded area. Visible exits are North and West.

Short Name

Wooded Area

Connections

N to location 25 (Wooded Area River) W to location 27 (Wooded Area)

Objects at location

None

Events associated with location

None

Location #22

Description

You are on a grassy bank. Visible exit is Up.

Short Name

Grassy Bank

Connections

U to location 24 (Hill Top)

Objects at location

None

Events associated with location

None

Location #23

Description

You are in small wooded area. Remains of a battle are present.

Short Name

Small Wooded Area

Connections

W to location 28 (Narrow Path)

Objects at location

Object #8: Sword

Events associated with location

Response GET SWOR:
AT 23 (Are we at location 23 (Small Wooded Area)) MESSAGE 29 (You should not have taken that. A Norman Invader enters and kills you with a blow from his axe. ) TURNS (Display number of turns) END (End Game)

Location #24

Description

You are on a hill top. Below you there is a steep drop. You can see a large army of Norman soldiers. Visible exits are Down and West.

Short Name

Hill Top

Connections

W to location 20 (Steep Grassy Bank) D to location 22 (Grassy Bank)

Objects at location

Object #12: A shield

Events associated with location

None

Location #25

Description

You are in a wooded area. A river runs by to the North. Visible exits are West and South.

Short Name

Wooded Area River

Connections

W to location 26 (Small Hillock) S to location 21 (Wooded Area)

Objects at location

None

Events associated with location

None

Location #26

Description

You are on a small hillock. A pile of rubble is nearby. Visible exits are South and East.

Short Name

Small Hillock

Connections

E to location 25 (Wooded Area River) S to location 27 (Wooded Area)

Objects at location

Object #9: A chest

Events associated with location

Response CLOS CHES:
AT 26 (Are we at location 26 (Small Hillock)) DESTROY 37 ( An open chest) CREATE 9 ( A chest) DESC (Describe current location)
Response RUB BROK:
AT 26 (Are we at location 26 (Small Hillock)) CARR 39 (Is object 39 [ Part of the Amulet] being carried) CARR 2 (Is object 2 [ A Broken Amulet] being carried) MESSAGE 1 (You are now being transported through time. You have no control over your destination,but you know it must be associated with the Amulet. You are likely to feel dizzy or even pass out. Wait.) PAUSE 250 GOTO 3 (Go to location 3) (Room3) DESC (Describe current location)
Response RUB BROK:
AT 26 (Are we at location 26 (Small Hillock)) PRESENT 2 (Is object 2 [ A Broken Amulet] at current location) MESSAGE 1 (You are now being transported through time. You have no control over your destination,but you know it must be associated with the Amulet. You are likely to feel dizzy or even pass out. Wait.) PAUSE 250 GOTO 3 (Go to location 3) (Room3) DESC (Describe current location)
Response UNLO CHES:
AT 26 (Are we at location 26 (Small Hillock)) PRESENT 14 (Is object 14 [ A key] at current location) ZERO 26 (Is Flag 26 zero) DESTROY 9 ( A chest) CREATE 37 ( An open chest) CREATE 39 ( Part of the Amulet) SET 26 (Set flag 26 to 255) DESC (Describe current location)
Response GET BROK:
AT 26 (Are we at location 26 (Small Hillock)) PRESENT 39 (Is object 39 [ Part of the Amulet] at current location) GET 39 ( Part of the Amulet) OK

Location #27

Description

You are in a wooded area. Visible exits are East and West.

Short Name

Wooded Area

Connections

N to location 26 (Small Hillock) E to location 21 (Wooded Area) S to location 28 (Narrow Path)

Objects at location

None

Events associated with location

None

Location #28

Description

You are on a narrow path that leads upward. Visible exits are East,Up and Down.

Short Name

Narrow Path

Connections

D to location 27 (Wooded Area) U to location 28 (Narrow Path) E to location 23 (Small Wooded Area)

Objects at location

None

Events associated with location

None

Location #29

Description

You are at the top of a wooded hill. The remnants of battle are present all around. Visible exits are Down and East.

Short Name

Room29

Connections

D to location 28 (Narrow Path) E to location 22 (Grassy Bank)

Objects at location

Object #10: A long bow Object #11: Some arrows

Events associated with location

None

Location #30

Description

You are outside the farmhouse the door swings shut behind you. Visible exits are West and East.

Short Name

Outside Farmhouse

Connections

E to location 34 (Enclosed Area) W to location 31 (Side of Brook)

Objects at location

None

Events associated with location

None

Location #31

Description

You are standing at the side of a brook. Visible exits are East and South.

Short Name

Side of Brook

Connections

E to location 30 (Outside Farmhouse) S to location 32 (Foot Bridge)

Objects at location

Object #32: A rope

Events associated with location

None

Location #32

Description

You are standing next to a small derelict foot-bridge. Visible exits are North and West.

Short Name

Foot Bridge

Connections

N to location 31 (Side of Brook) W to location 33 (Across Bridge)

Objects at location

None

Events associated with location

None

Location #33

Description

You have safely crossed the bridge. Visible exits are East and South.To go East risks the bridge again and I can not let you do that.

Short Name

Across Bridge

Connections

S to location 35 (West of House)

Objects at location

None

Events associated with location

None

Location #34

Description

You are in enclosed area. The only visible exit is West.

Short Name

Enclosed Area

Connections

W to location 30 (Outside Farmhouse)

Objects at location

None

Events associated with location

None

Location #35

Description

You are standing at the Western side of the house. You see a table. Visible exits are North and South.

Short Name

West of House

Connections

N to location 32 (Foot Bridge) W to location 33 (Across Bridge) S to location 37 (Orchard)

Objects at location

Object #31: A jar with a small opening

Events associated with location

None

Location #36

Description

You are at the Eastern side of the house. You see a window which is out of your reach. Visible exit is South.

Short Name

East of House

Connections

S to location 38 (Orchard)

Objects at location

Object #14: A key Object #26: A ladder

Events associated with location

None

Location #37

Description

You are in a shaded area of an orchard. Visible exits are East,North and South.

Short Name

Orchard

Connections

N to location 35 (West of House) E to location 38 (Orchard) S to location 39 (Mound of Earth)

Objects at location

Object #16: A Frenchman

Events associated with location

Response KISS FREN:
AT 37 (Are we at location 37 (Orchard)) PRESENT 16 (Is object 16 [ A Frenchman] at current location) MESSAGE 5 (The Frenchman liked that he gives you a kiss.)
Response FEED CLOV:
AT 37 (Are we at location 37 (Orchard)) PRESENT 13 (Is object 13 [ A clove of garlic] at current location) DESTROY 13 ( A clove of garlic) MESSAGE 35 (Nice day but we cannot wait around.)

Location #38

Description

You are in an orchard. Visible exits are North,South and West.

Short Name

Orchard

Connections

N to location 36 (East of House) S to location 40 (Orchard) W to location 37 (Orchard)

Objects at location

None

Events associated with location

Process FINI *:
AT 38 (Are we at location 38 (Orchard)) PRESENT 13 (Is object 13 [ A clove of garlic] at current location) MESSAGE 30 (The Frenchman did not like you being so mean. He attacks you from behind. He strangles you. You are dead.) TURNS (Display number of turns) END (End Game)

Location #39

Description

You are standing next to a mound of earth. Visible exits are East and North.

Short Name

Mound of Earth

Connections

N to location 37 (Orchard) E to location 40 (Orchard)

Objects at location

Object #18: A spade

Events associated with location

None

Location #40

Description

You are in a orchard. Visible exits are North,West and South.

Short Name

Orchard

Connections

N to location 38 (Orchard) W to location 39 (Mound of Earth) S to location 41 (East of Barn)

Objects at location

None

Events associated with location

None

Location #41

Description

You are standing to the East of a barn. Visible exit is North.

Short Name

East of Barn

Connections

N to location 40 (Orchard)

Objects at location

None

Events associated with location

Response ENTE BARN:
AT 41 (Are we at location 41 (East of Barn)) GOTO 42 (Go to location 42) (Barn) DESC (Describe current location)

Location #42

Description

You are in the barn. A pile of straw lies at your feet.

Short Name

Barn

Connections

E to location 41 (East of Barn)

Objects at location

None

Events associated with location

Response RUB BROK:
AT 42 (Are we at location 42 (Barn)) CARR 15 (Is object 15 [ Part of the Amulet] being carried) CARR 2 (Is object 2 [ A Broken Amulet] being carried) MESSAGE 1 (You are now being transported through time. You have no control over your destination,but you know it must be associated with the Amulet. You are likely to feel dizzy or even pass out. Wait.) PAUSE 250 GOTO 3 (Go to location 3) (Room3) DESC (Describe current location)
Response MOVE STRA:
AT 42 (Are we at location 42 (Barn)) ZERO 25 (Is Flag 25 zero) CREATE 15 ( Part of the Amulet) SET 25 (Set flag 25 to 255) DESC (Describe current location)
Response ENTE BARN:
AT 41 (Are we at location 41 (East of Barn)) GOTO 42 (Go to location 42) (Barn) DESC (Describe current location)
Response EXAM STRA:
AT 42 (Are we at location 42 (Barn)) MESSAGE 76 (You see a pile of straw.)
Response GET BROK:
AT 42 (Are we at location 42 (Barn)) PRESENT 15 (Is object 15 [ Part of the Amulet] at current location) GET 15 ( Part of the Amulet) OK

Location #43

Description

You are in a large square room. Visible exits are North,South,East and West. Steps lead Up and Down.

Short Name

Square Room

Connections

N to location 44 (Narrow Passageway) S to location 44 (Narrow Passageway) W to location 44 (Narrow Passageway) E to location 44 (Narrow Passageway) U to location 44 (Narrow Passageway) D to location 44 (Narrow Passageway)

Objects at location

Object #20: A sandwich

Events associated with location

Response RUB BROK:
AT 7 (Are we at location 7 (White Dome)) MESSAGE 13 (You are transported from the room,just a short hop,so keep your head down.) PAUSE 250 GOTO 43 (Go to location 43) (Square Room) DESC (Describe current location)
Response RUB BROK:
AT 43 (Are we at location 43 (Square Room)) PRESENT 2 (Is object 2 [ A Broken Amulet] at current location) MESSAGE 1 (You are now being transported through time. You have no control over your destination,but you know it must be associated with the Amulet. You are likely to feel dizzy or even pass out. Wait.) PAUSE 250 GOTO 3 (Go to location 3) (Room3) DESC (Describe current location)
Response EXAM SAND:
AT 43 (Are we at location 43 (Square Room)) PRESENT 20 (Is object 20 [ A sandwich] at current location) MESSAGE 62 (Wow!A sandwich.)

Location #44

Description

You are in a narrow passageway. Visible exit is North. The way South is blocked.

Short Name

Narrow Passageway

Connections

N to location 43 (Square Room)

Objects at location

Object #22: A working Robot

Events associated with location

Response PASS WORK:
AT 44 (Are we at location 44 (Narrow Passageway)) PRESENT 38 (Is object 38 [ Disconnected Robot] at current location) MESSAGE 47 (The Robot is already off,you can go South.) PAUSE 200 GOTO 45 (Go to location 45) (Junction) DESC (Describe current location)
Response FIRE WORK:
AT 44 (Are we at location 44 (Narrow Passageway)) MESSAGE 39 (It electrifies you. You are dead.) TURNS (Display number of turns) END (End Game)
Response FEED WORK:
AT 44 (Are we at location 44 (Narrow Passageway)) PRESENT 20 (Is object 20 [ A sandwich] at current location) MESSAGE 77 (Robots do not eat!!!)
Response TURN OFF:
AT 44 (Are we at location 44 (Narrow Passageway)) ZERO 19 (Is Flag 19 zero) DESTROY 22 ( A working Robot) CREATE 38 ( Disconnected Robot) SET 19 (Set flag 19 to 255) MESSAGE 23 (You have switched the Robot off,you go south.) PAUSE 250 GOTO 45 (Go to location 45) (Junction) DESC (Describe current location)
Response EXAM WORK:
AT 44 (Are we at location 44 (Narrow Passageway)) MESSAGE 63 (You see an active Robot.)
Response GET WORK:
AT 44 (Are we at location 44 (Narrow Passageway)) MESSAGE 37 (You cannot take the Robot,it is too heavy. )
Response GIVE SAND:
AT 44 (Are we at location 44 (Narrow Passageway)) MESSAGE 38 (You silly person. Robots do not eat.)
Response GO PAST:
AT 44 (Are we at location 44 (Narrow Passageway)) PRESENT 38 (Is object 38 [ Disconnected Robot] at current location) MESSAGE 47 (The Robot is already off,you can go South.) PAUSE 200 GOTO 45 (Go to location 45) (Junction) DESC (Describe current location)

Location #45

Description

You have come to a junction. The passage goes East and West,or back to the North.

Short Name

Junction

Connections

W to location 46 (End of Passage) E to location 51 (Passage) N to location 44 (Narrow Passageway)

Objects at location

None

Events associated with location

Response PASS WORK:
AT 44 (Are we at location 44 (Narrow Passageway)) PRESENT 38 (Is object 38 [ Disconnected Robot] at current location) MESSAGE 47 (The Robot is already off,you can go South.) PAUSE 200 GOTO 45 (Go to location 45) (Junction) DESC (Describe current location)
Response TURN OFF:
AT 44 (Are we at location 44 (Narrow Passageway)) ZERO 19 (Is Flag 19 zero) DESTROY 22 ( A working Robot) CREATE 38 ( Disconnected Robot) SET 19 (Set flag 19 to 255) MESSAGE 23 (You have switched the Robot off,you go south.) PAUSE 250 GOTO 45 (Go to location 45) (Junction) DESC (Describe current location)
Response GO PAST:
AT 44 (Are we at location 44 (Narrow Passageway)) PRESENT 38 (Is object 38 [ Disconnected Robot] at current location) MESSAGE 47 (The Robot is already off,you can go South.) PAUSE 200 GOTO 45 (Go to location 45) (Junction) DESC (Describe current location)

Location #46

Description

You have come to the end of a passage. You see a glass door. Visible exit is East.

Short Name

End of Passage

Connections

E to location 45 (Junction)

Objects at location

None

Events associated with location

Response UNLO DOOR:
AT 46 (Are we at location 46 (End of Passage)) PRESENT 19 (Is object 19 [ A Glass key] at current location) MESSAGE 24 (The door is unlocked you go through it.) PAUSE 250 GOTO 47 (Go to location 47) (Narrow Passage) DESC (Describe current location)
Response BREA DOOR:
AT 46 (Are we at location 46 (End of Passage)) CARR 25 (Is object 25 [ A hammer] being carried) MESSAGE 27 (The door breaks,the glass cuts you,you bleed to death.) TURNS (Display number of turns) END (End Game)

Location #47

Description

You are in a narrow passage. Visible exits are North and South.

Short Name

Narrow Passage

Connections

N to location 46 (End of Passage) S to location 48 (Junction)

Objects at location

None

Events associated with location

Response UNLO DOOR:
AT 46 (Are we at location 46 (End of Passage)) PRESENT 19 (Is object 19 [ A Glass key] at current location) MESSAGE 24 (The door is unlocked you go through it.) PAUSE 250 GOTO 47 (Go to location 47) (Narrow Passage) DESC (Describe current location)

Location #48

Description

You have come to a junction. Visible exits are North,West and East.

Short Name

Junction

Connections

N to location 47 (Narrow Passage) W to location 47 (Narrow Passage) E to location 49 (Junction)

Objects at location

None

Events associated with location

None

Location #49

Description

You have come to a junction in the passage. Visible exits are North,West and South.

Short Name

Junction

Connections

N to location 50 (Small Dome) W to location 48 (Junction) S to location 47 (Narrow Passage)

Objects at location

None

Events associated with location

None

Location #50

Description

You have come into a small dome. A tree grows from the floor. Visible exit is South.

Short Name

Small Dome

Connections

S to location 49 (Junction)

Objects at location

Object #21: Part of the Amulet

Events associated with location

Response RUB BROK:
AT 50 (Are we at location 50 (Small Dome)) CARR 21 (Is object 21 [ Part of the Amulet] being carried) CARR 2 (Is object 2 [ A Broken Amulet] being carried) MESSAGE 1 (You are now being transported through time. You have no control over your destination,but you know it must be associated with the Amulet. You are likely to feel dizzy or even pass out. Wait.) PAUSE 250 GOTO 3 (Go to location 3) (Room3) DESC (Describe current location)
Response GET BROK:
AT 50 (Are we at location 50 (Small Dome)) PRESENT 21 (Is object 21 [ Part of the Amulet] at current location) GET 21 ( Part of the Amulet) OK

Location #51

Description

You are in a passage. Visible exits are West and South.

Short Name

Passage

Connections

W to location 45 (Junction) S to location 52 (Narrow Passage)

Objects at location

Object #25: A hammer

Events associated with location

None

Location #52

Description

You are in a narrow passage. Visible exits are North,South,East and West.

Short Name

Narrow Passage

Connections

N to location 51 (Passage) W to location 45 (Junction) E to location 45 (Junction) S to location 53 (Dead End)

Objects at location

None

Events associated with location

None

Location #53

Description

You have come to a dead end. A shelf is high above you. Visible exit is North.

Short Name

Dead End

Connections

N to location 52 (Narrow Passage)

Objects at location

None

Events associated with location

Response RELE MONK:
AT 53 (Are we at location 53 (Dead End)) PRESENT 36 (Is object 36 [ A monkey on a rope] at current location) DESTROY 36 ( A monkey on a rope) CREATE 5 ( A Monkey like creature) CREATE 19 ( A Glass key) CREATE 32 ( A rope) MESSAGE 16 (The monkey climbs up to the shelf and pushes something off. Watch your head.) PAUSE 250 PAUSE 250 DESC (Describe current location)
Response EXAM GLAS:
AT 53 (Are we at location 53 (Dead End)) PRESENT 19 (Is object 19 [ A Glass key] at current location) MESSAGE 72 (You see a glass key. I bet it opens a glass door. )

Location #54

Description

You are on a barren plain. Visible exits are North,South,East and West.

Short Name

Barren Plain

Connections

N to location 55 (Barren Plain) W to location 57 (Barren Plain) E to location 63 (Next to Hole) S to location 59 (Barren Plain)

Objects at location

None

Events associated with location

None

Location #55

Description

You are on a barren plain. Visible exits are West,East and South.

Short Name

Barren Plain

Connections

W to location 56 (Rough Terrain) E to location 64 (Large Barren Plain) S to location 54 (Barren Plain)

Objects at location

None

Events associated with location

None

Location #56

Description

You are on a rough terrain. Visible exits are East,South and North.

Short Name

Rough Terrain

Connections

N to location 62 (Barren Plain) E to location 55 (Barren Plain) S to location 57 (Barren Plain)

Objects at location

Object #24: A pile of rocks

Events associated with location

Response LIFT ROCK:
AT 56 (Are we at location 56 (Rough Terrain)) MESSAGE 15 (Oh this will be nice,we are going to make a rock garden now.)

Location #57

Description

You are on a barren plain. Visible exits are North,East and South.

Short Name

Barren Plain

Connections

N to location 56 (Rough Terrain) S to location 58 (Mound of Earth) E to location 54 (Barren Plain)

Objects at location

None

Events associated with location

None

Location #58

Description

You are on a barren plain. A large mound of earth stands nearby. Visible exits are North,South and East.

Short Name

Mound of Earth

Connections

N to location 57 (Barren Plain) S to location 59 (Barren Plain) E to location 60 (Barren Plain)

Objects at location

Object #42: A Giant Wasp

Events associated with location

Response FIRE WASP:
AT 58 (Are we at location 58 (Mound of Earth)) MESSAGE 8 (Listen you small insignificant little person,you are not a Time Lord yet,what on earth makes you think that you can kill one of these things. You have made it very angry.) PAUSE 250 PAUSE 250 DESTROY 42 ( A Giant Wasp) CREATE 45 ( A very angry Wasp) DESC (Describe current location)
Response FIRE WASP:
AT 58 (Are we at location 58 (Mound of Earth)) PRESENT 45 (Is object 45 [ A very angry Wasp] at current location) MESSAGE 25 (You deserve all you get,not only did you make it angry,you have made it a meal. YOU.) TURNS (Display number of turns) END (End Game)

Location #59

Description

You are on a barren plain. Visible exits are North and East.

Short Name

Barren Plain

Connections

N to location 58 (Mound of Earth) E to location 60 (Barren Plain)

Objects at location

None

Events associated with location

None

Location #60

Description

You are still on a barren plain. Visible exits are West and East.

Short Name

Barren Plain

Connections

W to location 59 (Barren Plain) E to location 61 (Large Hollow)

Objects at location

None

Events associated with location

None

Location #61

Description

You are standing in a large hollow. Visible exits are North,West and East.

Short Name

Large Hollow

Connections

N to location 62 (Barren Plain) W to location 60 (Barren Plain) E to location 68 (Still on Plain)

Objects at location

Object #44: A Giant Centipede

Events associated with location

Response FIRE CENT:
AT 61 (Are we at location 61 (Large Hollow)) PRESENT 44 (Is object 44 [ A Giant Centipede] at current location) MESSAGE 8 (Listen you small insignificant little person,you are not a Time Lord yet,what on earth makes you think that you can kill one of these things. You have made it very angry.) PAUSE 250 PAUSE 250 DESTROY 44 ( A Giant Centipede) CREATE 47 ( A very angry Centipede) DESC (Describe current location)
Response FIRE CENT:
AT 61 (Are we at location 61 (Large Hollow)) PRESENT 47 (Is object 47 [ A very angry Centipede] at current location) MESSAGE 26 (This centipede is extremely up-set. It throws you far into the air. You land far away. ) PAUSE 200 GOTO 82 (Go to location 82) (High Wall) DESC (Describe current location)

Location #62

Description

You are still in a barren plain. Visible exits are North,South and East.

Short Name

Barren Plain

Connections

N to location 63 (Next to Hole) E to location 67 (Don't Like This) S to location 61 (Large Hollow)

Objects at location

None

Events associated with location

None

Location #63

Description

You are standing next to a large hole in the ground. Visible exits are in all directions.

Short Name

Next to Hole

Connections

N to location 64 (Large Barren Plain) W to location 54 (Barren Plain) E to location 66 (Boring Plain) S to location 62 (Barren Plain)

Objects at location

Object #43: A Giant Ant

Events associated with location

Response FIRE ANT:
AT 63 (Are we at location 63 (Next to Hole)) PRESENT 43 (Is object 43 [ A Giant Ant] at current location) MESSAGE 8 (Listen you small insignificant little person,you are not a Time Lord yet,what on earth makes you think that you can kill one of these things. You have made it very angry.) PAUSE 250 PAUSE 250 DESTROY 43 ( A Giant Ant) CREATE 46 ( A very angry Ant) DESC (Describe current location)
Response FIRE ANT:
AT 63 (Are we at location 63 (Next to Hole)) PRESENT 46 (Is object 46 [ A very angry Ant] at current location) MESSAGE 25 (You deserve all you get,not only did you make it angry,you have made it a meal. YOU.) TURNS (Display number of turns) END (End Game)

Location #64

Description

You are still on a large barren plain. Phew! This is hard work. Visible exits are West,East and South.

Short Name

Large Barren Plain

Connections

W to location 55 (Barren Plain) E to location 65 (Grotty Plain) S to location 63 (Next to Hole)

Objects at location

Object #23: A pile of sand

Events associated with location

Response EXAM SAND:
AT 64 (Are we at location 64 (Large Barren Plain)) PRESENT 23 (Is object 23 [ A pile of sand] at current location) MESSAGE 64 (You see a pile of sand.)

Location #65

Description

You are still on the same grotty plain. Visible exits are West and East.

Short Name

Grotty Plain

Connections

E to location 72 (End of Plain) W to location 64 (Large Barren Plain)

Objects at location

None

Events associated with location

None

Location #66

Description

This plain is really getting boring. Visible exits are in all directions.

Short Name

Boring Plain

Connections

W to location 63 (Next to Hole) N to location 62 (Barren Plain) E to location 62 (Barren Plain) S to location 67 (Don't Like This)

Objects at location

None

Events associated with location

None

Location #67

Description

I do not like this plain one bit. Visible exits are in all directions.

Short Name

Don't Like This

Connections

W to location 62 (Barren Plain) N to location 66 (Boring Plain) E to location 61 (Large Hollow) S to location 68 (Still on Plain)

Objects at location

None

Events associated with location

None

Location #68

Description

You are still on this plain. Exit in any direction.

Short Name

Still on Plain

Connections

W to location 61 (Large Hollow) E to location 67 (Don't Like This) S to location 60 (Barren Plain) N to location 60 (Barren Plain)

Objects at location

None

Events associated with location

None

Location #69

Description

You are standing next to a small hollow in the rockface. Visible exit is North.

Short Name

Small Hollow

Connections

N to location 70 (Narrow Rocky Pass)

Objects at location

Object #41: Part of the Amulet

Events associated with location

Response RUB BROK:
AT 69 (Are we at location 69 (Small Hollow)) CARR 41 (Is object 41 [ Part of the Amulet] being carried) CARR 2 (Is object 2 [ A Broken Amulet] being carried) MESSAGE 1 (You are now being transported through time. You have no control over your destination,but you know it must be associated with the Amulet. You are likely to feel dizzy or even pass out. Wait.) PAUSE 250 GOTO 3 (Go to location 3) (Room3) DESC (Describe current location)
Response GET BROK:
AT 69 (Are we at location 69 (Small Hollow)) PRESENT 41 (Is object 41 [ Part of the Amulet] at current location) GET 41 ( Part of the Amulet) OK

Location #70

Description

You are in a narrow rocky pass. Visible exits are North and South.

Short Name

Narrow Rocky Pass

Connections

N to location 71 (Broad Rocky Pass) S to location 69 (Small Hollow)

Objects at location

None

Events associated with location

None

Location #71

Description

You are in a broad rocky pass. Visible exits are North and South.

Short Name

Broad Rocky Pass

Connections

N to location 72 (End of Plain) S to location 70 (Narrow Rocky Pass)

Objects at location

None

Events associated with location

None

Location #72

Description

At last the end of the plain. A path goes to the South. Do not go East. PLEASE!

Short Name

End of Plain

Connections

W to location 65 (Grotty Plain) S to location 71 (Broad Rocky Pass) E to location 60 (Barren Plain)

Objects at location

None

Events associated with location

None

Location #73

Description

You are in a lovely,peaceful wooded area. The only visible exit is South.

Short Name

Wooded Area

Connections

S to location 76 (Paved Area)

Objects at location

Object #29: A small furry creature

Events associated with location

Response PAT CREA:
AT 73 (Are we at location 73 (Wooded Area)) ZERO 16 (Is Flag 16 zero) MESSAGE 33 (You have made a friend in the future,he gives you a small token of his friendship.) CREATE 56 ( The Seal of Eternal Friendship) SET 16 (Set flag 16 to 255) PAUSE 250 DESC (Describe current location)

Location #74

Description

You are standing next to a lake. You cannot see the far shore for haze. Visible exit is East.

Short Name

Lake

Connections

E to location 76 (Paved Area)

Objects at location

None

Events associated with location

Response THRO ROPE:
AT 74 (Are we at location 74 (Lake)) PRESENT 32 (Is object 32 [ A rope] at current location) ZERO 14 (Is Flag 14 zero) MESSAGE 43 (The rope lands in a boat hidden in the undergrowth. You pull it towards you.) SET 14 (Set flag 14 to 255) PAUSE 250 CREATE 63 ( A small boat) DESC (Describe current location)
Response ENTE BOAT:
AT 74 (Are we at location 74 (Lake)) PRESENT 63 (Is object 63 [ A small boat] at current location) GOTO 87 (Go to location 87) (Middle of Lake) DESC (Describe current location)
Response STRI STAF:
AT 74 (Are we at location 74 (Lake)) CARR 27 (Is object 27 [ A Staff] being carried) MESSAGE 1 (You are now being transported through time. You have no control over your destination,but you know it must be associated with the Amulet. You are likely to feel dizzy or even pass out. Wait.) PAUSE 250 GOTO 3 (Go to location 3) (Room3) DESC (Describe current location)

Location #75

Description

You are in a small clearing. The only exit is West.

Short Name

Small Clearing

Connections

W to location 76 (Paved Area)

Objects at location

Object #27: A Staff

Events associated with location

None

Location #76

Description

You have stepped out onto a paved area. Visible exits are in all directions.

Short Name

Paved Area

Connections

N to location 73 (Wooded Area) W to location 74 (Lake) E to location 75 (Small Clearing) S to location 77 (Banks of River)

Objects at location

Object #30: Some Humanoids

Events associated with location

Response FIRE HUMA:
AT 76 (Are we at location 76 (Paved Area)) DESTROY 30 ( Some Humanoids) CREATE 51 ( Dead Humanoids) MESSAGE 73 (You blood thirsty heathen you. What have they done to you to deserve that. You deserve all you get now. ) PAUSE 250 GOTO 94 (Go to location 94) (Sealed Room) DESC (Describe current location)
Response SORR *:
AT 94 (Are we at location 94 (Sealed Room)) MESSAGE 74 (I should think so too. The Time Lords give you another chance.) PAUSE 250 GOTO 76 (Go to location 76) (Paved Area) DESTROY 51 ( Dead Humanoids) CREATE 30 ( Some Humanoids) DESC (Describe current location)

Location #77

Description

You are on the banks of a river. The drop to the water is too far. Visible exit is North.

Short Name

Banks of River

Connections

N to location 76 (Paved Area)

Objects at location

None

Events associated with location

Response USE LADD:
AT 77 (Are we at location 77 (Banks of River)) PRESENT 26 (Is object 26 [ A ladder] at current location) MESSAGE 22 (You use the ladder to cross the river.) PAUSE 200 GOTO 78 (Go to location 78) (Base of Steps) DESC (Describe current location)

Location #78

Description

You are at the base of a large flight of steps.

Short Name

Base of Steps

Connections

U to location 79 (Outside Dome) N to location 77 (Banks of River)

Objects at location

None

Events associated with location

Response USE LADD:
AT 77 (Are we at location 77 (Banks of River)) PRESENT 26 (Is object 26 [ A ladder] at current location) MESSAGE 22 (You use the ladder to cross the river.) PAUSE 200 GOTO 78 (Go to location 78) (Base of Steps) DESC (Describe current location)

Location #79

Description

You are standing outside a small domed building. It glows in the sunlight.

Short Name

Outside Dome

Connections

D to location 78 (Base of Steps)

Objects at location

None

Events associated with location

Response ENTE DOME:
AT 79 (Are we at location 79 (Outside Dome)) GOTO 80 (Go to location 80) (In Dome) DESC (Describe current location)

Location #80

Description

You have entered the building. A small altar like table holds what you have been seeking. The entrance door is to the North. Behind the altar stands another door,on which is written:- DO NOT ENTER UNTIL YOU ARE SURE

Short Name

In Dome

Connections

N to location 79 (Outside Dome)

Objects at location

Object #28: Part of the Amulet

Events associated with location

Process FINI *:
AT 81 (Are we at location 81 (White Room)) ABSENT 33 (Is object 33 [ A Valuable Stone] absent from current location) MESSAGE 42 (You have successfully brought all the parts of the Amulet to this point in time. But I am very sorry to tell you your task has just begun. You hear a strange voice. "You must now bring to me the Lifestone,a Gift from this time and the Valuable Stone,do not go without the Amulets sections or you will be lost in time." GOOD LUCK.) ANYKEY (Press any key) MESSAGE 46 (Look for a city in this time.) PAUSE 250 GOTO 80 (Go to location 80) (In Dome) DESC (Describe current location)
Process FINI *:
AT 81 (Are we at location 81 (White Room)) ABSENT 56 (Is object 56 [ The Seal of Eternal Friendship] absent from current location) MESSAGE 42 (You have successfully brought all the parts of the Amulet to this point in time. But I am very sorry to tell you your task has just begun. You hear a strange voice. "You must now bring to me the Lifestone,a Gift from this time and the Valuable Stone,do not go without the Amulets sections or you will be lost in time." GOOD LUCK.) ANYKEY (Press any key) MESSAGE 46 (Look for a city in this time.) PAUSE 250 GOTO 80 (Go to location 80) (In Dome) DESC (Describe current location)
Process FINI *:
AT 81 (Are we at location 81 (White Room)) ABSENT 58 (Is object 58 [ The Lifestone] absent from current location) MESSAGE 42 (You have successfully brought all the parts of the Amulet to this point in time. But I am very sorry to tell you your task has just begun. You hear a strange voice. "You must now bring to me the Lifestone,a Gift from this time and the Valuable Stone,do not go without the Amulets sections or you will be lost in time." GOOD LUCK.) ANYKEY (Press any key) MESSAGE 46 (Look for a city in this time.) PAUSE 250 GOTO 80 (Go to location 80) (In Dome) DESC (Describe current location)
Response HELP *:
AT 80 (Are we at location 80 (In Dome)) MESSAGE 46 (Look for a city in this time.)
Response ENTE DOOR:
AT 80 (Are we at location 80 (In Dome)) GOTO 81 (Go to location 81) (White Room) DESC (Describe current location)
Response ENTE DOME:
AT 79 (Are we at location 79 (Outside Dome)) GOTO 80 (Go to location 80) (In Dome) DESC (Describe current location)
Response GET BROK:
AT 80 (Are we at location 80 (In Dome)) PRESENT 28 (Is object 28 [ Part of the Amulet] at current location) GET 28 ( Part of the Amulet) OK

Location #81

Description

You are in a all white room.

Short Name

White Room

Connections

Objects at location

None

Events associated with location

Process FINI *:
AT 81 (Are we at location 81 (White Room)) NOTCARR 2 (Is object 2 [ A Broken Amulet] not being carried) MESSAGE 19 (How dare you enter the Inner Sanctum without first making sure you had all the parts of the Amulet. I destroy you.) PAUSE 100 TURNS (Display number of turns) END (End Game)
Process FINI *:
AT 81 (Are we at location 81 (White Room)) CARR 2 (Is object 2 [ A Broken Amulet] being carried) CARR 7 (Is object 7 [ Part of the Amulet] being carried) CARR 15 (Is object 15 [ Part of the Amulet] being carried) CARR 21 (Is object 21 [ Part of the Amulet] being carried) CARR 28 (Is object 28 [ Part of the Amulet] being carried) CARR 39 (Is object 39 [ Part of the Amulet] being carried) CARR 41 (Is object 41 [ Part of the Amulet] being carried) CARR 33 (Is object 33 [ A Valuable Stone] being carried) CARR 56 (Is object 56 [ The Seal of Eternal Friendship] being carried) CARR 58 (Is object 58 [ The Lifestone] being carried) MESSAGE 20 (Congratulations,you have achieved the ultimate goal. You have received a gift from the future,the Lifestone and the Valuable Rock. The Amulet is also complete and allows you to travel to any point in time or space,you are now a Time Lord in your own right.) PAUSE 250 TURNS (Display number of turns) END (End Game)
Process FINI *:
AT 81 (Are we at location 81 (White Room)) NOTCARR 7 (Is object 7 [ Part of the Amulet] not being carried) MESSAGE 19 (How dare you enter the Inner Sanctum without first making sure you had all the parts of the Amulet. I destroy you.) PAUSE 100 TURNS (Display number of turns) END (End Game)
Process FINI *:
AT 81 (Are we at location 81 (White Room)) NOTCARR 15 (Is object 15 [ Part of the Amulet] not being carried) MESSAGE 19 (How dare you enter the Inner Sanctum without first making sure you had all the parts of the Amulet. I destroy you.) PAUSE 100 TURNS (Display number of turns) END (End Game)
Process FINI *:
AT 81 (Are we at location 81 (White Room)) NOTCARR 21 (Is object 21 [ Part of the Amulet] not being carried) MESSAGE 19 (How dare you enter the Inner Sanctum without first making sure you had all the parts of the Amulet. I destroy you.) PAUSE 100 TURNS (Display number of turns) END (End Game)
Process FINI *:
AT 81 (Are we at location 81 (White Room)) NOTCARR 28 (Is object 28 [ Part of the Amulet] not being carried) MESSAGE 19 (How dare you enter the Inner Sanctum without first making sure you had all the parts of the Amulet. I destroy you.) PAUSE 100 TURNS (Display number of turns) END (End Game)
Process FINI *:
AT 81 (Are we at location 81 (White Room)) NOTCARR 39 (Is object 39 [ Part of the Amulet] not being carried) MESSAGE 19 (How dare you enter the Inner Sanctum without first making sure you had all the parts of the Amulet. I destroy you.) PAUSE 100 TURNS (Display number of turns) END (End Game)
Process FINI *:
AT 81 (Are we at location 81 (White Room)) NOTCARR 41 (Is object 41 [ Part of the Amulet] not being carried) MESSAGE 19 (How dare you enter the Inner Sanctum without first making sure you had all the parts of the Amulet. I destroy you.) PAUSE 100 TURNS (Display number of turns) END (End Game)
Process FINI *:
AT 81 (Are we at location 81 (White Room)) ABSENT 33 (Is object 33 [ A Valuable Stone] absent from current location) MESSAGE 42 (You have successfully brought all the parts of the Amulet to this point in time. But I am very sorry to tell you your task has just begun. You hear a strange voice. "You must now bring to me the Lifestone,a Gift from this time and the Valuable Stone,do not go without the Amulets sections or you will be lost in time." GOOD LUCK.) ANYKEY (Press any key) MESSAGE 46 (Look for a city in this time.) PAUSE 250 GOTO 80 (Go to location 80) (In Dome) DESC (Describe current location)
Process FINI *:
AT 81 (Are we at location 81 (White Room)) ABSENT 56 (Is object 56 [ The Seal of Eternal Friendship] absent from current location) MESSAGE 42 (You have successfully brought all the parts of the Amulet to this point in time. But I am very sorry to tell you your task has just begun. You hear a strange voice. "You must now bring to me the Lifestone,a Gift from this time and the Valuable Stone,do not go without the Amulets sections or you will be lost in time." GOOD LUCK.) ANYKEY (Press any key) MESSAGE 46 (Look for a city in this time.) PAUSE 250 GOTO 80 (Go to location 80) (In Dome) DESC (Describe current location)
Process FINI *:
AT 81 (Are we at location 81 (White Room)) ABSENT 58 (Is object 58 [ The Lifestone] absent from current location) MESSAGE 42 (You have successfully brought all the parts of the Amulet to this point in time. But I am very sorry to tell you your task has just begun. You hear a strange voice. "You must now bring to me the Lifestone,a Gift from this time and the Valuable Stone,do not go without the Amulets sections or you will be lost in time." GOOD LUCK.) ANYKEY (Press any key) MESSAGE 46 (Look for a city in this time.) PAUSE 250 GOTO 80 (Go to location 80) (In Dome) DESC (Describe current location)
Response ENTE DOOR:
AT 80 (Are we at location 80 (In Dome)) GOTO 81 (Go to location 81) (White Room) DESC (Describe current location)

Location #82

Description

You have come to a high wall in a narrow rocky pass. Visible exit is South.

Short Name

High Wall

Connections

S to location 55 (Barren Plain)

Objects at location

None

Events associated with location

Response U LADD:
AT 82 (Are we at location 82 (High Wall)) PRESENT 26 (Is object 26 [ A ladder] at current location) GOTO 83 (Go to location 83) (Top of High Wall) DESC (Describe current location)
Response USE LADD:
AT 82 (Are we at location 82 (High Wall)) CARR 26 (Is object 26 [ A ladder] being carried) OK
Response USE LADD:
AT 85 (Are we at location 85 (Base of High Wall)) CARR 26 (Is object 26 [ A ladder] being carried) GOTO 82 (Go to location 82) (High Wall) MESSAGE 32 (You have climbed back over the wall.) PAUSE 250 DESC (Describe current location)
Response FIRE CENT:
AT 61 (Are we at location 61 (Large Hollow)) PRESENT 47 (Is object 47 [ A very angry Centipede] at current location) MESSAGE 26 (This centipede is extremely up-set. It throws you far into the air. You land far away. ) PAUSE 200 GOTO 82 (Go to location 82) (High Wall) DESC (Describe current location)

Location #83

Description

You are on top of the high wall,you could jump down from here,into a maze of high walls. But if you do you might not get back out.

Short Name

Top of High Wall

Connections

Objects at location

None

Events associated with location

Response U LADD:
AT 82 (Are we at location 82 (High Wall)) PRESENT 26 (Is object 26 [ A ladder] at current location) GOTO 83 (Go to location 83) (Top of High Wall) DESC (Describe current location)
Response USE LADD:
AT 83 (Are we at location 83 (Top of High Wall)) CARR 26 (Is object 26 [ A ladder] being carried) GOTO 85 (Go to location 85) (Base of High Wall) DESC (Describe current location)
Response JUMP D:
AT 83 (Are we at location 83 (Top of High Wall)) GOTO 85 (Go to location 85) (Base of High Wall) DESC (Describe current location)
Response GET LADD:
AT 83 (Are we at location 83 (Top of High Wall)) CREATE 26 ( A ladder) OK

Location #84

Description

You are in a high walled maze. Paths go in all directions.

Short Name

High Walled Maze

Connections

N to location 84 (High Walled Maze) S to location 84 (High Walled Maze) E to location 84 (High Walled Maze) W to location 85 (Base of High Wall)

Objects at location

None

Events associated with location

None

Location #85

Description

You are now at the base of the high wall. Paths go North,East and West.

Short Name

Base of High Wall

Connections

N to location 84 (High Walled Maze) E to location 86 (High Walled Maze) W to location 84 (High Walled Maze)

Objects at location

None

Events associated with location

Response USE LADD:
AT 83 (Are we at location 83 (Top of High Wall)) CARR 26 (Is object 26 [ A ladder] being carried) GOTO 85 (Go to location 85) (Base of High Wall) DESC (Describe current location)
Response USE LADD:
AT 85 (Are we at location 85 (Base of High Wall)) CARR 26 (Is object 26 [ A ladder] being carried) GOTO 82 (Go to location 82) (High Wall) MESSAGE 32 (You have climbed back over the wall.) PAUSE 250 DESC (Describe current location)
Response JUMP D:
AT 83 (Are we at location 83 (Top of High Wall)) GOTO 85 (Go to location 85) (Base of High Wall) DESC (Describe current location)

Location #86

Description

You are in a high walled maze. Visible exit is to the West.

Short Name

High Walled Maze

Connections

W to location 85 (Base of High Wall)

Objects at location

Object #58: The Lifestone

Events associated with location

None

Location #87

Description

You are in the middle of the lake. You see a white city with high towers on the Western shore.

Short Name

Middle of Lake

Connections

E to location 74 (Lake) N to location 88 (Edge of Lake) S to location 88 (Edge of Lake) W to location 89 (Small Landing)

Objects at location

None

Events associated with location

Response ENTE BOAT:
AT 74 (Are we at location 74 (Lake)) PRESENT 63 (Is object 63 [ A small boat] at current location) GOTO 87 (Go to location 87) (Middle of Lake) DESC (Describe current location)

Location #88

Description

You are at the edge of the lake. The bank is to high to climb.

Short Name

Edge of Lake

Connections

N to location 88 (Edge of Lake) S to location 88 (Edge of Lake) W to location 89 (Small Landing) S to location 88 (Edge of Lake)

Objects at location

None

Events associated with location

None

Location #89

Description

You are at a small landing at the base of the city. A path goes up.

Short Name

Small Landing

Connections

E to location 87 (Middle of Lake) U to location 90 (Moving Pathway)

Objects at location

None

Events associated with location

Response READ BOOK:
AT 93 (Are we at location 93 (Large Chamber)) MESSAGE 44 (You read the book. It tells of various valuable treasures and their locations. The Valuable Stone lies in the distant past,the Lifestone can be found in the time when insects ruled the Earth and a gift from this time requires you to be friendly.) ANYKEY (Press any key) MESSAGE 45 (The floor gives way under your feet,you slide down a long tube.) PAUSE 250 GOTO 89 (Go to location 89) (Small Landing) DESC (Describe current location)

Location #90

Description

You are on a narrow moving pathway. You are going up.

Short Name

Moving Pathway

Connections

Objects at location

None

Events associated with location

Process U *:
AT 90 (Are we at location 90 (Moving Pathway)) PAUSE 250 GOTO 91 (Go to location 91) (Top of Slope) DESC (Describe current location)

Location #91

Description

You have arrived at the top of the slope. A large tower stands before you.

Short Name

Top of Slope

Connections

Objects at location

None

Events associated with location

Process U *:
AT 90 (Are we at location 90 (Moving Pathway)) PAUSE 250 GOTO 91 (Go to location 91) (Top of Slope) DESC (Describe current location)
Response ENTE TOWE:
AT 91 (Are we at location 91 (Top of Slope)) PAUSE 150 GOTO 92 (Go to location 92) (Entrance Hall) DESC (Describe current location)

Location #92

Description

You are in the large entrance hall. The walls are smooth and white,a staircase leads up.

Short Name

Entrance Hall

Connections

U to location 93 (Large Chamber)

Objects at location

None

Events associated with location

Response ENTE TOWE:
AT 91 (Are we at location 91 (Top of Slope)) PAUSE 150 GOTO 92 (Go to location 92) (Entrance Hall) DESC (Describe current location)

Location #93

Description

You have arrived in a large chamber. In front of you is a large white book. The book is to heavy to move,but may be read.

Short Name

Large Chamber

Connections

Objects at location

None

Events associated with location

Response READ BOOK:
AT 93 (Are we at location 93 (Large Chamber)) MESSAGE 44 (You read the book. It tells of various valuable treasures and their locations. The Valuable Stone lies in the distant past,the Lifestone can be found in the time when insects ruled the Earth and a gift from this time requires you to be friendly.) ANYKEY (Press any key) MESSAGE 45 (The floor gives way under your feet,you slide down a long tube.) PAUSE 250 GOTO 89 (Go to location 89) (Small Landing) DESC (Describe current location)

Location #94

Description

You are in a sealed room. Your amulet is useless. It serves you right.

Short Name

Sealed Room

Connections

Objects at location

None

Events associated with location

Response FIRE HUMA:
AT 76 (Are we at location 76 (Paved Area)) DESTROY 30 ( Some Humanoids) CREATE 51 ( Dead Humanoids) MESSAGE 73 (You blood thirsty heathen you. What have they done to you to deserve that. You deserve all you get now. ) PAUSE 250 GOTO 94 (Go to location 94) (Sealed Room) DESC (Describe current location)
Response SORR *:
AT 94 (Are we at location 94 (Sealed Room)) MESSAGE 74 (I should think so too. The Time Lords give you another chance.) PAUSE 250 GOTO 76 (Go to location 76) (Paved Area) DESTROY 51 ( Dead Humanoids) CREATE 30 ( Some Humanoids) DESC (Describe current location)

Object Details

Object #0

Description

A source of light.

Object start location

Not created

Associated words

*

Events associated with object

None

Object #1

Description

A Fishing Rod

Object start location

1 (River)

Associated words

*

Events associated with object

Process SAND *:
AT 8 (Are we at location 8 (Large Flat Plain)) CARR 1 (Is object 1 [ A Fishing Rod] being carried) MESSAGE 34 (You look a right one,in the middle of a desert with a fishing rod.)
Response EXAM ROD:
PRESENT 1 (Is object 1 [ A Fishing Rod] at current location) MESSAGE 49 (You see a fishing rod.)
Response GET ROD:
AT 1 (Are we at location 1 (River)) PRESENT 1 (Is object 1 [ A Fishing Rod] at current location) ABSENT 2 (Is object 2 [ A Broken Amulet] absent from current location) MESSAGE 2 (You lift the rod,hooked onto the end is what appears to be an amulet. It is very dirty. Several pieces are missing. ) PAUSE 250 PAUSE 100 GET 1 ( A Fishing Rod) CREATE 2 ( A Broken Amulet) DESC (Describe current location)
Response GET ROD:
AT 1 (Are we at location 1 (River)) PRESENT 1 (Is object 1 [ A Fishing Rod] at current location) ABSENT 2 (Is object 2 [ A Broken Amulet] absent from current location) MESSAGE 2 (You lift the rod,hooked onto the end is what appears to be an amulet. It is very dirty. Several pieces are missing. ) PAUSE 250 PAUSE 100 GET 1 ( A Fishing Rod) CREATE 2 ( A Broken Amulet) DESC (Describe current location)
Response DROP ROD:
DROP 1 ( A Fishing Rod) OK

Object #2

Description

A Broken Amulet

Object start location

Not created

Associated words

*

Events associated with object

Process RUB *:
AT 1 (Are we at location 1 (River)) CARR 2 (Is object 2 [ A Broken Amulet] being carried) MESSAGE 1 (You are now being transported through time. You have no control over your destination,but you know it must be associated with the Amulet. You are likely to feel dizzy or even pass out. Wait.) TURNS (Display number of turns) PAUSE 250 PAUSE 250 PAUSE 250 GOTO 3 (Go to location 3) (Room3) DESC (Describe current location)
Process RUB *:
AT 3 (Are we at location 3 (Room3)) CARR 2 (Is object 2 [ A Broken Amulet] being carried) CHANCE 16 (With 16% chance of occurring) GOTO 4 (Go to location 4) (Desolate Area) DESC (Describe current location)
Process RUB *:
AT 3 (Are we at location 3 (Room3)) CARR 2 (Is object 2 [ A Broken Amulet] being carried) CHANCE 16 (With 16% chance of occurring) GOTO 5 (Go to location 5) (Near Hill) DESC (Describe current location)
Process RUB *:
AT 3 (Are we at location 3 (Room3)) CARR 2 (Is object 2 [ A Broken Amulet] being carried) CHANCE 16 (With 16% chance of occurring) GOTO 6 (Go to location 6) (Farmhouse) DESC (Describe current location)
Process RUB *:
AT 3 (Are we at location 3 (Room3)) CARR 2 (Is object 2 [ A Broken Amulet] being carried) CHANCE 16 (With 16% chance of occurring) GOTO 7 (Go to location 7) (White Dome) DESC (Describe current location)
Process RUB *:
AT 3 (Are we at location 3 (Room3)) CARR 2 (Is object 2 [ A Broken Amulet] being carried) CHANCE 16 (With 16% chance of occurring) GOTO 8 (Go to location 8) (Large Flat Plain) DESC (Describe current location)
Process RUB *:
AT 3 (Are we at location 3 (Room3)) CARR 2 (Is object 2 [ A Broken Amulet] being carried) CHANCE 16 (With 16% chance of occurring) GOTO 9 (Go to location 9) (Green Meadow) DESC (Describe current location)
Process FINI *:
AT 81 (Are we at location 81 (White Room)) NOTCARR 2 (Is object 2 [ A Broken Amulet] not being carried) MESSAGE 19 (How dare you enter the Inner Sanctum without first making sure you had all the parts of the Amulet. I destroy you.) PAUSE 100 TURNS (Display number of turns) END (End Game)
Process FINI *:
AT 81 (Are we at location 81 (White Room)) CARR 2 (Is object 2 [ A Broken Amulet] being carried) CARR 7 (Is object 7 [ Part of the Amulet] being carried) CARR 15 (Is object 15 [ Part of the Amulet] being carried) CARR 21 (Is object 21 [ Part of the Amulet] being carried) CARR 28 (Is object 28 [ Part of the Amulet] being carried) CARR 39 (Is object 39 [ Part of the Amulet] being carried) CARR 41 (Is object 41 [ Part of the Amulet] being carried) CARR 33 (Is object 33 [ A Valuable Stone] being carried) CARR 56 (Is object 56 [ The Seal of Eternal Friendship] being carried) CARR 58 (Is object 58 [ The Lifestone] being carried) MESSAGE 20 (Congratulations,you have achieved the ultimate goal. You have received a gift from the future,the Lifestone and the Valuable Rock. The Amulet is also complete and allows you to travel to any point in time or space,you are now a Time Lord in your own right.) PAUSE 250 TURNS (Display number of turns) END (End Game)
Response RUB BROK:
AT 1 (Are we at location 1 (River)) CARR 2 (Is object 2 [ A Broken Amulet] being carried) OK
Response RUB BROK:
AT 1 (Are we at location 1 (River)) GET 2 ( A Broken Amulet) OK
Response RUB BROK:
AT 18 (Are we at location 18 (Cave Entrance)) CARR 2 (Is object 2 [ A Broken Amulet] being carried) CARR 7 (Is object 7 [ Part of the Amulet] being carried) MESSAGE 1 (You are now being transported through time. You have no control over your destination,but you know it must be associated with the Amulet. You are likely to feel dizzy or even pass out. Wait.) PAUSE 250 GOTO 3 (Go to location 3) (Room3) DESC (Describe current location)
Response RUB BROK:
AT 26 (Are we at location 26 (Small Hillock)) CARR 39 (Is object 39 [ Part of the Amulet] being carried) CARR 2 (Is object 2 [ A Broken Amulet] being carried) MESSAGE 1 (You are now being transported through time. You have no control over your destination,but you know it must be associated with the Amulet. You are likely to feel dizzy or even pass out. Wait.) PAUSE 250 GOTO 3 (Go to location 3) (Room3) DESC (Describe current location)
Response RUB BROK:
AT 42 (Are we at location 42 (Barn)) CARR 15 (Is object 15 [ Part of the Amulet] being carried) CARR 2 (Is object 2 [ A Broken Amulet] being carried) MESSAGE 1 (You are now being transported through time. You have no control over your destination,but you know it must be associated with the Amulet. You are likely to feel dizzy or even pass out. Wait.) PAUSE 250 GOTO 3 (Go to location 3) (Room3) DESC (Describe current location)
Response RUB BROK:
AT 50 (Are we at location 50 (Small Dome)) CARR 21 (Is object 21 [ Part of the Amulet] being carried) CARR 2 (Is object 2 [ A Broken Amulet] being carried) MESSAGE 1 (You are now being transported through time. You have no control over your destination,but you know it must be associated with the Amulet. You are likely to feel dizzy or even pass out. Wait.) PAUSE 250 GOTO 3 (Go to location 3) (Room3) DESC (Describe current location)
Response RUB BROK:
AT 69 (Are we at location 69 (Small Hollow)) CARR 41 (Is object 41 [ Part of the Amulet] being carried) CARR 2 (Is object 2 [ A Broken Amulet] being carried) MESSAGE 1 (You are now being transported through time. You have no control over your destination,but you know it must be associated with the Amulet. You are likely to feel dizzy or even pass out. Wait.) PAUSE 250 GOTO 3 (Go to location 3) (Room3) DESC (Describe current location)
Response RUB BROK:
AT 43 (Are we at location 43 (Square Room)) PRESENT 2 (Is object 2 [ A Broken Amulet] at current location) MESSAGE 1 (You are now being transported through time. You have no control over your destination,but you know it must be associated with the Amulet. You are likely to feel dizzy or even pass out. Wait.) PAUSE 250 GOTO 3 (Go to location 3) (Room3) DESC (Describe current location)
Response RUB BROK:
AT 26 (Are we at location 26 (Small Hillock)) PRESENT 2 (Is object 2 [ A Broken Amulet] at current location) MESSAGE 1 (You are now being transported through time. You have no control over your destination,but you know it must be associated with the Amulet. You are likely to feel dizzy or even pass out. Wait.) PAUSE 250 GOTO 3 (Go to location 3) (Room3) DESC (Describe current location)
Response GET ROD:
AT 1 (Are we at location 1 (River)) PRESENT 1 (Is object 1 [ A Fishing Rod] at current location) ABSENT 2 (Is object 2 [ A Broken Amulet] absent from current location) MESSAGE 2 (You lift the rod,hooked onto the end is what appears to be an amulet. It is very dirty. Several pieces are missing. ) PAUSE 250 PAUSE 100 GET 1 ( A Fishing Rod) CREATE 2 ( A Broken Amulet) DESC (Describe current location)
Response GET ROD:
AT 1 (Are we at location 1 (River)) PRESENT 1 (Is object 1 [ A Fishing Rod] at current location) ABSENT 2 (Is object 2 [ A Broken Amulet] absent from current location) MESSAGE 2 (You lift the rod,hooked onto the end is what appears to be an amulet. It is very dirty. Several pieces are missing. ) PAUSE 250 PAUSE 100 GET 1 ( A Fishing Rod) CREATE 2 ( A Broken Amulet) DESC (Describe current location)
Response GET BROK:
AT 1 (Are we at location 1 (River)) PRESENT 2 (Is object 2 [ A Broken Amulet] at current location) MESSAGE 10 (It needs cleaning first.)

Object #3

Description

A Club like object

Object start location

10 (Volcanic Ash)

Associated words

*

Events associated with object

Response FIRE BEAS:
AT 16 (Are we at location 16 (Clearing)) PRESENT 3 (Is object 3 [ A Club like object] at current location) PRESENT 6 (Is object 6 [ The Beast] at current location) MESSAGE 4 (The creature picks you up and throws you through the air.) PAUSE 250 GOTO 17 (Go to location 17) (East of Cave) DESC (Describe current location)
Response EAT FRUI:
CARR 3 (Is object 3 [ A Club like object] being carried) MESSAGE 48 (Do you often eat strange fruits? You feel very ill. You pass out. You die. ) DESTROY 3 ( A Club like object) TURNS (Display number of turns) END (End Game)
Response GET CLUB:
GET 3 ( A Club like object) OK
Response DROP CLUB:
DROP 3 ( A Club like object) OK

Object #4

Description

A Strange fruit

Object start location

12 (Clump of Trees)

Associated words

*

Events associated with object

Response FEED FRUI:
AT 16 (Are we at location 16 (Clearing)) PRESENT 4 (Is object 4 [ A Strange fruit] at current location) PRESENT 6 (Is object 6 [ The Beast] at current location) MESSAGE 9 (The creature eats the strange fruit and falls down in a druken stuper.) PAUSE 250 DESTROY 6 ( The Beast) CREATE 35 ( Sleeping beast) DESC (Describe current location)
Response FEED FRUI:
AT 14 (Are we at location 14 (Darker Forest)) DROP 4 ( A Strange fruit) MESSAGE 9 (The creature eats the strange fruit and falls down in a druken stuper.) PAUSE 250 DESTROY 4 ( A Strange fruit) DESTROY 5 ( A Monkey like creature) CREATE 34 ( A sleeping monkey) DESC (Describe current location)
Response EXAM FRUI:
PRESENT 4 (Is object 4 [ A Strange fruit] at current location) MESSAGE 50 (You see a strange fruit. It looks awful. )
Response GET FRUI:
GET 4 ( A Strange fruit) OK
Response DROP FRUI:
DROP 4 ( A Strange fruit) OK

Object #5

Description

A Monkey like creature

Object start location

14 (Darker Forest)

Associated words

*

Events associated with object

Response FEED FRUI:
AT 14 (Are we at location 14 (Darker Forest)) DROP 4 ( A Strange fruit) MESSAGE 9 (The creature eats the strange fruit and falls down in a druken stuper.) PAUSE 250 DESTROY 4 ( A Strange fruit) DESTROY 5 ( A Monkey like creature) CREATE 34 ( A sleeping monkey) DESC (Describe current location)
Response CAPT MONK:
AT 14 (Are we at location 14 (Darker Forest)) PRESENT 49 (Is object 49 [ Jar tied to tree with rope] at current location) DESTROY 5 ( A Monkey like creature) MESSAGE 18 (The monkey has caught its paw in the jar.) CREATE 50 ( Monkey with its paw caught in the jar) DESC (Describe current location)
Response RELE MONK:
AT 53 (Are we at location 53 (Dead End)) PRESENT 36 (Is object 36 [ A monkey on a rope] at current location) DESTROY 36 ( A monkey on a rope) CREATE 5 ( A Monkey like creature) CREATE 19 ( A Glass key) CREATE 32 ( A rope) MESSAGE 16 (The monkey climbs up to the shelf and pushes something off. Watch your head.) PAUSE 250 PAUSE 250 DESC (Describe current location)
Response EXAM MONK:
PRESENT 5 (Is object 5 [ A Monkey like creature] at current location) MESSAGE 51 (You see a monkey.)
Response GET MONK:
AT 14 (Are we at location 14 (Darker Forest)) PRESENT 5 (Is object 5 [ A Monkey like creature] at current location) MESSAGE 3 (You cannot capture such a lively little creature.)

Object #6

Description

The Beast

Object start location

16 (Clearing)

Associated words

*

Events associated with object

Response FIRE BEAS:
AT 16 (Are we at location 16 (Clearing)) PRESENT 3 (Is object 3 [ A Club like object] at current location) PRESENT 6 (Is object 6 [ The Beast] at current location) MESSAGE 4 (The creature picks you up and throws you through the air.) PAUSE 250 GOTO 17 (Go to location 17) (East of Cave) DESC (Describe current location)
Response FEED FRUI:
AT 16 (Are we at location 16 (Clearing)) PRESENT 4 (Is object 4 [ A Strange fruit] at current location) PRESENT 6 (Is object 6 [ The Beast] at current location) MESSAGE 9 (The creature eats the strange fruit and falls down in a druken stuper.) PAUSE 250 DESTROY 6 ( The Beast) CREATE 35 ( Sleeping beast) DESC (Describe current location)
Response EXAM BEAS:
PRESENT 6 (Is object 6 [ The Beast] at current location) MESSAGE 52 (You see the beast. It looks very cross. I think you should defend yourself.)

Object #7

Description

Part of the Amulet

Object start location

18 (Cave Entrance)

Associated words

*

Events associated with object

Process FINI *:
AT 81 (Are we at location 81 (White Room)) CARR 2 (Is object 2 [ A Broken Amulet] being carried) CARR 7 (Is object 7 [ Part of the Amulet] being carried) CARR 15 (Is object 15 [ Part of the Amulet] being carried) CARR 21 (Is object 21 [ Part of the Amulet] being carried) CARR 28 (Is object 28 [ Part of the Amulet] being carried) CARR 39 (Is object 39 [ Part of the Amulet] being carried) CARR 41 (Is object 41 [ Part of the Amulet] being carried) CARR 33 (Is object 33 [ A Valuable Stone] being carried) CARR 56 (Is object 56 [ The Seal of Eternal Friendship] being carried) CARR 58 (Is object 58 [ The Lifestone] being carried) MESSAGE 20 (Congratulations,you have achieved the ultimate goal. You have received a gift from the future,the Lifestone and the Valuable Rock. The Amulet is also complete and allows you to travel to any point in time or space,you are now a Time Lord in your own right.) PAUSE 250 TURNS (Display number of turns) END (End Game)
Process FINI *:
AT 81 (Are we at location 81 (White Room)) NOTCARR 7 (Is object 7 [ Part of the Amulet] not being carried) MESSAGE 19 (How dare you enter the Inner Sanctum without first making sure you had all the parts of the Amulet. I destroy you.) PAUSE 100 TURNS (Display number of turns) END (End Game)
Response RUB BROK:
AT 18 (Are we at location 18 (Cave Entrance)) CARR 2 (Is object 2 [ A Broken Amulet] being carried) CARR 7 (Is object 7 [ Part of the Amulet] being carried) MESSAGE 1 (You are now being transported through time. You have no control over your destination,but you know it must be associated with the Amulet. You are likely to feel dizzy or even pass out. Wait.) PAUSE 250 GOTO 3 (Go to location 3) (Room3) DESC (Describe current location)
Response GET BROK:
AT 18 (Are we at location 18 (Cave Entrance)) PRESENT 7 (Is object 7 [ Part of the Amulet] at current location) GET 7 ( Part of the Amulet) OK

Object #8

Description

Sword

Object start location

23 (Small Wooded Area)

Associated words

*

Events associated with object

Response EXAM SWOR:
PRESENT 8 (Is object 8 [ Sword] at current location) MESSAGE 75 (You see a sword. It must have an owner.)
Response DROP SWOR:
DROP 8 ( Sword) OK

Object #9

Description

A chest

Object start location

26 (Small Hillock)

Associated words

*

Events associated with object

Response CLOS CHES:
AT 26 (Are we at location 26 (Small Hillock)) DESTROY 37 ( An open chest) CREATE 9 ( A chest) DESC (Describe current location)
Response UNLO CHES:
AT 26 (Are we at location 26 (Small Hillock)) PRESENT 14 (Is object 14 [ A key] at current location) ZERO 26 (Is Flag 26 zero) DESTROY 9 ( A chest) CREATE 37 ( An open chest) CREATE 39 ( Part of the Amulet) SET 26 (Set flag 26 to 255) DESC (Describe current location)
Response EXAM CHES:
PRESENT 9 (Is object 9 [ A chest] at current location) MESSAGE 53 (You see a chest,it is locked.)

Object #10

Description

A long bow

Object start location

29 (Room29)

Associated words

*

Events associated with object

Response EXAM BOW:
PRESENT 10 (Is object 10 [ A long bow] at current location) MESSAGE 54 (You see a long bow.)
Response GET BOW:
GET 10 ( A long bow) OK
Response DROP BOW:
DROP 10 ( A long bow) OK

Object #11

Description

Some arrows

Object start location

29 (Room29)

Associated words

*

Events associated with object

Response EXAM ARRO:
PRESENT 11 (Is object 11 [ Some arrows] at current location) MESSAGE 55 (You see some arrows.)
Response GET ARRO:
GET 11 ( Some arrows) OK
Response DROP ARRO:
DROP 11 ( Some arrows) OK

Object #12

Description

A shield

Object start location

24 (Hill Top)

Associated words

*

Events associated with object

Response EXAM SHIE:
PRESENT 12 (Is object 12 [ A shield] at current location) MESSAGE 56 (You see a shield.)
Response GET SHIE:
GET 12 ( A shield) OK
Response DROP SHIE:
DROP 12 ( A shield) OK

Object #13

Description

A clove of garlic

Object start location

6 (Farmhouse)

Associated words

*

Events associated with object

Process FINI *:
AT 38 (Are we at location 38 (Orchard)) PRESENT 13 (Is object 13 [ A clove of garlic] at current location) MESSAGE 30 (The Frenchman did not like you being so mean. He attacks you from behind. He strangles you. You are dead.) TURNS (Display number of turns) END (End Game)
Response FEED CLOV:
AT 37 (Are we at location 37 (Orchard)) PRESENT 13 (Is object 13 [ A clove of garlic] at current location) DESTROY 13 ( A clove of garlic) MESSAGE 35 (Nice day but we cannot wait around.)
Response EXAM CLOV:
PRESENT 13 (Is object 13 [ A clove of garlic] at current location) MESSAGE 57 (You see a clove of garlic. It smells horrible. )
Response GET CLOV:
GET 13 ( A clove of garlic) OK
Response DROP CLOV:
DROP 13 ( A clove of garlic) OK

Object #14

Description

A key

Object start location

36 (East of House)

Associated words

*

Events associated with object

Response UNLO CHES:
AT 26 (Are we at location 26 (Small Hillock)) PRESENT 14 (Is object 14 [ A key] at current location) ZERO 26 (Is Flag 26 zero) DESTROY 9 ( A chest) CREATE 37 ( An open chest) CREATE 39 ( Part of the Amulet) SET 26 (Set flag 26 to 255) DESC (Describe current location)
Response EXAM KEY:
PRESENT 14 (Is object 14 [ A key] at current location) MESSAGE 58 (A key is a key.)
Response GET KEY:
GET 14 ( A key) OK
Response DROP KEY:
DROP 14 ( A key) OK

Object #15

Description

Part of the Amulet

Object start location

Not created

Associated words

*

Events associated with object

Process FINI *:
AT 81 (Are we at location 81 (White Room)) CARR 2 (Is object 2 [ A Broken Amulet] being carried) CARR 7 (Is object 7 [ Part of the Amulet] being carried) CARR 15 (Is object 15 [ Part of the Amulet] being carried) CARR 21 (Is object 21 [ Part of the Amulet] being carried) CARR 28 (Is object 28 [ Part of the Amulet] being carried) CARR 39 (Is object 39 [ Part of the Amulet] being carried) CARR 41 (Is object 41 [ Part of the Amulet] being carried) CARR 33 (Is object 33 [ A Valuable Stone] being carried) CARR 56 (Is object 56 [ The Seal of Eternal Friendship] being carried) CARR 58 (Is object 58 [ The Lifestone] being carried) MESSAGE 20 (Congratulations,you have achieved the ultimate goal. You have received a gift from the future,the Lifestone and the Valuable Rock. The Amulet is also complete and allows you to travel to any point in time or space,you are now a Time Lord in your own right.) PAUSE 250 TURNS (Display number of turns) END (End Game)
Process FINI *:
AT 81 (Are we at location 81 (White Room)) NOTCARR 15 (Is object 15 [ Part of the Amulet] not being carried) MESSAGE 19 (How dare you enter the Inner Sanctum without first making sure you had all the parts of the Amulet. I destroy you.) PAUSE 100 TURNS (Display number of turns) END (End Game)
Response RUB BROK:
AT 42 (Are we at location 42 (Barn)) CARR 15 (Is object 15 [ Part of the Amulet] being carried) CARR 2 (Is object 2 [ A Broken Amulet] being carried) MESSAGE 1 (You are now being transported through time. You have no control over your destination,but you know it must be associated with the Amulet. You are likely to feel dizzy or even pass out. Wait.) PAUSE 250 GOTO 3 (Go to location 3) (Room3) DESC (Describe current location)
Response MOVE STRA:
AT 42 (Are we at location 42 (Barn)) ZERO 25 (Is Flag 25 zero) CREATE 15 ( Part of the Amulet) SET 25 (Set flag 25 to 255) DESC (Describe current location)
Response GET BROK:
AT 42 (Are we at location 42 (Barn)) PRESENT 15 (Is object 15 [ Part of the Amulet] at current location) GET 15 ( Part of the Amulet) OK

Object #16

Description

A Frenchman

Object start location

37 (Orchard)

Associated words

*

Events associated with object

Response KISS FREN:
AT 37 (Are we at location 37 (Orchard)) PRESENT 16 (Is object 16 [ A Frenchman] at current location) MESSAGE 5 (The Frenchman liked that he gives you a kiss.)
Response EXAM FREN:
PRESENT 16 (Is object 16 [ A Frenchman] at current location) MESSAGE 59 (He likes your close attention. But beware false friendships. )

Object #17

Description

Some books

Object start location

6 (Farmhouse)

Associated words

*

Events associated with object

Response READ BOOK:
AT 6 (Are we at location 6 (Farmhouse)) PRESENT 17 (Is object 17 [ Some books] at current location) MESSAGE 11 (The book is all about monkeys.)
Response READ BOOK:
AT 14 (Are we at location 14 (Darker Forest)) PRESENT 17 (Is object 17 [ Some books] at current location) MESSAGE 17 (The book tells you that a monkey can be captured by putting food in something with a small opening,because once it grips the food it will not let go,and therefore cannot get its paw out.)
Response GET BOOK:
GET 17 ( Some books) OK
Response DROP BOOK:
DROP 17 ( Some books) OK

Object #18

Description

A spade

Object start location

39 (Mound of Earth)

Associated words

*

Events associated with object

Response DIG SAND:
PRESENT 18 (Is object 18 [ A spade] at current location) MESSAGE 14 (Are we going to make sand castles then, or are we going to take this quest seriously?)
Response EXAM SPAD:
PRESENT 18 (Is object 18 [ A spade] at current location) MESSAGE 60 (A spade is good for digging with.)
Response GET SPAD:
GET 18 ( A spade) OK
Response DROP SPAD:
DROP 18 ( A spade) OK

Object #19

Description

A Glass key

Object start location

Not created

Associated words

*

Events associated with object

Response RELE MONK:
AT 53 (Are we at location 53 (Dead End)) PRESENT 36 (Is object 36 [ A monkey on a rope] at current location) DESTROY 36 ( A monkey on a rope) CREATE 5 ( A Monkey like creature) CREATE 19 ( A Glass key) CREATE 32 ( A rope) MESSAGE 16 (The monkey climbs up to the shelf and pushes something off. Watch your head.) PAUSE 250 PAUSE 250 DESC (Describe current location)
Response UNLO DOOR:
AT 46 (Are we at location 46 (End of Passage)) PRESENT 19 (Is object 19 [ A Glass key] at current location) MESSAGE 24 (The door is unlocked you go through it.) PAUSE 250 GOTO 47 (Go to location 47) (Narrow Passage) DESC (Describe current location)
Response EXAM GLAS:
AT 53 (Are we at location 53 (Dead End)) PRESENT 19 (Is object 19 [ A Glass key] at current location) MESSAGE 72 (You see a glass key. I bet it opens a glass door. )
Response GET GLAS:
GET 19 ( A Glass key) OK
Response DROP GLAS:
DROP 19 ( A Glass key) MESSAGE 6 (The key is broken,it is useless now.) DESTROY 19 ( A Glass key)

Object #20

Description

A sandwich

Object start location

43 (Square Room)

Associated words

*

Events associated with object

Response EAT SAND:
CARR 20 (Is object 20 [ A sandwich] being carried) MESSAGE 41 (That was nice.) DESTROY 20 ( A sandwich)
Response FEED WORK:
AT 44 (Are we at location 44 (Narrow Passageway)) PRESENT 20 (Is object 20 [ A sandwich] at current location) MESSAGE 77 (Robots do not eat!!!)
Response EXAM SAND:
AT 43 (Are we at location 43 (Square Room)) PRESENT 20 (Is object 20 [ A sandwich] at current location) MESSAGE 62 (Wow!A sandwich.)
Response GET SAND:
NOTAT 64 (Are we not at location 64 (Large Barren Plain)) GET 20 ( A sandwich) OK
Response DROP SAND:
DROP 20 ( A sandwich) OK

Object #21

Description

Part of the Amulet

Object start location

50 (Small Dome)

Associated words

*

Events associated with object

Process FINI *:
AT 81 (Are we at location 81 (White Room)) CARR 2 (Is object 2 [ A Broken Amulet] being carried) CARR 7 (Is object 7 [ Part of the Amulet] being carried) CARR 15 (Is object 15 [ Part of the Amulet] being carried) CARR 21 (Is object 21 [ Part of the Amulet] being carried) CARR 28 (Is object 28 [ Part of the Amulet] being carried) CARR 39 (Is object 39 [ Part of the Amulet] being carried) CARR 41 (Is object 41 [ Part of the Amulet] being carried) CARR 33 (Is object 33 [ A Valuable Stone] being carried) CARR 56 (Is object 56 [ The Seal of Eternal Friendship] being carried) CARR 58 (Is object 58 [ The Lifestone] being carried) MESSAGE 20 (Congratulations,you have achieved the ultimate goal. You have received a gift from the future,the Lifestone and the Valuable Rock. The Amulet is also complete and allows you to travel to any point in time or space,you are now a Time Lord in your own right.) PAUSE 250 TURNS (Display number of turns) END (End Game)
Process FINI *:
AT 81 (Are we at location 81 (White Room)) NOTCARR 21 (Is object 21 [ Part of the Amulet] not being carried) MESSAGE 19 (How dare you enter the Inner Sanctum without first making sure you had all the parts of the Amulet. I destroy you.) PAUSE 100 TURNS (Display number of turns) END (End Game)
Response RUB BROK:
AT 50 (Are we at location 50 (Small Dome)) CARR 21 (Is object 21 [ Part of the Amulet] being carried) CARR 2 (Is object 2 [ A Broken Amulet] being carried) MESSAGE 1 (You are now being transported through time. You have no control over your destination,but you know it must be associated with the Amulet. You are likely to feel dizzy or even pass out. Wait.) PAUSE 250 GOTO 3 (Go to location 3) (Room3) DESC (Describe current location)
Response GET BROK:
AT 50 (Are we at location 50 (Small Dome)) PRESENT 21 (Is object 21 [ Part of the Amulet] at current location) GET 21 ( Part of the Amulet) OK

Object #22

Description

A working Robot

Object start location

44 (Narrow Passageway)

Associated words

*

Events associated with object

Response TURN OFF:
AT 44 (Are we at location 44 (Narrow Passageway)) ZERO 19 (Is Flag 19 zero) DESTROY 22 ( A working Robot) CREATE 38 ( Disconnected Robot) SET 19 (Set flag 19 to 255) MESSAGE 23 (You have switched the Robot off,you go south.) PAUSE 250 GOTO 45 (Go to location 45) (Junction) DESC (Describe current location)

Object #23

Description

A pile of sand

Object start location

64 (Large Barren Plain)

Associated words

*

Events associated with object

Response EXAM SAND:
AT 64 (Are we at location 64 (Large Barren Plain)) PRESENT 23 (Is object 23 [ A pile of sand] at current location) MESSAGE 64 (You see a pile of sand.)

Object #24

Description

A pile of rocks

Object start location

56 (Rough Terrain)

Associated words

*

Events associated with object

Response EXAM ROCK:
PRESENT 24 (Is object 24 [ A pile of rocks] at current location) MESSAGE 65 (You see a pile of rocks.)

Object #25

Description

A hammer

Object start location

51 (Passage)

Associated words

*

Events associated with object

Response BREA DOOR:
AT 46 (Are we at location 46 (End of Passage)) CARR 25 (Is object 25 [ A hammer] being carried) MESSAGE 27 (The door breaks,the glass cuts you,you bleed to death.) TURNS (Display number of turns) END (End Game)
Response EXAM HAMM:
PRESENT 25 (Is object 25 [ A hammer] at current location) MESSAGE 66 (A hammer is good for hammering with.)
Response GET HAMM:
GET 25 ( A hammer) OK
Response DROP HAMM:
DROP 25 ( A hammer) OK

Object #26

Description

A ladder

Object start location

36 (East of House)

Associated words

*

Events associated with object

Response U LADD:
AT 82 (Are we at location 82 (High Wall)) PRESENT 26 (Is object 26 [ A ladder] at current location) GOTO 83 (Go to location 83) (Top of High Wall) DESC (Describe current location)
Response USE LADD:
AT 82 (Are we at location 82 (High Wall)) CARR 26 (Is object 26 [ A ladder] being carried) OK
Response USE LADD:
AT 83 (Are we at location 83 (Top of High Wall)) CARR 26 (Is object 26 [ A ladder] being carried) GOTO 85 (Go to location 85) (Base of High Wall) DESC (Describe current location)
Response USE LADD:
AT 85 (Are we at location 85 (Base of High Wall)) CARR 26 (Is object 26 [ A ladder] being carried) GOTO 82 (Go to location 82) (High Wall) MESSAGE 32 (You have climbed back over the wall.) PAUSE 250 DESC (Describe current location)
Response USE LADD:
AT 77 (Are we at location 77 (Banks of River)) PRESENT 26 (Is object 26 [ A ladder] at current location) MESSAGE 22 (You use the ladder to cross the river.) PAUSE 200 GOTO 78 (Go to location 78) (Base of Steps) DESC (Describe current location)
Response EXAM LADD:
PRESENT 26 (Is object 26 [ A ladder] at current location) MESSAGE 67 (You see a ladder.)
Response GET LADD:
GET 26 ( A ladder) OK
Response GET LADD:
AT 83 (Are we at location 83 (Top of High Wall)) CREATE 26 ( A ladder) OK
Response DROP LADD:
DROP 26 ( A ladder) OK

Object #27

Description

A Staff

Object start location

75 (Small Clearing)

Associated words

*

Events associated with object

Response EXAM STAF:
CARR 27 (Is object 27 [ A Staff] being carried) MESSAGE 28 (You examine the Staff. You can make out the following. "At the waters edge,use me." )
Response STRI STAF:
AT 74 (Are we at location 74 (Lake)) CARR 27 (Is object 27 [ A Staff] being carried) MESSAGE 1 (You are now being transported through time. You have no control over your destination,but you know it must be associated with the Amulet. You are likely to feel dizzy or even pass out. Wait.) PAUSE 250 GOTO 3 (Go to location 3) (Room3) DESC (Describe current location)
Response GET STAF:
GET 27 ( A Staff) OK
Response DROP STAF:
DROP 27 ( A Staff) OK

Object #28

Description

Part of the Amulet

Object start location

80 (In Dome)

Associated words

*

Events associated with object

Process FINI *:
AT 81 (Are we at location 81 (White Room)) CARR 2 (Is object 2 [ A Broken Amulet] being carried) CARR 7 (Is object 7 [ Part of the Amulet] being carried) CARR 15 (Is object 15 [ Part of the Amulet] being carried) CARR 21 (Is object 21 [ Part of the Amulet] being carried) CARR 28 (Is object 28 [ Part of the Amulet] being carried) CARR 39 (Is object 39 [ Part of the Amulet] being carried) CARR 41 (Is object 41 [ Part of the Amulet] being carried) CARR 33 (Is object 33 [ A Valuable Stone] being carried) CARR 56 (Is object 56 [ The Seal of Eternal Friendship] being carried) CARR 58 (Is object 58 [ The Lifestone] being carried) MESSAGE 20 (Congratulations,you have achieved the ultimate goal. You have received a gift from the future,the Lifestone and the Valuable Rock. The Amulet is also complete and allows you to travel to any point in time or space,you are now a Time Lord in your own right.) PAUSE 250 TURNS (Display number of turns) END (End Game)
Process FINI *:
AT 81 (Are we at location 81 (White Room)) NOTCARR 28 (Is object 28 [ Part of the Amulet] not being carried) MESSAGE 19 (How dare you enter the Inner Sanctum without first making sure you had all the parts of the Amulet. I destroy you.) PAUSE 100 TURNS (Display number of turns) END (End Game)
Response GET BROK:
AT 80 (Are we at location 80 (In Dome)) PRESENT 28 (Is object 28 [ Part of the Amulet] at current location) GET 28 ( Part of the Amulet) OK

Object #29

Description

A small furry creature

Object start location

73 (Wooded Area)

Associated words

*

Events associated with object

Response EXAM CREA:
PRESENT 29 (Is object 29 [ A small furry creature] at current location) MESSAGE 68 (You examine the small furry creature. Are you planning to become a Vet then? )
Response DROP CREA:
DROP 29 ( A small furry creature) OK

Object #30

Description

Some Humanoids

Object start location

76 (Paved Area)

Associated words

*

Events associated with object

Response FIRE HUMA:
AT 76 (Are we at location 76 (Paved Area)) DESTROY 30 ( Some Humanoids) CREATE 51 ( Dead Humanoids) MESSAGE 73 (You blood thirsty heathen you. What have they done to you to deserve that. You deserve all you get now. ) PAUSE 250 GOTO 94 (Go to location 94) (Sealed Room) DESC (Describe current location)
Response EXAM HUMA:
PRESENT 30 (Is object 30 [ Some Humanoids] at current location) MESSAGE 69 (You see a human like creature. It has no eyes,ears,mouth or hair. )
Response ASK HUMA:
PRESENT 30 (Is object 30 [ Some Humanoids] at current location) MESSAGE 31 (They do not seem to notice your presence.)
Response SORR *:
AT 94 (Are we at location 94 (Sealed Room)) MESSAGE 74 (I should think so too. The Time Lords give you another chance.) PAUSE 250 GOTO 76 (Go to location 76) (Paved Area) DESTROY 51 ( Dead Humanoids) CREATE 30 ( Some Humanoids) DESC (Describe current location)

Object #31

Description

A jar with a small opening

Object start location

35 (West of House)

Associated words

*

Events associated with object

Response TIE ROPE:
AT 14 (Are we at location 14 (Darker Forest)) PRESENT 31 (Is object 31 [ A jar with a small opening] at current location) PRESENT 32 (Is object 32 [ A rope] at current location) DESTROY 31 ( A jar with a small opening) DESTROY 32 ( A rope) CREATE 48 ( Rope tied to jar) DESC (Describe current location)
Response EXAM JAR:
PRESENT 31 (Is object 31 [ A jar with a small opening] at current location) MESSAGE 70 (You see a jar. In the jar are some nuts. )
Response GET JAR:
GET 31 ( A jar with a small opening) OK
Response GET JAR:
AT 14 (Are we at location 14 (Darker Forest)) PRESENT 49 (Is object 49 [ Jar tied to tree with rope] at current location) DESTROY 49 ( Jar tied to tree with rope) CREATE 31 ( A jar with a small opening) CREATE 32 ( A rope) OK DESC (Describe current location)
Response GET ROPE:
AT 14 (Are we at location 14 (Darker Forest)) PRESENT 49 (Is object 49 [ Jar tied to tree with rope] at current location) CREATE 31 ( A jar with a small opening) CREATE 32 ( A rope) DESTROY 49 ( Jar tied to tree with rope) GET 32 ( A rope) OK
Response DROP JAR:
DROP 31 ( A jar with a small opening) OK

Object #32

Description

A rope

Object start location

31 (Side of Brook)

Associated words

*

Events associated with object

Response THRO ROPE:
AT 74 (Are we at location 74 (Lake)) PRESENT 32 (Is object 32 [ A rope] at current location) ZERO 14 (Is Flag 14 zero) MESSAGE 43 (The rope lands in a boat hidden in the undergrowth. You pull it towards you.) SET 14 (Set flag 14 to 255) PAUSE 250 CREATE 63 ( A small boat) DESC (Describe current location)
Response TIE ROPE:
AT 14 (Are we at location 14 (Darker Forest)) PRESENT 31 (Is object 31 [ A jar with a small opening] at current location) PRESENT 32 (Is object 32 [ A rope] at current location) DESTROY 31 ( A jar with a small opening) DESTROY 32 ( A rope) CREATE 48 ( Rope tied to jar) DESC (Describe current location)
Response RELE MONK:
AT 53 (Are we at location 53 (Dead End)) PRESENT 36 (Is object 36 [ A monkey on a rope] at current location) DESTROY 36 ( A monkey on a rope) CREATE 5 ( A Monkey like creature) CREATE 19 ( A Glass key) CREATE 32 ( A rope) MESSAGE 16 (The monkey climbs up to the shelf and pushes something off. Watch your head.) PAUSE 250 PAUSE 250 DESC (Describe current location)
Response EXAM ROPE:
PRESENT 32 (Is object 32 [ A rope] at current location) MESSAGE 71 (You must have seen a rope before.)
Response GET JAR:
AT 14 (Are we at location 14 (Darker Forest)) PRESENT 49 (Is object 49 [ Jar tied to tree with rope] at current location) DESTROY 49 ( Jar tied to tree with rope) CREATE 31 ( A jar with a small opening) CREATE 32 ( A rope) OK DESC (Describe current location)
Response GET ROPE:
GET 32 ( A rope) OK
Response GET ROPE:
AT 14 (Are we at location 14 (Darker Forest)) PRESENT 49 (Is object 49 [ Jar tied to tree with rope] at current location) CREATE 31 ( A jar with a small opening) CREATE 32 ( A rope) DESTROY 49 ( Jar tied to tree with rope) GET 32 ( A rope) OK
Response DROP ROPE:
DROP 32 ( A rope) OK

Object #33

Description

A Valuable Stone

Object start location

Not created

Associated words

*

Events associated with object

Process FINI *:
AT 81 (Are we at location 81 (White Room)) CARR 2 (Is object 2 [ A Broken Amulet] being carried) CARR 7 (Is object 7 [ Part of the Amulet] being carried) CARR 15 (Is object 15 [ Part of the Amulet] being carried) CARR 21 (Is object 21 [ Part of the Amulet] being carried) CARR 28 (Is object 28 [ Part of the Amulet] being carried) CARR 39 (Is object 39 [ Part of the Amulet] being carried) CARR 41 (Is object 41 [ Part of the Amulet] being carried) CARR 33 (Is object 33 [ A Valuable Stone] being carried) CARR 56 (Is object 56 [ The Seal of Eternal Friendship] being carried) CARR 58 (Is object 58 [ The Lifestone] being carried) MESSAGE 20 (Congratulations,you have achieved the ultimate goal. You have received a gift from the future,the Lifestone and the Valuable Rock. The Amulet is also complete and allows you to travel to any point in time or space,you are now a Time Lord in your own right.) PAUSE 250 TURNS (Display number of turns) END (End Game)
Process FINI *:
AT 81 (Are we at location 81 (White Room)) ABSENT 33 (Is object 33 [ A Valuable Stone] absent from current location) MESSAGE 42 (You have successfully brought all the parts of the Amulet to this point in time. But I am very sorry to tell you your task has just begun. You hear a strange voice. "You must now bring to me the Lifestone,a Gift from this time and the Valuable Stone,do not go without the Amulets sections or you will be lost in time." GOOD LUCK.) ANYKEY (Press any key) MESSAGE 46 (Look for a city in this time.) PAUSE 250 GOTO 80 (Go to location 80) (In Dome) DESC (Describe current location)
Response MOVE ROCK:
AT 19 (Are we at location 19 (Dead End)) ZERO 15 (Is Flag 15 zero) CHANCE 25 (With 25% chance of occurring) CREATE 33 ( A Valuable Stone) SET 15 (Set flag 15 to 255) DESC (Describe current location)
Response MOVE ROCK:
AT 19 (Are we at location 19 (Dead End)) PRESENT 33 (Is object 33 [ A Valuable Stone] at current location) MESSAGE 15 (Oh this will be nice,we are going to make a rock garden now.)
Response GET VALU:
PRESENT 33 (Is object 33 [ A Valuable Stone] at current location) GET 33 ( A Valuable Stone) OK
Response DROP VALU:
DROP 33 ( A Valuable Stone) OK

Object #34

Description

A sleeping monkey

Object start location

Not created

Associated words

*

Events associated with object

Response FEED FRUI:
AT 14 (Are we at location 14 (Darker Forest)) DROP 4 ( A Strange fruit) MESSAGE 9 (The creature eats the strange fruit and falls down in a druken stuper.) PAUSE 250 DESTROY 4 ( A Strange fruit) DESTROY 5 ( A Monkey like creature) CREATE 34 ( A sleeping monkey) DESC (Describe current location)
Response GET MONK:
AT 14 (Are we at location 14 (Darker Forest)) PRESENT 34 (Is object 34 [ A sleeping monkey] at current location) MESSAGE 7 (What use is a sleeping animal.)

Object #35

Description

Sleeping beast

Object start location

Not created

Associated words

*

Events associated with object

Response FEED FRUI:
AT 16 (Are we at location 16 (Clearing)) PRESENT 4 (Is object 4 [ A Strange fruit] at current location) PRESENT 6 (Is object 6 [ The Beast] at current location) MESSAGE 9 (The creature eats the strange fruit and falls down in a druken stuper.) PAUSE 250 DESTROY 6 ( The Beast) CREATE 35 ( Sleeping beast) DESC (Describe current location)
Response GET BEAS:
PRESENT 35 (Is object 35 [ Sleeping beast] at current location) MESSAGE 7 (What use is a sleeping animal.)

Object #36

Description

A monkey on a rope

Object start location

Not created

Associated words

*

Events associated with object

Response RELE MONK:
AT 53 (Are we at location 53 (Dead End)) PRESENT 36 (Is object 36 [ A monkey on a rope] at current location) DESTROY 36 ( A monkey on a rope) CREATE 5 ( A Monkey like creature) CREATE 19 ( A Glass key) CREATE 32 ( A rope) MESSAGE 16 (The monkey climbs up to the shelf and pushes something off. Watch your head.) PAUSE 250 PAUSE 250 DESC (Describe current location)
Response GET MONK:
AT 14 (Are we at location 14 (Darker Forest)) PRESENT 50 (Is object 50 [ Monkey with its paw caught in the jar] at current location) DESTROY 50 ( Monkey with its paw caught in the jar) CREATE 36 ( A monkey on a rope) DESC (Describe current location)
Response GET MONK:
AT 14 (Are we at location 14 (Darker Forest)) PRESENT 36 (Is object 36 [ A monkey on a rope] at current location) GET 36 ( A monkey on a rope) OK

Object #37

Description

An open chest

Object start location

Not created

Associated words

*

Events associated with object

Response CLOS CHES:
AT 26 (Are we at location 26 (Small Hillock)) DESTROY 37 ( An open chest) CREATE 9 ( A chest) DESC (Describe current location)
Response UNLO CHES:
AT 26 (Are we at location 26 (Small Hillock)) PRESENT 14 (Is object 14 [ A key] at current location) ZERO 26 (Is Flag 26 zero) DESTROY 9 ( A chest) CREATE 37 ( An open chest) CREATE 39 ( Part of the Amulet) SET 26 (Set flag 26 to 255) DESC (Describe current location)

Object #38

Description

Disconnected Robot

Object start location

Not created

Associated words

*

Events associated with object

Response PASS WORK:
AT 44 (Are we at location 44 (Narrow Passageway)) PRESENT 38 (Is object 38 [ Disconnected Robot] at current location) MESSAGE 47 (The Robot is already off,you can go South.) PAUSE 200 GOTO 45 (Go to location 45) (Junction) DESC (Describe current location)
Response TURN OFF:
AT 44 (Are we at location 44 (Narrow Passageway)) ZERO 19 (Is Flag 19 zero) DESTROY 22 ( A working Robot) CREATE 38 ( Disconnected Robot) SET 19 (Set flag 19 to 255) MESSAGE 23 (You have switched the Robot off,you go south.) PAUSE 250 GOTO 45 (Go to location 45) (Junction) DESC (Describe current location)
Response GO PAST:
AT 44 (Are we at location 44 (Narrow Passageway)) PRESENT 38 (Is object 38 [ Disconnected Robot] at current location) MESSAGE 47 (The Robot is already off,you can go South.) PAUSE 200 GOTO 45 (Go to location 45) (Junction) DESC (Describe current location)

Object #39

Description

Part of the Amulet

Object start location

Not created

Associated words

*

Events associated with object

Process FINI *:
AT 81 (Are we at location 81 (White Room)) CARR 2 (Is object 2 [ A Broken Amulet] being carried) CARR 7 (Is object 7 [ Part of the Amulet] being carried) CARR 15 (Is object 15 [ Part of the Amulet] being carried) CARR 21 (Is object 21 [ Part of the Amulet] being carried) CARR 28 (Is object 28 [ Part of the Amulet] being carried) CARR 39 (Is object 39 [ Part of the Amulet] being carried) CARR 41 (Is object 41 [ Part of the Amulet] being carried) CARR 33 (Is object 33 [ A Valuable Stone] being carried) CARR 56 (Is object 56 [ The Seal of Eternal Friendship] being carried) CARR 58 (Is object 58 [ The Lifestone] being carried) MESSAGE 20 (Congratulations,you have achieved the ultimate goal. You have received a gift from the future,the Lifestone and the Valuable Rock. The Amulet is also complete and allows you to travel to any point in time or space,you are now a Time Lord in your own right.) PAUSE 250 TURNS (Display number of turns) END (End Game)
Process FINI *:
AT 81 (Are we at location 81 (White Room)) NOTCARR 39 (Is object 39 [ Part of the Amulet] not being carried) MESSAGE 19 (How dare you enter the Inner Sanctum without first making sure you had all the parts of the Amulet. I destroy you.) PAUSE 100 TURNS (Display number of turns) END (End Game)
Response RUB BROK:
AT 26 (Are we at location 26 (Small Hillock)) CARR 39 (Is object 39 [ Part of the Amulet] being carried) CARR 2 (Is object 2 [ A Broken Amulet] being carried) MESSAGE 1 (You are now being transported through time. You have no control over your destination,but you know it must be associated with the Amulet. You are likely to feel dizzy or even pass out. Wait.) PAUSE 250 GOTO 3 (Go to location 3) (Room3) DESC (Describe current location)
Response UNLO CHES:
AT 26 (Are we at location 26 (Small Hillock)) PRESENT 14 (Is object 14 [ A key] at current location) ZERO 26 (Is Flag 26 zero) DESTROY 9 ( A chest) CREATE 37 ( An open chest) CREATE 39 ( Part of the Amulet) SET 26 (Set flag 26 to 255) DESC (Describe current location)
Response GET BROK:
AT 26 (Are we at location 26 (Small Hillock)) PRESENT 39 (Is object 39 [ Part of the Amulet] at current location) GET 39 ( Part of the Amulet) OK

Object #40

Description

A Glass key

Object start location

Not created

Associated words

*

Events associated with object

None

Object #41

Description

Part of the Amulet

Object start location

69 (Small Hollow)

Associated words

*

Events associated with object

Process FINI *:
AT 81 (Are we at location 81 (White Room)) CARR 2 (Is object 2 [ A Broken Amulet] being carried) CARR 7 (Is object 7 [ Part of the Amulet] being carried) CARR 15 (Is object 15 [ Part of the Amulet] being carried) CARR 21 (Is object 21 [ Part of the Amulet] being carried) CARR 28 (Is object 28 [ Part of the Amulet] being carried) CARR 39 (Is object 39 [ Part of the Amulet] being carried) CARR 41 (Is object 41 [ Part of the Amulet] being carried) CARR 33 (Is object 33 [ A Valuable Stone] being carried) CARR 56 (Is object 56 [ The Seal of Eternal Friendship] being carried) CARR 58 (Is object 58 [ The Lifestone] being carried) MESSAGE 20 (Congratulations,you have achieved the ultimate goal. You have received a gift from the future,the Lifestone and the Valuable Rock. The Amulet is also complete and allows you to travel to any point in time or space,you are now a Time Lord in your own right.) PAUSE 250 TURNS (Display number of turns) END (End Game)
Process FINI *:
AT 81 (Are we at location 81 (White Room)) NOTCARR 41 (Is object 41 [ Part of the Amulet] not being carried) MESSAGE 19 (How dare you enter the Inner Sanctum without first making sure you had all the parts of the Amulet. I destroy you.) PAUSE 100 TURNS (Display number of turns) END (End Game)
Response RUB BROK:
AT 69 (Are we at location 69 (Small Hollow)) CARR 41 (Is object 41 [ Part of the Amulet] being carried) CARR 2 (Is object 2 [ A Broken Amulet] being carried) MESSAGE 1 (You are now being transported through time. You have no control over your destination,but you know it must be associated with the Amulet. You are likely to feel dizzy or even pass out. Wait.) PAUSE 250 GOTO 3 (Go to location 3) (Room3) DESC (Describe current location)
Response GET BROK:
AT 69 (Are we at location 69 (Small Hollow)) PRESENT 41 (Is object 41 [ Part of the Amulet] at current location) GET 41 ( Part of the Amulet) OK

Object #42

Description

A Giant Wasp

Object start location

58 (Mound of Earth)

Associated words

*

Events associated with object

Response FIRE WASP:
AT 58 (Are we at location 58 (Mound of Earth)) MESSAGE 8 (Listen you small insignificant little person,you are not a Time Lord yet,what on earth makes you think that you can kill one of these things. You have made it very angry.) PAUSE 250 PAUSE 250 DESTROY 42 ( A Giant Wasp) CREATE 45 ( A very angry Wasp) DESC (Describe current location)

Object #43

Description

A Giant Ant

Object start location

63 (Next to Hole)

Associated words

*

Events associated with object

Response FIRE ANT:
AT 63 (Are we at location 63 (Next to Hole)) PRESENT 43 (Is object 43 [ A Giant Ant] at current location) MESSAGE 8 (Listen you small insignificant little person,you are not a Time Lord yet,what on earth makes you think that you can kill one of these things. You have made it very angry.) PAUSE 250 PAUSE 250 DESTROY 43 ( A Giant Ant) CREATE 46 ( A very angry Ant) DESC (Describe current location)

Object #44

Description

A Giant Centipede

Object start location

61 (Large Hollow)

Associated words

*

Events associated with object

Response FIRE CENT:
AT 61 (Are we at location 61 (Large Hollow)) PRESENT 44 (Is object 44 [ A Giant Centipede] at current location) MESSAGE 8 (Listen you small insignificant little person,you are not a Time Lord yet,what on earth makes you think that you can kill one of these things. You have made it very angry.) PAUSE 250 PAUSE 250 DESTROY 44 ( A Giant Centipede) CREATE 47 ( A very angry Centipede) DESC (Describe current location)

Object #45

Description

A very angry Wasp

Object start location

Not created

Associated words

*

Events associated with object

Response FIRE WASP:
AT 58 (Are we at location 58 (Mound of Earth)) MESSAGE 8 (Listen you small insignificant little person,you are not a Time Lord yet,what on earth makes you think that you can kill one of these things. You have made it very angry.) PAUSE 250 PAUSE 250 DESTROY 42 ( A Giant Wasp) CREATE 45 ( A very angry Wasp) DESC (Describe current location)
Response FIRE WASP:
AT 58 (Are we at location 58 (Mound of Earth)) PRESENT 45 (Is object 45 [ A very angry Wasp] at current location) MESSAGE 25 (You deserve all you get,not only did you make it angry,you have made it a meal. YOU.) TURNS (Display number of turns) END (End Game)

Object #46

Description

A very angry Ant

Object start location

Not created

Associated words

*

Events associated with object

Response FIRE ANT:
AT 63 (Are we at location 63 (Next to Hole)) PRESENT 43 (Is object 43 [ A Giant Ant] at current location) MESSAGE 8 (Listen you small insignificant little person,you are not a Time Lord yet,what on earth makes you think that you can kill one of these things. You have made it very angry.) PAUSE 250 PAUSE 250 DESTROY 43 ( A Giant Ant) CREATE 46 ( A very angry Ant) DESC (Describe current location)
Response FIRE ANT:
AT 63 (Are we at location 63 (Next to Hole)) PRESENT 46 (Is object 46 [ A very angry Ant] at current location) MESSAGE 25 (You deserve all you get,not only did you make it angry,you have made it a meal. YOU.) TURNS (Display number of turns) END (End Game)

Object #47

Description

A very angry Centipede

Object start location

Not created

Associated words

*

Events associated with object

Response FIRE CENT:
AT 61 (Are we at location 61 (Large Hollow)) PRESENT 44 (Is object 44 [ A Giant Centipede] at current location) MESSAGE 8 (Listen you small insignificant little person,you are not a Time Lord yet,what on earth makes you think that you can kill one of these things. You have made it very angry.) PAUSE 250 PAUSE 250 DESTROY 44 ( A Giant Centipede) CREATE 47 ( A very angry Centipede) DESC (Describe current location)
Response FIRE CENT:
AT 61 (Are we at location 61 (Large Hollow)) PRESENT 47 (Is object 47 [ A very angry Centipede] at current location) MESSAGE 26 (This centipede is extremely up-set. It throws you far into the air. You land far away. ) PAUSE 200 GOTO 82 (Go to location 82) (High Wall) DESC (Describe current location)

Object #48

Description

Rope tied to jar

Object start location

Not created

Associated words

*

Events associated with object

Response TIE JAR:
AT 14 (Are we at location 14 (Darker Forest)) PRESENT 48 (Is object 48 [ Rope tied to jar] at current location) DESTROY 48 ( Rope tied to jar) CREATE 49 ( Jar tied to tree with rope) DESC (Describe current location)
Response TIE ROPE:
AT 14 (Are we at location 14 (Darker Forest)) PRESENT 31 (Is object 31 [ A jar with a small opening] at current location) PRESENT 32 (Is object 32 [ A rope] at current location) DESTROY 31 ( A jar with a small opening) DESTROY 32 ( A rope) CREATE 48 ( Rope tied to jar) DESC (Describe current location)

Object #49

Description

Jar tied to tree with rope

Object start location

Not created

Associated words

*

Events associated with object

Response TIE JAR:
AT 14 (Are we at location 14 (Darker Forest)) PRESENT 48 (Is object 48 [ Rope tied to jar] at current location) DESTROY 48 ( Rope tied to jar) CREATE 49 ( Jar tied to tree with rope) DESC (Describe current location)
Response CAPT MONK:
AT 14 (Are we at location 14 (Darker Forest)) PRESENT 49 (Is object 49 [ Jar tied to tree with rope] at current location) DESTROY 5 ( A Monkey like creature) MESSAGE 18 (The monkey has caught its paw in the jar.) CREATE 50 ( Monkey with its paw caught in the jar) DESC (Describe current location)
Response GET JAR:
AT 14 (Are we at location 14 (Darker Forest)) PRESENT 49 (Is object 49 [ Jar tied to tree with rope] at current location) DESTROY 49 ( Jar tied to tree with rope) CREATE 31 ( A jar with a small opening) CREATE 32 ( A rope) OK DESC (Describe current location)
Response GET ROPE:
AT 14 (Are we at location 14 (Darker Forest)) PRESENT 49 (Is object 49 [ Jar tied to tree with rope] at current location) CREATE 31 ( A jar with a small opening) CREATE 32 ( A rope) DESTROY 49 ( Jar tied to tree with rope) GET 32 ( A rope) OK

Object #50

Description

Monkey with its paw caught in the jar

Object start location

Not created

Associated words

*

Events associated with object

Response CAPT MONK:
AT 14 (Are we at location 14 (Darker Forest)) PRESENT 49 (Is object 49 [ Jar tied to tree with rope] at current location) DESTROY 5 ( A Monkey like creature) MESSAGE 18 (The monkey has caught its paw in the jar.) CREATE 50 ( Monkey with its paw caught in the jar) DESC (Describe current location)
Response GET MONK:
AT 14 (Are we at location 14 (Darker Forest)) PRESENT 50 (Is object 50 [ Monkey with its paw caught in the jar] at current location) DESTROY 50 ( Monkey with its paw caught in the jar) CREATE 36 ( A monkey on a rope) DESC (Describe current location)

Object #51

Description

Dead Humanoids

Object start location

Not created

Associated words

*

Events associated with object

Response FIRE HUMA:
AT 76 (Are we at location 76 (Paved Area)) DESTROY 30 ( Some Humanoids) CREATE 51 ( Dead Humanoids) MESSAGE 73 (You blood thirsty heathen you. What have they done to you to deserve that. You deserve all you get now. ) PAUSE 250 GOTO 94 (Go to location 94) (Sealed Room) DESC (Describe current location)
Response SORR *:
AT 94 (Are we at location 94 (Sealed Room)) MESSAGE 74 (I should think so too. The Time Lords give you another chance.) PAUSE 250 GOTO 76 (Go to location 76) (Paved Area) DESTROY 51 ( Dead Humanoids) CREATE 30 ( Some Humanoids) DESC (Describe current location)

Object #52

Description

(No entry)

Object start location

Not created

Associated words

*

Events associated with object

None

Object #53

Description

(No entry)

Object start location

Not created

Associated words

*

Events associated with object

None

Object #54

Description

(No entry)

Object start location

Not created

Associated words

*

Events associated with object

None

Object #55

Description

(No entry)

Object start location

Not created

Associated words

*

Events associated with object

None

Object #56

Description

The Seal of Eternal Friendship

Object start location

Not created

Associated words

*

Events associated with object

Process FINI *:
AT 81 (Are we at location 81 (White Room)) CARR 2 (Is object 2 [ A Broken Amulet] being carried) CARR 7 (Is object 7 [ Part of the Amulet] being carried) CARR 15 (Is object 15 [ Part of the Amulet] being carried) CARR 21 (Is object 21 [ Part of the Amulet] being carried) CARR 28 (Is object 28 [ Part of the Amulet] being carried) CARR 39 (Is object 39 [ Part of the Amulet] being carried) CARR 41 (Is object 41 [ Part of the Amulet] being carried) CARR 33 (Is object 33 [ A Valuable Stone] being carried) CARR 56 (Is object 56 [ The Seal of Eternal Friendship] being carried) CARR 58 (Is object 58 [ The Lifestone] being carried) MESSAGE 20 (Congratulations,you have achieved the ultimate goal. You have received a gift from the future,the Lifestone and the Valuable Rock. The Amulet is also complete and allows you to travel to any point in time or space,you are now a Time Lord in your own right.) PAUSE 250 TURNS (Display number of turns) END (End Game)
Process FINI *:
AT 81 (Are we at location 81 (White Room)) ABSENT 56 (Is object 56 [ The Seal of Eternal Friendship] absent from current location) MESSAGE 42 (You have successfully brought all the parts of the Amulet to this point in time. But I am very sorry to tell you your task has just begun. You hear a strange voice. "You must now bring to me the Lifestone,a Gift from this time and the Valuable Stone,do not go without the Amulets sections or you will be lost in time." GOOD LUCK.) ANYKEY (Press any key) MESSAGE 46 (Look for a city in this time.) PAUSE 250 GOTO 80 (Go to location 80) (In Dome) DESC (Describe current location)
Response PAT CREA:
AT 73 (Are we at location 73 (Wooded Area)) ZERO 16 (Is Flag 16 zero) MESSAGE 33 (You have made a friend in the future,he gives you a small token of his friendship.) CREATE 56 ( The Seal of Eternal Friendship) SET 16 (Set flag 16 to 255) PAUSE 250 DESC (Describe current location)
Response GET SEAL:
PRESENT 56 (Is object 56 [ The Seal of Eternal Friendship] at current location) GET 56 ( The Seal of Eternal Friendship) OK
Response DROP SEAL:
DROP 56 ( The Seal of Eternal Friendship) OK

Object #57

Description

(No entry)

Object start location

Not created

Associated words

*

Events associated with object

None

Object #58

Description

The Lifestone

Object start location

86 (High Walled Maze)

Associated words

*

Events associated with object

Process FINI *:
AT 81 (Are we at location 81 (White Room)) CARR 2 (Is object 2 [ A Broken Amulet] being carried) CARR 7 (Is object 7 [ Part of the Amulet] being carried) CARR 15 (Is object 15 [ Part of the Amulet] being carried) CARR 21 (Is object 21 [ Part of the Amulet] being carried) CARR 28 (Is object 28 [ Part of the Amulet] being carried) CARR 39 (Is object 39 [ Part of the Amulet] being carried) CARR 41 (Is object 41 [ Part of the Amulet] being carried) CARR 33 (Is object 33 [ A Valuable Stone] being carried) CARR 56 (Is object 56 [ The Seal of Eternal Friendship] being carried) CARR 58 (Is object 58 [ The Lifestone] being carried) MESSAGE 20 (Congratulations,you have achieved the ultimate goal. You have received a gift from the future,the Lifestone and the Valuable Rock. The Amulet is also complete and allows you to travel to any point in time or space,you are now a Time Lord in your own right.) PAUSE 250 TURNS (Display number of turns) END (End Game)
Process FINI *:
AT 81 (Are we at location 81 (White Room)) ABSENT 58 (Is object 58 [ The Lifestone] absent from current location) MESSAGE 42 (You have successfully brought all the parts of the Amulet to this point in time. But I am very sorry to tell you your task has just begun. You hear a strange voice. "You must now bring to me the Lifestone,a Gift from this time and the Valuable Stone,do not go without the Amulets sections or you will be lost in time." GOOD LUCK.) ANYKEY (Press any key) MESSAGE 46 (Look for a city in this time.) PAUSE 250 GOTO 80 (Go to location 80) (In Dome) DESC (Describe current location)
Response GET LIFE:
PRESENT 58 (Is object 58 [ The Lifestone] at current location) GET 58 ( The Lifestone) OK
Response DROP LIFE:
DROP 58 ( The Lifestone) OK

Object #59

Description

(No entry)

Object start location

Not created

Associated words

*

Events associated with object

None

Object #60

Description

(No entry)

Object start location

Not created

Associated words

*

Events associated with object

None

Object #61

Description

(No entry)

Object start location

Not created

Associated words

*

Events associated with object

None

Object #62

Description

(No entry)

Object start location

Not created

Associated words

*

Events associated with object

None

Object #63

Description

A small boat

Object start location

Not created

Associated words

*

Events associated with object

Response THRO ROPE:
AT 74 (Are we at location 74 (Lake)) PRESENT 32 (Is object 32 [ A rope] at current location) ZERO 14 (Is Flag 14 zero) MESSAGE 43 (The rope lands in a boat hidden in the undergrowth. You pull it towards you.) SET 14 (Set flag 14 to 255) PAUSE 250 CREATE 63 ( A small boat) DESC (Describe current location)
Response ENTE BOAT:
AT 74 (Are we at location 74 (Lake)) PRESENT 63 (Is object 63 [ A small boat] at current location) GOTO 87 (Go to location 87) (Middle of Lake) DESC (Describe current location)

Events without associated object or location

Response WAIT *:
MESSAGE 35 (Nice day but we cannot wait around.)
Response HELP *:
MESSAGE 36 (It might help to have a closer look at things.)
Response OPEN CHES:
MESSAGE 21 (You cannot do that the chest is locked.)
Response FEED CREA:
OK
Response RUB BROK:
MESSAGE 40 (You will rub it all away if you keep doing that. Sorry,it does not work here. )
Response GET I:
INVEN (Show inventory)
Response GET NUTS:
MESSAGE 78 (You would need a small hand to get the nuts out.)
Response I *:
INVEN (Show inventory)
Response R *:
DESC (Describe current location)
Response QUIT *:
QUIT (Show Quit message) TURNS (Display number of turns) END (End Game)
Response SAVE *:
SAVE
Response LOAD *:
LOAD

Flags
Flag 14 - if 0, the boat in Location 74 is hidden. Set to 255 when the boat has been found. Flag 15 - if 0, the valuable stone hasn't yet been found in Location 19. Set to 255 when the stone is revealed. Flag 16 - if 0, the creature in Location 73 hasn't given you the seal of friendship. Set to 255 when he gives it to you. Flag 19 - if 0, the robot is blocking your path in Location 44. Set to 255 when the robot is disabled. Flag 25 - if 0, the amulet piece in the barn 42 hasn't been found. Set to 255 when the amulet piece is revealed. Flag 26 - if 0, the chest in Location 26 is locked. Set to 255 when the chest is unlocked.