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26529: DESTROY action .
DE pointer to object location
ACTION_DESTROY 26529 EX DE,HL
26530 LD A,(HL) A=object location
26531 CP 254 Is it carried?
26533 LD (HL),252 Set object location to 252 (out of game)
This entry point is used by the routines at ACTION_CREATE and ACTION_PLACE.
ACTION_DESTROY_0 26535 JR NZ,ACTION_CLEAR_0 If object was not carried, onto next action
26537 DEC (IX+1) Decrement flag 1 if object was carried
26540 JR ACTION_CLEAR_0 Next action
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