quill | Routines |
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DE pointer to object location
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ACTION_DESTROY | 26529 | EX DE,HL | ||
26530 | LD A,(HL) | A=object location | ||
26531 | CP 254 | Is it carried? | ||
26533 | LD (HL),252 | Set object location to 252 (out of game) | ||
This entry point is used by the routines at ACTION_CREATE and ACTION_PLACE.
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ACTION_DESTROY_0 | 26535 | JR NZ,ACTION_CLEAR_0 | If object was not carried, onto next action | |
26537 | DEC (IX+1) | Decrement flag 1 if object was carried | ||
26540 | JR ACTION_CLEAR_0 | Next action |
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